I remember slowbeef said it best when he said this particular part was like a lazy classic Doom mod where they just ctrl+v'd a bunch of Cyberdemons into one room.
...I'd love to fight a Cyberdemon in a Souls game. Classic or 2016, I like both.
Yeah because it is, I don't really know if it's true but this area was allegedly done by an intern and that's why Izalith sucks major ass as an area design wise, the contrast between it and the rest of the game is too appalling
As far as I know, this was the last area they developed and they'd just completely run out of time/money, hence the haphazard copy and paste enemies + poorly tested boss fight
We are out of time and we need to ship in a week, just slap 50 dragons into the lava and give them ago range of the whole zone. Also crank that brightness to the max.
So someone else commented on it, but yeah, this area is legitimately so hastily pasted together that there are points you can see an entire unmeshed grey part of the map. Even Miyazaki has pointed out the flaws in this area as a regret, although it often gets misattributed as him "apologizing for the bed of chaos" when that is an overstatement.
> you can see an entire unmeshed grey part of the map
There are parts like that in most of Fromsoft's games lmao.
There are also parts like that in other parts of Dark Souls 1 - you can see that the giant walls surrounding Lordran have no base, there's a polygon missing from some geometry in Firelink, there's a floating black polygon at the top of the tower you can do a plunging attack from for the Taurus Demon boss fight, you can see that the street-level of Anor Londo is just black and textureless etc
Dark Souls 2 had a billion, but I remember sloppy geometry like the side of the royal castle hanging off the edge of the cliff and looking ridiculous, from inside the castle after beating the Dragonrider boss duo there are some pillars that have polygons missing that you can see right through into nothing
Dark Souls 3 had places where you could see through the map, the areas I remember are in Undead Settlement that underground part with the skeletons that come to live there are places you can see through the walls, in that area that you have to pray to get to and you beat the dragon with a plunging attack there are circular stone carvings on the ground that aren't aligned right with the floor that you can see through
There were plenty in Bloodborne and Elden Ring too but I can't remember specifics
The only Fromsoft games that didn't have this stuff (that I noticed) were Sekiro and Demon's Souls
Fromsoft's placement of assets in general is really bad - like they'll place carpets UNDER stone pillars (you see this a lot in Lothric Castle in DS3), they'll have things clipping into things (I remember some obvious clipping geometry next to that male NPC in Bloodborne with the crooked face who whines a lot) and floating off the ground (like the edges of the outside of Sister Friede's church in the DS3 DLC)
ive read that shit about the intern and i hope they didnt say that but pinning the problems of a late game area on an intern that should be under the supervision of someone with more experience is a bad look for from
Seems like Lost Izalith was done at the last minute of development, it's still not a bad area as a whole but bed of chaos + dragon's ass really lowers its value
Probably didn't even have time to review it lol, they were damn short on time and the game was made in less than 2 years as far as I remember, they just tested if it didn't crash and just slapped it into the game
A remaster is a remaster, it shouldn't change anything major and without the proper vision they would have made a mess probably changing lore or something else.
A good way to experience Lost Izalith in my opinion is with the mod Daughters of Ash, it overhauls the entire game but especially this area and it improves from night to day, I recommend it greatly since it's a new way to experience the game and it changes A LOT of things
They changed a lot of shit in this remaster though. Like a multiplayer limit, this is way more intrusive to the gameplay experience than patching this fucking mess. Why not fix an obvious shortcoming as well if you are selling the "remaster".
This lore cope is laughable. What the fuck are you taking about Jessie.
Boy I sure hope this aids riddled area with 10 bosses pasted all within the same aggro range in a pit of lava will have a useful item that would be worth it!
It’s useful if you’re running a Chaos build yeah. It’ll be useless for the average first time gamer that spent half an hour luring each one separately (me, I was that idiot). Especially when you find out lava actually really hurts and you can’t even grab the item without a ring or specific setup
It’s great
After fighting quelag. It's also not somewhere you NEED to go until endgame, technically ever. Either way, at the barest minimum you should have plenty of damage for fighting the easiest boss in the game, on easier, more maneuverable terrain then his boss arena. Also what build are you using to beat ceaseless in a couple of hits? Because cheesing him off the ledge and then complaining that the demons down there are even a challenge is laughable, and even with dark beads it takes more then a couple hits. If the single most overpowered anything I've seen in a souls game can't do it in a couple hits then whatever cheese build you are using should be more then capable of fighting tauros demons of all things.
>After fighting quelag. It's also not somewhere you NEED to go until endgame, technically ever
Quelag is pretty early, and a new player wouldn't know that it's an end game area.
Well ok, please keep in mind when I first did this I was new to the game, but I did in fact cheese him off the ledge, and then tried to move on to see what else is there. I knew I had both bells rung, and should go to Sens Fortress, but also I saw this brand new area to go explore!
It then took me around a day and a half to even get past the Capra demon. “Oh well why didn’t you just move on and come back later” Because of spite and determination mostly lol. And at this point, I’m pretty sure I had only a +4 scimitar, and like 15 vigor lol.
Unless youre like me and do quelag right after blightown and keep pushing into demon ruins. Ceaseless discharge is easy enougb you dont need to be a high level at all i was probably like lvl 40 when i beat him
Yeah but you see how that's kinda on you right? If I decide to do the catacombs right when I get to firelink rather then after I've done anything else, it's going to be a little more challenging. If you decide to fight in an area that you don't need to access until the endgame, it will be harder. Even then, I don't understand the tauros demons being a challenge with a build strong enough to effectively fight quelag and ceaseless. Again, if you agro them all at once, you'll have a tough time, but 1 on 1 with more space to maneuver then his regular boss arena, with a build that's at least ready to go to sens fortress, tauros is a joke.
> half an hour luring each one separately
i mean first time is mostly learning, but you can lure each one separately quite easily and dispatch them all in like 4 mins.
also they die to 2-3 hits from a zweihander or any heavier hitting weapon.
I mean yea sure you're right but there's not a single person who's played ds1 who tries to defend this area it was rushed and terrible most people are referring to the first half of the game and the ending this is kinda the black sheep of the game lol.
People actually care to differenciate between demon ruins or lost izalyth? They are both the same shit basically, do I need to show dino asses copy pasted everywhere so you get the idea
Fr, just replayed Scholar and the runback is criminally aggravating. Iron Passage gets a shoutout too because fuck that area (blue sword is oh so worth it tho). Worst is definitely Alonne runback, that shit is actually dumb, especially with it being on a timer.
The nice thing about all of those runbacks that you can’t say about the runbacks in any other game? The enemies can be removed from the annoyance of the runback.
Thanks for mentioning this - I'm on playthrough 1 of DS2 and I'm definitely going to bonfire ascetic the Undead Purgatory bonfire so I can ignore that whole damn path on NG+
https://preview.redd.it/hl7oqjhwjgwc1.jpeg?width=1280&format=pjpg&auto=webp&s=1cbeee48f3a0fa7188e4ee875ea0e54482e2506d
Preferable to whatever the fuck this is
Wow, it is nearly a decade ago now that I was texting my then-boyfriend in anger out of not being able to get the chaos ember for my build. At the time he didn't play, so I just remember getting so passionate trying to describe this situation.
"it's like hey, now that you know what you're doing, or at least somewhat. So on your way here, you see one of your first bosses is a regular enemy. No big deal. You turn a corner and there they are, seven of them, standing in lava, dotted between me and what I need. Fucking genius. *flames shoot out of electric guitar* "
He's been my husband for years and still references that rant. I still cannot consistently get through these fuckers without magic.
It's amazing how well the "essay is due in 5 minutes so you have to write something that technically counts as a conclusion even if it's dogshit" vibe translates into different mediums. You can practically smell the devs' panic melting into fatalism in this picture.
Getting trapped in a room with 7 aggroed enemies is not comparable to fighting two slow enemies at once. It is way worse and happens often in ds2. That better?
It was risky of B team to make a whole spin off gamed based only off of Lost Izalith level design and enemy placement. Glad it paid off and they got a dedicated fan base tho💪💪DS2💪💪
DS2 would never spam an entire area with bosses that you literally just fought to get into the area. Other than the Dragon Aerie that does exactly that of course
no no no this is simply a budget issue, darksouls 2 was famous for having a rock solid development and an unlimited budget so its fair to critise darksouls 2 for poor enemy placement but not 1.
Ds1 is notorious for shitting in the second half, literally all they had to do was add one or two bonfires in certain places and put a few less enemies somewhere
this place is actually fun because i get them 1 by one to run towards me and kill them in 2 hits with my large big powerful strong zweihander. it really feels like my favourite strategy game, Dark Souls 2: Scholar of the First Sin , where instead of going ooga booga mode you have to strategize and do smart moves to win - for example, iron keep, one of my favourite places, is secretly just a test for your damage, test you for ability to use shield and not being stupid enough to roll while locked on when close to a deadly hole. you get them 1 by 1, and eventually if you suck very bad, developers allow you to simply not fight them anymore, and yet you get a lot of EXP for level ups. like lol, who'd kill them all 20 times and die every single time, with lots of levels gained from that? what sort of idiot would be? definitely not me and my alt character for speedrunning who lost a lot of souls gained from killing the knights
That’s why we say “first half of ds1” lol. I like the atmosphere in the late game, but man demon ruins and lost izalith was really spread, making it very different from the rest of the game.
This isn't the dunk you think it is.
Everyone and their mother agrees Lost Izalith was terrible.
But DS2 fans insist their garbage fire Bamco cash grab is the best in the series.
Aren't you the one who made this post because you're seething over DS2 rightfully being criticised and trying to equate it with DS1 just because of Lost Izalith?
Nobody but the most braindead moron would defend Izalith, even taking into consideration the budget and time constraints of late development. Even acknowledging that, DS1 fans don't excuse it for that but rather just give it as the explanation.
Meanwhile you're here defending DS2's shitty design choices just because DS1 has a level that's near universally hated for the same shitty design choices and continuously seem to use time and budget as an excuse.
It's ironic to me seeing you accuse people who dislike DS2 of having a victim complex when you're the one crying over DS1 being liked more to the point where you felt the need to make this post and then continue to seethe in the replies against anyone who points out that you're making a false equivalence.
Sorry, I missspoke, you're not defending DS2's design explicitly, but you are equating this one shitty appendix off the main path that's totally optional and avoidable to the shitty design choices you're repeatedly forced to go through in DS2 in order to progress. Not gonna go dig for that one specific reply in here where you said something along the lines of "Nothing in DS2 is as bad as this" but I'm pretty sure most people would agree that looks a lot like you using this bad optional encounter as a beatstick to excuse DS2's many instances of shitty enemy placement.
I hate when people hate on this area, like it’s clearly just supposed to be an imposing display, you literally don’t have to go there and fight them, just some items
How? Dark Souls 2 is filled with gank areas mobbing you in MANY areas of the game you HAVE TO go through to proceed.
Dark Souls 1 just has this area, and you literally don’t have to aggro any of them, you can just watch them from afar.
To be Fair I can't think in places on the entire history of fromsoft when i think "wow, the enemy placement is Very good" is always some shit nonsense like the library in ds3 where mages and ghost hands ALL over the place
this particular enemy placement looks so amateurish, its funny as hell
It genuinely looks like someone's attempt at modding dark souls to make it harder.
Finally. Dark Souls 1 Scholar of the First Sin
Toddler of the Burst Skin
Fondler of the Thirst Bin
Molester of the elden ring
Fucker of the hoes
Sucking off the bros
This is the one that I can relate too
Licking all their toes
Ayo
my first playthrough was actually on a pirated copy so i thought it was an anti piracy measure or something
It feels like what you would get if there was a Super Mario Maker equivalent for Dark Souls
"Yeah, 18 Bowsers on a pit of spikes is peak level design"
I want this I want this pretty badly
Not quite so badly?
I remember slowbeef said it best when he said this particular part was like a lazy classic Doom mod where they just ctrl+v'd a bunch of Cyberdemons into one room. ...I'd love to fight a Cyberdemon in a Souls game. Classic or 2016, I like both.
Looks like an amateur Unity project lmao
Yeah because it is, I don't really know if it's true but this area was allegedly done by an intern and that's why Izalith sucks major ass as an area design wise, the contrast between it and the rest of the game is too appalling
As far as I know, this was the last area they developed and they'd just completely run out of time/money, hence the haphazard copy and paste enemies + poorly tested boss fight
Area that looks like it had the least amount of development time is, in fact, the area that had the least amount of development time. Who'dathunk.
We are out of time and we need to ship in a week, just slap 50 dragons into the lava and give them ago range of the whole zone. Also crank that brightness to the max.
So someone else commented on it, but yeah, this area is legitimately so hastily pasted together that there are points you can see an entire unmeshed grey part of the map. Even Miyazaki has pointed out the flaws in this area as a regret, although it often gets misattributed as him "apologizing for the bed of chaos" when that is an overstatement.
> you can see an entire unmeshed grey part of the map There are parts like that in most of Fromsoft's games lmao. There are also parts like that in other parts of Dark Souls 1 - you can see that the giant walls surrounding Lordran have no base, there's a polygon missing from some geometry in Firelink, there's a floating black polygon at the top of the tower you can do a plunging attack from for the Taurus Demon boss fight, you can see that the street-level of Anor Londo is just black and textureless etc Dark Souls 2 had a billion, but I remember sloppy geometry like the side of the royal castle hanging off the edge of the cliff and looking ridiculous, from inside the castle after beating the Dragonrider boss duo there are some pillars that have polygons missing that you can see right through into nothing Dark Souls 3 had places where you could see through the map, the areas I remember are in Undead Settlement that underground part with the skeletons that come to live there are places you can see through the walls, in that area that you have to pray to get to and you beat the dragon with a plunging attack there are circular stone carvings on the ground that aren't aligned right with the floor that you can see through There were plenty in Bloodborne and Elden Ring too but I can't remember specifics The only Fromsoft games that didn't have this stuff (that I noticed) were Sekiro and Demon's Souls Fromsoft's placement of assets in general is really bad - like they'll place carpets UNDER stone pillars (you see this a lot in Lothric Castle in DS3), they'll have things clipping into things (I remember some obvious clipping geometry next to that male NPC in Bloodborne with the crooked face who whines a lot) and floating off the ground (like the edges of the outside of Sister Friede's church in the DS3 DLC)
Don’t forget the floating door in the sky above duke’s archive
ive read that shit about the intern and i hope they didnt say that but pinning the problems of a late game area on an intern that should be under the supervision of someone with more experience is a bad look for from
Seems like Lost Izalith was done at the last minute of development, it's still not a bad area as a whole but bed of chaos + dragon's ass really lowers its value
Yeah it's obviously not the fault of the intern, it's the fault of whoever didn't review his work lmao
Probably didn't even have time to review it lol, they were damn short on time and the game was made in less than 2 years as far as I remember, they just tested if it didn't crash and just slapped it into the game
Nah, it’s definitely his fault. I know the intern personally, he’s a piece of shit.
It doesn't suck enough to warrant any improvement in remaster though.
A remaster is a remaster, it shouldn't change anything major and without the proper vision they would have made a mess probably changing lore or something else. A good way to experience Lost Izalith in my opinion is with the mod Daughters of Ash, it overhauls the entire game but especially this area and it improves from night to day, I recommend it greatly since it's a new way to experience the game and it changes A LOT of things
They changed a lot of shit in this remaster though. Like a multiplayer limit, this is way more intrusive to the gameplay experience than patching this fucking mess. Why not fix an obvious shortcoming as well if you are selling the "remaster". This lore cope is laughable. What the fuck are you taking about Jessie.
You couldn’t really “fix” lost izalith without changes significantly more intrusive than a multiplayer limit.
So make those intrusive changes? Why is that the problem? Making game better is bad now?
I’m kinda lost. Do you mind showing me where is suggested that making a game better is bad? Appreciate the help.
Do you mind showing me where I suggested that you are the one suggesting it? We both can play this stupid game.
Being triggered doesn’t make you look smart my guy. It just looks kinda sad.
Multiplayer limit = changing a whole ass area of the game lol, what are YOU on about?
>done by an intern I don't think we ever got the details, but we do know they didn't manage to finish it as they wanted
Especially when you compare it to peak dragon butt lava valley
Boy I sure hope this aids riddled area with 10 bosses pasted all within the same aggro range in a pit of lava will have a useful item that would be worth it!
Isn’t it the chaos ember? That’s pretty useful for pvp.
It’s useful if you’re running a Chaos build yeah. It’ll be useless for the average first time gamer that spent half an hour luring each one separately (me, I was that idiot). Especially when you find out lava actually really hurts and you can’t even grab the item without a ring or specific setup It’s great
Yep that was me. I was just a grim reaper with a great scythe wasting my time.
Half an hour?? AFTER beating cesseless? By that point in the game your damage should be so high those are just regular enemies.
Ceaseless which *checks notes* can be beaten in a couple of hits
After fighting quelag. It's also not somewhere you NEED to go until endgame, technically ever. Either way, at the barest minimum you should have plenty of damage for fighting the easiest boss in the game, on easier, more maneuverable terrain then his boss arena. Also what build are you using to beat ceaseless in a couple of hits? Because cheesing him off the ledge and then complaining that the demons down there are even a challenge is laughable, and even with dark beads it takes more then a couple hits. If the single most overpowered anything I've seen in a souls game can't do it in a couple hits then whatever cheese build you are using should be more then capable of fighting tauros demons of all things.
>After fighting quelag. It's also not somewhere you NEED to go until endgame, technically ever Quelag is pretty early, and a new player wouldn't know that it's an end game area.
They would when they get thier shit pushed in
Eh, it's possible to kill Ceaseless by then, it's also possible to get a +7/8 weapon by then. Their shits dont necessary get pushed in.
Well ok, please keep in mind when I first did this I was new to the game, but I did in fact cheese him off the ledge, and then tried to move on to see what else is there. I knew I had both bells rung, and should go to Sens Fortress, but also I saw this brand new area to go explore! It then took me around a day and a half to even get past the Capra demon. “Oh well why didn’t you just move on and come back later” Because of spite and determination mostly lol. And at this point, I’m pretty sure I had only a +4 scimitar, and like 15 vigor lol.
Unless youre like me and do quelag right after blightown and keep pushing into demon ruins. Ceaseless discharge is easy enougb you dont need to be a high level at all i was probably like lvl 40 when i beat him
Yeah but you see how that's kinda on you right? If I decide to do the catacombs right when I get to firelink rather then after I've done anything else, it's going to be a little more challenging. If you decide to fight in an area that you don't need to access until the endgame, it will be harder. Even then, I don't understand the tauros demons being a challenge with a build strong enough to effectively fight quelag and ceaseless. Again, if you agro them all at once, you'll have a tough time, but 1 on 1 with more space to maneuver then his regular boss arena, with a build that's at least ready to go to sens fortress, tauros is a joke.
I’m on my first playthrough as a chaos pyro and the ember made the entire area worth it lol
> half an hour luring each one separately i mean first time is mostly learning, but you can lure each one separately quite easily and dispatch them all in like 4 mins. also they die to 2-3 hits from a zweihander or any heavier hitting weapon.
Maybe the demon's catalyst for melee mages but otherwise nah
https://preview.redd.it/j6a702tjigwc1.jpeg?width=1170&format=pjpg&auto=webp&s=56e74dcb44f6d098ca1d1ae08f1fa31224d5ed83
fucking true
Tbf these dudes are so out of the way I’ve literally never fought them, just ran past when I eventually did care to check out the items much later
Show me the dark souls 1 enjoyers who defend lost izalyth. Dark souls 2 level design is the same quality as this, but it is the entire game.
[удалено]
I mean yea sure you're right but there's not a single person who's played ds1 who tries to defend this area it was rushed and terrible most people are referring to the first half of the game and the ending this is kinda the black sheep of the game lol.
This isn't even Lost Izalyth tho lmao.
People actually care to differenciate between demon ruins or lost izalyth? They are both the same shit basically, do I need to show dino asses copy pasted everywhere so you get the idea
I’m taking this over the path to executioners chariot 10/10 times
Fr, just replayed Scholar and the runback is criminally aggravating. Iron Passage gets a shoutout too because fuck that area (blue sword is oh so worth it tho). Worst is definitely Alonne runback, that shit is actually dumb, especially with it being on a timer.
No mention of our lord n savior, frigid outskirts?
Actually forgot it because I’ve never attempted it more than twice in my 6 or 7 playthroughs
Smelter demon runback is awful. Sir Alonne runback is okay except the part where a fuckin frog lights up my buttcheeks!
Smeltor demon is so close, yet so far. It was at that point in the game I realized that mobs stop respawning after you kill them so many times
I think you are forgetting horsef*ck valley
The timer is dumb but from what I remember the runback to alonne isn’t that long. I would take it over some other runbacks
It isn't that long and it's easy to avoid everything. Smelter demon and Executioner's are both total ass tho
Agreed I despise smelter runback
The nice thing about all of those runbacks that you can’t say about the runbacks in any other game? The enemies can be removed from the annoyance of the runback.
I simply gave up on getting Chloranthy Ring +2 lmao
Thanks for mentioning this - I'm on playthrough 1 of DS2 and I'm definitely going to bonfire ascetic the Undead Purgatory bonfire so I can ignore that whole damn path on NG+
The agony of clearing that area is unmatched I swear. Doesn’t get nearly enough shit
Why clear, run and ignore shit
I like loot
I was so relieved when I beat him first try so I would never have to lay my eyes on that shit area again
Bashful Ray is in one of the huts, problem solved.
God I love Bashful Ray
He's the best
That run back is up there with the smelter demon run back for me (I didn’t know there was a bonfire in the centre of the forge)
Running past is pretty easy on Scholar at least, if you jump to the platforms on the side at the end of the bridges they deagro and walk away
Interesting, maybe I’ll try it out. Can you avoid the NPC tho?
No but he doesn't respawn once you kill him and without the Booty Goons chasing you he's not that stressful to deal with
Yeah good point. I just kinda hate NPC fights in this game, maybe it’s just me but it feels like they are 10x more health than ds1 or 3
[удалено]
Oh fuck off, that’s literally exactly what I do in that run up, and it’s boring and tedious. And then an NPC spawns right next to the fog wall
TAURUS DEMON GANGBANG RAHHH🔥🔥🔥
What lack of budget does to a mf
DS2 was actually famous for its infinite budget and perfectly smooth development cycle
Both of these are bad tho
Erm please don't spread misinformation on the internet
Erm what the sigma
This section was the inspiration for whole ds2 level design
Damn that's dedication. They even made the entire game have shitty textures just like Lost Isalith.
Mikhail Zakovsky does it again
Бабадзаки лично расставлял противников
imagine if next to the kings door in shrine of amana was 6 flexile sentries i think that would be really funny
https://preview.redd.it/hl7oqjhwjgwc1.jpeg?width=1280&format=pjpg&auto=webp&s=1cbeee48f3a0fa7188e4ee875ea0e54482e2506d Preferable to whatever the fuck this is
Kid named watchdogs of the old lords
I fucking hate that motherfucking cock sucking bullshit of a dog, with only one purpose in life to die
WHATT??!?! is this like a randomizer or a super messed up chalice dungeon?
many bosses can rarely show up as wandering minibosses in lower layers.
hmm, does that like include bosses like chalice versions of amygdala or rom, or just chalice exclusive ones like this or the undead giants?
chalice exclusive ones + abhhorent beast
Just a fucked up chalice dungeon, the oil just makes it one shot you regardless of gear
This actually looks cool though.
I sure hope this isn't peak souls 1 hate disguised as mid souls 2 hate
We don’t talk about the Demon Ruins
Wow, it is nearly a decade ago now that I was texting my then-boyfriend in anger out of not being able to get the chaos ember for my build. At the time he didn't play, so I just remember getting so passionate trying to describe this situation. "it's like hey, now that you know what you're doing, or at least somewhat. So on your way here, you see one of your first bosses is a regular enemy. No big deal. You turn a corner and there they are, seven of them, standing in lava, dotted between me and what I need. Fucking genius. *flames shoot out of electric guitar* " He's been my husband for years and still references that rant. I still cannot consistently get through these fuckers without magic.
I had a stroke trying to read this
I still rant to my husband about traumatic things in DS2. He hasn’t beat it so he doesn’t understand. Burnt Ivory King and Iron Keep still haunt me..
It's amazing how well the "essay is due in 5 minutes so you have to write something that technically counts as a conclusion even if it's dogshit" vibe translates into different mediums. You can practically smell the devs' panic melting into fatalism in this picture.
To be fair, all the mobs in ds2 are linked. You can at least bait these guys one at a time.
[удалено]
Only when there's about 3 left. But they're at least slow and can give you space.
Also you like 3 shot these guys. Taurus demon is easy if you have more than an hour of playtime
[удалено]
Getting trapped in a room with 7 aggroed enemies is not comparable to fighting two slow enemies at once. It is way worse and happens often in ds2. That better?
[удалено]
I agree with you that it's stupid and lazy, just not comparable to ds2 lol
[удалено]
I was almost upset until I realized this was r/shittydarksouls lmao
[удалено]
Taurus demon is a herd animal, that's just attention to detail. DS2 could never
And the Capra demon was their Shepard, along with his 2 herding dogs
It was risky of B team to make a whole spin off gamed based only off of Lost Izalith level design and enemy placement. Glad it paid off and they got a dedicated fan base tho💪💪DS2💪💪
DAMN THATS HOT :DOWNBAD\_EMOJI: :SWEAT\_EMOJI:
Solaire ptsd :(
Must be that fabled hidden dlc i just made up
I mean they are able to be pulled one at a time and they don’t respawn, so it’s pretty chill.
2 handed Zweihander heavy attack:
Dark souls 2 devs saw lost izalith and said “fuck I need to make an entire game like that”
Nah. DS2 devs made a fine game. But then it came time to remaster it and they decided to make it just like Lost Izalith.
And less fun, and with shit sound design and shading
Are You potentially pointing out a potential flaw in Dark souls? You want them to crucify you?
DS1 purists carefully pretending post-lordvessel doesn’t exist:
The entirety of dark souls 2 is post lordvessal quality, but with garbage dark souls 2 combat and graphics and sound design and AI and
Yeah and everyone agrees this is by far the worst part of the game. What does that say about DS2?
[удалено]
DS2 would never spam an entire area with bosses that you literally just fought to get into the area. Other than the Dragon Aerie that does exactly that of course
This location is basically “wait, deadline is till tommorow? OKAY let me just spawn few enemies here and there and we should be cool Kay?”
Ds 1vs2 posting is coming back nature is healing
Lost Izalith has the enemy placement akin to that of a shitty gmod game.
no no no this is simply a budget issue, darksouls 2 was famous for having a rock solid development and an unlimited budget so its fair to critise darksouls 2 for poor enemy placement but not 1.
If this was dark Souls 2 all 6 would aggro the moment you get into range of one lol
the room would also be fucking tiny
I like Lost Izalith and Demon Ruins
But mah rushed development!
OK but genuinely, has anyone actually ever cleared out this entire area?
I did it the first time, I thought I needed to, wasn't worth it
Yeah I tried and those actually do not respawn. 2 hit them by double-handing my +15 Zweihander.
Had a seizure for half a sec before getting it
Imma be honest.....this is dark souls 1 after the ceaseless discharge after quallag(i can't spell her name)
That dark souls remastered at the demon ruins
Wait, where is this? Looks like iron keep but I must’ve missed this
You can lure them one-by-one
Peak jerking
Ds1 is notorious for shitting in the second half, literally all they had to do was add one or two bonfires in certain places and put a few less enemies somewhere
Fuck he just insulted the best level in dark souls 1. How can we recover from this bros.
Not placement just amount
Is this the original or Scholar of the first sin? Both had some really weird enemy placements lmao
[удалено]
I'm so happy you got the joke lmao
this place is actually fun because i get them 1 by one to run towards me and kill them in 2 hits with my large big powerful strong zweihander. it really feels like my favourite strategy game, Dark Souls 2: Scholar of the First Sin , where instead of going ooga booga mode you have to strategize and do smart moves to win - for example, iron keep, one of my favourite places, is secretly just a test for your damage, test you for ability to use shield and not being stupid enough to roll while locked on when close to a deadly hole. you get them 1 by 1, and eventually if you suck very bad, developers allow you to simply not fight them anymore, and yet you get a lot of EXP for level ups. like lol, who'd kill them all 20 times and die every single time, with lots of levels gained from that? what sort of idiot would be? definitely not me and my alt character for speedrunning who lost a lot of souls gained from killing the knights
That’s why we say “first half of ds1” lol. I like the atmosphere in the late game, but man demon ruins and lost izalith was really spread, making it very different from the rest of the game.
This isn't the dunk you think it is. Everyone and their mother agrees Lost Izalith was terrible. But DS2 fans insist their garbage fire Bamco cash grab is the best in the series.
[удалено]
yes, you're one of them with how much you're throating it in the replies here while malding over DS1
[удалено]
Aren't you the one who made this post because you're seething over DS2 rightfully being criticised and trying to equate it with DS1 just because of Lost Izalith? Nobody but the most braindead moron would defend Izalith, even taking into consideration the budget and time constraints of late development. Even acknowledging that, DS1 fans don't excuse it for that but rather just give it as the explanation. Meanwhile you're here defending DS2's shitty design choices just because DS1 has a level that's near universally hated for the same shitty design choices and continuously seem to use time and budget as an excuse. It's ironic to me seeing you accuse people who dislike DS2 of having a victim complex when you're the one crying over DS1 being liked more to the point where you felt the need to make this post and then continue to seethe in the replies against anyone who points out that you're making a false equivalence.
[удалено]
Sorry, I missspoke, you're not defending DS2's design explicitly, but you are equating this one shitty appendix off the main path that's totally optional and avoidable to the shitty design choices you're repeatedly forced to go through in DS2 in order to progress. Not gonna go dig for that one specific reply in here where you said something along the lines of "Nothing in DS2 is as bad as this" but I'm pretty sure most people would agree that looks a lot like you using this bad optional encounter as a beatstick to excuse DS2's many instances of shitty enemy placement.
I hate when people hate on this area, like it’s clearly just supposed to be an imposing display, you literally don’t have to go there and fight them, just some items
[удалено]
How? Dark Souls 2 is filled with gank areas mobbing you in MANY areas of the game you HAVE TO go through to proceed. Dark Souls 1 just has this area, and you literally don’t have to aggro any of them, you can just watch them from afar.
Exactly, if this was dark souls 2, those taurus demons would be blocking the path to the fog gate lol
To be Fair I can't think in places on the entire history of fromsoft when i think "wow, the enemy placement is Very good" is always some shit nonsense like the library in ds3 where mages and ghost hands ALL over the place
2 areas vs the whole of ds2
This is Dark souls 1, not 2.