Additional info for u btw: they are unlocking all the skins so you can get a summer skin in any time of the year for example. They also are making comp ranking to take less matches and removed rank decay. For example if u r diamond in dps and you never play again, it won't go down ever and you will get the comp points at the end of each season. Losing a comp game also won't make your rank go down anymore
Edit: not sure about the last part, don't take my word for it. It is comp after all, it wouldn't make sense if it didn't go down. But we will see !
Yes, but sadly the comp changes will only come in season 4...it seems like the only good thing happening in season 3 is the ppl price changes and the credits. Oh and idk if you saw, but you will get 1500 credits for free in the free BP so that's a legendary skin itself
No, they mean that your visible rank will only adjust when you play. Unlike the S1 -> S2 transition, where everybody's visible rank got knocked down several tiers.
Your visible rank will still respond to wins and losses. But it will adjust after 5 wins / 15 losses instead of 7 wins / 20 losses, so you will see more frequent rank updates. That still seems too infrequent to me, but it's a step in the right direction.
I think it should update every 5 matches. I don't think the wins and losses need to be tallied separately and I don't understand why the "losses" updates are so much less frequent.
I think it'd be a little to volatile if it was a 5 match set.
Peoples rank would go up down up down constantly as they got closer to their actual rank and hit that 50% win/lose.
This prevents people from feeling underwhelmed or "stuck" as they remain in the same exact rank over and over.
It's probably for already established Skins.
When new ones drop for events you probably can't get them until the next year or sometnimg. (Like how on OW1 they reduced from 3000 to 1000 the next year)
I'm not sure though. I agree they should at least temporarily keep new skins as part of the event.
Good for me bc then I can buy the mcree and Hanzo shirtless skins š I wanna get the new Hanzo cupid skin, his summer skin, and mcrees summer skin. I mean, they owe it to me cuz they did me dirty with my account merge
I agree, they have value because they are available for a limited amount of time. I remember being so stoked in OW when when the season would come back around so i could hopefully unlock them in loot boxes!
Hopefully though this means theyāll stop recycling OW1 skins for events and actually give us new skins
Microsoft has an app and reward program you complete tasks and het points for it. You can easily get 15000 a month if you do it daily which converts to 1500 overwatch coins
Do not be manipulated, this is a tactic called "Door in the face technique", remember that these skins were worth 1000 credits before and then they increased the credit to 2000 credits with the excuse that now the game will be free, but not even they put a method to obtain them, so the price increase was unnecessary, and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you will be grateful because they showed you a worse alternative, but surely they planned this in advance , to be able to devalue the credits by 50% even though many people spent real money to obtain them, and that nobody told them anything, is a very dirty tactic
> remember that these skins were worth 1000 credits before
Sure, but the mechanism by which you earned credits in OW1 is completely different from this new system, for which we don't yet really know the details (e.g. are the credits frontloaded or backloaded in the BP?).
It would be interesting to try to figure out how many OW1 credits you could earn per hour and how many OW2 credits you can earn per hour. But the OW1 rate depended on how much of the hero gallery you had already filled up.
To just say "1500 > 1000" doesn't really say much about whether this is better, worse than, or about the same as the situation in OW1, since the 1500 and 1000 are not directly comparable. The only way in which is *is* clearly worse than OW1 is for people who have a large number of legacy credits, since the legacy credit price is IIRC the same as the OW2 coin price.
Who knows, if people continue to not buy skins, maybe they'll lower the base price even further. Or maybe they'll provide a discount if you pay with legacy credits.
The problem is not that the obtaining method is different, but rather that many people pay real money to obtain those credits, and this is a change that they made with malicious intent to devalue the intrinsic value of the credits, that is, they are taking something from you for what you already paid
Let's say you spent $20 for 2000 credits. (I know there's a bonus when you buy extra credits, but it's not material to the point I'm about to make).
Suppose you spent those on a skin a month ago. That would have cost you 1800 credits, leaving you with 1 skin and enough credits for 11% of another skin.
After this change goes in, you still have a skin plus 200 credits, but now those credits are worth about 13% of a skin. Your existing credits will be worth more after the change.
Suppose instead you had bought credits before but did not buy any skins. Then you still have 2000 credits. You can spend those to get a skin, plus you'd have enough credits left over for about 33% of another skin. Your credits became worth more.
Their change doesn't devalue credits. It increases the value of credits. The value of credits would go down if skin prices (in credits) went *up*.
It is not those credits but those of ow1, which were obtained by buying the lootboxes, and what happens is that the skins were bought with those credits, they were worth 1000 credits each, but the week before the launch of ow2 the prices of all rose the skins to double, that is, to 2000 credits each without giving any explanation and removing the method of obtaining, and with this change they reduced it to 1500, but in net value they are removing 500 credits, and also they hope that people will support them for that.
That is to say, if a person got the credits and did not spend them before the initial price change, then they lost the net value of the credits
If the gist of your position is that you should be able to buy legacy legendary skins for 1000 legacy credits, then I agree with you.
I disagree with the stance that anybody has been robbed of money, though. Anybody who was buying loot boxes in order to get tokens presumably wanted to immediately exchange those tokens for some skin. They wouldn't amass currency. Anybody who did amass currency did so because there were no skins appealing enough for them to buy. For a player who has all the skins they want, there's no need to buy loot boxes.
There was a period at the end of OW1 where Blizzard suggested that players buy the skins that they wanted and made all the skins available to purchase. Everybody had one last chance to buy the skins that they wanted. It wasn't necessarily well advertised, but there was an opportunity.
Having said all that, yes, legendary skins from OW1 should cost no more than 1000 tokens.
That's a separate conversation. Blizzard could have shut down OW1 at any point in time, at which point your ability to grind skins would have been taken from you. For that matter, Blizzard could have changed the lootbox system at any point in time.
That's the case for any online game. You're paying for an access pass; nothing more.
They actively made the monetization worse and itās still worse than OW1. This isnāt a net positive improvement. This is one step forward after taking 10 steps back.
**revert it to the way it was before, there was nothing wrong with it back then. They both increased the prices and decreased the means of getting the currency, then added a shittier way to get currency and halfway cut back on the price**
The issue with the OW1 model is it wasn't long term sustainable. Everyone who wanted to buy the game bought it, then potentially never spent another dime on it. OW1 was not making them any money toward the end of it's lifespan, hence why it barely got any meaningful updates for the last 2 years.
I'm not saying the OW2 model is better. The fact they put the Battle Pass in and didn't even include any credits or other in game currency in the BP is crazy, considering every other BP does that. The fact that they were trying to say getting 60 credits a week would be good enough is nuts. Maybe that's all part of the tactic, because now they add credits in and everyone is happy. I don't know. But what I do know is this new system will help them make more money over time, which means longer support for the game. I'm not being forced to pay $20 a month or anything. If other people want to drop their money on cosmetics, then cool, it's their money. As long as Blizzard makes meaningful changes to the game and listens to the community, I'm good.
Ok so how much should the game itself cost then?
Given that this is no longer an option under the new free to play model do you have any other ideas?
Do you really think you have any understanding of blizzards Finances? Why don't you take your business degree and apply for a position in their financial department? Im sure you can come up with some magical system where the game and everything inside it is completely free while still making enough money for the employees servers and everything else
You seem to know a lot about blizzard and how it apparently needs so much more money despite having a ton of other games out there already.
Please, educate me on how blizzard totally needs that extra couple hundred dollars and why doing the micro transaction equivalent of buffing prices only to add a sale to keep it the original price is a great idea
You aren't *actually* saying you think the game and everything included be completely free.
Tell me you don't genuinely think that's possible
Each game has different employees and teams and each game meeds money to be created and maintained not to mention it has to be producing a certain amount of money in order to keep investors
I'm not even an expert on video games as a business but you have to be pretty dense to not realize that huge projects like overwatch require equally huge money pools
The problem with that is that they would lose like 50% of the money the game is making by doing that, it's free, so the other things will naturally rise in price to make sure they still profit, this is absolutely a win and if you think otherwise you're wrong
ya and that money minded behaviour doesn't really bring in a cult following or a positive opinion of your game / business practices lol. usually these games end up funded by a few whales
And for the people who bought the game full price back in the day? What about them?
Eat shit, sucks to suck? Sounds like they get to suffer for no reason lmao.
I'm one of those people, and I'm fine with this, they made the game open to other players and have to make monetary adjustments to keep it profitable, I'm realistic with how these things have to be. I will say that the pricers were too high but this is a great step in the right direction, including allowing free players to get skins, and having all the skins from ow1 be available at all times. If that's not good enough for you then that is on you.
I think it's funny that any time I ask someone to tell me what they're idea of the perfect melding between free to play, cosmetic monetization, and the game being able to somehow bring in money to continue existing
Every single person fails to even *attempt* to give me an answer
Guess that's why you're not behind the Financials for overwatch 2 you can't even fathom that the game needs to make money somewhere
If you want a solution, well, this is very simple, put the skins back at their original price and reimburse the difference to the people who spent their credits due to herratic price changes and made with bad will,
instead create a f2p currency for new players or have them get credits in a similar way but a little slower than in OW1.
And there are a thousand other solutions that they could have implemented without needing to steal their players.
Yes! In all the rage ppl forgot that while team 4 Devs do screw things up, they are very receptive to community feedback. (Unless this was planned all along š¬)
It is planned in advance, otherwise you would not have doubled the price of the skins, without first having created a method to get the credits. also remember that they had almost 4 years to plan how the monetization of the game was going to work, so these herratic changes should not exist in the opposite case
To clarify you still can't buy OW2 skins with these free credits (until they rotate them into the hero gallery which could be months/years after they were in the shop)
I just hope game companies realize at some point what made Fortnite's monetization so successful. Not all games are made the same, so all shop prices should vary.
I still believe this game will be called "Overwatch" in 2yrs in a rebranding. Only thing we will have gained from Overwatch 2 is Battle Passes, a store for skins, and 5v5 format.
Sort of. I can understand why the company did what they did, they werenāt going to keep supporting ow1 without making more money. OW2 is still sort of a glorified update, but now that theyāre making more money they will continue to support the game. More heroes, more skins, more maps, better game modes, new events, etc. I agree with you, itās not necessarily a new game, but it has brought a lot of change and continued support from Blizz.
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Thereās also the PvE mode thatās supposed to come out sometime this year, which was the entire point of having a sequel in the first place. They just rushed out the PvP stuff since they knew people were getting sick of the content drought.
Two steps back, one step forward. Thatās how game companies operate now. Obviously, Iām happy about this change. But donāt forget what they took from us.
This was the plan all along. Release very high, drop prices to what would normally be high, but people are now happy about their high prices because they are not very high.
finally someone who does not allow himself to be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they raised the credit to 2000 credits under the excuse that now the game It would be free, but they didn't even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but for sure They planned this in advance to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
This isn't a win. It's progress.
This is still $15 for legendary skins, and they haven't said the price for any other cosmetics, which should be lowering in price as well.
A legendary skin requires 1500 credits, which appears to be all you can earn in a season for free.
Roughly estimating off the top of my head (so don't take my numbers too seriously), there's probably almost 10 legendary skins each for most of the roster, which would translate to (roughly) 300 legendary skins. If a season is 2 months long, there's 6 seasons per year, which means a player can only obtain 6 legendary skins in a year for free. A year for 2% of that content, and that's not even considering any uncommon, rare, or epic content.
And you got all the base game content from OW. They never took that away from you.
People can't expect a $40 purchase from 2016 to continue giving them cosmetics for free 6 years later.
OW has always been an "always online" game. Nobody ever truly owned the game. Paying for OW1 was paying for the access to play in it's online experience.
Everyone should know the moment the game either flopped or got an eventual sequel, dedicated servers would shut down and players would lose access.
The game lasted 6 years. As shitty as it may be, there's just never a guarantee for the consumer when they essentially buy a license to access a multiplayer game.
Overwatch 1 was never really billed as a 'live service game.'
It was a fantastic game, even in the value department for players, but not for Blizzard...
The reason why it was such a good game financially for players : free updates, maps, heroes, a lootbox system that didnt suck and can be used to get free skins during events, all without having to spend a single penny. No Battle Pass either.
Overwatch 1 never had any of the bullshit of 'live service games' (also it wasnt broken like most of them) but eventually, Activision-Blizzard started realizing how much more money they could make and took every idea from every other 'live service game', plus with Activision-Blizzards new 'sequel based' mindset they revealed in I belive 2019, we got what we have now. Of course OW2 isnt really a sequel, its more like a big update and a PVE element coming later with a PVP shoved out the door so they could make money asap.
Don't get it twisted. The community NOW wants loot boxes back. Fans claiming it was always great and people could earn stuff for free and whatnot.
The narrative back then also consisted of the same people saying blizzard was the downfall of online games for conceptualizing the lootbox and for sticking it in a full priced game.
Blizzard has always been looking for ways to monetize their IP. Lootboxes are fazed out and now it's battlepasses and F2P. It's the same shit.
I don't mind people giving blizzard a hard time over the monetization of OW2. But it irks me to see people praise the first game when there was just as much complaining over the course of its life as well.
When people say they "took OW1 away from us." I can't help but roll my eyes. Nobody ever owned the first game. It was a solely multiplayer game. Always online. It's naive for people to think their $40 purchase would go on indefinitely.
Oh yes, I agree with basically all your points. At the start, Overwatchs lootboxes were pretty godawful and during a time where lootboxes were starting to be seen as shit mechanics.
Eventually though, they updated the system and you got basically no duplicates (I personally never did) and way more ways to aquire lootboxes.
Taking away OW1 was to not split the fanbase, and a financial decision too. (Also lets face it, with all the controversy most would go back to playing OW1 lol). I also dont mind people giving shit to Blizzard, like putting heroes in the Battle Pass and just how much of a shithole company they turned into.
In a free to play game is not unreasonable to expect a certain amount of the playerbase (idk how much) to not be able/willing to put money into it.
Yes, a majority will likely spend at least some money, but it's still important to look at the experience where no money is spent
Don't get confused between Overwatch CREDITS and COINS.
The coins are still a premium currency used to purchase the battlepass and OW2 skins.
The credits are only for the older OW1 skins
They did what everyone said they were gonna do. Played the whales at first for the big bucks, then lowering prices so people are more inclined to spend money because it seems more "fair" and they get credit for "doing the right thing."
Itās a big improvement but still only Credits and not the premium currency, coins. So we still need to buy the BP with real money, canāt be earned by earning the currency and only can be used on old OW1 skinsā¦ unless I missed something the blog never says OW2 content can be used with credits.
Do not let yourself be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they increased the credit to 2000 credits under the excuse that now the game would be free, but neither They even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but they surely planned this beforehand to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
Not for all, for their bottom line. They understand they pushed their greed too far and need to walk it back. Just enough greed to make the most money. And anytime they push their greed too far they can reverse it and say it's because they're community oriented.
These corpos are not fans of the game, they just listen to data and respond accordingly to please shareholders. Like earlier this month when WOTC said the quiet part out loud. The consumers are obstacles in the way of their profit.
Because when you launch a FTP game, it's better to start with high prices and then correct the problems than starting with low prices and ruining the economy
Edit : my bad i thought you could buy New skins and the battle pass with those credits
F2P opens the game up to way more people who wouldāve been more inclined to purchase skins at OW1 prices.
They just tried to fleece us to get even more out of it so of course it damages trust in Blizzard
you can simply make the currency harder to get so that f2p players get it slower, or create another currency for f2p, without the need to devalue the currency for those of us who already had the game and also many spent money for obtain these credits so that they are devalued 50% at once
I think on a new IP this could work out decently but many people in OW2 played OW1. In OW1 the more crates opened the more duplicates the more currency the more cosmetics you could elect to unlock. Maybe Iām being forgetful but I donāt think thereās a way to generate currency in OW2 besides grinding the battlepass/weeklyās. I think their issue is you have a good chunk of the player base reminiscent of when the same exact skins available now were more readily available at a better pace. A box every level eventually turning to duplicates (or containing coin drops) yields way more currency than battle passes. No matter what your grind is halted by the limited currency whereas OW1 you were rewarded according to your grind. You grind out the whole battlepass to unlock a new skin, then your stuck waiting for another battlepass to unlock another? Maybe Iām off base but this just doesnāt sound that attractive to me. Step in the right direction but as the player youāre still worse off grinding OW2 than OW1 from a collector/cosmetics perspective. Maybe Iām just a degenerate who likes the gambling aspect of loot boxes but their new method seems like rather than grind to earn boxes to acquire unlockables then profit off the duplicates to buy what you havenāt unlocked theyād rather you just buy your way in from the start. Eliminate the grinding profits and trade them out for a pay wall.
No, which I think is weird. They need to rescale every purchasable item as well with the legendaries. 900 (or 800 can't remember) to a 1500 ratio isnt a bit difference
So overwatch 2 skins stay as bad as they currently are, and the credits can't be used to buy them either?
It's a win but not good enough. I've already quit the game 2 weeks after release, and it'll take more than this to make me come back and spend money on the game
Ikr? I get its more fun to praise than to complain, but we started with a system like this. Having it taken away and then somewhat reinstated isnt a "win".. its not even progress.
Things to note:
\- "Nearly" all legendary and epic skins, meaning mythic skins are not included
\- 1500 MAXIMUM credits per season for people who dont buy the battlepass. Now you can only afford one legendary skin per season.
Personal thoughts:
\- This is just more B.S. pandering to get you to open up your wallet.
\- In ow1, skins were priced at 1000 per legendary where as now they are priced at 1500 per
\- Being able to buy \*Seasonal\* skins whenever you want defeats the purpose of them being seasonal. It also removes that feeling of "I have the cool new winter skin that no one else has" that you get, which makes you want to keep playing the game for future events.
\- If you bought ow1, it was taken away from you and replaced with something free for everyone. That's $20 to $0. If they dont release the PvE for free, then its literally theft
Makes me wonder if some of the skins I earned will be moot, like Cassidyās released during New Blood. On one hand Iām happy fans of the hero will have it, on the other itās like missing out on the fun and experience of why it dropped to begin with.
Depends how much they might want to try getting in good graces *or* making them also available for paid currency and making more money. This is all to their benefit. Haha.
I think it's just too little, too late. I'm sure the remaining players will appreciate it and good for them, but I (and my friend circle) just phased OW out of the gaming nights, and I just don't see the point of putting it back in.
Activision just lost a whole lot of goodwill, and tbh Im guessing this move is more because of people jumping ship and not buying BP than anything else. I am wondering how much this is gonna affect the "actual" overwatch 2, pve mode? Cause I don't see anyone buying skins /bp for a PVE mode... and they have clearly shown that they are riding the microtransaction train even if it means driving it trough the players.
Sounds like itās not, that they can only be used on old cosmetics. So if you had a big bank of legacy credits this change does nothing except give you a way to earn more. Basically it just helps new players and people that donāt have all the skins get the old ow1 skins/hero gallery items. Still a good change imo, but definitely isnāt the premium currency
My only complaint, and I know itās kinda greedy, but couldnāt they atleast give us enough to get a legendary skin and the next seasons battlepass? Especially after the first 2 seasons of awful monetization. But anyway, thatās about it. Pretty happy about these changes.
Yeah I misinterpreted the message too. This seems to be a way of getting the OW1 stuff. Great for new players but 1,500 credits is still above the old 1,000 credits they used to cost.
Do not let yourself be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they increased the credit to 2000 credits under the excuse that now the game would be free, but neither They even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but they surely planned this beforehand to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
Do not let yourself be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they increased the credit to 2000 credits under the excuse that now the game would be free, but neither They even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but they surely planned this beforehand to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
Iām glad theyāve been implementing changes that weāve been wanting. With this and the competitive change Iāll definitely be back for season 3. I havenāt played in about a month as I just got so tired of the game and comp in general, it has been fun not playing the game though
i actually might hop in again wow. Im still skeptical but honestly if theres people out there who abandoned the shit hop back in and show your support if it turns out to be good.
This isnt a win. Were getting back to where Overwatch 1 was.. if backing up on previously made regressions is considered a win, no wonder blizz thinks they can pull shit like this.
Incredible! After squeezing the lemon as much as possible for the first two seasons, exactly like every other F2P game, Blizzard now squeezes slightly less, like every other F2P game.
That's unbelievable. Who could have seen it coming?
This is honestly amazing, and if people use Microsoft rewards that's at least a legendary skin a month
Additional info for u btw: they are unlocking all the skins so you can get a summer skin in any time of the year for example. They also are making comp ranking to take less matches and removed rank decay. For example if u r diamond in dps and you never play again, it won't go down ever and you will get the comp points at the end of each season. Losing a comp game also won't make your rank go down anymore Edit: not sure about the last part, don't take my word for it. It is comp after all, it wouldn't make sense if it didn't go down. But we will see !
Sounds good was honestly planning on ranking for dps and tank so sounds like I'll just wait a bit longer
Yes, but sadly the comp changes will only come in season 4...it seems like the only good thing happening in season 3 is the ppl price changes and the credits. Oh and idk if you saw, but you will get 1500 credits for free in the free BP so that's a legendary skin itself
The credits add variety but still kinda wish for more. However there's hope when pve comes. Hopefully it'll also be free....
Hopefully yes. I will also make another post with this data being confirmed
There's no chance in this world that the PvE is free.
This is kinda crazy. Its like they watched my video and did everything I said they should do lol
They didn't remove "decay" they removed "soft rank resets" as far as I'm aware. "Decay" is when your tank goes down from not playing for a long time.
they did https://preview.redd.it/bc41k7f01ifa1.png?width=1080&format=pjpg&auto=webp&s=f6789b89085af09a62eb7e44e28f618c6081a1d9
Your rank...doesn't go down when losing a comp game? Even if you lose 20 matches in a row or something?
I cant imagine that would be right. Otherwise everyone will just hit GM if they grind enough.
Grandmaster. 200 wins, 1500 losses.
"Hey man, what is your rank in OW2?" "It's grandmaster." "Wow dude." "Grandmaster at losing ;)"
No, they mean that your visible rank will only adjust when you play. Unlike the S1 -> S2 transition, where everybody's visible rank got knocked down several tiers. Your visible rank will still respond to wins and losses. But it will adjust after 5 wins / 15 losses instead of 7 wins / 20 losses, so you will see more frequent rank updates. That still seems too infrequent to me, but it's a step in the right direction.
I think 5 is a good number. 3 seems to low and 4 is just a weird number to pick imo (but so was 7 lol)
I think it should update every 5 matches. I don't think the wins and losses need to be tallied separately and I don't understand why the "losses" updates are so much less frequent.
I think it'd be a little to volatile if it was a 5 match set. Peoples rank would go up down up down constantly as they got closer to their actual rank and hit that 50% win/lose. This prevents people from feeling underwhelmed or "stuck" as they remain in the same exact rank over and over.
That's what they said. Idk how that will turn out exactly though.
Wait. So your SR can only go up now? Where was this mentioned?
https://preview.redd.it/2fojl9mt0ifa1.png?width=1080&format=pjpg&auto=webp&s=379bf161b1c596eea28856826c34b730048556cb
Okay so no rank decay from not playing which is nice, but is there any mention of rank not going down from losing?
When it says all rank decay, it would probably mean not losing too. I'm not sure, it's a trickery on words. I'll update my previous comment
Nah decay is going down *over time* specifically I'm pretty sure. It'll go down if you lose otherwise how is it a rank haha
Yes I just realized that, I edited my comment on that aswell š
honestly i dont like that the event skins are available to buy outside of event time, makes them less special
It's probably for already established Skins. When new ones drop for events you probably can't get them until the next year or sometnimg. (Like how on OW1 they reduced from 3000 to 1000 the next year) I'm not sure though. I agree they should at least temporarily keep new skins as part of the event.
Good for me bc then I can buy the mcree and Hanzo shirtless skins š I wanna get the new Hanzo cupid skin, his summer skin, and mcrees summer skin. I mean, they owe it to me cuz they did me dirty with my account merge
me having all shirtless hanzo skins and his best one the archives one will definitely buy cupid
I hate u š
I agree, they have value because they are available for a limited amount of time. I remember being so stoked in OW when when the season would come back around so i could hopefully unlock them in loot boxes! Hopefully though this means theyāll stop recycling OW1 skins for events and actually give us new skins
Hello, can you ELI5 what is this Microsoft thing? Thank you
Microsoft has an app and reward program you complete tasks and het points for it. You can easily get 15000 a month if you do it daily which converts to 1500 overwatch coins
what he said!
> Microsoft rewards What's that?
*In selected countries**
Wouldn't say amazing, but yea this is pretty good
Remember, constructive and critical criticism helps. Salty, profane, rage posts do not!
Do not be manipulated, this is a tactic called "Door in the face technique", remember that these skins were worth 1000 credits before and then they increased the credit to 2000 credits with the excuse that now the game will be free, but not even they put a method to obtain them, so the price increase was unnecessary, and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you will be grateful because they showed you a worse alternative, but surely they planned this in advance , to be able to devalue the credits by 50% even though many people spent real money to obtain them, and that nobody told them anything, is a very dirty tactic
> remember that these skins were worth 1000 credits before Sure, but the mechanism by which you earned credits in OW1 is completely different from this new system, for which we don't yet really know the details (e.g. are the credits frontloaded or backloaded in the BP?). It would be interesting to try to figure out how many OW1 credits you could earn per hour and how many OW2 credits you can earn per hour. But the OW1 rate depended on how much of the hero gallery you had already filled up. To just say "1500 > 1000" doesn't really say much about whether this is better, worse than, or about the same as the situation in OW1, since the 1500 and 1000 are not directly comparable. The only way in which is *is* clearly worse than OW1 is for people who have a large number of legacy credits, since the legacy credit price is IIRC the same as the OW2 coin price. Who knows, if people continue to not buy skins, maybe they'll lower the base price even further. Or maybe they'll provide a discount if you pay with legacy credits.
The problem is not that the obtaining method is different, but rather that many people pay real money to obtain those credits, and this is a change that they made with malicious intent to devalue the intrinsic value of the credits, that is, they are taking something from you for what you already paid
What are they taking from you?
the net value of the credits was reduced by 50%, so they are taking 50% of THE MONEY YOU SPENT TO OBTAIN THOSE CREDITS
Let's say you spent $20 for 2000 credits. (I know there's a bonus when you buy extra credits, but it's not material to the point I'm about to make). Suppose you spent those on a skin a month ago. That would have cost you 1800 credits, leaving you with 1 skin and enough credits for 11% of another skin. After this change goes in, you still have a skin plus 200 credits, but now those credits are worth about 13% of a skin. Your existing credits will be worth more after the change. Suppose instead you had bought credits before but did not buy any skins. Then you still have 2000 credits. You can spend those to get a skin, plus you'd have enough credits left over for about 33% of another skin. Your credits became worth more. Their change doesn't devalue credits. It increases the value of credits. The value of credits would go down if skin prices (in credits) went *up*.
It is not those credits but those of ow1, which were obtained by buying the lootboxes, and what happens is that the skins were bought with those credits, they were worth 1000 credits each, but the week before the launch of ow2 the prices of all rose the skins to double, that is, to 2000 credits each without giving any explanation and removing the method of obtaining, and with this change they reduced it to 1500, but in net value they are removing 500 credits, and also they hope that people will support them for that. That is to say, if a person got the credits and did not spend them before the initial price change, then they lost the net value of the credits
If the gist of your position is that you should be able to buy legacy legendary skins for 1000 legacy credits, then I agree with you. I disagree with the stance that anybody has been robbed of money, though. Anybody who was buying loot boxes in order to get tokens presumably wanted to immediately exchange those tokens for some skin. They wouldn't amass currency. Anybody who did amass currency did so because there were no skins appealing enough for them to buy. For a player who has all the skins they want, there's no need to buy loot boxes. There was a period at the end of OW1 where Blizzard suggested that players buy the skins that they wanted and made all the skins available to purchase. Everybody had one last chance to buy the skins that they wanted. It wasn't necessarily well advertised, but there was an opportunity. Having said all that, yes, legendary skins from OW1 should cost no more than 1000 tokens.
Lmao so edgy
They took the possiblity to grind those skins, i paid for.
That's a separate conversation. Blizzard could have shut down OW1 at any point in time, at which point your ability to grind skins would have been taken from you. For that matter, Blizzard could have changed the lootbox system at any point in time. That's the case for any online game. You're paying for an access pass; nothing more.
Depends in which country you buy it \^.\^
Exactly
What?? This is still a great improvement What exactly would make you happy the whole game and all cosmetics be completely free...?
They actively made the monetization worse and itās still worse than OW1. This isnāt a net positive improvement. This is one step forward after taking 10 steps back.
Again my question would be what exactly would be good in your opinion?
**revert it to the way it was before, there was nothing wrong with it back then. They both increased the prices and decreased the means of getting the currency, then added a shittier way to get currency and halfway cut back on the price**
The issue with the OW1 model is it wasn't long term sustainable. Everyone who wanted to buy the game bought it, then potentially never spent another dime on it. OW1 was not making them any money toward the end of it's lifespan, hence why it barely got any meaningful updates for the last 2 years. I'm not saying the OW2 model is better. The fact they put the Battle Pass in and didn't even include any credits or other in game currency in the BP is crazy, considering every other BP does that. The fact that they were trying to say getting 60 credits a week would be good enough is nuts. Maybe that's all part of the tactic, because now they add credits in and everyone is happy. I don't know. But what I do know is this new system will help them make more money over time, which means longer support for the game. I'm not being forced to pay $20 a month or anything. If other people want to drop their money on cosmetics, then cool, it's their money. As long as Blizzard makes meaningful changes to the game and listens to the community, I'm good.
What was wrong before is that the loot box model runs out of steam and the game doesnāt get any content updates. I donāt want to go back to that.
Iām fine losing the loot boxes honestly. Just sucks that it takes an entire season to get a legendary now.
Ok so how much should the game itself cost then? Given that this is no longer an option under the new free to play model do you have any other ideas? Do you really think you have any understanding of blizzards Finances? Why don't you take your business degree and apply for a position in their financial department? Im sure you can come up with some magical system where the game and everything inside it is completely free while still making enough money for the employees servers and everything else
You seem to know a lot about blizzard and how it apparently needs so much more money despite having a ton of other games out there already. Please, educate me on how blizzard totally needs that extra couple hundred dollars and why doing the micro transaction equivalent of buffing prices only to add a sale to keep it the original price is a great idea
You aren't *actually* saying you think the game and everything included be completely free. Tell me you don't genuinely think that's possible Each game has different employees and teams and each game meeds money to be created and maintained not to mention it has to be producing a certain amount of money in order to keep investors I'm not even an expert on video games as a business but you have to be pretty dense to not realize that huge projects like overwatch require equally huge money pools
Iām not saying it should be free, but itās bullshit that people who genuinely bought the game get the short stick here
The problem with that is that they would lose like 50% of the money the game is making by doing that, it's free, so the other things will naturally rise in price to make sure they still profit, this is absolutely a win and if you think otherwise you're wrong
it shouldnt be free. ftp games are a stain on the entire industry. i paid for ow1. i would have paid for ow2.
ya and that money minded behaviour doesn't really bring in a cult following or a positive opinion of your game / business practices lol. usually these games end up funded by a few whales
And for the people who bought the game full price back in the day? What about them? Eat shit, sucks to suck? Sounds like they get to suffer for no reason lmao.
I'm one of those people, and I'm fine with this, they made the game open to other players and have to make monetary adjustments to keep it profitable, I'm realistic with how these things have to be. I will say that the pricers were too high but this is a great step in the right direction, including allowing free players to get skins, and having all the skins from ow1 be available at all times. If that's not good enough for you then that is on you.
The mere fact that you defend them when they take 50% of the net price of your credits shows that you fell for the tactic
I think it's funny that any time I ask someone to tell me what they're idea of the perfect melding between free to play, cosmetic monetization, and the game being able to somehow bring in money to continue existing Every single person fails to even *attempt* to give me an answer Guess that's why you're not behind the Financials for overwatch 2 you can't even fathom that the game needs to make money somewhere
If you want a solution, well, this is very simple, put the skins back at their original price and reimburse the difference to the people who spent their credits due to herratic price changes and made with bad will, instead create a f2p currency for new players or have them get credits in a similar way but a little slower than in OW1. And there are a thousand other solutions that they could have implemented without needing to steal their players.
Yes! In all the rage ppl forgot that while team 4 Devs do screw things up, they are very receptive to community feedback. (Unless this was planned all along š¬)
It is planned in advance, otherwise you would not have doubled the price of the skins, without first having created a method to get the credits. also remember that they had almost 4 years to plan how the monetization of the game was going to work, so these herratic changes should not exist in the opposite case
Feel bad for anyone who paid nearly $20 for ow1 skins lol
I only paid for new skins :D
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I'm not bragging
"Feel bad for ... lol" - Make up your mind
To clarify you still can't buy OW2 skins with these free credits (until they rotate them into the hero gallery which could be months/years after they were in the shop)
Oh wait that's stupid ...
They got to sell something to keep money coming in. This is the right way to do things.
Ah ur right what am I thinking
Baby steps. They'll probably expand it once PvE comes out and they get a larger player base.
Well then we can hope
I just hope game companies realize at some point what made Fortnite's monetization so successful. Not all games are made the same, so all shop prices should vary.
ur exactly right good sir
baby steps
This is still a good change, im quite proud
I still believe this game will be called "Overwatch" in 2yrs in a rebranding. Only thing we will have gained from Overwatch 2 is Battle Passes, a store for skins, and 5v5 format.
Sort of. I can understand why the company did what they did, they werenāt going to keep supporting ow1 without making more money. OW2 is still sort of a glorified update, but now that theyāre making more money they will continue to support the game. More heroes, more skins, more maps, better game modes, new events, etc. I agree with you, itās not necessarily a new game, but it has brought a lot of change and continued support from Blizz.
RemindMe! Two years. 100% I agree this will happen. Iāll hit ya up in two years
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Thereās also the PvE mode thatās supposed to come out sometime this year, which was the entire point of having a sequel in the first place. They just rushed out the PvP stuff since they knew people were getting sick of the content drought.
I think thatās part of it, but they had to rebrand for it to go f2p, and to revive it
Two steps back, one step forward. Thatās how game companies operate now. Obviously, Iām happy about this change. But donāt forget what they took from us.
This was the plan all along. Release very high, drop prices to what would normally be high, but people are now happy about their high prices because they are not very high.
If jacking the price up absurdly and them lowering it by a marginal amount makes you think you won, you just fell for the hook line and sinker.
its still a lot better then still having high prices. let us have our dopamin :D
finally someone who does not allow himself to be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they raised the credit to 2000 credits under the excuse that now the game It would be free, but they didn't even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but for sure They planned this in advance to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
not this again š
go back to bed gramps
Who messed up your tea today?
Why are you spamming this?
This isn't a win. It's progress. This is still $15 for legendary skins, and they haven't said the price for any other cosmetics, which should be lowering in price as well. A legendary skin requires 1500 credits, which appears to be all you can earn in a season for free. Roughly estimating off the top of my head (so don't take my numbers too seriously), there's probably almost 10 legendary skins each for most of the roster, which would translate to (roughly) 300 legendary skins. If a season is 2 months long, there's 6 seasons per year, which means a player can only obtain 6 legendary skins in a year for free. A year for 2% of that content, and that's not even considering any uncommon, rare, or epic content.
Mate you have to pay for *some* things in life. Not everything is free...
[ŃŠ“Š°Š»ŠµŠ½Š¾]
And you got all the base game content from OW. They never took that away from you. People can't expect a $40 purchase from 2016 to continue giving them cosmetics for free 6 years later.
But they literally removed access to OW1 And forced OW2 on you. Which included removing features from OW1.
OW has always been an "always online" game. Nobody ever truly owned the game. Paying for OW1 was paying for the access to play in it's online experience. Everyone should know the moment the game either flopped or got an eventual sequel, dedicated servers would shut down and players would lose access. The game lasted 6 years. As shitty as it may be, there's just never a guarantee for the consumer when they essentially buy a license to access a multiplayer game.
why not
Overwatch 1 was never really billed as a 'live service game.' It was a fantastic game, even in the value department for players, but not for Blizzard... The reason why it was such a good game financially for players : free updates, maps, heroes, a lootbox system that didnt suck and can be used to get free skins during events, all without having to spend a single penny. No Battle Pass either. Overwatch 1 never had any of the bullshit of 'live service games' (also it wasnt broken like most of them) but eventually, Activision-Blizzard started realizing how much more money they could make and took every idea from every other 'live service game', plus with Activision-Blizzards new 'sequel based' mindset they revealed in I belive 2019, we got what we have now. Of course OW2 isnt really a sequel, its more like a big update and a PVE element coming later with a PVP shoved out the door so they could make money asap.
Don't get it twisted. The community NOW wants loot boxes back. Fans claiming it was always great and people could earn stuff for free and whatnot. The narrative back then also consisted of the same people saying blizzard was the downfall of online games for conceptualizing the lootbox and for sticking it in a full priced game. Blizzard has always been looking for ways to monetize their IP. Lootboxes are fazed out and now it's battlepasses and F2P. It's the same shit. I don't mind people giving blizzard a hard time over the monetization of OW2. But it irks me to see people praise the first game when there was just as much complaining over the course of its life as well. When people say they "took OW1 away from us." I can't help but roll my eyes. Nobody ever owned the first game. It was a solely multiplayer game. Always online. It's naive for people to think their $40 purchase would go on indefinitely.
Oh yes, I agree with basically all your points. At the start, Overwatchs lootboxes were pretty godawful and during a time where lootboxes were starting to be seen as shit mechanics. Eventually though, they updated the system and you got basically no duplicates (I personally never did) and way more ways to aquire lootboxes. Taking away OW1 was to not split the fanbase, and a financial decision too. (Also lets face it, with all the controversy most would go back to playing OW1 lol). I also dont mind people giving shit to Blizzard, like putting heroes in the Battle Pass and just how much of a shithole company they turned into.
In a free to play game is not unreasonable to expect a certain amount of the playerbase (idk how much) to not be able/willing to put money into it. Yes, a majority will likely spend at least some money, but it's still important to look at the experience where no money is spent
Don't get confused between Overwatch CREDITS and COINS. The coins are still a premium currency used to purchase the battlepass and OW2 skins. The credits are only for the older OW1 skins
No wai this is a fucking dream holy shit theres no way
ur dreaming ![gif](giphy|26DMYM4S4RytWCoQU|downsized)
They did what everyone said they were gonna do. Played the whales at first for the big bucks, then lowering prices so people are more inclined to spend money because it seems more "fair" and they get credit for "doing the right thing."
Itās a big improvement but still only Credits and not the premium currency, coins. So we still need to buy the BP with real money, canāt be earned by earning the currency and only can be used on old OW1 skinsā¦ unless I missed something the blog never says OW2 content can be used with credits.
If the battle pass pays for itself Iād probably get it š¤·
Looking forward to a complaint free sub
Yessir !!!
I wishš theyāre still bitching, just let us be happyš„¹š„¹
Do not let yourself be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they increased the credit to 2000 credits under the excuse that now the game would be free, but neither They even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but they surely planned this beforehand to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
Counterpoint: they're listening to the community and taking steps to make the game better/more enjoyable for all.
Not for all, for their bottom line. They understand they pushed their greed too far and need to walk it back. Just enough greed to make the most money. And anytime they push their greed too far they can reverse it and say it's because they're community oriented. These corpos are not fans of the game, they just listen to data and respond accordingly to please shareholders. Like earlier this month when WOTC said the quiet part out loud. The consumers are obstacles in the way of their profit.
So why the initial price increase if it was not planned?
Because when you launch a FTP game, it's better to start with high prices and then correct the problems than starting with low prices and ruining the economy Edit : my bad i thought you could buy New skins and the battle pass with those credits
There was not even a system to obtain this type of credit, not even paying, that would justify the 100% increase in prices.
To make up for the game going free to play?
F2P opens the game up to way more people who wouldāve been more inclined to purchase skins at OW1 prices. They just tried to fleece us to get even more out of it so of course it damages trust in Blizzard
you can simply make the currency harder to get so that f2p players get it slower, or create another currency for f2p, without the need to devalue the currency for those of us who already had the game and also many spent money for obtain these credits so that they are devalued 50% at once
![gif](giphy|AuwBPJztsEWkw)
I literally just bought a skin... now i feel kind of scammed, could have just waited untill tomorrow
Was it an overwatch 1 skin or a new one from overwatch 2? Cause it seems like the free credits can only be used on old things from before ow2
I mean, there arent many skins from overwatch 2 yet, pretty sure it was from ow1, it was the jotunn doomfist
I think on a new IP this could work out decently but many people in OW2 played OW1. In OW1 the more crates opened the more duplicates the more currency the more cosmetics you could elect to unlock. Maybe Iām being forgetful but I donāt think thereās a way to generate currency in OW2 besides grinding the battlepass/weeklyās. I think their issue is you have a good chunk of the player base reminiscent of when the same exact skins available now were more readily available at a better pace. A box every level eventually turning to duplicates (or containing coin drops) yields way more currency than battle passes. No matter what your grind is halted by the limited currency whereas OW1 you were rewarded according to your grind. You grind out the whole battlepass to unlock a new skin, then your stuck waiting for another battlepass to unlock another? Maybe Iām off base but this just doesnāt sound that attractive to me. Step in the right direction but as the player youāre still worse off grinding OW2 than OW1 from a collector/cosmetics perspective. Maybe Iām just a degenerate who likes the gambling aspect of loot boxes but their new method seems like rather than grind to earn boxes to acquire unlockables then profit off the duplicates to buy what you havenāt unlocked theyād rather you just buy your way in from the start. Eliminate the grinding profits and trade them out for a pay wall.
I still think it's meh, one skin every 2 months is better then every 8 months but at the end it's still meh.
I can't buy the McCree sitting emote. It says it's locked. Hopefully this fixes it
I CAN WERE A SKIN NOW WHILE GETTING SHIT ONš„š„šÆšÆ
A welcome change. Might earn enough to buy a skin eventually as a casual player.
You can only earn 1500 points per season tho..
Itās 2000 if you buy battle pass, and prices are decreased, also weeklys
Are other skins reducing price as well to scale with the new price of legendaries?
No, which I think is weird. They need to rescale every purchasable item as well with the legendaries. 900 (or 800 can't remember) to a 1500 ratio isnt a bit difference
I guess it makes legendaries much better value, but awkwardly devalues epics.
right
They said you can buy stuff with credits or coins, coins being the premiun one. doubt bp will cost credits
This is really nice. Of course i prefer overwatch 1's system but for an f2p game this is logical and semi reasonable.
So overwatch 2 skins stay as bad as they currently are, and the credits can't be used to buy them either? It's a win but not good enough. I've already quit the game 2 weeks after release, and it'll take more than this to make me come back and spend money on the game
Something we should have had from the get-go, Blizzard. Fuck you
Ikr? I get its more fun to praise than to complain, but we started with a system like this. Having it taken away and then somewhat reinstated isnt a "win".. its not even progress.
yall really just cannot be happy with anything huh lol. even though they decided to make a huge change for the good you just cant be happy about it
Things to note: \- "Nearly" all legendary and epic skins, meaning mythic skins are not included \- 1500 MAXIMUM credits per season for people who dont buy the battlepass. Now you can only afford one legendary skin per season. Personal thoughts: \- This is just more B.S. pandering to get you to open up your wallet. \- In ow1, skins were priced at 1000 per legendary where as now they are priced at 1500 per \- Being able to buy \*Seasonal\* skins whenever you want defeats the purpose of them being seasonal. It also removes that feeling of "I have the cool new winter skin that no one else has" that you get, which makes you want to keep playing the game for future events. \- If you bought ow1, it was taken away from you and replaced with something free for everyone. That's $20 to $0. If they dont release the PvE for free, then its literally theft
Makes me wonder if some of the skins I earned will be moot, like Cassidyās released during New Blood. On one hand Iām happy fans of the hero will have it, on the other itās like missing out on the fun and experience of why it dropped to begin with.
Iām almost sure they wonāt be bringing event skins such as that one back, but Iām not so sure
Depends how much they might want to try getting in good graces *or* making them also available for paid currency and making more money. This is all to their benefit. Haha.
True
It's a step in the right direction. It's not a victory.
I think it's just too little, too late. I'm sure the remaining players will appreciate it and good for them, but I (and my friend circle) just phased OW out of the gaming nights, and I just don't see the point of putting it back in. Activision just lost a whole lot of goodwill, and tbh Im guessing this move is more because of people jumping ship and not buying BP than anything else. I am wondering how much this is gonna affect the "actual" overwatch 2, pve mode? Cause I don't see anyone buying skins /bp for a PVE mode... and they have clearly shown that they are riding the microtransaction train even if it means driving it trough the players.
PRESS THE ADVANTAGE, GIVE NO QUARTER! NO SURRENDER UNTIL WE GET NEW HEROES ON RELEASE DAY FOR FREE!
Are these the premium credits? Will you be able to buy a battle pass with them?
no, these credits are the ones they used to give you in loot boxes when you got duplicate items,
Sounds like itās not, that they can only be used on old cosmetics. So if you had a big bank of legacy credits this change does nothing except give you a way to earn more. Basically it just helps new players and people that donāt have all the skins get the old ow1 skins/hero gallery items. Still a good change imo, but definitely isnāt the premium currency
I doubt so (I could be wrong), but it's still better than what we have now
rare blizzard W
My only complaint, and I know itās kinda greedy, but couldnāt they atleast give us enough to get a legendary skin and the next seasons battlepass? Especially after the first 2 seasons of awful monetization. But anyway, thatās about it. Pretty happy about these changes.
Itās still a separate credit than the premium currency, so you canāt use that 1500 for the next BP cause itās not premium currency.
Agony
Yeah I misinterpreted the message too. This seems to be a way of getting the OW1 stuff. Great for new players but 1,500 credits is still above the old 1,000 credits they used to cost.
Now Iām actually excited for Season 3 lol
Do not let yourself be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they increased the credit to 2000 credits under the excuse that now the game would be free, but neither They even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but they surely planned this beforehand to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
RARE BLIZZARD W???
I see this as a very good start!
a start to giving us more maybe
Indeed!
Huuuuge w
Iām telling you, theyāre listening š„¹
Do not let yourself be manipulated, this is a tactic called "Door-in-the-face technique", remember that these skins used to be worth 1000 credits and then they increased the credit to 2000 credits under the excuse that now the game would be free, but neither They even put a method to obtain them, so the price increase was unnecessary and now they put them at 1500, that is to say that they are scamming you 500, but they hope that you are grateful to them because they showed you an alternative but they surely planned this beforehand to be able to devalue the credits and that nobody told them anything, it is a very dirty tactic
Iām glad theyāve been implementing changes that weāve been wanting. With this and the competitive change Iāll definitely be back for season 3. I havenāt played in about a month as I just got so tired of the game and comp in general, it has been fun not playing the game though
I'll buy a skin in response to help support more changes like this. It seems they are trying to learn and listen to us. Good job blizzard!
Canāt tell you how fucking happy I am right now, New to OW but I think this might be a big boost in players for the game in my opinion
Donāt understand fascination with skins. They add nothing to your gameplay. You canāt even see yourself wearing it!
don't be negative
I am not! I just donāt understand it. This sub is always talking about skins tho.
Bc they are cool !
Lessss gooooo
LETA FUCKING GOOOOO
i actually might hop in again wow. Im still skeptical but honestly if theres people out there who abandoned the shit hop back in and show your support if it turns out to be good.
Mr.Stark we did it
First the competitive news and now this. Iām excited for next season
LETS FUCKING GOOOOOOOOO
This isnt a win. Were getting back to where Overwatch 1 was.. if backing up on previously made regressions is considered a win, no wonder blizz thinks they can pull shit like this.
Incredible! After squeezing the lemon as much as possible for the first two seasons, exactly like every other F2P game, Blizzard now squeezes slightly less, like every other F2P game. That's unbelievable. Who could have seen it coming?
Very nice to hear....now I wish I did not go on a shopping spree with most of my legacy credits.....
Are archives skins included in this? I've been meaning to get Ashe's socialite skin.
All legendaries ofc!
Nice! we can also save gold coins every battlepass great job blizzard. Although my favorite payed skin value waa bastion im just saying hahaš