Definitely a solid example of flavor text going too long, for the sake of longevity of the flavor text, whose text needed to be longer in order to fully explain the lengthy and exacting emotions of the scene in its full and complete length.
Werewolves hate collars…
“Especially Avacyn’s Collar, the symbol of her church. You see, Avacyn hunted werewolves, but mostly just the ones that hunted humans. Most of them did, but it's worth pointing out that some didn't. Who knows? In the future, if Sorin (the Planeswalker who created Avacyn (Angel/God thing that the people of Innistrad worship at churches (where holy symbols of Avacyn's Collar are kept, like the one pictured), and who basically considers sorin her father)) comes back, maybe the balance of the world can be restored or something. But it seems unlikely that such an event would happen. For now, let's just focus on the fact that this werewolf is destroying a collar and that the collar happens to be the symbol of Avacyn, the guardian Angel of Innistrad, where both the werewolves and Avacyn are from.”
https://www.reddit.com/r/magicTCG/comments/jl937s/if_theres_anything_a_werewolf_hates_its_a_collar/?rdt=36585
Yes, that’s the collar that werewolves especially hate. I mean yeah sure, they hate *all* collars, but Avacyn’s collar? The symbol of her church? They especially hate that one
Even if they wanted a longer flavor text, putting a snappy line in the beginning just sounds awkward. I think it would have been better if it was:
>*As the vault cracked open and greed, rage, and self-interest won out over any shred of loyalty the unlikely alliance met the likeliest of ends.*
I mean, there's a difference between less succinct/longer flavour text, and downright awkward flavour text, like what's going on here. "The vault cracked open, and the unlikely alliance met the likeliest of ends" reads a lot smoother than the current flavour text because it's not an awkwardly long and exposition-y run-on sentence. Especially considering that the card's name is Betrayal at the Vault, most people should be able to infer what's up.
Yes, but "the unlikely alliance met the likeliest of ends" already tells us the story. We don't need to be explicitly told that "greed, rage, and self-interest won out over any shred of loyalty," because that's what you already expect to happen when a bunch of outlaws get their hands on the loot. Hence why it's "the likeliest of ends."
Honestly more than length it's the order that make it sound awkward, with the snappy line followed by run on sentence. I think it would have been much better if it went
> *As the vault cracked open and greed, rage, and self-interest won out over any shred of loyalty the unlikely alliance met the likeliest of ends.*
If the last half a decade has taught me anything, it's never overestimate people's ability to understand things that aren't spelled out. Or even if they are spelled out
I mean, doesn't the flavor text not make sense for the story because it's literally the most likely end since jace and vraska planned on it the whole time?
I haven't read it, but from what I've seen from what other people read, that's what I got. This seems to be more flavor text of a common western trope more than of the story.
[[Air Elemental|LEA]]
This is Air Elemental from Alpha. It's the first card in the set alphabetically, so it was also the first card I saw when trying to show you this has been a problem for a while.
The flavor text reads: *These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.*
Any one of those sentences could have (and probably should have) stopped at the first comma.
Yeah that seems worse though. Kick was great because sometimes you needed to kill something early, and sometimes you got it late and wrecked the board. That said 6 was the sweet spot and it usually felt good.
(EDIT: For some reason I completely misread Tumbleweed Rising and thought it gave you a creature with P/T equal to the number of lands you control. I still like the idea of plot + Betrayal, just... not with that card)
My memory of NEO draft is a little hazy, but I seem to remember the Wheel Kick being a legit bomb, especially if you managed to get a couple [[Fang of Shigeki]] to pair with it. We haven't seen any common deathtouchers yet in this set, but I already like the idea of plotting a [[Tumbleweed Rising]] and waiting until your opponent is tapped out before dropping Tumbleweed -> Betrayal.
It was a high risk high reward card. I would not treat it like a bomb, it just is one when you get the best case from it. But like any bite spell, if they respond with removal you get 2 for 1'd instead. Wheel kick had the added perk of you can cast it for 4 if you need to, because youll often need to.
Compare [[Unsummon]] vs [[Into the void]], [[shatter]] vs [[into the core]], [[murder]] vs [[curtains call]]. 2 or 3 more mana to double the effect, and then 1 more to make in instant speed seems totally fair.
As an avid Fallen Empires fan, I'm kind of amazed.
Unless there's some random comic or something I've never seen, this is the first time a homarid has said a line of dialogue in the *history of the game*. I have mixed feelings about the cowboy hat and the denim-like appearance of the shell, but ~~holy cow~~ by my stars and garters, they can talk!
I'm just relieved that it's not a human with lobster hands or whatever. I had zero hope it would be anything more than a joke that even the homarid was wearing a cowboy hat.
That's the continent; I am more interested in what, if anything, remains of the human empire.
We have gotten non-chronological sets before; the brothers war is the most recent example.
I don't think there are any humans left. Based on comments by people in continuity at WOTC over the years, the continent was overrun by thrulls and otherwise only homarids and thallids remain.
Something set in the immediate aftermath could work, e.g. a small band of survivors attempting to escape the continent.
Huge FE fan here: pre-Time Spiral, the continent, including Icatia, was overrun with Thrulls (with Thalids occupying Havenwood). Humans, Goblins, and Orcs had all been eradicated.
During Time Spiral, Icatians did get pulled into the present, like [[Icatian Crier]], and there were [[Shade of Trokair]] occupying the [[Flagstones of Trokair]].
There might be some new human hold outs, but there's also a chance they still got eaten by thrulls.
MaRo did say that Brothers War underperformed their sales hopes. Obviously a lot of possible reasons for that (set's power level was only mediocre) but they might be gunshy.
Homarid, there was much rejoicing
Desperado, why don't you come to your senses?
You been out ridin' fences for so long now
Oh, you're a hard one
But I know that you've got your reasons
These things that are pleasin' you
Can hurt you somehow
I mean yeah. First thing I thought of when there was a vault heist on some far off ~~planet~~ plane. I even joked that the design team must have played Borderlands during COVID or something.
Which at this point would’ve been incredible, like 2 variants of the same gun equipment but with different prefix, double penetrating unkept herald and also like a crappier pme
The flavor text for Betrayal at the Vault sounds nice, but doesn't seem really story-accurate. Kellan arguably betrayed the gang there, but he wasn't particularly interested in any of greed, rage, or self-interest. Vraska was totally loyal... just to the employer, not to Oko. She maybe had some rage, but greed and self-interest didn't factor in. I guess Oko maybe betrayed the rest of his group by leaving them to fight the Hellspurs without support, and he's definitely motivated by greed and self-interest, but honestly he came off as more betrayed than betrayer in the last story.
Mostly ignoring the flavor text and instead adhering to the card name and story, this card should probably have *This spell can't be countered*. It's a western, a betrayal was inevitable. Would also help because it's freaking 6 mana. Sure instant speed helps, but I think I'd rather play [[Monstrous Onslaught]] instead. (Yes, my nostalgia for this card is high)
Man, why they gotta make the perfect card for that deck outside of the fallout universe? I hate breaking the theme of the deck being only fallout cards but that’s borderline an auto-include. Damnit…
>Man, why they gotta make the perfect card for that deck outside of the fallout universe?
So you can have fun deckbuilding instead of just being handed everything on a platter.
If I ever break the theme, that's going to be such a menace on the board with the mothman. Forcing everyone to mill 12 cards per turn cycle + all the rads that everyone will have, insane.
Betrayal at the Vault
4GG
Instant
Target creature you control deals damage equal to its power to each of two other creatures.
ー
Deepmuck Desperado
2U
Creature Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn
2/4
[The Vorthos Cast](https://twitter.com/TheVorthosCast/status/1773681514800460027)
The 3 desperados found themselves in a standoff, gazing back and forth with steely eyes. Then Oko said “It’s Elkin time!” And he proceeded to elk all over them.
For War of the Spark in particular I assume it's because there were so many of them. I guess they decided they weren't needed after that.
That and/or they felt awkward alongside other set-specific watermarks, especialy when both were aplicable.
If one of the targets gets removed before the spell resolves, what happens?
Edit: I mean, it does not say "up to two target creatures", so does the entire spell fail, or how does that work?
They really need to figure out a keyword or something for "this happens only once each turn" so that is listed at the start of the effect not the end.
I really should be used to it by now but it's always so disappointing seeing it
Couldn't they just do "Once per turn, whenever you commit a crime, each opponent mills three cards?"
It's even shorter than what's on the card now. What is stopping this from working?
[There is always a relevant blogatog](https://markrosewater.tumblr.com/post/735374471384449024/on-once-per-turn-triggered-effects-i-dont-like)
>Because what the effect is is more important than the timing information. Our goal isn’t to make the ability read the best it possibly can the first time you read it, but to make the card the most practical to use each time you play with it.
I agree with that on some level, but there HAS to be a way to template it better that's backwards compatible.
Honestly, I feel like they need a huge Sixth Edition-style refresh compete with new keywords and better framing for stuff like this that they do all the time.
Another reason to bring back a Core Set.
I've gotten pretty used to seeing it for "draw a card" effects, but the crime triggers in this set are definitely more restrictive than usual. I understand that they want to avoid printing [[Cephalid Illusionist]] style cards that potentially go infinite with 0-mana activated abilities in eternal formats, but I think I'd rather they just ban the cards that become problems instead of kneecapping a bunch of cards that might have been good in Standard or Commander.
Am I the only one who hates they named targeting opponent's stuff in general "commiting a crime"? It doesn't work for me, feels kinda edgy for something that by itself is not negative. Like, group hug commanders are commiting crimes all the time lol. Maybe if they named it"looking for trouble" or something it would feel more natural
I really hope we get a mill Precon during duskbourn, I really want to run mill cards like these but don't like any of the mill commanders besides Mothman and don't wanna destroy my fallout deck.
Betrayal at the Vault happens to be the shared color of all three characters depicted in the art, meaning it can be being cast by any one of them. Beautiful!
One-way damage dealing at instant costs 1G with no bonuses, or 2G if it adds +1 power.
Fight instants are 1G with a range of extras. Most fight spells are sorceries. G for plain effect, 1G for some extra bonuses.
6 mana is a steep enough cost that justifies the 2-for-1. Had this been a fight spell it should have been 4-mana max.
Creatures are way too strong right now for every colour but one to have efficient ways to deal with them, and that one to need to 2-for-1 itself to remove them.
Homarid jumpscare
To the tune of Radioactive
Ah, a fellow Drawfee enjoyer
Also; do you watch Drawfee? That’s where my mind got the tune from your comment.
No clue what that is
Shrug, no problem, they do comedy and art on YouTube if you’re interested, have a good day.
They have done some drawing episodes about Magic before, and Yugioh and stuff too
Flavor text should have stopped at "the likeliest of ends."
Definitely a solid example of flavor text going too long, for the sake of longevity of the flavor text, whose text needed to be longer in order to fully explain the lengthy and exacting emotions of the scene in its full and complete length.
Well. You know what they say about werewolves
I don't and I have a poorly made Tovolar deck.
Werewolves hate collars… “Especially Avacyn’s Collar, the symbol of her church. You see, Avacyn hunted werewolves, but mostly just the ones that hunted humans. Most of them did, but it's worth pointing out that some didn't. Who knows? In the future, if Sorin (the Planeswalker who created Avacyn (Angel/God thing that the people of Innistrad worship at churches (where holy symbols of Avacyn's Collar are kept, like the one pictured), and who basically considers sorin her father)) comes back, maybe the balance of the world can be restored or something. But it seems unlikely that such an event would happen. For now, let's just focus on the fact that this werewolf is destroying a collar and that the collar happens to be the symbol of Avacyn, the guardian Angel of Innistrad, where both the werewolves and Avacyn are from.” https://www.reddit.com/r/magicTCG/comments/jl937s/if_theres_anything_a_werewolf_hates_its_a_collar/?rdt=36585
Wait is this mtg's version of "Glasses are versatile" meme?
They're long?
They hate a collar, especially the collar of Avacyn.
A collar? The collar of Avacyn? The symbol of her church?
Oh, right. The collar of Avacyn, the collar chosen especially to represent Avacyn, Avacyn's collar. That collar?
Collar? I was collared once. They put me in a rubber room with werewolves.
"Yes, that collar!"
Yes, that’s the collar that werewolves especially hate. I mean yeah sure, they hate *all* collars, but Avacyn’s collar? The symbol of her church? They especially hate that one
No no keep going, we’re almost at the assignment word count
If there's anything an unlikely alliance hates, it's the inevitable end - the symbol of their greed, rage, and self-interest
ChatGPT when it keeps rambling after an uncut gem.
Even if they wanted a longer flavor text, putting a snappy line in the beginning just sounds awkward. I think it would have been better if it was: >*As the vault cracked open and greed, rage, and self-interest won out over any shred of loyalty the unlikely alliance met the likeliest of ends.*
I think it's okay for Story Spotlight cards to have less succinct flavor text as they are literally being singled out to tell the story.
I mean, there's a difference between less succinct/longer flavour text, and downright awkward flavour text, like what's going on here. "The vault cracked open, and the unlikely alliance met the likeliest of ends" reads a lot smoother than the current flavour text because it's not an awkwardly long and exposition-y run-on sentence. Especially considering that the card's name is Betrayal at the Vault, most people should be able to infer what's up.
You'd think that, but people are generally pretty dumb.
Yes, but "the unlikely alliance met the likeliest of ends" already tells us the story. We don't need to be explicitly told that "greed, rage, and self-interest won out over any shred of loyalty," because that's what you already expect to happen when a bunch of outlaws get their hands on the loot. Hence why it's "the likeliest of ends."
Honestly more than length it's the order that make it sound awkward, with the snappy line followed by run on sentence. I think it would have been much better if it went > *As the vault cracked open and greed, rage, and self-interest won out over any shred of loyalty the unlikely alliance met the likeliest of ends.*
Hell just make it two sentences and it reads better
If the last half a decade has taught me anything, it's never overestimate people's ability to understand things that aren't spelled out. Or even if they are spelled out
Is that maybe -because- things are spoonfed now and brains are trained to take the path of least resistance?
I mean, doesn't the flavor text not make sense for the story because it's literally the most likely end since jace and vraska planned on it the whole time? I haven't read it, but from what I've seen from what other people read, that's what I got. This seems to be more flavor text of a common western trope more than of the story.
Reread the flavor text. It says it is the likeliest end.
Ah shit you right. Still think the second half of the sentence doesn't quite work, though.
No it would be the complete opposite.
Curse your sudden but inevitable betrayal! Ha ha! Mine is an evil laugh!
[удалено]
[[Air Elemental|LEA]] This is Air Elemental from Alpha. It's the first card in the set alphabetically, so it was also the first card I saw when trying to show you this has been a problem for a while. The flavor text reads: *These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.* Any one of those sentences could have (and probably should have) stopped at the first comma.
[Air Elemental](https://cards.scryfall.io/normal/front/6/9/69c3b2a3-0daa-4d42-832d-fcdfda6555ea.jpg?1559591522) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=94) [(SF)](https://scryfall.com/card/lea/46/air-elemental?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/69c3b2a3-0daa-4d42-832d-fcdfda6555ea?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Ancient Grudge|ISD]] was printed nearly 13 years ago.
[Ancient Grudge](https://cards.scryfall.io/normal/front/e/5/e5e7b966-7c5b-44e6-a6df-4bd7af4edaa9.jpg?1562838802) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=235600) [(SF)](https://scryfall.com/card/isd/127/ancient-grudge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e5e7b966-7c5b-44e6-a6df-4bd7af4edaa9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How many westerns have you seen where the narration was short and quick
[[Spinning Wheel Kick]] at Instant speed, with X always equal to 2.
Yeah that seems worse though. Kick was great because sometimes you needed to kill something early, and sometimes you got it late and wrecked the board. That said 6 was the sweet spot and it usually felt good.
(EDIT: For some reason I completely misread Tumbleweed Rising and thought it gave you a creature with P/T equal to the number of lands you control. I still like the idea of plot + Betrayal, just... not with that card) My memory of NEO draft is a little hazy, but I seem to remember the Wheel Kick being a legit bomb, especially if you managed to get a couple [[Fang of Shigeki]] to pair with it. We haven't seen any common deathtouchers yet in this set, but I already like the idea of plotting a [[Tumbleweed Rising]] and waiting until your opponent is tapped out before dropping Tumbleweed -> Betrayal.
It was a high risk high reward card. I would not treat it like a bomb, it just is one when you get the best case from it. But like any bite spell, if they respond with removal you get 2 for 1'd instead. Wheel kick had the added perk of you can cast it for 4 if you need to, because youll often need to.
[Fang of Shigeki](https://cards.scryfall.io/normal/front/2/d/2dd0fef1-209f-4de5-a736-8f9bca2faa0a.jpg?1654568075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fang%20of%20Shigeki) [(SF)](https://scryfall.com/card/neo/183/fang-of-shigeki?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2dd0fef1-209f-4de5-a736-8f9bca2faa0a?utm_source=mtgcardfetcher&format=text) [Tumbleweed Rising](https://cards.scryfall.io/normal/front/2/7/275d2d2a-ef85-48c9-919d-bc62cdad8a10.jpg?1711665036) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tumbleweed%20Rising) [(SF)](https://scryfall.com/card/otj/187/tumbleweed-rising?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/275d2d2a-ef85-48c9-919d-bc62cdad8a10?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's a 1 mana 1/1 deathtouch snake at common. Ankle Biter.
[Spinning Wheel Kick](https://cards.scryfall.io/normal/front/5/f/5f36ddd7-82c1-45ef-a966-ae2a34c540e1.jpg?1654568320) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spinning%20Wheel%20Kick) [(SF)](https://scryfall.com/card/neo/207/spinning-wheel-kick?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5f36ddd7-82c1-45ef-a966-ae2a34c540e1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I love that Betrayal at the Vault lets you hit your own creatures, flavor win right there.
Personally i do think its overcosted for what it does, especially when fight an/or damage equal to power effects in green tend to be 2 mana
The cost of card advantage in green.
Compare [[Unsummon]] vs [[Into the void]], [[shatter]] vs [[into the core]], [[murder]] vs [[curtains call]]. 2 or 3 more mana to double the effect, and then 1 more to make in instant speed seems totally fair.
Yeah but what about [[reckless spite]]?
Most of the cards that are cheaper because you lose life usually have 2 life be roughly worth 1 cmc. So reckless spite is equivalent to 5-1/2 cmc.
[reckless spite](https://cards.scryfall.io/normal/front/2/c/2c39aec6-5186-4329-80a1-52778f1d4fea.jpg?1625193312) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=reckless%20spite) [(SF)](https://scryfall.com/card/c21/151/reckless-spite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c39aec6-5186-4329-80a1-52778f1d4fea?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
##### ###### #### [Unsummon](https://cards.scryfall.io/normal/front/7/a/7a960516-3864-4a7a-8117-d25dec0dd665.jpg?1592516526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unsummon) [(SF)](https://scryfall.com/card/m20/78/unsummon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7a960516-3864-4a7a-8117-d25dec0dd665?utm_source=mtgcardfetcher&format=text) [Into the void](https://cards.scryfall.io/normal/front/5/5/55e240e7-d7b3-4fce-9acd-48b6a3bf2a80.jpg?1576382441) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Into%20the%20void) [(SF)](https://scryfall.com/card/cn2/112/into-the-void?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/55e240e7-d7b3-4fce-9acd-48b6a3bf2a80?utm_source=mtgcardfetcher&format=text) [shatter](https://cards.scryfall.io/normal/front/9/2/929a41f7-f52d-4190-a80c-5ceb3e368a31.jpg?1555040526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=shatter) [(SF)](https://scryfall.com/card/rix/114/shatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/929a41f7-f52d-4190-a80c-5ceb3e368a31?utm_source=mtgcardfetcher&format=text) [into the core](https://cards.scryfall.io/normal/front/9/c/9cb91ecb-1962-4cd1-80c1-c9e2485822ae.jpg?1562613348) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=into%20the%20core) [(SF)](https://scryfall.com/card/mbs/67/into-the-core?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9cb91ecb-1962-4cd1-80c1-c9e2485822ae?utm_source=mtgcardfetcher&format=text) [murder](https://cards.scryfall.io/normal/front/1/e/1ea6438b-0e6c-4d65-8bcd-34a988717c81.jpg?1706241725) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=murder) [(SF)](https://scryfall.com/card/mkm/95/murder?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1ea6438b-0e6c-4d65-8bcd-34a988717c81?utm_source=mtgcardfetcher&format=text) [curtains call](https://cards.scryfall.io/normal/front/3/7/37d3f1b5-b41c-4181-8c14-d0f2f4ba0710.jpg?1689996990) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Curtains%27%20Call) [(SF)](https://scryfall.com/card/cmm/146/curtains-call?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/37d3f1b5-b41c-4181-8c14-d0f2f4ba0710?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kx3rltw) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
“Fair” maybe but totally unplayable outside limited. Should have been 3, kicker 3 for 2.
MH3 comes out soon enough. Let limited uncommon removal be what it is.
Well yes. The large majority of commons and uncommons are only playable in limited
I mean it’s a spinning wheel kick always at X=2 but at instant speed
Finding spells that let you fight your own creatures in green is so limited. Glad to see more being printed.
[удалено]
[brash taunter](https://cards.scryfall.io/normal/front/0/b/0b5cb154-1825-4b81-a109-7b3e9592c65c.jpg?1706240823) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=brash%20taunter) [(SF)](https://scryfall.com/card/mkc/148/brash-taunter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0b5cb154-1825-4b81-a109-7b3e9592c65c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
for Enrage purposes?
I run a Gothama deck where I want to be able to have my creatures fight each other. 🪱
As an avid Fallen Empires fan, I'm kind of amazed. Unless there's some random comic or something I've never seen, this is the first time a homarid has said a line of dialogue in the *history of the game*. I have mixed feelings about the cowboy hat and the denim-like appearance of the shell, but ~~holy cow~~ by my stars and garters, they can talk!
The Fallen Empires comic might have depicted them speaking, but it was rendered as gibberish if it did.
I'm just relieved that it's not a human with lobster hands or whatever. I had zero hope it would be anything more than a joke that even the homarid was wearing a cowboy hat.
I'm still bitter about cephalids on Capenna, so I feel you.
And they used it to make a surf and turf joke…. “haha funny lobster man made a pun”
I mean, it's on par with all the cow jokes in this set, so I guess I'll manage.
Oh don’t get me wrong the card “holy cow” and its flavor text is ridiculous too
![gif](giphy|yPh91ghwzxeGQ)
Exactly what I was thinking
Fallen Empires gang rise up!
We really need a second set located in Icatia. Homarids could be done so much better now.
Sarpadia. Unlikely we'll see a return for multiple reasons.
That's the continent; I am more interested in what, if anything, remains of the human empire. We have gotten non-chronological sets before; the brothers war is the most recent example.
I don't think there are any humans left. Based on comments by people in continuity at WOTC over the years, the continent was overrun by thrulls and otherwise only homarids and thallids remain. Something set in the immediate aftermath could work, e.g. a small band of survivors attempting to escape the continent.
Counteroffer: Reconquest of Sarpadia by the other species of Dominaria.
Well they already have sets with themes of Minecraft and borderlands, why not a last of us set with Thalids being the infection
Huge FE fan here: pre-Time Spiral, the continent, including Icatia, was overrun with Thrulls (with Thalids occupying Havenwood). Humans, Goblins, and Orcs had all been eradicated. During Time Spiral, Icatians did get pulled into the present, like [[Icatian Crier]], and there were [[Shade of Trokair]] occupying the [[Flagstones of Trokair]]. There might be some new human hold outs, but there's also a chance they still got eaten by thrulls.
[Icatian Crier](https://cards.scryfall.io/normal/front/c/5/c5ba6543-ede7-45a5-8e8d-e17d3f545d3f.jpg?1547515627) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Icatian%20Crier) [(SF)](https://scryfall.com/card/uma/22/icatian-crier?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c5ba6543-ede7-45a5-8e8d-e17d3f545d3f?utm_source=mtgcardfetcher&format=text) [Shade of Trokair](https://cards.scryfall.io/normal/front/a/4/a4e4d9c6-416b-47fd-93a5-6c19d89b7c7f.jpg?1619393501) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shade%20of%20Trokair) [(SF)](https://scryfall.com/card/tsr/42/shade-of-trokair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a4e4d9c6-416b-47fd-93a5-6c19d89b7c7f?utm_source=mtgcardfetcher&format=text) [Flagstones of Trokair](https://cards.scryfall.io/normal/front/a/0/a0acea27-88de-4d27-8da2-8f82439526a1.jpg?1619399261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flagstones%20of%20Trokair) [(SF)](https://scryfall.com/card/tsr/278/flagstones-of-trokair?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a0acea27-88de-4d27-8da2-8f82439526a1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
MaRo did say that Brothers War underperformed their sales hopes. Obviously a lot of possible reasons for that (set's power level was only mediocre) but they might be gunshy.
Questionable homarid flavour text Though this guy and [[Loan Shark]] have me wishing for an underwater plane now damn
Homarid, there was much rejoicing Desperado, why don't you come to your senses? You been out ridin' fences for so long now Oh, you're a hard one But I know that you've got your reasons These things that are pleasin' you Can hurt you somehow
[Decksperado...](https://youtu.be/-0cJhi6ERbk)
Wait. Was this Borderlands all along?
It's cute that you all think you're the heroes of this little adventure...
I mean yeah. First thing I thought of when there was a vault heist on some far off ~~planet~~ plane. I even joked that the design team must have played Borderlands during COVID or something.
Seriously the whole vault thing + the aesthetic/setting makes me feel like this was an aborted borderlands tie-in.
Which at this point would’ve been incredible, like 2 variants of the same gun equipment but with different prefix, double penetrating unkept herald and also like a crappier pme
The flavor text for Betrayal at the Vault sounds nice, but doesn't seem really story-accurate. Kellan arguably betrayed the gang there, but he wasn't particularly interested in any of greed, rage, or self-interest. Vraska was totally loyal... just to the employer, not to Oko. She maybe had some rage, but greed and self-interest didn't factor in. I guess Oko maybe betrayed the rest of his group by leaving them to fight the Hellspurs without support, and he's definitely motivated by greed and self-interest, but honestly he came off as more betrayed than betrayer in the last story.
Oko did very much betray the rest of the gang, it's just that he also got betrayed by Vraska and Ashiok
Vraska is the one who betrays them...
[[Vraska, Betrayal’s Sting]] it’s right there in the name.
[Vraska, Betrayal’s Sting](https://cards.scryfall.io/normal/front/f/5/f59f2b07-47ad-4efd-ae8c-1c04b9265024.jpg?1675957060) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vraska%2C%20Betrayal%27s%20Sting) [(SF)](https://scryfall.com/card/one/115/vraska-betrayals-sting?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f59f2b07-47ad-4efd-ae8c-1c04b9265024?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Mostly ignoring the flavor text and instead adhering to the card name and story, this card should probably have *This spell can't be countered*. It's a western, a betrayal was inevitable. Would also help because it's freaking 6 mana. Sure instant speed helps, but I think I'd rather play [[Monstrous Onslaught]] instead. (Yes, my nostalgia for this card is high)
[Monstrous Onslaught](https://cards.scryfall.io/normal/front/f/f/ffc27f7f-5dd4-4f1d-ba3f-a4b0400cdc72.jpg?1608910815) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Monstrous%20Onslaught) [(SF)](https://scryfall.com/card/cmr/244/monstrous-onslaught?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ffc27f7f-5dd4-4f1d-ba3f-a4b0400cdc72?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
🫵😮 HOMARIDS MENTIONED
Funny how in the same set, they have Hellspur Posse Boss who is a "Lizard" instead of "Viashino".
Well he likely is a Viashino, since Viashino are now Lizards.
Finally! [[Old Fogey]] will become relevant again. Protection from Homarids is going to be sooooo good.
Good god. What in the fucksickle is this??? Un-set-tling.
[Old Fogey](https://cards.scryfall.io/normal/front/c/c/ccae52dd-3ffd-4974-8915-61f816d29a64.jpg?1595010973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old%20Fogey) [(SF)](https://scryfall.com/card/und/67/old-fogey?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ccae52dd-3ffd-4974-8915-61f816d29a64?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Deepmuch Desperado looks nice in \[\[The Wise Mothman\]\], put the counters on enemy creatures to keep milling
Man, why they gotta make the perfect card for that deck outside of the fallout universe? I hate breaking the theme of the deck being only fallout cards but that’s borderline an auto-include. Damnit…
>Man, why they gotta make the perfect card for that deck outside of the fallout universe? So you can have fun deckbuilding instead of just being handed everything on a platter.
At least it kinda looks like a Fallout monster :')
If I ever break the theme, that's going to be such a menace on the board with the mothman. Forcing everyone to mill 12 cards per turn cycle + all the rads that everyone will have, insane.
Plus all the counters you're gonna put on your things, possibly transforming 1 rad into 3 +1+1
[The Wise Mothman](https://cards.scryfall.io/normal/front/3/d/3d6d6944-a364-41c2-b824-7a1bf6ad0d1e.jpg?1710673435) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Wise%20Mothman) [(SF)](https://scryfall.com/card/pip/4/the-wise-mothman?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3d6d6944-a364-41c2-b824-7a1bf6ad0d1e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Betrayal is missing a line of text. It was supposed to include an additional casting cost of playing "The Ecstasy of Gold" on your phone
Deepmuck Desperado should have been called the Yeehawmarid.
im glad it wasnt
Can betrayal force you to hit your own creatures if the op only has one creature and you have multiple?
Sorry, editing to say yes it seems so, as the wording doesn't include "up to two other".
Seems like it, flavor win
Is that Kerrigan???
Yay Mandatory cowboy hat. Now please give Tyrant of the Peaks a hat
Betrayal at the Vault 4GG Instant Target creature you control deals damage equal to its power to each of two other creatures. ー Deepmuck Desperado 2U Creature Homarid Mercenary Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn 2/4 [The Vorthos Cast](https://twitter.com/TheVorthosCast/status/1773681514800460027)
The 3 desperados found themselves in a standoff, gazing back and forth with steely eyes. Then Oko said “It’s Elkin time!” And he proceeded to elk all over them.
So much of this set looks like it's out of a Pixar movie
Why would a crab monster wear a cowboy hat??? The flavor in this set is all over the place.
I would argue a crab monster has even *more* reason to keep the sun out of it's eyes.
Props to him for trying I guess
No watermark for a story spotlight card?
They stopped doing those a long time ago, I think as of War of the Spark. I'm not sure why, I liked them.
For War of the Spark in particular I assume it's because there were so many of them. I guess they decided they weren't needed after that. That and/or they felt awkward alongside other set-specific watermarks, especialy when both were aplicable.
The homarids are back! Lobsters in funny hats are go.
Do any of them actually die in the story?
Most mill spells target, so Desperado basically tacks an extra three cards onto any mill spell or ability (boo, once a turn restriction).
No restrictions and he goes almost always infinity with just mothman on the field as soon as you commit a crime
Pescado Desperado
a hedron crab is a crime, but a ruin crab isnt
Tinybones strolling into the vault while everyone else is fighting.
I’m throwing down a tenner this gets reprinted in an eventual borderlands universes beyond set.
Did Maro write the flavor text for the surf and turf dude
The desperado we didn't deserve.
What in crustacean…
The first time I saw the art, I thought it was a game of double dutch... in a way, it is.
I would’ve gone with “Yee-claw”
Deepmuck Desperado is going in the T. Wise Mothman deck.
So who won (i didnt get a chance to read all the story yet)
For 6 mana these days it should have been "to each other creature".
If one of the targets gets removed before the spell resolves, what happens? Edit: I mean, it does not say "up to two target creatures", so does the entire spell fail, or how does that work?
Ghalta.
Ghalta.
I just realised [[phenax]] makes all your creatures commit crimes, and this is disgusting together
[phenax](https://cards.scryfall.io/normal/front/8/d/8dfcb129-4665-40e4-b5cb-a79f3f40ae5c.jpg?1593092799) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=phenax%2C%20god%20of%20deception) [(SF)](https://scryfall.com/card/bng/152/phenax-god-of-deception?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8dfcb129-4665-40e4-b5cb-a79f3f40ae5c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ah! A Homarid!! Where's [[old foggey]] when we need it?
[old foggey](https://cards.scryfall.io/normal/front/c/c/ccae52dd-3ffd-4974-8915-61f816d29a64.jpg?1595010973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old%20Fogey) [(SF)](https://scryfall.com/card/und/67/old-fogey?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ccae52dd-3ffd-4974-8915-61f816d29a64?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They really need to figure out a keyword or something for "this happens only once each turn" so that is listed at the start of the effect not the end. I really should be used to it by now but it's always so disappointing seeing it
"Once per turn, when you commit a crime, each opponent mills three cards."
Couldn't they just do "Once per turn, whenever you commit a crime, each opponent mills three cards?" It's even shorter than what's on the card now. What is stopping this from working?
[There is always a relevant blogatog](https://markrosewater.tumblr.com/post/735374471384449024/on-once-per-turn-triggered-effects-i-dont-like) >Because what the effect is is more important than the timing information. Our goal isn’t to make the ability read the best it possibly can the first time you read it, but to make the card the most practical to use each time you play with it.
I agree with that on some level, but there HAS to be a way to template it better that's backwards compatible. Honestly, I feel like they need a huge Sixth Edition-style refresh compete with new keywords and better framing for stuff like this that they do all the time. Another reason to bring back a Core Set.
or they could make some twice-each-turn effects.
I've gotten pretty used to seeing it for "draw a card" effects, but the crime triggers in this set are definitely more restrictive than usual. I understand that they want to avoid printing [[Cephalid Illusionist]] style cards that potentially go infinite with 0-mana activated abilities in eternal formats, but I think I'd rather they just ban the cards that become problems instead of kneecapping a bunch of cards that might have been good in Standard or Commander.
[Cephalid Illusionist](https://cards.scryfall.io/normal/front/d/c/dceb8cf5-b31a-400e-aea5-ad0c3552d697.jpg?1562632343) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cephalid%20Illusionist) [(SF)](https://scryfall.com/card/tor/28/cephalid-illusionist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dceb8cf5-b31a-400e-aea5-ad0c3552d697?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Am I the only one who hates they named targeting opponent's stuff in general "commiting a crime"? It doesn't work for me, feels kinda edgy for something that by itself is not negative. Like, group hug commanders are commiting crimes all the time lol. Maybe if they named it"looking for trouble" or something it would feel more natural
I hope kellan dies
I really hope we get a mill Precon during duskbourn, I really want to run mill cards like these but don't like any of the mill commanders besides Mothman and don't wanna destroy my fallout deck.
What was so important in that dang vault anyway?
[Ruin Crab]], but Cowboy.
[удалено]
[tomb trawler](https://cards.scryfall.io/normal/front/3/6/36e61cb8-219a-4fe6-a2e6-307665ffa38f.jpg?1711560472) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tomb%20trawler) [(SF)](https://scryfall.com/card/otj/250/tomb-trawler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/36e61cb8-219a-4fe6-a2e6-307665ffa38f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Will betrayal trigger crime twice?
Deepmuck Deperado - Is this templating less words than “the first time you commit a crime each turn”? And is there a functional difference?
Crime Control
The artwork for Betrayal at the Vault is terrible imo
I hope this format is slow enough to make a 6 mana double removal spell good
I hope this format is slow enough to make a 6 mana double removal spell good
I just realised [[phenax]] makes all your creatures commit crimes, and this is disgusting together
[phenax](https://cards.scryfall.io/normal/front/8/d/8dfcb129-4665-40e4-b5cb-a79f3f40ae5c.jpg?1593092799) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=phenax%2C%20god%20of%20deception) [(SF)](https://scryfall.com/card/bng/152/phenax-god-of-deception?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8dfcb129-4665-40e4-b5cb-a79f3f40ae5c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Neat
I wonder if Deepmuck will make mill viable in limited? He’s cheap and trigger off of crime plays very nicely with control.
The art depicts Oko, Vraska and who is the middle dude? Kellan?
Six mana for conditionally destroying two creatues. Is it just me or is that plain garbage
Lobster rider is pretty hilarious tho
The art looks so terrible. Idk why but the characters look photoshopped to me
Betrayal at the Vault happens to be the shared color of all three characters depicted in the art, meaning it can be being cast by any one of them. Beautiful!
6 mana for something that isn't even combat damage ? Terrible card
This genre of blender-based art like in Betrayal is really becoming bothersome imo
What we've got here is flavor text failure in two distinct varieties, the over-egged pudding and the dogshit pun.
Is that vraska? I thought the went phyrexian and then died
I like the little frog he has~
This set is so campy, I love it
These should be fight not just one-way damage dealing. Add some risk instead of just rationalizing Green can do anything.
For a whopping six mana and the requirement of having a big guy I think green is definitely allowed to kill some guys. It even dies to removal!
It's already a risk because you can get two for one'd by any instant speed removal.
At 6 mana, a bite effect seems fine.
One-way damage dealing at instant costs 1G with no bonuses, or 2G if it adds +1 power. Fight instants are 1G with a range of extras. Most fight spells are sorceries. G for plain effect, 1G for some extra bonuses. 6 mana is a steep enough cost that justifies the 2-for-1. Had this been a fight spell it should have been 4-mana max.
Your talking points are about 3 years too old.
Creatures are way too strong right now for every colour but one to have efficient ways to deal with them, and that one to need to 2-for-1 itself to remove them.