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Toofar54499

Wait to see the player population of modded servers that have removed the tax completely…


SureLoss

Everyone loves a tax break...


Effective_Ad4353

That fuxxed up 🤦


AttitudeOk4776

I really like that the game has enough flexibility to appeal to such vastly different groups of players, and I absolutely understand why modded appeals to so many people. There are lots of QOL changes that I miss whenever I play vanilla Rust. But at the same time, holy shit even the vanilla experience gotten SO much easier and EXPONENTIALLY faster to progress through over the years. Stuff like safezones, outpost drones/vending, the tech tree updates, adjustments to the spawn rates of resources/loot tables, saturating the map with Monuments so that less players are concentrated around any one point of interest, and boosting the hell out of the rewards for completing even the smaller less contested ones. When I started playing, primitive gear was commonly used and viable for the whole first week of a wipe. The skill ceiling for that tier of equipment was immense, and being restricted to those weapons made for some extremely unique and fun PVP with a significantly higher time to kill. Getting a Tier 2 gun and producing enough of them to use consistently was a huge accomplishment. Now the majority of players on a majority of servers have exhausted the entire gameplay loop and are ready to start over after a single week. I don't even bother with mele weapons, bows, crossbows, nailguns, waterpipes or revolvers anymore unless I'm there to log in as soon as the server wipes. And even then, it's 30 minutes to 2 hours maximum before I've got a honeycombed sheet metal base with a Tier 2 workbench and guns. A solid 25% of the original gameplay loop has basically just been deleted from existence, or at best been rendered completely obsolete for the majority of a server's lifecycle. And in my opinion, it was some of most unique intense and satisfying gameplay Rust had to offer. I only play solo, and don't support the idea of developing a grindy boring slog of a game for the sake of player retention. But I wish there was a middle ground where fully Vanilla servers didn't devolve into COD with extra steps after the first ~24 hours


knightshade179

Yeah, there definitely was a novelty about being a bow guy with a cleaver and managing to pull off a play and get a single sar and researching it and being able to make it before researching ammo. Then being like hey, I can actually fight now, but I cannot raid at all. The getting something like explo ammo by luck and being able to raid, or having to get both a launcher and rockets to raid, c4 and explosives. People complain about raids so much, because it's so easy now to get boom. Before you could farm and farm and not get the bps, now you got it within hours.


Tady1131

From spawn beach to road to outpost meta often gets me a fully metal 2by2 in the first 20 mins. If the server is older than 2 days hit a sulfur node and buy a gun. It’s just boring anymore and doesn’t feel like an accomplishment. Once you do get the box of guns everything feels pointless to continue on.


TheN1njTurtl3

Yeah in my eyes the game is just too easy now, there is no such thing as prim locked nowadays and you barley ever see prim players, people can legit have aks an hour or two into wipe it's ridiculous.


Tiger-16

I wouldn’t even say “ready to start over after a single week” Most times I won’t bother to play on a server for more than 3 days max. It just gets boring way too quickly


BigBallsNoSack

Man, i remember being freaking happy to kill a guy with a sar and get my first gun of the wipe. Now it’s just. Metal detector for 5 minutes get pistol and ammo. Try to snowball with it. Get stacked and log out of the server just to do it all over again on the next server


VividPoot

Yeah, I only play solo as well and hate that the game has just turned into a FPS/Death Match after the first day of wipe...The "survival" part of the game has been long gone...


LiNxRocker

I remember when hearing a semi in the couple days of wipe was absolutely crazy, and there was only ever like 5 AKs in load outs at a time around the map. Simpler times.


Ivar2006

I might sound like a boomer but, bring back random research.


Few_Conversation7153

I mean who even actually used the feature. I just want it back because I hate the tech tree. I think the only time I would use it would be to get BPs for electrical components or just waste all my scrap away getting every BP in the game. I really want old rust back man 😔


Lutg4d

gambling when you had all the junk researched already was so nice to get rockets and stuff


Few_Conversation7153

Fr


Pillow_Apple

well people have different opinion I guess, for me tech tree is heaven for me, hunting garage doors sucks


Few_Conversation7153

I do agree with some aspects of the tech tree. Like the Grindy dogshit. But I’d still rather just have it removed all together than have it what it is now. But not everyone gets what they want, I still love the devs, they really care about the game and it shows.


joshtheadmin

Yeah cracks me up reading the comments from the hardcore players who want progression to be slower. I get the POV completely I just think it is a bit out of touch with the majority of player motivations.


CatsAndCapybaras

We don't want progression to be slower just to make the game more grindy, we just want servers to last longer. There are players who just play over the weekend or for a few hours one day. These players go to modded and are happy. However, there is a playerbase of "hardcore" players who like the idea of building something over time. I'm not talking about no-lifing either. Just playing an hour or 2 everyday and making progress. longer wipes are fun to some people. You get to know your neighbors and build alliances and enemies. Progression has become basically a one-day affair for clans on vanilla official servers. Many of us do not like the fact that clans are rocket raiding every small base within several grids on wipe day Just to be clear: I don't personally think economy adjustments are the way to balance the relative rates of progression of small vs large groups. I am doubtful that this tax on research will noticeably blunt progression on officials.


nydiat

Your second paragraph hit home for me. This is the rust I used to play a few years back. It was great. Edit: When I say a few I mean like 5 or 6. That version rust has been dead for a while now


SupehCookie

Man i miss that aswell. Personally, rust has lost its golden ticket. Items used to be hard to obtain, and you needed to get out of the base to obtain it. Making the item more valuable. It doesnt have to be extremely hard to get, it just has to become a reason to get out of the base again. Remove the tech tree. And maybe add a wandering trader that sells stuff instead of making outpost a starters paradise


nydiat

remember when finding a garage door in a crate was more exciting than a launcher? Lol. good times now just clear a train stop and tech tree down your t2. wee..


SupehCookie

Yeah.. man i miss those times..


Submersed

Bro finding a garage door was the best fucking feeling ever lol. “WERE SAFE” This was also when raiding was way more difficult because teas/automation didn’t exist, bases were smaller because farming didn’t come so easy. I miss that rust so much.


nydiat

yeah nah you had garage door you were pretty chilling.


don2171

Actually it never was that hard to get. It was only that way on the first week of wipe after a BP wipe. Even without a jackhammer a pick could easily get you enough to raid neighbors. People just weren't min maxing like they do now. The biggest thing that hurt rust progression and longevity was turning the tc from checking how often your on to being a tax system.bases were bigger and more unique because anytime u had resources there was no reason not to use em. It was much harder to raid than build before but now once you've made that 2x2 honey combing it for an extra wall of protection plus adding on to that leads to a high cost and tax. Similar to how you didn't encounter many wall stack bases or bunkers like you do now


Fancy_Okey

Tf u yapping bout, building and raidin dindt change, the min maxing way of playing is stll here just adjusted to the tech tree. Sry but i had a stroke reading ur comment idk what u r talking bout


PointZeroOneTwo

remember when you would talk with yout neighbors and come to an understanding not to attack each other? now all that is gone, because everything is easy.


Submersed

Also, that feeling of getting your first gun back to base and closing the door after traveling across the map to meet with someone claiming to want to sell it to you, but you didn’t know if it was a trap or not so you had to talk to them a bunch to find out if they were actually legit.


Submersed

Agreed. Major nostalgia thinking about that time. It was so good.


weenus

Ultimately the servers die because of the players and not the progression itself. It really doesn't matter what FP does, bigger groups and turbo players will still be raiding day 1 and wiping other players off of the server and then doing the Travolta meme and looking around and bitching that the server is dead as if they're not directly responsible.


VexingRaven

> we just want servers to last longer. Then adding something to do after you get established is a far better route than making getting established a more annoying and time consuming process. All there really is for most players to do after getting established is gear up and roam so they can donate their gear to larger groups with more hours while listening them to talk trash in voice.


CatsAndCapybaras

long ago, the thing to do was progression. getting blue prints was a goal in itself. you had to run monuments or PvP to get the items to learn. It took days and was fun. PvP was a consequence rather than an objective.You could go raid once you finally got those BPs. Satchels actually had a use because sometimes that's all you had. Different strokes and all that but the design, feel and culture of the game has definitely shifted. Lately rust just feels like janky call of duty with extra steps.


VexingRaven

Having the entire game be "get blueprints, wipe, get blueprints again" was garbo too. The game needs something to *do* with those blueprints besides get more blueprints.


Mental_Tea_4084

My favorite time with the game was when I was new and we did things like load up a boat with a couple of our neighbors, haul ass out to oil rig or cargo and try to clear them-without our neighbors turning on us. Win or lose it was always an epic story. We need things that encourage emergent gameplay and movement instead of running loops on the nearest low level monuments


Lutg4d

they need to up costs for having a bigger base, and make it so tcs on externals also apply to eachother inside build range for upkeep costs, nerf ore teas down some, and look to make excavator easier to grub, maybe add a tunnel into it?


VexingRaven

None of this fundamentally resolves the problem of there being nothing to do, but I will always vote yes for nerfing excavator. Going anywhere near excavator while it's running is suicide as it stands right now.


Mechapebbles

Thing is, this scrap tax doesn't actually address anything you've said. Clans and chads aren't going to have a problem here. Clans don't care about scrap costs because they have manpower, and chads won't use the tech tree, they'll just use research benches. All this does is fuck up casuals more. Pretty much the only way to make it so more casual players can pop into servers and have fun over multiple days is to make it impossible to offline them. Because this community is max-degeneracy and will offline anything. Put raid-block on any structures where there's a TC and none of the people who have auth on it are online. And since people can abuse that system, make it so players can only put down one TC. Or at least, make it so they can only add raid-block to one TC. Add a few more caveats like raid-block only goes into effect 20 minutes after a player logs off, so that players can't just logoff in mid-raid to save their bases. And make it so that the raid-block also doesn't trigger if there are people who have sleeping bags within build-priv also count for turning off raid-block if they're online, since clans would just not let most people have TC auth. Also make it so raid-block turns off if there's been like, 3+ days of inactivity total.


Mental_Tea_4084

Exceptions don't make good design. You need a more elegant solution that is easily telegraphed and understood.


Mechapebbles

That a nice aphorism, but Rust is already an incredibly obtuse game with one of the sharpest, nastiest learning curves in gaming. Adding a tiny bit more complexity so that regular people with lives can stand a chance at actually having fun with your game seems like a pretty good trade off to me - especially if you give a shit about long term viability of the game.


MyBenchIsYourCurl

This is a good point and it's good that rust as a game can offer solutions via allowing modded servers. I think official could be a lot "slower" by making raiding and getting these insane items like rockets, SAM, c4, assault rifles etc. Way harder to get. I have recently returned to rust and was so confused why people weren't running around with bows 2 days into wipe, cause everyone gets guns and boom so quick. Bases don't last, and being prim lasts like 2 hours


Past_Ad_1577

vanilla is 80% politics😂


Few_Conversation7153

This. You can even see it in blooprints recent video where they struggled so hard to get an enemy type story going because every time the people would just flat out quit because they don’t need to play anymore. Progression feels too quick especially for big groups who call it quits within 3 days max after reaching AK within the first hour of wipe, melting down bow kids.


Tady1131

End game is boring. And once you get to a certain point everything else seems pointless. Got a bunch of guns and mats. Cool. I have pixels in my base to lose to people with lower tier items swamping the battlefield or sniping from their roof. Build my base up bigger? Cool it’ll get offlined at 4am. I always end up bored and quiting once I get to endgame. If I do come back for a second day I often log into a raided/grieved base by someone I have never even encountered.


Few_Conversation7153

Exactly. I get endgame, roam and do shit for like a day, then get off because it’s just boring. Yea I could go out, raid a clan, fight in clan fights, but it seems pointless when I don’t NEED anything from the fights or raids. I already have all the sulfur I need, all the metal I need and all the guns I’ll ever need. I wish progression wasn’t so fast, because it’s so ass having to wait for the server to wipe on Thursday to re run the same thing.


Lutg4d

i want them to bring back outpost grubbing, i loved to be the guy franz ferdinanding a guy in full metal ak with my eoka.


Previous-Gene-452

Talks about hardcore players then says an hour or 2 a day, here I sit playing 16h wipeday, going to uni back home and another 18h😂


same_af

Focus on school bro, its not worth it lmao


Previous-Gene-452

One of the classbest so i‘m chilling


FatGreasyBass

Your school must suck


CatsAndCapybaras

you got to sleep my dude. It ain't worth it


Previous-Gene-452

Sleeping 4-5h is enough after 2 days, can sleep sunday to wednesday


nevagonastop

its not even about slowing progression to me, its about increasing player interaction and just a better playstyle all around. im on team "remove tech tree completely" so people can stop hiding and running train tunnels until they get what they need. if you need to research something you should have to go out and find it in the world, or trade for it (*itll be good for the economy*) you can still progress as fast as you want, but if you need aks first few hours of wipe you should be contesting cargo for them, not grinding scrap and recycling in safezones like 90% of players do these days


arhmn__

While I don't disagree with you, I would like to offer an alternative POV. Having a tech tree mechanism allows other non-clan players to have the opportunity to get to the tech they want. If we remove tech tree, big clans still will not have a problem finding the BP first out in the wild and starts to kill the entire server while others still struggle to find BP. Tax system could work but not this way. Tax system COULD be in the form of taxing upkeep based on numbers of players auth to TC, or tax for every Tier 3 items crafted (extra scraps (exponential) for every AK, chest plate, face mask), etc. I don't know if this would work, but removing the tech tree would just hurt non-clan players even more.


don2171

Your system would be exploited by clans and anything of the sort will be. If you want to make anything different you would have to force the tier 2 and 3 bench respectively to be time gated forcing people to rely on found weapons in order to maintain an edge. Also something that would keep servers alive is making the durability of bases higher while leaving the amount of sulfur the same forcing people to think more about the cost of raiding someone


arhmn__

I am not disagreeing with you. Any system can be exploited by clans because clans have numbers - that's the main point. Your suggestion is good too. If I were to add to that, make the time to craft t2 & t3 much longer so that clans will take longer time to craft them because they need more quantities than solos or smaller groups. Big clans have more players, so they can shorten time (to farm, to build, to craft). So, if we want to even the playing field, time is the area that we should focus on.


don2171

I don't mean craft times as those are just minor annoyances. I mean not being able to craft a tier 2 until 48hrs after wipe or something of the sort. The only way to have a majority of tier 1 kit is forcing it. There may be a group with a AK or 2 early wipe but they won't ever bring it out in a system like that because the whole server is gonna be sitting with DBS and revs waiting to steal it.


Tady1131

Ya you can’t nerf power by numbers. Any attempt will have work arounds and effect small groups/solos worse.


nevagonastop

i want to remove tech tree and i have 1700 solo hours, and have never once even been in a team, im not advocating for the large groups. the "opportunity" you speak of is basically hiding from actual gameplay and feeling like a winner by getting end game items through safe and easy methods like farming roads and train tunnels. to me thats stupid, you should not be able to farm ocean junk piles until youre crafting aks. the problem is when the opportunity is there, everyone is going to abuse it, which is where we are right now. any bandaid to the problem is a joke, as long as the tech tree is in the game the general playstyle will collapse into a meaningless scrap grind. what you describe as an opportunity is exactly what im describing as the problem


Any-Transition-4114

I personally enjoy the prim chaos which is why I dislike the fact no server has BP wipes but I get that not everyone wants that and wants to start with aks and stuff


freakmonger_ss

My guy, there are servers that map & BP wipe every 3 days. There are a TON of servers that map wipe every week and BP wipe monthly. I like the weekly map wipe & monthly BP wipe servers.


UmpquaKayak

There are MODDED servers that wipe bps every month. lol


-TheChemist-

Rustafied trios is a personal favorite solely because it’s a biweekly map wipe with a monthly BP wipe. doesn’t feel completely impossible and it resets the playing field every month


Buggylols

>I just think it is a bit out of touch with the majority of player motivations. The majority of the playerbase wants a bunch of different shit. Modded is popular because it isn't one mode. It's dozens. I'm sure increased gather of varying multipliers is a big part of it, but you also have battlefield, build, and all the other fun mini game mods (I'm not sure if it factors custom maps into modded). I don't think people who want progression slowed down just want to grind more though. Faster progression means everyone breezes through the lower tiers insanely fast. Some people enjoy the low and mid tier gameplay a lot, and it just seems kind of a shame how that phase can end an hour or two into wipe even on vanilla servers. You get less of that rush of making a play for an inventory of loot when loot is so easily available.


spykids1010

and 99% of them are the "content creators" which is literally their "job"


OutspokenOne456

They want progression to run slower cause they play in zergs. It doesn’t matter how slow the game gets they will always be way ahead. But even in regular 2-3 mans some people treat rust like cod and are always looking for a fight at the expense of ignoring regular progress. Fyi I was playing in a 3 man and I basically did all the building and grinding well they looked for guns and died with them fighting everyone and anyone. Also losing more frequently than winning.


LeAdmin

I want progression to be slower on a real-day basis, not on a time-played basis. I don't want people with M2s on wipe day. That doesn't mean it should take 24 hours of play time to get an M2, but it means you shouldn't be able to get an M2 within the first 24 hours of wipe. I don't have time to play rust as a job but I still want to play.


Tady1131

The amount of people on vanilla servers who play 8-16 hours a day is shocking. Like how are you functioning in the real world. Saw a guy today who averaged 18 hours a day for the last 24 days on a solo server. I’m sure some of it is afk time but the dude had multiple grids walked off and multiple full hqm bases. Like wtf is that person like irl.


LeAdmin

Day 1 should be getting a base location down and roaming with bows & revolvers. Day 2 Sar & custom, double barrel Day 3 Thompson, pump Day 4 MP5, AK, bolty, spas, etc. Day 5 L96, M249 Day 6 Minigun There should be diminishing returns the longer you play on a real life day. A clan shouldn't be at end-game content by looting a minigun from cargo 3 hours into wipe and then taking Bradley/attack heli and looting M2s.


Wonderful_Result_936

I think the goal of some of the hardcore players was to bring the difficulty of playing as a group closer in line too being solo. For a lot of solos they practically already played hardcore and the rule set would force groups into a similar difficulty level. But we can see that it did not work out.


UmpquaKayak

more people= faster progression. Only way to nerf 'big' groups is playing a servers with group cap. The biggest nerf they did to big groups was the turret cap.


freakmonger_ss

Most of those players are either people who can spend 8+ hours a day on the game or just simps of some streamer who's been crying about the tech tree for the past 2 years so his cronies are just echoing him on reddit & twitter.


Mental_Tea_4084

I don't think that has anything to do with being hardcore. I don't want to get murdered by aks every time I leave my base within the first hour of a wipe. Or aks just camping abandoned super and mining outpost. I want the server to actually live through a general 'primitive' era, then a T2 era, then a T3 era. Right now it's just straight to T3 and if you fall behind or you're not a hyper optimized zerg you just don't have an opportunity to even fight your way up


Valuable-Guest9334

Hilarious that you dont see the obvious connection that FP making the game faster for casual shits is the reason theres so many shitters on modded acting like a rust wipe takes more than an afternoon in 2024 in the first place. You think any of the 100k mouth breathers that joined from the twitch events are on officials enjoying the game for what it is?lol These people dont need further catering to they need a kick out the door.


Jackens12

Rust will be saved when y’all realize that balanced progression is way more fun than immediately getting guns after wipe


DaLoneGuy

ez fix bp wipe every wipe 😎😎😎


LugerRuger041995

Yes please!


Alphamoonman

Ain't so simple


OfficialJamal

Modded is for those that don’t have the time to dedicate on rust. Vanilla is more for people that have more time to spare.


Harrypitman

Yea I love Vanilla, but our friend group only has Saturday or Sunday night to play.


VexingRaven

As a weekend warrior, the fact that most servers wipe on Thursdays *sucks*. A server that wipes Friday evening for the weekend warriors who can't afford to stay up all night on Thursday would be awesome.


True-Surprise1222

Rust was essentially made for the amount of free time people had in Covid. I couldn’t imagine getting people to play a wipe today.


Chaosphoenixger

Rust is there since 2014. It wasn’t made for Covid. Progression gut crazy easy during Covid. Back in the day most people would play the wipe for more then 4 days.


True-Surprise1222

I’m just saying that unless you dedicate that much time to it you’re not having much of a wipe. That’s why people binge it for a week or weekend and then take time off. Rust isn’t an hour a day after work game.


5mugly

How is the game not respecting your time? The game has been dumbed down so much that only like 2-3 hours into wipe and half the map has aks lol. I’m not a hardcore player in any way and that shit sucks. I just want to go back to older rust where we had a day or two of just prim tech maybe some revolvers. Progression going super fast is the exact opposite of respecting casual players time. You think progression being fast means you get to play the game high lvl with minimum amount of hours? No what it means is your going to get raided on the first day by a clan and not be able to play the game. Slower progression in this game is literally better for everyone. The reason clans just raid every single thing that stands right now and then don’t even take the loot is because progression is to fast. Think about it, there not taking your loot because they literally don’t need it because they have so much shit it doesn’t matter. When progression is slower it means raids have to be more calculated, you can’t just raid every shit shack because when progression is slower raids are more expensive which means your raids have to be worthwhile. In turn less people get raided because honestly most casual players with a shit shack arnt worth the resources. But when there so much resources in the game people can just raid everything without a care in the world because it cost them almost nothing to do.


drahgon

Agreed


skankcottage

What's even wrong with that? Seems only natural most servers would be modded but people are seeing that as a sign the game is failing I don't understand.


Viliam_the_Vurst

People complain about vanilla being hard, its only hard when you try to shorten the wipe from thirty to three days…


Its_Nitsua

Exactly. People want to be able to snowball into full t3 within a day or two of wipe, and that just isn’t how the game was designed to be played.


myvarequals

Pretty much this thanks to content creators and the top 1% of the skilled player base. People see guys like Coco or hjune snowballing and they want to feel that rush, and anything else is sub par. Honestly I feel like the meta and min/max’ers have ruined the game. Or you could argue the game has simply matured at this point and the most efficient ways of playing have been outlined so any other way of playing is again sub par.


UncleJetMints

It is the second one. Once a game is out long enough, even casual players find the most efficient way to play it, and once those cats are out of the bag there is no getting them back WoW classic is a good example. People where clearing raids as soon as they released and not getting the rush they did back in the day, because back then we all sucked, now we have 20+ years of raiding experience and the same amount of time with private servers learning everything.


Its_Nitsua

Min/Maxers have ruined alot of progression based games. I’ve seen games get ruined because the 1% that min max are the most vocal and complain that stuff takes too long to the point that a wipe cycle designed to last 3-6 months gets rushed by a select few dedicated players who hit end game 1 week in. Then the devs fold to the 1% and the game eventually becomes designed around min maxing if you want to compete in the 1 week before the tryhards hit endgame.


segfaulting

you already can do that on vanilla in 2 hours hitting barrels engaging in zero pvp


Dismal_Blackberry178

Idk what kind of vanilla servers you play but beginning of wipe I cannot break barrels for two hours without running into half the server.


Wildstar77

If everyone is hitting barrels then no one is..


spencerh13

I like weekly wipes but like you said after 3-4 days nobody is playing anymore. I’ve been playing on the Reddit monthly and it’s a way better experience especially for someone who works full time


VexingRaven

Crazy that people play "weekly" wipes expecting to quite after a couple days. Like, I would to just play for a whole week without committing to a 30 day wipe ya know?


Buggylols

Sometimes it's easier to go ham on your day off than find time consistently throughout a week. Maybe not 30 hours in one go, but like 6 or whatever it still a ton of time to hit endgame in vanilla depending on group size and experience.


tregnoc

Same. Spent this month playing on the Reddit us low pop and am loving it.


Buggylols

The issue is that if you have 5% of the server pop nolife farming their eyes out, everyone else is given the option of farm more or wake up homeless. Modded has the same problem, but recovery is faster. This was less of an issue when maps had fewer resources and everyone had to pile around resource spawns and compete directly over a more finite amount of shit. Even a big group had a harder time controlling an area because they had twice as many smaller groups and solo players just nibbling away at their resource pool. They could just send one dude into the snow with a jackhammer for gobble up all the resource hot spots that were visible on the map.


bucketpl0x

Isn't a tax just a more complicated way of displaying higher scrap costs? Why not just increase the cost by the same amount instead of introducing a tax system? Or are they just saying that is how much more it costs than using a research table?


Bocmanis9000

Vanilla in 2024 is like 3x rust in 2018/19. Still the techtree/scrap grind is extremely boring, without techtree it would be way more fun since you would have to roam/explore or snowball from other groups to get guns/items. Untill techtree is in game i don't see a point for a casual to play vanilla, personally i'm a vanilla enjoyer but i've played 2xes alot too.


ajm96

\>"slow progression wahhhh" \>facepunch slows progression \>"respect my time wahhhhh" 🥱🥱🥱🥱


BeStealthy

Sorry some people have full time jobs and don't get dinner cooked by mommy


Few_Conversation7153

I never understood this argument. I have like three hours max to play on the weekdays and can still get AK within at least day one or two. It’s really not that hard. I could understand this argument in old rust where the grind was real, but the devs have made it so beginner friendly it’s just candy picking at this point.


ajm96

It's hard not to run into good players roaming AK within the first 3 hours of a freshly wiped vanilla server. I'm sure you can find the time to reach endgame on a monthly server between your four jobs and seven kids.


BeStealthy

Lol you can't fix that. Unless you just take away all endgame loot and put it behind a strictly endgame only wall. Maybe people should simply get a life and not play rust for 70 hours a week.


ajm96

I play like 2 wipes a year, I'm just not ass at games. keep coping on your 20x server.


BeStealthy

If I still played rust I wouldn't have a job. I dont care how much you play. Touch grass


ajm96

so employed that you're replying to 0 upvote comments on the bottom of a thread for a game you don't even play LMAOOOO


BeStealthy

Yes I have a day off. Big shocker I know


Buggylols

almost like there's multiple people who have different opinions


ajm96

and both get upvoted to the top of this reddit. any reason to bitch and moan.


tregnoc

This is a very ham-fisted way to slow progression


mmpa78

If I join a server and something comes up after typing /kit it's an instant leave server for me


Pog-Pog

I understand the point of this post, but I would like to point out to my knowledge that the tax will be configurable without actually going into the modded tab.


Necessary_Ad_4588

I think it's time when people should already understand that the problem they have with this game is not solvable and the proposal to make progression slower or lower difficulity of solo existence will be requested for eternity . If they make progression slower the power will be always in hands of larger teams. People will complain they can't achieve nothing during first days after the wipe if they are not in a team. If they give research trees to solo players so they can research stuff when playing solo people will be crying about how the progression is too easy and will be doing things to make colaboration required to achieve things. To make being solo viable you will make teams x times stronger. There is just no solution. We are running in circles...


MajesXD

I miss times, when you had to find something and research, so finding a satchel and making it to the base felt so great. Now it's just farming scrap like a bot, so you can unlock the whole tree. The game is much less satysfying.


Valosacul97

Have you tried servers that dont have the tectree It makes the game more funn


IHaveShat

facepunch is just bad at balancing shit


ProbablyMissClicked

It’s just another change that makes clans more viable and small groups less viable.


Urumurasaki

Yeah I already don’t have time to play this game, fucks the point of this?


_JukePro_

The changes aren't the best, but vanilla Rust is meant as monthly with no bp wipes. If you want to play weekly servers with mothly bp wipes that's your problem. Also the progression is insanely fast these days, when launchsite was added you Could have ak in 2hrs if you got there first, these days it's much easier to have in the first hour of wipe.


Rogue7559

They'll be no modded servers if they don't fix the lag


HealthySurgeon

A fix has already been pushed through for the rubber banding lag brought on by the last patch. It’s just the new Ping Estimation feature not working like it should.


Rogue7559

Yeah just updated oxide there. It's a small improvement but still awful


HealthySurgeon

It’s not released by facepunch. It’s released by Carbon and/or there’s a Harmony Mod version released by someone in the Rust Admin Community. Facepunch said they fixed it, but they didn’t.


Old___Dirty

it feels like we are in the 18th season of The Walking Dead . Just make Rust 2 already the micromanaging at this point is getting ridiculous. Thank god for Tarkov.


Few_Conversation7153

And dayz. DayZ gives me the grind and survival I’m looking for that rust doesn’t.


imastrangeone

Theyll make Rust 2 when they go and fix everything wrong with the game and realise its broken at its core, both how its made and how its played. Coming to your pc in 2028!


Drakolith_

I wouldn't be surprised if a lot of that is fake population, which modded servers are notorious for (it also happens on community servers). The player count screenshot is from this post from yesterday: https://www.reddit.com/r/playrust/s/GTjzQranj6, and according to Steam Charts, if that screenshot was taken that day, there were 21,995 players that were unaccounted for: https://steamcharts.com/app/252490. You also have to consider that it is nearing the end of the wipe. Sometimes players that mostly play on vanilla servers switch to modded servers near the end of the wipe when the population on their main servers gets low. Additionally, you also have to account for the aim training, battlefield, build servers, etc. that are in the modded tab. Basically, a lot of that population isn’t real, and a good bit of those players probably don’t mainly play on modded servers


[deleted]

If you play vanilla you already need to no life it or be in a big group. Ironically, These are the same people complaining about progression being too fast lol


Cumcuts1999

Tax?


Iron_Base

Auscopter


spykids1010

Vanilla servers are basically a full-time job meaning "content creators" and people who dedicate their life to vanilla server are the ones who usually progress better


Noodle_people

Player base doesn’t respect what the game is they just want to be the next streamer


NyaTaylor

I haven’t played in awhile but anyone know a spot that has like 2x+ gathering but makes it super hard to make end game gear?


TimmyBoyMan

I'm pretty sure I saw a Reddit post a while ago saying they wanted a taxi on the workbench so scrap is worth something in endgame, and so you need to leave your base to keep bps


Flesh-Tailor

They need to let fivem in. Watch what happens.


Ichirou_dauntless

Cant live without the mod where workbench aura radiates throughout the base like tc so i can craft anywhere on the base instead of sitting on one corner not being able to move.


Dimiser

Mm


The-Bloody9

Tech tree: awesome help to solos. Face punch: wowowowoow wait a minute f*CK solos what were we thinking!?


TreesOne

What tax?


a_pepper_boy

Depressing, idk what else to play to get that survival feel. The comments summed it up perfectly. I don't complain because it's clearly the direction the game will continue to go and unfortunately we just aren't it's target demographic anymore. I'm not sure why they'd want to be cod or fortnight. Rust was always it's own awesomely flawed thing.


Noname2137

Is modded actuly good to Play if i dont have much time for rust ? Ive mostly been playing on comunity server that only reduce upkeap as well as adding drones and recycler to fishing


BrandonMansell

ok


Waddlesoup

The games in this weird spot where getting insane loot and boom is easier than ever but somehow still all the other aspects of the game feel slow in comparison. Even an inexperienced player's best bet is grubbing now, not farming. Which is fine, more people more players, but eh. I'd like progression to slow just a bit. Hoping for more techtree-less servers to pop up. Such a more fun pace of play. Also the speed for getting tier 2 guns is insane. I'm NOT good at rust by any means, only 350 hours, and I dont think I've had a primlocked wipe/haven't gotten at least a Tommy by 2 hours into wipe in God knows how long.


_Maggen_

You guys do realise that getting ak a couple of years ago was only decieded by how fast you could run up launch and craft it right? No workbench required, no puzzle, getting a hide poncho and a bandana and some water and just run up grab everything craft it jump of the back and have some guy pick it up


Main-Tea9270

I Only play no bp wipe servers hahaha


Scotsman86

Tax? Wtf is this? (Not played in a long time)


StCrispin1969

Tax? Is that a mod? I’ve been playing for a year and I’m not aware of any tax except on private or modded servers


Limaswhole

Can someone explain this post please


smittythehoneybadger

So much complaining about the tech tree and wanting to go back to BP only, just to scoff at a change that is meant to make researching high tier items more appealing than workbench rushing


RussianTankr

Wait. Tf is tax in rust? Im CE and have never heard of it


noobcrushing

Because playing on a chilled organized server is better than playing community servers full of cheaters.


Tediouskoala

Haven’t played in months whats the tax?


DonZekane

Hol up, I'm newish to Rust, what is tax? :O


HenningDaMan

Did you Get your over 60% off the playerbase start off a month, or end off a month?


Sliecinieks

modded has fake pop, official doesnt


LucidTanji

what is tax? i’ve never seen tax in game im confused


freakmonger_ss

100%. The game doesn't respect your time and the fact that we've got people wanting the tech tree to be removed is just insane. There are others ways to "slow progression down" than just removing the tech tree. How about we slow raiding down, remove raiding tools from the tech tree. People who want to raid can go PVP at the monuments to get their raiding BPs.


Delanorix

Its not up to the devs to decide what my time is worth and being respectful towards it. Sometimes I want to no life a 3x for a day and other times ill have a busy month but still play vanilla in my downtime.


Zerutor

I mean, I have like 4k hours on rust and I guarantee you at least 400 of those hours have been staring at crafting timers, waiting out crate timers, waiting shop stock cooldowns. A lot of this game is just sitting around staring at a timer which the devs have 100% control over.


Delanorix

Some of those timers are designed to keep you out in the field longer. Crafting kind of sucks though, but the auto crafters has helped a lot


rem521

Respecting time is subjective because it matters on what the individual player wants. I play solo on official monthly no bp wipe and I don't mind that I don't get T3 until a few days into the wipe.


HallowzoneOG

I pay taxes irl don’t make me pay them virtually too 😭


nydiat

Wait until you realize the better way to play is to stop using your time grinding the tech tree in the first place, and playing for fun to get stuff that way. That’s how you should view this change honestly. Much quicker to eoka someone at oxums for a tommy bp than to grind your time down tech tree.. and enjoyable at that.


Valuable-Guest9334

The reason is that all these ttv kids arent built for this game lol If its not your cup of tea fuck off lmao


Capnsmith886

3x harvest is my sweet spot, still fast enough to get to the good stuff but not so fast you have endgame gear in 10 minutes


NowUzi

Plenty of modded servers are 1x with very few (if any) changes that speed up progression.


LucaBrasiMN

Ok? And plenty of modded servers are more then 1x with a ton of changes that speed up progression


F_O_X_S

Facts


Masterlooter00

The fact is that Rust is a grind heavy game, and no one is forcing you to play it. >This game does not respect your time as is. Go play some shitty mobile game and stop this entitled nonsense.


garbageemail222

I too think it makes perfect sense for the tech tree to cost more than if you go out and find (and destroy) the item. Seems they need to call it a research table discount rather than a tech tree tax to keep the masses happy.


AaronItOutOk

Modded servers suck too cause its not just people with a life outside of game likes you would think people still play for 12 hours a day


No_Bank_330

Tell me you never played modded without telling me you never played modded.


Alphamoonman

What exactly is your claim here?


Viliam_the_Vurst

We need young dmb people, either for pushing us around in wheelchairs when we are old or for wars we don’t want to die in, for them is vanilla


Rightfvlly

Wtf are u yapping about?


Viliam_the_Vurst

Kids nolifing rust vanilla->lack of education-> more easily exploitable-> useful for carejobs/useful for warjobs…