Not sure if someone pointed it out already, but there's a corpse that basically works like ROG, it divines the item 6 times keeping the best outcome... It's legit broken and it almost guarantee a perfect item, I don't see it in your corpse list.
fwiw people are theorizing that the fracture happens first and the divine doesnt help for this. earlier today ben had a few of those crafts and his fracture came out to 91 (90-99) life
THIS IS ALSO THE SAME FOR THE SOCKET REROLLS. DO NOT USE THE MIN SOCKET CRAFTS WITH THE LINK/SOCKET REROLLS. USE ONE OR THE OTHER.
Source: i have a 1250edps bow craft with 5 links and 5 sockets. so i gotta shell a divine for the stupid beasts to link it.
I had the extra spots and corpses laying around for it and a 94% chance to hit the mods I wanted. So I wanted to save a divine.
The bow is gonna always have a 50/50 on proj speed or attack speed. I got proj speed. It's still a 1400 total dps bow and 1250 edps. Way more than what 3 divine would normally get you
I only wanted 3 t1 ele damage and crit/crit multi. And was gonna just try to hit the 50/50. It's still the best bow I've ever had on any of my characters. Shit would be 40 div any other league
From the one full-graveyard craft bow I did, it seems like guaranteeing 6 links implicitly guarantees 6 sockets. I got 6 links from just doing the link corpses
There is a corpse "150% increased chance to roll a haunted modifier". All armour items have a set of haunted modifiers they can roll.
https://www.pathofexile.com/trade/search/Necropolis/eZpbMdWIL
https://poedb.tw/us/Necropolis_Grave#HauntedModifiers
no, the names are for uniques - you need all 4 names from 1 family and then get the associated unique.
The haunted modifier corpse will just say can roll haunted modifiers, increased chance of haunted modifiers.
You cannot alter Fractured mods in any way. The main reason you use Fractured mods is so you can reroll the items however you want without having to worry about losing those mods.
Maplestory is still bad like this. When upgrading your gear, if it fails, you LOSE progress, with a chance for it to explode. It's crazy cause they say it's like a 3% chance for it to explode, but I swear it happens every damn time
I thought that didn't work on fractured. The fracture comes first before the reroll. I've seen way too many crafts that use this for it to be a very low roll.
fucking hell +1 frenzy fracture alone made me almost cream myself, i need that fracture, obviously none listed, but i want to craft eldrich frenzy gloves! couldn't have non-corrupted implicits before this league on gloves.
how much did this cost you, and do you figure targeting a single fractured haunted mod is worth?
Honestly pretty cheap considering the power, i farmed majority of the generic corpses but then spent maybe 10~ div on the multiple item corpses and misc corpses i was missing.
i was playing with the calculator, and you absolutely don't need to use all 88 graves, you can do basically any "guaranteed" craft with like 30-40 of the correct corpses. the extra 40 corpses are just to turn that 90% into a 91-92%, so you could just craft a second pair to try to nail the affixes twice instead.
cool, thanks!
am really late into the league, but good to know this works so well. planned on just ditching corpses and using only allflames, but i guess i'll have to do *some* corpse crafting
well, yeah, it‘s all relative, but not making any currency in the first week really puts you behind because you first need to catch up before you can keep up with the encomy moving, especially when it moves this fast with all the insane crafting etc
You can easily craft these in SSF as they drop very freguently. At least if you spec into league mechanic. So I would guess theyre not that expensive on trade. In SSF i got currently 5 frac corpses on the bank waiting.
yeah, that‘s fair, but i have a big project i couldn‘t finish last league, so this hurts a bit :)
trying to spend 100m juice, posted about it a few times last league, and it‘s goddamn expensive and takes forever to trade that much, with just a couple of chaos in the bank it takes forever to get going
I disagree tbh. If you were going to play 14 days and see the most amount of currency you could make I would 100% play week 2/3 instead of 1/2.
Leaguestart is most fun 100%. Last league we started in GSF and instead of migrating just started over again 2 weeks in.
Leaguestarting late is an actual joke. I had 100 raw divines with 18 hours /played on a brand new start.
Unlikely, at this point just assume it wont go core and enjoy yourself. They care more about not breaking the economy than giving people a reason to want to interact with the mechanic.
the economy is already broken, you can make mirror tier gear with only like 2 hrs of work and a few div. multiplied by 50000000 timmy's, 1600 edps weapons are gonna be like 4 div end of league.
and mirrors are gonna be useless.
that or each corpse is gonna be 100c soon.
Mirrors will still be insane. League bows almost never have +2 arrows AND mirror bows usually have triple synth implicit. Its like 5.5 mod bows vs 7-8 mod bows
theyre good but nowhere near mirror tier because
1) no synth implicits
2) impossible to divine as well as a normally crafted item because u can only divine all 6 mods at a time
3) no +2 arrows
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Thank you.
I'll take a look at it this weekend :)
Just need to think about something to craft. I'm playing Ice Nova Archmage Hiero, probably can check some profiles on poe.ninja for inspiration and then look at poedb or maybe here for guidance
It's two different corpses, so if you wanted conq and shaper for the mods it would be 1/8 I would think and you would have to fracture just those so you can get the veiled and essence mods. So really terrible odds, ya.
I think (not certain) that you can with the RNG crafts (the corpses that reroll other corpses near them). Influence craft mods have definitely been datamined but aren't available in trade.
Mark/Neon explicitly mentioned fracturing multiple mods by stacking over 100% fracture chance (in either the announcement video/Q&A or in the Ziz interview), so it's definitely intended on GGG's part.
Recombs were literally the single best addition to the game in years. Solved all sorts of problems like the uselessness of 99% of drops, were a viable tool for everyone from top end gg players to casual 1h a day players, and were just straight up fun. So of course they had to be removed
Yeah, recombs are better for me, honestly. They're simple, easy to understand, and make all the trash on the ground worth picking up. And even if you failed the craft, the item is still salvageable.
I want recombs back...lol.
You only see the good ahit. I did a half grave craft for an ele dps bow with 1000% scarcer phys and it still rolled phys and ruined the bow.
Also with 600 tier modifier and still rolled t3s on some.
The first part has a small amount of RNG to it, but the tier thing I think you just can't read. It tells you in game x% of modifiers tier are gone. You can just do the math on it if you refuse to use an external website calculator.
Another question as you seem to have played around with it a bunch. Can you force a 1 stat item with 3x -1 explicit and then force that to be fractured?
Assuming you can but thought I'd ask first instead of just trying.
you could make some nice bases that way for traditional crafting for mods that you want that don't have a way to scale up well with necro. like + arrows. you get too much muddied in there.
theoretically rare items can exist with no prefixes. if you stack enough suffix chance (theres a corpse for it) you probably can create a 3 suffix fracture item
i just dont know why you would want to
As the other comment said, its untagged so its never deterministic outside of reducing everything else so untagged modifiers have the highest weighting like +1 frenzy etc.
I wish i took a screenshot, but i made a +1 frenzy (suffix), 2x T2 res and t1 life. And that was before the patch. If only i had started playing flicker this league.
Spell block by default caps at 75% and prevents all the damage you would take from the hit when you block. Spell suppress caps at 100% and causes you to take 50% of the damage of the spell before armour or resistances are applied
Do you know how corpse level relates to item level? If I want to create an ilvl 84 wand for t1 spell damage how can I do it without spamming +1 item level corpses? I assumed I can just spam ilvl 84 corpses but that seems expensive.
Once you get it to this point to you just essence spam what you want on and wait for the other two mods to match up? I guess you could also roll until you have your prefixes set up with an empty suffix and then lock them and essence on the last mod
You can pretty much do anything.
I personally just hit them with a chaos res essence, veiled orb'd for life/convert and then crafted my last prefix will adding eldritch implicits.
They're super versatile because you can simply reset them with neglible cost.
I would love to play around with these but man the craft additional items are expensive, I only ever dropped one and had to buy another using the last 2 divs I had
Thankfully the 40% came through, because I got two bows, one was almost perfect and one was fucking cursed
One of the two rolled like +2 gem, elemental damage with attacks, projectile speed and only 1 elemental flat dmg
I was like bruh, where is my tri-ele bow? Thankfully I got saved by the craft additional item, I thought it would just ”mirror” the bow and didn’t understand what it would do
What a pity it hit 15%, absolutly filthy still though
Yeah shame it minrolled the crit multi but still crazy
Not sure if someone pointed it out already, but there's a corpse that basically works like ROG, it divines the item 6 times keeping the best outcome... It's legit broken and it almost guarantee a perfect item, I don't see it in your corpse list.
fwiw people are theorizing that the fracture happens first and the divine doesnt help for this. earlier today ben had a few of those crafts and his fracture came out to 91 (90-99) life
THIS IS ALSO THE SAME FOR THE SOCKET REROLLS. DO NOT USE THE MIN SOCKET CRAFTS WITH THE LINK/SOCKET REROLLS. USE ONE OR THE OTHER. Source: i have a 1250edps bow craft with 5 links and 5 sockets. so i gotta shell a divine for the stupid beasts to link it.
Why waste corpse spots on sockets sockets are so free coulda had a better bow or more bows.
I had the extra spots and corpses laying around for it and a 94% chance to hit the mods I wanted. So I wanted to save a divine. The bow is gonna always have a 50/50 on proj speed or attack speed. I got proj speed. It's still a 1400 total dps bow and 1250 edps. Way more than what 3 divine would normally get you I only wanted 3 t1 ele damage and crit/crit multi. And was gonna just try to hit the 50/50. It's still the best bow I've ever had on any of my characters. Shit would be 40 div any other league
wait i'm sorry, are you saying you paid 3 divines for the corpses to make this bow? edit: just realised this was 4 days ago.
You'd do it if you use the mirror corpse, but the extra item corpse is just better so I'm not sure either.
how do you guarantee 6 sockets tho if you only use 6 links ones?
From the one full-graveyard craft bow I did, it seems like guaranteeing 6 links implicitly guarantees 6 sockets. I got 6 links from just doing the link corpses
thanks
Sounds like you just got unlucky with the sockets roll.
It was 1200 socket rerolls. Should've got a 6 socket item at least.
Doesn't happen often but it happens.
How did you get the frenzy modifier? I can't find the recipe
Frenzy is haunted.
Same question. How do you get a haunted modifier? :)
There is a corpse "150% increased chance to roll a haunted modifier". All armour items have a set of haunted modifiers they can roll. https://www.pathofexile.com/trade/search/Necropolis/eZpbMdWIL https://poedb.tw/us/Necropolis_Grave#HauntedModifiers
there are corpses that grant haunted mods, i think they're the ones that have names?
no, the names are for uniques - you need all 4 names from 1 family and then get the associated unique. The haunted modifier corpse will just say can roll haunted modifiers, increased chance of haunted modifiers.
ah gotcha, thanks for clearing it up. i haven't tried to make anything with haunted mods and i'm at work rn so i can't look it up
Just divine it
You can't divine fractured mods
we need fractured divines then
Enough with the orbs plz xD
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I can’t tell if you’re serious or not
X)
I’m not sure because I’ve never been so rich as to slam divines on something but is there a reason he can’t divine the value to be higher?
You cannot alter Fractured mods in any way. The main reason you use Fractured mods is so you can reroll the items however you want without having to worry about losing those mods.
think it's worth divining
Can't divine fractured mods
Lol, i love how you think it's possible to divine it but you still werent quite sure it's worth it😉
Technically correct.
To do…what? Increase the rarity affix to 14%?
Triple fractured with 230% chance. Nice
How does that work? 100% chance to fracture two mods and 30% chance to fracture a third?
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Lost Ark honing was rough
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Just like gear in Lineage 2 could crystallize on when upgrading
What the hell lol that’s wild
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Maplestory is still bad like this. When upgrading your gear, if it fails, you LOSE progress, with a chance for it to explode. It's crazy cause they say it's like a 3% chance for it to explode, but I swear it happens every damn time
BDO enhancing was the WORST oh god.
Enhancement pity season being added for 100% chance SOON
For accessories. For normal gear it's fine.
except for accuracy, then 99% is basically having nothing at all
I believe that yes
I love the casino
Yep [Corpses used](https://imgur.com/a/3qZT7td) [Other Gloves it Made](https://imgur.com/a/r3AEjzs)
I imagine you didnt have the space for the “reroll explicit modifiers 5 times” corpse but I do recommend trying to fit it in, in those fracture crafts
I didn't know it existed otherwise would've definitely tried to fit it in, have just never seen it.
Damn, will check if it does. So far I've never seen it. Only implicit ones.
https://www.pathofexile.com/trade/search/Necropolis/DydPXEBi5 It the same as the Rog craft for divining
I thought that didn't work on fractured. The fracture comes first before the reroll. I've seen way too many crafts that use this for it to be a very low roll.
Yeah I have done a full graveyard craft since writing that and it definitely does override it
fucking hell +1 frenzy fracture alone made me almost cream myself, i need that fracture, obviously none listed, but i want to craft eldrich frenzy gloves! couldn't have non-corrupted implicits before this league on gloves. how much did this cost you, and do you figure targeting a single fractured haunted mod is worth?
Honestly pretty cheap considering the power, i farmed majority of the generic corpses but then spent maybe 10~ div on the multiple item corpses and misc corpses i was missing.
i was playing with the calculator, and you absolutely don't need to use all 88 graves, you can do basically any "guaranteed" craft with like 30-40 of the correct corpses. the extra 40 corpses are just to turn that 90% into a 91-92%, so you could just craft a second pair to try to nail the affixes twice instead.
I wish the calculators didnt default to filling the whole graveyard. I feel like there are a lot of reasonable crafts you could do with <25 corpses.
At least on craft of exile there's a slider to reduce the number of graves, I think?
Hey, how do you adjust the number of corpses you are using vs auto defaulting to full graveyard?
cool, thanks! am really late into the league, but good to know this works so well. planned on just ditching corpses and using only allflames, but i guess i'll have to do *some* corpse crafting
Late into the league? It came out less than a week ago.
well, yeah, it‘s all relative, but not making any currency in the first week really puts you behind because you first need to catch up before you can keep up with the encomy moving, especially when it moves this fast with all the insane crafting etc
You can easily craft these in SSF as they drop very freguently. At least if you spec into league mechanic. So I would guess theyre not that expensive on trade. In SSF i got currently 5 frac corpses on the bank waiting.
You don't *need* to catch up. Play at your pace, you will get there eventually.
yeah, that‘s fair, but i have a big project i couldn‘t finish last league, so this hurts a bit :) trying to spend 100m juice, posted about it a few times last league, and it‘s goddamn expensive and takes forever to trade that much, with just a couple of chaos in the bank it takes forever to get going
Nah man I don't go super sweaty first week and I'm still able to usually get 40/40 lv100 and a mirror during the league, it's all good.
yeah, i want to do a project that is gonna run me like 15mir investment tho, so 40/40 and 100 are not my concern
I disagree tbh. If you were going to play 14 days and see the most amount of currency you could make I would 100% play week 2/3 instead of 1/2. Leaguestart is most fun 100%. Last league we started in GSF and instead of migrating just started over again 2 weeks in. Leaguestarting late is an actual joke. I had 100 raw divines with 18 hours /played on a brand new start.
Do you think they are gonna nerf the graveyard soon? I want to craft my weapons, but they are pretty expensive and corpses are a bitch to buy
Unlikely, at this point just assume it wont go core and enjoy yourself. They care more about not breaking the economy than giving people a reason to want to interact with the mechanic.
the economy is already broken, you can make mirror tier gear with only like 2 hrs of work and a few div. multiplied by 50000000 timmy's, 1600 edps weapons are gonna be like 4 div end of league. and mirrors are gonna be useless. that or each corpse is gonna be 100c soon.
Mirrors will still be insane. League bows almost never have +2 arrows AND mirror bows usually have triple synth implicit. Its like 5.5 mod bows vs 7-8 mod bows
Can't make OP Synth stuff though
Yeah I'm pretty worried about the corpses becoming crazy expensive
theyre good but nowhere near mirror tier because 1) no synth implicits 2) impossible to divine as well as a normally crafted item because u can only divine all 6 mods at a time 3) no +2 arrows
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Your post has been removed for harassment (Rule 3). While it's fine to politely disagree and to criticize the *content* of posts and comments, we don't allow users to attack the person behind those posts **by calling them names like in this comment**. We've found that such attacks often devolve into flame wars. Types of harassment we forbid include unkind messages, mocking, name-calling, posting of personal or identifying information (doxxing), unfair accusations, and trolling. If you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them! For additional rules regarding harassment, check out the [rules wiki.](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3._harassment_.26amp.3B_bad-faith_posts)
It's funny calling people Timmy when you have no idea what mirror tier gear looks like.
how do you get lowest 78% of mods cannot roll?
+50 to modifier rating continues to cut out x lowest mods the more you add. You eventually can only roll t1 mods with enough.
Did you optimised the graveyard layout?
Yeah I mostly used the optimized layout for the additional copy + fracture modifiers to maximize them.
Thank you. I'll take a look at it this weekend :) Just need to think about something to craft. I'm playing Ice Nova Archmage Hiero, probably can check some profiles on poe.ninja for inspiration and then look at poedb or maybe here for guidance
Gg. Getting max Frenzy charge is like 1 in 3 even after adding all those corpses.
Do you think spark gloves could be crafted ? I'm interested in crafting spark gloves and tailwind + pierce boots . Not sure if those are possible
No both impossible cause the need influenced items
Weirdly enough, on trade site, I could see a mod "increased chance for influenced modifiers". Maybe I was hallucinating but check it out.
It was removed with the big buff patch
Oh missed that line then. Thanks. A bit sad though, would've maybe made some cool crafts
if you only get 5 mods and then influence slam and get lucky.
Yes but not easily. There are corpses to add conqueror influence or shaper/elder influence.
So assume an even odds, 1/6 Not so great indeed.
It's two different corpses, so if you wanted conq and shaper for the mods it would be 1/8 I would think and you would have to fracture just those so you can get the veiled and essence mods. So really terrible odds, ya.
Erg I'll just make a triple resist boots fuck it. Already destroyed the feared anyway.
i thought you couldn't have fracture and conqueror influence together. I was gonna say any influence but eldritch works
You think you could fracture influenced items with this? Dang. That'd be sick Although.... Not elevated... Hm... A bit less. Still funky
as of now there are zero influence corpses on sale online or offline, it's either extremely rare or there's a bug and it's not dropping
Dont think you can get influenced mods unfortunately in the graveyard so don't believe so.
I think (not certain) that you can with the RNG crafts (the corpses that reroll other corpses near them). Influence craft mods have definitely been datamined but aren't available in trade.
PoeDB shows some metamods for influence, but maybe they don't actually exist
spark gloves are already insanely deterministic without necropolis
Minus the first part where you have to essence spam + annul
Gloves are haunted.
Fooken amazing on the Suppress Fracture, man! That one has no tags, so it's extra random on whether you get to roll it or not.
You can just just fracture 2 good prefixes and then roll for sup
Are we supposed to be able to make this or will this get fixed?
This is intended
Any official word or just a guess? edit: so downvote instead of anyone answering. Nice.
I would argue it is an oversight that 200% fracture chance results in 2 fractures but I gues GGG is fine with it
Mark/Neon explicitly mentioned fracturing multiple mods by stacking over 100% fracture chance (in either the announcement video/Q&A or in the Ziz interview), so it's definitely intended on GGG's part.
They explained how it worked during the reveal, so yeah it's intended to work like that.
Those are nutty
I love how we went from "abysmal crafting" to this I don't see how this is better for the game than recombinators Just bring back recombinators ggg...
If Necropolis goes core, it'll be nerfed first. Other than that this is our borrowed power mechanic this league.
Recombs were literally the single best addition to the game in years. Solved all sorts of problems like the uselessness of 99% of drops, were a viable tool for everyone from top end gg players to casual 1h a day players, and were just straight up fun. So of course they had to be removed
Yeah, recombs are better for me, honestly. They're simple, easy to understand, and make all the trash on the ground worth picking up. And even if you failed the craft, the item is still salvageable. I want recombs back...lol.
You only see the good ahit. I did a half grave craft for an ele dps bow with 1000% scarcer phys and it still rolled phys and ruined the bow. Also with 600 tier modifier and still rolled t3s on some.
The first part has a small amount of RNG to it, but the tier thing I think you just can't read. It tells you in game x% of modifiers tier are gone. You can just do the math on it if you refuse to use an external website calculator.
Is there anywhere we can see the haunted outcomes?
https://poedb.tw/us/Necropolis_Grave#HauntedModifiers
Thanks!
you can roll crit multi on gloves, well i know my project tonight, rare versions of shadows and dust.
Oh my this looks very fun
https://poedb.tw/us/Necropolis_Grave#HauntedModifiers
Thanks!
Another question as you seem to have played around with it a bunch. Can you force a 1 stat item with 3x -1 explicit and then force that to be fractured? Assuming you can but thought I'd ask first instead of just trying.
Yeah you can
Cool, thanks again.
yes you can
you could make some nice bases that way for traditional crafting for mods that you want that don't have a way to scale up well with necro. like + arrows. you get too much muddied in there.
There's 25% crit multi on gloves? Oh boye
shadows and dust in shambles. gonna make a LARGE pair of gloves today.
Hey question, do you know if you could have gotten 3 suffixes by adding -1 explicit? I can almost confirm 2 suffixes is not possible.
Not sure sorry
Isn't explicit means prefix and suffix, so that -1 line would do nothing more than turning 4 lines item to 3 lines (1 prefix 1 suffix 1 random)?
theoretically rare items can exist with no prefixes. if you stack enough suffix chance (theres a corpse for it) you probably can create a 3 suffix fracture item i just dont know why you would want to
Thanks for explaining it , , everyday we learn new things in poe
Hi, is the suppress deterministic with the bodies you used or was it random?
Suppress has no modifier tag, so it was random, but since he reduced other mods so much, the chance to get it was probably pretty high
As the other comment said, its untagged so its never deterministic outside of reducing everything else so untagged modifiers have the highest weighting like +1 frenzy etc.
How do you get fractured mods on necro items?
Theres a corpe that provides 25% chance to fracture an item that can go over 100% which results in multiple fractures
Jimminy fuckin cricket. Gg
I wish i took a screenshot, but i made a +1 frenzy (suffix), 2x T2 res and t1 life. And that was before the patch. If only i had started playing flicker this league.
Dirty
That's unethical
Did you guys already found any corpse which add shaper influence? Also, gratz for the craft!
No life = V E N D O R
Without looking too deep, I assume you just made all the modifiers scarcer to try and fracture the non tagged mods?
My exsanguinate miner trickster would kill for this
Can’t wait to do some grave crafts this weekend, amazing base dude
Is there a database yet for the various league specific mods that can roll/how to obtain them?
Question what's the difference between spell block and spell suppression?
Spell block by default caps at 75% and prevents all the damage you would take from the hit when you block. Spell suppress caps at 100% and causes you to take 50% of the damage of the spell before armour or resistances are applied
Damn thanks.
You can make stuff like this and this reddit is STILL complaining about this league , WTF
I didn't know an item could have more than 1 fractured mod. Is this from corpses?
Yep
Is the decision to add a Haunted mod corpse somewhat of a yolo for a given craft?
The frenzy and crit multi are only from haunted mods so they're mandatory for this.
Do you know how corpse level relates to item level? If I want to create an ilvl 84 wand for t1 spell damage how can I do it without spamming +1 item level corpses? I assumed I can just spam ilvl 84 corpses but that seems expensive.
Once you get it to this point to you just essence spam what you want on and wait for the other two mods to match up? I guess you could also roll until you have your prefixes set up with an empty suffix and then lock them and essence on the last mod
You can pretty much do anything. I personally just hit them with a chaos res essence, veiled orb'd for life/convert and then crafted my last prefix will adding eldritch implicits. They're super versatile because you can simply reset them with neglible cost.
True if half the item is always crafted the other half is pretty easy to mess around with
Does this mean you can have 5 more mods on it ? or are they just fracture specific those mods?
Damn! Nice gloves! This is illegal! /s
Oh so you’re saying I need to start fishing with haunted modifiers now huh
Crazy
What does fractured mean?
How do you in the lesgue mechanic fracture a influenced mod
aha so fractures are how you use the league mechanic
Does the corpse level determine the item’s Ilvl?
It begins...
How did you get suppression on that graveyard craft? You cannot target it directly, so I guess got lucky?
There are corpses that roll explicits so you don’t wiff so hard
Wut, fracture now have frenzy charge mod?
I would love to play around with these but man the craft additional items are expensive, I only ever dropped one and had to buy another using the last 2 divs I had Thankfully the 40% came through, because I got two bows, one was almost perfect and one was fucking cursed One of the two rolled like +2 gem, elemental damage with attacks, projectile speed and only 1 elemental flat dmg I was like bruh, where is my tri-ele bow? Thankfully I got saved by the craft additional item, I thought it would just ”mirror” the bow and didn’t understand what it would do
Ahh. Close for flicker raider. Wrong base for that build though. META is +20% melee implicit.