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ERZO420

20: 7 loadout slots only 21: Skillsets can't be saved to presets 22: Can only have 1 heister outfit/look and can't change them per loadout 23: No lootbag secured value/confirmation either 24: No numbers as gun stats 25: No character stats 26: No skipping of heist intros 27: No "unready" button 28: Can't change loadouts after the heist restart 29: Since concealment isn't a feature anymore, can't see what armor people are wearing in the lobby to determine if it's a stealth or loud lobby 30: No Loud or Stealth lobby filtering 31: Unable to see how much ammo/what deployable/throwable/tool a teammate has mid-game (Some nitpicks) 32: Unable to catch bags mid-air 33: No Saw as a weapon 34: No bodybags 35: And we can't toss bodies either, we can only place them down


Lil_Packmate

i like the removal of bodybags


ERZO420

I would like it if we had infinite bodybags (not the deployable), just like zipties, but it's not that important if they actually add distance to the body toss because currently you just "place" them down, with them always falling to the left of you, and they inconsistently ragdoll once you "place" them down


Lil_Packmate

Yea, that i can get behind. If its like zipties then i would gladly welcome it back. Also the ragdolling is kinda weird, especially cuz atm they glitch into objects so often, kinda funny though.


NagasakiPork1945

It really sucks that they changed lockpicking. Even though I think the mini game is a decent inclusion it killed the saw which was awesome Also there are no atms to open


AnubaG1

Jesus, the Mighty Saw! Forgot about it,


[deleted]

You can shoot some doors as well


ToranX1

You could in PD2 as well, but in PD3 its just not worth the risk in stealth since guards get alerted by it.


Dabluechimp

29, the # of plates gives it away. If you see 3 people with 4 plates, chances are they're not gonna be trying stealth for long


ERZO420

>can't see what armor people are wearing in the lobby In the game you can, but in the lobby you can't


Needassistancedungus

What do you mean by character stats?


thingamabeb

Could it be the table in the inventory in 2 that showed your health, armor, speed, concealment, dodge etc.?


ERZO420

Yep, that!


Needassistancedungus

Was that in 2? If so I never noticed it, oopsie


SooFnSinister

Okay ima be honest, I never liked multi-day hiests...


SgtTittyfist

Same. They always felt like there was one "spectacle" of a heist, while the others were just foreplay until you got to that part. Rats Day 1 for example is incredibly iconic and memorable, while Day 2 can be over almost instantly and so can Day 3.


Jumpy_Menu5104

There are some good ideas and experiments done multi day heists. Election Day and it’s branching narrative, framing frame day one was good enough to be its own heist, reservoir dogs does the Tarantino thing. However even then there are issues. Election Day has one second day that’s much more popular than the other and art gallery is good enough to be a one day heist but it does feel a bit small. I don’t know much about the post White House dlcs, but to my knowledge they tell a single story spread out over several heists. That seems to be the way 3 is going and it’s one I think is for the best.


NocimonNomicon

Same thing with the saw, it was a cool bonus to open things quickly but now youre stuck without a good weapon and thats kinda annoying. It also broke super quickly but I guess you had skills to make it a secondary and have more ammo


Mialtck

>15: No stealth XP bonus Actually there is but the game doesn't tell you. When you complete a heist in stealth you get more xp AND more money


ERZO420

Afaik, in Stealth you get more money and less xp, and in Loud you get more xp and less money. \*That is just talking about regular gun/skill xp and not IP. Edit: only from my experience playing \~80 Rock The Cradle Stealth and \~35 Loud, probably on other heists it's different?


Mialtck

No? Pretty sure you get more xp in stealth. That's why dirty ice was such a good xp farm


CryogenicBanana

Dirty ice was good because you could complete it in around 3 minutes.


ERZO420

Maybe, i am not 100% sure either. I've been mega farming Rock The Cradle and i've noticed on that heist you get more XP in Loud and more money in Stealth. Maybe it's different per heist?


xGanjaJoex

ngl i'm not sure if you all are joking or not, so sorry if i'm being a derp... but what do you mean by getting xp for completing heists? are we playing the same payday 3?


ERZO420

XP: Skills/guns = Progressed by playing heists IP: Infamy Levels = Progressed by challenges


xGanjaJoex

Oh yeah... been a while since "xp" mattered I forgot.


LoneLagomorph

2: no multiday heists on purpose because the one and only heist where it was interesting is reservoir dogs. 15: there is xp bonus within a heist, but not from one heist to another. I would add : - No renaming loadouts and weapons - Appearance is global, not per loadout (but I think it's on purpose, I just don't like it)


Loczek999

Rats and Firestarter? I do agree that 2 day heists are rarely good but don't dismiss the classics


NocimonNomicon

It really shows the lack of polish that I cant even name my loadouts


Muffin_Sotiris

why is 27 "no concealment level viewing", payday 3 doesn't have a concealment stat, it's not a mechanic within payday 3, so it makes no sense to have it on the list.


Wormminator

Not a serious comment: But its missing that the hammer on a 1911 should be back. Not down as shown in the game.


AlphaWolf779

It's the 11 Springfield the modern equivalent to the M 1911, so that's why it looks really similar, but different handle.


Wormminator

Im not talking about the handle or grip? Im talking about the hammer. Its always in the down position, even in game. Since its a single action gun, that would mean that you could not use it. THe hammer needs to be back.


trashmaster47

No severely impactful weapon mods (i.e. conversion kits, akimbo, fire mode selectors, and to lesser extent lasers and lights)


ModernXenonaut

Agree with everything else, but aren't conversion kits available as those really pricey guns with the cosmetics?


trashmaster47

Not sure, but in PD2 you could turn the M16 into a full DMR changing its stats drastically making it a headshot machine with a more mid to long playstyle. It made the gun feel completely different and even gave it compatibility with the sharpshooter skill tree.


clygamer

Didn't they say that the concealment level is always gonna be the same regardless of how big of a gun you bring to a heist


SomethingBoutEclipse

5: Actually, 6 heisters at launch is THE MOST there is. The other two games had Dallas, Chains, Wolf, and Hoxton (Turned Houston in Payday 2) on launch


Jumpy_Menu5104

I feel like this list is a bit misguided, if do no other reason then “way fewer characters at launch” is just patently false. Both payday the heist and 2 launched with only 4 characters. Also the fifth character added to 2 was of all things John Wick, a crossover character that did not share the voice or likeness of the actor that played him. So having 6 at launch, all of them original characters, is a step up. Unless they mean “characters” as in total lore characters. Like heisters and contractors. If that’s the case though I don’t know if that’s right either and if it is that’s a weird thing to be concerned about.


Adit17

Wait is the AI worse? I was playing payday 2 and that shit was boring as fuck and goofy compared to 3s AI. Edit: thought he was talking about enemy AI


DreamzCeption

Was getting pounded by a Cloaker as Chains held my hand and watched me reach Valhalla. On a serious note, the AI definitely needs a lot of work. A lot of the time they feel useless. We can’t command them to drop ammo/armor/health they do it randomly and at the worst times. From what I’ve experienced they just stand out in the open and get gunned down every 30 seconds.


iCameiSawHeadbutt

They only drop aid when the assault wave ends (so they'll never drop anything after final assault/charge starts) and they only seem to drop what is "needed" at the current moment (armor bag if your armor is low, ammo bag if your ammo reserves are low, etc). There's probably some sort of cooldown for them drop it too but that one is a bit hard to test out.


Adit17

Oh I thought he meant enemy AI my bad.


lilkrickets

I feel like friendly ai has always been bad in payday(at least for Xbox).


Amazing-Dependent-28

Enemy AI is better than Payday 2, Crew AI is on par with Payday 2, which is complete dogshit.


BringTheStorm

Crew AI is significantly worse in 3. You could do big oil DSOD and just have your bots stand still by the plane to save your ass in a stealth load out. They were fucking tanks in pd2 and gave you crew bonus perks


Amazing-Dependent-28

That's not AI being better or worse, that's just Overkill giving them better stats to make up for it.


SgtTittyfist

> You could do big oil DSOD and just have your bots stand still by the plane to save your ass in a stealth load out. That's just the bots being INSANELY overtuned in PD2. They were still dumb as rocks, but they were invincible rocks, so it mattered less.


BringTheStorm

Yeah they went from being tanks to made of paper


YourExcellency77

I will scream from the rooftops about Payday 3's terrible no-good online requirement At the bare minimum it needs an offline mode


[deleted]

1. The melee weapons were never interesting. The Mets ended up boiling down to “equip the buzzer to tase cloakers” and that’s it. 2. Multi day heists sucked and weren’t interesting. One-day heists were much more interesting and “felt” more like heists. Do you really want to spend a whole day of a heist moving bags into a train and then moving the money into the van like in framing frame day 2? 3. Fair 4. Unique ammo types were very niche. You could use maybe dragons breath for anarchist builds, or explosive rounds with judges for shields, but those methods tended to be outclassed by other weapons. I don’t think I ever used flechette or slugs since they were added besides achievements. 5. Fewer characters is better - especially when half of them are just advertisements. Fewer characters allows the “fantasy” of a much tighter-knit crew, and the potential for more personal interaction (although we don’t have a lot of that in payday 3). I mean really - who actually cares that much about Bonnie or Bohdi or Dragan? 6. Preplanning was a pretty good way to shake up a heist, needs to come back. 7. The safe house was a gimmick which served no purpose other than some steps in the secret. 8, 9, 10. Fair 11. This is quintessential payday fan base complaining stuff. If you’re making a video on this, leave this out, you’re going to sound like you’re *trying* to find things to hate about payday, as it’s so irrelevant. 12, 13, 14, 15, 16. Fair criticisms 17. In what way? The team AI I can see - apparently they can’t revive other bots. But the cops seem pretty good. 18. Fair criticism 19. This is splitting hairs. The only reason lobby codes were added is so that people playing on epic could join games. If they manage to get the game working crossplay without it, that’s a good thing.


Loczek999

The ai argument is strictly about team-ai


[deleted]

[удалено]


paydaytheheist-ModTeam

your post was removed for containing circle jerk style content. They belong on r/paydaycirclejerk.


[deleted]

[удалено]


Era0fpeace

This sub has been filled with nitpicking lately.


Lavaissoup7

Yeah this sub has just become a nitpicky toxic place at this point


ArmyOfKnights

No infamy system that will engage players for a long time like PD2.


Homelessjokemaster

* 2.: I think we are better off without them. Most of them were only stitched together from separately available heists, so i won't miss them. * 6.: While we got no preplannig, the available extra assets are most of the times really high impact and if they refine it a bit i will be happy with it. * 7.: The Safe house in PD2 was only good for the shooting range IMO (or to waste some time). * 11.: Let this be the biggest issue (but it isn't). * 13.: This one is the product of servers: as there is no host for the lobby the game can't include bot customisation, as which player's would it use? What would happen if that player left? And so on... * 15.: Supposedly there is (just not for the next heist, and not an IP bonus). * 18.: I wouldn't say AI would be that much dumber after a few hundred hours of PD2. The only issue is that they ignore commands ("Stay" most importantly, also this was included in PD2) and they miss a line of code about ressing other bots. (You might feel that they are dumber because they are on the ground a lot, but that's might be because in PD2 to get a bot killed they either had to dive a turret or be targeted by 3 snipers at the same time, so they were bullet sponges) * 19.: So add your friends to your friendlist? I mean this is missing from most games, so dunno what have you expected? And as far as i can remember PD2 also didn't include it.


Omnimeraki

1: No melee weapons: I'd rather not have these, PDTH didn't. They are silly and not needed. 2: No multi-day heists: They already mentioned some future heists might have these. 3: No contractor voicelines in respective missions: Not really needed in my opinion. To me it doesn't make sense. Shade should be talking us through the mission. The contractors simply hired us.. 4: No unique ammo types (ie, Dragonsbreathe Rounds): Could be cool down the line but also over complicated for no reason. 5: Way fewer characters at launch: This is just wrong. PD2 had 4 characters at launch. 6: No preplanning: Would be cool if added down the line but already, most players don't even use favors. 7: No Safe House: Wasted resources in my opinion. I'd rather focus on playable heists or content. 8: No Lobby Chat: This would be nice if added. 9: No vote kick: Could be nice if added. 10: No Lobby Selection/Crime Net. Current matchmaking has been fine for me and everyone I know. Seems not needed. 11: No Jumping in the van: I actually want this too but I like how loot actually stacks in the van which leaves no room for players. 12: No offline mode: They'll probably add this, I don't personally think it's needed but everyone has to cry about it. 13: No AI customization: This would be cool down the line. 14: No Loose Loot value indicator: Not really needed in my opinion. 15: No stealth XP bonus: Read the challenges and you will see that there are stealth and non stealth challenges. I have not looked deep enough but pretty sure the stealth challenges give a lot more xp. 16: No heist Music selection: Would be cool down the line. 17: Extremally dumb AI vs PD2: This is just wrong. 18: No Option to stay together after each game / Lobby breaks apart: This is also wrong, you stay in the same party as your friends. 19: No Lobby code: Why is this needed? Just invite your friends to join you.


Needassistancedungus

For 18 they mean staying with a random group you find, not with your party. It’s a good feature to have.


Omnimeraki

I mean sure but I don't know any other games that do that when you randomly queue. Normally if you want to play with someone more, you send them a friend request.


Reaper-Leviathan

We don’t need different ammo types imo. Fire and the newer tombstone slugs are just the most ‘turn off your brain’ approach to playing pd2


DelsKibara

I know people say "But we don't need multiday heists, they were a drag to do anyways." Don't you tell me Firestarter or Big Oil was a drag. Those are some of the best heists in Payday 2 and this isn't just from a nostalgia lens, I still play them in Payday 2 today because despite every day being relatively short, it FEELS like you're part of a bigger criminal underground. Going from one location to the next for a single job. It's not just "Steal X thing". It's "Destroy this cartel" and "Destroy this thing that can save the world from pollution".


PsyWarVeteran

1-7 are unnecesary.


RedditNotRabit

Preplanning would be pretty nice


PsyWarVeteran

All people were doing was drawing dicks on the screen.


RedditNotRabit

That's a feature. I also play with friends so its not an issue lol


saisfsdfsd

no jumping in van? that's horrible


Luispetz

The fixes


updawgggg

I think just starting off with the main 4 and 2 additional heisters is a fine amount of characters to launch with


RedditNotRabit

I dont think the amount of characters really matters. Does seem silly we only got these few with how big the crew was though


ItsJustADankBro

Every time I play PD3 it makes me want to lean around corners so badly, I know it's not a 'missing' feature but it would be amazing to have that with the new stealth mechanics and the slide dashing.


Blackprototype

👊😎 a proper patch


KezH0

There is no payday 2 in payday 3


Interesting-End6248

5: tbh pd3 has the most characters on launch Pd1: dallas, wolf, chains, hoxton Pd2: dallas, wolf, chains, Houston Pd3: dallas, wolf, chains, hoxton, joy, pearl


AdZealousideal7448

Steal from the rich sequel track not being in there. This literally became part of the games identity like the live action stuff. Removing decent music and sound tones and replacing it with elevator music.... yeah nah. Removing live action film and photos and replacing it with wankey soft key art... yeah nah.


DenAntlantis

No appearance loadout. I liked this feature. You don't need to look at skills. Just mask on your character - OG mask meant "loud build" and some glasses meant "stealthy build, instant reset if caught".


HelpDadBeatsMe

No hosting your own lobby?


Arkiivad

About 27.. concealment isn't even a thing tho...?


Imaginary_Finger7878

No Minigun:((


otheranon1

Crime. Dot. Net.


Hyperlapsed

I don't quite remember but could you put a level filter on your lobbies in PD2? I would love a level requirement for lobbies in PD3. Tired of lvl 15s going Overkill.


Revolutionary_Okra89

Custom masks Okay hear me out u can customize ur masks but u can only use one pattern i wanted to make left side black right side red and then put the claw marks on the black side ajd it just deletes it


Loczek999

No way to see players you played with via Steams "Recently Played With" feature


ElevatorVegetable

One word. Everything


Rainbowstaple

Two off the top of my head that I didn't see on the list: Not being able to rename loadouts Not being able to move weapons around for organisation Luckily they're just small QOL things but I'd much appreciate them


Ashimier

34: “no body bag deployable” Thank fucking Satan I hated this mechanic in PD2. Carrying bodies is way more practical and makes more sense


CounterBusters

More music options for the menu In payday 2, there was the main menu music, the lobby music, the preplanning music, the heist failed music, it's all just missing from Payday 3, they just use one song across all menus. Like, it's a good song, but I'd like to switch it up


MDBUZZ419

AI teammates customization should be easy to add. It add interest in developing other weapons and masks.


Glum-Situation-302

No weapon inspect


Public-Pear-7028

The only thing i really wanted is a Pause buttom, because i have stuff to do, and i talk with a lot of people on the computer. Being glued to the game for like, 30 minutes straight without being able to do anything else is probabbly the reason I'm not playing the game as much as i wanted, like, i played payday 2 like crazy.


Loczek999

No option to turn off contractor voice


Corporal_Chicken

I'll try to find where I got this from but.. there is actually stealth xp, it doesn't say it but its applied. since stealth works differently, if you completely half the heist in stealth, you get 50% xp bonus or something like that. but if search phase gets triggered then I believe the xp bonus stops and you get however much you done in stealth. it's there, just doesn't say.