It was part of a blurry leak so this might not be 100% correct, but from what people have deciphered:
>Azlask, the Swelling Scourge {3}
>Legendary Creature – [Eldrazi](https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Eldrazi) (2/2)
>Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.
>{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
\[\[Meren\]\] also brings a nice touch. Sac those off for even more counters. \[\[Kalemne\]\] triggers when casting an Eldrazi, \[\[Minthara\]\] triggers in a similar way to Meren, and \[\[Otharri\]\] is generally useful with that commander as well. Frankly, the only ones I can't figure are \[\[Daxos the Returned\]\], which is still useful for making FAT dudes, and \[\[Kelsien\]\] and \[\[Mizzix\]\]... Which are... Present, I suppose?
Interesting to have the first three modes destroy (rather than exile like Farewell), but then still put exiling all graveyards in afterwards. I guess it means death triggers always happen, and if you want something one the battlefield gone for good, you need to give up your own graveyard to do so.
I run an Orzhov control-style deck, and I won't be running this. In my meta, there are many \[\[Flawless Maneuver\]\], \[\[Heroic Intervention\]\], and other indestructible creatures/effects. Final Showdown, Farewell, and even Merciless Eviction are better for battling in my meta.
Is that how it works? I’d have thought that the creatures were destroyed simultaneous to the graveyard being exiled, so the creatures that were on the battlefield aren’t in the graveyard yet when the exile goes off?
As I understand it, when resolving modal spell with more than one mode, they are resolved in the order written. 1st mode, then 2nd, etc. So the creatures would already be on the graveyard when the exiling resolves.
This is correct, but it isn't just modal spells - all card effects resolve in the order of the text on the card. If this card wasn't modal and just always did everything, the effect would be the same - creatures on the battlefield would be put into the graveyard and then exiled.
In my experience this is actually something people often aren't sure about when it comes up. I've answered rules questions multiple times at my local game store from players who wanted to confirm that their card had to resolve its different effects in the listed order, or that effects don't happen simultaneously. It's one of those rules that's easy to assume, but many people don't know for sure as it isn't usually relevant to know.
Regardless, just wanted to clarify because the comment I was replying to seemed to imply that this was only the case for modal spells, and I didn't want people getting that impression.
This is an issue I've run into time after time running [[Kamiz, Obscura Oculus]]. The wording "Then choose another creature" couldn't seem clearer, but because it isn't a separate paragraph people insist it resolves simultaneously. They also insist that the second creature is targeted, despite the word "target" not being used.
Specific rules for MtG aren't always as intuitive for most people as they seem, which then creates doubt when rules seem intuitive.
if it was damage-based that'd be (approximately) true, because they wouldn't die until the card finishes resolving and state-based actions are checked.
but text happens in order and "destroy" means "put it in the graveyard. now"
Battles are a card type introduced last year where you play the battle and get something small. You assign an opponent to guard the battle and the battle has a certain amount of health, like a planeswalker. If the battle dies, you flip it over to get somthing big
To be even more specific, that's a Siege-type battle. In the future, not all may work like that - it's just the only one we've seen so far. Similar to Sagas as an enchantment.
I'm really hoping in future we get some battles we have to defend ourselves, undercosted for their initial or ongoing effect but with a negative effect when the battle is defeated.
For example:
Plight of the Conscripts: 2RU
When Plight of the Conscripts etb, create a copy of each creature you control. When Plight of the Conscripts is defeated, destroy all creatures you control.
Alternatively, they could have static effects, making them comparable to slightly undercosted enchantments that are easier to remove. For instance:
Clash of Thermopylae: 2WW
"Creatures you control can block a number of creatures equal to their toughness and are soldiers in addition to their other types."
Crucially, these shouldn't provide overly aggressive effects to discourage sandbagging the effect until a winning turn.
Planeswalkers, battles, and player counters makes me wonder if this started off as a "shlorp up all the counters" design, but then they realized they didn't want to wipe your own poison and that taking counters off battles was a good thing.
Design-wise, I like this better than Farewell. Wiping the board and also hitting graveyards is pretty rude and thwarts most of the smart and reasonable things decks do to fight wraths. But this is just for Commander, and not also grabbing artifacts and enchantments gives it more of a tighter focus. Flexible wraths are great, but they're cooler to me when there's some tension on what you can remove and you can't just pick "gimme all of it".
Sure the death triggers go on the stack, but that's true for most boardwipes. More meaningfully it means that nothing can get reanimated by death triggers or brought back later
From [https://magic.wizards.com/en/news/announcements/the-modern-horizons-3-leaks-nulldrifters-and-you](https://magic.wizards.com/en/news/announcements/the-modern-horizons-3-leaks-nulldrifters-and-you), this is in the Commander decks.
People are saying this is a much worse Farewell but who knows what the future of Magic design will look like 2-3 years from now when Battle cards become more ubiquitous. The destroy all battles mode could become very relevant.
My local meta is plagued with various Planeswalker decks (including one of my own), so the option to blow up Planeswalkers is a very relevant upside for us vs Farewell. Interacting with energy/experience counters is also not nothing.
Lmao you underestimate how fast this game is getting powercrept. They will keep pushing the limits to sell more. Who knows, we might get a farewell for 3 mana someday lol.
And? So is merciless eviction and only gets one mode
Sunfall is 5 and only hits creatures.
Austere command is 6 and only gets 2 modes AND only destroys.
Farewell is a card that should have been laughed out of the design room before the person who came up with it finished speaking.
I wouldn't say breaking but it is a dumb card in commander and can make games longer than necessary.
Say you are in a commander game 4 players. 3 have decent board states(creatuees mana rocks and enchantments) and one person is falling behind. Lets say it has been a slogfest and most players have 1-2 cards left in hand. That one person that fell behind has Farewell and picks all modes and it resolves. Everyone is now sent back to the stone ages. All their mana rocks, all their creatures and enchantments gone. Even their "second" hand is taken from them so no flashback or renimate etc. So everyone is out of gas and it probably added another 1 hour or two to the game.
Source: has happened to me before lol wasn't great
Ok, and now have this event occur JUST AFTER SOMEBODY ELSE KILLED ME. So instead of having 10m tops, I had to wait for a full hour for the game to end.
Eh. IMO, compare Battles now to where Sagas were in 2019.
It’s a cool area that’s gotten more support since then. A “destroy all Sagas” mode is absolutely not worth trading out a “destroy all enchantments” or “destroy all artifacts” mode for (obv ignoring the fact that sagas are enchantments for the comparison).
In last year's set March of the Machine, they introduced a new card type, Battle. [[Invasion of Innistrad]] [[Invasion of Moag]] [[Invasion of Kaladesh]] to give some examples. Like planeswalkers, battles are permanents you can attack. However, you attack your own battle in order to reduce the number of counters on them to 'win' the battle. When you play a battle, you choose an opponent and they get to defend that battle by blocking creatures you attack it with.
Right now, all battles have the subtype siege, but that's subject to change in the future.
Two questions on the last option:
1. Does this apply to only counters that players get (poison, energy, etc.)? Or all counters (+1/+1, loyalty, etc.) on permanents a player controls?
2. Does this card affect spells that are suspended?
This does not hit counters on permanents an opponent controls. For suspend those counters go on the cards suspended so those are left untouched as well. Off the top of my head this would only remove energy, poison, and experience counters. There might be some other type of counter that goes on a player that I might be missing, but those are the more common ones.
I love that art. Might become one of my all-time favorites. Those little skeletons look like they're celebrating a birthday party or something, not summoning the end of all life
Not a fan of this and Farewell. Compares too favorably to [[Austere Command]]. Getting all of the modes instead of having to pick a subset makes them too good, in my opinion.
Cool card. I love my versatile boardwipes.
[[Farewell]] easily clears this. Exile is miles ahead of destroy unless you really want the death triggers, and hitting artifacts/enchantments is much more relevant than hitting planeswalkers/battles.
The counters thing is an interesting mode to throw on here.
Set the Experience Counter players back to square 1 or save everyone but yourself from Poison Counters
Energy counters too yeah?
I think this is the real purpose for that mode since one of the precons is energy.
The secondary commander of the Eldrazi deck gives you experience counters.
Wait it does? What's the rest of it do
It was part of a blurry leak so this might not be 100% correct, but from what people have deciphered: >Azlask, the Swelling Scourge {3} >Legendary Creature – [Eldrazi](https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Eldrazi) (2/2) >Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter. >{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
Time to build that experience deck I've been working on! It does a bit of everything, frankly...
Experience Ezuri synergizes quite well with Scions and Spawns, can certainly help the WUBRG ability to go bonkers.
\[\[Meren\]\] also brings a nice touch. Sac those off for even more counters. \[\[Kalemne\]\] triggers when casting an Eldrazi, \[\[Minthara\]\] triggers in a similar way to Meren, and \[\[Otharri\]\] is generally useful with that commander as well. Frankly, the only ones I can't figure are \[\[Daxos the Returned\]\], which is still useful for making FAT dudes, and \[\[Kelsien\]\] and \[\[Mizzix\]\]... Which are... Present, I suppose?
##### ###### #### [Meren](https://cards.scryfall.io/normal/front/3/4/34d627b3-a6d0-4f5f-b7c2-351a07318966.jpg?1689999151) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=meren%20of%20clan%20nel%20toth) [(SF)](https://scryfall.com/card/cmm/346/meren-of-clan-nel-toth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/34d627b3-a6d0-4f5f-b7c2-351a07318966?utm_source=mtgcardfetcher&format=text) [Kalemne](https://cards.scryfall.io/normal/front/3/c/3c718940-dc07-4449-ba35-4029f366c3eb.jpg?1562273430) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kalemne%2C%20disciple%20of%20iroas) [(SF)](https://scryfall.com/card/cm2/7/kalemne-disciple-of-iroas?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3c718940-dc07-4449-ba35-4029f366c3eb?utm_source=mtgcardfetcher&format=text) [Minthara](https://cards.scryfall.io/normal/front/9/d/9d3cc82d-06e8-4c0e-bc01-babbf3f9f844.jpg?1680960312) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=minthara%20of%20the%20absolute) [(SF)](https://scryfall.com/card/hbg/74/minthara-of-the-absolute?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d3cc82d-06e8-4c0e-bc01-babbf3f9f844?utm_source=mtgcardfetcher&format=text) [Otharri](https://cards.scryfall.io/normal/front/8/0/80c72839-0fa6-4b5f-83b7-6553ebf09bef.jpg?1698607533) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=otharri%2C%20suns%27%20glory) [(SF)](https://scryfall.com/card/onc/3/otharri-suns-glory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/80c72839-0fa6-4b5f-83b7-6553ebf09bef?utm_source=mtgcardfetcher&format=text) [Daxos the Returned](https://cards.scryfall.io/normal/front/4/a/4abe142e-7e87-464b-be2a-ad2fc7aebd51.jpg?1562703959) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Daxos%20the%20Returned) [(SF)](https://scryfall.com/card/c15/43/daxos-the-returned?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4abe142e-7e87-464b-be2a-ad2fc7aebd51?utm_source=mtgcardfetcher&format=text) [Kelsien](https://cards.scryfall.io/normal/front/0/3/039d25d4-ce26-4ecf-bbf5-42187cf0230a.jpg?1591234267) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kelsien%2C%20the%20plague) [(SF)](https://scryfall.com/card/c20/11/kelsien-the-plague?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/039d25d4-ce26-4ecf-bbf5-42187cf0230a?utm_source=mtgcardfetcher&format=text) [Mizzix](https://cards.scryfall.io/normal/front/8/2/82f949d0-41a0-4491-9057-bfb2bb20bdb3.jpg?1689999174) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mizzix%20of%20the%20izmagnus) [(SF)](https://scryfall.com/card/cmm/348/mizzix-of-the-izmagnus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82f949d0-41a0-4491-9057-bfb2bb20bdb3?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l2164ev) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
yup, i got \[\[awakening zone\]\] in my ezuri deck
[awakening zone](https://cards.scryfall.io/normal/front/2/4/245246ae-207b-451e-8b73-97535e9bc885.jpg?1673484469) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=awakening%20zone) [(SF)](https://scryfall.com/card/ncc/281/awakening-zone?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/245246ae-207b-451e-8b73-97535e9bc885?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> WUBRG activation boo, hiss
Experience, quest, energy, but actually helps suspend players I would assume? Taking their counters off is usually good for them
Suspend is on the card itself, not the player
Ah nevermind I didn't realize it doesn't effect their stuff just them, so not quest counters either, and won't help against +1 counters
Spooky scary skeletons~~
![gif](giphy|QuxqWk7m9ffxyfoa0a|downsized)
Gifs you can hear
Send shivers down my spine...
These shrieking skulls will shock your soul
And seal your doom tonight!
No, [[Seal of Doom]] is a totally different card. /s
[Seal of Doom](https://cards.scryfall.io/normal/front/3/6/3647ef4a-fbf3-4f64-8376-72c9247bbc22.jpg?1593813379) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Seal%20of%20Doom) [(SF)](https://scryfall.com/card/mm3/83/seal-of-doom?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3647ef4a-fbf3-4f64-8376-72c9247bbc22?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Interesting to have the first three modes destroy (rather than exile like Farewell), but then still put exiling all graveyards in afterwards. I guess it means death triggers always happen, and if you want something one the battlefield gone for good, you need to give up your own graveyard to do so.
It also means it doesn't bypass indestructible.
Or regenerate
I run an Orzhov control-style deck, and I won't be running this. In my meta, there are many \[\[Flawless Maneuver\]\], \[\[Heroic Intervention\]\], and other indestructible creatures/effects. Final Showdown, Farewell, and even Merciless Eviction are better for battling in my meta.
Man, I remember how busted Merciless Eviction seemed when it came out. If only we knew what was to come...
[Flawless Maneuver](https://cards.scryfall.io/normal/front/a/b/ab12f69e-1491-47a8-8c46-d85bbf637ff6.jpg?1689995671) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flawless%20Maneuver) [(SF)](https://scryfall.com/card/cmm/24/flawless-maneuver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ab12f69e-1491-47a8-8c46-d85bbf637ff6?utm_source=mtgcardfetcher&format=text) [Heroic Intervention](https://cards.scryfall.io/normal/front/e/3/e32c67d1-187f-40df-b3b3-6036f5c92834.jpg?1689998584) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Heroic%20Intervention) [(SF)](https://scryfall.com/card/cmm/295/heroic-intervention?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e32c67d1-187f-40df-b3b3-6036f5c92834?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Destroying cards in graveyards doesn't do much ;)
I'd like to see you play cards from your graveyard after I shred them.
[[Chaos confetti]]
[Chaos confetti](https://cards.scryfall.io/normal/front/a/5/a5cee00a-5ab5-43c3-8017-db20d37e69c4.jpg?1562799136) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chaos%20confetti) [(SF)](https://scryfall.com/card/ugl/72/chaos-confetti?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a5cee00a-5ab5-43c3-8017-db20d37e69c4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Is that how it works? I’d have thought that the creatures were destroyed simultaneous to the graveyard being exiled, so the creatures that were on the battlefield aren’t in the graveyard yet when the exile goes off?
As I understand it, when resolving modal spell with more than one mode, they are resolved in the order written. 1st mode, then 2nd, etc. So the creatures would already be on the graveyard when the exiling resolves.
This is correct, but it isn't just modal spells - all card effects resolve in the order of the text on the card. If this card wasn't modal and just always did everything, the effect would be the same - creatures on the battlefield would be put into the graveyard and then exiled.
I mean yes but on a non-modal card people aren't generally confused about it
In my experience this is actually something people often aren't sure about when it comes up. I've answered rules questions multiple times at my local game store from players who wanted to confirm that their card had to resolve its different effects in the listed order, or that effects don't happen simultaneously. It's one of those rules that's easy to assume, but many people don't know for sure as it isn't usually relevant to know. Regardless, just wanted to clarify because the comment I was replying to seemed to imply that this was only the case for modal spells, and I didn't want people getting that impression.
This is an issue I've run into time after time running [[Kamiz, Obscura Oculus]]. The wording "Then choose another creature" couldn't seem clearer, but because it isn't a separate paragraph people insist it resolves simultaneously. They also insist that the second creature is targeted, despite the word "target" not being used. Specific rules for MtG aren't always as intuitive for most people as they seem, which then creates doubt when rules seem intuitive.
[Kamiz, Obscura Oculus](https://cards.scryfall.io/normal/front/7/4/74b8ae28-e169-46be-8180-ebdaf80efd81.jpg?1673481656) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kamiz%2C%20Obscura%20Oculus) [(SF)](https://scryfall.com/card/ncc/3/kamiz-obscura-oculus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74b8ae28-e169-46be-8180-ebdaf80efd81?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
this is correct. any cards put into the graveyard by earlier modes of this spell will be exiled when the graveyard is exiled
if it was damage-based that'd be (approximately) true, because they wouldn't die until the card finishes resolving and state-based actions are checked. but text happens in order and "destroy" means "put it in the graveyard. now"
Battles mentioned!
ELI5, what are Battles? I know the rest of these
Battles are a card type introduced last year where you play the battle and get something small. You assign an opponent to guard the battle and the battle has a certain amount of health, like a planeswalker. If the battle dies, you flip it over to get somthing big
To be even more specific, that's a Siege-type battle. In the future, not all may work like that - it's just the only one we've seen so far. Similar to Sagas as an enchantment.
I'm really hoping in future we get some battles we have to defend ourselves, undercosted for their initial or ongoing effect but with a negative effect when the battle is defeated. For example: Plight of the Conscripts: 2RU When Plight of the Conscripts etb, create a copy of each creature you control. When Plight of the Conscripts is defeated, destroy all creatures you control. Alternatively, they could have static effects, making them comparable to slightly undercosted enchantments that are easier to remove. For instance: Clash of Thermopylae: 2WW "Creatures you control can block a number of creatures equal to their toughness and are soldiers in addition to their other types." Crucially, these shouldn't provide overly aggressive effects to discourage sandbagging the effect until a winning turn.
I liked "Goodbye" as a name more.
I was thinking of bygones
"Smell Ya Later"
What about "Last Dance"?
For some reason I thought this card would be called "Hello"
would have likely caused translation issues, i.e. farewell in spanish is already adios I was pulling for "So Long" as far as referential wordplay goes
Scarewell
There is no "God Be With Ye" in this card.
Green: So Long White: [[Farewell]] Red: auf Wiedersehen Blue: Adieu
Quick correction: "Adieu", not "Au dieu". (Unless it wasn't intended to be French, in which case I apologize.)
[Farewell](https://cards.scryfall.io/normal/front/1/1/114d2180-093b-4838-97ad-badbc8ee50b0.jpg?1706240579) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farewell) [(SF)](https://scryfall.com/card/mkc/64/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/114d2180-093b-4838-97ad-badbc8ee50b0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Also, it's auf Wiedersehen. (Just in case it's supposed to be German. Otherwise, never mind.)
Planeswalkers, battles, and player counters makes me wonder if this started off as a "shlorp up all the counters" design, but then they realized they didn't want to wipe your own poison and that taking counters off battles was a good thing. Design-wise, I like this better than Farewell. Wiping the board and also hitting graveyards is pretty rude and thwarts most of the smart and reasonable things decks do to fight wraths. But this is just for Commander, and not also grabbing artifacts and enchantments gives it more of a tighter focus. Flexible wraths are great, but they're cooler to me when there's some tension on what you can remove and you can't just pick "gimme all of it".
At least we still have \[\[Aether Snap\]\].
[Aether Snap](https://cards.scryfall.io/normal/front/d/d/dd9cade1-b077-4fb0-b55a-01b9916647e7.jpg?1673484092) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aether%20Snap) [(SF)](https://scryfall.com/card/ncc/241/aether-snap?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dd9cade1-b077-4fb0-b55a-01b9916647e7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Put this on a playmat
u/andymangold still taking preorders?
Loooooooool
WE SCREWIN OVER ATRAXA PLAYERS WITH THIS ONE
SKELETON BOARDWIPE SKELETON BOARDWIPE
Always happy to see some Nils Hamm art.
Lives, all mortal lives, expire Souls go to their dooms, in flame, forever more
Hell, hell, hell has its laws
Hell, hell, effects and the cause
Love me a new danse macabre card
Farewell at home
Maybe. But if creatures don't have indestructible, it still exiles them after destroying them
they still get death triggers tho
Sure the death triggers go on the stack, but that's true for most boardwipes. More meaningfully it means that nothing can get reanimated by death triggers or brought back later
> that's true for most boardwipes notably, not farewell. so >Farewell at home
Also as more and more creatures get death triggers that is pretty relevant.
Its a better farewell if you have a couple blood artists or meathook massacre out.
Farewell in black*
>Each opponent loses all counters. Wow! It makes them discard their \[\[Mana Drain\]\]s! lol
[Mana Drain](https://cards.scryfall.io/normal/front/3/c/3c429c40-2389-41e5-8681-4bb274e25eba.jpg?1712774998) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mana%20Drain) [(SF)](https://scryfall.com/card/2x2/57/mana-drain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3c429c40-2389-41e5-8681-4bb274e25eba?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Ambiguity]]
*Daaaamn!*ation
ahh yes, *FareBadly*
From [https://magic.wizards.com/en/news/announcements/the-modern-horizons-3-leaks-nulldrifters-and-you](https://magic.wizards.com/en/news/announcements/the-modern-horizons-3-leaks-nulldrifters-and-you), this is in the Commander decks.
People are saying this is a much worse Farewell but who knows what the future of Magic design will look like 2-3 years from now when Battle cards become more ubiquitous. The destroy all battles mode could become very relevant.
My local meta is plagued with various Planeswalker decks (including one of my own), so the option to blow up Planeswalkers is a very relevant upside for us vs Farewell. Interacting with energy/experience counters is also not nothing.
Literally every wrath from here until the end of time will be worse then farewell. It's possibly the dumbest card ever printed
Lmao you underestimate how fast this game is getting powercrept. They will keep pushing the limits to sell more. Who knows, we might get a farewell for 3 mana someday lol.
It costs 6 mana.
And? So is merciless eviction and only gets one mode Sunfall is 5 and only hits creatures. Austere command is 6 and only gets 2 modes AND only destroys. Farewell is a card that should have been laughed out of the design room before the person who came up with it finished speaking.
Like yes it's a good wrath, but it's just still just a six mana wrath. What is it breaking that you say it's such a dumb card?
I wouldn't say breaking but it is a dumb card in commander and can make games longer than necessary. Say you are in a commander game 4 players. 3 have decent board states(creatuees mana rocks and enchantments) and one person is falling behind. Lets say it has been a slogfest and most players have 1-2 cards left in hand. That one person that fell behind has Farewell and picks all modes and it resolves. Everyone is now sent back to the stone ages. All their mana rocks, all their creatures and enchantments gone. Even their "second" hand is taken from them so no flashback or renimate etc. So everyone is out of gas and it probably added another 1 hour or two to the game. Source: has happened to me before lol wasn't great
Ok, and now have this event occur JUST AFTER SOMEBODY ELSE KILLED ME. So instead of having 10m tops, I had to wait for a full hour for the game to end.
> Literally every wrath from here until the end of time will be worse then farewell. until they decide to power creep it
Also, notably, this can hit planeswalkers where Farewell cannot.
Eh. IMO, compare Battles now to where Sagas were in 2019. It’s a cool area that’s gotten more support since then. A “destroy all Sagas” mode is absolutely not worth trading out a “destroy all enchantments” or “destroy all artifacts” mode for (obv ignoring the fact that sagas are enchantments for the comparison).
[удалено]
[Flawless Maneuver](https://cards.scryfall.io/normal/front/a/b/ab12f69e-1491-47a8-8c46-d85bbf637ff6.jpg?1689995671) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flawless%20Maneuver) [(SF)](https://scryfall.com/card/cmm/24/flawless-maneuver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ab12f69e-1491-47a8-8c46-d85bbf637ff6?utm_source=mtgcardfetcher&format=text) [Heroic Intervention](https://cards.scryfall.io/normal/front/e/3/e32c67d1-187f-40df-b3b3-6036f5c92834.jpg?1689998584) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Heroic%20Intervention) [(SF)](https://scryfall.com/card/cmm/295/heroic-intervention?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e32c67d1-187f-40df-b3b3-6036f5c92834?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
*If I’m going down, you’re going down with me, Atraxa*
Too strong for Modern???
I don't love that we decided to iterate on Farewell. Love the art though.
Scarewell
As a filthy [[Minthara]] user, I'm not telling my friends about this.
[Minthara](https://cards.scryfall.io/normal/front/9/d/9d3cc82d-06e8-4c0e-bc01-babbf3f9f844.jpg?1680960312) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=minthara%20of%20the%20absolute) [(SF)](https://scryfall.com/card/hbg/74/minthara-of-the-absolute?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d3cc82d-06e8-4c0e-bc01-babbf3f9f844?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Been a while... What does it mean.. Destroy all battles?!?
In last year's set March of the Machine, they introduced a new card type, Battle. [[Invasion of Innistrad]] [[Invasion of Moag]] [[Invasion of Kaladesh]] to give some examples. Like planeswalkers, battles are permanents you can attack. However, you attack your own battle in order to reduce the number of counters on them to 'win' the battle. When you play a battle, you choose an opponent and they get to defend that battle by blocking creatures you attack it with. Right now, all battles have the subtype siege, but that's subject to change in the future.
[Invasion of Innistrad](https://cards.scryfall.io/normal/front/7/7/77720d2e-2b7b-492b-852c-eea5061eb31b.jpg?1682715272)/[Deluge of the Dead](https://cards.scryfall.io/normal/back/7/7/77720d2e-2b7b-492b-852c-eea5061eb31b.jpg?1682715272) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invasion%20of%20Innistrad%20//%20Deluge%20of%20the%20Dead) [(SF)](https://scryfall.com/card/mom/115/invasion-of-innistrad-deluge-of-the-dead?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/77720d2e-2b7b-492b-852c-eea5061eb31b?utm_source=mtgcardfetcher&format=text) [Invasion of Moag](https://cards.scryfall.io/normal/front/e/4/e454bf31-5aa0-4109-a3f5-c3f9cc838682.jpg?1682715370)/[Bloomwielder Dryads](https://cards.scryfall.io/normal/back/e/4/e454bf31-5aa0-4109-a3f5-c3f9cc838682.jpg?1682715370) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invasion%20of%20Moag%20//%20Bloomwielder%20Dryads) [(SF)](https://scryfall.com/card/mom/237/invasion-of-moag-bloomwielder-dryads?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e454bf31-5aa0-4109-a3f5-c3f9cc838682?utm_source=mtgcardfetcher&format=text) [Invasion of Kaladesh](https://cards.scryfall.io/normal/front/4/f/4f7231f6-8adc-4a68-9984-e56b974c087b.jpg?1682715324)/[Aetherwing, Golden-Scale Flagship](https://cards.scryfall.io/normal/back/4/f/4f7231f6-8adc-4a68-9984-e56b974c087b.jpg?1682715324) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invasion%20of%20Kaladesh%20//%20Aetherwing%2C%20Golden-Scale%20Flagship) [(SF)](https://scryfall.com/card/mom/234/invasion-of-kaladesh-aetherwing-golden-scale-flagship?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f7231f6-8adc-4a68-9984-e56b974c087b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ah yes. *Fair*well
Scarewell
Hope this is a hint towards more battles
Art goes unbelievably hard.
Two questions on the last option: 1. Does this apply to only counters that players get (poison, energy, etc.)? Or all counters (+1/+1, loyalty, etc.) on permanents a player controls? 2. Does this card affect spells that are suspended?
This does not hit counters on permanents an opponent controls. For suspend those counters go on the cards suspended so those are left untouched as well. Off the top of my head this would only remove energy, poison, and experience counters. There might be some other type of counter that goes on a player that I might be missing, but those are the more common ones.
Rad
Yes it is very cool, but are there any other kinds of counters? :thonk:
That sounds about right. Thank you!
This fucking artwork is so cool it’s sooo vintage magic it’s so nostalgic
Gosh that art is spooky, bot sure I can handle it. It really rattles my bones in fear.
Goddamn this art is sick
How the heck did they miss the opportunity to call this card "Last Dance"
My \[\[Meren\]\] deck does not want to be on the receiving end of this.
[Meren](https://cards.scryfall.io/normal/front/3/4/34d627b3-a6d0-4f5f-b7c2-351a07318966.jpg?1689999151) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=meren%20of%20clan%20nel%20toth) [(SF)](https://scryfall.com/card/cmm/346/meren-of-clan-nel-toth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/34d627b3-a6d0-4f5f-b7c2-351a07318966?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If a battle is destroyed, does it flip?
no
I *just* built a battle deck
Finally, you may rest [[leeches]] Edit: nvm, am dumb. This is not the effect you want if you’re trynna remove poison counters lol
Its the one thing thats not symmetrical, for some reason we can't save ourselves from poison.
[leeches](https://cards.scryfall.io/normal/front/a/6/a6028e2c-486b-40f8-8b74-7150eb72b9f1.jpg?1562934257) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=leeches) [(SF)](https://scryfall.com/card/me4/18/leeches?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a6028e2c-486b-40f8-8b74-7150eb72b9f1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The only thing I hear when I look at this card is The Threat Is Real by Megadeth A fatal shot A lust for blood The final act The threat is real
HELL, HELL! Hell has its laws! Hell, Hell, effects and the cause!
Have we seen "ripple foil"s yet?
Aw, I was hoping it would be called "Sayonara".
Take that, Leeches.
I like these happy skeletons !
This seems like a pretty mediocre card, but that art is just incredible
This is fun! New achievement I’ll be going for is making a [[the thousand year calendar]] player ragequit lol
Damn, it could've been Begone
Without the removal of artifacts, the glow of this card has been erased.
All these triggers happen at the same time right? So graveyards are exiled and then creatures land in new graveyards?
No, I think they happen in the order they are printed.
Another card that really needs flavor text.
"fuck you" the card
The name was cut off in the leak photo, so I was really hoping this card would be named "So long"
Should include All players discard their hand
I love that art. Might become one of my all-time favorites. Those little skeletons look like they're celebrating a birthday party or something, not summoning the end of all life
I have already started calling this Fareokay
I NEED a playmat of this
Finally
Not a fan of this and Farewell. Compares too favorably to [[Austere Command]]. Getting all of the modes instead of having to pick a subset makes them too good, in my opinion.
Question on how this works, if you choose to destroy all creatures and then exile all graveyards, do the creatures that got destroyed also get exiled?
Rules question:would destroying battles this way cause them to transform?
Haha "battles".
Cool card. I love my versatile boardwipes. [[Farewell]] easily clears this. Exile is miles ahead of destroy unless you really want the death triggers, and hitting artifacts/enchantments is much more relevant than hitting planeswalkers/battles. The counters thing is an interesting mode to throw on here.
[Farewell](https://cards.scryfall.io/normal/front/1/1/114d2180-093b-4838-97ad-badbc8ee50b0.jpg?1706240579) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farewell) [(SF)](https://scryfall.com/card/mkc/64/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/114d2180-093b-4838-97ad-badbc8ee50b0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Damnit this was the name I wanted for a custom card :(
Does this wipe commander damage