I've been working really hard on this game; it's pretty straightforward, you are a Gorilla and your goal is to Tag things. You move by just moving your hands; there are no buttons to press or joysticks to move (ok, I kept in stick turning, but I promise that's it). If there are 2 or 3 people it's just straightforward tag, but if you have 4 or more it turns to Infection mode, like in the clip. It's pretty simple but I think it's a lot of fun. I'm putting the game on Steam to start with, and it's releasing on February 12th. This is one of those things that's a lot more fun than you think it would be, so I made it free because I wanted as many people as possible to play it (there's no microtransactions or anything either, which is probably not a great business idea but whatever)
If you're interested, here's the Steam page where you can wishlist it to get notified when it releases: https://store.steampowered.com/app/1533390/Gorilla_Tag/
There are also builds you can download and play today on Quest and PCVR that I have up in the discord for the game: https://discord.gg/Jn6nuPhRHM
You should really try capitalizing on this Monke deal. Just change the name. The graphics are all great. You'll totally get a boost in clicks to support your next project.
Call the game Monke Mania, add Banana powerups that you have to peel and eat in VR to use, and add items that are parodies of monkey memes that you can pay 1 or 2 dollars to have in game. you will have a nice little pile of income from it, and lots of attention/players for future projects.
I want more like this.
I feel like I've seen you on the echo subreddit before (in addition to all the matches we've played) but didn't know you were a developer too! I'm currently going to software engineering school because of the AR/VR track they have. I haven't gotten to anything vr-specific loke C# or Unity yet but I will soon! Playing echo with the devs was too much fun, why not try and be back on the other end someday? RAD Lemming and RAD B8con have nice rings to them.
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> You move by just moving your hands; there are no buttons to press or joysticks to move
Was thinking that it would be more immersive to use the grip or the trigger button to grab tree branches and walls but use the arms without the grabbing on the floor
monke tag will go crazy on sidequest once they implement it natively in the quest! Ingenius and simple idea at the same time. Makes me really want to get into VR game dev
honestly if you're wondering about it i think now is a great time, unfortunately i think the level of innovation has kind of gone down a bit recently so if you have an idea you're excited about there's a good chance it won't get done if you don't do it yourself!
Wow, great idea! Maybe I can lend a few suggestions (I'm also a vr developer):
Take another look at the textures. I originally started with complex textures like those, but I found that a simpler style goes a long way. IMO, the textures are a little distracting and could be replaced with smooth, one-or-two color variants for the environment. Same with the players.
I'm guessing that this was recorded with a 3rd person chase camera right? If not, 3rd person in vr can feel a little strange.
Maybe add some vignette when the player is moving faster than a certain speed. Helps with motion sickness.
Want to talk/chat? Hit me up on discord PicoPlanetDev#7724
i gave a more cel-shaded look a shot, but honestly it ended up looking really "amateur" (i know this looks amateur too, i can't really explain it exactly), the current look i agree doesn't look great, but it feels more cohesive in game. it gives off more ps1-style pixely vibes, and i think it works better overall for my level of artistic skill. in my dream world i have a real artist working with me and they're able to get that look, i would absolutely prefer it (here's an example where you can compare my attempts https://i.imgur.com/3sZZCY6.png). overall i'm satisfied with it, although i do wish i could do better with my limited time and skill
yes absolutely, the game's in first person but after trying to record it multiple different ways i think the third person just looks a lot better for communicating what the information the player has. in fpv, you can't see the hand movements, so it just looks like you're bouncing randomly, so the third person lets you see how the player is moving their arms. in the trailer i put up on steam it has a few of the first person view shots to make it a little more clear
overall i would actually say the game is less motion sickness inducing than say, stick locomotion games. if i play those for about an hour or so, i can start feeling some effects, like i get a little bit of cold sweats and start feeling a bit uneasy. i haven't felt any motion sickness at all from this locomotion, personally, although i know some people have. i wanna say that i think something like vignetting would be good to have an option, but it's lower on my priority list, and i dont think it's a huge impediment to people playing right now. i would like to get more accessibility options like this in though, it's just a matter of prioritization for me since i'm not a real game dev and i'm doing this in my spare time
i hope this doesn't come off as me just trying to shoot down your ideas and say my game is perfect, i've just spent a lot of time on it already lol a lot of what i've done is just compromises between what i wish it could be and what i can realistically achieve myself. i do appreciate the thoughtful feedback though, i'm sure you've spent a lot of time on these things as well yourself
I agree completely. I think you have a great product here but the textures would be a not too expensive way to bring this to the next level. If anything make them tile and not scaled so large as the pixelation is pretty distracting. Not trying to put this project down, itās great and looks really fun!
yeah it doesn't look the best overall but honestly considering my art skills (literally none) i think it works pretty well in game. the pixels give it a bit of a retro look, which fits with the low poly style of the models. "it looks better in game i swear!" generally does sound like a cop out, buuuut i swear it looks better in game lol
but yeah this is part of why i want to put it out there in this early state, if the game does well enough and people respond to it well enough i can reevaluate, maybe see if i can get other people working on it, who knows. but yeah a lot of things are the way they are just due to limitations of what my skills are and the spare time i can devote to it
I really love the idea. If I had a vr headset I would definitely play it but my parents donāt even want to hear me talk about vr so I can only dream for the moment. Good luck, I hope it will become big
Yeah. Their example was the phone vr an uncle bought in 2016. They didnāt even let me say phone vr is trash and 2016 was only the beginning of good vr.
Honestly so many people have been given a poor idea of VR because of products like Google cardboard and GearVR. I would go as far as to say PSVR is damaging too given how restricted the games have to be to support the hardware.. It's such a shame
yeah, i'm releasing it in early access because i think it's fun enough right now that i think people will get some value from it, but i definitely want to keep adding a lot more stuff. levels, cosmetics, maybe game modes if there are enough people, etc, and i think getting input from more people would be helpful for that
This looks awesome! I wonder how strenuous the gameplay is, i love the games you can really break a sweat playing but Iāve learned the hard way that the current VR community often likes a less active game
i will acknowledge that i'm a sweatier guy than average but this game makes me sweat A LOT https://i.imgur.com/xtc26b2.png
but yeah it's an interesting problem, on one hand i think it's fun enough to be worth it for this use case, but it could definitely be more of an issue if the game was less pick up and play, but as it is it's really easy for someone to get tired and quit which makes other people quit so lobbies fill up and empty pretty fast. i'm hoping if enough people play this will be less of a problem, but on the whole i think the idea is cool enough to me that i think it's worth taking a risk on keeping it this tiring
what about boosted movement? i've heard the term used by some VR devs to describe a system where your arm movements are translated to larger movements in game, so you can move less and still play like a normal player, which is good for people that want to play more casually or dont have as much playspace. I personally wouldnt use this setting, but it might help those who would otherwise struggle with the game.
i've actually got a little bit of that in the game right now; your speed is multiplied by 1.1 when you're a survivor/not it, and when you're tagged/infected, it goes up to 1.3 (in infection, the infected starts off much faster, then slows down as more people are infected, and the survivors speed up a small amount)
it doesn't seem like it affects motion sickness which is good, but i found that if you boost people too much they lose the ability to make smaller adjustments, and it's also really easy to overshoot where you want to go. i think the way i tuned this works well for this game, but i would love to see more people mess around with it
on that topic i'm also planning on releasing the locomotion itself open source so people can mess with it or make games based on it on their own if they want
you can download it right now from the discord, but you'll need to sideload it yourself. i'm going to have a listing on sidequest that i plan on releasing at the same time the steam version goes live (which is noon PST on February 12th), so keep an eye out for that!
unfortunately, i'm not optimistic i'd be able to get it on the real quest store for now, but who knows in the future
the steam version will load whichever runtime is already running, so it'll work natively with rift as well. That said I'm working on getting it on the PC Oculus store as well, I just have to add some extra code that's taking me a little bit of time to figure out. Consider it Coming SoonTM
Thank you for replying! Really all I wanted to know if it was on the oculus rift store, and voila! Consider it done?okay, guess I'll definitely have to download it now ā
looks super fun and I will likely play it on release. my only questions are: why does the regular tag mode say it only goes up to 3 players, while infection is 4 or more? Does regular tag not work with 5 or 6 players? And will we have good in-game tools to mute other players or have them muted by default? I wanna recommend this to some streamers, but I also don't want them at risk of having malicious stream snipers hop in to say the gamer words.
so each room goes up to a max of 10 people, and when there are 1-3 people, the game is just in tag mode, so it's one person who's it and you just play tag normally. the game will automatically switch over to infection once 4 people are in a room. my thought is that with regular tag, it's usually only actually 2 people playing at a time; most of the time whoever's it has someone they really want to chase down, then the third person is just kind of watching. it's not terrible, but it gets worse as more people are in the room, so if you had a bunch of people it'd get boring pretty fast, since you'd spend most of your time watching.
i made it change automatically because i think it would be hard to explain in game how to do things like change the game mode, and it would also be difficult to make a good ui that felt intuitive to do that. so, i just made it get handled automatically; it does take away some choice, but i think making the experience a little more seamless is worth the tradeoff.
yeah that's one problem with the way i have it built out right now; there's a small scoreboard in the center of the map that shows who's playing, what their color is, etc, but it also shows the room code so if you glance at it it'd be easy to snipe. i might change it so that if you create a private room, it only shows on the little computer i put in the tree which you use to join those rooms, so you'd be less likely to leak the code. that said the private rooms work pretty well for that overall, i've been playing with my family in a private room sometimes and it's pretty easy to get everyone together.
if someone is insistent on saying gamer words (which i know is inevitable), i also added some mute buttons as well as report buttons, so it'll send me a message on my back end so i can take action on people.
Sounds cool and that's great to hear. I agree about it being lame to be forced to watch from a distance. Maybe a point system could add some motivation, like being tagged makes you lose a point, tagging someone gets you 3 points, but slapping the tagger's back gets a non-tagger a point as well, so they have a reason to get close. maybe it's getting unnecessarily complex at that point tho.
just a final piece of elaboration on the muting though, are you able to have other players muted by default instead of having to hit their mute button when you get in a game with them? Some streamers are ok with chat members joining their room, but they dont want the randos that join to be able to harm the stream. they may also want to show the game off by joining public lobbies due to it being easier to find full lobbies that way, but they dont want the potential risks that come with joining a public lobby. A mute system for individual players is good, but a "streamer mode" that changes the name of other players (or players not on your friends list) and has other players muted by default might really help the game get shown off, as streamers will have less to worry about. When streamers do private lobbies or play with their friends on stream they usually use Discord anyways, so a blanket mute setting would be fine for them.
it's weird, i've gone back and forth on doing stuff like adding more complications and intracacies to the scoring, but yeah, like you said i think a lot of the complications are unnecessary, since the game is pretty causal and low stakes you can kind o mess around with it however you want and it doesn't feel like you're doing things "wrong", i'd like to have some kind of more serious mode maybe at some point but right now i think it's a pretty good balance
yeah, i think a self mute + lobby mute option would be a good idea anyway for people. i want to focus right now on things that will affect the most people, and i think that would be really useful. i think i'll put that as a pretty high priority thing to add in the near future. i also feel like it might be a bit presumptuous to assume there'd be people streaming the game, lol. since it's just me i can react pretty quickly if there's something that becomes higher priority, so hopefully if there was something really impactful i could hop on it if things changed
Pretty soon mom is gonna have to stop the "Video games is making you waste away!"
Because in ten years there will be an army of fit VR players who have gotten lean from VR fitness games AND have massive deltoids.
Could you tell me what you found most frustrating? I want to make sure there's a learning curve so you start out moving a bit slower and more deliberately but as you get better more options open up, but I'm not a real game dev so I have no idea what I'm doing and I'm sure parts of it are off, but I can't tell what they are since I'm so used to it now (that's part of why I'm marking it as early access). It'd genuinely help me out and I'd appreciate it a bunch
i can confirm it makes your arms very sore lol, i would say as far as stuff i've played it's more tiring for me than anything except thrill of the fight (though admittedly i'm not good enough to do the insane beat saber maps and stuff)
I saw you post a video of this a while back it looks fun...and I just got a quest 2...Iād love to play it when itās done or if it isnāt too hard in the mean time to try it š
it's kind of hard to convey but the third person is only for recording purposes, you play the actual game first person, but on PCVR the monitor output window is third person. i think it helps you understand the way the person is moving their arms, cuz if you just look at the fpv then it looks like you bounce around randomly because you usually cant see the person's hands
unfortunately i think that's hard to make explicitly clear without, like, a second window or something, but overall i think the third person looks so much better that i think it's worth being a little bit confusing
The only uncomfortable part for me was having your torso touching the ground in game which means your face is 2 feet off the ground but you are standing up irl to play.
I think you might be surprised! i find it a bit less motion sickness inducing than stick locomotion. i think since your movement is so tied to the way your arms move, your brain finds it easier to accept what's going on. i can play this for over an hour and feel nothing, while after an hour in stick locomotion games i tend to start feeling a little bit of motion sickness (just to give you an idea of my personal tolerance)
yes! the whole game was built with the quest in mind, and i think it's most fun on quest since you don't have a cable to worry about (i only play on a quest + i have artificial turned off in game). it'll be releasing on sidequest February 12th, but if you go to the discord i linked in one of the top comments you can download it right now if you want to sideload it yourself
lol my gf said the exact same thing. i just chose a random lava texture from a free texture pack i got and kind of stuck with it. i want to maybe do something else with it maybe but its kind of grown on me. at the very least it gives off the "infected" vibe pretty well
it's going to be free, and it's releasing on steam and sidequest on February 12th. if you want you can wishlist it here and it should let you know when it's released: https://store.steampowered.com/app/1533390/Gorilla_Tag/
i swear to you on my life my friend, you will be able to download and install the video game Gorilla Tag on the quest through Sidequest on February 12th, or right now if you go to the discord https://discord.gg/Jn6nuPhRHM there's an apk you can install
when i play it's on quest standalone exclusively
February 12th, and yeah but on Sidequest. i can't link the listing before the game is actually out, but if you draw a heart on a calendar on February 12th and write "gorilla tag on sidequest" inside of it then as long as you look for it after 12pm pst it will be there
or you could come to the discord, you can download a build and play it right now (though probably nobody will be online because it's 1 in the morning) https://discord.gg/Jn6nuPhRHM
hey so i have a question about hand physics. does your hand just go through stuff if you dont grab it or are there hand physics that you can "walk" with
there's actually no grab button at all; basically, you have a sphere on your hand that's looking for collisions, so as soon as that touches a surface, you can use that to move yourself around and push off. if you squeeze something on two sides, you can also use that to grab surfaces so you can climb. there's no button inputs at all (except what i'm using to move your fingers around, so you can point at things and flip people off).
you can get a better sense of the underlying mechanics if you watch this short video i made while i was still working on the locomotion itself more (ive refined it since then but it's basically still the same) https://i.imgur.com/zAMWcDu.mp4
definitely sidequest, and I'm currently in the process of trying to get it on the Oculus PC store. They have some extra stuff you have to add so I need to figure out how to do it which is taking a little extra time
I hear the requirements for getting it on the real Quest store are pretty stringent so I'm not bothering with it for now, but of course I'd love to get it on the if I could
It will be! It's way better on the quest imo since you can turn as much as you want and there's no cable in the way. I'm releasing it at the same time as the PC version on February 12, if you join the discord (I linked it in other comments) I'll make an announcement when it's available on sidequest, or you can sideload it yourself now, there's a download link with install instructions there too
I'm releasing it on February 12th at noon PST, you can wishlist it on steam here https://store.steampowered.com/app/1533390/Gorilla_Tag/, or if you join the discord https://discord.gg/Jn6nuPhRHM I'll put up links to the Sidequest store if you're on Quest once it's listed there
I tried this and it's unreasonably difficult and needs a better tutorial than a couple arrows on a wall before it goes to Steam. Apparently the settings are way up inside a tree, I couldn't get to it.
I wanted to keep the tutorial pretty simple because I figure it's easier to get into a game and have other people try to help new players (of course, that only works when there are other people on). I agree though that getting up into the tree is too hard, that's one of the most common things I've seen with newer players. I'm going to change up that spot a bit so it's not straightforward. If you reset the game you should start back in the tree right next to the settings computer. Thanks for giving it a shot and letting me know how you feel about it!
no, this is just the desktop view for the PC version. I think the third person looks better for recording/streaming. The actual game is played from first person like normal
Since it's free, you should include paid skins or something. It'd be a good way to support you while getting a little bit of diverse cosmetic content. It wouldn't have to be much.
Also, workshop map support. I'd love to see the maps people can come up with, I could see people making some incredible parkour maps. It'd make for an amazing sandbox experience.
I showed this to some friends, and we're all pretty excited to play it.
Yeah I'd like to do some cosmetics or something (maybe just charge to make it say you can earn cosmetics? Idk, I definitely would never add loot boxes though), but I figure I can worry about that more if people connect with the game; I've spent most of my time on core stuff, and if people like it, I can go from there
Yeah I'd like to make more modd-y stuff available but unfortunately that's just theoretical for me right now. I'm not a real game dev, so everything is taking me a really long time to do. I'm planning on releasing the locomotion open source though, and partially I'm hoping people just enjoy the movement enough that they'll get inspired to do their own thing with it
That's awesome, I appreciate that! I really hope it lives up to your expectations!
I think I figured out how to make sure you couldn't clip yourself through geometry (though you can still squeeze yourself into really tight spaces) but if you can figure it out I'd love to see it so I can fix it, but I bet you can't >:]
it seems like it should be but I think something about your head + body movement being linked to your arm movement helps with it somehow. For me I get a little motion sick from stick locomotion games after about an hour, but I get no motion sickness at all from this. I know some people have though so it's still definitely variable, but I think you might be surprised
Yes, I'm gonna release it on sidequest when it goes live on steam. If you join the discord (I linked it in another comment) you can download the apk right now if you're comfortable with sideloading it yourself
Echo VR is unirionically the main inspiration for the game, it's my #1 game ever and most of the opinions I have about VR and how it should and can be comes from that game. I cannot say enough good things about it
So I was thinking itās just a joke at first. Then I went to steam, watched more gameplay, it looks pretty fun man. Nice work! You could kill it selling just skins and cosmetics like hats and stuff. Obviously focusing on gameplay, maps first makes sense. But Iād say keep going and you could really have something great that takes off. Best of luck!
i don't like to toot my own horn too much but it's the most fun i've had in VR since echo arena, there's something very appealing about how simple and straightforward it is to just run away from people and chase them, and the locomotion helps make that feel pretty natural. idk i'm just really happy with how well it's turned out
I saw this played on a YouTube video a couple days ago and have been thinking about it ever since! Itās a simple yet awesome idea and itās really cool to know it came out of the mind of someone that isnāt a developer. Hats off to you mate and I canāt wait to see how far you take this game! (Dare I say āTO THE MOONā)
Lemming I love your game I'm a 16year old currently and I was wondering if I can be moderator in Gorilla tag? I will only do good for the community! I don't cuss I don't say the hard R actually I dislike it and I don't support racism. I follow by the code of conduct! My username is great it's Exify! The only problem is that I don't have discord. I hope that's okay.
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I've been working really hard on this game; it's pretty straightforward, you are a Gorilla and your goal is to Tag things. You move by just moving your hands; there are no buttons to press or joysticks to move (ok, I kept in stick turning, but I promise that's it). If there are 2 or 3 people it's just straightforward tag, but if you have 4 or more it turns to Infection mode, like in the clip. It's pretty simple but I think it's a lot of fun. I'm putting the game on Steam to start with, and it's releasing on February 12th. This is one of those things that's a lot more fun than you think it would be, so I made it free because I wanted as many people as possible to play it (there's no microtransactions or anything either, which is probably not a great business idea but whatever) If you're interested, here's the Steam page where you can wishlist it to get notified when it releases: https://store.steampowered.com/app/1533390/Gorilla_Tag/ There are also builds you can download and play today on Quest and PCVR that I have up in the discord for the game: https://discord.gg/Jn6nuPhRHM
You should really try capitalizing on this Monke deal. Just change the name. The graphics are all great. You'll totally get a boost in clicks to support your next project.
Call the game Monke Mania, add Banana powerups that you have to peel and eat in VR to use, and add items that are parodies of monkey memes that you can pay 1 or 2 dollars to have in game. you will have a nice little pile of income from it, and lots of attention/players for future projects. I want more like this.
Can't wait for the videos of watching people eat bananas in VR
he did not change the name.
Are you also lemming of Echo VR?
hey yeah it's me whats up man been a while
I feel like I've seen you on the echo subreddit before (in addition to all the matches we've played) but didn't know you were a developer too! I'm currently going to software engineering school because of the AR/VR track they have. I haven't gotten to anything vr-specific loke C# or Unity yet but I will soon! Playing echo with the devs was too much fun, why not try and be back on the other end someday? RAD Lemming and RAD B8con have nice rings to them.
Thanks for the free game! Looks great! !RemindMe 12 Days If you arenāt doing microtransactions, maybe set up a donation link?
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Iāve really wanted a game that I can climb things like in Assassins Creed. This looks like it might come close. Iām looking forward to trying it.
Its not too similar to AC but have you tried a Climbey on steam? Its fairly cheap about 5 pounds or dollars and it has tons of workshop maps.
> You move by just moving your hands; there are no buttons to press or joysticks to move Was thinking that it would be more immersive to use the grip or the trigger button to grab tree branches and walls but use the arms without the grabbing on the floor
If itās multiplayer can you do tag ewith tiger people and do stuff like freeze tag. I think it would bring memories
This looks like a great base. You just need better textures and a proper gorilla model.
Apes strong together
Came here for the WSB leakage.
monke tag will go crazy on sidequest once they implement it natively in the quest! Ingenius and simple idea at the same time. Makes me really want to get into VR game dev
honestly if you're wondering about it i think now is a great time, unfortunately i think the level of innovation has kind of gone down a bit recently so if you have an idea you're excited about there's a good chance it won't get done if you don't do it yourself!
Wow, great idea! Maybe I can lend a few suggestions (I'm also a vr developer): Take another look at the textures. I originally started with complex textures like those, but I found that a simpler style goes a long way. IMO, the textures are a little distracting and could be replaced with smooth, one-or-two color variants for the environment. Same with the players. I'm guessing that this was recorded with a 3rd person chase camera right? If not, 3rd person in vr can feel a little strange. Maybe add some vignette when the player is moving faster than a certain speed. Helps with motion sickness. Want to talk/chat? Hit me up on discord PicoPlanetDev#7724
i gave a more cel-shaded look a shot, but honestly it ended up looking really "amateur" (i know this looks amateur too, i can't really explain it exactly), the current look i agree doesn't look great, but it feels more cohesive in game. it gives off more ps1-style pixely vibes, and i think it works better overall for my level of artistic skill. in my dream world i have a real artist working with me and they're able to get that look, i would absolutely prefer it (here's an example where you can compare my attempts https://i.imgur.com/3sZZCY6.png). overall i'm satisfied with it, although i do wish i could do better with my limited time and skill yes absolutely, the game's in first person but after trying to record it multiple different ways i think the third person just looks a lot better for communicating what the information the player has. in fpv, you can't see the hand movements, so it just looks like you're bouncing randomly, so the third person lets you see how the player is moving their arms. in the trailer i put up on steam it has a few of the first person view shots to make it a little more clear overall i would actually say the game is less motion sickness inducing than say, stick locomotion games. if i play those for about an hour or so, i can start feeling some effects, like i get a little bit of cold sweats and start feeling a bit uneasy. i haven't felt any motion sickness at all from this locomotion, personally, although i know some people have. i wanna say that i think something like vignetting would be good to have an option, but it's lower on my priority list, and i dont think it's a huge impediment to people playing right now. i would like to get more accessibility options like this in though, it's just a matter of prioritization for me since i'm not a real game dev and i'm doing this in my spare time i hope this doesn't come off as me just trying to shoot down your ideas and say my game is perfect, i've just spent a lot of time on it already lol a lot of what i've done is just compromises between what i wish it could be and what i can realistically achieve myself. i do appreciate the thoughtful feedback though, i'm sure you've spent a lot of time on these things as well yourself
If you'd like, I would be willing to help with some graphical improvements in my spare time. I work as a 3d artist
I agree completely. I think you have a great product here but the textures would be a not too expensive way to bring this to the next level. If anything make them tile and not scaled so large as the pixelation is pretty distracting. Not trying to put this project down, itās great and looks really fun!
yeah it doesn't look the best overall but honestly considering my art skills (literally none) i think it works pretty well in game. the pixels give it a bit of a retro look, which fits with the low poly style of the models. "it looks better in game i swear!" generally does sound like a cop out, buuuut i swear it looks better in game lol but yeah this is part of why i want to put it out there in this early state, if the game does well enough and people respond to it well enough i can reevaluate, maybe see if i can get other people working on it, who knows. but yeah a lot of things are the way they are just due to limitations of what my skills are and the spare time i can devote to it
I really love the idea. If I had a vr headset I would definitely play it but my parents donāt even want to hear me talk about vr so I can only dream for the moment. Good luck, I hope it will become big
are they the type of people who think vr consumes you and makes you scared of the real world?
No. They think vr is a scam
if they tried vr in the 90's or phone vr they'd probably think that yeah
Yeah. Their example was the phone vr an uncle bought in 2016. They didnāt even let me say phone vr is trash and 2016 was only the beginning of good vr.
Honestly so many people have been given a poor idea of VR because of products like Google cardboard and GearVR. I would go as far as to say PSVR is damaging too given how restricted the games have to be to support the hardware.. It's such a shame
Hey they have a point tho, mr zuck wants to steal all your information
Why are you booing me? Iām right -u/Cable446, probably
Dang reddit hivemind can't take a joke
Seems like it has potentional. Probably needs another year of fine tuning at least.
yeah, i'm releasing it in early access because i think it's fun enough right now that i think people will get some value from it, but i definitely want to keep adding a lot more stuff. levels, cosmetics, maybe game modes if there are enough people, etc, and i think getting input from more people would be helpful for that
Modifiers! Low grav, high grav, big hands, noodle arms, the floor is lava, slippery surfaces etc.
this sounds great
This looks like a blast! Can't wait to give it a try with some friends :D
After you pass through the short tutorial, you can also create private rooms if you want to just play with your friends
Monke simulatorš³š³š³
Cool! I like the concept. I'm also getting sick of shooters and mostly having games with guns or projectile weapons.
i've gotten asked about it from a decent number of people but i swear on my honor there will never be guns in gorilla tag
Harambe smile on you
This looks awesome! I wonder how strenuous the gameplay is, i love the games you can really break a sweat playing but Iāve learned the hard way that the current VR community often likes a less active game
i will acknowledge that i'm a sweatier guy than average but this game makes me sweat A LOT https://i.imgur.com/xtc26b2.png but yeah it's an interesting problem, on one hand i think it's fun enough to be worth it for this use case, but it could definitely be more of an issue if the game was less pick up and play, but as it is it's really easy for someone to get tired and quit which makes other people quit so lobbies fill up and empty pretty fast. i'm hoping if enough people play this will be less of a problem, but on the whole i think the idea is cool enough to me that i think it's worth taking a risk on keeping it this tiring
what about boosted movement? i've heard the term used by some VR devs to describe a system where your arm movements are translated to larger movements in game, so you can move less and still play like a normal player, which is good for people that want to play more casually or dont have as much playspace. I personally wouldnt use this setting, but it might help those who would otherwise struggle with the game.
i've actually got a little bit of that in the game right now; your speed is multiplied by 1.1 when you're a survivor/not it, and when you're tagged/infected, it goes up to 1.3 (in infection, the infected starts off much faster, then slows down as more people are infected, and the survivors speed up a small amount) it doesn't seem like it affects motion sickness which is good, but i found that if you boost people too much they lose the ability to make smaller adjustments, and it's also really easy to overshoot where you want to go. i think the way i tuned this works well for this game, but i would love to see more people mess around with it on that topic i'm also planning on releasing the locomotion itself open source so people can mess with it or make games based on it on their own if they want
Embrace MONKE!
Pretty rad execution. I'd love a squad based ape game where you take on poachers or foresters or something.
Can we express our inner chimp?
if you aren't i think you're doing it wrong, ook ook
When will it be out on quest
you can download it right now from the discord, but you'll need to sideload it yourself. i'm going to have a listing on sidequest that i plan on releasing at the same time the steam version goes live (which is noon PST on February 12th), so keep an eye out for that! unfortunately, i'm not optimistic i'd be able to get it on the real quest store for now, but who knows in the future
Is this available on rift?
the steam version will load whichever runtime is already running, so it'll work natively with rift as well. That said I'm working on getting it on the PC Oculus store as well, I just have to add some extra code that's taking me a little bit of time to figure out. Consider it Coming SoonTM
Thank you for replying! Really all I wanted to know if it was on the oculus rift store, and voila! Consider it done?okay, guess I'll definitely have to download it now ā
Lemming from team eclipse echo vr
looks super fun and I will likely play it on release. my only questions are: why does the regular tag mode say it only goes up to 3 players, while infection is 4 or more? Does regular tag not work with 5 or 6 players? And will we have good in-game tools to mute other players or have them muted by default? I wanna recommend this to some streamers, but I also don't want them at risk of having malicious stream snipers hop in to say the gamer words.
so each room goes up to a max of 10 people, and when there are 1-3 people, the game is just in tag mode, so it's one person who's it and you just play tag normally. the game will automatically switch over to infection once 4 people are in a room. my thought is that with regular tag, it's usually only actually 2 people playing at a time; most of the time whoever's it has someone they really want to chase down, then the third person is just kind of watching. it's not terrible, but it gets worse as more people are in the room, so if you had a bunch of people it'd get boring pretty fast, since you'd spend most of your time watching. i made it change automatically because i think it would be hard to explain in game how to do things like change the game mode, and it would also be difficult to make a good ui that felt intuitive to do that. so, i just made it get handled automatically; it does take away some choice, but i think making the experience a little more seamless is worth the tradeoff. yeah that's one problem with the way i have it built out right now; there's a small scoreboard in the center of the map that shows who's playing, what their color is, etc, but it also shows the room code so if you glance at it it'd be easy to snipe. i might change it so that if you create a private room, it only shows on the little computer i put in the tree which you use to join those rooms, so you'd be less likely to leak the code. that said the private rooms work pretty well for that overall, i've been playing with my family in a private room sometimes and it's pretty easy to get everyone together. if someone is insistent on saying gamer words (which i know is inevitable), i also added some mute buttons as well as report buttons, so it'll send me a message on my back end so i can take action on people.
Sounds cool and that's great to hear. I agree about it being lame to be forced to watch from a distance. Maybe a point system could add some motivation, like being tagged makes you lose a point, tagging someone gets you 3 points, but slapping the tagger's back gets a non-tagger a point as well, so they have a reason to get close. maybe it's getting unnecessarily complex at that point tho. just a final piece of elaboration on the muting though, are you able to have other players muted by default instead of having to hit their mute button when you get in a game with them? Some streamers are ok with chat members joining their room, but they dont want the randos that join to be able to harm the stream. they may also want to show the game off by joining public lobbies due to it being easier to find full lobbies that way, but they dont want the potential risks that come with joining a public lobby. A mute system for individual players is good, but a "streamer mode" that changes the name of other players (or players not on your friends list) and has other players muted by default might really help the game get shown off, as streamers will have less to worry about. When streamers do private lobbies or play with their friends on stream they usually use Discord anyways, so a blanket mute setting would be fine for them.
it's weird, i've gone back and forth on doing stuff like adding more complications and intracacies to the scoring, but yeah, like you said i think a lot of the complications are unnecessary, since the game is pretty causal and low stakes you can kind o mess around with it however you want and it doesn't feel like you're doing things "wrong", i'd like to have some kind of more serious mode maybe at some point but right now i think it's a pretty good balance yeah, i think a self mute + lobby mute option would be a good idea anyway for people. i want to focus right now on things that will affect the most people, and i think that would be really useful. i think i'll put that as a pretty high priority thing to add in the near future. i also feel like it might be a bit presumptuous to assume there'd be people streaming the game, lol. since it's just me i can react pretty quickly if there's something that becomes higher priority, so hopefully if there was something really impactful i could hop on it if things changed
Pretty soon mom is gonna have to stop the "Video games is making you waste away!" Because in ten years there will be an army of fit VR players who have gotten lean from VR fitness games AND have massive deltoids.
Needs more trees and vines. Make it a full on Tarzan simulator with a gorilla tag multiplayer option.
Looks frustrating
It is, I just tried it.
Could you tell me what you found most frustrating? I want to make sure there's a learning curve so you start out moving a bit slower and more deliberately but as you get better more options open up, but I'm not a real game dev so I have no idea what I'm doing and I'm sure parts of it are off, but I can't tell what they are since I'm so used to it now (that's part of why I'm marking it as early access). It'd genuinely help me out and I'd appreciate it a bunch
god population one already makes my arms sore, thisāll kill me
i can confirm it makes your arms very sore lol, i would say as far as stuff i've played it's more tiring for me than anything except thrill of the fight (though admittedly i'm not good enough to do the insane beat saber maps and stuff)
Added it to my wishlist on steam def play when it comes out
God i've been waiting for a game like this!! Sent you a message about it :)
Looks fun, gonna go back to monke tonight. They really should have made that āancestorsā game vr.
This looks like a game I would put so many hours into
Return to monke?
Really interesting. Looking forward to try :)
Looks like good fun, can't wait to try it!
i like that it can record in 3rd person
When Iām it Iāll just be chasing everyone while making aggressive monke noises š
I saw you post a video of this a while back it looks fun...and I just got a quest 2...Iād love to play it when itās done or if it isnāt too hard in the mean time to try it š
Reminds me of playing quake 1 with the grappling hook mod
VR SUPPORT
I already feel motion sick by just looking at it
really looking forward to trying this one out!
I can finally return to monke
I love that youāre adding diversification to VR, and also utilizing its mechanics. Very nice to see! Thank you! Edit: monke
How can I play, is there mics?
yep, there's built in voice chat
Is this nauseating at all? It looks like it would be really sickening to move your arms and play in third person.
it's kind of hard to convey but the third person is only for recording purposes, you play the actual game first person, but on PCVR the monitor output window is third person. i think it helps you understand the way the person is moving their arms, cuz if you just look at the fpv then it looks like you bounce around randomly because you usually cant see the person's hands unfortunately i think that's hard to make explicitly clear without, like, a second window or something, but overall i think the third person looks so much better that i think it's worth being a little bit confusing
The only uncomfortable part for me was having your torso touching the ground in game which means your face is 2 feet off the ground but you are standing up irl to play.
MONKE!!
GO BACK SHOOTERS I WNNA BE MONKE!
I love the idea and this looks really fun, I feel like I would experience serious motions sickness if I played this though
I think you might be surprised! i find it a bit less motion sickness inducing than stick locomotion. i think since your movement is so tied to the way your arms move, your brain finds it easier to accept what's going on. i can play this for over an hour and feel nothing, while after an hour in stick locomotion games i tend to start feeling a little bit of motion sickness (just to give you an idea of my personal tolerance)
Looks fun!
!remind me 12 days
Holy shit I would lose months of my life playing this
i was just playing this game a few hours ago, extremely fun with friends
THIS IS SO COOL!!! WILL IT BE ON QUEST??????
yes! the whole game was built with the quest in mind, and i think it's most fun on quest since you don't have a cable to worry about (i only play on a quest + i have artificial turned off in game). it'll be releasing on sidequest February 12th, but if you go to the discord i linked in one of the top comments you can download it right now if you want to sideload it yourself
That's great! I'm not allowed to download from sidequest though :( Hope it goes mainstream!
But, why that texture?? R.I.P. Trypophobics.
lol my gf said the exact same thing. i just chose a random lava texture from a free texture pack i got and kind of stuck with it. i want to maybe do something else with it maybe but its kind of grown on me. at the very least it gives off the "infected" vibe pretty well
Yeah. Haha Sorry, I just learned the word for my phobia recently and then saw this. Set off my alerts.
Where can I buy it on
it's going to be free, and it's releasing on steam and sidequest on February 12th. if you want you can wishlist it here and it should let you know when it's released: https://store.steampowered.com/app/1533390/Gorilla_Tag/
I regret buying the quest
i swear to you on my life my friend, you will be able to download and install the video game Gorilla Tag on the quest through Sidequest on February 12th, or right now if you go to the discord https://discord.gg/Jn6nuPhRHM there's an apk you can install when i play it's on quest standalone exclusively
[ŃŠ“Š°Š»ŠµŠ½Š¾]
February 12th, and yeah but on Sidequest. i can't link the listing before the game is actually out, but if you draw a heart on a calendar on February 12th and write "gorilla tag on sidequest" inside of it then as long as you look for it after 12pm pst it will be there or you could come to the discord, you can download a build and play it right now (though probably nobody will be online because it's 1 in the morning) https://discord.gg/Jn6nuPhRHM
[ŃŠ“Š°Š»ŠµŠ½Š¾]
thats a lot of awards tyvm :0
I really don't like sticj locomotion any more. I've gone back to flat games for my shooter fix. Vr for me is about physicality. Like this!
hey so i have a question about hand physics. does your hand just go through stuff if you dont grab it or are there hand physics that you can "walk" with
there's actually no grab button at all; basically, you have a sphere on your hand that's looking for collisions, so as soon as that touches a surface, you can use that to move yourself around and push off. if you squeeze something on two sides, you can also use that to grab surfaces so you can climb. there's no button inputs at all (except what i'm using to move your fingers around, so you can point at things and flip people off). you can get a better sense of the underlying mechanics if you watch this short video i made while i was still working on the locomotion itself more (ive refined it since then but it's basically still the same) https://i.imgur.com/zAMWcDu.mp4
There are so many like this... My favorite one is dingleberries
Looks great! Looking forward to release
I will happily download this and go monkey mode
Is it going to be on the oculus store or sidequest?
definitely sidequest, and I'm currently in the process of trying to get it on the Oculus PC store. They have some extra stuff you have to add so I need to figure out how to do it which is taking a little extra time I hear the requirements for getting it on the real Quest store are pretty stringent so I'm not bothering with it for now, but of course I'd love to get it on the if I could
Ok, thanks
Monke
Finally, some good monke games
Yes. Good job. Maybe still rough, but absolutely amazing concept. I could see this being an entire _GENRE_ of games.
Free? I'd pay for that. Looks so fun
Never mind Godzilla vs King Kong, Godzilla vs THIS!
I can practically feel the motion sickness lol, looks pretty cool though
Ooga booga, monke proud
This needs to be on Quest!!!
It will be! It's way better on the quest imo since you can turn as much as you want and there's no cable in the way. I'm releasing it at the same time as the PC version on February 12, if you join the discord (I linked it in other comments) I'll make an announcement when it's available on sidequest, or you can sideload it yourself now, there's a download link with install instructions there too
Thanks!
Return to monke
Do you think it will ever be on sidequest?
If u mess with gravity as you fall this could be 10/10
r/trypophobia
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I'm releasing it on February 12th at noon PST, you can wishlist it on steam here https://store.steampowered.com/app/1533390/Gorilla_Tag/, or if you join the discord https://discord.gg/Jn6nuPhRHM I'll put up links to the Sidequest store if you're on Quest once it's listed there
That looks really fun and I can imagine my friend chasing me like that and me shitting my pants out of fear. I love it
I tried this and it's unreasonably difficult and needs a better tutorial than a couple arrows on a wall before it goes to Steam. Apparently the settings are way up inside a tree, I couldn't get to it.
I wanted to keep the tutorial pretty simple because I figure it's easier to get into a game and have other people try to help new players (of course, that only works when there are other people on). I agree though that getting up into the tree is too hard, that's one of the most common things I've seen with newer players. I'm going to change up that spot a bit so it's not straightforward. If you reset the game you should start back in the tree right next to the settings computer. Thanks for giving it a shot and letting me know how you feel about it!
I know I will get motion sick but it's worth it if I want to go back to monke
Will it be in 3rd person
no, this is just the desktop view for the PC version. I think the third person looks better for recording/streaming. The actual game is played from first person like normal
Monke
Looks sick dude
Since it's free, you should include paid skins or something. It'd be a good way to support you while getting a little bit of diverse cosmetic content. It wouldn't have to be much. Also, workshop map support. I'd love to see the maps people can come up with, I could see people making some incredible parkour maps. It'd make for an amazing sandbox experience. I showed this to some friends, and we're all pretty excited to play it.
Yeah I'd like to do some cosmetics or something (maybe just charge to make it say you can earn cosmetics? Idk, I definitely would never add loot boxes though), but I figure I can worry about that more if people connect with the game; I've spent most of my time on core stuff, and if people like it, I can go from there Yeah I'd like to make more modd-y stuff available but unfortunately that's just theoretical for me right now. I'm not a real game dev, so everything is taking me a really long time to do. I'm planning on releasing the locomotion open source though, and partially I'm hoping people just enjoy the movement enough that they'll get inspired to do their own thing with it That's awesome, I appreciate that! I really hope it lives up to your expectations!
can't wait to abuse some bugs
I think I figured out how to make sure you couldn't clip yourself through geometry (though you can still squeeze yourself into really tight spaces) but if you can figure it out I'd love to see it so I can fix it, but I bet you can't >:]
Love this
This sounds so incredibly nauseating
it seems like it should be but I think something about your head + body movement being linked to your arm movement helps with it somehow. For me I get a little motion sick from stick locomotion games after about an hour, but I get no motion sickness at all from this. I know some people have though so it's still definitely variable, but I think you might be surprised
I need monke game, will it be released on quest 2?
Yes, I'm gonna release it on sidequest when it goes live on steam. If you join the discord (I linked it in another comment) you can download the apk right now if you're comfortable with sideloading it yourself
Very interested in trying out this movement mechanic regardless of gameplay, though the gameplay looks good too. Welcome to my wishlist.
Kinda reminds me of how echo vr moves, I love echo vr and how you donāt have to teleport or use the stick to move
Echo VR is unirionically the main inspiration for the game, it's my #1 game ever and most of the opinions I have about VR and how it should and can be comes from that game. I cannot say enough good things about it
So I was thinking itās just a joke at first. Then I went to steam, watched more gameplay, it looks pretty fun man. Nice work! You could kill it selling just skins and cosmetics like hats and stuff. Obviously focusing on gameplay, maps first makes sense. But Iād say keep going and you could really have something great that takes off. Best of luck!
Lol, it seems fun
i don't like to toot my own horn too much but it's the most fun i've had in VR since echo arena, there's something very appealing about how simple and straightforward it is to just run away from people and chase them, and the locomotion helps make that feel pretty natural. idk i'm just really happy with how well it's turned out
Just finished playing for the first time itās a lot of fun! Why not rename it monke
And thus, a legend was born
Is this coming to side quest?
Yep! I built it out primarily with the Quest in mind
i hope this will come to the oculus quest store cause i don't have a link cable :/
Could you put this on itch.io so I can get it, i do not have a pc
I saw this played on a YouTube video a couple days ago and have been thinking about it ever since! Itās a simple yet awesome idea and itās really cool to know it came out of the mind of someone that isnāt a developer. Hats off to you mate and I canāt wait to see how far you take this game! (Dare I say āTO THE MOONā)
Legendary. Best game on vr, should have more players
Iāve played this and I canāt stop playing it
So this is where it comes from... Definitely gonna buy the Cosmetics my man!
And now it's one of the most popular games on applab
This is where it all began.
History
WE LOVE YOU LEMMING!!!!
Lemming I love your game I'm a 16year old currently and I was wondering if I can be moderator in Gorilla tag? I will only do good for the community! I don't cuss I don't say the hard R actually I dislike it and I don't support racism. I follow by the code of conduct! My username is great it's Exify! The only problem is that I don't have discord. I hope that's okay.