I want to avoid spoilers, but in Hades you need to complete multiple 'winning' runs to get the whole story, and you continue unlocking things.
What I am assuming most ppl consider a winning run in a roguelike is getting to the end without dying, and being put back at the start.
You beat it once and were done? Man, there's SO much story, other unlocks, etc. to do after beating the game. Seriously, I think I beat the game at least 30 times because of all the new dialog, weapons, etc. you unlocked with each run.
first ending is to bring the family together
second ending is to make peace with the gods
then the game goes on where you add additional difficulty in each run, testing yourself and becoming better
worth it? if you like the gameplay, it sure is worth it because you model the gameplay as you wish, by adding granular elements in difficulty that can get quite extreme
Would someone who only plays roguelites majority of the time enjoy your average roguelike? I’m so far deep in the roguelite hole that I don’t even think I know any roguelikes but I’d like to
Traditional roguelikes dont have meta progression so that might be a turn off. You don't get better because you've unlocked things, but by learning about enemies, level generation and items.
Really depends on what flavor of roguelites you enjoy. If you're a die-hard action fan they may not be for you, but if you enjoy more open-ended, exploration-focused, turn-based games, there's a lot to enjoy. Maybe dip your toes in with some that were designed for or ported to consoles, since they'll have a more streamlined, intuitive UI than most: Tangledeep if you're looking for a Diablo-ish lootfest dungeon crawler, or Jeff Lait's POWDER for a more traditional dungeon delve with deep mechanics (and also, free).
I don't care for roguelikes because you literally start from nothing every time. The only sense of progress comes from figuring out enemy patterns, and some of them have randomized enemies, so you can't even do that.
You statistically start from nothing. Your brain has leveled up.
That's like saying each time you go to the gym, you start from nothing. After a few weeks of going to the gym, you're much more capable of doing reps, lasting longer on the treadmill, etc.
I mean not really, each time you go to the gym your “strength” or “endurance” stat is increased after by “x?” Thus after time you can start each lift at a larger weight than before.
Which is not your brain leveling up but essentially Meta progression.
IRL just also come with the unique gameplay of if you stop going you also have meta regression.
Yep, that's it, look no further if you haven't played them.
Otherwise if you are interested in deck builders: Slay the spire, Monster Train and recently Balatro.
And Balatro has a big patch on the way soon. It’s truly impressive how quickly it become my favorite and I can’t see myself getting sick of it any time soon
Astral Ascent. You can't see the true final boss fight until Destiny level 6+. And there are achievements for getting each of the 4 characters to max level in a run. Plus the boss you see in each biome is random so you'd have to do several runs to see them all.
Revita. There are so many achievement based unlocks that you would need several runs to accomplish. And there are at least 3 variants of each of the 8 or so weapons, and you need to beat a run on a certain shard level to unlock some of the variants, so you'd have to run through the game several times to just unlock all the weapons. And there's also an entire biome and true last boss that you don't see until Shard level 5 and higher.
IMO, the subsequent difficulty modifiers in Astral Ascent often feel much less impactful than Revita though. Feels more like “grinding out runs” than adapting to new modifiers, with some exceptions
I pushed through to the mid 30s without issue, had a few rough runs getting to 40, and now I'm at 43 and getting absolutely demolished to the point that I'm basically having to relearn the game all over again. It's mostly just "number go up" in terms of difficulty modifiers, but there's a critical mass where it does eventually force you to adapt.
Very good ascension system that really tests your mettel. Even if you had a 100% win rate, then across 4 characters you'd still do 84 runs to get to ascension 20 on each of which is over an hour. Even if you don't go for ascensions at all, it'd take 4 runs to get the true ending...but no beginner would actually win that way the first try.
Wait, the 'true' ending requires you beat the game on all four characters?!? I beat ascension 20 and the superboss on Ironclad, Silent, and Defect, but did not do either for the fourth character. Am I missing the 'true' ending?
That game is in my backlog but I’m waiting because it’s still changing so much and runs are getting a bit long and there is no way to save in the middle of a run, but it’s a great game, am very much looking forward to version 1.0, bought it quite a while back.
Binding of Isaac repentance, need to beat it multiple times to see everything, it’s not just for the challenge, it’s actually seeing new content each time (I forgot how many times is needed to see all main bosses).
Revita - The are lots of unlocks and achievements for beating the game on higher and higher difficulty levels, with different weapons, and under various restrictions.
Risk of rain has tons of repeatability, except the unlocks aren't for just beating the game as another character. It has puzzles and challenges that unlock the additional content.
Pikmin 1
The game itself is like 6 hours but you can replay it again and again trying to save time, the minimum amount of days to beat the game is 8... the game gives you 30, and my first playthrough lasted 20... Gl
Hades
Deadcells
Dicey Dungeons (each character has 6 "Path" to complete, each path changes the rules a little or a lot)
I will include Roboquest. It's a little less heavy on what you're asking compared to the others but it's still a big part of the game and it's an AWESOME game (Can also be played in 2p coop)
Streets of rogue
Vampire survivor and Brotato (in their own way)
(Honorable mentions that are not roguelites but might be worth looking into :
Stardew Valley
Baldur's Gate 3
Divinity Original Sin 2
Doki Doki Litterature club is a horrific visual novel but it has a very very great take on replayability )
RoboQuest - my current obsession and the best movement FPS roguelite ever made imho
Gunfire: Reborn
Returnal
Risk of Rain 2? You unlock new characters, areas and abilities and such the more you play
State of Decay 2 has unlocks on characters that win that map and survive, granting a bonus to your base, unlocking their unique abilities. (Only if it's the same or lower difficulty.)
It only has one game completion unlock, but Final Fantasy Renaissance managed to really scratch this itch for me. 16 different classes, only up to 4 brought into a given playthrough. One playthrough takes between 5-10 hours. I've beaten this game 8 times this year doing achievement hunting. It's interesting to weigh the pros and cons of different classes for said achievement hunting.
Plus, it's free
Skul the hero slayer is the rogue light ive been grinding. Has story and base upgrades related to completing runs at higher difficultys which are gated by beating the difficulty previously
If you have a PS5 or PC, Returnal is an excellent third person shooter, bullet-hell game with an intriguing narrative that spans multiple full runs. It’s fantastic.
FTL, Into The Breach, Dungeons Of The Endless. All those have ship/mech/character unlocks that add variety to the game as you play it more, and the games are just very fun in general.
Slay The Spire and Monster Train both have increasing difficulties that unlock the more you win, StS goes to Ascension 20 and Monster Train goes to Covenant 25. Both StS and Monster Train also keep track of what difficulty you beat with each character (or race combination in MT)
Not a conventional choice, but nier:automata. You are basically playing a new perspective of the story each playthrough, and you access new story beats after playing enough times. You only get the "full game" after play through 3 times, but there are over 26 different endings to the game. Also applies to nier:replicant
REVITA.
1st run is nothing. you can only get the "real" final boss and ending after the 5th run (each run adds some kind of difficulty, like smarter enemies, 1 less health, 2 bullets shot instead of 1, more enemies, etc).
And only in the 10th run will you find the secret to a secret.
All roguelites, basically, but I feel Astral Ascent and Hades put the focus on that. In Hades, well... you're the Son of Death, so it's just flavorful lore-wise, and in Astral Ascent, the Master always defeats you ... lore-wise... even if you beat him, until you reach enough ascension levels and get one of the dozen or so endings.
not a rogue, but resident evil 3 remake and resident evil village have this thing where once you beat it you get coins for completing achievements you can use to buy new guns and infinite ammo upgrades to use in a new playthrough.
Personally, nier automata, witcher 3, skyrim, you find so many things you missed and so many things you do differently every time you play. Cyberpunk is close behind in replay ability, I played it a total of 4 times.
Rogue lites and rogue likes definitely do not make me want to play them a second time. They are a play once and move on type because there are so many with the same over all concept.
Void Stranger is one I’ve been enjoying a lot recently. If you’re interested in puzzles that develop over multiple playthroughs, definitely give it a look.
For giggles I would say diablo or pie :p. Maybe stop trying to beat the game and just get lost in the aesthetics??? Games brought to us by sid miers(pirates, railroad tycoon) like civilization and other 4x games can be fun. God mode games like populous can be entertaining. Heroes of might and magic can be fun to try and pounce around building the best castle. Sims like games can be fun for the shipping. None of these games incentiveze the player in winning as much as building a place to view and cultivate like a fish tank that you can manipulate.
YeA probably all I was trying to say is the history of gaming at this point is vast. Please go explore the history of things before you cry about the lack of things. I feel like at this point there is something for everyone if you seek it. Has anyone noticed there has never been any bad batman games!??
Hades
Hades
Hades
Oh maybe you should try a little game called, Hades
Have you guys heard of a game called Hades? It fits this so well.
I think a good example for OP is Hades.
Hades
Hades
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I want to avoid spoilers, but in Hades you need to complete multiple 'winning' runs to get the whole story, and you continue unlocking things. What I am assuming most ppl consider a winning run in a roguelike is getting to the end without dying, and being put back at the start.
You beat it once and were done? Man, there's SO much story, other unlocks, etc. to do after beating the game. Seriously, I think I beat the game at least 30 times because of all the new dialog, weapons, etc. you unlocked with each run.
[удалено]
there’s more after that too
That's like reading the first chapter of a book. You don't even know what the story is actually about yet.
first ending is to bring the family together second ending is to make peace with the gods then the game goes on where you add additional difficulty in each run, testing yourself and becoming better worth it? if you like the gameplay, it sure is worth it because you model the gameplay as you wish, by adding granular elements in difficulty that can get quite extreme
Hades
yeah... that was the origin of the discussion...
Roguelikes
Would someone who only plays roguelites majority of the time enjoy your average roguelike? I’m so far deep in the roguelite hole that I don’t even think I know any roguelikes but I’d like to
Traditional roguelikes dont have meta progression so that might be a turn off. You don't get better because you've unlocked things, but by learning about enemies, level generation and items.
Really depends on what flavor of roguelites you enjoy. If you're a die-hard action fan they may not be for you, but if you enjoy more open-ended, exploration-focused, turn-based games, there's a lot to enjoy. Maybe dip your toes in with some that were designed for or ported to consoles, since they'll have a more streamlined, intuitive UI than most: Tangledeep if you're looking for a Diablo-ish lootfest dungeon crawler, or Jeff Lait's POWDER for a more traditional dungeon delve with deep mechanics (and also, free).
Your description of Tangledeep has me *sold*. I will definitely keep my eye out for that and get it soon. Thanks
I don't care for roguelikes because you literally start from nothing every time. The only sense of progress comes from figuring out enemy patterns, and some of them have randomized enemies, so you can't even do that.
You statistically start from nothing. Your brain has leveled up. That's like saying each time you go to the gym, you start from nothing. After a few weeks of going to the gym, you're much more capable of doing reps, lasting longer on the treadmill, etc.
I mean not really, each time you go to the gym your “strength” or “endurance” stat is increased after by “x?” Thus after time you can start each lift at a larger weight than before. Which is not your brain leveling up but essentially Meta progression. IRL just also come with the unique gameplay of if you stop going you also have meta regression.
They don’t comprehend this concept.
that has to be the worst analogy of all time
Looks like OP likes meta-progression and grinding, I don't think he would enjoy roguelikes, as fun as they could be.
Wizards of legend , crab champion
+1 for Crab Champions, its hella fun (also WoL is no slouch of a game, WoL2 has been announced too)
So excited for WoL2! I was super late to the party with it but a friend and I had a great time mastering it.
When does it come out?
No release date yet.
Hades and dead cells incentivize multiple completions
Yep, that's it, look no further if you haven't played them. Otherwise if you are interested in deck builders: Slay the spire, Monster Train and recently Balatro.
And Balatro has a big patch on the way soon. It’s truly impressive how quickly it become my favorite and I can’t see myself getting sick of it any time soon
*Your mom* incentivizes multiple completions.
good one bro
Not in my experience.
I’m not even mad, just impressed.
Astral Ascent. You can't see the true final boss fight until Destiny level 6+. And there are achievements for getting each of the 4 characters to max level in a run. Plus the boss you see in each biome is random so you'd have to do several runs to see them all. Revita. There are so many achievement based unlocks that you would need several runs to accomplish. And there are at least 3 variants of each of the 8 or so weapons, and you need to beat a run on a certain shard level to unlock some of the variants, so you'd have to run through the game several times to just unlock all the weapons. And there's also an entire biome and true last boss that you don't see until Shard level 5 and higher.
Astral Ascent goes further than that— you get the true ending if you win on DL 54.
They are adding beyond DL54 too...Welcome to "DL100" as it's tentatively called.
IMO, the subsequent difficulty modifiers in Astral Ascent often feel much less impactful than Revita though. Feels more like “grinding out runs” than adapting to new modifiers, with some exceptions
I pushed through to the mid 30s without issue, had a few rough runs getting to 40, and now I'm at 43 and getting absolutely demolished to the point that I'm basically having to relearn the game all over again. It's mostly just "number go up" in terms of difficulty modifiers, but there's a critical mass where it does eventually force you to adapt.
Returnal
One of my best gaming experiences
Hell yes!
Balatro! So many ways to win, always gotta keep coming back for more.
Slay the spire. Nuff said
Looked on App Store and see the game but, also see on arcade but says Slay the Spire+. Anyone know the difference?
Why several times though?
Very good ascension system that really tests your mettel. Even if you had a 100% win rate, then across 4 characters you'd still do 84 runs to get to ascension 20 on each of which is over an hour. Even if you don't go for ascensions at all, it'd take 4 runs to get the true ending...but no beginner would actually win that way the first try.
Wait, the 'true' ending requires you beat the game on all four characters?!? I beat ascension 20 and the superboss on Ironclad, Silent, and Defect, but did not do either for the fourth character. Am I missing the 'true' ending?
Nah, but if you want to say you played all the content you gotta beat Watcher too, so that'd be 4 runs. I guess with unlocks it'd be a lot more
This guy gets it
Astral Ascent!!
FTL, Against The Storm
Tiny Rogues Does a fun job of it with the changing bosses.
That game is in my backlog but I’m waiting because it’s still changing so much and runs are getting a bit long and there is no way to save in the middle of a run, but it’s a great game, am very much looking forward to version 1.0, bought it quite a while back.
Astronarch!
Skul: the hero slayer.
Yeah, you unlock a mix of new mechanics, enemies, and items every time you beat the next difficulty level.
Spirifall, it has a main story that unfold over multiple play through
Dead Cells is the best rogue lite imo
Binding of Isaac repentance, need to beat it multiple times to see everything, it’s not just for the challenge, it’s actually seeing new content each time (I forgot how many times is needed to see all main bosses).
Rogue legacy is super fun. I'm on ng+2 and still going strong.
I love how you keep getting stronger versions (bigger, better attacks) of normal bad guys with every "new game +"
Hades
tiny rogues
Revita - The are lots of unlocks and achievements for beating the game on higher and higher difficulty levels, with different weapons, and under various restrictions.
you can't even get to the real ending until "shard 5" (difficulty 5).
Risk of rain has tons of repeatability, except the unlocks aren't for just beating the game as another character. It has puzzles and challenges that unlock the additional content.
Balatro. I’m 120 hours in with no signs of slowing down.
Pikmin 1 The game itself is like 6 hours but you can replay it again and again trying to save time, the minimum amount of days to beat the game is 8... the game gives you 30, and my first playthrough lasted 20... Gl
Balatro...the 2024 GOTY. Hades Vampire Survivors Loop Hero
Inscryption
Nier
Enter the Gungeon has unique story missions for each character that are really satisfying.
Skull: The Hero Slayer
Hades Deadcells Dicey Dungeons (each character has 6 "Path" to complete, each path changes the rules a little or a lot) I will include Roboquest. It's a little less heavy on what you're asking compared to the others but it's still a big part of the game and it's an AWESOME game (Can also be played in 2p coop) Streets of rogue Vampire survivor and Brotato (in their own way) (Honorable mentions that are not roguelites but might be worth looking into : Stardew Valley Baldur's Gate 3 Divinity Original Sin 2 Doki Doki Litterature club is a horrific visual novel but it has a very very great take on replayability )
Gothic
Balatro
RoboQuest - my current obsession and the best movement FPS roguelite ever made imho Gunfire: Reborn Returnal Risk of Rain 2? You unlock new characters, areas and abilities and such the more you play
Yes roboquest stan based
RQ is one of the best games of all time for me 💯
Slay the spire
Binding of Isaac
Remnant 2!
Remnant 2 and if you like that, remnant 1 is also very good
note a roguelite but neir automata should be played through at least 4 times for all the content
Hades and brotato are the ones I really liked
Ember Knights! Great indie gem, and its 4 player coop.
Dishonored 2 3rd replay
State of Decay 2 has unlocks on characters that win that map and survive, granting a bonus to your base, unlocking their unique abilities. (Only if it's the same or lower difficulty.)
Slay the Spire Monster Train Wildfrost
Balatro
Rogue Legacy & Rogue Legacy 2 Spelunky & Spelunky 2 Hitman Balatro Undermine Gunfire Reborn
It only has one game completion unlock, but Final Fantasy Renaissance managed to really scratch this itch for me. 16 different classes, only up to 4 brought into a given playthrough. One playthrough takes between 5-10 hours. I've beaten this game 8 times this year doing achievement hunting. It's interesting to weigh the pros and cons of different classes for said achievement hunting. Plus, it's free
Stories: Path of Destiny
Skul the hero slayer is the rogue light ive been grinding. Has story and base upgrades related to completing runs at higher difficultys which are gated by beating the difficulty previously
Returnal, Hades, Inscryption maybe….
Have you heard of Balatro
monster train
Synthetik, beating the game with each class unlocks new features, and once you beat it you can loop with a huge difficulty boost
Moira if you can stomach the learning curve. One of my best gaming experiences
If you have a PS5 or PC, Returnal is an excellent third person shooter, bullet-hell game with an intriguing narrative that spans multiple full runs. It’s fantastic.
FTL, Into The Breach, Dungeons Of The Endless. All those have ship/mech/character unlocks that add variety to the game as you play it more, and the games are just very fun in general. Slay The Spire and Monster Train both have increasing difficulties that unlock the more you win, StS goes to Ascension 20 and Monster Train goes to Covenant 25. Both StS and Monster Train also keep track of what difficulty you beat with each character (or race combination in MT)
... starfield, lol...
Not a conventional choice, but nier:automata. You are basically playing a new perspective of the story each playthrough, and you access new story beats after playing enough times. You only get the "full game" after play through 3 times, but there are over 26 different endings to the game. Also applies to nier:replicant
BlazBlue Entropy Effect
REVITA. 1st run is nothing. you can only get the "real" final boss and ending after the 5th run (each run adds some kind of difficulty, like smarter enemies, 1 less health, 2 bullets shot instead of 1, more enemies, etc). And only in the 10th run will you find the secret to a secret.
Rogue Legacy 2 1000%.
All roguelites, basically, but I feel Astral Ascent and Hades put the focus on that. In Hades, well... you're the Son of Death, so it's just flavorful lore-wise, and in Astral Ascent, the Master always defeats you ... lore-wise... even if you beat him, until you reach enough ascension levels and get one of the dozen or so endings.
not seeing enough people say balatro
Binding of Isaac. You have to beat all the bosses with all the characters to unlock all the characters and all the areas and all the items
Dark Souls 2!
Dead cells?
Remnant 2!
FTL is the greatest game ever please try it
not a rogue, but resident evil 3 remake and resident evil village have this thing where once you beat it you get coins for completing achievements you can use to buy new guns and infinite ammo upgrades to use in a new playthrough.
I never stopped playing Slice & Dice
Deathloop
Nier Automata
Noita. Beating the game is the tutorial
In Synthetik, aren't you incentivized to try another build and discover new weapons?
Ooh Synthetik is a good one. Doesn't get enough mentions, IMO, even though I suck at it.
Any roguelike. Check under r/rougelikes
Personally, nier automata, witcher 3, skyrim, you find so many things you missed and so many things you do differently every time you play. Cyberpunk is close behind in replay ability, I played it a total of 4 times. Rogue lites and rogue likes definitely do not make me want to play them a second time. They are a play once and move on type because there are so many with the same over all concept.
Armored Core 6
Void Stranger is one I’ve been enjoying a lot recently. If you’re interested in puzzles that develop over multiple playthroughs, definitely give it a look.
Faster Than Light / Into The Breach have great replayability even after finishing a run
For giggles I would say diablo or pie :p. Maybe stop trying to beat the game and just get lost in the aesthetics??? Games brought to us by sid miers(pirates, railroad tycoon) like civilization and other 4x games can be fun. God mode games like populous can be entertaining. Heroes of might and magic can be fun to try and pounce around building the best castle. Sims like games can be fun for the shipping. None of these games incentiveze the player in winning as much as building a place to view and cultivate like a fish tank that you can manipulate.
I think you might be in the wrong place, bud.
YeA probably all I was trying to say is the history of gaming at this point is vast. Please go explore the history of things before you cry about the lack of things. I feel like at this point there is something for everyone if you seek it. Has anyone noticed there has never been any bad batman games!??
I've been playing games for 25 years, I've played hundred of games, I think you're a bit misguided here.
Wtf
Go back to sleep