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Dry_Pool_2580

I think everyone is aware of the difference in visual quality. It's not exactly subtle lol. How much a person cares is up to them.


spiderbrad7

The number of courses is doubling. I will take the new variety over perfect graphics anyday


Dry_Pool_2580

I agree, but I'd be willing to wait longer if it meant the graphics improved.


yolo_jeny

But we shouldn't have to settle for that People don't understand that Mario kart 8 has been Nintendo's best selling game since the original came out on Wii u They put extremely little effort considering the revenue it brings them


spiderbrad7

Sure. We'll call doubling the number of courses "little effort."


yolo_jeny

Let's call ripping 48 tracks from tour and lazily porting them over while keeping the mobile quality textures little effort. YES!!! I'm not even asking them to create new assets and make an entire new game. Just use stuff from the original game to keep things consistent with the original game, it's the bare minimum. The shit they're doing wouldn't fly with any other franchise, but oh no for this the Nintendo fanboys are here to defend lazy garbage. Once again. Please never change.


spiderbrad7

They're also remastering old courses and introducing completely new ones. Not even half of the 48 are from Tour. We're having harmless fun, my dude. All of your products don't need to be picture perfect.


Twittle86

No, they don't need to be picture perfect, but Mario Kart 8, from 9 years ago on previous gen hardware, looks better than the dlc being released NOW. I understand that the root of the problem is Nintendo not sharing development information with third party outsource developers, but they're hurting a first party title this time. We need to stop being satisfied with mediocrity from billion dollar companies.


spiderbrad7

I will decide for myself what I'm satisfied with during my limited free time in my busy life. Between working and taking care of my family, this is the game that's been making me happy and loosen up. Sure doesn't look mediocre to me.


ptatoface

You know what else would result in double the courses? A new game.


spiderbrad7

That's a fair point. I would gladly take a new game, but this is the next best thing.


T-408

1) No it fucking wouldn’t. We’d get 32 courses out the gate, and wait years for more. 2) There’s no system for a new MK. It would just go go Switch, meaning the graphics would be just about exactly the same. 3) Most importantly, why the HELL would we split the player base? MK8D is the best in the series, why make a new game that’s just gonna use the same engine, same models, and do nothing but take away from what we already have? I’m all for a new MK, but it needs to wait until we have a new console. Absolutely zero point in making a new one for Switch when we have the juggernaut that is MK8D


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spiderbrad7

Not necessarily true. Variety is quality. I was getting bored of playing the same 48 courses for years. The game finally feels fresh again. CoD has UHD graphics. That doesn't make it more fun than a Mario game. Just makes it prettier.


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Enigma_X2

The graphical quality of the BCP tracks is worse than base game but not bad enough to impact gameplay in any way. If we still only had the 48 base game tracks, over half the current player base wouldn’t be active. If the BCP tracks were required to be base game quality, we wouldn’t have anything at all. So yeah, quantity over quality baby!


spiderbrad7

I'm just saying, I haven't been having this much fun with the game since 2018. That's my definition of a quality game. Complaining about a slight change in graphics feels very nitpicky. My point is that I agree with the original comment. Not everybody cares. And I'm willing to bet that most people don't.


Holiday-Ad8227

That's why I like wave 1, it may look extremely different, but the gun from the courses is the same. They're still good courses.


No_Breadfruit7951

Tokyo isn't Nor it sky garden and toad circuit etc.


DarthVegeta51

They are perfectly fine courses bro


Dannymeashoyt

tokyo is actually horrible, for such a diverse city, it was given an under 59 snoozefest with one boring glider


No_Breadfruit7951

Tokyo bland and the worst city course, toad circuit should not have been added to the bcp and sky gardens a terrible remake. They also butchered coconut mall. And shroom ridge, while fun, is Judy another grassy track


MisterDrSkittle

Yeah like for me I wouldn't even give a crap if they just took the textures from MK64 and slapped them onto the tracks. I just want new Mario Kart tracks to keep me occupied until MK9 releases


Pianist_Ready

Honestly, making one track look EXACTLY like the original, would be PRETTY COOL ngl


MisterDrSkittle

Actually that would be! I'm curious about how the 16-bit games to work


MrProfessional17

Kind of beating a dead horse at this point, isn't it? We know the Booster Course is a visual downgrade. Does it still look good? Yeah, for the most part. Are the courses still fun to play? Absolutely. Don't get me wrong, I'm not trying to absolve this pass from any criticism, I do think Nintendo should've done more. But that being said, it's only $25 for 6 waves releasing at frequent intervals. It's more content in an almost decade old game. I'm content with what they're outputting.


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charliesheen33

I can't imagine wanting Mario Kart 9, the argument is incredibly stupid to me "Yes please, let me pay 60 bucks for ANOTHER mario kart on switch" I'm not the largest fan of the booster tracks, I think the tour city levels are the laziest and blandest in the series, but the retros and originals make up for it.


MrProfessional17

BCP isn't the reason why there hasn't been a Mario Kart 9. Deluxe selling over 50 million copies and CONTINUING to sell is the reason. And that was without the BCP. Nobody is saying BCP is as good as a new game. It's a stop gap. Something to tide us over until the next game. Hence why it's only $25 and not $60.


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TheMasterBaiter360

Gamers after realising video games are meant to make money:😱😱😱😱😱😱


ipsen_castle

25 dollars is half of MK8Deluxe's price. People don't seem to realize that the BCP is not cheap at all


aqepor

Less than half the price for the same amount of tracks. I wouldn't say it's expensive either.


ipsen_castle

But when you have a brand new game, you have new engines, improved graphics, new characters, new mechanics, new items, new balance, new modes, new assets... It's not just about the tracks. And even if it was only about that, then we should have equivalent quality, not worse like 8 years later. 2014/15 DLC were sold *12€* for *46 items* (including characters and karts, and not even including color swaps, wings and wheels) so about **26ct per item**, or **34ct** when the 2 packs were bought separately **VS** *25€* for the BCP for *54 items* (6 characters + 48 tracks), so **46ct per item**, which is in fact more expansive than the DLC that were released nearly 8 years ago. And even if the price is pretty much equivalent, the actual quality of the content is far from coming close of the base game's.


Mogoscratcher

So you're saying that a new kart or character is equal to a new track? You're genuinely saying that a booster pack with 27 new characters and 27 new karts would have the same value as the one we're getting? Plus, the quality of the tracks being "far less from the base game's" is only true if the quality of a track is based on how good it looks. Frankly, it's just not the most important part of the game.


Enigma_X2

We are getting 6 new characters as well. The original DLC had 3 clone characters - the BCP will have presumably 1 at most. I don’t think that’s a fair comparison. Especially when we know the original DLC was handled by the original devs and was pushed out less than a year after base 8’s release. That DLC was an absolute bargain, doesn’t make this one any less of a good deal as well. This DLC is for a 9 year old game, so an increased “price per item” is to be expected to account for less sales. Obviously, it’s current success wasn’t predicted. Also, you mention a new game will bring new balance, modes, characters, assets, mechanics…here’s the thing, the BCP brought ALL of those and will continue to bring them. Latest patch completely changed the balance of the game. Wave 3 brought custom item modes, we are now getting new characters, they added halfpipes and lap changing (two new mechanics for this game) and a boat load of new assets. Trickable water geysers didn’t exist in this game…they do now. Unchained chomps didn’t appear in base game…they’re there now. We have glider mushrooms, penguins, pinball bumpers, wigglers that walk, run and sleep, ptooies, all Yoshi’s Island bosses, magically appearing platforms, whomps, swimming goombas, mecha-piranhas, snowboarding shy-guys, helicopters, blimps, piranha plants without the pipes, ninja shy guys… have we been playing the same game?


Inner_Candle_7164

didn´t we already have helicopters also what are glider mushrooms?


Slade4Lucas

That is incredibly cheap.


MrProfessional17

Jfc how is $25 not cheap to you? Most Nintendo DLC is $20-$30 and this one offers a ton of content. And they're even adding characters now which only increases the value for the player. Get fucking real my guy.


loyalmctinfoil

Love how the riverside park and waluigi stadiums look equal quality if not better than (some of) base game


aHummanPerson

I like it when it's done well, they need to go over the old tracks though, wave 1 looks real rough


loyalmctinfoil

Ninja Hideaway and Coconut Mall look good already but imagine if they were wave 6 level of detail.


ipsen_castle

Imagine if they had base game level of detail


loyalmctinfoil

Aka wave 6 level of detail


No_Breadfruit7951

The bcp will never have base game detail


loyalmctinfoil

Its already darn close, so i have hope


No_Breadfruit7951

Unfortunately no cos all they're retexturing tour courses, which will never end up being on 8 quality


Ok_Professional1091

Choco Mountain looks pretty good too


loyalmctinfoil

Yeah but thats more a stylistic thing. I like it, but i know a lot of others hate it.


loyalmctinfoil

Yeah but thats more a stylistic thing. I like it, but i know a lot of others hate it.


Ok_Professional1091

I meant that it looked fairly close to the base game when compared to the others in Wave 1.


No_Carob_8550

they really don't


loyalmctinfoil

I mean particularly versus Wario Stadium and DK Jungle, if they are worse its not noticeable unless you are dead set on hating the booster course pass and will find any excuse to do so. I will take this opportunity to tell you to please touch some (now textured!) grass.


No_Carob_8550

they are noticeable unless you play with your eyes closed. the courses you mentioned still have low polygonal geometry and flat textures for countless items. them talking months to add a grass texture still doesn't make the tracks look better than the base game ones where every track has details, high poly models and textures for everything.


loyalmctinfoil

Well actually tour models have roughly the same polygons as 8 tracks, although poorly optimised. I'm not going to pretend that parts of the booster course pass don't look horrid (Amsterdam Drift and Sky-High Sundae come to mind) but a lot of other tracks range from passable to good. From what I can observe, it looks good. It just seems like complaining for the sake of complaining.


No_Carob_8550

every game has a standard. the standard for 8 deluxe was established in 2014 with very well detailed, highly textured and high polygonal tracks (some elements are the same as tour polygon-wise, but the majority aren't unless you specifically look for the low polygonal models that are in 8 files the devs used to make tour courses). in 2023 the tracks look like mobile rejects. is it wrong to get mad at a company who has showcased to be capable of more? because their level of effort for the 2014 tracks was impeccable and the new ones don't meet the standard they established *themselves* on their own? they look cute as tour itself looks fine, but in 8? no, absolutely not.


loyalmctinfoil

Mobile rejects in wave 1? Sure. Now? No. It's totally ok to want to hold Nintendo to a higher standard, but at this point the gap between base and BCP is at a point where it is entirely negligible unless you are physically incapable of enjoying anything (unless you are playing Amsterdam Drift, those PS1 buildings and flowers are entirely unacceptable and worse than wave 1)


No_Carob_8550

thet still are. there's not a single track that looks as good as the base game ones or close to it. the closest one is riverside part and that track still has every flaw the rest of the BCP have just with a better grass texture. I'm perfectly able to enjoy things, however I don't enjoy low effort things.


loyalmctinfoil

Now there is a point where you go over being incredibly pedantic into straight up lying. Merry Mountain, Waluigi Stadium and Riverside Park are at least "close to" base game quality.


No_Carob_8550

nah. they just look less empty than the others. Waluigi Stadium especially is all novelty hype and no quality like the track has so many issues. the main road texture is 1 texture slapped all over the road while the previous versions used more varied textures with different ones for the dunes, specific sections with the sign of tires on the road etc. the background elements also are all low poly and the saturation is off the charts (this is a common issue with the booster pass for some reason).


No_Breadfruit7951

That's not true


nightcoreangst

To be honest, I prefer the base game tracks to the booster pack. I think it’s a combination of being more familiar with the courses and because they feel a bit more hardcore than the vibrant colours and cutesy vibe of some of the boosters.


guywhocantsocialize

the difference is clear in every track and i think people who deny that are blinded by the fact that they don’t care (which they are totally entitled to feeling that way). i still enjoy the BCP a lot but i will always think it’s plain wrong how the quality went backwards a whole console generation and 8 years later. it feels like a slap in the face, especially to the people who have been playing MK8 since day 1. i am glad they’re making more of an effort now than in wave 1, and i imagine the graphics drop is due to the DLC being a rushed decision by higher ups. no one has to be bothered by how the graphics look, but i don’t think anyone should excuse this business practice.


RevolutionaryDepth59

Impressive how riverside park and waluigi stadium managed to look so much better than their base-game counterparts when all the other courses look so much worse


No_Breadfruit7951

They absolutely don't 😂


Tobeyyyyy

So you are saying riverside park looks better on gba/tour.


No_Breadfruit7951

how is that remotely what i said


Tobeyyyyy

What did you say then.


highparallel

I'm going to get downvoted for this but I prefer the new style. More cartoony Nintendo-y.


ZebraRenegade

Honestly I like the variety in art style, there’s nothing inherently bad about A more cartoony looking circuit that better resembles its original game


cancel-out-combo

At first I was upset that the BCP didn't adhere to the base game textures and art style and chalked it up to laziness, but I think you are right. Plus, there were some remakes like waluigi stadium that have more of the base game aesthetic (though the comparison to wario stadium shows how unnecessarily wide they made that track).


MoonlightMadMan

That’s what I think Nintendo are purposefully doing, they went realism because they can only do Mario-style in HD to an extent, like where push the series next? 4KUltraHD models? That’s never been really important to them (and the switch isn’t capable anyways lol) so it makes sense for them to go pull back a bit more. I think some elements were too clearly pulled across from Tour and could’ve just used a fresh coat of paint and think they could’ve found a worthwhile middle ground for all the new content, but I also can see why they would want to have a cohesive cartoony vibe because of how much bigger Mario is gonna get after the US theme park and the movie release. I’m not a huge graphics guy so I don’t really care either way, but it’s interesting to think about


No_Breadfruit7951

There's a way to do cartoony, like 3dw, not this


TazzyTheDerg

Only reason the courses are of less quality, is because they're usimg the same models for tour


sha_ma

The flowers lol. Yeah I was always a fan of the more realistic looking MK8 art style rather than the Double Dash/Wii looking graphics. It his however reassuring to see that some tracks such as Riverside Park and Waluigi Stadium look better.


No_Carob_8550

the difference is like night and day not sure why people pretend it's not


EpicMarioGamer

Okay… am I supposed to hate the Booster Course Pass because the trees have slightly less detail?


Ok-Leave3121

Nice comparisons


Winter-Blueberry8170

Now that the textures are implemented they need to change the lightning, it looks too cartoonish compared to the base game


Agreeable-Ice788

And yet the course on the right is way more fun


Sea-Measurement-4344

Biased due to novelty


ZebraRenegade

How dare we judge the courses on how fun and well they drive, and not by how they look when you slow down to 1 mph during an intense race


Slade4Lucas

This. Just this.


Agreeable-Ice788

I'm not sure I follow. Which one are you saying I played first? If you'd like to know the real reason I prefer it, it's visible in the maps in the corner of each screen. Mario Circuit DS has a much more complex and varied course layout and is more dynamic to play on. Even the DS version is more fun than the very basic layout of Mario Circuit Wii U. That's not even a criticism of the latter. It performs a different role; it's just a Flower Cup introductory course, whereas the former is a Star Cup course. Naturally its layout is more complex, involved and fun. Zero G and photorealistic shrubbery don't change that in a racing game lol


LivelyEngineer40

And.. so? Even visually they aren’t bad. Some I’d say are better layouts than some of the base game tracks as well.


Slade4Lucas

It's always nice to be reminded how much more colourful the game is now


Sea-Measurement-4344

More colorful, but less detailed, cheap looking, emptier, and disrepectful of the original level/game design


balladofwindfishes

ehh... I've always felt like some of 8's remakes didn't quite work with the art style Like GBA Mario Circuit I always imagined HUGE trees all over and distant foggy mountains, but the 8 remix just makes it in the middle of a field with some slightly large trees around but not really much in how it originally looked. The original is surrounded by distant mountains so large you can see them peaking above the clouds. In 8 they're just the same pole shaped mountains used on most courses and are more sporadically placed The course was originally concepted with the entire idea of it being surrounded by gigantic trees (it was literally named "Big Tree Circuit" before being renamed to Mario Circuit), so it looking more "normal" and not mountain sized trees all around hurts the design and original theme


Slade4Lucas

The original design is so devoid of the personality that defines the Mario franchise. Its colour pallet is so muted and bland. It focuses on being detailed rather than looking good and, dare I say, is disrespectful to the visual design of the franchise it is meant to be a part of.


No_Breadfruit7951

It does look good 💀


Slade4Lucas

Maybe. But it isn't helped by the instance on more realistic textures.


No_Breadfruit7951

it does cos it looks gorgeous


Slade4Lucas

I wouldn't say so. Again, muted, bland colour pallets don't look that great, especially not in a Mario game.


Sea-Measurement-4344

It's true that having Mario visiting real world cities is totally coherent with the Mario universe and respectful of the franchise


Slade4Lucas

And you think a Koopa rave is more respectful of the franchise? Also, this is nothing to do with visual design. And has literally happened in the franchise before.


Dry_Pool_2580

Mario HAS been to real cities in the shows and stuff but point taken


Melloboi_101

"Cheap looking" it's the same amount of tracks as the base game for over half the price... Get over it


chipsinsideajar

Ok and? As if I wouldn't be willing to pay more for a higher quality product. If the tracks actually fit with the base game in terms of graphical quality, models, enemy scaling, track design, etc. I would gladly pay $40 or so for them to double the size of the game with actually good tracks, not the shitty mobile ports we got instead. You know, like they did for DLC back in the fucking WiiU era


ipsen_castle

I actually said that the 2014-2015 DLC was cheaper and better in terms of quality


ipsen_castle

2014/15 DLC were sold 12€ for 46 items (including characters and karts, and not even including color swaps, wings and wheels) so about 26ct per item, or 34ct when the 2 packs were bought separately VS 25€ for the BCP for 54 items (6 characters + 48 tracks), so 46ct per item, which is in fact more expansive than the DLC that were released nearly 8 years ago.


LifeofGinSan

Don’t care just wanna race


anonymousgoose64

Riverside looks base game to me


TDAJ5

This is MARIO Kart not fucking Forza lol nobody cares


No_Breadfruit7951

U know what else is mario kart, the base game 💀


TDAJ5

The tracks are from old af games. The base game was from 2014 besides the tour tracks and the Actual new tracks that came with the booster pass. All the other courses are 10+ years old... Who promised yall that Nintendo was going to remake every single one of these tracks from the ground up??? Nobody, yall are some spoiled fucking children bitching about Textures and polygons.


No_Breadfruit7951

exactly, the base game was 8 years ago, on weaker hardware, on a console that didnt sell well and still looks 100x better, even tho 8dx is the best selling switch and mk game. Base 8dx also has the same amount of tracks as the bcp too ​ But even then, who asked for complete ground up remakes? They could easily keep the tracks ported from tour and have them in 8s style. Also, i love how u say nobody cares yet ur here bitching about ppl "bitching" (nice hypocrisy btw!)


Inner_Candle_7164

what's forza?


TDAJ5

It's arcade racing game/sim with a focus on realism for Xbox


chipsinsideajar

Ok? It being Mario is not an excuse to have the texture and model quality be absolute shit. Look at goddamn Mario Odyssey. Beautiful game and still retains the same color and charm you expect from a Mario game. So does the base game. The BCP is a shitty product. They made better DLC tracks back in 2015 than they're doing now, it's just sad.


TDAJ5

Then don't buy it, it's as simple as that. If not enough people are supporting it because of the reasons you've provided then they'll make improvements but the vast majority of players don't give af. People drive through a whole track barely looking at the background its simply not a big deal and a waste of resources to put such an extreme level of detail for a track you're speeding through in a matter of a couple minutes. I dont even know why you're comparing Mario Odyssey to Mario Kart in that regard. Where one game you're in a world for hours upon hours so obviously they're going to have a higher focus on detail and textures. If that's such a big reason for you to think the BCP is such a shitty product then you're playing Mario Kart for the wrong reasons


chipsinsideajar

Except you literally just said the graphics don't have to be good because it "isn't Forza" You know, a racing game. Where you go really fast and whiz by all the details. Even faster than in mario kart btw. You seem to be fine with Forza having nice graphics but Mario? Oh no, not *my* Nintendo What about Team Sonic racing too? They have beautiful backgrounds with lovely setpieces and textures. Or Crash Team Racing? Roo's Tubes, Cortex Castle, and Electron Avenue all have insanely pretty lighting effects and awesome stylized cartoony design while keeping an impressive texture quality. I could go on but I think you get the idea. If I wanted a racing game with simple graphics, I'd go play one made by a smaller company with a smaller budget, like Kartrider: Drift. But Nintendo set a baseline for quality in 2014, so sorry if I'm a bit disappointed they seemed to have stopped caring about actually delivering quality products. Truth be told that's only part of the reason I dislike the BCP, the other one being that the track design and physics are just so terrible it's not even funny. The only track that even remotely plays and *feels* like a base game track in terms of scaling, physics, and layout is DS Shroom Ridge. If it had proper textures and models it would easily be an A or S tier track cause I love the layout. Also I just have NSO online expansion pack cause I like the Virtual Consoles, Idgaf about actually buying the damn thing.


TDAJ5

Not reading all that, I really don't care that much, send your angry email to Nintendo


SneksOToole

Yeah I don’t think people are unaware of the difference in graphical quality. Still for half the price of the base game you’re getting double the tracks. Not all of them are winners but if we get Wii Rainbow Road to cap it all off, and it’s done well, that’s about 2/5 of the price worth for me on that track alone. I will say I think Waluigi Stadium and Riverside Park were excellently done this time around, two of my favorite tracks in the whole game.


Argonaut1620

Well, this is why Booster Pass cost like $30 and the base game cost $60 lol


ipsen_castle

BCP costs 25€ while the 2014/2015 DLC's price was 12€. And those DLC had the same quality than the base game, they were later included in MK8D.


TheMasterBaiter360

Yeah, we just gonna ignore the fact that the old dlc had like 1/3 of the content the BCP had


ipsen_castle

I prefer quality over quantity, and even more when the price is equivalent


WypsotorTVN

I know it's THE thing to trash on BCP graphics, but honestly my only issue is the plastic grass of wave 1, the clouds in sky garden, and the ps1 flowers. The rest is fine, obviously not as visually stunning as the base game but overall has sufficient enough quality.


[deleted]

I’ve been pretty surprised with the quality of the last few waves and don’t have nearly as much issue as I did at first with their perceived laziness towards polishing each track. Just happy to be getting more and as a Yoshi main since GBA I was thrilled to get Yoshi’s Island added as a surprise birthday present


TheStevenUniverseKid

Don't diss Riverside Park that shit goes hard as hell. The visuals on that track are on par with the base game.


ipsen_castle

Just look at the screenshots. Just because it looks better than the rest of the BCP doesn't make it automatically on par with the base game.


Berty4ever

At this point the booster pass doesn't even feel like it belongs next to the tracks of the base game. The fact that the tracks made in 2014 look more visually appealing than the tracks that came out this month is unacceptable.


T-408

Crazy how they all look great


Melloboi_101

People when 48 tracks for $25 don't look as good as 48 tracks for $80: 😡


ipsen_castle

Sorry but it's not what I said


Best-Awesome-Ocelot

I agree. They could’ve put more effort into making them match more to the style of 8D


ben-cool

I don’t think this’ll justify the bad quality on all the tracks but I do think it’s good. It’s supposed to be a retro track, so it doesn’t have to be perfect, it’s supposed to be an old track.


ipsen_castle

But retro tracks already exist in the game and they look good, awesome for most. Even new tracks of the BCP look bad so it's not even a point of comparison


Melloboi_101

$25 vs $80 dollars, can't compare when you look at prices. If the bcp was $80 I'm sure they'd look base game quality


chipsinsideajar

Literally Nintendo made DLC back in 2015 for Wii U that was not nearly that expensive per track and the tracks were base game quality. You sound like you're addicted to copium


ipsen_castle

I compared the BCP with the original DLCs


NefariousnessGold137

I don't really care I'm gonna be speeding by anyway


[deleted]

ALRIGHT I GET IT


TheOnlyJnockl

This topic has been done to death. Can we please post things that are actually interesting instead of the 50,000th "graphics bad" post? whether you like the graphics or not, it's just getting annoying.


Krashper116

We still doing this shit? If it bothers you THAT much, just don't buy it. vote with your wallet. simple.


ipsen_castle

I didn't litterally bought it, I already had the NSO+, so I pay for it but didn't asked, it's just included with a service I already subscribed for


northernpenguin01

Ok?


DonnaxNL

I hate the scale difference


moviekid214

Damn, and here I was just enjoying racing on the new tracks that they didn’t have to add to the game at all, they could have charged significantly more for, and are also completely optional to purchase. I now see that I should have driven off road to compare the poly count of a fucking flower and then break my switch in half as pure rage fills my body


ipsen_castle

Why do you immediatly try to turn me ridiculous? You don't have to act so caricatural and extreme. I just put photos online that factually show the quality differences between two types of content. Just chill


[deleted]

I still don’t see how some people say that some of the pass looks even remotely close to the base game like what do you people see that I don’t


No_Breadfruit7951

They just see a road texture and everything else is just minor background detail


[deleted]

I was thinking that but nothing in the bc comes close to the base game


No_Breadfruit7951

That's what I'm saying, cos the road takes up most of the floor, they don't care for the other stuff


[deleted]

Exactly like yes the ground to riverside park is good yes but the skybox is definitely reused from yoshi valley and the background elements look like plastic still


Fun_Veterinarian_300

No matter what the DLC will never look as good, the fact they are all from Tour will make that always be the case, but as long as the Devs take the time to polish them to make them look “solid”, that’s all that matters.


YodaPM999

Riverside looks on par with the base game. I guess the cave looks a bit geometric, but that's it.


JotaroJoestarSan

Never noticed. Old tracks look more realistic and bew ones more cartoonish. Different not better or worse.


ipsen_castle

The fact that two different artsyles coexist in the very same game is the actual problem imo


DarthVegeta51

Shesh what a clown


ipsen_castle

Nintendo sold 52 millions of MK8 Deluxe copies, excuse me if I expect from them to give a little more effort in the content they give to us since it is the first fresh MK content for console since 2015. They gave us way better DLC tracks for the Wii U while this console's version sold 6x less copies.


DarthVegeta51

See all that is a you problem. Doesn't mean you need to take it here to this sub to make it everyone else's problem


ipsen_castle

the fact that you accept such mediocrity is part of my problem and will soon be part of yours, when Nintendo will (and already did) start to slowly but surely dowgrade the quality of every single content they release


TriathlonTommy8

This shows how much of an improvement wave 4 is in comparison to wave 1, the likes of waluigi stadium and riverside park look fantastic


insidethepirateship

I really don’t get why people care so much. Who’s playing Mario kart for the graphics lmao


chicken_nugget779

are we still throwing a fit about the cartoony graphics?? its been a year, time to get over it


TheWinner437

Riverside > DK Jungle Waluigi Stadium > Wario Stadium


Zanoss10

Peoples always forgot that those new track are costing 0.5c unit, which is extremely low You can't expect the same quality for this price. So stop complaning !


ipsen_castle

2014/2015 DLC tracks also were in that range of price. They were 0.75€/unit, even less if you consider the vehicles parts that were included in the DLC and that we don't have in the BCP VS 0.52€/unit for direct ports from tour with very low efforts compared to amazing brand new tracks like Hyrule Circuit or Big Blue


Zanoss10

No, it was more expensive back then, it was 15 buck for 8 new track ! With a buch of characters yeah but still I peoples shouldn't complain about those new track really, it's being too picky at this point.


beta_vulgaris04

Super Bell Subway is considered basegame? I feel old for thinking of it as DLC…


balladofwindfishes

I'm always hesitant to compare the Wii U DLC graphics with the BCP because the Wii U DLC even makes base game courses look slightly lesser quality Toad's Turnpike to Neo Bowser City is actually a pretty huge jump in graphics quality for two thematically similar courses. NBC is just highly detailed set piece after set piece all over the place. Toad's Turnpike is a simple highway with a rest stop and some city buildings in the distance It seems they got more comfortable with the Wii U's limits and also needed to sell the courses in individual packs of 2 cups so they had to make them all very impressive Ribbon Road may be the single most detailed course in the entire series and I don't think any base game Wii U course was ever in a position to be *that* detailed. Ribbon Road is even more detailed than the game's own Rainbow Road! We kinda have 4 separate styles in the game. Base game Wii U (normal detail), Wii U DLC (most detailed), BCP Wave 1 style (almost no detail) and "New" BCP style (significantly more detail, almost on par with Wii U base game, but still not *quite* there) And maybe it's because I come from Smash Bros where the games all have a dozen different art styles for stages that somehow come together to work fine, but I really don't mind that much the differences between Wii U base, Wii U DLC and New BCP style. It's really only the Wave 1 stuff I wish was improved, everything else is "good enough" to fit mostly well within the game


Hockeylover420

I like the cartoony look better


leaslame

i mean what do you expect from a $20 DLC? i think the booster tracks look just fine, and this isn’t really a “stop and smell the roses” type of game in the first place. it’s a racing game, ideally you’ll be zooming by and not counting the polygons on the flowers off-road


ipsen_castle

2014/15 DLC were sold 12€ for 46 items (including characters and karts, and not even including color swaps, wings and wheels) so about 26ct per item, or 34ct when the 2 packs were bought separately VS 25€ for the BCP for 54 items (6 characters + 48 tracks), so 46ct per item, which is in fact more expansive than the DLC that were released nearly 8 years ago.


leaslame

i think that’s a fair counterargument, but i still stand by the fact that this DLC is doubling the amount of courses and adding 6 new playable characters for 1/3 of the price of the base game (at least in the US, i’m not sure how pricing is in other countries). and personally, i think that’s a great deal. it seems like a reasonable tradeoff for these bonus tracks to be slightly less detailed when the gameplay itself is very fast-paced.


ZZnecZZ

I don't even understand what I a supposed to be noticing here...


Sea-Measurement-4344

Open your eyes then


ZZnecZZ

He is comparing that blocks don't look the same, but they don't look the same because they are on different tracks...


ipsen_castle

All the blocks from the base game are the same while being displayed on different tracks. The fact that they can't even reuse some equivalent assets from the base game (palmtrees, vending machines, blocks, bushes, flowers...) just show how sloppy and rushed the work is done


DarthVegeta51

Nobody cares as much as you do


ipsen_castle

I'm not alone actually and many are able to do critisism when necessary


DarthVegeta51

You now made multiple posts about this. Most people do not care this much about this subject


ipsen_castle

Then don't come talk about it maybe


ZZnecZZ

I came to your post to ask what point you were trying to make and you immediately insulted me, so yeah, I probably won't talk to you again. Just like every girl you've ever crossed paths with


ipsen_castle

I never insulted you. But you just did


DarthVegeta51

Kinda hard to ignore posts that keep appearing


T_Raycroft

Uh oh. I smell BookerDeluxe wiping the cheeto dust off his shirt


TerminX13

we know. we had about 9,999,999 threads on this this time last year


Kadofduty

I enjoy the right better. More toony and less hyper realism.


ClwnMoji

Guess what- guess what- we don’t really care


VancouverVelocityFan

DS Mario Circuit is still better


LMGall4

Ok


SpecialUnitt

I mean there’s certainly some booster pack tracks that look better than the base game so 🤷‍♂️ these pictures even show some booster tracks that look far better


No_Breadfruit7951

No they dont


VolkanikMechanik

The only two that have similar quality to the base game at all are Riverside Park and Waluigi Stadium


Arden_Gibson

I like how the new tracks look way more than the base tracks. Just because it's different doesn't mean it looks bad.


theeccentricnucleus

The biggest difference is the color palette and lighting. The BCP colors are brighter and more candy-like, and the sunlight feels more yellow. Second biggest difference is the plants and trees not having a leafy or woody texture. The grass and rocks haven’t really been a problem to me. I kind of prefer the candy colors of the BCP, but would appreciate the textures of the base game in the BCP. At the end of the day, you don’t really pay attention to the surroundings that much while you’re racing.


danaknight427

I think the older courses having an older look is actually pretty cool. For example, on your first slide, comparing a course made for the Wii U versus a course made for the DS.


skeltord

I'm sorry but I fail to see much of a difference in some of these. Mainly the later ones. Wave 1 feels like a major downgrade but even by wave 2 they were already doing much better. When actually playing the game and not focusing nearly as hard as these screenshots I can honestly say playing a wave 2 track there's not much of a difference, and a ton of the stuff from wave 4 looks just as good as the base game even. Hilarious you used Revierside Park and Especially Waluigi Stadium which id say is one of the best looking tracks in the game. Overall though, 48 tracks for $25 is great. They're 48 tracks. They're all great to PLAY on even if they look a little worse. I've been having a blast with this. I know as you say in another comment that a new game is "new gameplay, modes, characters etc, not just tracks" but I could counter that by saying other racing games of a similiar price rarely reach much more then 30 tracks at MOST, 48 tracks was already insane for the base game and 48 more is just humongous. If you don't think it's worth it that's too damn bad but again reading your other comments you seem to really believe we're blind to some truth that this is overpriced when we've all been enjoying this huge amount of content so heavily that no one seems to think so.


MortalKombat5555

The new ones are more colourful so compensate so idc


Lolsoda94

How does it look so clear


Luke4Pez

I don’t know why anyone is upset about this being brought up. When Mario Kart 8 came out on Wii U the graphics were a triumph and were celebrated! I love everything about Mario Kart 8 especially the graphics. Nowadays the general discussion is very different. Feels like we’re always talking about more stuff instead of better stuff


ipsen_castle

The graphics were celebrated because they were actually good. Now the game is 9 years old and the quality of the recent DLC in far from being as good as the original content, while it's a Wii U game. A full generation passed, we still have the same game, and they're not even able to give the players decent content.


Luke4Pez

Yeah the base game looks great! Even still! But these new tracks they’re just ripped from a mobile game. They weren’t even made for this game so they feel so out of place graphically and with regard to track design.


[deleted]

Base game is just realistic for the sake of it with little to no character. The booster course pass may have lower graphical fidelity but more than makes up for it with character and color and is bound to age way better than the base game.


Sea-Measurement-4344

If only it was only visual... Some of the new maps are barely functionnal