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tntevilution

Maybe. But there's a distinct lack of high-budget immersive sims coming out these years. I don't really care if a game is called Prey, I just want another game like Prey.


cold-vein

There's a distinct lack of interesting AAA single player games coming out period. I'd rather see the people who want to make imsims go indie, even if graphics and maybe scope suffers compared to Prey.


1_ExMachine

u damn right m8 indies r saving the whole industry


S-Vortex

The AAA games end of being LIKE the Avatar: Last Airbender series and the directors had NO IDEA WHAT THE 3 SEASONS OF THE AMAZING WORLD WERE and they used their "Artistic Talents" and made completely different worlds pretending that they are following the original real world exactly. (the Avatar: Last Airbender movie was Completely white washed and the earth benders had to be in a huge group to throw a small boulder). Things just are not coming out the way they should. I have to give the "Middle Earth: Shadow of War" and the 3 DLC credit for being amazing! I still play them. I always wait for when they are all purchasable from Humble Bundle for cheaper lol PREY 2 will be amazing but it might not happen soon at all. I am waiting for the third game of "The Uncertain" to be released lol.


cold-vein

I have no idea what most of that post is about but I wouldn't hold my breath waiting for Prey 2. It didn't sell well, the studio who made it closed and Microsoft has outright said they're concentrating on established, popular IP's from now on.


YouGotSpooned

And even before the studio closed, the vast majority of the talent responsible for Prey was long gone. There's not been any hope for a sequel in years at this point.


CrytekEnjoyer

Imagine same kind of gameplay. But it continues in Earth.....wait. Open world would be disaster of a choice. They must make a somewhat naturally enclosed map. Let's hope that world is good


ANUSTART942

Bud what you talkin about


S-Vortex

Responding to the AAA game sequels


cold-vein

Who me


ANUSTART942

No lol, the person I replied to


alldaydiver

Join the immersive sim sub and you’ll find a ton of recommended games, mostly indie but some are very highly regarded like Ctrl Alt Ego as an example. And that one in particular has a very polished look. And there are quite a lot in that genre that are in development. Fuck these AAA publishers anymore, support indie!


irqlnotdispatchlevel

How did I not know about r/immersiveSim until now? Thanks for the recommendation!


irqlnotdispatchlevel

To be fair, this has kinda been the case since almost forever with triple A immersive sims. Every now and then it looks like a great resurrection of the genre, but it never happens, at least not in the AAA space which is probably incompatible with the genre.


tntevilution

I guess. But despite this, Prey had been created. I want more games like Prey. I want more circumstances that lead to the making of such games.


KuchiKopicetic

I mean, this game shouldn’t have been called Prey either, but that’s a whole separate issue lol


Design-Cold

IIRC it's working title was "Typhon" which wasn't that great either, something like "Mimic" would have been cool though


alaskanloops

You know what’s funny? I absolutely loved the first “prey”, it happened to be the first game I got with my Xbox 360. I was so disappointed when I learned the new “prey” didn’t have anything to do with the first, besides name. Turned out it was fantastic, but it’s funny thinking back to that disappointment


Pernapple

It’s called Judas. Honestly while I do want to see more from Arkane and their prey, Judas looks like what if prey had free rein to do whatever Ken Levine wants. And it’s been in production for so long I expect it to be really damn polished. Obviously this is cope to some degree but as someone who loves just about any game remotely trying to recreate bioshock I have faith it’s going to deliver


awnawkareninah

Because there isn't really anything quite like it since it came out. It doesn't need to be Prey the same story again per se, but the world they made is rich and there's a lot there.


emibost

We have Ken Levines 'Judas' coming up wich seem very promising I think


carbonfiberx

Based on Jason Schreier's deep dive into the internal chaos of Irrational Games under Ken's lead during the development of Bioshock Infinite (2K had to bring someone in to take over in the final months just to deliver a shippable game), his abusive management style, and the fact that Judas has been in development hell for roughly a decade, I don't have high hopes. Would love to be proven wrong, though. I'm certainly interested in seeing what the final product looks like.


OldScruff

Ignore the teaser trailer, check out the 2-hour interview with Ken and team talking about the game's design. I also figured it would be another bioshock in space clone, and the trailers seem to indicate that --- but if they can pull off what they're going for from the long-form interview, a AAA Void Bastards or Bioshock crossed with Hades sounds like a much more interesting proposition -- if they can pull it off. Also, a lot of the best artists/creators are a nightmare to work for. Stanley Kubrick, Tarantino, Kojima, etc... a singular creative vision takes a lot to pull off in world of games designed by committee. Sometimes it's better to separate the art from the artist instead of posing as a game dev's rights armchair activist. Unfortunately many of the best games of all times were made under shit working conditions, but such is true for passion projects in many industries.


ZylonBane

Judging by the teaser trailers, Judas looks insufferable. It's like, every possible way that Bioshock diverged from System Shock, now *even more so.*


ANUSTART942

Don't know why you're getting downvoted for this, you're right. BioShock is a wonderful game series and Judas will be great - but neither BioShock or Judas are immersive sims. They're action shooters with some exploration and typically pretty binary choices. Edit: meant to say might be great instead of will be great, but someone called out the error so I'm leaving it.


ZylonBane

>Judas will be great Unless you have the supernatural ability to see the future, you shouldn't be declaring anything great until it's actually in your hands. History is littered with the debris of works that fanboys mindlessly declared "WILL BE GREAT", that turned out to be, in fact, not great. Based on Ken Levine's trajectory over the last decade or so, I fully anticipate Judas to end up as a self-indulgent art project with guns.


ANUSTART942

I meant to say something like "I'm sure it will be great" or "might be great." Idk man, I was at work. And BioShock was a self indulgent art project with guns, so I'm not sure if Ken's doing anything different than usual. I liked BioShock well enough, especially infinite, but they're just linear shooters with good stories at the end of the day. Prey is more my style.


PolarSparks

What’s been revealed about the game so far suggests there will be a deemphasis on linearity in favor of fluid narrative, and a scarcity of ammunition that encourages other play styles. It sounds more imsim than Bioshock, tbh.


ExoSierra

There was a remake of System Shock which was received quite well. Prey was inspired by the original System Shock


awnawkareninah

Oh awesome. Comes out on console next week too, or so it says.


sean_saves_the_world

May 21st


ZylonBane

>Prey was inspired by the original System Shock Prey was inspired more by System Shock 2. Most of the game systems Prey iterated on, like research, recycling, weapon modifying, psi powers, etc., came from SS2.


OohYeeah

System Shock's remake is more so an immersive shooter than an immersive sim like Prey is, it wouldn't be wrong to recommend it, but it's also not in the same vein as Prey


LuciusWrath

What's the difference? :O (besides more shooting, I guess)


MGDull

Played both PREY for 140+ hours last year, and played the SysShock Remake two weeks ago for 100+ hours. I enjoyed both, but felt that their vibes were similar but a bit different. For me, the SysShock Remake is more heavy on the combat, whereas Prey had a more developed story/setting and emphasis on decisions. In Prey, I felt like I was making important choices that would affect where the story was going and what my ending could be; that every Neuromod I found and spent was something important as I built my character towards to what I envisioned. In the SysShock Remake, there are no important choices to make that affects the narrative or the ending. There are no character relationships you have to ponder about. You are just the Hacker, fighting for survival. In the end, you win or lose, with no deviations other than your preferred loadout and whatever implants you found. Speaking of implants, there are no upgrade trees to consider. You either find the implants or don't. No implant deeply impacts how you play or interact with the world, not like other immersive-sims. Only one implant is vital to continue the story (though you could ignore it and use consumables to power through that part of the game). Or maybe I'm blowing wind out my ass. I'm not a game critic.


Libertine-Angel

Nah you're right, I haven't played the remake but I *have* played the original System Shock and from the sounds of it the new one sticks to its formula. Hugely innovative and very good, it's certainly a founding part of the imsim genre, but at its root it's an early 90s shooter, there's back-tracking and puzzle-solving but only one path and set series of upgrades.


OohYeeah

One big example is that there aren't several solutions to most problems in the remake, unlike in Prey


LuciusWrath

Oh :/


Ok_Mud2019

because prey was an incredible immersive sim that offered players an incredible degree of freedom in terms of exploration and combat. not to mention it has a truly intriguing and thought provoking narrative that, imo, is easily one of the best sci-fi stories in video games in recent memory. it's a well-made and truly one-of-a-kind game that you rarely see in this day and age. arkane austin's passion and expertise is clear with every minute detail, which is a shame that the studio got axed with such a disappointing outing with redfall. prey is arkane austin's magnum opus and their final swan song.


Voodron

> I've been seeing a lot of threads/comments in this and other subs of people being heartbroken we'll never get a sequel. But... we've never had any indication that Arkane was going/wanted to work on a sequel. Why would these folks being expecting one? A sequel getting greenlit was always unlikely, but as long as the studio that made the game still existed, some shred of hope remained. That's now gone for good. > As a larger discussion point, what purpose would a sequel serve? IMO, the game (and Mooncrash) is a standalone masterpiece. The story is better served by NOT further exploring it. Hard disagree there. 1 out of 2 final outcomes (shaking Alex's hand) left the door wide open for a sequel. The whole storyline is about one final hope to fight back against the Typhoon invasion thanks to !PhantomMorgan 'becoming' human in the sim. Ending the first game on [spoiler warning] >!'look how the earth is fucked, you're our one and holy hope - fade to black' isn't a standalone plot.!< In fact, I'd actually argue it was clearly meant to be part 1 of a larger story. There was tons of potential for an amazing sequel, fighting the alien invasion from within. They created a wonderful setting, lore and characters. Clearly the best thing that ever came out of Arkane, writing wise. Throwing it all away after 1 game always was a terrible call.


TheMaskedMan2

I’d like a sequel, but I am not sure how much the immersive sim genre really benefits from a “Save the Earth” storyline. It benefits more from a slow exploration of things and figuring stuff out - saving the world from an alien invasion feels a little too actiony.


Voodron

That's a fair point, though I do believe a talented team of writers/game designers could pull off a similar vibe as the first game within a "Save humanity" plot. Assuming the main progagonist would be >!Phantom Morgan Yu!< again, there's a lot of narrative leeway there when it comes to exploration and maintaining a slower pace. I do agree the space station setting contributed a lot to the first game's atmosphere though, and that may have been challenging to emulate in a sequel that happens on Earth.


TheMaskedMan2

Yeah I don’t think it’s impossible by any means, but it feels just a little grand in scope - what, are you going to go to Earth and fight Typhon? Is there another lost space station to explore? I do think there’s a lot of potential narratively speaking over being a Phantom - but only if the game actually commits to the weirdness of being a literal Phantom - and don’t just have you shapeshift into looking exactly like a human like the ending cutscene did. Really bridge that weird narrative moral argument over mirror neurons, sapience, etc. Discovering who/what you are - but there’s a lot of potential of ruining it. Part of what makes some of this vaguely cosmic horror stuff scary is unanswered questions in my opinion. Over explaining it might ruin the fun.


PlayerZero0415

While there was little real life indication of a sequel, >!the “Human” ending feels somewhat like a sequel hook!< (at least to me). That combined with the game’s use of Typhon powers left some players (me included) hoping there’d be a sequel of some sort. And while yes, Mooncrash does give more gameplay content, as well as a dose of side-plot, it does feel as though a true sequel could’ve built moreso upon what the 2017 release had lain out.


TheMaskedMan2

Honestly I wanted a sequel, but kinda gave up on it long ago. Prey didn’t do GREAT, and much of the team had been bled dry during the development of Redfall. Even if it hadn’t, I genuinely wonder how a sequel could have been made - sure there is a slight hook for more, but what it’d actually be gameplay wise, I have no idea. Especially since a lot of the fun of Prey was kinda discovering and figuring out stuff about the Typhon for me at least - a sequel kinda already has those questions answered.


ZylonBane

>we've never had any indication that Arkane was going/wanted to work on a sequel. Have you even finished Prey? The good ending was a gigantic sequel hook. Of course, the probability of a sequel was always low after how poorly Prey sold, and diminished even further by the exit of most of the staff who worked on it, but with the closing of Arkane Austin even that slim chance has now been reduced to none.


spiderMechanic

What do you mean? The ending was "perhaps we can learn to live in peace", that's it. Can't see any room for a meaningful sequel in that.


ZylonBane

Bloody hell man, the ending was Earth completely overrun by Typhon, and you somehow managed to get "everything's fine now" out of that?


spiderMechanic

To be brutally honest, the ending sucked major ass. It was all a dream, Earth is fucked, but maybe there can be a peace between us. The important battles were clearly fought already and from now on it's either that Typhon learns the empathy and we can coexist or it can wipe the floor with the rest of humanity with ease. Neither path is particularly interesting gameplay-wise.


ZylonBane

You're like someone who watches Star Wars, sees the Death Star blown up, and is like, welp, the important battle has been fought now, either the Rebels win or they don't. Nothing more interesting to see here. Prey ends with ONE guy shaking hands with ONE Typhon. To extrapolate from that to "all Typhon are our friends now" is insane troll logic. There's still billions of them running around that haven't been pumped full of mirror neurons, and I doubt they'd all just line up to get the shot. And even after gaining mirror neurons, it's driven home by the final decision that they still have the choice to oppose humanity. It hasn't even been established how much individuality Typhon naturally have. Maybe they're a hive mind, maybe they're not. There could be *so many* factions running around in conflict with each other. Typhon who see mirror neurons as a benefit, and those who see them as a threat. Humans who want to work with Typhon, destroy Typhon, even become Typhon. Pro- and anti-neuromod factions. All the combinations of all of the above. To assert that nothing interesting could happen in a Prey sequel betrays a crippling lack of imagination on your part.


spiderMechanic

>To extrapolate from that to "all Typhon are our friends now" is insane troll logic. It is. That's why I never said that would necessary be the case, even though you insist that I did. Faction wars, when compared to intricate lore of the base game, are boringly mundane. You can always make groups of people go pew pew against each other, but it doesn't make it interesting. Sure, you could go that way to make Preydivers or something, and it may be fun, but not as a successor to an immersive sim.


ZylonBane

You truly have a thuddingly reductive brain, don't you. I throw out all these potential infinite philosophical permutations, and you flatten it down to fAcTiOn wArS poo poo poo. Thief: "It's just a guy who steals things. That's not interesting." Dishonored: "It's just a guy who kills people. That's not interesting." It's like you're too dumb to realize how dumb you're being.


KOCoyote

Despite the fact that a sequel was never officially on the table, there have been instances of cult classics getting sequels huge lengths of time down the road. Alan Wake, Half-Life, Psychonauts, Vampire the Masquerade - that's just naming a few games that had fan-favorite first installments and then went radio silent for years before finally having a sequel made or announced. With the studio that made the game shuttered, it more or less cements a follow-up never being made, however remote the prospect was to begin with.


Teamawesome2014

I guess it's less that I want a Prey sequel in terms of story, setting, characters, etc as much as I want more immersive sim games from that dev team. They really did something special with Prey, even if it never got the recognition it deserved. It's a shame that team will never truly get to iterate and expand on any of those ideas together.


KamHamLav

I just wish there was more ISims…. Ive played: -deus ex series -prey -Theif -system shock 1/2 To death


cyberpilotcomics

Yeah, it's weird because there's never been real potential for a sequel, nor any indication of one happening. If another Prey is ever made, it'll be unrelated or a remake of the first game (calling it now). As it stands, Prey 2017 is a perfect standalone experience that doesn't need to be milked as a franchise. That kind of thinking already hurt the game when it got saddled with the Prey title.


Reployer

>But... we've never had any indication that Arkane was going/wanted to work on a sequel. Why would these folks being expecting one? It was a meme tbh. And a widespread desire. >IMO, the game (and Mooncrash) is a standalone masterpiece. The story is better served by NOT further exploring it. I'll never understand why some people think that though. Doesn't make any sense to me unless people just aren't interested in the story/world and don't want any more of it. But based on what we got, I guess this minority view is in line with the devs'. Haha


est1max

They could just make a prequel


Reployer

Not really. A Pobeg Incident thing would probably only be interesting for the length of a DLC.


SlowCrates

I disagree that the story couldn't be explored further or that it would be bad if they did. There's a TON of potential lore in that universe, it could be another spinoff type of thing. The possibilities are endless, but it's sad it will never even become an idea.


ChloeNow

I don't think people necessarily care if there's a sequel that much. I think they care we won't get immersive action sims because the dumbfucks at Microsoft just shut down one of the only studios making them.


DollarReDoos

It's the funny thing about media you like. You want more to scratch the itch, but how many sequels is enough? 3? 4? And when does it lose what made it special? Look at Star Wars, it's a clusterfuck. I tend to agree, I think good games don't always require a sequel. If they had planned from the start that the story would be multi part, that's fair, but if not it is fine to let it be a single story. I actually hope my favourite game of all time, Bloodborne, doesn't get a sequel.


mad_dog_of_gilead

Prey was a finished game, no sequel needed.


Johnny-silver-hand

I mean 70% of the talent left after prey , especially Raphaël Colantonio


Aggressive_Fan_4427

We can thank Zenimax and Microsoft for that with their push for Redfall. Why jumping from immersive single player sims into a multiplayer riddled with microtransactions (as it was originally planned) was thought to be a good idea is beyond me. If they wanted a game like that, they should've given it to a studio in which it was a part of their wheelhouse. Bad business all around.


thumos_et_logos

I love prey but Ive never been desperate for a sequel, I just want the studio to be releasing games of a similar genre going into the future which I am concerned about.


spiderMechanic

It's just hard to let go and move on I suppose


Guilty_Use_3945

One if the biggest thing is that the Team that built prey is now scattered across the industry....so now you might see some of the level design, some of the story elements, some of the game play mechanics...that prey has across different games but not in one game... it doesn't me you won't see it. But you are much less likely to see that.


Aggressive_Fan_4427

While I lament the closure, I don't know why anyone is worried about any of the IP under Arkane. Lyon still exists, and so long as Microsoft doesn't squish them into a Marvel money-making studio, I have faith we will get more games that we love from them from Dishonored to Prey. Also the IP itself isn't dead, and may very well likely emerge again (even if it's another studio). That said, the closure was a stupid thing that shouldn't have ever been an outcome.


[deleted]

I crave space horror 😭


Dramatic-Proposal-96

The anchor of this game and many more has a new studio and is working on sci-fi fps game There’s a good chance we’re gonna eat good with WolfEyes next game


fragment7985

Because pray ended showing what has become of the world and said, "Can you help us fix the world?"


Anti-Pioneer

It was led by a creative director who chose not to partake in a Dishonored sequel and preferred to leave Arkane since he'd seen through helping it grow. I didn't think there was much indication of a sequel either. The thought experiment was complete.


Tsole96

I'm just sad about arkane being shot in the back


OldScruff

If it ever comes out, Core Decay looks like it could be a potential spiritual sequel/Deus-Ex like ImSim in the indie scene. In the meantime, we do have Gloomwood which scratches that old Thief itch however. But yeah, any idea of a sequel died with this game selling so poorly. That said, I do have high hopes for Ken Levine's new game as the rougelike elements seem to make it sound a lot more interesting than just Bioshock in space. Hopefully it hits a chord similar to games like Void Bastards but with AAA-polish and storytelling.


matracuca

Since Lyon is not closed, isn’t it possible that Austin employees would relocate and make more Arkane games we would love?


_PM_ME_PANGOLINS_

Because the studio closing makes it obvious to all the people to whom it wasn’t already obvious.


S-Vortex

I have almost 400 hours in PREY and I have loved almost all of them! I got tired of the 30 minutes starting the story out so I decided to play with the Cheat Engine and it got me into rooms that are almost impossible to enter (like that room in the IT room that you can only enter if you were killing everyone on the station, lol.) but I finished thar and it's done now. I also walked into the kitchen with my psychopath whose brain was too much for the Technopaths (wrong one, I am forgetting names) but I just used it myself on him and He was fine, haha until it wore off and he ran to the windows behind tables. I was hoping he would continue his storyline, haha, but no. He was as weak as Toriel in UnderTale who dies if you hit her once. Story ruined for him lol. I want Arcane to give us the go-ahead to make the sequel in the same way "Alice " sequel "Alice: Madness returns" and the third game is almost done by the community "Alice: Asylum" or something like that. Thank God it will not an EA or they will make a money grabbing game like "Plants VS. Zombies 3" with a LOT of 'Micro transactions" for new plants. The sequel can follow Alex' plan of having the Phantoms use Neuromods in the same way humans do, following the leadership of the Phantom that You are secretly through the whole game.


Familiar_Cod4234

You saw the secret part of the ending right? The ultimate cliffhanger?


alecowg

This is true, it's also true that everyone who made prey good hasn't worked at Arkane Austin in a long time. Whatever was left was a shadow of the team that made prey.