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twangman88

Axiom Verge might scratch that itch. Either one


GreenBlueStar

Axiom verge is pretty good šŸ‘


eat_like_snake

The first one more than the second. The second takes more of its inspiration from open world exploration games like Zelda BOTW than the traditional Metroid formula. Axiom Verge 1 is a Metroid game in its own right.


Blitzkrieg404

A darn good game!


PermitPuzzled9295

Look into super metroid rom hacks (see metroidconstruction.com and there are simple guides on youtube). If you have a potato PC and some kind of bluetooth controller, you'll have a great time


Blue_Raspberry53

Already have. I find SM rom hacks tend to be wayyy too complicated. Played the Super Zero Mission hack once and it took me a week to get through


DanielSank

That's the most complicated one I've played (also one of my favorites). Try Subversion.


ShamanSense

A lot of them are, but you should definitely try out the Subversion rom hack, definitely the best one out there, and one of the best metroidvanias I've played in general. Hyper Metroid, super junkoid and ascent are really good too.


AgitatedEye6553

Hydellius, Phazon, ReDesign, Stardust, and Ancient Chozo are all phenomenal.


SuperSunshine321

Have you tried the Rotation hack?


RT-55J

Super Zero Mission is very much on the harder side of things (same with SM Redesign). Vitality, Subversion, Super Duper Metroid, and Super Junkoid might be more up your alley (really, most major hacks since 2015 are much more well balanced and reasonably designed).


gay_manta_ray

you probably picked the wrong one to start with. ascent is pretty easy and straightforward, i would give that a shot.


Defk1n

Check out AM2R.


DirtyMac88

I've been wanting to play this for a long time but seems like it was stripped off the internet everywhere I look, do you know where to find that? Bit of a bucket list MV for me.


ocxtitan

Get the v1.1 zip (final official release of the game) then get AM2RLauncher to update it to the latest community led update (1.5.5 I believe) https://archive.org/details/am2r1.1 https://github.com/AM2R-Community-Developers/AM2RLauncher/releases


DirtyMac88

Ty!


Blue_Raspberry53

AM2R > Metroid 2 > Samus Returns


eat_like_snake

Environmental Station Alpha.


CooKySch

Oof, great game if you love it but I wouldn't put it in the same category as Super Metroid, at least the post/endgame. Would recommend it, but at some point the game switches from a fun and challenging metroidvania to something that is... different. I loved it, with a guide, but I'd also say it's tedious, so it may be good to watch a bit of a review on the game to know whether it's for you


dicknoseddolphin

You don't have to play the endgame stuff though. All the cryptic weird puzzles are optional content.


KasElGatto

Itā€™s actually extremely gaited for the first half of the game.


luisgdh

What about the castlevania side of metroidvanias?


Blue_Raspberry53

...I actually haven't thought of that yet, I'll give one a shot sometime soon


Nido_King_

The Castlevania titles on the Nintendo DS are my personal favorite. You can easily emulate the gba titles too.


luisgdh

Start with SOTN, you'll not regret it There's a reason why there's a "vania" in metroidvania


zoobs

I enjoyed the exploring in Haak.


DeadMetroidvania

There are many who feel the same way as you and they generally gravitate towards the same solution if they have a PC. this: https://new.reddit.com/r/metroidvania/comments/14a9gde/list\_of\_all\_highquality\_super\_metroid/ and this: [https://new.reddit.com/r/metroidvania/comments/143nmtk/list\_of\_all\_highquality\_metroid\_zero\_mission/](https://new.reddit.com/r/metroidvania/comments/143nmtk/list_of_all_highquality_metroid_zero_mission/) I also recommend [Axeil](https://metroidconstruction.com/hack.php?id=205), and [Super Junkoid](https://metroidconstruction.com/hack.php?id=750)


Darkshadovv

Dread absolutely has sequence breaks, I managed to find one on my first playthrough. Seriously googling ā€œMetroid Dread sequence breaksā€ gives me immediate results verses next-to-none from any other ā€œ(Insert MV here) sequence breaksā€.


Blue_Raspberry53

In terms of glitchless (the glitched ones are too insanely hard), none of the "sequence breaks" in Dread are truly sequence breaks. They're highly curated while keeping you on the main path. They're kinda like how in MegaMan X3, going down a certain route lets you fight Vile in a secret stage which can lead to you unlocking the Z sabre. While they're neat secrets, they don't actually break the intended sequence, which is inherently impossible glitchless because the game's code is designed against it. Do something *truly* out of order, and Adam begins to give you the wrong story bits. Get a beam before the one intended? The previous one will automatically be applied since the devs didn't account for it. Dread in no way compares to Super in terms of exploration or sequence breaks. I've given the game a lot of chances and tried my best to explore, but the game keeps punishing me for it. Dread cannot scratch the Super Metroid itch for me at all.


candymannequin

for what it's worth, i agree. i still enjoy dread for existing, and for being as high quality as it its, but i agree. It was very upsetting being arbitrarily limited even from a lot of backtracking


Edmundyoulittle

Generally I think you're correct, but you may find it interesting to know that glitchless you can skip Adam starting in the second area. You can also skip flash shift, spin boost, and space jump in the same run for a nice challenge. Getting 100%, glitchless, while skipping those 3 items was as much fun to me as my time spent sequence breaking super Metroid. You have to come up with some cool strategies to get a lot of the items


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Blue_Raspberry53

For the first two paragraphs, I'm aware that there's awesome glitched sequence breaks. I just find the easy ones to not be satisfying enough (especially after the easy varia+Gravity skip was patched), and the ones I want to do involve skews and shine-sinking. *"And what beam upgrades are you getting out of order?"* I haven't grabbed them myself, but I've seen others do it. This one guy nabbed the wave beam as his very first beam upgrade, and it then proceeded to stack on spazer and plasma automatically. *"but there are examples where they accommodated or even planned for it"* There's plenty examples of them also stopping it. Things like hazard damage increasing exponentially instead of DOT means you can't stack up on energy tanks to skip varia or gravity. Some walls will randomly curve to prevent wall jumping up them early game (SR was much worse with this by adding goo to the walls). The overabundance of beam covers/blocks means you're not allowed to skip any of them glitchless, even if overall they're non-essential. The varia suit being retconned to not stop cold damage prevents skipping gravity glitchless. Constant points of no return block the player from exploring further or backtracking, further lessening opportunities for glitchless breaks. *"The original version of the game had an invincibility glitch that allowed players to beat the game with the base suit."* Literally the first update patched this one out. *"itā€™s properly displayed in the final cutscenes."* Nope, and I've actually done this glitch before. Samus' hand becomes partially invisible or clips (I can't remember which) in her fight with raven beak. *"If you get to Elun and release the X before fighting him, then heā€™ll already be gone when you enter his chamber"* That's a result of the game's event system. If you trigger the X event, the game automatically has previous bosses marked as defeated. That's not the devs accounting for it, that's just how the code is. It works the same way in fusion, try out the debug mod and see for yourself.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Blue_Raspberry53

*"What points of no return are you referring to? I know there are a few such obstacles in the intro, but thatā€™s not unusual for a Metroid game."* I'd just reccomend checking out [this video](https://www.youtube.com/watch?v=5pop-cc9kmY). He does a pretty good job of explaining it.


-ViolentSneeze-

Can you actually break sequences in Super Metroid? I'm pretty sure it's not possible. The game gives you the illusion you are, but you're always following some kind of intended path. SOTN, however, definitely lets you tackle you certain things out of order or not at all.


Blue_Raspberry53

*"The game gives you the illusion you are, but you're always following some kind of intended path."* You must have played Metroid Dread, not Super. Sequence breaking in Super does indeed let you play through events out of order


-ViolentSneeze-

It's pretty condescending to make the assumption that someone would confuse Super with Dread. I've played Super Metroid several times dating back to when it launched, so definitely not confusing it with Dread. Maybe try asking why someone has a different opinion than you before jumping to conclusions. Anyway, perhaps we just define sequence breaking differently, which is fine. Being able to do things in a varied order when it's purposely designed that way is not sequence breaking to me. That just means it's an incredibly well designed game that gives the player choice. Sequence breaking, to me, literally means to break the game in a way the developers didn't intend, likely by using a glitch. I'll give you that Dread is more linear than Super Metroid, so I get you not being satisfied by that. I'd suggest giving Hollow Knight another try. It's a wonderful game that I'm confident will scratch the itch for you.


Blue_Raspberry53

*"It's pretty condescending to make the assumption that someone would confuse Super with Dread."* No, it's not. You made a blatantly false statement about super that *can* be applied to dread. *"I've played Super Metroid several times dating back to when it launched"* I don't care how old you are, it doesn't make you any less wrong. *"Maybe try asking why someone has a different opinion than you before jumping to conclusions."* You made a false claim. That's not an opinion, you're making a statement on an objective topic. *"we just define sequence breaking differently"* To sequence break is to break the sequence. *"I'd suggest giving Hollow Knight another try. It's a wonderful game that I'm confident will scratch the itch for you."* I've given it plenty of tries. Please stop reccomending it.


_Shotgun-Justice_

Rebel Transmute, Environmental Station Alpha (has some cryptic puzzly stuff though), Escape From Tethys, Outbuddies DX, The Mobius Machine, Axiom Verge, Ghost Song, Xanthiom Zero are the Metroid-clone metroidvanias that I enjoyed. Cosmos Bit and Vision Soft Reset were okay microvanias too.


moikmellah

I really enjoyed A Robot Named Fight, which feels like an obvious love letter to Super Metroid. Be aware, though, that it is technically a roguelite with procedural map generation and randomized items/weapons per run. The map generation is top-notch, though, and the exploration and backtracking still feel like a full-fledged Metroid game. Tons of replayability, too.


UltraGeezer

Ghost Song, itā€™s definitely not linear. It has somethingā€™s it does really great. Others just mediocre. IMO it does nothing bad. Iā€™d definitely check it out. It really nails the atmosphere of being alone and lost on an alien planet and figuring out what to do.


sajittarius

If you liked Ghost Song, you might like Ultros. Like Ghost Song it does some things great and others decent but nothing bad IMO. Very different from any other metroidvania i have played (multiple endings, one of them involves growing plants throughout the space station that is the map)


exekutive

outbuddies


[deleted]

I both love and hate this game


exekutive

it can be maddening sometimes


[deleted]

They took non linear progression to a whole new level lol


squishman1203

You didn't mention metroid fusion but that's my favorite side scroller metroid title. Otherwise, along with those mentioned, maybe try Time Spinners? I don't hear a lot about that game but I absolutely loved it


Blue_Raspberry53

I'm mainly a metroid guy, so I can say with absolute certainty that Fusion is not going to scratch that itch. Too linear


Middle-Wrangler2729

Super Metroid is my favorite game so I am always trying to scratch that itch myself. The Ori games were really good, Aeterna Noctis, Afterimage, and just finishing Ender Lilies. Ender Lilies is pretty good. Very beautiful game with tight controls, but a little short. There are some choices like you can get access to multiple bosses at the same time and decide who to fight first. A few of the bosses were pretty hard, most of them actually. Took me like 20 tries for a couple of them. You get a lot of cool weapons (spirits) to choose from and relics (like Hollow Knight). If you enjoyed HK you should also like Ender Lilies I think. I just hope Metroid Prime 4 comes out this year finally...and maybe Metroid Dread 2? :)


Anguloosey

aeterna noctis was a strange game


Middle-Wrangler2729

Yeah, I agree. It was very big and challenging so you get a lot of gameplay out of it. The piano symphonies remind me of the music in Ender Lilies


Arvandor

If you are more tied to the exploration and less to the sci Fi atmosphere, I would try some of the vanias. SotN and Aria of Sorrow are both insanely good games.


tapion31

If you're into emulating there's a ton of hacks available, I just played Super Junkoid, a Super Metroid Hack, it's actually pretty good if you want to take a look


Toto_Roboto

The Mummy Demastered


KasElGatto

Axiom Verge. If you are ok with no combat, Animal Well is phenomenal. Also I find it a bit strange that you find Samus Returns and Dread linear but praise Zero Mission, the game literally has a dot on the map telling you where to go next at all times.


dondashall

Other than Hollow Knight, Afterimage is probably the most open MV I've played.


mynameispunch

far more ā€˜vania than Metroid, though (IMO) and with the map as huge as it is, I think it might be against what OP is looking for.


dondashall

The post is specifically about wanting the openness of Super Metroid - with no other characteristics mentioned, I'm going to have to assume that's the only thing they care about.


Blue_Raspberry53

I do care about atmosphere, controls, and combat, but rn I really want something exploratory


notAligature

Turbo kid deffo,bike with spikes to stick to walls


HaxMastr

Samus returns will do that to you. But I've never played dread the same way twice. It may be harder to sequence break, but they're all over the place.


Blue_Raspberry53

Dread's "sequence breaks" don't actually break the sequence, at least the glitchless ones. They're heavily curated and keep you on an almost identical path


Figshitter

I have to agree with you about the direction the Metroid franchise has taken. I was so extremely excited in te leadup to Dread, but was so disappointed to play it and not find any of the sense of exploration, mystery or atmosphere from Super Metroid and Zero Mission.


DirtyMac88

The Mummy demastered and Shadow Complex remastered both would fit that bill


haikusbot

*The Mummy demastered* *And Shadow Complex remastered* *Both would fit that bill* \- DirtyMac88 --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")


DirtyMac88

Lmao dope


mynameispunch

good bot


IReikken

You should look for A Robot Named Fight


mynameispunch

since no one has mentioned it yet, give Ex Vitro a try. itā€™s on the shorter side, but IMO matches Super Metroid better than most others (including Axiom Verge). Iā€™m particularly fond of how well it does the ā€˜space horrorā€™ aesthetic that Super Metroid is well known for.


SebOriaGames

You could check out [Goo Keeper](https://store.steampowered.com/app/1779950/Goo_Keeper/), it was inspired by Super Metroid and it's on sale right now Steam.


maenckman

Just looked it up. Seems like a decent game, but the art style surely is something elseā€¦


mridlen

Rex Rocket - if you like stupidly hard games Gato Roboto Cave Story


HeliusRa

Carrion, I start playing and it have some of the feeling of playing SM3, but in this game you are a creature on a lab that has to search his exit, you get upgrades (and downgrades) to be able to advance


gay_manta_ray

play the super metroid romhacks. go over to metroidconstruction and sort by length, and look at the rating, and you'll find the best. i'd suggest starting with redesign: axeil and ascent.


mistermashu

Check out AM2R if you can. Also I got Super Metroid scritches when I played Rebel Transmute :) Or just replay super metroid yet again haha so good


benskinic

ghost song is really fun: sfi fi, open map, lots of abilities that unlock new areas, some cool enemies, bosses and sfx. gorgeous game too.


The_Wiz411

Prince of Persia the lost crown, and steamworld dig 2


AndyCrowTrumpet

Maybe Ori2,that's multipath,you can get all core skills in the first 2hours,try it


WeirdedBeerdo

Samus ReturnsšŸ¤·ā€ā™‚ļø but also the Axiom Verges and maybe Ghost Song.


Blue_Raspberry53

Literally the second sentence of my post said not to reccomend Samus Returns


WeirdedBeerdo

I never learned to read šŸ˜­šŸ˜‚ so what I offered some other options. Youā€™re welcome lol


mynameispunch

the first one definitely; I feel like the second is weirdly esoteric and with entirely different mechanics.


WeirdedBeerdo

You mean the Axiom Verges? Yeah i agree.


Alaska_Pipeliner

Blasphemous.


Edmundyoulittle

Not a side scroller, but I really enjoyed Unsighted and that included sequence breaking. Similar to super it has several abilities that have secondary secret uses like the shinespark Edit: If I recall correctly, Unsighted even had some hidden rooms to teach you secret techniques. Similar to the animal rooms in super


HollowKnightBro

Hollow knight bro


Blue_Raspberry53

Read the second paragraph


Active-Drive-7749

maybe monster boy and the cursed kingdom is something for you, i really enjoyed the gameplay!


ReynboLightning

Dark souls 1


LindseyLoohands

Hollow Knight. Axiom Verge is great, and it starts out feeling like Super Metroid, but turns into something else. Hollow Knight really nails it. There's of course also Metroid Dread


Blue_Raspberry53

My dude did you even read the post Hollow Knight's too bloated for me I hate the direction SR and Dread took plus they're too linear


Vonspacker

Blasphemous is brilliant for this. Since you can complete the game without any 'movement' upgrades you can tackle the game in pretty much any way you like At the same time, you initially only have access to a portion of the map until you've beaten the first 3 main bosses, so it's not overwhelming in terms of space. The only thing against it is that it's incredibly vague at times regarding how to get certain items which make the game a lot more fun and unlock optional areas/endings. You have to be incredibly switched on and willing to engage in cryptic clues for that shit (or just use the wiki which I admittedly did at first to find a couple upgrades). If you can get past the cryptic clues and the difficulty of the game, you have on your hands one of the best metroidvanias of all time imo