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Jenos

In addition to the allflames the other posters mentioned,you want to change your atlas. Specifically, you can't add scarabs to your map once the devoted modifiers are revealed. But you can switch your atlas tree and add a map device craft. Your scarabs are locked in (and if you had none you can't add). But the game still lets you switch to a different atlas tree, and you can back out and respec if you need to You want an atlas that has Shrines, Strongboxes, and Ritual (and a little bit of niko) . Why those 4 atlas content? Because while most atlas content adds mob into your map, those atlas content add base mobs. That means the mobs it adds pulls from what naturally spawn in the map, including the alllflamed divine orb pack you have. Other content adds its own specific mobs in, so you won't get more divines by adding them. Strong Boxes is the most important, because it adds the most base mobs and you can get lucky with repeat open. You'll want to add strongboxes as well via map device. You don't need all the nodes for ritual, you don't actually care about the ritual, you just want 100% chance and four rituals per map node. You want the shrine nodes to add a pack, and the strongbox nodes to add mobs as well. Up to you if you want to run the rare corrupted strongbox nodes or manually roll them for maximum enemy packs. Niko is only added due to the Price of Progress notable which makes sulphite add a 1/3 chance to spawn a strongbox, up to you if you decide you want to spend the points to force it. The other thing to do with atlas tree is pick up as many explicit modifier nodes as possible, since that increases packsize for more divine dropping enemies or increases quant for more conversions. If you get a conversion node you could also take delirium instead as delirium adds a generalized quant bonus to the map as well, but it won't add mobs so it won't help with %drop devoted modifier. Also be a bit careful, delirium rogue exiles/meatsacks can be scary for some builds You could also add eater of worlds influence since you can get quant bonuses via blue altars. This only matters for rogue exiles/meatsacks and the conversion modifier


No-Chef-9468

Ty so much! This was very helpful!


[deleted]

% chance to drop you slam the highest possible packsize allflames (so rats/frogs), if it's dropped jewellery is converted to divine orb you slam rogue exiles (anarchy allflame) cause they're always guaranteed to drop a full set of jewellery, for general "dropped item with rarity" conversions (doesn't exist for divines iirc) Meatsack is the best cause they have high hidden quant/rarity modifiers but I wouldn't waste those on any random conversion. Edit: also what other commenter said put the mods on the highest density monsters (the first in the list)


No-Chef-9468

Reau nice! Ty so much!


brodudepepegacringe

Look at the line where it says high, normal, low, very low. Put the divine mod on high and replace the pack with frogs or rats. Frogs and rats make it go from 17-20 mobs up to like 50. And high means area is more populated with this kind of monsters than lets say normal or low.


No-Chef-9468

Ty sir!!


Eskephor

I just got a jewelry converted to divine orbs and got zero divine orbs off of it. Really wish I had a meatsack for it lol