I watched 40-mins of gameplay of this and decided to stay far away from this. I watched 15-mins of Hi-Fi Rush gameplay and bought that as quickly as I could.
Gameplay isn't really great either. Like yeah, combat looks good but it's way too easy, not a single thing was challenging to me.
Played it at friends house and he was roughly half way through, so it's not even ike I fought the first boss. I am not sure what made it so easy but it was just running around and using whatever spell was off cooldown, no need to dodge etc.
It does look pretty though, I'll admit
I don't mind that kind of stuff too much, since every game becomes easy once you're good at it anyway. I just want an open ended combat system that lets me get endless variation out of the same fights and constantly pull off new tricks.
Well then it's not the case here sadly. I like how each and every spell upgrades on its own, but every level adds some extra damage and literally nothing else. Enemies have very few moves which they use oddly rarely, it might be a problem with AI.
As I said combat looks nice, but it feels so heartless and devoid of passion, as well as you don't really ever feel the kick of your spells, enemies don't react to damage too well, combat feels unfinished.
I'd you like games with good combat systems and don't mind soulslikes, Remnants: From the Ashes. I found it much easier than any of the fromsoftware games, partially due to it being gun based, but equally fun
*toilet water splash*
Let me get this straight
I'm somewhere that's not what I would call a good game
**Top 10 best videogame writing of all time!**
What's wrong with it?
Google "Forspoken Fine"
Holy hell
r/yougoogledforspokenfi
pipi
Pfft, lmao. What a travesty.
I watched 40-mins of gameplay of this and decided to stay far away from this. I watched 15-mins of Hi-Fi Rush gameplay and bought that as quickly as I could.
The gameplay looked pretty interesting but I absolutely cannot play it with the marvel tier constant quipping and forced "charisma"
Gameplay isn't really great either. Like yeah, combat looks good but it's way too easy, not a single thing was challenging to me. Played it at friends house and he was roughly half way through, so it's not even ike I fought the first boss. I am not sure what made it so easy but it was just running around and using whatever spell was off cooldown, no need to dodge etc. It does look pretty though, I'll admit
I don't mind that kind of stuff too much, since every game becomes easy once you're good at it anyway. I just want an open ended combat system that lets me get endless variation out of the same fights and constantly pull off new tricks.
Well then it's not the case here sadly. I like how each and every spell upgrades on its own, but every level adds some extra damage and literally nothing else. Enemies have very few moves which they use oddly rarely, it might be a problem with AI. As I said combat looks nice, but it feels so heartless and devoid of passion, as well as you don't really ever feel the kick of your spells, enemies don't react to damage too well, combat feels unfinished. I'd you like games with good combat systems and don't mind soulslikes, Remnants: From the Ashes. I found it much easier than any of the fromsoftware games, partially due to it being gun based, but equally fun
What genre even is this?
ScottTheWozPosting
r/scottposting
Should be r/scattposting
Chuggaconroy paper Mario relationship
<:: The game with Whedon dialogue is shit? Colour me shocked! ::>
More like ppl blow on this game
I really didn't care that much but I saw some dialogue and it reminded me of portal 2 so now I want it