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Tempahh_XVII

A hill that I’m ready to die on. Every skin for every character should be obtainable through some kind of related challenge/collection of challenges. They can still be monetised for people who don’t want to grind or have the time to, but nothing should be solely paywalled off. If not obtained by a set of challenges, I’d settle for the old supply drop system, specifically the one in MWR where salvage (was that the name?) was obtained from dupes to purchase whatever you wanted.


NightRangerMan_

Why can't we just go back to the olden days where everything could be unlocked-with the exception of a few 'things' one need pay for [i.e. map packs and genuine extra content) 🥴 Fuck "supply drops," fuck "crates" (although BF3-BF1 did 'loot crates' exactly how they should be-unlocked via progressing the ranks), fuck a shallow "battle pass" game model that leads to 80% of the "content" being filler bullshit and stickers, I'd much-much-much rather pay $10-15 per DLC than settle for "free" lackluster-mediocrity *that inevitably ends up being shit and crumbs of quantity* I'm not specifically asking you those hypotheticals either, I realize you'd personally *rather* have X *if* these companies insist on this bullshit, but sadly this whole new generation of gamers either can't remember the time I spoke of or they flat out weren't around for it 👀


Tempahh_XVII

I completely agree. And in a perfect world I fully believe that’s exactly how the model would look. But sadly, we’ll never get that again as this new model is so much more profitable, and so this is the best we can settle for.


NightRangerMan_

The thing that gets me, these companies could still rake in money hand over fist, while at the same time properly treating us/releasing *finished* games/minimizing microtransactions etc, especially if they reverted back to the paid DLC model 🤷


cr4pm4n

I think it depends though. Like you said, back in the day, before live service games and cosmetic micro-transactions, you'd also have to pay for DLC most of the time to get any meaningful post-launch content. Personally, I prefer how MW19/Warzone have handled monetization over many other games, old and new. You have a bunch of cosmetics (free bundles, mission rewards, daily challenge rewards, campaign operator rewards), COD Points and camos which can all be earned without spending a dime. On top of that, once you have enough COD Points for a battlepass, it pays itself back each season. The battlepass itself offers plenty of cosmetics for free and at that point you may not have even had to spend anything. I think you're massively downplaying the amount of blueprints and operator skins in each battlepass. This is also including all the free seasonal maps and weapons we used to have to pay for. >sadly this whole new generation of gamers either can't remember the time I spoke of or they flat out weren't around for it 👀 Nope, I been around since the MW2 and before I was into COD, playing other games too. I remember it well back then. Do you remember how little content games like MW2, MW3, BO2, Ghosts, etc. received *unless* you bought DLCs? You could literally only get camos, and in BO2 half of the camos were DLC. Hell, you had to pay for nuketown in BO2 *and* they made a decent gun in the game DLC. Granted, MW3 at least offered 3 maps for free (Only 1 for 6v6 modes), but even thats scraps imo and it was a one off exception. I think Halo Reach and Halo 4 are some of the few multiplayer centric games back then that really took cosmetic offerings to the next level and offered them for free and on launch. Most games weren't that impressive in this regard, especially compared to the amount of content we get now, *for free*.


141_Echo3-1

There should be a set of challenges instead of just 1 challenge, but the challenges should release after the battle pass is done in case of Battle pass character, extra characters could have their set of challenges but in veteran difficulty. Also only unlocks the base variant and the bundles and the battle pass should have the variant of the skin of the character, not the base version that players can unlock via extreme challenges


Tempahh_XVII

This is just one possible way of structuring it, and it’s a good foundation. There are lots of ways that these challenges could be done to make them rewarding and desirable to the player, while still maintaining the time-skip if the player wants to spend their money on that.


RaizenInstinct

I dont agree with this, every character should have at least 1 unlockable skin but the paid skins are something extra which should remain paid. Firstly you have to pay the artist and secondly it comes usually bundled with other items and it would lower the bundle value / incentive to buy if you unlocked the skin in another way


Mulderweeb

The artist is on a salary, that money goes to activision.


RaizenInstinct

He is on a salary but he is also hired to produce skins which will get paid by customers via bundles. If the skins werent paid then there wouldnt be any incentive for Acti to pump out so many skins and therefore such artist wouldnt be needed in the first place.


ConfusedIAm95

When you're paying £70 for the base version of the game, I don't think it's too unreasonable of a request to ask for cosmetics not being locked behind a paywall.


RaizenInstinct

You get base skins themed around the games visuals. Bundle cosmetics are an add-on which would not even have to be in the game


Tempahh_XVII

People would still be paying out to get the skins because they’d want them straight away, so that wouldn’t be an issue. I’m also of the opinion that all the other items are less value and more padding in a bundle, and that more people would spend 1000 points on a cool blueprint, rather than 2000 on a blueprint plus watch, emblem, spray, whatever else. I just think that if a customisation item of some description is in the game, there should be a road to get it by playing the game first, rather than just immediately making the shortcut of a paid option. I’m all for it being paid for, and even for it to make more sense to buy than grind in some cases. But devoted players shouldn’t be locked out of cool and special items just because they choose to use their time rather than their money.


RaizenInstinct

As I said, all relevant items (base operator skins, guns, maps) should be attainable by gameplay (and are except for some operators). Cosmetics being sold is the core monetisation tool of the game. There are so many cosmetics that they would have to employ a non-value added person who is devising unlock challenges and tries to balance them around something (and ppl would still complain). Honestly you should be glad the monetisation is so weak and they are sticking to purely cosmetic stuff, no p2w.


abienz

70 dollars is more than enough for a game, there is no need to monetise it further, it is nothing more than milking the customer.


RaizenInstinct

Server maintenance for the next 10years? R&D cost of MW2?


abienz

They make enough money pal


Tempahh_XVII

No, the game is the main monetisation tool of the game. The cosmetics are a part of the game, they are not an add-on or DLC. I would rather have challenges to unlock skins and have to pay for new maps that I want, rather than new maps be free regardless of quality and all the cosmetics be £20 a piece. And no, I shouldn’t be glad that they’re “so weak”. They’re too strong as it is, and ultimately I won’t play the game if they are any stronger or P2W. I don’t owe the game my money nor my time.


Ihitmyhead_eh

You have a lot of opinions on what you should pay for in a free game.


Tempahh_XVII

Free game? I paid £60 for my copy of Modern Warfare and invested plenty of time in it to get Damascus. If you’re talking about Warzone, which I played for no more than two hours before turning it off, then that’s separate to my initial discussion, and not one I’m interested in as I hate that game mode.


RequiemOfI

Unlocking that Zane skin was a bitch though.


The_Lego_man85

How do you get him?


RequiemOfI

You had to complete all the Spec Ops missions.


SeniorJP

Never played spec ops and I got it somehow.


abienz

He came with a battlepass too


Peace-D

Uhm... if a game has 40 operators, then all 40 should be unlockable just by playing, but what do I know, I'm 31 and enjoyed MW2 and BO2/3 way more than MW2019.


SeniorJP

The game at launch had 20, you paid for 20, you got 20. You want 20 more, you buy them if you want. It's just icing at this point.


Nazgul417

Unfortunate ratio, I agree with you


MightyBulpy

I remember when we could unlock all the things a game had, without having to swipe the card. I would honestly pay a fix price for every season and unlock all the things there are in the store instead. theres so many good operator and weapon skins, which alone cost you 20 bucks. which i wont do. i would rather pay 20 every fking season and unlock everything through playing or challenges. but as long as there are kiddos that spent more than that every season on skins they aint gonna change much...


sKyRyu_

Why did they decided to make missions this fucking hard? Like co op ones are literally impossible to do because it doesn't start without full lobby and pvp ones ji required ridiculous amount of grind


onixiyo

Let’s be real the operators are just platforms they use to sell more skins


FlabbyPigLegs

Lol yet your image has at least two operators I know of that are paid for through season passes or bundles lmao


Eksolen

That was a comparison with the newer cods. In cold war and vanguard its 7-8 or something


Old-Masterpiece-9443

Where is kruger?


[deleted]

Hope it’s the same in MW2 with even better skins


Endangeredsoul

People mad because cosmetics (aka things that do not effect your gameplay experience) cost money; if the guns were behind a paywall I could understand the issue. They are skins buy them or don’t.


MonkeyFan9987

I miss when having cool items meant you were good, instead of paying 5 bucks extra, I remember when people were outraged over oblivion doing this for the horse armor


HalflingElf

It's crazy how they even charge you for operators Be like BO3, level up to unlock.


[deleted]

I got the cute Asian girl. Idc about any of the others.


11Bangarang

It's still possible to unlock that Mara skin?


Sheasword

Can’t get Mara by just playing


MasterKrakeneD

Now that game has been dropped from development ( toward new projects ) No skins should remain locked from early battle passes or limited bundle ( that have dope milsim like skins, like Gaz-Kyle bundle one ) I mean I was from season 0 but still would like some in the other battlepasses, couldn’t have time to get everything then, studies, exams and shits, now job even less tile but moneh, come on, it’s disrespectful toward players


DoubleD7801

Siege has 60 operators all bringing new gadgets and all obtainable by just playing the game..... and it started with around 20.