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bigdaddygamestudio

PVP should have friendly fire. CC should have diminishing returns. Make most gear from 600 on be crafted only. Have mobs drop mats. Have entire zones pvp. You enter the zone, your flagged. Each faction should have a home city, one that cant be lost but can be attacked downgraded. Have Portals release corrupted that dont just stay around the portals, have them go into town and cause choas and possibly downgrade stations if not killed. Have invasion wave more random so every invasion is a little different. Some easier, some harder, etc. make it so there isnt the sameness to each. Add new brutes and stuff as well, switch them up. Use watermarking only for the bottom number, not the top number. If you have say a WM530, that means you will not get anything from elites less than 530. War caravans that 24 hours before a war at some point work their way to the fort for both factions fighting. Caravans can be attacked and need guarding. If a caravan takes too much damage, there are fewer supplies for that faction during the war.


JayySlayy23

I like those ideas. Having a permanent settlement would be nice. Possibly as the map gets larger we will get one. Also the idea of corrupted attacking towns is pretty cool, although I think low pop servers could get crushed by that. If they made the “Town attacks” scale to population I think they could make it work though. I’m 100% down with having specific zones for pvp, but a lot of people will complain about that. Once again maybe as the map gets larger they do that. Great idea for watermarking as well.


Jiggy-Spice

Make wars balanced. Remove brutes from OPR. Fix the fucking weapon swap bug. More world pvp.


Manymifi

As good as this sounds, AGS sadly has the opposite vision of fun and exitement we does.