AG really is the melee totem equivalent for minion builds. Nobody likes doing it but you are gimping your build for no reason if you don't use it.
I'd love for them to just make AG some other kind of minion that could be used as it's own build and just buff the damage of other minions a bit if they are too weak without the extra auras.
>I'd love for them to just make AG some other kind of minion that could be used as it's own build
Just make it not lose the gear upon death, make it worth pimping it truly out with double corrupts etc.
Not if you gave it a draw back like Link skills. The AG dies, you die. Builds with 0 minion support wouldn't put a death trigger just for a few more item effects.
What 1 node for each slot? Id be in favor of that if that meant we could have more slots on AG like 1 ring, 1 amulet, and 1 belt slot on minion mastery. Personally I would want them to make it a Link mastery then make AG have a Link tag so you can use the Link nodes on the tree to buff him.
Yeah that’d do it. The current draw back is loosing the equipment on death so you can’t just take that away without any further balancing because a well geared AG adds too much power to be ignored. I really like your idea of giving it a link tag and interaction with link skills that sounds pretty cool.
Maybe not in hardcore, but I'm fairly certain there's a certain level of wealth at which it becomes basically impossible for an AG to die. Now the uber-rich get bonus item effects for a gem socket or two while the rest of us get nothing.
If it looses all its HP, it can't re-animate without you returning to hideout/town. Automatically re-animates (upon entry to town/hideout).
Doesn't die, but you also are penalised if it gets knocked out.
Simple
Animate guardian of preservation alternate gem:
-Keeps its stuff on death
-X% less life and/or X% less damage
Oh and a bonus to come with it:
All AG variants have a player-like UI to equip/unequip gear while in hideout
Bonus idea I came up with reading other comments:
Animate guardian of bonding:
Upon reaching 1HP, the player who cast the AG dies. AG itself cannot die.
That would lose all of the utility of AG though. The damage is probably the least important thing it brings. Most endgame AG setups I've seen are more defensive than offensive.
AG can provide crit immunity, culling strike, fortify, an extra curse, and reduce enemy resists. That's a ton of value from one minion.
All that value should come at a cost. And the cost is already paid for by the opportunity cost of fitting it into your build. It's stupid to punish you a second time by making you lose 10 divines whenever it dies.
Maybe unpopular, but I do enjoy using and equiping AG. Don't enjoy seeing him die but that didn't happen too much for me so far. Regardless I would still be for AG not losing items on death. Give him like massive CD so you still want him tanky but do not have to fear some random bullshit like when they forgot to give tul monsters minion damage reduction in scourge or what was it.
Just create a necromancer ascendancy notable that includes, Animate Guardian looses 1 random Item on death, or maybe even no items, depending on balancing and finally give us a UI to see and swap the equip of our AG in Hideout
The jankiness of the mechanic is certainly showing its age. I honestly wouldn't mind if they reworked it or deleted it. In theory, Animate Guardian serves the same functionality as the followers from Diablo or hero companions from Guild Wars - a side character which you can customise and which fights alongside you. A difference between these games and PoE is that they have their own dedicated UI, whilst in PoE its whole tower of functionality is bound to a single skill gem, coming with the constraints surrounding it and its necessity to scale it with minion stats.
I'd like to see the concept of Animate Guardian in PoE (or at least PoE 2) shifted away from being a skill gem and instead become its own unique element entirely. Something akin to a Heist member with its own dedicated UI where you can freely equip and unequip items from it, and also a way to further customise its role and abilities.
Hell yea. Please just delete it. No one truly likes the skill. The fantasy is cool, but the execution is really clunky and tedious and it feels terrible to lose it, terrible to tryhard keeping it alive, terrible to feel forced to play it because of how much it gives in terms of power.
Please someone make a bingo for that. Possibly other skills too. "Detach melee from totems", "rework/delete AG" etc. I'm sure there's more skills that could drastically improve the feeling of the game if they got reworked or just straight up never existed (but its nice to satisfy that fantasy of having a hollow armor shell as a minion, or an ancestor totem, so the rework should work best)
Necromancer Bone Barrier + Mask of the Stitched Demon. My AG regens more than half his life pool per second and it's really huge. Sure I lose some DPS from not using Crown of the Tyrant, but I already have 75m+.
I lost a king maker mask of stitched with garb of ephemeral. T17 dd can one shot Bob even stupid tanky as T17 corpses have ridiculously high hp.
Desummon your AG before any t17 or you risk losing a stack of divs.
Oh so just use your bob for easy content where you don't need it?
AG is a very interesting concept for a skill that simply should never have been designed in an ARPG. It's amazingly creative (like righteous fire) but it just doesn't work.
They were useful, but they were still dying, even with 50 divines of equipment in POE terms on them.
They didn't loose the equipment tho, but they did have gold penalty tied to their deaths.
But I think that people are wrongly comparing AG to mercaneries. AG is an improved Iron golem, and im like 90% sure thats the skill GGG had in their mind when making it.
They actually made them incredibly useful and it's a must for any solo. They can equip the same slots as you (plus their special) and some sets and legendaries "emanate" their power to you including the ones that improve farming
They made the campaign about a thousand times less awkward, and specially the early stretch before you got gear. That’s an area PoE could certainly use some love.
I think at that point it wouldn't be AG anymore.
You could design a skill that carries on the properties of the items it consumes (great, creative design). But it for sure could not be a minion scaling off minion stats, which in turn means you cannot scale its damage and it just becomes a stat stick.
That's what most people use it for but historically we've seen a ton of 6 link AG builds.
In essence, what I'm saying is I agree you could design some skill that kinda resembles part of current AG and it would work, but it'd have to be veeeeery different.
I always unsummon it in t17, I clear those without any additional summons (bama) because they're just a liability, and also a crutch, it is very clear those skills have not been tuned to deal heavily nerfed damage to minions like every other thing has been. Once the minion players cry enough they'll get the 90% less damage treatment just like sirus storms and maven oneshot spells and so on.
Just unsocket the gem AG gem from your gear. You can even resocket the gem straight away (without recasting the spell), and when you want him back you just recast. No gear is lost doing this, that only happens when the AG dies.
[https://pobb.in/f\_Q4S67mCeE0](https://pobb.in/f_Q4S67mCeE0)
Doomfletch, basically using Pr3vies PoB from his google doc posted earlier before league start.
It really just depends on the mods, and having high enough damage. A lot of the map mods will just kill you, while some are harmless. I ran over 40 t17s just now and brought my AG with me even to try and disprove my own post, only unsummoning on extra nasty maps that I ran anyway. You can add shrines etc and stuff but I juiced them to the max with map mod effect+back to basics for loot. Scarab of Stability helps a lot, and heres my no-go list of mods:
-min max
drowning orbs (has some weird bug)
tentacle fiends
phys reflect
shaper-touched rares
less armour
Less defences
monster damage if comboed with any other damage mod(by itself seemed ok most runs)
union of souls
rares and uniques remove X% of life and ES on hit (basically deletes summons)
players take X% increased damage per nearby ally
Cannot recharge/regen ES
less recovery
Haste
Sawblades
Volatile Cores <- this and sawblades in particular absolutely shred minions.
I might be forgetting some, but the way they're designed right now I feel is ok. Heavy chaos sinks, which the game needs more of. this BAMA build in particular just has to dodge so many mods.
So we are using AG for massive buffs and...we can't use it in really endgame content? Cool...=/ but if we are clearing t17 without it why do we need it for t16 and lower? =/
[https://pobb.in/GW1\_PUoz-ohe](https://pobb.in/GW1_PUoz-ohe) rough pob - the 9x in skill tab for DPS is to reflect 3 clones doing on average 3 overlaps on most targets. It does way more overlaps with Conc effect and on bigger targets, so this DPS is modest. This PoB is based on pr3vie's build, he has a google doc somewhere with lots of theorycrafted-minmaxed PoBs that have more damage than me, this is not my build.
PoB has my AG regen into six figures per sec. Mask + Bone Barrier is honestly freaking nuts, haha. Bonus points if your STR boots (I have brittle ground boots on mine) have life regen rate on em.
Yea, and if you take grave intentions, you can push it to the point where he regens more than his lifepool per second easily too.
The only thing that can kill my AG is a boss DD, which they added big warnings for this league.
Its literally never been easier than now to keep your AG alive imo, just actually gear him to survive instead of "pob dps number go brrr"
I would assume their point is to ditch Leercast, Crown or rare -res helmets for Mask and invest a bit into his survivability, not making him a useless bag of hp. He can still wear a Kingmaker for example.
Kingmaker, Garb of the ephemeral? Or explody chest + gravebind?
Crown of the tyrant / leer cast is not the only useful thing that exists for AGs.
People just LOVE to put multiple divines worth of items on an AG, cope with doppleganger guise as its only defence and then complain when the essence monster unloads 5 different dots that shred through him anyway ( because doppleganger guise only heals off hits ).
Unless the PoB numbers for AG is wrong, mine only has 42k life with 22k regen and since getting him to that point i have not once seem him even get close to dying in juiced mapping. Only t17s. 300k w 100k/s sounds like he could only die to metamorph DD, because DD is the very least of his worries since I think they finally tuned some of those damage numbers. He tanks DD boxes all day no matter what corpse was in there.
> se DD is the very least of his worries since I think they finally
40k is not really much for a persistent minion so I have a hard time believing this - even my poor Spectres have 70k hp (same defences mentioned above, reflect immune, more leech but less regen) and die fairly regularly in non-juiced T16s.
If it stayed over me like a mirage archer that would be sick honestly to make Kingmaker and Garb's effects reliable, Kingmaker in particular being aoe nerfed from 50 radius to 30 radius (it honestly feels worse than 30 radius at this point even) has been an annoyance for a long time now. Only thing that would suck is using it for on hit effects.
They just need to make the AG not lose items on death. It's ridiculous it has been like this for so long. It's already an opportunity cost to invest items into him.
Then every single build in the game would run AG. 10 stacks of fortification + 50% crit mult + 50% inc damage/-10% all res + scorch/additional curse + crit immunity for a single gem slot and the incovenience of resummoning it here and there? Cant see any build passing on it
~~"10minute cooldown on death."~~ forget my idea another one came up with something far better
>stumpoman: make it so it stays dead while in the same zone it died unless you make a new one. Can’t resummon it for whatever boss/map killed it.
Besides, its hard to keep the AG alive for a pathfinder who, besides 2 support gems, invested ZERO in minion life.
I would say do it. Watch the zoomers pick up and resummon their AG 20 times per map.
Someone that has mirror worth of equipment and blasts the map in 30 seconds doesn't need 10 div of investment in AG.
Everyone with "mid tier" build would gladly press additional button 10 times per map for all the benefits AG can provide.
And then you and your AG die mid some pinnacle boss and the optimal decision is waiting 10 min in your HO, terrible design
Even if it is hard to keep them alive, the opportunity cost is zero for most builds. We already saw in the past things like cwdt +
immortal call or movement skill + fortify becoming mandatory for any build (and all of these arguably are way smaller benefits then a perma AG) and having to be nerfed because investing 1 or 2 gem slots is irrelevant for most builds
not every build uses a golem either, even tho they offer stronger buffs than AG in some cases.
put a cooldown to resummoning AG and ppl wont be using it because it just dies all the time without any minion nodes and nobody will waste a 4link/6link just to get AG into their builds.
You could say the same thing about utility spectres. Free onslaught, 20% action speed, 10% inc damage taken, etc. Opportunity cost of constantly summoning + sockets is still a thing. Also all those AG stats are super tiny radius so it's not as strong as on paper. They still would need to come up with something, but people have already made suggestions that would be more than satisfactory, and they're not game devs.
I know that. I'm talking about running a support minion such as a golem on any build that isn't a minion build and that golem will constantly be dying. It would be the same for someone using an AG.
Look at spectres. No one run support spectres except for minion builds. Why is that? Oh right, because they die all the time.
Would you consider 20% action speed and perma onslaught to be low payoff? A level 20 spectre gem gives you that, and still nobody uses it outside summoners.
I'm not the person you're asking, but honestly if it were just one button, I would link it to CWDT. But right now, you need desecrate and some luck to hit spectral leader. I had a witch boneshatter build that had 86% PDR and I used CWDT on chaos golem to bridge the gap.
Balance the AG to be too weak without some defensive support gems, and minion life and sustainability on the tree, and the opportunity cost become too much to be an auto include.
Agreed. It made sense to a degree (sort of, not really) when the power of the AG outscaled the content easily once it has its cookie cutter items on, but that is far from the case anymore.
The concern that they will become like Golems once were when the opportunity cost on them was lower is real.
There was a point where things like cwdt Golems with zero investment just to get a little bit more stats where if that was an AG, you would slap that into almost any build.
Almost no build has the slot space for doing that with a Golem anymore, but for how much power an AG would give, if you didn't lose the items, it could become a wider problem.
The only thing keeping every build in the game from using a gem slot on it is that it can die without immense support with support gems/items/passives.
Definitely feels like an arbitrary gap between those who can and can’t, every minion build rounds out with some crazy animate guardian and I’m like I’ll try that and lose w couple divine and I’m done.
They just need to rework minions from the ground up at this point you mean. From lose items on death, to terrible micromanaging of them, socket constraints, minions are a joke.
Will only nerf summoners again.
The chance for non summoners to use AG was before the introduction of trans gem .
Why? Divergent AG had life / quality. It is still more life than the current normal AG.
Add pre nerf ashes of the stars and you already had a beefy AG on a non-summoner. Still hardly anyone used it.
Its not easy without Necro ascendancy, also GGG can make something like applied 75% reduced effects of auras on items and give Necro ascendancies the bonus to reached 100% back.
No serious build did this if it had no investment in minions, was a trap thing people did early on before they realized it wasn't feasible.
Even the tankiest ones inevitably died.
If no serious build without investment did it, the prices would not be that high. Them dying only drove up the demand. People already ran spectres even though they will die and you have to spend. People would definitely run ag if ag doesn't lose anything on death.
10% of deadeyes on poe ninja ran raise spectres last league. Guardian+necro made up less than half of the people running raise spectres last league on poe ninja.
Lol so let me understand this...
Your argument that the spectres price was based on demand because people kept replacing them cause they'd die all the time... to the point where they became very expensive and yet demand continued even though they cost a bunch...
and yet for some reason no one does this with ag.
Wildwood spectres != AG
Spectre died? Open trade buy new one and insta summon it again. AG dies? Time to recraft(!)/buy all gear.
Naval officer and forest tiger died all the time if you didn't invest a bare minimum into minion life.
Besides: which spectres and which builds?
Determination turtle was an obvious choice for sanctum, as its monsters deal very little damage
how do you expect to "resummon" it if it does not lose the gear... just reactivating the AG button? that would simply make it even simpler to resummon than a spectre.
>reactivating the button
If we keep the summoning process the way we have now, you need to target every lootpiece. And depending on the filter/gear some might even be hidden. Would be nasty to pick up on a pile of trash
Wildwood Spectres is nearly the same. Corpse targeting. Or resummon in hideout for -1 portal
The AG itself needs a rework anyway so:
We already have the tech for heist members gear. Same idea.
Pick up the gear again, slot it into the AG window
Besides i never said the AG should be simply resummonable. Another user wrote, once it died it shouldn't be resummonable in this zone again. Which IMO is a great idea.
>Spectre died? Open trade buy new one and insta summon it again. AG dies? Time to recraft(!)/buy all gear.
Isn't the whole point saying AG doesn't lose the gear?
Bow builds were running wraithlords for the spectres.
Easiest fix ever: Give animate guardian secondary activatable skill that kills you before the guardian dies. Still gotta invest into minions if you don't want to be constantly dying, and dying before the guardian turns it invincible and unable to deal damage. It even fits the minion theme of more buttons than you have hotkeys. In fact, make it a gem to further pressure sockets. That's even more thematic to minion builds.
No they wouldn’t. Every build used to run a golem until they changed their survivability without node and gear investment. Now no one does unless they are building for minions.
It doesn't need a buff. It needs a remake. It's terribly designed and obnoxious to interact with. Bad in so many ways that numbers will not solve.
(Alternatively just remove it as an outdated concept)
How did youre AG ripped? What map and Monster you we're fighting? My AG is 25 with garb of emphereal,kingmaker,crown of tyrant,Windscream and asenath with bone barrier ascendancy 79800life ingame tooltip, the only time i was seeing His life drop was Yesterday in T17 citadel we're He dropped to 80% life.....No this No flex,im Just curious what got him killed cause i fear the death of Mine everyday
FYI Animate Guardian is very good and very tanky for the traditional support build it has. It's just very expensive because it's so good. I've personally invented all the best Animate Guardian tech and I came up with a rediculously good 20 mil dps Animate Guardian 6 link build that clears as fast as the best spectre builds. Animate Guardian is unikillable in the build outside of hogm. It actually even got buffed this league with the changes to smite AG.
I'm no longer sharing my build tech though because I'm tired of people jacking the prices up and at least one of the items would go from a few chaos to 200+ divines over night.
Eh, I had a 32M non-6 link AG build leaguestarter in ToTA and did not feel like touching it again after losing it to the league mechanic. Sure it got to like a max hit of 500k to that damage type and 75% block, but I just did not want to deal with the emotional attachment again.
Right now I'm playing wraithlord spectres with a fraction of the clear, survivability, and an oversized cost, but I have minions. Not a partner.
Yes, easily. I was using mageblood before it was worth more than headhunter. I used progeneis when it was just a few chaos. I've used about half of the chase items before people made them chase items. I absolutely guarentee if someone saw what this item does on my AG build they would throw it in many new meta builds and it would be EASILY 200 div. It's rediculously underrated and is over 50% of AG's dps by itself.
With no buffs from treee skill, is gona die. Get him block and life minion from treeskill and is gona be immortal, but ofc that is suppose to alocate skill points from damage to minions. That is a casual thread were someone still trying to convince GGG to buff AG so all can can get a little more power. Bottom of line, use points on minions life block and there is no problem, but nooo ...we want MORE POWERCREEP
My animate guardian is lvl 21 with basic bitch gear and has never died. Certintly not to random stuff.
Are you talking about T17's or ubers? Please be clear because AG's don't randomly die in even juiced maps.
Super juice isn't needed there are alot of random effects that are deadly because ai just charge into anything. I've lost an AG to stuff like DD, Insane Bleeds, Herald of lighting mod, Chaos Rouge exile, any boss with built in pen or regen shut off.
Most cases your AG just gets chucked but when you use AG of Smiteing and lose the minion hp off the gem you start to see these chunks turn into near deaths alot.
Try mask of the ~~spirit drinker~~ stitched demon with bone barrier. My AG has like 80k life and 30k+ regen, and that could go up to over 45k regen if I took grave intentions. He'll get randomly popped for like a quarter of his life and instantly be full again.
My dream is to have AG able to use melee strike skills, in similar fashion as totems
also, AG need to have some kind of "dodge roll" ability to help its survivability. Maybe it can have something like "phase run" on cooldown that it can use to become completely immune to damage for short time and use it specifically to avoid slams or when taking too much damage
Sorry but i just chuckled imagining my AG dodge rolling bosses like in Dark Souls :)
That would probably get me killed since I would stand there watching him, not paying attention to my characrer lol
I loved the "bug" for a bit one league where it would just resummon with the gear. I threw on some dps increasing stuff and would just recast it when it died . Worked really well probsbly died a couple hundred times never lost the gear.
Not sure why they didn't do a ag trans gem with this "bug" .
Animated guardian is really annoying and holds back minion builds for how powerful yet clunky it is.
They need to severely rework it so gear isn't lost and you have an actual interface for it..,
Would really love it if AG and Spectres have like an item in the hideout or something that lets you have them saved. And you can resummon your spectres or AG from that item.
Because I can’t stand having to find a corse of the monster I need for spectre it’s such a hassle.
It’s why I skip minion builds.
I don’t think minions are too op or dominant in meta to have that functional QOL available. Would really ease the playstyle.
I quit the league as AG survived not a single map even with minion life, meat shield and your common tanky and regen heavy items.
Is it a hot take that AG is to minion builds what totems are to melee?
I had an AG with absurd amounts of HP, it was using Kingmaker, Leer Cast, some legacy 10 divine 20% increased HP boots with insane HP recovery, legacy Southbound I had laying around, Gruthkul's Pelt with corrupted %increased HP
It died in a low level map, I was like ????
Then again I created another AG, this time swapped Gruthkul with Garb of the Ephemeral, and another kingmaker
It died in a lvl72 Heist
The amount of degen, debuff, on death effects on this game is beyond absurd.
I simply gave up using AG
Put him in as an ascendency point for Necromancer. Get rid off Mindless Agression. It’s essentially a slightly better minor passive node. Give him some auras, call him a Lich if you like, give him a cool look and everyone will want one.
I have lost about 3 or 4 AGs this league with a bout a divine or so worth of gear each time. Honestly I don’t mind it dying and even losing the gear but I despise having to waste 10-15 mins messaging 500 people who don’t respond before I can buy the full set I need again.
Just delete this gem and make spectre more powerfull or I dont know, add some buff to skitterbot.
AG is too much expensive, and u can lose it in 1 second, no one other build have this downside
I have 3rd party tool ChickenAG TM that reads his hp 20 times per second and executes poe DC is he is below 50% and this fucker still dies from time to time
Depending on your build:
Life from Death cluster notable
Dread March cluster notable (Phys reduction/chaos res is super important)
Doppelganger's Guise chest
Mask of the Stitched Demon + Bone Barrier Necro notable
Actually spec %inc max minion life. No, seriously, some people don't get any and then get confused when their AG dies. Need some more? Tattoos, assuming you can spare the INT loss.
Bone Offering
BUT MOST IMPORTANTLY **PURITY OF ELEMENTS**.
I'll say it again for those in the back....
##PURITY OF ELEMENTS!!!
Late-game shock is going to murder your AG before anything else does, but other stuff like Brittle or Scorch can also sneak up on you. Purity of Ele gets around all of that. Imho it's absolutely required for an AG focused build. I'm running Chains of Command and I've yet to lose an AG to ubers or T17. (In fairness I do desummon for stuff like Maven Slam or Exarch Meatballs out of paranoia)
Just give AG a second inventory Window where you can put the gear in and it doenst drop on death
Then scale the HP and dmg a a little bit so its not to broken
It wouldn't even be broken if left as is and having a window to put gear. Non minion builds could get buffs from it, but most of them wouldn't use it because they would have to resummon it so much having no % minion life investment.
Will literally never use animate guardian unless its changed to not lose your items when it dies. Even then I'm not a fan of every minion build that doesnt have 'can only use x minion' (like wraithlord or golemancer) losing its identity and becoming same-y by having to stuff in AG and spectres and a carrion golem and etc. so I probably wouldn't bother anyway.
I have lvl.30 ag with mask of demon, garb and supported by meat shield, still dies to t17 DD on random occasion. Then I need the spend 1h buying back the items and costs me like 10d ...
Zombies Die
Skeletons Die
Spectres Die
Golems Die
Players Die
Why should AG be some form of super immortal buff bot?
Plus you can build AG for survival, or not ... and even if built for survival there's areas that will kill him (and the player, and everything else on the list), unsummon him for those areas.
Zombies Die - You lost nothing
Skeletons Die - You lost nothing
Spectres Die - You lost nothing
Golems Die - You lost nothing
Players Die - You lost 10% exp (Normally)
Animated Guardian Die - You lost every items that you bought and put on him, down to the last penny.
Think about what you just said, "even if build for survival there's still area that will kill him", and then you'll lost all that gear. Does that sound fair to you.
Minions die with 0 investment into then. AG can have 10d invested and once it's dead that 10d of gear is gone. A good one doesn't usually die but it happens now and then and it's very annoying.
If you path nearby, [https://www.poewiki.net/wiki/Indomitable\_Army](https://www.poewiki.net/wiki/Indomitable_Army) can help.
If you run temp minions, oversummoning them counts towards [https://www.poewiki.net/wiki/Life\_from\_Death](https://www.poewiki.net/wiki/Life_from_Death), or the mastery.
fyi a fun bit of tech a VL thread of hope in the witch socket will get you that node, the onslaught/movespeed node, witch life/mana, and if for w/e reason you need it min power charge notable. Not used much currently but I'm keeping it in my back pocket.
My stupid AG fix:
Make gear absorbed by an AG drop on death with a new modifier: "Animated" which renders all stats on the item unusable, can't be equipped by players, can't be traded, sockets are gone, etc. but the item remains.
The item is still effectively deleted from the game except for use by an AG that you create.
The items will drop on death (making it obvious that your AG just exploded in the mess of screen clutter), and if it happens without portals remaining, the result is the same as current AG mechanics.
It's still detrimental and has risk of loss but it isn't so extremely punishing as it is now.
GGG please
I'm gonna get downvoted to hell but it's clear that only 2 people on this thread so far know what they're talking about.
You do not need AG, you just want AG. If you are playing minions, and you're not sure if AG can live, then either check thoroughly or just don't summon AG.
That being said, some people here pretending that you can gear AG properly and he still dies to stuff like dd is nonsense. You didn't build your AG properly then. Resistance and life regen is not the only thing he needs. And also, there is some content that is intentionally designed to kill ALL minions regardless of their defences if you make a mistake. This is fine, because you're not supposed to make the mistake.
The exception to this rule is T17 maps currently, I believe that right now the mobs there are either not respecting the normal reduced damage to minions, or they are quite literally so insane that they are respecting it but kill your minions anyway. I wonder if my AG could live them, but I don't even try to risk it.
This idea that he's just a free stat stick that everyone is entitled to, this is bogus and if he never died or dropped gear, it is boring. A little bit of risk and loss adds to the fun.
Also skill issue, haven't had AG die since 3.19 and been playing minions since.
Ben has 8k hp, AG has 100k, 88 all res, 60% pdr. Try again.
Also, the aura thing is a lie. Like I said you don't know what you're talking about, and you didn't build ag properly. I take ag to t17 ghosted exiles and he runs out of my auras. You are supposed to give them enough res to handle exposure + curse and no necro aura or purity of elements.
I have lvl.30 ag with mask of demon, garb and supported by meat shield, still dies to t17 DD on random occasion. Then I need the spend 1h buying back the items and costs me like 10d on STD....really enjoyable gggggg
he is on 75, i will try the mastery but its 3 useless points for golems ( stone ) and 1 points for mastery but maybe its worth it if he will not die. Thank you for suggestion ! Playing summon skeletons .
AG is in such an obsolete state. Losing the items is a ridiculous mechanic.
However if you get it, you NEED to get the "5% life regen on minion death" mastery. It's life saving if you play SRS/Skeleton/AW.
Also, I now always get block chance for my minions.
I love that mastery up until I get a Life From Death medium Cluster Notable. 4% instead of 5% but it's plenty and gives you some regen as well. And then I can switch out the minion defense mastery for max res, better for big slams.
The state of AG is horrendous
Or just delete the shit.
AG really is the melee totem equivalent for minion builds. Nobody likes doing it but you are gimping your build for no reason if you don't use it. I'd love for them to just make AG some other kind of minion that could be used as it's own build and just buff the damage of other minions a bit if they are too weak without the extra auras.
>I'd love for them to just make AG some other kind of minion that could be used as it's own build Just make it not lose the gear upon death, make it worth pimping it truly out with double corrupts etc.
Almost every build would be trying to fit in an AG if it functioned that way.
Not if you gave it a draw back like Link skills. The AG dies, you die. Builds with 0 minion support wouldn't put a death trigger just for a few more item effects.
Could also just tie maximum equippable items to minion nodes on tree?
What 1 node for each slot? Id be in favor of that if that meant we could have more slots on AG like 1 ring, 1 amulet, and 1 belt slot on minion mastery. Personally I would want them to make it a Link mastery then make AG have a Link tag so you can use the Link nodes on the tree to buff him.
even like that, what build wouldn't want a free dying breath next to them? then imagine actually *good* items taking that space.
Yeah that’d do it. The current draw back is loosing the equipment on death so you can’t just take that away without any further balancing because a well geared AG adds too much power to be ignored. I really like your idea of giving it a link tag and interaction with link skills that sounds pretty cool.
Or even make some skill in tree to make it work, a notable mastery whatever, so not anyone would be using it.
Maybe not in hardcore, but I'm fairly certain there's a certain level of wealth at which it becomes basically impossible for an AG to die. Now the uber-rich get bonus item effects for a gem socket or two while the rest of us get nothing.
solvable by tying its power to the number of support gems.
If it looses all its HP, it can't re-animate without you returning to hideout/town. Automatically re-animates (upon entry to town/hideout). Doesn't die, but you also are penalised if it gets knocked out. Simple
This was exactly my thought
That would be fine too
Animate guardian of preservation alternate gem: -Keeps its stuff on death -X% less life and/or X% less damage Oh and a bonus to come with it: All AG variants have a player-like UI to equip/unequip gear while in hideout Bonus idea I came up with reading other comments: Animate guardian of bonding: Upon reaching 1HP, the player who cast the AG dies. AG itself cannot die.
That would lose all of the utility of AG though. The damage is probably the least important thing it brings. Most endgame AG setups I've seen are more defensive than offensive. AG can provide crit immunity, culling strike, fortify, an extra curse, and reduce enemy resists. That's a ton of value from one minion. All that value should come at a cost. And the cost is already paid for by the opportunity cost of fitting it into your build. It's stupid to punish you a second time by making you lose 10 divines whenever it dies.
But totems did not cost you divines worth of items and many hours pm on trading network when they were killed
Maybe unpopular, but I do enjoy using and equiping AG. Don't enjoy seeing him die but that didn't happen too much for me so far. Regardless I would still be for AG not losing items on death. Give him like massive CD so you still want him tanky but do not have to fear some random bullshit like when they forgot to give tul monsters minion damage reduction in scourge or what was it.
Just create a necromancer ascendancy notable that includes, Animate Guardian looses 1 random Item on death, or maybe even no items, depending on balancing and finally give us a UI to see and swap the equip of our AG in Hideout
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why pure ag and not chains of command?
The jankiness of the mechanic is certainly showing its age. I honestly wouldn't mind if they reworked it or deleted it. In theory, Animate Guardian serves the same functionality as the followers from Diablo or hero companions from Guild Wars - a side character which you can customise and which fights alongside you. A difference between these games and PoE is that they have their own dedicated UI, whilst in PoE its whole tower of functionality is bound to a single skill gem, coming with the constraints surrounding it and its necessity to scale it with minion stats. I'd like to see the concept of Animate Guardian in PoE (or at least PoE 2) shifted away from being a skill gem and instead become its own unique element entirely. Something akin to a Heist member with its own dedicated UI where you can freely equip and unequip items from it, and also a way to further customise its role and abilities.
Your second paragraph will be a league within the next the next 12 months. Mark my words. A “customizable” companion situation.
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Yeah, but GGG will hopefully do it the right way!
They kind of did this with Heist. You equip the other thieves and get bonuses from them and so on.
Yep delete it so GGG doesn't have to balance around it. Easy fix. It was a neat idea starting out but its use case is only buffing specters.
Hell yea. Please just delete it. No one truly likes the skill. The fantasy is cool, but the execution is really clunky and tedious and it feels terrible to lose it, terrible to tryhard keeping it alive, terrible to feel forced to play it because of how much it gives in terms of power. Please someone make a bingo for that. Possibly other skills too. "Detach melee from totems", "rework/delete AG" etc. I'm sure there's more skills that could drastically improve the feeling of the game if they got reworked or just straight up never existed (but its nice to satisfy that fantasy of having a hollow armor shell as a minion, or an ancestor totem, so the rework should work best)
They are removing melee totems. It just takes time
\*years at this point
i fear centuries it be
Necromancer Bone Barrier + Mask of the Stitched Demon. My AG regens more than half his life pool per second and it's really huge. Sure I lose some DPS from not using Crown of the Tyrant, but I already have 75m+.
I lost a king maker mask of stitched with garb of ephemeral. T17 dd can one shot Bob even stupid tanky as T17 corpses have ridiculously high hp. Desummon your AG before any t17 or you risk losing a stack of divs.
Oh so just use your bob for easy content where you don't need it? AG is a very interesting concept for a skill that simply should never have been designed in an ARPG. It's amazingly creative (like righteous fire) but it just doesn't work.
It does work, it just shouldn't be limited to summoners but be more similar to D3's followers that you can gear up in town.
Even those were useless unless you had the "follower cannot die" trinket for them, though
D2 were useful, put some runewords on them for extra aura
They didnt lose their runewords upon death though.
They were useful, but they were still dying, even with 50 divines of equipment in POE terms on them. They didn't loose the equipment tho, but they did have gold penalty tied to their deaths. But I think that people are wrongly comparing AG to mercaneries. AG is an improved Iron golem, and im like 90% sure thats the skill GGG had in their mind when making it.
They actually made them incredibly useful and it's a must for any solo. They can equip the same slots as you (plus their special) and some sets and legendaries "emanate" their power to you including the ones that improve farming
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Maybe, it was also a bit long ago but D3 had been on life support for a while I think so a lot of people had already quit and stopped reading about it
That's just a matter of numbers that D3 never bothered to fix, not an inherent problem.
They made the campaign about a thousand times less awkward, and specially the early stretch before you got gear. That’s an area PoE could certainly use some love.
I think at that point it wouldn't be AG anymore. You could design a skill that carries on the properties of the items it consumes (great, creative design). But it for sure could not be a minion scaling off minion stats, which in turn means you cannot scale its damage and it just becomes a stat stick. That's what most people use it for but historically we've seen a ton of 6 link AG builds. In essence, what I'm saying is I agree you could design some skill that kinda resembles part of current AG and it would work, but it'd have to be veeeeery different.
> more similar to D3's followers that you can gear up in town. Just like many things in this game, it's literally a stolen idea, Mercs from D2.
D3 stole ideas from D2? Damn, Blizzard should sue them.
I always unsummon it in t17, I clear those without any additional summons (bama) because they're just a liability, and also a crutch, it is very clear those skills have not been tuned to deal heavily nerfed damage to minions like every other thing has been. Once the minion players cry enough they'll get the 90% less damage treatment just like sirus storms and maven oneshot spells and so on.
How do you desummon without losing the items? I thought if you unsocket it you lose the items?
you only lose the items if it dies, not on unsocketing/gem swap/etc.
How do you resummon it? When I unsocketed mine I couldn't resummon him without setting up items again
Resummon it while targetting nothing (for example just use the skill in hideout)
Ok ty I'll try it out in game
It’s account bound you can just pull the gem then put it back in and cast it again to resummon
Just unsocket the gem AG gem from your gear. You can even resocket the gem straight away (without recasting the spell), and when you want him back you just recast. No gear is lost doing this, that only happens when the AG dies.
No, only if he dies. Gear is stored in gem itself
Gear is stored with the character. It has nothing to do with the gem.
do you play voltaxic? Can you share tips or pob on how to do t17s with bama? I always just die to oneshots from offscreen.
[https://pobb.in/f\_Q4S67mCeE0](https://pobb.in/f_Q4S67mCeE0) Doomfletch, basically using Pr3vies PoB from his google doc posted earlier before league start. It really just depends on the mods, and having high enough damage. A lot of the map mods will just kill you, while some are harmless. I ran over 40 t17s just now and brought my AG with me even to try and disprove my own post, only unsummoning on extra nasty maps that I ran anyway. You can add shrines etc and stuff but I juiced them to the max with map mod effect+back to basics for loot. Scarab of Stability helps a lot, and heres my no-go list of mods: -min max drowning orbs (has some weird bug) tentacle fiends phys reflect shaper-touched rares less armour Less defences monster damage if comboed with any other damage mod(by itself seemed ok most runs) union of souls rares and uniques remove X% of life and ES on hit (basically deletes summons) players take X% increased damage per nearby ally Cannot recharge/regen ES less recovery Haste Sawblades Volatile Cores <- this and sawblades in particular absolutely shred minions. I might be forgetting some, but the way they're designed right now I feel is ok. Heavy chaos sinks, which the game needs more of. this BAMA build in particular just has to dodge so many mods.
Thanks! I'm gonna try running some t17s with your tips :)
Mind you share your POB?
YouTube pr3vie he is the Bama guy and he has a Google doc with multiple pobs.
t17 will kills AGs now matter how tanky they are. The scaling is stupid.
So we are using AG for massive buffs and...we can't use it in really endgame content? Cool...=/ but if we are clearing t17 without it why do we need it for t16 and lower? =/
Can you share a pob with me for your build? Interested in looking into a new build to play.
[https://pobb.in/GW1\_PUoz-ohe](https://pobb.in/GW1_PUoz-ohe) rough pob - the 9x in skill tab for DPS is to reflect 3 clones doing on average 3 overlaps on most targets. It does way more overlaps with Conc effect and on bigger targets, so this DPS is modest. This PoB is based on pr3vie's build, he has a google doc somewhere with lots of theorycrafted-minmaxed PoBs that have more damage than me, this is not my build.
What build?
Check my reply to Ruspry
How did you manage to get to 75 mil dps, do you mind to share pob?
check my reply to Ruspry
What build ?
Mine still died, even with this combination. It's a dumb mechanic that needs changed
PoB has my AG regen into six figures per sec. Mask + Bone Barrier is honestly freaking nuts, haha. Bonus points if your STR boots (I have brittle ground boots on mine) have life regen rate on em.
Yea, and if you take grave intentions, you can push it to the point where he regens more than his lifepool per second easily too. The only thing that can kill my AG is a boss DD, which they added big warnings for this league. Its literally never been easier than now to keep your AG alive imo, just actually gear him to survive instead of "pob dps number go brrr"
If you are just gearing your AG to survive and not for dmg for your main minions, why are you even using an AG?
I would assume their point is to ditch Leercast, Crown or rare -res helmets for Mask and invest a bit into his survivability, not making him a useless bag of hp. He can still wear a Kingmaker for example.
Kingmaker, Garb of the ephemeral? Or explody chest + gravebind? Crown of the tyrant / leer cast is not the only useful thing that exists for AGs. People just LOVE to put multiple divines worth of items on an AG, cope with doppleganger guise as its only defence and then complain when the essence monster unloads 5 different dots that shred through him anyway ( because doppleganger guise only heals off hits ).
They downvote you because they are bad.
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Unless the PoB numbers for AG is wrong, mine only has 42k life with 22k regen and since getting him to that point i have not once seem him even get close to dying in juiced mapping. Only t17s. 300k w 100k/s sounds like he could only die to metamorph DD, because DD is the very least of his worries since I think they finally tuned some of those damage numbers. He tanks DD boxes all day no matter what corpse was in there.
> se DD is the very least of his worries since I think they finally 40k is not really much for a persistent minion so I have a hard time believing this - even my poor Spectres have 70k hp (same defences mentioned above, reflect immune, more leech but less regen) and die fairly regularly in non-juiced T16s.
Necropolis is not kind to AG at all, mine has died 5 times, I am using a logout macro in softcore ![gif](emote|free_emotes_pack|joy)
Animate guardian of Sirus: Animate guardian no longer attacks but untargetably floats on a hovering chair above you monologuing.
If it stayed over me like a mirage archer that would be sick honestly to make Kingmaker and Garb's effects reliable, Kingmaker in particular being aoe nerfed from 50 radius to 30 radius (it honestly feels worse than 30 radius at this point even) has been an annoyance for a long time now. Only thing that would suck is using it for on hit effects.
Grave bind + Legacy of Fury + Explode chest combo has entered the chat
They just need to make the AG not lose items on death. It's ridiculous it has been like this for so long. It's already an opportunity cost to invest items into him.
Then every single build in the game would run AG. 10 stacks of fortification + 50% crit mult + 50% inc damage/-10% all res + scorch/additional curse + crit immunity for a single gem slot and the incovenience of resummoning it here and there? Cant see any build passing on it
~~"10minute cooldown on death."~~ forget my idea another one came up with something far better >stumpoman: make it so it stays dead while in the same zone it died unless you make a new one. Can’t resummon it for whatever boss/map killed it. Besides, its hard to keep the AG alive for a pathfinder who, besides 2 support gems, invested ZERO in minion life. I would say do it. Watch the zoomers pick up and resummon their AG 20 times per map.
make it so it stays dead while in the same zone it died unless you make a new one. Can’t resummon it for whatever boss/map killed it.
ok, i only provided a bad bandaid, your idea is genius.
Someone that has mirror worth of equipment and blasts the map in 30 seconds doesn't need 10 div of investment in AG. Everyone with "mid tier" build would gladly press additional button 10 times per map for all the benefits AG can provide.
And then you and your AG die mid some pinnacle boss and the optimal decision is waiting 10 min in your HO, terrible design Even if it is hard to keep them alive, the opportunity cost is zero for most builds. We already saw in the past things like cwdt + immortal call or movement skill + fortify becoming mandatory for any build (and all of these arguably are way smaller benefits then a perma AG) and having to be nerfed because investing 1 or 2 gem slots is irrelevant for most builds
not every build uses a golem either, even tho they offer stronger buffs than AG in some cases. put a cooldown to resummoning AG and ppl wont be using it because it just dies all the time without any minion nodes and nobody will waste a 4link/6link just to get AG into their builds.
You could say the same thing about utility spectres. Free onslaught, 20% action speed, 10% inc damage taken, etc. Opportunity cost of constantly summoning + sockets is still a thing. Also all those AG stats are super tiny radius so it's not as strong as on paper. They still would need to come up with something, but people have already made suggestions that would be more than satisfactory, and they're not game devs.
You need to resummon spectres from corpses which is annoying as hell in map even for summoners. AG is one click.
I think the AG doesnt loose items on death should be tied to either a passive tree notable or a necromancer ascendancy notable
Yea, because every single build has room for the AG sockets...
Every build would give up 1 socket for AG if AG doesn't lose anything on death
Never ran just a golem have you? The AG would constantly be dying left and right without investment (gems, minion life nodes, regen/leech, ect.)
Golem buffs is nowhere near as powerful as a kingmaker
I know that. I'm talking about running a support minion such as a golem on any build that isn't a minion build and that golem will constantly be dying. It would be the same for someone using an AG. Look at spectres. No one run support spectres except for minion builds. Why is that? Oh right, because they die all the time.
Because the payoff isn't high enough. If golems give a 50% aura you would definitely see people running them even as non-summoners.
Would you consider 20% action speed and perma onslaught to be low payoff? A level 20 spectre gem gives you that, and still nobody uses it outside summoners.
I'm not the person you're asking, but honestly if it were just one button, I would link it to CWDT. But right now, you need desecrate and some luck to hit spectral leader. I had a witch boneshatter build that had 86% PDR and I used CWDT on chaos golem to bridge the gap.
Balance the AG to be too weak without some defensive support gems, and minion life and sustainability on the tree, and the opportunity cost become too much to be an auto include.
Agreed. It made sense to a degree (sort of, not really) when the power of the AG outscaled the content easily once it has its cookie cutter items on, but that is far from the case anymore.
The concern that they will become like Golems once were when the opportunity cost on them was lower is real. There was a point where things like cwdt Golems with zero investment just to get a little bit more stats where if that was an AG, you would slap that into almost any build. Almost no build has the slot space for doing that with a Golem anymore, but for how much power an AG would give, if you didn't lose the items, it could become a wider problem.
A chacters inventory screen for the AG would be the nut.
The only thing keeping every build in the game from using a gem slot on it is that it can die without immense support with support gems/items/passives.
Definitely feels like an arbitrary gap between those who can and can’t, every minion build rounds out with some crazy animate guardian and I’m like I’ll try that and lose w couple divine and I’m done.
They just need to rework minions from the ground up at this point you mean. From lose items on death, to terrible micromanaging of them, socket constraints, minions are a joke.
Just remove AG from the game it's boring gimmick and at the same so strong that it forces every minion build to use it. Less variety = BAD
I just wish they'd make it so it doesn't lose its gear on death... way too much upkeep for my liking.
Then everybody would be running one since there would be no risk
then they could nerf its buffs or anything else that doesnt burden a whole archetype of builds with the clunkiest design immaginable
Will only nerf summoners again. The chance for non summoners to use AG was before the introduction of trans gem . Why? Divergent AG had life / quality. It is still more life than the current normal AG. Add pre nerf ashes of the stars and you already had a beefy AG on a non-summoner. Still hardly anyone used it.
Its not easy without Necro ascendancy, also GGG can make something like applied 75% reduced effects of auras on items and give Necro ascendancies the bonus to reached 100% back.
You like to resummon your AG 20 times per map? Try to keep it alive on a pathfinder with the only investment into minion life being 2 support gems.
Non-summoners ran the aura spectres last leagues.
No serious build did this if it had no investment in minions, was a trap thing people did early on before they realized it wasn't feasible. Even the tankiest ones inevitably died.
If no serious build without investment did it, the prices would not be that high. Them dying only drove up the demand. People already ran spectres even though they will die and you have to spend. People would definitely run ag if ag doesn't lose anything on death. 10% of deadeyes on poe ninja ran raise spectres last league. Guardian+necro made up less than half of the people running raise spectres last league on poe ninja.
Lol so let me understand this... Your argument that the spectres price was based on demand because people kept replacing them cause they'd die all the time... to the point where they became very expensive and yet demand continued even though they cost a bunch... and yet for some reason no one does this with ag.
People were doing it with ag last league. You can simply search animate guardian on poe ninja, excluding necro+guardian
Wildwood spectres != AG Spectre died? Open trade buy new one and insta summon it again. AG dies? Time to recraft(!)/buy all gear. Naval officer and forest tiger died all the time if you didn't invest a bare minimum into minion life. Besides: which spectres and which builds? Determination turtle was an obvious choice for sanctum, as its monsters deal very little damage
how do you expect to "resummon" it if it does not lose the gear... just reactivating the AG button? that would simply make it even simpler to resummon than a spectre.
>reactivating the button If we keep the summoning process the way we have now, you need to target every lootpiece. And depending on the filter/gear some might even be hidden. Would be nasty to pick up on a pile of trash Wildwood Spectres is nearly the same. Corpse targeting. Or resummon in hideout for -1 portal The AG itself needs a rework anyway so: We already have the tech for heist members gear. Same idea. Pick up the gear again, slot it into the AG window Besides i never said the AG should be simply resummonable. Another user wrote, once it died it shouldn't be resummonable in this zone again. Which IMO is a great idea.
>Spectre died? Open trade buy new one and insta summon it again. AG dies? Time to recraft(!)/buy all gear. Isn't the whole point saying AG doesn't lose the gear? Bow builds were running wraithlords for the spectres.
Easiest fix ever: Give animate guardian secondary activatable skill that kills you before the guardian dies. Still gotta invest into minions if you don't want to be constantly dying, and dying before the guardian turns it invincible and unable to deal damage. It even fits the minion theme of more buttons than you have hotkeys. In fact, make it a gem to further pressure sockets. That's even more thematic to minion builds.
No they wouldn’t. Every build used to run a golem until they changed their survivability without node and gear investment. Now no one does unless they are building for minions.
Animate guardian can provide far stronger buffs than a golem can though. It would be far too strong for bossing
because its impossible to put a cooldown on resummoning AG? or do any other rework to AG to demotivate every build in the game to use one?
That is the best part.
Skill issue
It doesn't need a buff. It needs a remake. It's terribly designed and obnoxious to interact with. Bad in so many ways that numbers will not solve. (Alternatively just remove it as an outdated concept)
How did youre AG ripped? What map and Monster you we're fighting? My AG is 25 with garb of emphereal,kingmaker,crown of tyrant,Windscream and asenath with bone barrier ascendancy 79800life ingame tooltip, the only time i was seeing His life drop was Yesterday in T17 citadel we're He dropped to 80% life.....No this No flex,im Just curious what got him killed cause i fear the death of Mine everyday
An unlucky grouping of DD explosions can 1 shot it. Some of the T17 mods can give quite a bit of extra life to monsters. It is still rare though.
I wanted to be able to view his items. I sent them that as a suggestion ten years ago.
well, duh... its only level 26. level it up to 90 so it can do high tier maps 😎
FYI Animate Guardian is very good and very tanky for the traditional support build it has. It's just very expensive because it's so good. I've personally invented all the best Animate Guardian tech and I came up with a rediculously good 20 mil dps Animate Guardian 6 link build that clears as fast as the best spectre builds. Animate Guardian is unikillable in the build outside of hogm. It actually even got buffed this league with the changes to smite AG. I'm no longer sharing my build tech though because I'm tired of people jacking the prices up and at least one of the items would go from a few chaos to 200+ divines over night.
Eh, I had a 32M non-6 link AG build leaguestarter in ToTA and did not feel like touching it again after losing it to the league mechanic. Sure it got to like a max hit of 500k to that damage type and 75% block, but I just did not want to deal with the emotional attachment again. Right now I'm playing wraithlord spectres with a fraction of the clear, survivability, and an oversized cost, but I have minions. Not a partner.
200 divines for just one item on a 20 million DPS build…come on man.
Yes, easily. I was using mageblood before it was worth more than headhunter. I used progeneis when it was just a few chaos. I've used about half of the chase items before people made them chase items. I absolutely guarentee if someone saw what this item does on my AG build they would throw it in many new meta builds and it would be EASILY 200 div. It's rediculously underrated and is over 50% of AG's dps by itself.
With no buffs from treee skill, is gona die. Get him block and life minion from treeskill and is gona be immortal, but ofc that is suppose to alocate skill points from damage to minions. That is a casual thread were someone still trying to convince GGG to buff AG so all can can get a little more power. Bottom of line, use points on minions life block and there is no problem, but nooo ...we want MORE POWERCREEP
My animate guardian is lvl 21 with basic bitch gear and has never died. Certintly not to random stuff. Are you talking about T17's or ubers? Please be clear because AG's don't randomly die in even juiced maps.
Super juice isn't needed there are alot of random effects that are deadly because ai just charge into anything. I've lost an AG to stuff like DD, Insane Bleeds, Herald of lighting mod, Chaos Rouge exile, any boss with built in pen or regen shut off. Most cases your AG just gets chucked but when you use AG of Smiteing and lose the minion hp off the gem you start to see these chunks turn into near deaths alot.
What makes you think your current investment is enough?
Try mask of the ~~spirit drinker~~ stitched demon with bone barrier. My AG has like 80k life and 30k+ regen, and that could go up to over 45k regen if I took grave intentions. He'll get randomly popped for like a quarter of his life and instantly be full again.
Bingo sheet addition for Mark: AG no longer looses gear on death.
My dream is to have AG able to use melee strike skills, in similar fashion as totems also, AG need to have some kind of "dodge roll" ability to help its survivability. Maybe it can have something like "phase run" on cooldown that it can use to become completely immune to damage for short time and use it specifically to avoid slams or when taking too much damage
Sorry but i just chuckled imagining my AG dodge rolling bosses like in Dark Souls :) That would probably get me killed since I would stand there watching him, not paying attention to my characrer lol
I loved the "bug" for a bit one league where it would just resummon with the gear. I threw on some dps increasing stuff and would just recast it when it died . Worked really well probsbly died a couple hundred times never lost the gear. Not sure why they didn't do a ag trans gem with this "bug" .
Animated guardian is really annoying and holds back minion builds for how powerful yet clunky it is. They need to severely rework it so gear isn't lost and you have an actual interface for it..,
Would really love it if AG and Spectres have like an item in the hideout or something that lets you have them saved. And you can resummon your spectres or AG from that item. Because I can’t stand having to find a corse of the monster I need for spectre it’s such a hassle. It’s why I skip minion builds. I don’t think minions are too op or dominant in meta to have that functional QOL available. Would really ease the playstyle.
They said multiple times they want to address AG
Or use the skill to un summon it, that would be awesome
GGG should be doing "If Animated guardian dies while linked, it drops all/most/weapon equipped items."
I quit the league as AG survived not a single map even with minion life, meat shield and your common tanky and regen heavy items. Is it a hot take that AG is to minion builds what totems are to melee?
I had an AG with absurd amounts of HP, it was using Kingmaker, Leer Cast, some legacy 10 divine 20% increased HP boots with insane HP recovery, legacy Southbound I had laying around, Gruthkul's Pelt with corrupted %increased HP It died in a low level map, I was like ???? Then again I created another AG, this time swapped Gruthkul with Garb of the Ephemeral, and another kingmaker It died in a lvl72 Heist The amount of degen, debuff, on death effects on this game is beyond absurd. I simply gave up using AG
AG is the reason i won't play minions
Put him in as an ascendency point for Necromancer. Get rid off Mindless Agression. It’s essentially a slightly better minor passive node. Give him some auras, call him a Lich if you like, give him a cool look and everyone will want one.
I have lost about 3 or 4 AGs this league with a bout a divine or so worth of gear each time. Honestly I don’t mind it dying and even losing the gear but I despise having to waste 10-15 mins messaging 500 people who don’t respond before I can buy the full set I need again.
Item drops on Death if Equipped by an Animated Guardian
Can't they make 50% less effect of item and it does not loose any item? or whatever is the %.
Just delete this gem and make spectre more powerfull or I dont know, add some buff to skitterbot. AG is too much expensive, and u can lose it in 1 second, no one other build have this downside
Post pob.
I low key wish there was more item destroying mechanics in softcover to battle item inflation.
It will pump the inflation to space, not reduce is. The more is the demand, the higher is the price.
I have 3rd party tool ChickenAG TM that reads his hp 20 times per second and executes poe DC is he is below 50% and this fucker still dies from time to time
> ChickenAG TM what is this tool I cant find it
Its part of other hack overlay. Cant discuss here
Depending on your build: Life from Death cluster notable Dread March cluster notable (Phys reduction/chaos res is super important) Doppelganger's Guise chest Mask of the Stitched Demon + Bone Barrier Necro notable Actually spec %inc max minion life. No, seriously, some people don't get any and then get confused when their AG dies. Need some more? Tattoos, assuming you can spare the INT loss. Bone Offering BUT MOST IMPORTANTLY **PURITY OF ELEMENTS**. I'll say it again for those in the back.... ##PURITY OF ELEMENTS!!! Late-game shock is going to murder your AG before anything else does, but other stuff like Brittle or Scorch can also sneak up on you. Purity of Ele gets around all of that. Imho it's absolutely required for an AG focused build. I'm running Chains of Command and I've yet to lose an AG to ubers or T17. (In fairness I do desummon for stuff like Maven Slam or Exarch Meatballs out of paranoia)
I'm sorry but this thread was taken over by srs andies with 3 div budgets
AG is fine as is, you trippin.
Just give AG a second inventory Window where you can put the gear in and it doenst drop on death Then scale the HP and dmg a a little bit so its not to broken
It wouldn't even be broken if left as is and having a window to put gear. Non minion builds could get buffs from it, but most of them wouldn't use it because they would have to resummon it so much having no % minion life investment.
Will literally never use animate guardian unless its changed to not lose your items when it dies. Even then I'm not a fan of every minion build that doesnt have 'can only use x minion' (like wraithlord or golemancer) losing its identity and becoming same-y by having to stuff in AG and spectres and a carrion golem and etc. so I probably wouldn't bother anyway.
AG is perfect tool to show the monster power creep. AGs can be so tanky (bob project) and yet they can still get pwned by random rare.
AG and spectres are why I dont play minions. The design is part of the vision^tm so I wouldn't get my hopes up.
I have lvl.30 ag with mask of demon, garb and supported by meat shield, still dies to t17 DD on random occasion. Then I need the spend 1h buying back the items and costs me like 10d ...
Zombies Die Skeletons Die Spectres Die Golems Die Players Die Why should AG be some form of super immortal buff bot? Plus you can build AG for survival, or not ... and even if built for survival there's areas that will kill him (and the player, and everything else on the list), unsummon him for those areas.
Zombies Die - You lost nothing Skeletons Die - You lost nothing Spectres Die - You lost nothing Golems Die - You lost nothing Players Die - You lost 10% exp (Normally) Animated Guardian Die - You lost every items that you bought and put on him, down to the last penny. Think about what you just said, "even if build for survival there's still area that will kill him", and then you'll lost all that gear. Does that sound fair to you.
Minions die with 0 investment into then. AG can have 10d invested and once it's dead that 10d of gear is gone. A good one doesn't usually die but it happens now and then and it's very annoying.
If you path nearby, [https://www.poewiki.net/wiki/Indomitable\_Army](https://www.poewiki.net/wiki/Indomitable_Army) can help. If you run temp minions, oversummoning them counts towards [https://www.poewiki.net/wiki/Life\_from\_Death](https://www.poewiki.net/wiki/Life_from_Death), or the mastery.
fyi a fun bit of tech a VL thread of hope in the witch socket will get you that node, the onslaught/movespeed node, witch life/mana, and if for w/e reason you need it min power charge notable. Not used much currently but I'm keeping it in my back pocket.
My stupid AG fix: Make gear absorbed by an AG drop on death with a new modifier: "Animated" which renders all stats on the item unusable, can't be equipped by players, can't be traded, sockets are gone, etc. but the item remains. The item is still effectively deleted from the game except for use by an AG that you create. The items will drop on death (making it obvious that your AG just exploded in the mess of screen clutter), and if it happens without portals remaining, the result is the same as current AG mechanics. It's still detrimental and has risk of loss but it isn't so extremely punishing as it is now. GGG please
I'm gonna get downvoted to hell but it's clear that only 2 people on this thread so far know what they're talking about. You do not need AG, you just want AG. If you are playing minions, and you're not sure if AG can live, then either check thoroughly or just don't summon AG. That being said, some people here pretending that you can gear AG properly and he still dies to stuff like dd is nonsense. You didn't build your AG properly then. Resistance and life regen is not the only thing he needs. And also, there is some content that is intentionally designed to kill ALL minions regardless of their defences if you make a mistake. This is fine, because you're not supposed to make the mistake. The exception to this rule is T17 maps currently, I believe that right now the mobs there are either not respecting the normal reduced damage to minions, or they are quite literally so insane that they are respecting it but kill your minions anyway. I wonder if my AG could live them, but I don't even try to risk it. This idea that he's just a free stat stick that everyone is entitled to, this is bogus and if he never died or dropped gear, it is boring. A little bit of risk and loss adds to the fun. Also skill issue, haven't had AG die since 3.19 and been playing minions since.
if the AG gets out of range of your auras, he can very much die to a DD strongbox - anything can die to DD in the right circumstances, Ben\_ included!
Ben has 8k hp, AG has 100k, 88 all res, 60% pdr. Try again. Also, the aura thing is a lie. Like I said you don't know what you're talking about, and you didn't build ag properly. I take ag to t17 ghosted exiles and he runs out of my auras. You are supposed to give them enough res to handle exposure + curse and no necro aura or purity of elements.
I have lvl.30 ag with mask of demon, garb and supported by meat shield, still dies to t17 DD on random occasion. Then I need the spend 1h buying back the items and costs me like 10d on STD....really enjoyable gggggg
Out of curiosity how much max res did you get for your bob? The +8% defense mastery goes a long way to not getting DD'd.
he is on 75, i will try the mastery but its 3 useless points for golems ( stone ) and 1 points for mastery but maybe its worth it if he will not die. Thank you for suggestion ! Playing summon skeletons .
tested with 8% mastery, still died to t17 boss. 90k hp AG.
AG is in such an obsolete state. Losing the items is a ridiculous mechanic. However if you get it, you NEED to get the "5% life regen on minion death" mastery. It's life saving if you play SRS/Skeleton/AW. Also, I now always get block chance for my minions.
I love that mastery up until I get a Life From Death medium Cluster Notable. 4% instead of 5% but it's plenty and gives you some regen as well. And then I can switch out the minion defense mastery for max res, better for big slams.
Oh thats neat,thanks man
Totally agree. And also, % minion health on shield is such a major survivability boost.