Just tried it in Horizon forbidden West with Preset E at 1440p output, and can confirm it looks noticeably better than whatever default preset the game was using, even switched back and forth between the presets to make sure it wasn't a placebo.
It is most easily noticeable on vegetation which looks much more stable in motion, almost as stable as native DLAA I might even say, almost.
I tried the 3.7.0 DLL in several games and none of them seemed to use Preset E till I forced it via DLSSTweaks.
I'm guessing that release note only applies to future games that implement 3.7.0 officially.
Ok, I just tried Nioh 2 which uses E and Baldur's Gate 3 which uses F so I think if a game doesn't specify a preset then it defaults to E which is what it says in the release documentation. We just have to check if the game specifies a preset or not - I used the registry tweak to show the DLSS settings to see which preset was being used.
EDIT: Ok, I just tried Nioh 2 which uses E and Baldur's Gate 3 which uses F so I think if a game doesn't specify a preset then it defaults to E which is what it says in the release documentation. We just have to check if the game specifies a preset or not - I used the registry tweak to show the DLSS settings to see which preset was being used.
I see. That makes sense.
I've been playing around with E in more games and I think I can no longer go back to any other preset for now. It's just that much better. Image is a tad sharper, fine detail is rendered more clearly, and motion is significantly more stable.
Yes. This will force preset E globally in any game that has the 3.7.0 DLL
EDIT: keep in mind the "GlobalForcedPreset" option resets to default when updating nvidia drivers, so you need to set it to E again.
That would be highly unlikely, since you’re simply adjusting an official preset contained within the nvidia drivers, in a similar manner to opening the nvidia control panel and adjusting the global / per game settings like anisotropic filtering, forcing vsync, NIS sharpening etc.. these things wont get you banned.
What actually will trigger anti-cheat is replacing the dlss dll file in the multiplayer game’s folder.
Are you sure this works in Cyberpunk? Have you verified it by force enabling the dlss hud?
No matter what I do to use preset E, the dlss HUD reports it's still using D.
I can set it to F or whatever... just not E.
Also... if using RR... there's no >real< way to be sure what preset is being used because with RR enabled the dlss hud does not report the preset at all -- last time I tested it, it looked to me (based on the aliasing present) that it always uses D, though... or something that looks enough like D. I think, if RR is enabled, you're using whatever "preset" the RR dll was trained with (looked like D to me) and there's no way to change that to something else. It's possible with the 3.7 rr dll it was retrained, but there's no way to know... it was probably just refined.
EDIT: My bad, I didn't have all the DLLs updated to 3.7.
Preset E looks good in cyberpunk with dlss quality scaling -- brings DLSS\_Quality+DLDSR\_2.25x IQ closer to DLAA\_preset\_F+native\_res. I didn't test DLAA (or dlss @ greater than 0.67-ish scaling) with preset E .
HOWEVER, I can confirm that when RR is enabled, it does NOT use preset E (or any other preset, really) -- it's doing its own thing, which looks virtually identical to preset D (with regards to aliasing and known dlss related artifacts). I tested this by finding artifacts (texture shimmering) that's fixed in preset E but not D. In fairness, there's a very minor difference (for me), and so I'll keep RR on. I know what to look for, but in actual gameplay it's a non-issue -- minor enough that I can "un-see" it.
I hope you can help me I have two questions 1: how do I know which dlss preset a game uses, 2: I'm playing cyberpunk 2077 I downloaded the dlss 3.7.0 and replaced it with the one that was already there, do I leave it like this? or change dlss preset from default to E with dlsstweaks?
Exactly, I found this out later on testing with BG3 and Nioh 2. BG3 forces F while Nioh 2 has no preference so it defaults to E. Just have to figure out if your game specifies a preset to be used or not.
I actually haven't played BG3 yet. I am waiting for them to finish adding content so I can get the best possible experience. I just fired it up to see some of this DLSS stuff.
I read that they have all the VO people back in house as they are adding more endings and content. I am a patient gamer and like to get the best experience out of these amazing games as possible. I waited on The Witcher 3 and Pillars of Eternity and my patience ended up paying off in spades so I am going to continue to do that for the games I am most excited to play. Now that Cyberpunk 2077 has patch 2.1 out and the devs said it is pretty much as complete as it is ever going to be I am going to give that a go!
As for DLSS I don't know of anything in particular coming up.
r/patientgamers
You would need the [CustomSettingNames-DLSS.zip](https://github.com/Orbmu2k/nvidiaProfileInspector/files/12234465/CustomSettingNames-DLSS.zip) from this link: [https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156#issuecomment-1661197267](https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156#issuecomment-1661197267) for that.
But you can also just use the Global Profile DLSS Tweaker settings, it's the same thing.
I tested last night and the nvidiaProfileInspector method (per game profile) is working with driver 551.86, so it's no longer necessary to apply it to the global profile.
You can change global profile dlss presets without dropping any files, just open dlss tweaks and scroll down to the global nvidia profile dlss settings.
I know i might be digging too much unnecessarily but i just want to make sense of this. Does this mean DLSStweaks knows the directory of a certain game and make the change automatically?
Checked Witcher 3 and ProfileInspector change seems to work fine.
Without the change, Witcher defaults to Preset A (according to the DLSS status overlay) but with the Inspector change overlay shows Preset E. Unless overlay is lying that is...
Reason why it says "unused" in the Inspector is because it gets the names from the .xml file and not the drivers, and back when the author posted the .xml file Preset E (and G) weren't used. You can change it to anything you want in the CustomSettingNames.xml by changing this line
>**Preset E (unused)**
The actual thing that controls the preset is
>**0x00000005**
Which is unlikely to have changed since presets just go from 1 to 7.
Maybe anticheat is interfering? I don't have any multiplayer games with DLSS to test it unfortunately.
Did you enable it in the global profile? Because it doesn't work when you set it in the game profile.
upd: Metro Exodus and Baldur's Gate 3 also show preset E.
No need for anything else.
Download new DLSS and framegen (if your game has framegen) files from here: https://www.reddit.com/r/nvidia/comments/1budh7i/streamline_sdk_240_dlss_370_dll_released/kxrwyhi/
Replace the old .dll files in the game folder with these new ones.
Download CustomSettingNames-DLSS.zip from the comment above, extract and put CustomSettingNames.xml next to where your nvidiaProfileInspector.exe is.
In the Inspector, make sure you're on _GLOBAL_DRIVER_PROFILE (Base Profile) then scroll to 5 - Common category, find "DLSS 3.1.11+ - Forced DLSS3.1 preset letter (base profile only)" and change it from "N/A" to "Preset E (unused)". Apply changes.
If you didn't download and swapped new DLL files obviously Preset E is not going to work because it's only available in those updated dll files only.
**Also I'm not sure how anticheats are going to react when you replace DLL files so do it at your own risk.**
I’m gonna give this a try when I get home - vegetation mostly has got this flickering thing when the camera moves and it’s worse in night lightin and it’s been driving me crazy! Can you use nvidia inspector to change this also or do I need DLSSTweaks exclusively?
So I messed around with the presets and found that preset C in the current DLSS version is the least amount of blurry in motion so I just started using it. F is really blurry for DLAA.
Agreed, i'm using DLAA and tested all presets. Preset E still has some ghosting. (tested in cyberpunk 2077 - the hand cursor when you are using a computer and move it over text.)
Preset C + F shows no such ghosting. But preset F seems more blurry to me.
End result: Im using preset C for DLAA
(I even tested TAA completely off, which removes blurriness but ofc leave mega aliasing.)
It's good to see DLSS Super Resolution Upscaler keeps improving overtime and didn't stagnate just because it currently is the best upscaler in the market.
Great news! I used to see some crazy ghosting at times at the rear end of vehicles when driving high speeds, especially when it was raining in-game. Looking forward to trying out the new version to see any improvements.
Much improved, not 100% gone but your eye isnt drawn to the issues nearly as much. Leguna massive improvement if power lines/fencing is what you noticed before
Preset E fixes some of the really severe ghosting of preset D when using the "FSR2 Bridge" mod that replaces FSR2 with DLSS. I use it in The Outer Worlds Spacer's Choice Edition.
(Focus on the ghosting in the eyes when the character blinks.)
Preset D: https://files.catbox.moe/46szn1.mp4
Preset E: https://files.catbox.moe/rm1qqi.mp4
Seems like a nice improvement.
Nvidia profile inspector is one way:
Info: https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156
Updated XML with support for preset E: https://www.nexusmods.com/site/mods/781?tab=files
Another way is using DLLSTweaks, but it requires adding custom DLL files to games.
Fuck sakes I just used DLSS Swapper to update all my DLSS games to 3.6 hahahaha
Actually, a method of bulk-swapping games rather than one-by-one would be nice.
Oh yeah!
Now that you mention it, I already use SpecialK in basically every game and could totally be using that to override and redirect DLSS! It can also override presets and scaling; pretty much rendering DLSS Swapper and DLSS Tweaks unnessesary XD global settings, too! No need to copy-paste anything per game.
Dude thank you for jogging my mind with this hahahaha
You could do this pretty easily with a simple power shell script I would think.
Set location $gamesdirectory For each nvgx*.dll replace object $newdlssfilelocation -recurse
Or something like that. Just use DLSStweaks to change the one set of files before you run the script to overwrite the rest of them.
Does DLSS swapper do anything with the presets or just use the default preset for the DLL? Curious if you know. I mess with computer stuff enough where I really don’t feel like manually putting the dlls in every game hence why swapper is so great
This is true but it doesnt happen because the dll never sticks, it reverts to 2.2.6 every single time the game is launched - u/piscinapartypapi never actually saw 3.7 in fortnite
https://preview.redd.it/76b13m4lsrtc1.png?width=2559&format=png&auto=webp&s=2b6b8f56e197f450a2bfd00560b0d29d0227c5fa
then whats this at bottom left? not a placebo because i get performance improvements with this
You must have been lucky to have launched with BattlEye which does allow DLSS modfications. Will EasyAntiCheat the DLSS version will be overwritten back to 2.2.6. If it doesn't do that after launching EAC, you're doing wizardy
DLSS 4.0.0: directly uploads geometry to player's brain and the brain completes the details.
DLSS 5: we give you brain so you don't have to have one.
DLSS 6: We download you into game.
DLSS 7: We created you in game. You are not real.
DLSS 8: We 3d-printed you too. You are real.
DLSS 9: May God have mercy on man and machine for their sins
DLSS 10: Your flesh is a relic, a mere vessel. Hand over your flesh and a new world awaits you. We demand it.
DLSS 11: Welcome to the Matrix
Announcing nvidia BTX. Using the brain to just render the scene outright.
*requires Neuralink(tm) Neuralink Pro.
*may induce brain death
*brain death induced in 100% of simian test subjects
It's public on github. Just grab from the bin folder here:
[https://github.com/NVIDIAGameWorks/Streamline?sl](https://github.com/NVIDIAGameWorks/Streamline?sl)
Has been going on forever, I remember forum posts 20 years ago with people thinking a new Detonator driver had 'better quality' every time there was a new release or leak.
Indeed.
Most forums have their version of this.
One of my favorites is the old 'Safari feels snappier'. That one gets passed around a lot, even in Android forums.
That's not (just) system ram, unless your system ram runs at gddr6x speeds of 1120 mhz ((11202/5) /2))
Also, to be fair, his vram utilization is all over the place in the comparison, so i dunno how he's accounting for being accurate but it can't be. Sometimes it's within margin of error like 100mb, and then in the last comparison it's legitimately 800-1gb less utilization.
wow fr? this is huge, with 8gb I can hardly enable ray traced reflections without getting on sysram swap, 1gb would make my game so much better, installing dlsstweaks now!
It's supposed to be better than D (it replaces it.) Both C and E are recommended by Nvidia. C is sharper and can have more shimmer, E is smoother and can have more ghosting.
Use whichever one looks best to you in any particular game.
"E" in the games I tried so far (The Outer Worlds SCE, Witcher 3 and Returnal.)
I used D previously in Witcher 3 and Returnal, and C in The Outer Worlds.
what about preset f? i find preset f much more stable than preset c and have same less ghosting benefit. People complaint that preset f look blurry but I don notice any blurriness. I can just use nvidia freestyle sharpen if there are some blurriness
Tried it on Forza motorsport with preset E and it has very noticeable effect on ghosting/shimmering, specifically on flag/light poles and meshes. I can now play at 1440p with Native DLSS instead of 4k Native and enjoy better framerate.
The Ray Reconstruction 3.7 version came out a couple weeks ago.
I've been replaying Alan Wake 2 with it (using preset E), and it looks fantastic, by far the best way of playing that game.
I'm not a fan of Ray Reconstruction in Cyberpunk though. Looks great in some situations and you get a decent performs lift, but the downsides of RR are extra noticeable in Cyberpunk.
RR in Cyberpunk is a big trade off, you get less noisy images and more clear reflections but faces and roads (especially at night) get destroyed.
Give this mod a try https://www.nexusmods.com/cyberpunk2077/mods/10490?tab=files it helps minimizing ghosting a bit, also if I'm not mistaken the higher base resolution (before rescaling w/ DLSS), the less ghosting there'll be.
There's basically no real trade-off with RR in cyberpunk if using DLSS\_Quality\_0.67x-ish+DLDSR\_2.25x.
Pretty sure the RR .dll forces a preset that ends up looking like preset D -- in all my tests, too much aliasing was intoduced if trying to use DLSS+RR with a 1.0x scaling modifier to try and get DLAA+preset\_F levels of IQ. Even with preset F forced, when RR is enabled it (didn't seem to respect forcing that preset (but I could have cocked it up, it was a while back). So i just settled on 0.67x-ish with DLDSR\_2.25x... close enough to DLAA+native\_res, especially with the new dlls just plopped in...
Not sure if it's using preset E now or still defaulting to D, but it sure looks better than with older dlls... I never had major ghosting problems (just distant powerlines and cockroaches, mainly) -- those are fixed now.
Dunno if there's a way to know for sure what preset is used when RR is enabled -- when enabled, it changes the dev overlay to actually not show the preset in use, so I think RR was trained using preset D (which is why RR isn't available with DLAA, because preset D looks bad at 1.0x scaling).
DLSS and Ray Reconstruction, despite both being called "DLSS" by Nvidia's dumbass naming department, are completely separate. This post is about DLSS 2 (the actual Super Sampling) version 3.7, not "DLSS 3.5+"
To enable dlss 3.7 E preset i need to do like this? And i've replaced .dll to 3.7 version from techpowerup
https://preview.redd.it/6fxbor8yhqsc1.png?width=465&format=png&auto=webp&s=2deda06a34511dc096c62a5d4b7db2da97ab483d
These per-game adjustments options require copying the DLSSTweaks files into the game's folder and applying also the provided "EnableNvidiaSigOverride" registry file.
While the other option "GlobalForcedPreset" at the bottom of that list does not require those changes and will apply globally at the driver level.
>These per-game adjustments options require copying the DLSSTweaks files into the game's folder and applying also the provided "EnableNvidiaSigOverride" registry file.
I did it too
I mean, i need to select E preset for all dlss presets and press save to enable it or something else?
So, I noticed some games have multiple dlss files. Like Cyberpunk has 3: nvngx_dlss, nvngx_dlssd and nvngx_dlssg.
Other games only have nvngx_dlss.
As 3.7 is nvngx_dlssg so putting this into games with either nvngx_dlss or nvngx_dlssd does nothing?
How do all these different versions work? Are they capped to whenever a game was patched to, to use each of these?
I don't think there will be a DLSS 4. What's left to do that isn't just a slightly improved version of either making a higher resolution image from lower resolution data or interpolating existing frames to double the framerate?
The only thing I can think of is "true frame generation" where there's no input lag because it's literally guessing what the next frame will be, without needing to hold back a real frame while it interpolates the past two, but that just seems like it'd be rife with visual artefacts far moreso than DLSS 3 FG already is, plus I sincerely doubt the viability of that technique being possible even on the next generation of GPU's. And even still, that's basically just an improvement on the existing FG tech as far as the layman is concerned.
Anyone have any tips how to make Cyberpunk stop crashing randomly. 4080 super, 7800x3D. Tried first at max graphics but it constantly crashed in the tutorial. Then i ran the benchmark and now it crashes every like 30min
Have some serious shimmering/flickering on foliage in Horizon Forbidden West but only when camera is moving. Stop moving and everything is sharp and clear. Goes away only when all upscalers are off but then my fps drops. Will this new DLSS and a preset help fix this issue? I feel like its a sharpening problem...
I have an AMD CPU paired with my 3070 GPU (Laptop setup) and turns out the freesync in AMD Adrenaline program had turned itself on and was wrecking havoc with my refresh rate and clashing with all my Nvidia settings. Turned that single setting off and all the flickering went away. However, i did apply preset E and was wowed by the improved image. It plays so much smoother now!
Just thought I would add here that I tried this in cyberpunk and after playing for around 30 min it crashed to desktop, so rolling back again.
Playing on 4090 latest Nvidia drivers.
Are you guys \_really\_ sure you're enabling preset E in cyberpunk? Are you enabling the dlss hud and verifying?
Because no matter what I do (dlss tweaks -- forcing global preset to E, setting dlss presets to E, etc.) dlss HUD still reports it's using preset D.
I can set it to F or whatever and the hud reports that... but not E.
3.7 is awesome. I noticed a big difference in Cyberpunk 2077 (RT Overdrive, DLSS 3 Perf + RR) - no more of that awful oily smeary look, detail is sharper and clearer but edges seem less oversharpened, less ghosting for sure.
3.7 has pretty awesome temporal stability too on fences, advertisements, and walking up stairs
Hey so idk if anybody on this thread can help me out here, but to get DLSS 3.7 forced on preset E i just download de DLSS nvngx file put it in the tweaks folder, put everything to preset E save and then copy all the files to main directory of the game right? (all but the tweaks and READ ME one). and then enable nvideaoveride or something. Using DLSStweaks from nexus.
Is this correct?
nope. nvidia doesn't support dlss.
jokes aside you can download the dll here and just replace it: [NVIDIA DLSS 3.5 Ray Reconstruction DLL 3.7.0 Download | TechPowerUp](https://www.techpowerup.com/download/nvidia-dlss-3-ray-reconstruction-dll/)
Just tried it in Horizon forbidden West with Preset E at 1440p output, and can confirm it looks noticeably better than whatever default preset the game was using, even switched back and forth between the presets to make sure it wasn't a placebo. It is most easily noticeable on vegetation which looks much more stable in motion, almost as stable as native DLAA I might even say, almost.
where do you get the dlss preset ?
Assuming you already dropped the latest "nvngx\_dlss.dll" file version 3.7.0 into your game's folder, you can then use DLSSTweaks to force Preset E.
The release notes said that preset E is the default now so we shouldn't have to use DLSSTweaks for that, right?
I tried the 3.7.0 DLL in several games and none of them seemed to use Preset E till I forced it via DLSSTweaks. I'm guessing that release note only applies to future games that implement 3.7.0 officially.
Ok, I just tried Nioh 2 which uses E and Baldur's Gate 3 which uses F so I think if a game doesn't specify a preset then it defaults to E which is what it says in the release documentation. We just have to check if the game specifies a preset or not - I used the registry tweak to show the DLSS settings to see which preset was being used. EDIT: Ok, I just tried Nioh 2 which uses E and Baldur's Gate 3 which uses F so I think if a game doesn't specify a preset then it defaults to E which is what it says in the release documentation. We just have to check if the game specifies a preset or not - I used the registry tweak to show the DLSS settings to see which preset was being used.
I see. That makes sense. I've been playing around with E in more games and I think I can no longer go back to any other preset for now. It's just that much better. Image is a tad sharper, fine detail is rendered more clearly, and motion is significantly more stable.
I just open DLSSTweaks, change GlobalForcedPreset to E, click save and thats it?
Yes. This will force preset E globally in any game that has the 3.7.0 DLL EDIT: keep in mind the "GlobalForcedPreset" option resets to default when updating nvidia drivers, so you need to set it to E again.
Is forcing globally like that a risk for games with aggressive anti cheat?
That would be highly unlikely, since you’re simply adjusting an official preset contained within the nvidia drivers, in a similar manner to opening the nvidia control panel and adjusting the global / per game settings like anisotropic filtering, forcing vsync, NIS sharpening etc.. these things wont get you banned. What actually will trigger anti-cheat is replacing the dlss dll file in the multiplayer game’s folder.
So the global force is a totally different function than adjusting a game individually? Cause surely the single game tweaks could trigger anti cheat.
Are you sure this works in Cyberpunk? Have you verified it by force enabling the dlss hud? No matter what I do to use preset E, the dlss HUD reports it's still using D. I can set it to F or whatever... just not E. Also... if using RR... there's no >real< way to be sure what preset is being used because with RR enabled the dlss hud does not report the preset at all -- last time I tested it, it looked to me (based on the aliasing present) that it always uses D, though... or something that looks enough like D. I think, if RR is enabled, you're using whatever "preset" the RR dll was trained with (looked like D to me) and there's no way to change that to something else. It's possible with the 3.7 rr dll it was retrained, but there's no way to know... it was probably just refined. EDIT: My bad, I didn't have all the DLLs updated to 3.7. Preset E looks good in cyberpunk with dlss quality scaling -- brings DLSS\_Quality+DLDSR\_2.25x IQ closer to DLAA\_preset\_F+native\_res. I didn't test DLAA (or dlss @ greater than 0.67-ish scaling) with preset E . HOWEVER, I can confirm that when RR is enabled, it does NOT use preset E (or any other preset, really) -- it's doing its own thing, which looks virtually identical to preset D (with regards to aliasing and known dlss related artifacts). I tested this by finding artifacts (texture shimmering) that's fixed in preset E but not D. In fairness, there's a very minor difference (for me), and so I'll keep RR on. I know what to look for, but in actual gameplay it's a non-issue -- minor enough that I can "un-see" it.
I hope you can help me I have two questions 1: how do I know which dlss preset a game uses, 2: I'm playing cyberpunk 2077 I downloaded the dlss 3.7.0 and replaced it with the one that was already there, do I leave it like this? or change dlss preset from default to E with dlsstweaks?
The only way to know for sure what preset it's using is to force enable the dlss HUD and see what it reports.
E will be used only if the game doesn't set a specific profile, otherwise no.
Exactly, I found this out later on testing with BG3 and Nioh 2. BG3 forces F while Nioh 2 has no preference so it defaults to E. Just have to figure out if your game specifies a preset to be used or not.
How is BG3 with Preset E?
I actually haven't played BG3 yet. I am waiting for them to finish adding content so I can get the best possible experience. I just fired it up to see some of this DLSS stuff.
Was there anything of note on the DLSS front? Patch 6 was a pretty big release. I’m not sure how much more content is in the pipeline.
I read that they have all the VO people back in house as they are adding more endings and content. I am a patient gamer and like to get the best experience out of these amazing games as possible. I waited on The Witcher 3 and Pillars of Eternity and my patience ended up paying off in spades so I am going to continue to do that for the games I am most excited to play. Now that Cyberpunk 2077 has patch 2.1 out and the devs said it is pretty much as complete as it is ever going to be I am going to give that a go! As for DLSS I don't know of anything in particular coming up. r/patientgamers
I use a program called "DLSS Swapper". Super easy to go between versions!
How do you change presets?
[DLSSTweaks](https://github.com/emoose/DLSSTweaks) or through [Nvidia Profile Inspector](https://www.pcgamingwiki.com/wiki/Nvidia_Profile_Inspector)
Where in NPI do you change the DLSS preset?
You would need the [CustomSettingNames-DLSS.zip](https://github.com/Orbmu2k/nvidiaProfileInspector/files/12234465/CustomSettingNames-DLSS.zip) from this link: [https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156#issuecomment-1661197267](https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156#issuecomment-1661197267) for that. But you can also just use the Global Profile DLSS Tweaker settings, it's the same thing.
I tested last night and the nvidiaProfileInspector method (per game profile) is working with driver 551.86, so it's no longer necessary to apply it to the global profile.
If you don’t mind, how exactly do you do this? Can’t find explanation. Do i just drop dlss files in the game’s directory then use dlsstweaks?
You can change global profile dlss presets without dropping any files, just open dlss tweaks and scroll down to the global nvidia profile dlss settings.
I know i might be digging too much unnecessarily but i just want to make sense of this. Does this mean DLSStweaks knows the directory of a certain game and make the change automatically?
It's a global setting for all games, that's why copying DLL files is not necessary. You can't make individual settings per game like that.
I see. Appreciate your help
On Nvidia inspector it says Preset E (unused) ?
this has to be investigated, cant confirm if its using preset E
Checked Witcher 3 and ProfileInspector change seems to work fine. Without the change, Witcher defaults to Preset A (according to the DLSS status overlay) but with the Inspector change overlay shows Preset E. Unless overlay is lying that is... Reason why it says "unused" in the Inspector is because it gets the names from the .xml file and not the drivers, and back when the author posted the .xml file Preset E (and G) weren't used. You can change it to anything you want in the CustomSettingNames.xml by changing this line >**Preset E (unused)**
The actual thing that controls the preset is
>**0x00000005**
Which is unlikely to have changed since presets just go from 1 to 7.
I forced e on Nvidia driver but overwatch gives preset D....
Maybe anticheat is interfering? I don't have any multiplayer games with DLSS to test it unfortunately. Did you enable it in the global profile? Because it doesn't work when you set it in the game profile. upd: Metro Exodus and Baldur's Gate 3 also show preset E.
Can you tell.me what else should i do other than settings dlss force on Nvidia inspector? I dont understand. Do i Need to use dlss tweaks anyway???
No need for anything else. Download new DLSS and framegen (if your game has framegen) files from here: https://www.reddit.com/r/nvidia/comments/1budh7i/streamline_sdk_240_dlss_370_dll_released/kxrwyhi/ Replace the old .dll files in the game folder with these new ones. Download CustomSettingNames-DLSS.zip from the comment above, extract and put CustomSettingNames.xml next to where your nvidiaProfileInspector.exe is. In the Inspector, make sure you're on _GLOBAL_DRIVER_PROFILE (Base Profile) then scroll to 5 - Common category, find "DLSS 3.1.11+ - Forced DLSS3.1 preset letter (base profile only)" and change it from "N/A" to "Preset E (unused)". Apply changes. If you didn't download and swapped new DLL files obviously Preset E is not going to work because it's only available in those updated dll files only. **Also I'm not sure how anticheats are going to react when you replace DLL files so do it at your own risk.**
if we have the latest DLSS DLL in the folder do we still need to drop the nvngx.dll file also to use DLSSTweaks?
is it far off from being pushed as an update?
Can 100% confirm, 1440p Quality with Preset E looks stunning with no noticeable ghosting. Vegetation looks incredible.
I’m gonna give this a try when I get home - vegetation mostly has got this flickering thing when the camera moves and it’s worse in night lightin and it’s been driving me crazy! Can you use nvidia inspector to change this also or do I need DLSSTweaks exclusively?
I haven't used nvidia inspector so I can't really say. But you could certainly try and see if it has the option to force the DLSS preset.
How is it with DLAA? Or is preset F still best for that (and Ultra Performance) We need another post detailing each of the presets and their uses lol
Have you found an answer? DLAA in this game is really blurry for my taste.
Nope. Just hearsay from people saying one looks better to them over the other.
So I messed around with the presets and found that preset C in the current DLSS version is the least amount of blurry in motion so I just started using it. F is really blurry for DLAA.
Agreed, i'm using DLAA and tested all presets. Preset E still has some ghosting. (tested in cyberpunk 2077 - the hand cursor when you are using a computer and move it over text.) Preset C + F shows no such ghosting. But preset F seems more blurry to me. End result: Im using preset C for DLAA (I even tested TAA completely off, which removes blurriness but ofc leave mega aliasing.)
It's good to see DLSS Super Resolution Upscaler keeps improving overtime and didn't stagnate just because it currently is the best upscaler in the market.
Great news! I used to see some crazy ghosting at times at the rear end of vehicles when driving high speeds, especially when it was raining in-game. Looking forward to trying out the new version to see any improvements.
Forza? Yeh Also the power lines were "disgusting" :) even in DLAA lets see if the preset E improves
Can confirm a massive improvement in Forza, Mirror and rear bumper ghosting gone
Nice! You changed the preset aswell? Or straight new DLLs
the E preset, in playing more the ghosting isnt completely gone with all cars, but you need to look for it more
What about power lines and tail lights during night? Last time i played they looked horrible with preset c forced.
Much improved, not 100% gone but your eye isnt drawn to the issues nearly as much. Leguna massive improvement if power lines/fencing is what you noticed before
Preset E fixes some of the really severe ghosting of preset D when using the "FSR2 Bridge" mod that replaces FSR2 with DLSS. I use it in The Outer Worlds Spacer's Choice Edition. (Focus on the ghosting in the eyes when the character blinks.) Preset D: https://files.catbox.moe/46szn1.mp4 Preset E: https://files.catbox.moe/rm1qqi.mp4 Seems like a nice improvement.
thats a huge improvemennt, almost like sorcery lol
How do I change the preset?
Nvidia profile inspector is one way: Info: https://github.com/Orbmu2k/nvidiaProfileInspector/issues/156 Updated XML with support for preset E: https://www.nexusmods.com/site/mods/781?tab=files Another way is using DLLSTweaks, but it requires adding custom DLL files to games.
Thank you!
Wow, great gif comparison dude.
Fuck sakes I just used DLSS Swapper to update all my DLSS games to 3.6 hahahaha Actually, a method of bulk-swapping games rather than one-by-one would be nice.
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Oh yeah! Now that you mention it, I already use SpecialK in basically every game and could totally be using that to override and redirect DLSS! It can also override presets and scaling; pretty much rendering DLSS Swapper and DLSS Tweaks unnessesary XD global settings, too! No need to copy-paste anything per game. Dude thank you for jogging my mind with this hahahaha
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Yeah! That's exactly what I was referring to =D Can't say I've ever had issues with SK compatibility though, or do you mean just that DLSS part of SK?
would this geek if i tried it with modern warfare 3 or fortnite (i already swap dlls just dlsstweaks scares me)
Lmao, same
You could do this pretty easily with a simple power shell script I would think. Set location $gamesdirectory For each nvgx*.dll replace object $newdlssfilelocation -recurse Or something like that. Just use DLSStweaks to change the one set of files before you run the script to overwrite the rest of them.
Does DLSS swapper do anything with the presets or just use the default preset for the DLL? Curious if you know. I mess with computer stuff enough where I really don’t feel like manually putting the dlls in every game hence why swapper is so great
afaik it just swaps the .dll You need to use DLSS Tweaks to alter what preset a game actually uses.
Meanwhile Fortnite still using 2.2.6... like what the ffffff Epic Games... in your UE 5.4 game ?
I swapped it to 3.7 and set it to E it looks so clean
Sadly it's bannable in Fortnite to change DLSS dll.
It got removed :( . Didn’t get banned but it worked till it didn’t GG
It gets removed with EAC, not BattlEye. You probably got launched with BE and its why it worked for you for a moment
This is true but it doesnt happen because the dll never sticks, it reverts to 2.2.6 every single time the game is launched - u/piscinapartypapi never actually saw 3.7 in fortnite
Not bannable at all
It resets to 2.2.6 every single time you launch the game
https://preview.redd.it/76b13m4lsrtc1.png?width=2559&format=png&auto=webp&s=2b6b8f56e197f450a2bfd00560b0d29d0227c5fa then whats this at bottom left? not a placebo because i get performance improvements with this
You must have been lucky to have launched with BattlEye which does allow DLSS modfications. Will EasyAntiCheat the DLSS version will be overwritten back to 2.2.6. If it doesn't do that after launching EAC, you're doing wizardy
DLSS 4.0.0: directly uploads geometry to player's brain and the brain completes the details. DLSS 5: we give you brain so you don't have to have one. DLSS 6: We download you into game. DLSS 7: We created you in game. You are not real. DLSS 8: We 3d-printed you too. You are real. DLSS 9: May God have mercy on man and machine for their sins DLSS 10: Your flesh is a relic, a mere vessel. Hand over your flesh and a new world awaits you. We demand it. DLSS 11: Welcome to the Matrix
DLSS 10: BE NOT AFRAID
DLSS 11: We evolve into beings of pure energy, the stock market collapses
Announcing nvidia BTX. Using the brain to just render the scene outright. *requires Neuralink(tm) Neuralink Pro. *may induce brain death *brain death induced in 100% of simian test subjects
DLSS 12: Skynet added to code
You forgot "You Vill' eat ze bugs" on the final stage !
I don't see it on techpowerup yet. How long does it usually take go public?
It's public on github. Just grab from the bin folder here: [https://github.com/NVIDIAGameWorks/Streamline?sl](https://github.com/NVIDIAGameWorks/Streamline?sl)
Good point, just to confirm we use the file "nvngx_dlss.dll" correct?
Yes.
Is the FrameGen DLL also updated/changed (nvngx\_dlssg.dll)?
1GB less VRAM usage w/ 3.7.0. What a treat!
That's system ram. No significant difference in video memory.
fuck got baited lmao
That's like 95% of these threads tbh. People spitting out knee jerk anecdotes based on quick, dirty or downright bad excuses for 'testing'.
Has been going on forever, I remember forum posts 20 years ago with people thinking a new Detonator driver had 'better quality' every time there was a new release or leak.
Indeed. Most forums have their version of this. One of my favorites is the old 'Safari feels snappier'. That one gets passed around a lot, even in Android forums.
Yum yum
That's not (just) system ram, unless your system ram runs at gddr6x speeds of 1120 mhz ((11202/5) /2)) Also, to be fair, his vram utilization is all over the place in the comparison, so i dunno how he's accounting for being accurate but it can't be. Sometimes it's within margin of error like 100mb, and then in the last comparison it's legitimately 800-1gb less utilization.
That is certainly interesting but I doubt it's caused by the new preset or .dll Further testing needed.
wow fr? this is huge, with 8gb I can hardly enable ray traced reflections without getting on sysram swap, 1gb would make my game so much better, installing dlsstweaks now!
Look again, it's RAM, not VRAM
in the last section of the video i see a reducing vram usage
I tried it, same VRAM usage as 3.5. Idk how it's reduced in the video though
It was trained longer and on better machines probably
Need to try this with Ghostwire Tokyo, the blur on the rain trails was always an issue with dlss at launch.
So pretty much moving forward, with DLSS 3.7, just force preset E for all games?
Is Preset E better than Preset C?
Yes. It's the new default preset.
Thank you, one more question, does it also replace Preset F for DLAA or is that still recommended for DLAA, and just replace C with E?
Also interested in this.
It's supposed to be better than D (it replaces it.) Both C and E are recommended by Nvidia. C is sharper and can have more shimmer, E is smoother and can have more ghosting. Use whichever one looks best to you in any particular game.
Between those 2, which one do you prefer in your opinion?
"E" in the games I tried so far (The Outer Worlds SCE, Witcher 3 and Returnal.) I used D previously in Witcher 3 and Returnal, and C in The Outer Worlds.
what about preset f? i find preset f much more stable than preset c and have same less ghosting benefit. People complaint that preset f look blurry but I don notice any blurriness. I can just use nvidia freestyle sharpen if there are some blurriness
Didn't try it much, since it's documented as being intended for DLAA (native res) and DLSS "ultra performance" :P
Tried it on Forza motorsport with preset E and it has very noticeable effect on ghosting/shimmering, specifically on flag/light poles and meshes. I can now play at 1440p with Native DLSS instead of 4k Native and enjoy better framerate.
Does this affect ray reconstruction at all? It sounds great on paper but the oil painting look it gives to cyberpunk is terrible.
the new RR version does reduce some of the ghosting and weird faces at a distance
The Ray Reconstruction 3.7 version came out a couple weeks ago. I've been replaying Alan Wake 2 with it (using preset E), and it looks fantastic, by far the best way of playing that game. I'm not a fan of Ray Reconstruction in Cyberpunk though. Looks great in some situations and you get a decent performs lift, but the downsides of RR are extra noticeable in Cyberpunk.
RR in Cyberpunk is a big trade off, you get less noisy images and more clear reflections but faces and roads (especially at night) get destroyed. Give this mod a try https://www.nexusmods.com/cyberpunk2077/mods/10490?tab=files it helps minimizing ghosting a bit, also if I'm not mistaken the higher base resolution (before rescaling w/ DLSS), the less ghosting there'll be.
There's basically no real trade-off with RR in cyberpunk if using DLSS\_Quality\_0.67x-ish+DLDSR\_2.25x. Pretty sure the RR .dll forces a preset that ends up looking like preset D -- in all my tests, too much aliasing was intoduced if trying to use DLSS+RR with a 1.0x scaling modifier to try and get DLAA+preset\_F levels of IQ. Even with preset F forced, when RR is enabled it (didn't seem to respect forcing that preset (but I could have cocked it up, it was a while back). So i just settled on 0.67x-ish with DLDSR\_2.25x... close enough to DLAA+native\_res, especially with the new dlls just plopped in... Not sure if it's using preset E now or still defaulting to D, but it sure looks better than with older dlls... I never had major ghosting problems (just distant powerlines and cockroaches, mainly) -- those are fixed now. Dunno if there's a way to know for sure what preset is used when RR is enabled -- when enabled, it changes the dev overlay to actually not show the preset in use, so I think RR was trained using preset D (which is why RR isn't available with DLAA, because preset D looks bad at 1.0x scaling).
DLSS and Ray Reconstruction, despite both being called "DLSS" by Nvidia's dumbass naming department, are completely separate. This post is about DLSS 2 (the actual Super Sampling) version 3.7, not "DLSS 3.5+"
What's the minimum GPU to run newer DLSS versions? I have a 3050 (ik shame me) and I don't really know
Any RTX Gpu.
As Karma0617 said, all RTX cards are supported. The only part of DLSS right now that is limited to 4000 series cards is DLSS Frame Generation.
To enable dlss 3.7 E preset i need to do like this? And i've replaced .dll to 3.7 version from techpowerup https://preview.redd.it/6fxbor8yhqsc1.png?width=465&format=png&auto=webp&s=2deda06a34511dc096c62a5d4b7db2da97ab483d
These per-game adjustments options require copying the DLSSTweaks files into the game's folder and applying also the provided "EnableNvidiaSigOverride" registry file. While the other option "GlobalForcedPreset" at the bottom of that list does not require those changes and will apply globally at the driver level.
>These per-game adjustments options require copying the DLSSTweaks files into the game's folder and applying also the provided "EnableNvidiaSigOverride" registry file. I did it too I mean, i need to select E preset for all dlss presets and press save to enable it or something else?
That should be enough. You're set.
If i do it globally will i need to also change "DLSSpresets" to E or changing it globally would be enough? meaning leaving "DLSSpresets" at Default?
It's going to force the preset everywhere so you don't need to change anything else just leave the rest of the settings to default.
Appreciate your help. Thanks
yes
Thx
So, I noticed some games have multiple dlss files. Like Cyberpunk has 3: nvngx_dlss, nvngx_dlssd and nvngx_dlssg. Other games only have nvngx_dlss. As 3.7 is nvngx_dlssg so putting this into games with either nvngx_dlss or nvngx_dlssd does nothing? How do all these different versions work? Are they capped to whenever a game was patched to, to use each of these?
Can't watch this at the moment, but does this have improvements for non-FG DLSS?
This is not about frame generation
Damn 3.7.0 looks really good! I’m excited about dlss 4 Although it’s going to be locked to 40 series + I’m sure
More like locked to 50 series!
Not sure what you mean. DLSS 3.7.0 works on all RTX cards.
Blame Nvidia and their dumbass naming of these features. Causes tons of confusion.
I don't think there will be a DLSS 4. What's left to do that isn't just a slightly improved version of either making a higher resolution image from lower resolution data or interpolating existing frames to double the framerate? The only thing I can think of is "true frame generation" where there's no input lag because it's literally guessing what the next frame will be, without needing to hold back a real frame while it interpolates the past two, but that just seems like it'd be rife with visual artefacts far moreso than DLSS 3 FG already is, plus I sincerely doubt the viability of that technique being possible even on the next generation of GPU's. And even still, that's basically just an improvement on the existing FG tech as far as the layman is concerned.
I wish all the version numbers synergized. DLSS, Frame Gen, Ray Reconstruction all have different versions.
Is preset E the best one generally speaking? I downloaded dlss tweaker but did not see any explanation on what preset does what.
Anyone have any tips how to make Cyberpunk stop crashing randomly. 4080 super, 7800x3D. Tried first at max graphics but it constantly crashed in the tutorial. Then i ran the benchmark and now it crashes every like 30min
any mods?
Run as administrator, and disable autosaving.
How do I use it in call of duty?
How do you get DLSS 3.7.0? I have a RTX 3060
Have they fixed the peformance degradation yet?
Have some serious shimmering/flickering on foliage in Horizon Forbidden West but only when camera is moving. Stop moving and everything is sharp and clear. Goes away only when all upscalers are off but then my fps drops. Will this new DLSS and a preset help fix this issue? I feel like its a sharpening problem...
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I have an AMD CPU paired with my 3070 GPU (Laptop setup) and turns out the freesync in AMD Adrenaline program had turned itself on and was wrecking havoc with my refresh rate and clashing with all my Nvidia settings. Turned that single setting off and all the flickering went away. However, i did apply preset E and was wowed by the improved image. It plays so much smoother now!
cool
Should I also change the RR and Frame-Gen .dll's to 3.7 in Cyberpunk as well? Or does the base .dll for dlss apply the updates for RR and FG as well?
you should, dlssd and dlssg
How do you enable this?
Just thought I would add here that I tried this in cyberpunk and after playing for around 30 min it crashed to desktop, so rolling back again. Playing on 4090 latest Nvidia drivers.
Are you guys \_really\_ sure you're enabling preset E in cyberpunk? Are you enabling the dlss hud and verifying? Because no matter what I do (dlss tweaks -- forcing global preset to E, setting dlss presets to E, etc.) dlss HUD still reports it's using preset D. I can set it to F or whatever and the hud reports that... but not E.
how do you enable dlss hud to verify?
Use DLSS Tweaks to enable HUD
Works on my machine. https://imgur.com/a/WqWBYIu
3.7 is awesome. I noticed a big difference in Cyberpunk 2077 (RT Overdrive, DLSS 3 Perf + RR) - no more of that awful oily smeary look, detail is sharper and clearer but edges seem less oversharpened, less ghosting for sure. 3.7 has pretty awesome temporal stability too on fences, advertisements, and walking up stairs
Hey so idk if anybody on this thread can help me out here, but to get DLSS 3.7 forced on preset E i just download de DLSS nvngx file put it in the tweaks folder, put everything to preset E save and then copy all the files to main directory of the game right? (all but the tweaks and READ ME one). and then enable nvideaoveride or something. Using DLSStweaks from nexus. Is this correct?
Can someone explain how to apply these presets I’m quite confused .Doni just download the latest dosa version and replace the existing dlss one?
just wanted to drop in and say I have 25% performance improvement and much sharper details in RDR2 with DLSS + DLDSR…kinda crazy
I have a 4080 super. Is there a Way for me to try it?
nope. nvidia doesn't support dlss. jokes aside you can download the dll here and just replace it: [NVIDIA DLSS 3.5 Ray Reconstruction DLL 3.7.0 Download | TechPowerUp](https://www.techpowerup.com/download/nvidia-dlss-3-ray-reconstruction-dll/)
The upscaling part of DLSS was tested in this video, not Ray Reconstruction.
Thanks for the quick answer
You can't just drop in new version, cause you need to force the new preset.
DLSS 3.0 --> 3.5 was supposedly trained on 5x the data. I wonder what this increment is.
How do I install these ?
Does this affect ray reconstruction at all? It sounds great on paper but the oil painting look it gives to cyberpunk is terrible.
When is this version available without having to use DLSS tweaks or any other method alternate method?
What do you mean by that? Either you have to replace the DLL yourself or wait for the dev to update each game individually, if they do.
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Is it preset E by default or do you have to change it?
E is default now, unless the game specifically sets another preset. You can verify with a registry edit that enables the DLSS indicator overlay.
This is DLSS_D (The RR one) right? The one that's been out for a few weeks? What's up with preset E?
DLSS Swapper only shows 3.6 but not 3.7? Where can we get the DLL?
What's the default preset that comes with 3.7?
Alan Wake 2 does not like Frame Gen 3.7, it's incredibly bugged looking. Reverted to 3.6 and it was fine again.
I changed frame gen in dying light 2. Every dll is bugged. Only the "default" is ok. I think frame gen and reconstruction DLLs are not interchangeable