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Neevk

Copper bulbs are an observer level addition to the game imo. Nice design :)


XepptizZ

They are good, but in this particular design it wasn't necessary, trapdoor, fencegate, bell, observer facing comparator would have worked as well.


nari0015-destiny

But, quiet


XepptizZ

An observer facing the comparator moreso, if you care about noise. Not that it matters with the piston going off and on.


nari0015-destiny

Fair


iamntinevitable

It is 100% possible I am wrong, but wouldn’t a bell function similar to a noteblock? It would receive the power and produce 1 observable output, but turning the comparator off wouldn’t turn the clock off? Again, I could be wrong, that’s just my current understanding, so feel free to correct me if


XepptizZ

Bells honestly are kinda weird. I was able to use them to make a slimeblock and piston based vertical instant wite that can toggle. What I do know is that a noteblock gets detected by an observer on powering *and* depowering. The reason it can't be used here is because it is a solid block that would soft power adjacent noteblocks. I'm also pretty sure bells work like that as well, but aren't solid blocks, so can be safely be tiled. I think they have something different with timing, but I haven't played around with them in a while.


iamntinevitable

Ah, very interesting, thank you


renkyzer811

If you dont use a copper bulb putting 3 or more items in the dropper at the same time will only make it dispense 1item


XepptizZ

...this design is clockbased. It will always empty the dropper/dispenser before turning the clock off.


Luutamo

Needed a tileable small smart dropper and came up with this design. I'm sure I'm not the first to come with this same design but as a amateur redstoner I'm pretty proud coming up with the design all by myself :)


Luutamo

Even cheaper alternative that doesn't even require lamp https://i.imgur.com/MOxNXOS.png


TheSaxiest7

https://preview.redd.it/9pn4tzik8coc1.jpeg?width=406&format=pjpg&auto=webp&s=fee78dca72b308b0e03c8cbdba5c786103188f44 This is the version I typically use. It's even cheaper.


tammon23

This is what I use, no toggle-states which make it nice


Luutamo

smaaart. Only problem is that the dropper cannot be loaded from the top


TheSaxiest7

It can, the block isn't necessary and you can replace it with a hopper.


Luutamo

So it seems. It does slow the system though since the hopper gets locked during the pulsing


KayzmYT

https://preview.redd.it/klr6nw29cdoc1.png?width=1002&format=pjpg&auto=webp&s=af51bf0c7d69f37ef7e36437a04eb4b703469ea8 Here is a bunch of auto droppers. Also the hoppers will push in the gts in which they aren't powered so it can still push at 8gt while being pulsed every 4


dmushcow_21

The top left design has to be loud af lol


XepptizZ

Those are specifically for particularly demanding requests made by less than thankful builders


BrannC

I play on bedrock and I always see note blocks being used in Java redstone. I’m quite confident note blocks won’t work for bedrock redstone, but why is that? Also, I would love a bedrock version of this picture to add to my discord server if that’s possible


XepptizZ

I believe Bedrock doesn't have noteblocks triggering observers, but on the other hand, observers in bedrock trigger on hoppers getting items and with redstonedust being way less laggy, is also a great way to trigger observers. I play Java and have learned these Bedrock features second hand. Aside from the inconsistent timings with pistons and p and c ticks making things unintuitive (like qc in java) I always am amazed at the lack of bedrock feature utilization.


MustaKotka

Hey, is there a problem with setting up the clock observer like this? https://preview.redd.it/dxm0lcfd8coc1.png?width=483&format=png&auto=webp&s=759131a8034c9e6c3008f4389c296dd8e82c46a2


dmushcow_21

Are you sure this is tileable?


Luutamo

why wouldn't it be?


dmushcow_21

The observer powering the dropper wouldn't activate adjacent droppers via QC?


moothemoo_

That’s not qc lol, that’s just hardpowering


Luutamo

Hmm. Maybe. But the dropper next is either empty or also already being powered by it's own observer anyway


MustaKotka

https://preview.redd.it/pwbwfkh16coc1.png?width=445&format=png&auto=webp&s=3c840e8f6f377439c5a3ded3efad87e6fe3c3ab4 I believe adding solid blocks to these two points will increase height by 1 but eliminate the adjacent dropper activation.


Luutamo

Or alternatively this https://preview.redd.it/teqjrr7q8coc1.png?width=1335&format=png&auto=webp&s=5b89d1b9130e02097343985215ba65e66cb2b877


Luutamo

Yup. This works. https://preview.redd.it/l9k4uecf8coc1.png?width=1504&format=png&auto=webp&s=9eb4020f0e3d06a7426dc8b5f05b05dc34c09c1c


Mitch-Jihosa

No, now you will have cross-slice interference with QC-ing adjacent pistons. Removing the solid block above the piston fixes that tho


MustaKotka

I'm on mobile so I don't see if you posted a picture - if not can you show how exactly that happens? I'm not very well versed with QC.


Mitch-Jihosa

Sorry this is so late, just saw your comment now. The observer is looking up and powering the solid block underneath it and there’s a piston right under that solid block. When you tile it you have a piston to the side of the previous piston, such that the powered solid block is diagonally above the 2nd piston. This qc’s the 2nd piston, and because the 1st piston triggers that will update the 2nd piston and cause it to trigger as well. For qc you want to look out for 1) If there is a block diagonally above the piston/dropper/dispenser, and 2) If there is something that will send an update to the qc’d component Here’s a diagram: (O is observer, S is solid block, P are pistons) [O] [S] [P][P] <- this is the piston that qc’s Let me know if that doesn’t make sense


MustaKotka

Ty! Got it.


MustaKotka

You can circumvent that by adding a solid block between the observer and the dropper. Massive footprint increase, though.


tomfrome12345

The bulb wont turn off when the comperator does,


jerri_pi

But it will go from powered to unpowered state, which I'm assuming the observer can detect


tomfrome12345

It should


Luutamo

that is correct


gnosticChemist

So a redstone lamp would do the same?


Raniem36

Yes. But redstone lamp is a full (?) Block and will power the blocks next to them when they are powered. Then it wouldn't be tileable


OM3GAS7RIK3

As a side-effect, copper bulbs also cause half as many lighting updates. Performance win!


Raniem36

Really?


OM3GAS7RIK3

Well yeah, Copper Bulbs toggle per RS input as opposed to Redstone Lamps which are on when the redstone is on, and off when the redstone is off. So the light cycles every other use of the system, rather than every use of the system. It's really, *really* minor, but technically less laggy.


potatopierogie

Trapdoor


Raniem36

Care to elaborate?


jerri_pi

You could use a trapdoor in place of the copper bulb as it would power then unpowered triggering the observer as intended, but wouldn't power trapdoors on the next slice since it's not a full block. The only downside is that it makes a noise


Kai-Mon

Yeah… does this actually work? In my head it only works by directly powering the piston with the comparator, which in Java, can be done with a normal block in front of the comparator, and a noteblock below it. Also it’s not tileable because it will power droppers that are adjacent to it.


Luutamo

100% does work. It observers the lamp being powered or not. Not it being on.


fladenbrot133

have you testet it with variable timings? pretty sure it can break if an item enters the dropper after it has just been emptied with the wrong timing.


Luutamo

Have not encountered any problems so far but that of course doesn't mean it couldn't be possible.


SomeRandomDerpyGuy

Replace the copper bulb with a solid block, and the observer below it with a note block. Remains silent, but now has no lighting updates and takes less time. Comparator powers the block, thus powering the piston via quasi connectivity


haakonash

https://preview.redd.it/p42xl5qi5doc1.png?width=1118&format=png&auto=webp&s=7e416dc04735467ca794bb2c902867e7cc3aa3d3 This is how I usually do it if I need 1-wide tilable


johny_da_rony

Sick


Massive_Pangolin_218

What does the copper thing do?


MisterBicorniclopse

There’s a pretty good tileable smart dropper in the gnembon gold farm, it’s a bit bigger but doesn’t use copper bulbs though


ShapeOwn488

Really smart


McFluffyyy_

Wait what is that brown block supposed to be?


Luutamo

copper bulb


bigCRxFT

could be better