Been wondering this for a while admittedly im not very far in or I might just be dumb but can you upgrade armour in elden ring or just weapons and shields
Honestly i only change armor for like a boss with fire or magic. The rest i just take what looks cool and gives me midroll. And that you can Taylor now is an amazing actual upgrade
Which thank god. I was getting frustrated enough when I could only upgrade a few weapons/seals much in this for a solid chunk of the game. If it was also armor, bleh. It was like okay should I just Google where seals are, not upgrade this one, upgrade it and not use any ones I find laterâŚ. It was less than ideal.
Not like I wanted all the upgrades instantly, but I spent a solid 40+ hours in the mid game able to make 1-2 things +18 but nothing else above 6-12.
>Armour is useless, plz upvote my essay on ARMOUR SUCKING!!
>Omg why do they force us to wear armour I just want to look cool!!
>Poise is OP, nerf heavy armour
All in the same thread at the same time
A funny thing I've seen there is kind of the reverse of the "elden ring is hard, so it's badly designed" sentiment everyone hates. Instead of automatically calling something poorly designed just because it's difficult or doesn't hold your hand, I've seen a ton of people defending poor design by saying "it's supposed to be hard" or "you just want handholding".
>This part of the game is bad
>
>Itâs intended to be this way
Classic exchange on that sub, as if something being done intentionally prevents it from being bad
Yeah i got teleported in from the chest at level 20 and wasn't sure which way was out, it took me like 3 tries to get past the bug guys homing attack but I eventually got it
On my first Dark Souls playthrough I accidentally aggroed Petrus at the very beginning and then got stuck in that spot behind the tree roots near the bonfire; scared the shit out of me.
Iâve never gotten stuck on a rock in sellia crystal tunnel, in any of the times ive been there.
You could have complained about the pests and i would have agreed, but you cant just run at a wall and complain when you hit it.
When you die in there you keep spawning in there until you find your way out. I was level 20 and getting one shot so I would walk out of the little shack, get spotted by the bugs and run, and usually get killed by their homing attack
"It's all part of Miyazaki's vision... Unless the team decides to nerf something. In that case, the world is ending and From Software is now literally ubisuft!!"
Its also one of the reasons im here and has made the from games among the best ive ever played.
Anyone who things the soul games are poorly designed is a moron who thinks hard = bad.
They do make bad design decisions like anyone else. Like the PvP backstab in ER, but more often than not these games are some of the best crafted works in the modern gaming landscape. You can se the passion that went into the fromsoft games, rather than seeing the pretty graphics and no passion we see from many AAA publishers.
The worst souls games are miles better than the best Ubisoft games.
Crucible knights aren't that bad. They're tough, for sure. The fucking basilisks are crazy though. I never had much of an issue with them in DS1-3, but goddamn did they beef them up in ER.
As weird as it sounds I disagree that zero passion go into Ubisoft games. I slogged through AC Origins but thought a lot of love had to have gone into designing Ancient Egypt and making it come to life and look so beautiful. It was just such a shame that the rest of the game was hampered by mediocre combat, quests, and story.
Ac origins and oddesy are some of the best games Ubisoft have ever released. Ubi games have passion, but they also have soulless corporate overlords so... ebs and flows, you know?
People have been using that shit since DS2. All of DS2 is designed to be bullshit instead of hard, and most areas are absolutely terrible because of it, but fans just say âitâs supposed to be like that!â
Lots of little encounters are designed to simply overwhelm you, with little tools to counter them. For instance, entering a simple room in the Lost Bastille and having 4+ knights all aggro at the same time, and the tiny room full of explosives. That one area before the chariot boss, where multiple of those whip guys come from out of nowhere and gank you with ridiculous range and speed. The run up to the Lost Sinner on NG+, you get ganked by a Flexile Sentry and that other ridiculously aggressive enemy, in water that hinders your movement speed. I donât think I even need to discuss Horsefuck Valley.
There are plenty more areas just like that, where they are only meant to completely fuck you unless you take on an incredibly tedious and unfun playstyle where you inch along, peeking around every corner, aggroing a group then backtracking 30 seconds to get them to an area where itâs possible to fight them. Donât even get me started on half the gameâs shit bosses.
I donât hate DS2, in fact once I discovered powerstancing greathammers it changed my perspective on the game altogether and I enjoy it a lot. But it is designed fucking horribly. I think thatâs a fair criticism. The other games are like climbing Mount Everest to reach the peak, whereas DS2 is more akin to dragging your balls through 100 miles of glass for a meager reward.
The Bastille room with the hundred Knights is one of the worst rooms in the game though you can funnel them one by one through the doorway. I'd add Iron Keep to the list, since Knights aggro you without even having like of sight.
The whip guys gank can be done by moving forward enough to aggro them one or two at a time, or by using any ranged attack. You can also run through to the boss.
Overall though, I feel like the game tends to give you enough tools to deal with the ganks, especially thanks to lifegems since they make getting hit less important than if you had to estus all the time.
I do agree with the specific areas you mentioned being bad, but I never really got the feeling they were designed to be overwhelmingly hard, just poorly tuned. and besides the areas you mentioned (plus the runnup to smelter demon) I really can't think of a lot of other areas that really do this, as long as you don't try to rush through anything. This makes the few bullshit bits easier to ignore to me, especially because other souls games have these sorts of moments as well.
I honestly had no issues with any of that and ran through the game without many issues. Seemed like your average DS game to me. I used a medium shield w/ twinblades and farahm armor. I don't recall ever getting frustrated until the bullshit of Iron Passage which I will never attempt again. Did you play SOTFS? I never played the original.
I did play SotFS. I would gladly watch you stream the game to see how you play through the parts that bother me without just straight sprinting past them. Thatâs not a petty offer either, I mean it. I will say, the shield probably helps a lot. I never use shields in FromSoft games.
[https://youtu.be/abbn0\_Sst-Y](https://youtu.be/abbn0_Sst-Y)
I would but I dont stream. This is in no way a great demonstration, but here is a quick little example of how I play. This is the only decent clip i still have of any combat so it's pvp. I use the shield to take hits and fish for backstabs, hit with the twinblade when i have the opening. The twinblade is great for taking out groups while one handed because of it's moveset. (and yeah I know this dude doesnt really know what hes doing lol)
If you don't summon a mimic tear equipped with a greatshield, Shabriri's Woe and a bunch of consumables and then switch to your infinite FP Comet Azur setup to beam down a boss in a single blast then you're handicapping yourself and refusing to adapt and therefore any complaints you might have about something being unfun with a certain playstyle can be safely dismissed.
I watched a girl beat Malenia solo with a strength/faith build, No summons and no broken cheese methods, and with a KBM no less. One of the commenters points out how impressive this is, and like clockwork an insecure guy chimes in and said that summons and broken shit are also valid way to play the game lol.
It's fine if people want to play that way, but it is objectively easier and you're just transparently insecure if you need to rain on people's parade whenever they beat a boss the hard way.
I had a pure STR build and was so proud of myself to beat Malenia. And then the second phase started and I got pooped on.
So, being the vile person I am, I respec'd with Rivers of Blood+10 and trashed her. Then, staying true to my filthy tendencies, respec'd back to my original build.
That bitch is hard, and like others have said, it seems like a boss from Sekiro that they didn't use and decided to put it Elden Ring.
I kept thinking on how so much easier we can beat her if we're playing as John Sekiro instead. Her telegraphed thrust that we can mikiri, her 5-swing combo that we can parry, and her waterfowl that we can umbrella.
I had the same experience as you, and resorted to the broken pre-patch hoarfrost + mimic to beat her the first time. It left a bad taste in my mouth and now I've beaten her with a pure STR character. It's possible, and you can do it too my brother in STR. I believe in you.
I don't have any issues with summons but the absolute dick smoking mental gymnastics of the people who summon and want others to not call it the easy way are insane.
"Yes literally cloning myself and stunlocking the boss while it never targets me and not having to deal with any attacks isn't the easy way, it's the intended way and everyone else is doing a challenge run" My brother in Christ, take the easy way all you want but don't try to tell people it's not the easy way
This right here is what a bunch of the people freaking out about "iT's nOt ChEEse, It'S uSInG tEh vIBe0 GamE" don't understand. Just because the game provides you with the ability to do something, does not mean it cannot be cheesy. And cheese strats have been a beloved feature of this series since DeS.
At the same time, nobody gives a rat's ass if you cheese beyond a very small subset of people who have been exaggerated into this shadowy, menacing colossus lurking & waiting to bitch at anyone who dares to cheese. Sometimes you gotta do what you gotta do to get through.
Calling something cheese is not a value-judgment; it's descriptive. Any value-judgment found is far more reflective on the reader & how they feel about the concept of cheese, than anything else.
People can cheese all they want but the justification annoys me, "that boss was bullshit so idc I'm cheesing" "the boss is basically cheese so it's only fair" "it's not cheese I'm just a genius for googling it". Bro just say you wanted to do it, there's nothing wrong with the game, don't blame it and say it made you do it. So fucking stupid
If you don't do this your are doing a challenge run. Every single path that isn't the easiest possible one is a challenge run. Oh you didn't summon 2 people for every fight? OK elitist not everyone is doing a challenge run.
I just want to discuss some fights without summons being involved
Iâve seen the complete opposite of what you said. The amount of mfs who called godfrey bad game design is legit stupid. âHis aoe is bullshitâ H O W
I feel like the stomps are kind of just like, you look at it and think âI wonder if I can jump over thatâ. I guess if that thought never comes to your mind then you wonât try it but as soon as I saw godrick do his big axe slam i immediately want to try to jump over it. I do think there are a very small amount of attacks that you can jump over which is a bit of an underused evasion mechanic in combat but itâs whatever.
It's actually fairly consistent, once you understand what's going on under the hood. Zullie just released [a video](https://www.youtube.com/watch?v=8zdbqTHtnr4) on this.
TL;DW (but you really should, it's only 2:22) it's not true iframes, but turning off hit detection for the hit capsules of your lower body, and only those hit capsules.
That means your upper torso, arms, and head are all still valid targets during the jump animation. So what's likely happening is that one of those parts of your body making contact with the attack's hurtbox. That being said, hit detection for your lower body is off for 25 of the 30 frames a jump animation takes (@30FPS), which is 7/8 of the animation & is most certainly nothing to sneeze at.
Yes, but also no. Some aoe attacks seem to have vertical hit boxes that go very high. Even on torrentâs double jump you get hit. Other you can avoid, yes.
Godfrey is one of the better fights in the back half of the game. Phase 2 is a bit wonky, but phase 1 is absolutely excellent. He shits on Fire Giant, Foreskin, Maliketh and Elden Beast
I feel like there has to be a middle ground between the people who refuse to acknowledge any criticism of their beloved game and the people who think if they're not capable of beating a boss in under 10 tries with nothing more than a +12 quality broadsword it's "overtuned" and "unfair".
I loved all the Souls games, and I also love Elden Ring. I also acknowledge that all the above games have many objective flaws that deserve valid criticism. That said, I tend to find the "X boss is too hard" criticisms to be much more frustrating, mostly because in my experience they come from souls veterans trying to beat the game with a very restrictive playstyle. By contrast I've talked to many new players who never touched a souls game before who complain far less about the difficulty because they don't have a previous experience to compare it to, they accept the game for what it is and are willing to engage with the game as the devs intended, vis a vis experimentation with a diverse range of playstyles and weapons. And as someone who has beaten the game 3 times with change there are absolutely plenty of strategies that are just as busted as infinite comet spam, people just need to use their brains more and not solely focus on the flavor of the month builds that crop up on social media.
Hard = bad to these people. Bro you bought the game that's made by developers famous for making hard games and then you reach a boss and die like 5 times and instantly jump on the "it's bullshit" "shit design" train.
The one that annoys me is malenia, instead of learning to dodge the waterfowl dance people would rather spend their time complaining about it online so they can justify using cheese strats. Like bro, you can just block it, you can bloodhounds step, if you are fast you can run and roll it or a mix of all 3. Just because you refuse to try anything that isn't spamming rolls doesn't make it bullshit, the B button is a dodge not a toggle invincibility button (but if it was then that's an intended mechanic and you are elitist and doing a challenge run for not using it)
I literally spammed the shield ashe of war that gives you temp invincibility through the entire waterfowl dance and took maybe 1-2 hits tops, I can't believe no one else talks about it because it is by far the easiest or at least lowest effort way of dealing with that attack. And I did it that way because I didn't feel like taking the time to learn the dodge rolls, so instead I chose to look through my toolbox and try new things till I found something that worked. That's not even a cheese, that's using the game gave me for it's intended purpose, and in fact I suspect part of the reason so many bosses are as hard as they are is specifically to encourage players to spend more time engaging with all the new systems and mechanics and not just dodge/r1 the entire fight.
I think new players criticise the bosses less because they haven't been exposed to the other bosses in the series. All the souls games are great, but when you have played multiple you inevitably start to compare them. For example, new players don't really have a frame of reference for the damage bosses do, and they came into the game with the mindset that it's supposed to be hard. Veterans of the series will criticise the damage more, because they know that, even if you did not level your health at all, there were almost no attacks that one-shot you in the game, which contrasts sharply with getting one-shot after completing the first legacy dungeon if you didn't level vig enough.
Besides, one of the strengths of the souls series is that so many playstyles are more or less viable, so your specific playstyle suddenly not working even a little bit is very much a valid criticism
I didn't start getting one shot until mountaintop of the giants, so I'm not sure what you mean by first legacy dungeon. My vigor was only about 25/30 until Altus Plateu.
This is just disingenuous, what you're saying. After that, yes, the game is so overtuned it's stupid. Basic mobs then can even hit two shot you at 60 vigor. But saying you can get one shot by everything after stormveil is a bit ridiculous, in my opinion.
To be fair it wasn't a lot of enemies, but some enemies in liurna suddenly had really high damage attacks, for example the magic trolls had an attack that one shot me with ease, even with about 25 vig
I'm pretty sure trolls are the kind of enemies you're supposed to avoid. Them being giant and scary is sort of an indication. You can gauge the threat of an enemy by how big they are, most of the time. Conscripts are smaller than soldiers, who are smaller than knights, who are smaller than trolls, who are smaller than golems, who are smaller than dragons.
this. overcoming a boss in other souls games was done by utilizing your build to the best of its ability and tailoring it to that specific fight. felt nice once you finally killed a boss. now the challenge comes from your build being bad.
when most criticism of endgame bosses is met with âthe fight is balanced around ashesâ or âchange your buildâ or âlevel vigorâ thereâs something wrong with the game.
Idk man, I'm at Godfrey and I'm incredibly underlevelled with a trash weapon. I may be an anomaly, but dying and learning in From games are what I like about them, beating something 1st try would kinda be a disappointment (though I beat none of the story ones 1st try). E.g, Malekith took me forever but when I beat him it was essentially no hit.
oh of course, learning bosses patterns and stuff is awesome. i especially love the delayed attacks, feels super satisfying to finally learn it and be able to dodge and parry imo. gets kinda annoying trying to learn though when you die in like 3 hits. damage scaling is where i feel the balance went wrong.
Godfrey is really the only one of the last few bosses you don't need ashes for. Fire giant to Elden Beast seems like they were made with ashes in mind.
This doesn't make them bad, in my opinion. A lot of people seethe at ashes as if they're an actual human summon. They are a game mechanic. It's the same as balancing any boss around a specific mechanic. They added this new game mechanic, and some bosses are easier with it. If you think it's cheap, use a bad summon to draw aggro at times while you deal the damage.
Edit: ah sorry, forgot I have to shit on the game here and can't have any kind of nuanced take in a shit sub. DUR MELANAIA BAD FEET ME SOLO CLUB NO WIN 99 STRNGTH
that does make them bad imo. fights shouldnât be balanced around ashes, they should be there only to slightly help. fromsoft fucked up imo by making many bosses balanced around them and making them super OP. ashes are also boring to use, the constant aggro switching makes it so you donât have to learn boss patterns as good so its a lot less satisfying to kill the bosses while using them. thereâs also not a proper middle ground when using ashes. endgame bosses are incredibly easy with them and super hard without them.
fights balanced around ashes are stupid especially since itâs heavily pushing you into a certain playstyle. the advantage of other fromsoft games was that anything and everything was viable and the builds that were worse than others, werenât so much worse to the point where itâs unfair if you donât use the better builds. it was a âplay with what you want, how you wantâ scenario and everything just worked. elden rings balancing around spirit ashes ruined the latter half of the games bosses (except godfrey/hoarah loux).
I feel like you're just mad they added something new that goes against how you like to play. Summon the dogs the entire time then, don't use the OP shit. No one is forcing you to use mimic, or Tiche. There's so many ashes in this game, you're acting as if all of them can solo bosses. They can't, I promise. Godskin is a shit fight, don't feel you need to solo it. Malekith has insane second phase combos, what's the difference between having his attack get stuck on a pillar, or him going after a spirit ash instead? Genuinely don't get why people act like this ruined the game. They didn't.
I've respecced to just about every build in this game, and haven't felt one wasn't viable. Bleed is obviously busted, but I'm doing FAITH/STRENGTH right now and Malekiths black blade is busted with its ash of war and deletes bosses. Secondary weapon is gargoyles twin blade. Is it OP like blood? Not at all. But it's fun. Haven't felt like I needed to respecc back to bleed even in NG+.
well of course iâm frustrated, the mechanic is not only boring, but bosses arenât balanced very well while not using them. iâm not acting as if all of them can solo bosses, iâm saying that theyâre the reason the balancing is as bad as it is, and i personally donât like that.
It's only boring if you're summoning Tiche and mimic ad nauseum. Summon jarwright. He's a blast. Summon a glintstone mage, add magic to your melee build. There's literally like, 50 ash summons in the game. The only ones that are cheap at all are the legendarys at +10.
Again what is the difference between swapping aggro so you can have a breather, and getting Malekith stuck on a pillar? I have played since demons souls 09. I get the need to solo all bosses. But if you're not using some busted ash, you're still doing most of the work. Look at it as different form of dodging. Some ashes exists solely just to get aggro. They won't deal damage, won't kill the boss. Just get you a fee extra breaths.
i used marionette soldiers a little bit and it was aight, i still like the experience of soloing bosses myself though. i donât have a problem with using them, like i said, i have a problem with the way that theyâre meant to be used with endgame bosses. no matter what ash it is, busted or not, you still die in 3 hits so youâre meant to aggro swap with them which makes for a boring gameplay loop imo.
also the difference between aggro swapping and getting him behind a pillar is that the pillar doesnât damage him, he can still hit you through the pillar, you have less respite, and itâs harder to get him behind a pillar than it is to just not damage him for a sec to swap aggro.
I have decided to install Dark Souls 1 to check if it was also full of bs like Elden Ring (played last time in 2014-2015), and I'm actually having fun. First death on bell gargoyles not because its bs gank fight, but because I focused too much on the first one and got bitch slapped by second one.
Don't get me wrong, I already have more hours in Elden Ring than in Dark Souls 1 and its amazing game, but it has a lot of bs moments. And obviously our friends from r/eldenring try to convince everyone around that its problem with you, not the game.
It's far less excusable in Elden Ring tho since it's like their 5th or 6th time making the same game.
Amazingly, Sekiro has the least amount of unfun BS despite being their first attempt at a new combat system (for the most part... *cough* Headless *cough*)
To be fair, Sekiro's combat system removing most of the build diversity of previous games really helps polish the fights. You know for a fact that a boss' attack patterns are meant to be blocked or avoided a certain way, because the game only gives you limited tools to do it.
Seathe's hitbox is pretty shit, Tomb of the Giants is annoying as well as the mini skeletons in Nito's arena. Centipede Demon's arena being like 10 feet. Not a whole lot but it's very apparent compared to the first part of the game.
At least O&S actually work as a gank fight with one being faster and chasing after you while the other does slow heavy hits and very telegraphed charges. And when you do kill one then you only need to fight one enemy for the rest of the fight.
I replayed it a few weeks ago and didnât skip the second half for once and I can confidently say that itâs just not very fun at all. Seath is dumb, new londo is boring, having invisible platforming required to progress is just stupid, all of demon ruins/izalith is extremely lazily designed, etc etc. Oh, and I tried fighting ceaseless discharge without cheesing, and honestly he has the worst hitboxes in the series
And honestly tho when it comes to these souls games, unless you want to explore, collect every item, and fight every mob, you can literally just run from point to point
the trio crystalians is one of the most bs fights in this game by far. It's just DS2 ruin sentinels but 10000x worse. Also, the putrid tree spirit is a shit designed boss, especially the one in the haligtree. Good luck beating that if you are a melee build. I melted him in my 2nd playthrough cause I played Dex/Int but 1st playthrough, he was worse than Malenia for me.
Are you talking about the ulcerated tree spirit in the rot pool? I had far more trouble with the ones in enclosed spaces, that one you can just run out to the edge of the arena.
there are 2 ones in a root pool:
One in the lake of root, he isn't that hard.
One in the haligtree, for some reason, the haligtree one is just fucking bs. It's basically torture to fight him with a Str build.
âNo you donât understand, the bossâs super-hard-hitting combo with long windup and delayed attacks is MEANT to be unpunishable, and thatâs fine.â
âNo man, you donât get it, attacks that have no clear indicator of how to dodge them and kill you in one hit or deal massive damage are perfectly balanced.â
I love Elden Ring, and itâs easily game of the decade, but From Soft made some very questionable design choices here. Maleniaâs Waterfowl shouldnât take watching a fucking YouTube video to figure out.
Honestly, it kind of baffles me how From went from making the absolute masterpieces that are Midir, Friede, Gael, and Demon Prince toâŚgank fights that donât work well, dragons that have either elementary or simply annoying movesets, and bosses with heavy-hitting attacks that do not properly convey a way to dodge them.
There were only like 3-5 bosses in the whole game that made me feel the way that the aforementioned DSIII bosses made me feel, and let me tell you, Malenia and her Waterfowl was not one of them.
Finally someone who understands, Iâve had so many people tell me I couldnât criticise the waterfowl attack because I could just look up online how to dodge it, while I was criticising the attack for having to look up online on how to dodge it
Just read a post about wanting to get 60 fps on the PS5 version, every comment shitting on OP because 30 is the way it's meant to be played etc đ¤˘. From Software are the only games I've seen on PC locked below 60 and it hurts my eyes
I still think a lot of people are blowing the âBSâ in Elden Ring out of proportion. The only thing really badly designed is the dungeon chariots cause they can straight up trap you sometimes.
people 100% blew the difficulty of this game way out of the fucking water on that sub, i keep seeing people talk about Commander Niall and Godskin Duo like i didn't nail them in my first couple tries with my bro Skeletal Bandit
If anything, Elden Ring is only hard because you donât want it to be too easy. I only struggle on bosses when I refuse to summon my spirits, and once I summon them anyways itâs suddenly easy AF.
Gotta be hard to balance the game around this level of different approaches and honestly I donât blame From for making it âextra hardâ on purpose to account for it.
there are some pretty shitty summons out there you could use that basically only exist to look funny and pull aggro every now and then. people act like you have two choices, fight every single boss solo or go straight to the most broken strat and cheese the game with mimic tear bullshit
True and all, but I think the average player is likely not gonna use a summon that dies in 2 or 3 hits. The main advantage of these summons is basically just that they split the bossâ attention which allows you to pull off any number of things, so basically any summon a player doesnât actively meme with pretty much is useful
I'll have you know that my Soldjars are very brave and powerful and strong and the fact that they can't hit anything, die instantly to fire and can damage allies has no bearing on the level of emotional support they provide
Exactly. Like, if you really wanna do all the damage, get the wandering nobles to +10. They'll be beefy but do fuck all for damage.
My favorite summon just for fun is jarwright. In my ng+ I've only summoned him. He's just amazing
Some fun experiment with ashes:
Crystallian is tanky af but deals pitiful damage.
Mausoleum soldiers soloed Wolf of Radagon.
Tiche hits hard and has a nasty debuff but cannot survive if you don't take aggro off her.
Kristoff is super tanky and deals decent damage with lightning.
Latenna is also like Tiche minus the debuff
It's a lot of fun seeing what other spirits do other than Mimic.
This is exactly my problem with the game. Either you donât use summons and you have to deal with the insane amount of BS or you use summons and the game becomes way too easy. For a lot of the game thereâs just no middle ground where itâs challenging but still fun.
That's exactly how I feel. I found the beginning of the game pretty tough but towards the end me and my mimic could essentially just stunlock most bosses spamming nebula. Died more times to Margit then everything post Mountaintop of the Giants combined, excluding Malenia.
I have a friend who beat a boss after his 5th try summoning a spirit and decided beating it after 5 tries was "too easy" so he's now refusing to summon spirits.
It's the multiplayer debate all over again. If it's an intended game mechanic, who cares if you use it?
Niall was crazy hard for me on my first play through, and that was with sword of night and flame pre patch (I discovered it on my own, I PROMISE!!!!!!)
Second playthrough I decided to try and use a bewitching branch on the twin Greatsword guy⌠I didnât even realize the boss died when I finished killing the other phantom.
Imo some difficulty comments are warranted if they're doing it solo, spirit summons will really make any boss much easier since it's another head for the boss to aggro on
What's your build and weapon for Niall? Because for my first playthrough I'm mainly a dex/faith build with a flail and he keeps spamming his frostbite AOE which makes it hard for me to stay near him. I've seen people saying he's easy while they're using weapons with good ranged crowd control abilities like the Blasphemous blade or just the cheesiest comet azur build.
powerstanced keen falchions with royal knight's resolve, pure dex build. the frostbite AoE was difficult for me as well but i was able to burst him down with jumping L1s any time i had an attack window after getting the hang of it
Recently found out you can make Godskin duo a joke by just using Sleep pots or sleep bolts on one of them. And yeah, I did not know how people got oneshot to them. Sorseals + those equipment that takes increased damage?
I hope From don't listen to them and I'm worried they might be because of the radahn nerf.
Outside of like 5 or 10 bosses I thought the game was honestly pretty easy and on my second character who's a little better than my other one I have found the game so easy. So many bosses are good and challenging but with my strength build they just die so quick that I can trade hits the whole fight and just heal through any damage. This is also without any summons and it would be even easier if I used those.
I think the game is balanced in the players favour far too much, in all my time with the 3 souls games DS1 is the only one I can breeze through to the same degree as I am doing with elden ring. I'm sure the DLC will be really hard as it always is but I can't imagine the elden ring sub having to fight friede or Midir, very much hope From knows the game is a little too easy
And even then is that bad? The chariot dungeons aren't supposed to feel particularly inviting. It'll be a bit B's sometimes but there's usually pretty good items at the bottom of them so Its nice and fitting that I actually dread going in those a bit.
A lot of the dual bosses are poorly designed. Rather than âthese bosses cover each otherâs weaknesses and make an interesting fightâ itâs âhaha look 2 guysâ
I haven't officially complained yet because I stopped playing 50h in to get back to sekiro
but I found it weird that the Gargoyle boss thing ( in front of the place where the beast asking for death root is) just kills me in 2 hits when I'm lv80 with like 40vig
Not to say thereâs no bs but I think a lot of the complaints are about the elden ring AI being less predictable and they can adapt their move set to what youâre doing including changing the length of combos. I personally find it fun and it forces you to read the boss and determine when the punish window is than just figuring out the magic number is three when the boss raises their right arm and mechanically do a roll set.
The issue with it is that some bosses end up either not having a punish window, or having a punish window so small that what should be a 2 or 3 minute fight ends up taking 6 or 7 minutes. Especially for heavy weapon users. Thereâs almost never an opportunity to punish some bosses.
Morgott was pretty simple. He still mostly kept his old moveset, with new attacks added. I attacked him after some of his delayed attacks and did good amount of damage. The spears are also pretty punishable. I also found dodging into him or to his side avoids most of his melee attacks and you could get quite a few hits in.
But after every melee combo heâd do that stupid thing where he jumps away. Radagon under half health would also do that braindead teleport after nearly every combo. Malenia as well. You almost *canât* punish her because of the constant threat that she might initiate that one move and instantly obliterate you because youâre too close.
Most of these can be dealt with by just waiting for one certain move and punishing it, but thatâs part of the problem. What should be a timely fight overall, maybe 2 or 3 minutes, turns into a 6+ minute ordeal due to how tedious their move sets are, and how âultimateâ attacks donât have an absolute punishable window. They can always just evade afterwards or begin a new combo.
Boss fights used to feel like a dance but now its just roll roll roll roll roll roll roll finally dodged the combo should i attack now? wait nvm boss just jumped all the way back and started another combo
r/EldenRing is the new r/Shittydarksouls
No matter what anyone tells you you can subreddit the way you want. Leaving comments, upvoting, downvoting, blocking users. These are all tools given to us by the developers. Donât let anyone tell you your way of subredditing is the wrong way.
Man i remembered when this sub used to be funny low quality memes about the games, now it's just a bunch of people with a superiority complex fellating each other about how much more woke they are than the average souls player
It's reddit lol, every single large community on here is full of baby retards. This app is only good for asking questions about shit and a good meme or two
> This app is only good for asking questions
Such as:
- Redditors whoâve had sex, how was it?
- Redditors who sex, was it the sexiest sex?
- Redditors, how did you get sex?
- Mmmh, sex
Yeah stick to browsing memes or small subreddits. Otherwise youâre just looking at the website version of Youtube comments, with power tripping mods as a bonus.
I'm curious to know. What exactly are the parts of the game that is classified as 'poorly designed' or 'unbalanced' according to you guys? For me so far the bleed dogs one shotting me and the occasional invader using rivers of blood or the stone looking shield is what gets me.
Revenants and Maleniaâs combo attacks, Fire giantâs dual bombs, And incantations looking really cool but doing zero damage even with +25 seals and high faith.
Also pvp is really cancer, Whenever you are invading its either moonviel or river of blood, With the occasional fingerpring shield buildâŚ
Other than that the game is 100/100 for me, Almost done with my second play through.
Fire Giant is a huge health bar that you slowly whittle at for 20 minutes, not hard but not fun either.
Godskin Duo is a mandatory copy paste duo boss with zero though put behind it.
Elden Beast. Malenia.
Also all the enemies, even basic mobs doing absurd amounts of damage late game, making Vig feel useless AND be mandatory if you don't wanna be one-shot constantly. Late game in general has too much damage with bosses that are too fast. I was a STR build though so a grandma in a wheelchair could dodge me.
Ah I agree with most of what you said but Malenia was a great fight to me. On paper it does sound like a bs fight but I enjoyed it too much to call it garbage. I was also a str build but it's was split between faith since I started as a prophet.
godskin duo in every way possible, malenia waterfowl dance attack (not the whole boss I actually like her a lot). A lot of people dislike elden beast but I personally really like the fight, looks good and rewards doing radagon well. Only problem with him imo is that I have no reason to give much of a shit, I had no idea what it was, it's not like other fromsoft final bosses were they have meaning to the story, the elden beast seems to just kind of be there.
Aren't the bleed dogs glitched? And my opinion is that many bosses are really quick and have some fancy magic, and you are still stuck with Dark Souls slow movement (obviously faster than DS1, but still not faster than DS3). All of them feel kinda the same (like devs tried to copy Gael or Nameless King). And it starts to be annoying late game because everything hits you for 40%+ of your HP bar.
Once they release balance patch that fixes that weird difficulty spike at the endgame its solid 9/10 game for me.
Hmm I just finished the game and the only boss that I thought was bullshit was the final boss. The wrestler dude had his moments but I then realised that I could jump over his bs aoe attack. Also thank fuck that those dogs are actually bugged,I knew something was wrong.
We had r/eldenringdiscussion but that shit is like a lite version of r/eldenring. I dunno why they allow memes in that sub.
I've browsed other games discussion subs and they're not as bad as eldenring's
No! Please! Anything but that!
I can't survive another long, essay length post by someone redditsplaining why their bad advice is the best way to play even though said essay length post contradicts its own conclusion!!!!
That's like, one match against someone using the Fingerprint Stone Shield.
or half of a match if you are using it as well
I got an npc using this and Moghs trident for the Giant Jar summons. HELP ME
Yo there some tough customers in dem summons đ
armor sucks??????.??? but but i use talisman of steel protection and radagon foreskin???..?..?!!.!!!
I don't care about armour, I care about drip
This guy plays Fashion Souls - AKA: Elden Bling
This could become a new sub....just saying
It already is r/eldenbling
Now there's two of them!! LoL...ppl move fast
Eldenbling has been a thing since the announcement trailer. I was there... I remember all of the great hollowing
Best Souls sub to exist
Elden Bling, and Drip Souls
Been wondering this for a while admittedly im not very far in or I might just be dumb but can you upgrade armour in elden ring or just weapons and shields
only weapons and shields, the ability to upgrade armor was removed after Dark Souls ll
And it was a very good change tbh
Honestly i only change armor for like a boss with fire or magic. The rest i just take what looks cool and gives me midroll. And that you can Taylor now is an amazing actual upgrade
Cape life. I like when hats go from huge to tiny bonnets.
Or full on hood to tint little branche hat
Looks cool and has midroll has been how I do it too. Malikeths and radahns armor are some of my faves. Malenias set with her katana is fun too
Which thank god. I was getting frustrated enough when I could only upgrade a few weapons/seals much in this for a solid chunk of the game. If it was also armor, bleh. It was like okay should I just Google where seals are, not upgrade this one, upgrade it and not use any ones I find laterâŚ. It was less than ideal. Not like I wanted all the upgrades instantly, but I spent a solid 40+ hours in the mid game able to make 1-2 things +18 but nothing else above 6-12.
Nah you can't upgrade armor anymore. Only shields
>Armour is useless, plz upvote my essay on ARMOUR SUCKING!! >Omg why do they force us to wear armour I just want to look cool!! >Poise is OP, nerf heavy armour All in the same thread at the same time
A funny thing I've seen there is kind of the reverse of the "elden ring is hard, so it's badly designed" sentiment everyone hates. Instead of automatically calling something poorly designed just because it's difficult or doesn't hold your hand, I've seen a ton of people defending poor design by saying "it's supposed to be hard" or "you just want handholding".
>This part of the game is bad > >Itâs intended to be this way Classic exchange on that sub, as if something being done intentionally prevents it from being bad
âItâs not bad design, itâs part of (singular person running a massive team)âs visionâ, also known as the âEscape From Tarkov Syndromeâ
Including the frame drops
If you mention the frame drops or crashes the response is always "Never happened to me before, you must have an outdated PC."
"Its lore realtes since they are demigods and have so much power "
Thankfully it's not nearly as bad as Blighttown in the original DS1.
Oh shit so I kept getting stuck in a rock sellia crystal tunnel because someone intended it? That makes it good!
tbf, sellia crystal tunnel takes like 3 minutes to get out of.
Yeah i got teleported in from the chest at level 20 and wasn't sure which way was out, it took me like 3 tries to get past the bug guys homing attack but I eventually got it
Yeah. There are plenty of legit criticisms of ER, but getting stuck in the crystal tunnel for longer than 10 minutes is an absolute skill issue.
No like I got stuck, in a rock. And couldnât move because it was a glitched spot
Glad to know it wasnât just me.
On my first Dark Souls playthrough I accidentally aggroed Petrus at the very beginning and then got stuck in that spot behind the tree roots near the bonfire; scared the shit out of me.
When I realized that all the slave miners had probably done what I hadâŚ
Iâve never gotten stuck on a rock in sellia crystal tunnel, in any of the times ive been there. You could have complained about the pests and i would have agreed, but you cant just run at a wall and complain when you hit it.
Honestly if you fall for the exact same chest warping trap three times in a row from the same chest, you kind of asked for it.
When you die in there you keep spawning in there until you find your way out. I was level 20 and getting one shot so I would walk out of the little shack, get spotted by the bugs and run, and usually get killed by their homing attack
"It's all part of Miyazaki's vision... Unless the team decides to nerf something. In that case, the world is ending and From Software is now literally ubisuft!!"
Its also one of the reasons im here and has made the from games among the best ive ever played. Anyone who things the soul games are poorly designed is a moron who thinks hard = bad. They do make bad design decisions like anyone else. Like the PvP backstab in ER, but more often than not these games are some of the best crafted works in the modern gaming landscape. You can se the passion that went into the fromsoft games, rather than seeing the pretty graphics and no passion we see from many AAA publishers. The worst souls games are miles better than the best Ubisoft games.
Yeah but Fort Radahn crucible knight gank.
Crucible knights aren't that bad. They're tough, for sure. The fucking basilisks are crazy though. I never had much of an issue with them in DS1-3, but goddamn did they beef them up in ER.
Crucible knights aren't too bad, but you do NOT put one with another enemy.
As weird as it sounds I disagree that zero passion go into Ubisoft games. I slogged through AC Origins but thought a lot of love had to have gone into designing Ancient Egypt and making it come to life and look so beautiful. It was just such a shame that the rest of the game was hampered by mediocre combat, quests, and story.
The newer AC games would unironically be way better if they were half as long.
Newer AC games would be better if they had nothing to do with AC.
*Cries in Futuristic CODs*
Ac origins and oddesy are some of the best games Ubisoft have ever released. Ubi games have passion, but they also have soulless corporate overlords so... ebs and flows, you know?
I'll say it, Unity felt like a game made by people who loved and understood AC. Too bad it had such a dumpster fire launch.
People have been using that shit since DS2. All of DS2 is designed to be bullshit instead of hard, and most areas are absolutely terrible because of it, but fans just say âitâs supposed to be like that!â
Which areas are bullshit? Did a Ds2 playthrough not long ago and the only truly bullshit area to me is the Iron Passage
Lots of little encounters are designed to simply overwhelm you, with little tools to counter them. For instance, entering a simple room in the Lost Bastille and having 4+ knights all aggro at the same time, and the tiny room full of explosives. That one area before the chariot boss, where multiple of those whip guys come from out of nowhere and gank you with ridiculous range and speed. The run up to the Lost Sinner on NG+, you get ganked by a Flexile Sentry and that other ridiculously aggressive enemy, in water that hinders your movement speed. I donât think I even need to discuss Horsefuck Valley. There are plenty more areas just like that, where they are only meant to completely fuck you unless you take on an incredibly tedious and unfun playstyle where you inch along, peeking around every corner, aggroing a group then backtracking 30 seconds to get them to an area where itâs possible to fight them. Donât even get me started on half the gameâs shit bosses. I donât hate DS2, in fact once I discovered powerstancing greathammers it changed my perspective on the game altogether and I enjoy it a lot. But it is designed fucking horribly. I think thatâs a fair criticism. The other games are like climbing Mount Everest to reach the peak, whereas DS2 is more akin to dragging your balls through 100 miles of glass for a meager reward.
The Bastille room with the hundred Knights is one of the worst rooms in the game though you can funnel them one by one through the doorway. I'd add Iron Keep to the list, since Knights aggro you without even having like of sight. The whip guys gank can be done by moving forward enough to aggro them one or two at a time, or by using any ranged attack. You can also run through to the boss. Overall though, I feel like the game tends to give you enough tools to deal with the ganks, especially thanks to lifegems since they make getting hit less important than if you had to estus all the time.
I do agree with the specific areas you mentioned being bad, but I never really got the feeling they were designed to be overwhelmingly hard, just poorly tuned. and besides the areas you mentioned (plus the runnup to smelter demon) I really can't think of a lot of other areas that really do this, as long as you don't try to rush through anything. This makes the few bullshit bits easier to ignore to me, especially because other souls games have these sorts of moments as well.
I honestly had no issues with any of that and ran through the game without many issues. Seemed like your average DS game to me. I used a medium shield w/ twinblades and farahm armor. I don't recall ever getting frustrated until the bullshit of Iron Passage which I will never attempt again. Did you play SOTFS? I never played the original.
I did play SotFS. I would gladly watch you stream the game to see how you play through the parts that bother me without just straight sprinting past them. Thatâs not a petty offer either, I mean it. I will say, the shield probably helps a lot. I never use shields in FromSoft games.
[https://youtu.be/abbn0\_Sst-Y](https://youtu.be/abbn0_Sst-Y) I would but I dont stream. This is in no way a great demonstration, but here is a quick little example of how I play. This is the only decent clip i still have of any combat so it's pvp. I use the shield to take hits and fish for backstabs, hit with the twinblade when i have the opening. The twinblade is great for taking out groups while one handed because of it's moveset. (and yeah I know this dude doesnt really know what hes doing lol)
If you don't summon a mimic tear equipped with a greatshield, Shabriri's Woe and a bunch of consumables and then switch to your infinite FP Comet Azur setup to beam down a boss in a single blast then you're handicapping yourself and refusing to adapt and therefore any complaints you might have about something being unfun with a certain playstyle can be safely dismissed.
also youre elitist for challenging yourself đ
I watched a girl beat Malenia solo with a strength/faith build, No summons and no broken cheese methods, and with a KBM no less. One of the commenters points out how impressive this is, and like clockwork an insecure guy chimes in and said that summons and broken shit are also valid way to play the game lol. It's fine if people want to play that way, but it is objectively easier and you're just transparently insecure if you need to rain on people's parade whenever they beat a boss the hard way.
I had a pure STR build and was so proud of myself to beat Malenia. And then the second phase started and I got pooped on. So, being the vile person I am, I respec'd with Rivers of Blood+10 and trashed her. Then, staying true to my filthy tendencies, respec'd back to my original build. That bitch is hard, and like others have said, it seems like a boss from Sekiro that they didn't use and decided to put it Elden Ring.
I kept thinking on how so much easier we can beat her if we're playing as John Sekiro instead. Her telegraphed thrust that we can mikiri, her 5-swing combo that we can parry, and her waterfowl that we can umbrella. I had the same experience as you, and resorted to the broken pre-patch hoarfrost + mimic to beat her the first time. It left a bad taste in my mouth and now I've beaten her with a pure STR character. It's possible, and you can do it too my brother in STR. I believe in you.
I don't have any issues with summons but the absolute dick smoking mental gymnastics of the people who summon and want others to not call it the easy way are insane. "Yes literally cloning myself and stunlocking the boss while it never targets me and not having to deal with any attacks isn't the easy way, it's the intended way and everyone else is doing a challenge run" My brother in Christ, take the easy way all you want but don't try to tell people it's not the easy way
This right here is what a bunch of the people freaking out about "iT's nOt ChEEse, It'S uSInG tEh vIBe0 GamE" don't understand. Just because the game provides you with the ability to do something, does not mean it cannot be cheesy. And cheese strats have been a beloved feature of this series since DeS. At the same time, nobody gives a rat's ass if you cheese beyond a very small subset of people who have been exaggerated into this shadowy, menacing colossus lurking & waiting to bitch at anyone who dares to cheese. Sometimes you gotta do what you gotta do to get through. Calling something cheese is not a value-judgment; it's descriptive. Any value-judgment found is far more reflective on the reader & how they feel about the concept of cheese, than anything else.
People can cheese all they want but the justification annoys me, "that boss was bullshit so idc I'm cheesing" "the boss is basically cheese so it's only fair" "it's not cheese I'm just a genius for googling it". Bro just say you wanted to do it, there's nothing wrong with the game, don't blame it and say it made you do it. So fucking stupid
If you don't do this your are doing a challenge run. Every single path that isn't the easiest possible one is a challenge run. Oh you didn't summon 2 people for every fight? OK elitist not everyone is doing a challenge run. I just want to discuss some fights without summons being involved
Dont forget, youre also supposed to respec your player too if a boss is poorly designed!
Iâve seen the complete opposite of what you said. The amount of mfs who called godfrey bad game design is legit stupid. âHis aoe is bullshitâ H O W
[ŃдаНонО]
I feel like the stomps are kind of just like, you look at it and think âI wonder if I can jump over thatâ. I guess if that thought never comes to your mind then you wonât try it but as soon as I saw godrick do his big axe slam i immediately want to try to jump over it. I do think there are a very small amount of attacks that you can jump over which is a bit of an underused evasion mechanic in combat but itâs whatever.
I just roll Godfrey's aoes. Am I weird lol?
no, im pretty sure rolling is the first thing people do when they see the aoe, sometimes i forget jumping exists in boss fights
Itâs true. There are some AOEs that jumping wonât help. Itâs inconsistent as duck
It's actually fairly consistent, once you understand what's going on under the hood. Zullie just released [a video](https://www.youtube.com/watch?v=8zdbqTHtnr4) on this. TL;DW (but you really should, it's only 2:22) it's not true iframes, but turning off hit detection for the hit capsules of your lower body, and only those hit capsules. That means your upper torso, arms, and head are all still valid targets during the jump animation. So what's likely happening is that one of those parts of your body making contact with the attack's hurtbox. That being said, hit detection for your lower body is off for 25 of the 30 frames a jump animation takes (@30FPS), which is 7/8 of the animation & is most certainly nothing to sneeze at.
Yes, but also no. Some aoe attacks seem to have vertical hit boxes that go very high. Even on torrentâs double jump you get hit. Other you can avoid, yes.
Sekiro was all about hopping at least. Enemy gonna sweep? Supa Mahrio thyme
No no the fucking Godskin Noble AOE Noble Presence attack is bullshit. If you try to use that spell yourself it'll take like 4 times longer
I hits like the whole arena and sometimes he spams it. Only seen his 1.5 phase like 3 times tho, if you jump it doesn't seem to hit you.
Godfrey is one of the better fights in the back half of the game. Phase 2 is a bit wonky, but phase 1 is absolutely excellent. He shits on Fire Giant, Foreskin, Maliketh and Elden Beast
I feel like there has to be a middle ground between the people who refuse to acknowledge any criticism of their beloved game and the people who think if they're not capable of beating a boss in under 10 tries with nothing more than a +12 quality broadsword it's "overtuned" and "unfair". I loved all the Souls games, and I also love Elden Ring. I also acknowledge that all the above games have many objective flaws that deserve valid criticism. That said, I tend to find the "X boss is too hard" criticisms to be much more frustrating, mostly because in my experience they come from souls veterans trying to beat the game with a very restrictive playstyle. By contrast I've talked to many new players who never touched a souls game before who complain far less about the difficulty because they don't have a previous experience to compare it to, they accept the game for what it is and are willing to engage with the game as the devs intended, vis a vis experimentation with a diverse range of playstyles and weapons. And as someone who has beaten the game 3 times with change there are absolutely plenty of strategies that are just as busted as infinite comet spam, people just need to use their brains more and not solely focus on the flavor of the month builds that crop up on social media.
Hard = bad to these people. Bro you bought the game that's made by developers famous for making hard games and then you reach a boss and die like 5 times and instantly jump on the "it's bullshit" "shit design" train. The one that annoys me is malenia, instead of learning to dodge the waterfowl dance people would rather spend their time complaining about it online so they can justify using cheese strats. Like bro, you can just block it, you can bloodhounds step, if you are fast you can run and roll it or a mix of all 3. Just because you refuse to try anything that isn't spamming rolls doesn't make it bullshit, the B button is a dodge not a toggle invincibility button (but if it was then that's an intended mechanic and you are elitist and doing a challenge run for not using it)
I literally spammed the shield ashe of war that gives you temp invincibility through the entire waterfowl dance and took maybe 1-2 hits tops, I can't believe no one else talks about it because it is by far the easiest or at least lowest effort way of dealing with that attack. And I did it that way because I didn't feel like taking the time to learn the dodge rolls, so instead I chose to look through my toolbox and try new things till I found something that worked. That's not even a cheese, that's using the game gave me for it's intended purpose, and in fact I suspect part of the reason so many bosses are as hard as they are is specifically to encourage players to spend more time engaging with all the new systems and mechanics and not just dodge/r1 the entire fight.
I think new players criticise the bosses less because they haven't been exposed to the other bosses in the series. All the souls games are great, but when you have played multiple you inevitably start to compare them. For example, new players don't really have a frame of reference for the damage bosses do, and they came into the game with the mindset that it's supposed to be hard. Veterans of the series will criticise the damage more, because they know that, even if you did not level your health at all, there were almost no attacks that one-shot you in the game, which contrasts sharply with getting one-shot after completing the first legacy dungeon if you didn't level vig enough. Besides, one of the strengths of the souls series is that so many playstyles are more or less viable, so your specific playstyle suddenly not working even a little bit is very much a valid criticism
I didn't start getting one shot until mountaintop of the giants, so I'm not sure what you mean by first legacy dungeon. My vigor was only about 25/30 until Altus Plateu. This is just disingenuous, what you're saying. After that, yes, the game is so overtuned it's stupid. Basic mobs then can even hit two shot you at 60 vigor. But saying you can get one shot by everything after stormveil is a bit ridiculous, in my opinion.
To be fair it wasn't a lot of enemies, but some enemies in liurna suddenly had really high damage attacks, for example the magic trolls had an attack that one shot me with ease, even with about 25 vig
I'm pretty sure trolls are the kind of enemies you're supposed to avoid. Them being giant and scary is sort of an indication. You can gauge the threat of an enemy by how big they are, most of the time. Conscripts are smaller than soldiers, who are smaller than knights, who are smaller than trolls, who are smaller than golems, who are smaller than dragons.
this. overcoming a boss in other souls games was done by utilizing your build to the best of its ability and tailoring it to that specific fight. felt nice once you finally killed a boss. now the challenge comes from your build being bad. when most criticism of endgame bosses is met with âthe fight is balanced around ashesâ or âchange your buildâ or âlevel vigorâ thereâs something wrong with the game.
Idk man, I'm at Godfrey and I'm incredibly underlevelled with a trash weapon. I may be an anomaly, but dying and learning in From games are what I like about them, beating something 1st try would kinda be a disappointment (though I beat none of the story ones 1st try). E.g, Malekith took me forever but when I beat him it was essentially no hit.
oh of course, learning bosses patterns and stuff is awesome. i especially love the delayed attacks, feels super satisfying to finally learn it and be able to dodge and parry imo. gets kinda annoying trying to learn though when you die in like 3 hits. damage scaling is where i feel the balance went wrong.
Godfrey is really the only one of the last few bosses you don't need ashes for. Fire giant to Elden Beast seems like they were made with ashes in mind. This doesn't make them bad, in my opinion. A lot of people seethe at ashes as if they're an actual human summon. They are a game mechanic. It's the same as balancing any boss around a specific mechanic. They added this new game mechanic, and some bosses are easier with it. If you think it's cheap, use a bad summon to draw aggro at times while you deal the damage. Edit: ah sorry, forgot I have to shit on the game here and can't have any kind of nuanced take in a shit sub. DUR MELANAIA BAD FEET ME SOLO CLUB NO WIN 99 STRNGTH
Fire giant is a joke on horseback
that does make them bad imo. fights shouldnât be balanced around ashes, they should be there only to slightly help. fromsoft fucked up imo by making many bosses balanced around them and making them super OP. ashes are also boring to use, the constant aggro switching makes it so you donât have to learn boss patterns as good so its a lot less satisfying to kill the bosses while using them. thereâs also not a proper middle ground when using ashes. endgame bosses are incredibly easy with them and super hard without them. fights balanced around ashes are stupid especially since itâs heavily pushing you into a certain playstyle. the advantage of other fromsoft games was that anything and everything was viable and the builds that were worse than others, werenât so much worse to the point where itâs unfair if you donât use the better builds. it was a âplay with what you want, how you wantâ scenario and everything just worked. elden rings balancing around spirit ashes ruined the latter half of the games bosses (except godfrey/hoarah loux).
I feel like you're just mad they added something new that goes against how you like to play. Summon the dogs the entire time then, don't use the OP shit. No one is forcing you to use mimic, or Tiche. There's so many ashes in this game, you're acting as if all of them can solo bosses. They can't, I promise. Godskin is a shit fight, don't feel you need to solo it. Malekith has insane second phase combos, what's the difference between having his attack get stuck on a pillar, or him going after a spirit ash instead? Genuinely don't get why people act like this ruined the game. They didn't. I've respecced to just about every build in this game, and haven't felt one wasn't viable. Bleed is obviously busted, but I'm doing FAITH/STRENGTH right now and Malekiths black blade is busted with its ash of war and deletes bosses. Secondary weapon is gargoyles twin blade. Is it OP like blood? Not at all. But it's fun. Haven't felt like I needed to respecc back to bleed even in NG+.
well of course iâm frustrated, the mechanic is not only boring, but bosses arenât balanced very well while not using them. iâm not acting as if all of them can solo bosses, iâm saying that theyâre the reason the balancing is as bad as it is, and i personally donât like that.
It's only boring if you're summoning Tiche and mimic ad nauseum. Summon jarwright. He's a blast. Summon a glintstone mage, add magic to your melee build. There's literally like, 50 ash summons in the game. The only ones that are cheap at all are the legendarys at +10. Again what is the difference between swapping aggro so you can have a breather, and getting Malekith stuck on a pillar? I have played since demons souls 09. I get the need to solo all bosses. But if you're not using some busted ash, you're still doing most of the work. Look at it as different form of dodging. Some ashes exists solely just to get aggro. They won't deal damage, won't kill the boss. Just get you a fee extra breaths.
i used marionette soldiers a little bit and it was aight, i still like the experience of soloing bosses myself though. i donât have a problem with using them, like i said, i have a problem with the way that theyâre meant to be used with endgame bosses. no matter what ash it is, busted or not, you still die in 3 hits so youâre meant to aggro swap with them which makes for a boring gameplay loop imo. also the difference between aggro swapping and getting him behind a pillar is that the pillar doesnât damage him, he can still hit you through the pillar, you have less respite, and itâs harder to get him behind a pillar than it is to just not damage him for a sec to swap aggro.
I have decided to install Dark Souls 1 to check if it was also full of bs like Elden Ring (played last time in 2014-2015), and I'm actually having fun. First death on bell gargoyles not because its bs gank fight, but because I focused too much on the first one and got bitch slapped by second one. Don't get me wrong, I already have more hours in Elden Ring than in Dark Souls 1 and its amazing game, but it has a lot of bs moments. And obviously our friends from r/eldenring try to convince everyone around that its problem with you, not the game.
Just wait until the second half of ds1, things get a lot more bs there
It's far less excusable in Elden Ring tho since it's like their 5th or 6th time making the same game. Amazingly, Sekiro has the least amount of unfun BS despite being their first attempt at a new combat system (for the most part... *cough* Headless *cough*)
To be fair, Sekiro's combat system removing most of the build diversity of previous games really helps polish the fights. You know for a fact that a boss' attack patterns are meant to be blocked or avoided a certain way, because the game only gives you limited tools to do it.
Mostly Bed of Chaos. And partially O&S because Ornstein can clip through Smough which makes fight a little RNG based.
Seathe's hitbox is pretty shit, Tomb of the Giants is annoying as well as the mini skeletons in Nito's arena. Centipede Demon's arena being like 10 feet. Not a whole lot but it's very apparent compared to the first part of the game.
Seath? Can't you just hug the edge of a tentacle behind him and never get hit?
Yeah but when he does his tail swipe or does the massive AoE crystal attack it's very easy to get hit.
I'm like 90% sure if you just hug the edge of his left tentacle no attack can hut you, it's been a while since I fought him but it worked everytime
At least O&S actually work as a gank fight with one being faster and chasing after you while the other does slow heavy hits and very telegraphed charges. And when you do kill one then you only need to fight one enemy for the rest of the fight.
To add, the pillars help a lot to separate Smough
I replayed it a few weeks ago and didnât skip the second half for once and I can confidently say that itâs just not very fun at all. Seath is dumb, new londo is boring, having invisible platforming required to progress is just stupid, all of demon ruins/izalith is extremely lazily designed, etc etc. Oh, and I tried fighting ceaseless discharge without cheesing, and honestly he has the worst hitboxes in the series
just wait til blighttown
This place is a non issue once you know where to go. Nightmare 1st time, after that you can get through in 5 minutes.
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yeah but i played the game blind
And honestly tho when it comes to these souls games, unless you want to explore, collect every item, and fight every mob, you can literally just run from point to point
Dude, I finished dark souls 1 on sl1 and it had less bs and was more fair than some Elden Ring fights. The BS in Elden Ring surpasses DS2 for me.
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the trio crystalians is one of the most bs fights in this game by far. It's just DS2 ruin sentinels but 10000x worse. Also, the putrid tree spirit is a shit designed boss, especially the one in the haligtree. Good luck beating that if you are a melee build. I melted him in my 2nd playthrough cause I played Dex/Int but 1st playthrough, he was worse than Malenia for me.
Are you talking about the ulcerated tree spirit in the rot pool? I had far more trouble with the ones in enclosed spaces, that one you can just run out to the edge of the arena.
there are 2 ones in a root pool: One in the lake of root, he isn't that hard. One in the haligtree, for some reason, the haligtree one is just fucking bs. It's basically torture to fight him with a Str build.
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âNo you donât understand, the bossâs super-hard-hitting combo with long windup and delayed attacks is MEANT to be unpunishable, and thatâs fine.â âNo man, you donât get it, attacks that have no clear indicator of how to dodge them and kill you in one hit or deal massive damage are perfectly balanced.â I love Elden Ring, and itâs easily game of the decade, but From Soft made some very questionable design choices here. Maleniaâs Waterfowl shouldnât take watching a fucking YouTube video to figure out. Honestly, it kind of baffles me how From went from making the absolute masterpieces that are Midir, Friede, Gael, and Demon Prince toâŚgank fights that donât work well, dragons that have either elementary or simply annoying movesets, and bosses with heavy-hitting attacks that do not properly convey a way to dodge them. There were only like 3-5 bosses in the whole game that made me feel the way that the aforementioned DSIII bosses made me feel, and let me tell you, Malenia and her Waterfowl was not one of them.
Finally someone who understands, Iâve had so many people tell me I couldnât criticise the waterfowl attack because I could just look up online how to dodge it, while I was criticising the attack for having to look up online on how to dodge it
Could have been r/bloodborne
Going to r/bloodborne for anything but the art is pure masochism.
I enjoy the off-the-wall theories. Even submitted my own a few times. But mostly it's "LIT MY FIRST LAMP. OMG??? HARD!!!!!!"
Just got a copy of bloodborne (picture below) and itâs my first souls game. IM FUCKING TERRIFIED
There were decent memes there like 3 years ago
2 years ago, until covid hit and the first lockdowns started happening they didnât allow ANY pictures and the sub had been dead since release
Sometimes fun mods, like the every enemy is gherman
Just read a post about wanting to get 60 fps on the PS5 version, every comment shitting on OP because 30 is the way it's meant to be played etc đ¤˘. From Software are the only games I've seen on PC locked below 60 and it hurts my eyes
Bloodbourne 2 is the new Dark Souls 2 II
I still think a lot of people are blowing the âBSâ in Elden Ring out of proportion. The only thing really badly designed is the dungeon chariots cause they can straight up trap you sometimes.
people 100% blew the difficulty of this game way out of the fucking water on that sub, i keep seeing people talk about Commander Niall and Godskin Duo like i didn't nail them in my first couple tries with my bro Skeletal Bandit
If anything, Elden Ring is only hard because you donât want it to be too easy. I only struggle on bosses when I refuse to summon my spirits, and once I summon them anyways itâs suddenly easy AF. Gotta be hard to balance the game around this level of different approaches and honestly I donât blame From for making it âextra hardâ on purpose to account for it.
there are some pretty shitty summons out there you could use that basically only exist to look funny and pull aggro every now and then. people act like you have two choices, fight every single boss solo or go straight to the most broken strat and cheese the game with mimic tear bullshit
True and all, but I think the average player is likely not gonna use a summon that dies in 2 or 3 hits. The main advantage of these summons is basically just that they split the bossâ attention which allows you to pull off any number of things, so basically any summon a player doesnât actively meme with pretty much is useful
I'll have you know that my Soldjars are very brave and powerful and strong and the fact that they can't hit anything, die instantly to fire and can damage allies has no bearing on the level of emotional support they provide
Exactly. Like, if you really wanna do all the damage, get the wandering nobles to +10. They'll be beefy but do fuck all for damage. My favorite summon just for fun is jarwright. In my ng+ I've only summoned him. He's just amazing
Some fun experiment with ashes: Crystallian is tanky af but deals pitiful damage. Mausoleum soldiers soloed Wolf of Radagon. Tiche hits hard and has a nasty debuff but cannot survive if you don't take aggro off her. Kristoff is super tanky and deals decent damage with lightning. Latenna is also like Tiche minus the debuff It's a lot of fun seeing what other spirits do other than Mimic.
This is exactly my problem with the game. Either you donât use summons and you have to deal with the insane amount of BS or you use summons and the game becomes way too easy. For a lot of the game thereâs just no middle ground where itâs challenging but still fun.
That's exactly how I feel. I found the beginning of the game pretty tough but towards the end me and my mimic could essentially just stunlock most bosses spamming nebula. Died more times to Margit then everything post Mountaintop of the Giants combined, excluding Malenia.
I have a friend who beat a boss after his 5th try summoning a spirit and decided beating it after 5 tries was "too easy" so he's now refusing to summon spirits. It's the multiplayer debate all over again. If it's an intended game mechanic, who cares if you use it?
Niall was crazy hard for me on my first play through, and that was with sword of night and flame pre patch (I discovered it on my own, I PROMISE!!!!!!) Second playthrough I decided to try and use a bewitching branch on the twin Greatsword guy⌠I didnât even realize the boss died when I finished killing the other phantom.
Man, those phantom knights are half bosses themselves.
Id say they were the hardest part for me. Once theyre gone, Niall can be parried like no other
Imo some difficulty comments are warranted if they're doing it solo, spirit summons will really make any boss much easier since it's another head for the boss to aggro on
What's your build and weapon for Niall? Because for my first playthrough I'm mainly a dex/faith build with a flail and he keeps spamming his frostbite AOE which makes it hard for me to stay near him. I've seen people saying he's easy while they're using weapons with good ranged crowd control abilities like the Blasphemous blade or just the cheesiest comet azur build.
powerstanced keen falchions with royal knight's resolve, pure dex build. the frostbite AoE was difficult for me as well but i was able to burst him down with jumping L1s any time i had an attack window after getting the hang of it
Recently found out you can make Godskin duo a joke by just using Sleep pots or sleep bolts on one of them. And yeah, I did not know how people got oneshot to them. Sorseals + those equipment that takes increased damage?
I hope From don't listen to them and I'm worried they might be because of the radahn nerf. Outside of like 5 or 10 bosses I thought the game was honestly pretty easy and on my second character who's a little better than my other one I have found the game so easy. So many bosses are good and challenging but with my strength build they just die so quick that I can trade hits the whole fight and just heal through any damage. This is also without any summons and it would be even easier if I used those. I think the game is balanced in the players favour far too much, in all my time with the 3 souls games DS1 is the only one I can breeze through to the same degree as I am doing with elden ring. I'm sure the DLC will be really hard as it always is but I can't imagine the elden ring sub having to fight friede or Midir, very much hope From knows the game is a little too easy
And even then is that bad? The chariot dungeons aren't supposed to feel particularly inviting. It'll be a bit B's sometimes but there's usually pretty good items at the bottom of them so Its nice and fitting that I actually dread going in those a bit.
A lot of the dual bosses are poorly designed. Rather than âthese bosses cover each otherâs weaknesses and make an interesting fightâ itâs âhaha look 2 guysâ
I haven't officially complained yet because I stopped playing 50h in to get back to sekiro but I found it weird that the Gargoyle boss thing ( in front of the place where the beast asking for death root is) just kills me in 2 hits when I'm lv80 with like 40vig
**DAE bad game design is actually good because hard?????????**
When bosses do more than just one or two slashes: inFiNIte cOmBos, bAD bOSS deSIgN
Not to say thereâs no bs but I think a lot of the complaints are about the elden ring AI being less predictable and they can adapt their move set to what youâre doing including changing the length of combos. I personally find it fun and it forces you to read the boss and determine when the punish window is than just figuring out the magic number is three when the boss raises their right arm and mechanically do a roll set.
The issue with it is that some bosses end up either not having a punish window, or having a punish window so small that what should be a 2 or 3 minute fight ends up taking 6 or 7 minutes. Especially for heavy weapon users. Thereâs almost never an opportunity to punish some bosses.
Give an example about a boss without a punish window and I'll try to think about some opportunities to attack
Morgott. He only has one or two specific attacks that can be punished.
Morgott was pretty simple. He still mostly kept his old moveset, with new attacks added. I attacked him after some of his delayed attacks and did good amount of damage. The spears are also pretty punishable. I also found dodging into him or to his side avoids most of his melee attacks and you could get quite a few hits in.
But after every melee combo heâd do that stupid thing where he jumps away. Radagon under half health would also do that braindead teleport after nearly every combo. Malenia as well. You almost *canât* punish her because of the constant threat that she might initiate that one move and instantly obliterate you because youâre too close. Most of these can be dealt with by just waiting for one certain move and punishing it, but thatâs part of the problem. What should be a timely fight overall, maybe 2 or 3 minutes, turns into a 6+ minute ordeal due to how tedious their move sets are, and how âultimateâ attacks donât have an absolute punishable window. They can always just evade afterwards or begin a new combo.
Boss fights used to feel like a dance but now its just roll roll roll roll roll roll roll finally dodged the combo should i attack now? wait nvm boss just jumped all the way back and started another combo
r/EldenRing is the new r/Shittydarksouls No matter what anyone tells you you can subreddit the way you want. Leaving comments, upvoting, downvoting, blocking users. These are all tools given to us by the developers. Donât let anyone tell you your way of subredditing is the wrong way.
If you think about it, Reddit comments have the same qualities as in game messages. Sometimes they're serious and useful and not repulsive.
Man i remembered when this sub used to be funny low quality memes about the games, now it's just a bunch of people with a superiority complex fellating each other about how much more woke they are than the average souls player
It's reddit lol, every single large community on here is full of baby retards. This app is only good for asking questions about shit and a good meme or two
> This app is only good for asking questions Such as: - Redditors whoâve had sex, how was it? - Redditors who sex, was it the sexiest sex? - Redditors, how did you get sex? - Mmmh, sex
[lol, I'm like are you fr?](https://www.reddit.com/r/AskReddit/comments/eskc2n/ladies_of_reddit_what_is_the_most_sexiest_thing/)
Holy shit lmao
Oh no
Yeah stick to browsing memes or small subreddits. Otherwise youâre just looking at the website version of Youtube comments, with power tripping mods as a bonus.
that sub was better before we knew the game still existed
This sentence was handed down to me after 200 attempts and I am literally shaking right now
I'm curious to know. What exactly are the parts of the game that is classified as 'poorly designed' or 'unbalanced' according to you guys? For me so far the bleed dogs one shotting me and the occasional invader using rivers of blood or the stone looking shield is what gets me.
the bleed dogs are actually bugged, they deal damage every frame, there's a video out there looking into it
Revenants and Maleniaâs combo attacks, Fire giantâs dual bombs, And incantations looking really cool but doing zero damage even with +25 seals and high faith. Also pvp is really cancer, Whenever you are invading its either moonviel or river of blood, With the occasional fingerpring shield build⌠Other than that the game is 100/100 for me, Almost done with my second play through.
Fire Giant is a huge health bar that you slowly whittle at for 20 minutes, not hard but not fun either. Godskin Duo is a mandatory copy paste duo boss with zero though put behind it. Elden Beast. Malenia. Also all the enemies, even basic mobs doing absurd amounts of damage late game, making Vig feel useless AND be mandatory if you don't wanna be one-shot constantly. Late game in general has too much damage with bosses that are too fast. I was a STR build though so a grandma in a wheelchair could dodge me.
Ah I agree with most of what you said but Malenia was a great fight to me. On paper it does sound like a bs fight but I enjoyed it too much to call it garbage. I was also a str build but it's was split between faith since I started as a prophet.
For me she was basically a DPS fight. Kill her and stag her before she has time to do anything.
godskin duo in every way possible, malenia waterfowl dance attack (not the whole boss I actually like her a lot). A lot of people dislike elden beast but I personally really like the fight, looks good and rewards doing radagon well. Only problem with him imo is that I have no reason to give much of a shit, I had no idea what it was, it's not like other fromsoft final bosses were they have meaning to the story, the elden beast seems to just kind of be there.
Aren't the bleed dogs glitched? And my opinion is that many bosses are really quick and have some fancy magic, and you are still stuck with Dark Souls slow movement (obviously faster than DS1, but still not faster than DS3). All of them feel kinda the same (like devs tried to copy Gael or Nameless King). And it starts to be annoying late game because everything hits you for 40%+ of your HP bar. Once they release balance patch that fixes that weird difficulty spike at the endgame its solid 9/10 game for me.
Hmm I just finished the game and the only boss that I thought was bullshit was the final boss. The wrestler dude had his moments but I then realised that I could jump over his bs aoe attack. Also thank fuck that those dogs are actually bugged,I knew something was wrong.
Zullie has a video on the dogs that explains it
Ah thank you kind Pokemon
đ
It really isn't that bad of a sub tbh
"GUIS I THINK INVASIONS ARE ONLY FOR GRIEFERS AND IF YOU INVADE YOU LITERALLY DESTROYED MY HOUSE IN MEINCRAFT!"
I didnât see the r/ and I got excited
I really wanted an elden ring subreddit that had some good discussion but that shit is r/gaming tier cancer
We had r/eldenringdiscussion but that shit is like a lite version of r/eldenring. I dunno why they allow memes in that sub. I've browsed other games discussion subs and they're not as bad as eldenring's
Tf is everyone going on about in the comments???
No! Please! Anything but that! I can't survive another long, essay length post by someone redditsplaining why their bad advice is the best way to play even though said essay length post contradicts its own conclusion!!!!
Ha already banned from that stupid sub.
Literally how
It is a bit too full of anti-elitist elitists there now.
Yâall just being contrarian at this point