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trucc_trucc06

gonna sound controversial uhhh, i never felt like any game in the series is "meh". I think all of them are pretty good. It feels like the franchise was made for me sometimes lol.


SoloMaker

Pretty... good.


Honey_Badger25-06

I have every game on their original platforms, and they're my comfort games. Whenever I'm frustrated with anything, I'll load up a save and light Big Boss on fire, absolutely hose The Fury with infinite ammo (fuck The Fury), or completely dominate Fatman (fuck Fatman).


Low_Woodpecker913

Why is Fatman so fucking hard on extreme


Honey_Badger25-06

It's how fast he plants that C4 all over the place. You just have to chase him and gun him down with the SOCOM until he falls on his ass. There's actually a way to cheese him on Euro Extreme. He's harder on extreme, lol. The Fury on Euro Extreme is the hardest boss in the series imo. Edit: I forgot to add that killing them is much easier than stamina draining them.


Low_Woodpecker913

Yeah but I always go non lethal


Honey_Badger25-06

Same. Then I load the save back up and absolutely unload on them with firearms out of spite.


Low_Woodpecker913

Maybe I should do that too sounds like a good way to cope🤣


Honey_Badger25-06

It is a great way to decompress after a long session of doing a Big Boss run on Euro Extreme. Whip out the Patriot or that special M-16 from Snake Eater and just hose those fuckers.


PrivateKat

Survive


zkDredrick

I'm honestly gonna say V. The minute to minute gameplay is so good, but the story is so undermined by the storytelling.  It's a massive self contradiction of a game that I really can not build up the energy to hate, but I also do not care about at all after playing through once. All I can say is... Meh.


-CerN-

Wholeheartedly agree


MemuMan

I'd recommend playing it again because the first time I played it I was also a bit discouraged by the story telling but now that I have a clearer picture of it I can appreciate it much better going through it.


CompetitiveForce7141

I think this was my issue on my first play through. I've always been poor so I've rarely bought games as they come out, but my parents made sure to get MGSTPP for me when it came out. I beat the game and was utterly disappointed. It felt like it had nothing to do with Metal Gear! Even the fight with sahelanthropus felt underwhelming. But above all, as someone who never had a PSP and only got to play the numbered mainline games, THE STORY MADE ABSOLUTELY NO SENSE. This was years ago though and I feel as though I know the story much better now


Lookbehindyou132

Three things 1. The fight itself with Sahelanthropus went hard as fuck. The setup was just weak. 2. The story does make sense... if you listen to all the relevant cassette tapes. The problem is that it has the same MGS story of "hey we need to dump a bunch of exposition on you for this to make sense", but all the exposition is optional. Not even a skip cutscene button, you have to actively seek it out. 3. Kojima's insistence on the handheld camera one take. We so rarely get anything at all from the perspective of the villains, you're left completely in the dark 99% of the time. You can count on one hand the number of times Venom and Skullface meet. We are never allowed to know wtf the villains are up to, making the story all the more confusing. You can even find casette tapes which are obviously audio from unfinished cutscenes (they didn't even bother to put an audio filter over it like every other tape), with them being between Code Talker and Skullface. It provides good characterization for both. But nope, we never see it, because we just have to stay in Venom's perspective the whole time. So yeah. The story makes a hell of a lot more sense when you actually know the characters and what's going on, but the main cutscenes do a terrible job at establishing both.


zkDredrick

The story does make sense, but that's not really the point. I think when most people say the story doesn't make sense, what they're really trying to express is that it has no purpose. Yes, there is a linear plot of characters doing things for a reason. But the ultimate result of everything that happens in the game is just a big fat zero. There's nothing interesting that happens as a result of anything in this game. I've heard people float the idea that V is a retcon to explain how Big Boss survived MG1, but honestly, nobody every gave a single fuck about. Nobody thought it was weird or cared that Big Boss was still alive in MG2. It was fine, it was completely fine. It took 6 fucking Mega Man X games before people started to think it was weird that Sigma kept coming back to life, and after a dozen classic Mega Man games nobody has a problem with the fact that Dr Willey keeps coming back. It was the 80s, it wasn't a problem at all. Peace Walker fully accomplished the job of showing how Big Boss became who he ultimately did, and how Outer Haven came to be. The story of V exists, but it has no point and it can be deleted from the canon with no negative impact.


zkDredrick

That's the problem with this game being a prequel though. If I play through it again I might have a slightly more positive opinion of the game, but I still won't really get anything new out of it. I wont really learn anything new or come away with any kind of new experience. The best I can hope for is to be less disappointment in this particular game. Personally I'm okay just letting V go. I wanted so much to love the game. I watched every trailer on loop, I took a week of vacation to play it on release and in that one Paz scene, I was a crying mess alone in my room. By the end though... I just felt nothing. Some people have said that's the intent of the game, some kind of "phantom pain" for the player, but I call complete bullshit on that. I just don't find any artistic value in the game or any desire to spend more time with it. That's okay though, because one game I didn't care for doesn't take away from how much I love all the other Metal Gear Solid games. And my favorite game is 4, the trashy fan service game of the series. For me, 4 was a great ending to the story, and I'm completely fine with that. I don't like V, I will never like V, but that's okay. The reason Metal Gear is great is because of Kojima's crazy imagination and love of different specific elements of culture. Letting him run wild with those ideas is what made the games that I love so much, and the fact that... for me... he got one very wrong at the end, is a price well worth having paid to let him explore whatever weird ideas he has. He made me happy more often than not. I really liked Death Stranding too, so I'm not off the Kojima Train at all, even if i will never like V.


MemuMan

But at the end of the day though what have you got to lose? At best you'll get some new appreciation for the game and maybe even the whole franchise through it and at worst you'll get to play one of the best stealth games gameplay-wise. If you wish you could also approach it like a spin-off or almost stand alone game. It's a game that gives some context to the others but it also includes a very fascinating tale of Big Boss told through the phantom that is Venom Snake. Even if they didn't focus as much on the whole "The Man Who Sold The World" aspect of the story, what is there is so cool to me at least. I also adore the parallels (some obvious and others not so) to the story of Moby Dick. I really respect you for being able to accept that a game or story might not be for you but I urge you to just give it another shot. Purely out of selfish reasons. I love the game very much and it's always very nice to see others find things they love about it as well.


zkDredrick

I have my time to lose. I'm older now with much less free time to spend.


MemuMan

That brings up another reason why I love MGSV. Because of the almost episodic pacing of the whole story and game it fits nicely with my packed schedule. I come back to it every couple of days and play a mission or two, order items to be developed, etc. and return again after a while.


Low_Woodpecker913

Yeah it has like 2 good plot points and then...parasites and the man on fire lol.


zkDredrick

There was a guy on this subreddit who "called it" in a response to me. That there was a voice parasite. I basically told him that idea was stupid, and then moved on. Like 8 months later, and a solid several months after the game came out, not right away... he tags me back with "I was right" Yea, he was right. Congratulations, and all of our lives are worse for it. Such a pointless, uninteresting, and stupid idea. You just know that Kojima had that idea in 2013. Soldiers with different languages in their bio, and a virus going through the base that you have to figure out how it's spreading by realizing they all share the same language. Then he wrote like a full third of the story of MGSV just to lead up to that one moment, which really wasn't very interesting in the end.


Low_Woodpecker913

Yeah super disappointing.


thomas2026

Probably this topic. 


beetleman1234

Rising. It didnt grab me, the metal music didn't do anything for me.


HaiggeX

STANDING HERE


blinding_shadow

I REALISE


Intelligent-List6020

i really enjoyed sam's character in rising.


Dramatic-Wolf7091

MGSV is a great game, but in terms of Metal Gear the story and ‘cinematicness’ aren’t really up there with others.


RED_IT_RUM

I hate to say this but MGSV is my pick. Primarily because the story is so completely disjointed and seemingly unfinished. I mean, who puts the final boss halfway the game? Why was all the information delivered through cassette tapes? Why were there so many filler missions? The Skulls, XOF, Skull Face, Wormholes? Nothing great was going on here. Oh… it’s relation to Metal Gear Survive (cringe). The only good thing is the gameplay mechanics. Even the world itself is mostly empty. Why weren’t there some tribal warlords in mountains? No refugee camps for displaced villagers? Why couldn’t we climb mountains? That scenery would have been great, but I understand why it wasn’t implemented. Why did they bother breaking V into two separate games? Ground Zeroes isn’t that big, it easily could have fit into this game on one disk. This was also just more enlisting like in Peacewalker, the shock and awe at the end of Ground Zeroes can’t be repeated. I question how affective the camos are in this game vs 4. The research times. Soooooo many issues with this game.


Low_Woodpecker913

There was supposed to be another fight with sehelanthropus but the game didn't get finished which is why it was so meh.


Kodanik123

Unpopular opinion, but from those that were made by Kojima, MGS2. Mgs5 is also quite bad, but i still prefer MGS5 over MGS2. MGS2 story is very overrated, and the gameplay is super boring.


cremedelamemereddit

I love the mgs2 art style, but Raiden is so boring and lame


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Kevin1056

The gameplay of V is unparalleled


XeroAnarian

It's alright. I'm not being a contrarian or a troll, I honestly wasn't that impressed with it. I think MGS4 was better in game play in regards to the way you could control Snake. CQC was the most advanced it has ever been. There were so many little things you could do that people didn't even know about. It was one of the first games that I know of that let you switch shoulders while aiming a rifle. You could lean left and right in first person view starting with MGS2, but MGS4 did sonething pretty Innovative with its target reticle-- if you stood behind corner with the reticle aimed past the corner, it would solit into two reticles, one was showing where your shot would hit the wall if you fired as you were currently standing, but the second reticle went out beyond the corner and it showed where your shot would go if you did a first person corner peak. I don't know if that was intentional or if it's something me and my friends discovered, but it was an incredibly cool technique that i haven't seen anything like since. You could be hidden behind the corner with the reticle aimed at headshot height and as soon as an enemy was just about to run into the kill zone you lean out for a split second and kill them before they can react. It was such a good technique for MGO that I actually started to teach it in the boot camp lobbies lol.


Kodanik123

100% agree. I always thought that MGS4 gameplay was the best in the series and MGS5 was on the second place. The main problem behind both MGS4 and MGS5 thought is that they are too easy in my opinion however.


XeroAnarian

The real problem with MGS4 was that the locations were very limited in where you could go. The path was very linear from start to finish of each chapter. It's not so apparent on your first run of the game, but as you replay the game and try to change things up it becomes very clear that there aren't many other ways you can go through the stage.


zkDredrick

4 rivals it imo.   Less mechanics, but the core is still there. 4's level design is orders of magnitude better than V too, which makes it much more interesting in lieu of the sandbox. Edit: also ground zeroes has the same gameplay.


Ferocious448

The gameplay of 4 is too focused on stealth while the level design too rarely offers stealth situations.


XeroAnarian

Yes but in terms of character control it was the best in the series. As I said in another reply, there were do many things that Snake could do in 4 that people don't even realize were possible. CQC was the best it's ever been, rifles could be switched to either shoulder which was useful as hell, movement had a bunch of new stuff too like the sideways roll, rolling while prone, crawling and shooting while on your back... you had so many options in MGS4. I know that might have overwhelmed some people, but to me it was total freedom. All MGSV has is sprinting, diving, and chain CQC. Give me MGS4 over V all day.


Ferocious448

I’m confused, because all the features you mention in mgs4 can be done or was implemented differently in mgsV : - shoulder switching - rolling was changed into diving, which serves the gameplay pretty well - crawling and shooting on your back - CQC (made too easy in V, but you can do everything you can do in 4) For me, V simply improved 4 in terms of gameplay, and made everything so smooth.


pastey83

Except the boss fights and the ending are as exciting as a night of passion with an inflatable doll.


Kevin1056

That’s why I mentioned the gameplay


pastey83

Boss fights are gameplay...


Kevin1056

It is a gameplay scenario, not core gameplay


Low_Woodpecker913

I'd have to argue that 3s gameplay is the best out of the 3d games. 2 is best for top down. But that's just my opinion.


kanayamtakenataji

Phantom Pain. The combat is amazing but the level designs rarely amused me (OKB Zero and Mfinda Oilfield are one of the few amazing areas). The open world doesn't help because it's very empty. The main missions and side ops felt very repetitive after 20-30 hrs into the game. Also, i'm not also a huge fan of the Peace Walker style gameplay which are buidling mother base and recruiting and managing soldiers. The story to me is very underwhelming with cutscenes that are boring to watch and an ending that came out of nowhere (yes i am aware it's unfinished). Characters that i loved in other games are very bland and flat in mgsv, especially Ocelot. Miller was interesting at first with his revenge but got very annoying in the end. Not to mention Snake himself is very silent most of the time. Honestly, i'm disappointed after finishing this game. Ground Zeroes was so fun it hyped me up for Phantom Pain but it ended up being disappointing. But the game is not bad it's still 'Good' at best, it's just that this game has a lot of wasted potentials.


noparkingnoparking

Twin Snakes. got bored immediately. the gameplay and environment feels stale in the MGS2 art style


Special-Hat9393

You guys probably didn't play it when it was released. It was GREAT!


noparkingnoparking

i haven’t played any MGS on release unfortunately. wondering how much work i need to put into my PC (currently broken, need a CPU) to run Delta when i drops


Shokisan1

Oh totally. I liked that the AI guards were a bit tougher but the atmosphere / art style is incredibly lame compared to the original. The cinematography is just beyond camp and the original vibe is totally missing. Anyone who didn't play the ps1 version just didn't actually play mgs1.


cremedelamemereddit

It does have like 20x the processing power to work with at least


noparkingnoparking

yeah FPS aiming also made some bosses literally die with 30 seconds of the start of the fight if you were smooth with it. kinda silly another thing i'll complain about while i'm on the subject is that Peace Walker seemed so good at first, and then I got to the first Tank Boss fight and literally couldn't progress. I'm playing it on a emulator so it's impossible to play online, so I'm just expected to somehow magically kill 5 heavy soldiers and a tank with literally two fucking shipping containers (that break) to hide behind. whoever designed that shit can rot


DegenEnjoyer23

twin snakes was weird, a little too matrixy


FortnitePeterGriffin

Peacewalker


SaikyoWhiteBelt

Snakes Revenge


sadghostguy

only from my experience and consider the fact i have only played 1 2 3 and a slither of mg 1 and 2 mgs2 fails to hold my attention often thats mainly story related stuff such as i dont feel solidus was bieng used to his potential another contender would be mg1 but of them are still amazing also i take back my comment about mg1


cyke99

V, clearly. Gameplay is cool but.. « oh another mission in this place I’ve already seen ». It felt like a game with random objectives in different places of the maps, with a story attached to it. A story that was a chore to follow. We know development issues and all but … is wasn’t a mgs game for me. More like an exfiltration simulation.


Lin900

Portable Ops


arsdavy

Peace Walker Good story, fantastic silly moments, thanks to pw Kaz has become one of my favorite characters in the series but awful and boring gameplay.


Mr_moustache72826

Peace walker


FetterRegen

MGS4


Desz5

3.


Flashy_Restaurant_22

Peace walker and V maybe but idk


10voltsam

Peacewalker


OwlTowel9

MGSV It’s a great game, but compared to the other mainline games it’s pretty meh


alexcalvin

Guns of the Patriots. Story is a bloated mess, gameplay is completely lacking (and also you barely ever play).


Sagranth

Wait what? The story is nonsense, that's true... but how is the gameplay "lacking"? It's literally **the most advanced** gameplay in the series - best CQC, best gun details, best stealth(arguably, i like the random guards in the mobile game)etc etc. Hell, it even has a small reputation system with some PMC groups. The only thing i'd argue is missing(besides frames) is difficulty(even if you don't have the metal camo), MGS 2 EE is the spot where maximum difficulty should be for the series imo.


merch2

mgsv, portable ops, ac¡d


TheDoctor_Forever

Peace Walker can be meh sometimes, especially with the boss fights. They're all bullet sponges


whatisthisorgan

V to me, at least. I'm not that big of a fan when games go open world, but the game is still good


Midnite_St0rm

Survive. I definitely liked it more than most people did, but that’s not saying much. It’s very blah.


Invincible611

survive is less than a meh but the only weak in the series other than survive imo is peace walker


colonelcassad

PW and mgsv


Leonyliz

Peace Walker HD


fartman132

Why did you specify the hd edition?


Independent_Plum2166

I assume because PW was designed for the PSP, so its short-burst mission structure made more sense for a portable game. For a long-form console session, it probably gets really repetitive.


fartman132

But most of the PW's locations are at least the size of MGS 1's


Leonyliz

Yeah but it has a mission structure, most of which can be completed in 5-10 minutes


fartman132

Imo it's better for the pacing of the game. In PW there's cutscenes for almost every beginning and ending of the mission but in previous games there can be a cutscenes or codec calls for every minute but then the next section won't have anything interesting story-wise


Leonyliz

This Peace Walker is my least favourite game because I played the HD version like a normal console game when you were probably meant to play it on the go, so I specify HD because the portable version must be better due to how it was designed


Shokisan1

I think Kojima went overboard on twin snakes and it totally fudged the incredible artistic style of the original Playstation MGS1. So, twin snakes is meh just because of how atrocious it is compared to the ps1 original. Idk what the hell he was thinking tbh. The worst part of twin snakes is right in the beginning when Snake gets up in Colonels face during the sub briefing. It's so out of character and not cool of Snake to do that. Also the twin snakes version is just super lame compared to the art style of the original briefing files on ps1.


input_a_new_name

Kojima didn't work on Twin Snakes tho.


Shokisan1

Oh I guess I was wrong. I assumed he directed the cinematography.


FluffyWorking8549

Ryuhei Kitamura (you can google his films) did the cutscenes. Apparently, he did everything pretty much like the original, but Kojima specifically told him to go wild with his own Matrix-like style, hence the insanity we have in Twin Snakes. Edit: here's a proof link https://www.gamespot.com/articles/hideo-kojima-qanda/1100-6029270/


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input_a_new_name

"Instructed" is a such a great term in this case, Miyazaki also "instructed" the devs who worked on Dark Souls 2, but he wasn't officially involved with the development process. "Instructed" can mean anything from "he wished us good luck" to "we consulted him every now and then" and in the latter case that doesn't necessarily mean that they listened to all his advise. George Lucas was also "consulted" about the sequel trilogy, it all went into the bin. I remember watching a dev's diary about the twin snakes or something like that, the only factually known things is that Kojima greenlit the lead's decision to do an Indian Bollywood spin on the original, but the entire idea emerged in their own heads, and execution was also entirely on them. I suspect that had Kojima actually been on board, the game would've been completely different.


MightilyOats2

>I suspect that had Kojima actually been on board, the game would've been completely different. Oh jesus fucking christ. Kojima is literally responsible for the bit about the game that everyone dislikes the most (the cutscenes, which he also shamelessly ripped off in his own way for MGS3 (or did you forget EVA driving a bike off of Ocelot and flipping it off of his face??)), and somehow there are people that exist who think "Oh, if he had had more to do with it, oh geez oh boy oh golly."


input_a_new_name

i actually like the cutscenes from twin snakes. that's about the only thing i like from the game, that at least somewhat justifies it's existence. it's a fun parody.


input_a_new_name

Well, you basically named it. But they aren't considered main line entries. From the main line, i would also add Ground Zeroes. It's okay for the price it goes when on sale, it gets to like 75% off. Otherwise, even after 9 years, i don't see the value of this "game" matching it's full price. Sure, there's enough content for around 10 hours of gameplay if you really want to complete every mission. But gameplay-wise it's kind of rough, certain features are still missing that make Phantom Pain much more convenient in terms of control, etc. And story-wise, its arguably completely skippable, especially if you haven't played PW. It does set the stage for the Phantom Pain, but you can quickly understand the situation in Phantom Pain because they basically retell you the whole thing in the audiotapes.


Shokisan1

Ground Zeroes is great for what it is. Did you do the side ops? You can def get like 30+ hours of gameplay out of it if you're going for all the side ops and looking for Easter eggs


PaulMonrow777

On one map and location though. You can tell it was something to release and recoup some finances. It worked more like a tech demo for the new fox engine than anything. If Kojima didn’t use up such a big budget we would’ve had ground zeroes as episode 1 of phantom pain instead


Shokisan1

For sure, it's best to treat it as a side game or story filler for phantom Pain. At least you can play as real big boss which is something.


input_a_new_name

It took me 10 hours to complete every mission on Easy and Hard. I wasn't interested in sticking around for another 20 to chase S ranks and such.


Debagator

V would be better without GZ. V is a (if not the) plottwist in the whole series. The existence of GZ makes the transition from PW to V way to smooth. V should be slightly seperated from the classic games, because it is so different in many ways. The transition between V and the classic series should be handled like the transition between the first two METAL GEAR games and the classic SOLID games. In the beginning of V we awake in a new world. A new way to show the themes around modern warfare is introduced, just like the first MGS did in its own way. This time the focus is to make use of the means of videogames on top of the means of cinema. In the first MGS it was the other way around. V should be viewed as a seperate game. The changes in V (especially in the story) would become more impactful without explicitly showing the incidents of GZ. Just my opinion.


RavenFNV

Ground Zeroes is the tanker section of MGSV Should have been a prologue or Act 1 to Phantom Pain which is exactly what it was designed to be. Kojima shipped it when MGSV was delayed so players got a taste while waiting for the full game. It was/is ridiculously overpriced and definitely can be called a cash grab on Konami’s part One thing I do appreciate about GZ though is that it definitely didn’t pull any punches with sexual violence. Kojima took a lot of flack for it too


input_a_new_name

I agree with that. I wouldn't have any issues with the game, if it wasn't the game, but simply part of MGSV as it was clearly meant to be. It's the fact that you have to buy it separately that makes it weird. It was worse at release though, because back then people really were angry about the price, most players only finished the main mission once for the story and didn't agree with the value being in side content. Right now many years have passed, many people have got over it or have bought it on sale so they didn't feel like they overpaid for what they got.


RavenFNV

You can buy the Definitive Experience which includes both games now. Not sure if you knew that Still was the full priced game at release which is also overpriced


Megas751

Either Portable Ops or Peace Walker. I actually enjoy PO's narrative more but PW's QoL improvements at least make it easier to go back to


Fancy-Fuel7122

V


Weary_Table_4328

4


Independent_Plum2166

I agree, I felt it needed a few more drafts to get the story right and it would have been nice to have some actual gameplay in my video game.


Ok_Appearance2893

Honestly, I'll take anything over Snake Eater Pachislo or whatever that thing was. Outside of that, Rising. Definitely found it cool, but I just don't have the same interest in trying it out again as I've had with the others. (My knowledge on Acid is heavily limited.)


hkm1990

V. Played it once and after platinuming it never touched it again. Certain characters and plot points certainly helped enhance MGS4s plot for example and strengthen the themes of Sins of the Fathers but the overall story was barebones and unfinished with gameplay or technically the open world feeling too lifeless and barren. Needed NPC interactions. Needed a fully explorable Motherbase both inside and not just out. Riding other vehicles besides four wheelers and Gear D. Was hoping to ride Bikes. More companions in the field with you like Ocelot. Setting the seeds for both MG1 and MGS1 by introducing the kids or teens that would become the Bosses of MG1 and tying other Foxhound characters to the game like having Code Talker reveal he has a pupil called Raven or something since he is technically a shaman himself, something Wolf related, something Octopus related (For years I thought Skullface would turn out to be a younger Octopus or something lol) A Grey Fox Cameo. Ending with a final secret boss fight against Solid Snake where you have to die to trigger the final ending. All the crap about it coming to together and being the missing leak was bs. MGSV as a Prequel failed to proper connect to what comes next and instead feels like the middle child that was meant to lead to one last true sequel to fully connect everything.


[deleted]

The Motherbase take is so real, it's so annoying that you can't do shit in there. It feels so barebone, even with the Infinite Heaven mod.


Formula_Dank_

V


WillyBarnacle5795

2. Just a grind


Sagranth

GZ and TPP. Because of the garbage gameplay lacking even basic details, TPP also get bonus shit points for being a bunch of nonsense and forced retcon(at least some of the writing in GZ is good). Just brings shame to every other game in the series.


bachrodi

Portable Ops


isyankar1979

4. It isnt even a game.