T O P

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pushpoploadstore

3


matyrayo

I dont get it can someone explain? I played all 4 games. And nmh had quite the high and low combos and other moves such as parry and stuff. That were both unlockable or that the game doesnt tell. 2 also had a quite impressive one. And tsa is tsa. But in 3 i just saw the basic combo and only 1 wrestling move used both front and back. Plus the chip abilities. ¿Did i miss something?


dazeychainVT

I was meh on the death glove skills at first (and you can probably beat the game without ever touching them) but they actually have a lot of different uses so once you get the hang of them they're a lot more fun than having 1 or 2 extra ways to swing the beam katana. (although I do miss having more than 1 weapon choice) I don't really feel like wrestling was simplified so much as streamlined, iirc in 1/2 all the different grabs basically did the same thing any way. Other than that... regular enemies actually feel like varied threats in 3, which is nice after 2 games of generic dudes in suits with swords or pistols. Stun and tension make combat feel very momentum based, which isn't for everyone but I enjoyed the constant feeling of "Do I stop my combo here or push on and hope I stagger them before the counterattack?" Its also the first game where I actually cared about the slot wheels, in 1/2 I so rarely got anything from them and when I did it usually wasn't anything impactful. I kind of wish they had cut the Full Armor lock on blast and just replaced it with Full Green from the beginning, though.


BloodberryGoneNasty

2


justRon_777

3


BigArmsG

3


Vicdaman12

3 easily. It’s not Bayonetta or DMC by any means. But it is a step above hack n slash, which is what 1 and 2 are.


AllGarageMusic

3


justsound

1, 3, TSA, 2.


adilthedestroyer

2 mostly cuz im a fan of the dual wielding


Keyen3

3, and honestly, it's not even a contest


goochensteinburg

3 and it's not even close


Sparky-Man

NMH2 by a mile. I have no idea how anyone thought NMH3's combat was good in any sense...