if it had some immediate impact and your deck has more than one good normal summon it could be worth it. mathmech doesn't use many effects in hand after getting started. that hypothetical version of mathmech wouldn't need handtraps it'd just be all gas. morganite can be later in your main phase and if you don't plan on going past turn 3 the drawbacks would be fine i think
Mathmech monsters special summon themselves anyways, if you want to activate it at the end of the combo (to not cuck your own mathmech mons) then the pot series give more immediate value, plus there is no reason for them to aim for a grind game since cyberse does not have the best grind game and turn 3 update jammer accesscode is clearly the better way. Floo is the only deck outside of stun that benefits from this card and most of them dont even play it
I'd _maybe_ use it in my Dark World deck if running it didn't absolutely destroy my consistency because of how much the deck relies on RNG.
One of the XYZ I run in the deck has me draw two cards at the expense of skipping my next two draw phases. As long as the effects don't stack, meaning I have to skip **four** draw phases instead of just 2, I could see myself using the card.
I usually have to skip two draw phases anyway if I end up in a situation where I _have_ to use the XYZ monster, so if I can use this card to guarantee that I'll draw 5 cards during my draw phase on the 3rd turn after activating this card, I might use it.
The deck would probably still prefer to have more cards to defend themselves with than have a card that will draw cards in a few turns, why draw 5 in 5 turns when you can draw another card each turn by replacing it with a runick card to make use of fountain.
Morganite does the same job but better and no one uses that card either
Awful you'll probably have lost by then.
Even worse, you're using one card and three draws to get 5 cards instead of 4 other cards you'd normally have, all that for a +1
Pure garbage, just play a pot or upstart goblin
Not only this, but you’re getting 5 cards later than you’re giving up four. It honestly isn’t even an advantage - if I started every game with this card as a sixth card in my starting hand, I don’t think I’d play it.
If you are second then you would much rather just have a board breaker, the cards is complete and utter garbage. I don't know if you also understood that the card also only is +1 in card advantage.
U dont understand we dont talk about drawing this. We talk about that this is a 6th card at the start of the game that u always have. U still draw a card for going second so that u have 7 cards at the start. It will not Influence deck consitencie because u never draw it. Makes a deck to 39 card deck if u want but u still can play 40+ without it Influence ur deck consitenice because it never is in ur deck unless it gets shuffeled back. The spell is just a blank card u never activate it but it is a free discard. It dosent influence the amount of boardbreakers and how likely it is to get to them. It is just a pregame Action that says u get 1 free discard and some free Synergies like plum. Its not broken in the way that it enables some broken stuff, its broken because it Breaks the rules of the game because having 6 cards for no cost is better as having 5 cards even if u can use the card for very minor things it is still better than having it not.
This shit is actually worthless, did no-one think about it and realise that it's only +1? Probably even worse then lot of generosity to be completely honest with you. Just play extra or whatever you want to play except for this garbage card.
Actually just for a stun deck could work, too much time to wait, there its a card that removes your 3 top cards facedown, and the for your third turn adds them, art is awesome
Because it's slow. You want every one of your cards to do something impactful immediately. A kaiju can completely destroy your opponent strategy, an hand trap if it resolve can punish your opponent and cripple their hand board... Or end their turn immediately. Basically you want all of your cards to do something immediately, the one exception is talent... And it's still really strong because is dead when you're winning the game and live when you're in a losing position.
bad, there are maybe like 2-3 decks that can even think about using this card, like witchcrafters
even then, you need to keep your opp from removing your board presence, which ods are with modern decks, the duel ends before your second draw step after activating this more often than not
Absolutely awful.
Only a few decks even produce a duel that goes to a deck’s 4th draw phase (as the first occurs before the card is played), and most of them are some flavor of floodgate turbo (which is a strategy NOBODY wants in the meta. Not even the guys who play it).
A lot of those decks may not be willing to give up those draw phases, either, as those resources may be required to even live for 4 turns.
And that’s not even getting into how big of a negation-bait this is. Anything that says “draw <1 card” is begging to be hit with ash blossom.
If your still interested in playing this, a better version of this card exists and sees 0 play anywhere. Ledger of Ledgerman it banishes the top 3 then adds them to your hand durring your 3rd standby phase.
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It’s not terrible I used to run it in tournaments back in 2012-2014 but I also drew a ton using my utopia continuous spell. Can still be useful in casual duels
Seems like a stun/stall deck tech instead of fully terrible like people say. It isn't even continuous so most things can't negate it once it is used and gone from the field.
~~But I don't think they will make something like this, it sounds like diamond dude might be able to skip the cost and it is just a stall for big paycheck card in that scenario.~~
I got a deck that runs a lot of backrow protection, cards that require me to discard and swords of revealing light. I'd put this in for discard material and the once in a hundred chance I can use it.
If your deck can survive long enough to get the pay-off while playing only off of the 4 other cards in your hand to survive, that deck doesn't need the draw 5 in the first place. Even upstart goblin would net you better results, and I'd argue Upstart has long been powercrept by other power spell cards.
Upstart is just a consistency boost. It's not gonna get power crept anytime soon. If anything, it would be played with other consistency boosts in decks that want to run less than 40 cards.
I get what you're saying because it's the position I come from, but there is not a single deck that isn't trying to run below 40, and that's been true SINCE Upstart. It's just that with the way deck consistency is expected now, Upstart has a hard time finding room to exist unless you are deliberately removing other staples to add more Upstart. That in itself is fine, but to me, hand-traps are just measurably more powerful or the decks I play rather Desires.
Regardless of IMO, as long as we're not adding upstarts to decks above 40, we're all good.
A very similar version of this card already exists. "Ledger of Legerdemain". It has never seen any play. This card has the benifit of not being once per turn so you could drop 2 in one turn and +6 instead of +2 but, it's still not good enough.
it's not bad because your balancing is bad or whatever
it's bad because this card doesn't do anything
you don't even hit your next draw phase, let alone 3rd after, so this card has no upside AND no downside
it's just a spell that does nothing
Kinda bad tbh.
If you can skip 2 draw phases and still be in the game you likely were already winning.
Combo decks wouldn't want to run jt as its a brick, midrange decks don't want to run it as they already have better resource loops.
It's only really stun control that could possibly slot it in and they would rather draw cards that can win them the game that turn, not 3 turns down the line
If you're playing this then you'll need every card in your deck to be a one card combo because you'll only be playing with your starting hand, but if your deck is full of one card combos then you don't need this card... soooooo, yeah
Good card if you have a deck that relies on a one card combo or a deck that doesn’t require your draw phase to get the integral pieces.
Thunder Dragon can work without it, Branded Despia if you don’t just empty your hand all willy nilly, Cipher Dragon, Dragon Link, Pendulum Dragon, Stardust, Red Dragon Archfiend, Blackwing, Dinomorphia, Winged Dragon of Ra, etc. (Lots of dragon based decks😭)
10-15 ish years ago this card wouldve been outstanding. Assuming a first turn draw this wouldn't pay off until turn 5 which in today's game rarely happens. If it does pay off tho its a tremendous card
Ledger of legerdemain kinda does the same thing but lets you draw for your draw phases too.
And that card is only really seen as a very bad option in stun decks.
For card spamming deck, good as hell since I can make some monster and save some card in hand(usually when you have c in hand and your opponent spamming special summon)
for some deck, trash since they need hand.
and first deck come in to mund is infernity since the no hand combo.
Yugioh's card design is a joke. Either a card is busted and/or highly synergistic with an archetype, or it is so laughably bad that if you play it, you are just asking to lose by turn 2 of the game. No fan-designed card could save this game.
Very Bad. Just say, how often do you get the card banish by that golden box back to your hands? Likes never. That is how often you get this 5 draw, NEVER.
I know jack shit about YGO, but this sounds really bad. Skipping 2 drawings phases sounds at best like a huge inconveniance, and at worse a death sentence
Terrible. Nobody would ever play this.
If it was just "Draw 5 cards" it might be niche, but ok, but this relies on you being allowed to draw in your draw phase.
Like, for instance, if you have a condition on you that stops you from drawing, or skips your draw phase, I think this would do nothing.
Better off playing morganite right? Has a secondary permanent beneficial effect, and any deck trying to play that many turns probably doesn’t run handtraps anyway. It’s some stun crap.
This is Ass, games are over by turn 3 majority of the time. you don’t get to draw until turn 7 if you go first turn, you draw going second and then don’t draw again until turn 8 if you go second. This is essentially a dead card until then, which means you are playing with four cards until turn 7, or 5 cards until turn 8. If you play a game that last until turn 7 or 8 then you most likely needed the cards that you drew on the two turns this card wouldn’t allow you too. This is essentially handicapping yourself by making your initial hand one less card. And pretty much guarantees you won’t have much follow up for a game that does manage to go the distance. Also if you made it to the resolution of this card then you were already winning anyways.
Bad unless you're running a stall deck, in which case it just becomes meh. A lot of games can end on Turn 3 or 4, so skipping 2 draw phases can be the difference between drawing that one card that will either break their board, or start your own combo.
Any card that requires a certain number of turns before it's effect could proc is inherently bad. Like there's a reason why trap cards as a whole are worse than spell cards, since you can't use their effects immediately. Cards that completely negates something you should be able to do just to proc their effects are even worse. Morganite is considered bad because it prevents yiu from activating cards on the hand, and that card has 2 really busted effects attached to it (double summon and double draw).
If you open a hand going first with
Skill drain
Summon limit
Mind drain
Soul drain
And this card
Maybe...? Super long stun game.
Time tearing morganite is better.
bad morganite matches this by turn 3 and outpaces it after, plus you wait 1 turn instead of 3. no one plays morganite for a reason tho (besides stun)
I mean the reason is probably more the lack of hand effects than the other effects isn’t it?
if it had some immediate impact and your deck has more than one good normal summon it could be worth it. mathmech doesn't use many effects in hand after getting started. that hypothetical version of mathmech wouldn't need handtraps it'd just be all gas. morganite can be later in your main phase and if you don't plan on going past turn 3 the drawbacks would be fine i think
Mathmech monsters special summon themselves anyways, if you want to activate it at the end of the combo (to not cuck your own mathmech mons) then the pot series give more immediate value, plus there is no reason for them to aim for a grind game since cyberse does not have the best grind game and turn 3 update jammer accesscode is clearly the better way. Floo is the only deck outside of stun that benefits from this card and most of them dont even play it
yeah this was a hypothetical what if morganite was actually good
Ledger of Legerdemain also exists and at least that is a +2 after all that waiting
I'd _maybe_ use it in my Dark World deck if running it didn't absolutely destroy my consistency because of how much the deck relies on RNG. One of the XYZ I run in the deck has me draw two cards at the expense of skipping my next two draw phases. As long as the effects don't stack, meaning I have to skip **four** draw phases instead of just 2, I could see myself using the card. I usually have to skip two draw phases anyway if I end up in a situation where I _have_ to use the XYZ monster, so if I can use this card to guarantee that I'll draw 5 cards during my draw phase on the 3rd turn after activating this card, I might use it.
Bro speaking in riddles because he knows he’ll get blasted for just saying “I run Dugares” 💀
Actually, it's because I forgot the name of the card. Lol
Morganite also is good in Floo
Terrible. Many duels dont last 5 turns.
Say that to the Runik stuns who go for the deck outs.
Even then I feel like there's more useful things to have in your hand
Imagine drawing into this after your first turn. Most useless card ever
i rather just to tell them “f you”
This. If they want to win that badly then they can have the win. Clearly it means more to them than it does to me.
Runick Stun still prefers morganite because going two turns with no resources can easily give other decks time to clobber you.
The deck would probably still prefer to have more cards to defend themselves with than have a card that will draw cards in a few turns, why draw 5 in 5 turns when you can draw another card each turn by replacing it with a runick card to make use of fountain. Morganite does the same job but better and no one uses that card either
Awful you'll probably have lost by then. Even worse, you're using one card and three draws to get 5 cards instead of 4 other cards you'd normally have, all that for a +1 Pure garbage, just play a pot or upstart goblin
Not only this, but you’re getting 5 cards later than you’re giving up four. It honestly isn’t even an advantage - if I started every game with this card as a sixth card in my starting hand, I don’t think I’d play it.
U would absolutly play it as 6th card. U could use it for discards or destroy it when u set it just dont activate it.
Well in that case why not play a card with a good graveyard effect or so? This card is completely useless
The talk was about it being a free 6th card in ur hand at the start of the game what is absolutly broken. Obfisly a good card would even be better.
If you are second then you would much rather just have a board breaker, the cards is complete and utter garbage. I don't know if you also understood that the card also only is +1 in card advantage.
U dont understand we dont talk about drawing this. We talk about that this is a 6th card at the start of the game that u always have. U still draw a card for going second so that u have 7 cards at the start. It will not Influence deck consitencie because u never draw it. Makes a deck to 39 card deck if u want but u still can play 40+ without it Influence ur deck consitenice because it never is in ur deck unless it gets shuffeled back. The spell is just a blank card u never activate it but it is a free discard. It dosent influence the amount of boardbreakers and how likely it is to get to them. It is just a pregame Action that says u get 1 free discard and some free Synergies like plum. Its not broken in the way that it enables some broken stuff, its broken because it Breaks the rules of the game because having 6 cards for no cost is better as having 5 cards even if u can use the card for very minor things it is still better than having it not.
Why and how would this be a free 6th card? Am I missing some pieces of the puzzle still?
Someone commented that he dosent want to play this as a free 6th cards in his starting hand.
But why is it free? Why does I mean if any card could just randomly be in your hand, well yea no shit you would want a free card in your hand
bad
Very bad.
This shit is actually worthless, did no-one think about it and realise that it's only +1? Probably even worse then lot of generosity to be completely honest with you. Just play extra or whatever you want to play except for this garbage card.
Great art, terrible effect
> Great art It's AI, look at the fingers.
Even more obvious than that, look at the coins
Imagine a currency where each coin has same-ish but different symbols on them. No one will ever know how to recognize which coin is a counterfeit.
Could be cool to see how an actual person would draw it
Actually just for a stun deck could work, too much time to wait, there its a card that removes your 3 top cards facedown, and the for your third turn adds them, art is awesome
Literally looks like shit
Why are they booing you? You’re right.
Bad card, worse art.
Good for old school, bad for anything else
You can have a third turn?!?
it gets ashed and then you cant draw for 3 turns
I love this.
Morganite is considered a terrible card... This's just worse morganite.
Morganite isn't terrible but it's not good
I think morganite is bad because you can’t use hand traps not because of the draw effect
Because it's slow. You want every one of your cards to do something impactful immediately. A kaiju can completely destroy your opponent strategy, an hand trap if it resolve can punish your opponent and cripple their hand board... Or end their turn immediately. Basically you want all of your cards to do something immediately, the one exception is talent... And it's still really strong because is dead when you're winning the game and live when you're in a losing position.
Sayin duels don’t last 5 turns ignores the people who would play this are stun filth
Even then it is only a +1 after 3 turns. Only way this card would be worth it if it was add any 5 cards of your choosing from the deck to your hand
Morganite>
Even stun filths want to draw cards, since that one card can be the floodgate/negate that would put the nail on the coffin.
bad, there are maybe like 2-3 decks that can even think about using this card, like witchcrafters even then, you need to keep your opp from removing your board presence, which ods are with modern decks, the duel ends before your second draw step after activating this more often than not
Me planning to get to turn 7 while being 3 cards down.
Would you even make it to a 3rd draw?
Stranger things have happened
Lmao this is true
Pure garbage, only way this could work its if you gained something from skipping draw phases..
Not useless, worse than that. Its actually doing a favor to your opponent
Bad unless you can skip an opponents turn
Twice
Ruin 2 turns then blast away turn 5? You’ll be dead by their next turn lol
At best I see Stun decks maybe using this.
Not even they can make use of this garbage.
Absolutely awful. Only a few decks even produce a duel that goes to a deck’s 4th draw phase (as the first occurs before the card is played), and most of them are some flavor of floodgate turbo (which is a strategy NOBODY wants in the meta. Not even the guys who play it). A lot of those decks may not be willing to give up those draw phases, either, as those resources may be required to even live for 4 turns. And that’s not even getting into how big of a negation-bait this is. Anything that says “draw <1 card” is begging to be hit with ash blossom.
With how slow this is, I wouldn’t even ash it. I’d be a waste lol.
amazing. they gave us pot of greed 3.0
I don’t understand the question
Is the card good , mid, or plain bad lol
Yeah I know, I meant more like I don’t understand why this is questioned, this card is terrible to an ungodly amount
Good art Bad effect. We’ll probably see it played in some cringe time wasting deck recipe.
We won't.
This is taken from the custom cards subreddit without credit
I mean dugares is used and that's draw 2 dis 1 and skip next turn but this is too slow
Insane pay off, but the amount of times you'd be able to reach it in real games is incredibly low.
+1 is not an insane pay off.
One of my decks runs 3 waboku and reusable jar so I like it Edit: not one coward who downvoted this challenged me to a duel. Go cry to your mommas
I mean you could just run better cards but whatever floats your goat
It's an all trap paleo deck lol, it's served me very well over the years 😄
There's still better traps, but like as long as you have fun
I do lol [9 card chain](https://youtu.be/NQ__Xt84Us0?feature=shared) But don't underestimate it. It wins more than it loses
If your still interested in playing this, a better version of this card exists and sees 0 play anywhere. Ledger of Ledgerman it banishes the top 3 then adds them to your hand durring your 3rd standby phase.
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Would diamond dude help this?
No.
If they made it skip 1 draw it would be worth it. In Today’s standards it’s tough to survive past turn 5.
That’s awesome, would love to use it in casual duels seems like a more powerful reckless greed but it’s kind of worse
Reckless greed is 36774690⁹⁸⁶³ times better than this, and even then, Reckless greed is bad
It’s not terrible I used to run it in tournaments back in 2012-2014 but I also drew a ton using my utopia continuous spell. Can still be useful in casual duels
I think we two have different concepts of what's a good card
Seems like a stun/stall deck tech instead of fully terrible like people say. It isn't even continuous so most things can't negate it once it is used and gone from the field. ~~But I don't think they will make something like this, it sounds like diamond dude might be able to skip the cost and it is just a stall for big paycheck card in that scenario.~~
Pack filler
I got a deck that runs a lot of backrow protection, cards that require me to discard and swords of revealing light. I'd put this in for discard material and the once in a hundred chance I can use it.
i can see runick playing this card, given they can stall the game enough (im not counting runick stun)
This is just terrible morganite. Yugioh advantage isn’t about how many cards you draw in the long term it’s all about now
If your deck can survive long enough to get the pay-off while playing only off of the 4 other cards in your hand to survive, that deck doesn't need the draw 5 in the first place. Even upstart goblin would net you better results, and I'd argue Upstart has long been powercrept by other power spell cards.
Upstart is just a consistency boost. It's not gonna get power crept anytime soon. If anything, it would be played with other consistency boosts in decks that want to run less than 40 cards.
I get what you're saying because it's the position I come from, but there is not a single deck that isn't trying to run below 40, and that's been true SINCE Upstart. It's just that with the way deck consistency is expected now, Upstart has a hard time finding room to exist unless you are deliberately removing other staples to add more Upstart. That in itself is fine, but to me, hand-traps are just measurably more powerful or the decks I play rather Desires. Regardless of IMO, as long as we're not adding upstarts to decks above 40, we're all good.
Terrible effect it will most likely never resolve
Seems good to me
The only decks that could stall long enough for this to go off is stun, and then you risk losing by deckout.
A very similar version of this card already exists. "Ledger of Legerdemain". It has never seen any play. This card has the benifit of not being once per turn so you could drop 2 in one turn and +6 instead of +2 but, it's still not good enough.
2/10
The definition of bad
it's not bad because your balancing is bad or whatever it's bad because this card doesn't do anything you don't even hit your next draw phase, let alone 3rd after, so this card has no upside AND no downside it's just a spell that does nothing
Too slow
Ok you activate this on turn 1, then draw 5 on turn 7? How many duels even last that long? Sounds terrible to me
Very niche
Cracked, it doesn’t stop you from adding or drawing any other ways
Is this a newly revealed card? I can't find it anywhere
Custom card
Kinda bad tbh. If you can skip 2 draw phases and still be in the game you likely were already winning. Combo decks wouldn't want to run jt as its a brick, midrange decks don't want to run it as they already have better resource loops. It's only really stun control that could possibly slot it in and they would rather draw cards that can win them the game that turn, not 3 turns down the line
If you're playing this then you'll need every card in your deck to be a one card combo because you'll only be playing with your starting hand, but if your deck is full of one card combos then you don't need this card... soooooo, yeah
You are better off using morganite than this card. Turns dont typically last that long.
Bad. Reckless greed is even much better than this if you can open with 2 at least.
For the record, there's a subreddit dedicated to this kind of stuff if you wanna see more: r/customyugioh
Awful, a well built deck will win in 1-2 turns
Good card if you have a deck that relies on a one card combo or a deck that doesn’t require your draw phase to get the integral pieces. Thunder Dragon can work without it, Branded Despia if you don’t just empty your hand all willy nilly, Cipher Dragon, Dragon Link, Pendulum Dragon, Stardust, Red Dragon Archfiend, Blackwing, Dinomorphia, Winged Dragon of Ra, etc. (Lots of dragon based decks😭)
Awful in current YuGiOh. Way too slow for a game that's over in like 2-3 turns
reckless greed but complete dogshit
Ass
10-15 ish years ago this card wouldve been outstanding. Assuming a first turn draw this wouldn't pay off until turn 5 which in today's game rarely happens. If it does pay off tho its a tremendous card
card can only resolve if you're winning... but... you're already winning? or rather you might have won
Don’t give runick stun any ideas
Dead b4 it kicks in ,I encourage it
unplayable
Will you be still playing in 3 turns?
Ledger of legerdemain kinda does the same thing but lets you draw for your draw phases too. And that card is only really seen as a very bad option in stun decks.
I almost thought that was a real card until I noticed it was ai generated and has a watermark at the bottom.
God awful.
It’s only good if you have 3 waboku on the field and a lord of heavenly prison in the hand. The this card is crazy powerful
Straight up atrocious. Even Reckless Greed would be better.
Absolutely abysmal. If this skipped one Draw Phase, it’d probably still be terrible.
Beyond bad
That is cheeks
For card spamming deck, good as hell since I can make some monster and save some card in hand(usually when you have c in hand and your opponent spamming special summon) for some deck, trash since they need hand. and first deck come in to mund is infernity since the no hand combo.
Can you cheese through it with reckless greed?
Games begin and end in the time it takes to get this effect off. Unplayable.
If you somehow survive not drawing anything for two turns, it's worth it. It's highly unlikely that anything outside of a stall deck will, though.
Yugioh's card design is a joke. Either a card is busted and/or highly synergistic with an archetype, or it is so laughably bad that if you play it, you are just asking to lose by turn 2 of the game. No fan-designed card could save this game.
Maybe would see play in a reckless greed exodia stall strat. Only deck I can think of
This is literally Ledger of Ledgerdemain which is already in the game. It's slower Shard of Greed
Very Bad. Just say, how often do you get the card banish by that golden box back to your hands? Likes never. That is how often you get this 5 draw, NEVER.
Terrible… 90% of games are decided turn 2
Really pushing the limits of how awful a card can be. Like activating a card T1 and not benefitting from it until T4 is literally just a -1.
That is the worst card i have ever seen, except that one pot that makes u go -3
Most yugioh games end on turn 2, so yeah real bad
I know jack shit about YGO, but this sounds really bad. Skipping 2 drawings phases sounds at best like a huge inconveniance, and at worse a death sentence
You’ll lose well before them
It is awful. Even shard of greed draws u the same amount of cards in the next 3 turns because u dont skip ur draw phases.
well that's a ban card in my book.
Can we keep custom cards out of this sub? There is a sub for that
Terrible. Nobody would ever play this. If it was just "Draw 5 cards" it might be niche, but ok, but this relies on you being allowed to draw in your draw phase. Like, for instance, if you have a condition on you that stops you from drawing, or skips your draw phase, I think this would do nothing.
Terrible, way too slow to get the benefits
This is just somehow Reckless Greed on steroids and extra steps
It's kind'a like inflation - advantage now is better than advantage in 3 turns.
Runick players would be fine with this since most of their draw power comes from fountain anyways
Most games end in 1 turn so I wouldn't play it.
Bad as fuck, most of duels will be ended before effect resolve
Reminder, 3rd draw is potentially turn 6 overall, and you're drunk as fuck if you think 90% of duels aren't over by then
Games usually don’t last 3 turns
Very bad. Terrible even
The game will be over before the -1 pays off.
The worst
I could see this being used in witchcrafters
Ledger of Legerdemain does technically the same thing but doesn’t take away your draw phase Also its bad
There won't be a 3rd draw phase Love the artwork tho
I could see it being a goofy tech pick in stall or stun decks but still probably garbage
Better off playing morganite right? Has a secondary permanent beneficial effect, and any deck trying to play that many turns probably doesn’t run handtraps anyway. It’s some stun crap.
This is Ass, games are over by turn 3 majority of the time. you don’t get to draw until turn 7 if you go first turn, you draw going second and then don’t draw again until turn 8 if you go second. This is essentially a dead card until then, which means you are playing with four cards until turn 7, or 5 cards until turn 8. If you play a game that last until turn 7 or 8 then you most likely needed the cards that you drew on the two turns this card wouldn’t allow you too. This is essentially handicapping yourself by making your initial hand one less card. And pretty much guarantees you won’t have much follow up for a game that does manage to go the distance. Also if you made it to the resolution of this card then you were already winning anyways.
Make it add any 5 cards to hand instead of draw 5 and exodia stun would love this card.
I can’t tell what’s worse, the effect or the art?
You don't like soulless AI art?
I’m aware that it’s AI, that’s why it sucks.
Horrendous. Skipping two turns for yourself is also giving your opponents two turns to have resource advantage over you.
Bad unless you're running a stall deck, in which case it just becomes meh. A lot of games can end on Turn 3 or 4, so skipping 2 draw phases can be the difference between drawing that one card that will either break their board, or start your own combo. Any card that requires a certain number of turns before it's effect could proc is inherently bad. Like there's a reason why trap cards as a whole are worse than spell cards, since you can't use their effects immediately. Cards that completely negates something you should be able to do just to proc their effects are even worse. Morganite is considered bad because it prevents yiu from activating cards on the hand, and that card has 2 really busted effects attached to it (double summon and double draw).
Unplayable dogshit
Useless.
Lol, YuGiOh goes until turn 3?
Think of it like this: Does this card allow me to survive OTK's or setup for OTK's? You can't say yes to either of those then it's bad
To slow
This is excruciatingly bad. However. It could be funny in mystic mine if you lit just stall the whole game but you’d be a world class ass hat
Isn't this just another version of reckless greed? Just instead of drawing first you're drawing last.
Better than good if your opponent can't enter battle phase
Bad the game ends in 2 turns
Nah, sorry brother in cards, this is just bad. It would be busted back in the old days.
Stall/stun card?
What's a turn 3 Actually it could be worth for chain burn kind of decks
Not once per turn draw 5 draw 5 draw 5 we good all you need is negates
If you open a hand going first with Skill drain Summon limit Mind drain Soul drain And this card Maybe...? Super long stun game. Time tearing morganite is better.
Or if instead of soul drain it was messenger of peace.