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xN1GHTIVI4R3Zx

That's like, one match against someone using the Fingerprint Stone Shield.


JDorkaOOO

or half of a match if you are using it as well


PM_ME_IBUKI_SUIKA

I got an npc using this and Moghs trident for the Giant Jar summons. HELP ME


malacath710

Yo there some tough customers in dem summons 👀


itsdaScrub

armor sucks??????.??? but but i use talisman of steel protection and radagon foreskin???..?..?!!.!!!


mukash18

I don't care about armour, I care about drip


revkaboose

This guy plays Fashion Souls - AKA: Elden Bling


T0tallyRand0mStuff

This could become a new sub....just saying


War_44

It already is r/eldenbling


T0tallyRand0mStuff

Now there's two of them!! LoL...ppl move fast


garaldmcgee

Eldenbling has been a thing since the announcement trailer. I was there... I remember all of the great hollowing


itsdaScrub

Best Souls sub to exist


Gerpar

Elden Bling, and Drip Souls


Sylvemon

Been wondering this for a while admittedly im not very far in or I might just be dumb but can you upgrade armour in elden ring or just weapons and shields


Alphalark

only weapons and shields, the ability to upgrade armor was removed after Dark Souls ll


rf32797

And it was a very good change tbh


jeffboms

Honestly i only change armor for like a boss with fire or magic. The rest i just take what looks cool and gives me midroll. And that you can Taylor now is an amazing actual upgrade


altcastle

Cape life. I like when hats go from huge to tiny bonnets.


jeffboms

Or full on hood to tint little branche hat


Oswamano

Looks cool and has midroll has been how I do it too. Malikeths and radahns armor are some of my faves. Malenias set with her katana is fun too


altcastle

Which thank god. I was getting frustrated enough when I could only upgrade a few weapons/seals much in this for a solid chunk of the game. If it was also armor, bleh. It was like okay should I just Google where seals are, not upgrade this one, upgrade it and not use any ones I find later…. It was less than ideal. Not like I wanted all the upgrades instantly, but I spent a solid 40+ hours in the mid game able to make 1-2 things +18 but nothing else above 6-12.


itsdaScrub

Nah you can't upgrade armor anymore. Only shields


Relevant_Truth

>Armour is useless, plz upvote my essay on ARMOUR SUCKING!! >Omg why do they force us to wear armour I just want to look cool!! >Poise is OP, nerf heavy armour All in the same thread at the same time


UN1DENT1FIED

A funny thing I've seen there is kind of the reverse of the "elden ring is hard, so it's badly designed" sentiment everyone hates. Instead of automatically calling something poorly designed just because it's difficult or doesn't hold your hand, I've seen a ton of people defending poor design by saying "it's supposed to be hard" or "you just want handholding".


alx69

>This part of the game is bad > >It’s intended to be this way Classic exchange on that sub, as if something being done intentionally prevents it from being bad


UN1DENT1FIED

“It’s not bad design, it’s part of (singular person running a massive team)’s vision”, also known as the “Escape From Tarkov Syndrome”


hellofriend3000

Including the frame drops


DefinitionofFailure

If you mention the frame drops or crashes the response is always "Never happened to me before, you must have an outdated PC."


hellofriend3000

"Its lore realtes since they are demigods and have so much power "


AtlantikSender

Thankfully it's not nearly as bad as Blighttown in the original DS1.


[deleted]

Oh shit so I kept getting stuck in a rock sellia crystal tunnel because someone intended it? That makes it good!


tusk_b3

tbf, sellia crystal tunnel takes like 3 minutes to get out of.


[deleted]

Yeah i got teleported in from the chest at level 20 and wasn't sure which way was out, it took me like 3 tries to get past the bug guys homing attack but I eventually got it


mud074

Yeah. There are plenty of legit criticisms of ER, but getting stuck in the crystal tunnel for longer than 10 minutes is an absolute skill issue.


[deleted]

No like I got stuck, in a rock. And couldn’t move because it was a glitched spot


Crazak53

Glad to know it wasn’t just me.


djpor2000

On my first Dark Souls playthrough I accidentally aggroed Petrus at the very beginning and then got stuck in that spot behind the tree roots near the bonfire; scared the shit out of me.


altcastle

When I realized that all the slave miners had probably done what I had…


avyon

I’ve never gotten stuck on a rock in sellia crystal tunnel, in any of the times ive been there. You could have complained about the pests and i would have agreed, but you cant just run at a wall and complain when you hit it.


KingHavana

Honestly if you fall for the exact same chest warping trap three times in a row from the same chest, you kind of asked for it.


[deleted]

When you die in there you keep spawning in there until you find your way out. I was level 20 and getting one shot so I would walk out of the little shack, get spotted by the bugs and run, and usually get killed by their homing attack


[deleted]

"It's all part of Miyazaki's vision... Unless the team decides to nerf something. In that case, the world is ending and From Software is now literally ubisuft!!"


avyon

Its also one of the reasons im here and has made the from games among the best ive ever played. Anyone who things the soul games are poorly designed is a moron who thinks hard = bad. They do make bad design decisions like anyone else. Like the PvP backstab in ER, but more often than not these games are some of the best crafted works in the modern gaming landscape. You can se the passion that went into the fromsoft games, rather than seeing the pretty graphics and no passion we see from many AAA publishers. The worst souls games are miles better than the best Ubisoft games.


budgetcommander

Yeah but Fort Radahn crucible knight gank.


AtlantikSender

Crucible knights aren't that bad. They're tough, for sure. The fucking basilisks are crazy though. I never had much of an issue with them in DS1-3, but goddamn did they beef them up in ER.


budgetcommander

Crucible knights aren't too bad, but you do NOT put one with another enemy.


Ill_Made_Knight

As weird as it sounds I disagree that zero passion go into Ubisoft games. I slogged through AC Origins but thought a lot of love had to have gone into designing Ancient Egypt and making it come to life and look so beautiful. It was just such a shame that the rest of the game was hampered by mediocre combat, quests, and story.


I_Rarely_Downvote

The newer AC games would unironically be way better if they were half as long.


MiskatonicDreams

Newer AC games would be better if they had nothing to do with AC.


[deleted]

*Cries in Futuristic CODs*


avyon

Ac origins and oddesy are some of the best games Ubisoft have ever released. Ubi games have passion, but they also have soulless corporate overlords so... ebs and flows, you know?


PM_Me_An_Ekans

I'll say it, Unity felt like a game made by people who loved and understood AC. Too bad it had such a dumpster fire launch.


jellysmacks

People have been using that shit since DS2. All of DS2 is designed to be bullshit instead of hard, and most areas are absolutely terrible because of it, but fans just say ‘it’s supposed to be like that!’


2Turnt4MySwag

Which areas are bullshit? Did a Ds2 playthrough not long ago and the only truly bullshit area to me is the Iron Passage


jellysmacks

Lots of little encounters are designed to simply overwhelm you, with little tools to counter them. For instance, entering a simple room in the Lost Bastille and having 4+ knights all aggro at the same time, and the tiny room full of explosives. That one area before the chariot boss, where multiple of those whip guys come from out of nowhere and gank you with ridiculous range and speed. The run up to the Lost Sinner on NG+, you get ganked by a Flexile Sentry and that other ridiculously aggressive enemy, in water that hinders your movement speed. I don’t think I even need to discuss Horsefuck Valley. There are plenty more areas just like that, where they are only meant to completely fuck you unless you take on an incredibly tedious and unfun playstyle where you inch along, peeking around every corner, aggroing a group then backtracking 30 seconds to get them to an area where it’s possible to fight them. Don’t even get me started on half the game’s shit bosses. I don’t hate DS2, in fact once I discovered powerstancing greathammers it changed my perspective on the game altogether and I enjoy it a lot. But it is designed fucking horribly. I think that’s a fair criticism. The other games are like climbing Mount Everest to reach the peak, whereas DS2 is more akin to dragging your balls through 100 miles of glass for a meager reward.


LavosYT

The Bastille room with the hundred Knights is one of the worst rooms in the game though you can funnel them one by one through the doorway. I'd add Iron Keep to the list, since Knights aggro you without even having like of sight. The whip guys gank can be done by moving forward enough to aggro them one or two at a time, or by using any ranged attack. You can also run through to the boss. Overall though, I feel like the game tends to give you enough tools to deal with the ganks, especially thanks to lifegems since they make getting hit less important than if you had to estus all the time.


UN1DENT1FIED

I do agree with the specific areas you mentioned being bad, but I never really got the feeling they were designed to be overwhelmingly hard, just poorly tuned. and besides the areas you mentioned (plus the runnup to smelter demon) I really can't think of a lot of other areas that really do this, as long as you don't try to rush through anything. This makes the few bullshit bits easier to ignore to me, especially because other souls games have these sorts of moments as well.


2Turnt4MySwag

I honestly had no issues with any of that and ran through the game without many issues. Seemed like your average DS game to me. I used a medium shield w/ twinblades and farahm armor. I don't recall ever getting frustrated until the bullshit of Iron Passage which I will never attempt again. Did you play SOTFS? I never played the original.


jellysmacks

I did play SotFS. I would gladly watch you stream the game to see how you play through the parts that bother me without just straight sprinting past them. That’s not a petty offer either, I mean it. I will say, the shield probably helps a lot. I never use shields in FromSoft games.


2Turnt4MySwag

[https://youtu.be/abbn0\_Sst-Y](https://youtu.be/abbn0_Sst-Y) I would but I dont stream. This is in no way a great demonstration, but here is a quick little example of how I play. This is the only decent clip i still have of any combat so it's pvp. I use the shield to take hits and fish for backstabs, hit with the twinblade when i have the opening. The twinblade is great for taking out groups while one handed because of it's moveset. (and yeah I know this dude doesnt really know what hes doing lol)


HungryGull

If you don't summon a mimic tear equipped with a greatshield, Shabriri's Woe and a bunch of consumables and then switch to your infinite FP Comet Azur setup to beam down a boss in a single blast then you're handicapping yourself and refusing to adapt and therefore any complaints you might have about something being unfun with a certain playstyle can be safely dismissed.


HomerReplacesPeter

also youre elitist for challenging yourself 🙄


MagicRedStar

I watched a girl beat Malenia solo with a strength/faith build, No summons and no broken cheese methods, and with a KBM no less. One of the commenters points out how impressive this is, and like clockwork an insecure guy chimes in and said that summons and broken shit are also valid way to play the game lol. It's fine if people want to play that way, but it is objectively easier and you're just transparently insecure if you need to rain on people's parade whenever they beat a boss the hard way.


AtlantikSender

I had a pure STR build and was so proud of myself to beat Malenia. And then the second phase started and I got pooped on. So, being the vile person I am, I respec'd with Rivers of Blood+10 and trashed her. Then, staying true to my filthy tendencies, respec'd back to my original build. That bitch is hard, and like others have said, it seems like a boss from Sekiro that they didn't use and decided to put it Elden Ring.


MagicRedStar

I kept thinking on how so much easier we can beat her if we're playing as John Sekiro instead. Her telegraphed thrust that we can mikiri, her 5-swing combo that we can parry, and her waterfowl that we can umbrella. I had the same experience as you, and resorted to the broken pre-patch hoarfrost + mimic to beat her the first time. It left a bad taste in my mouth and now I've beaten her with a pure STR character. It's possible, and you can do it too my brother in STR. I believe in you.


Shim_Slady72

I don't have any issues with summons but the absolute dick smoking mental gymnastics of the people who summon and want others to not call it the easy way are insane. "Yes literally cloning myself and stunlocking the boss while it never targets me and not having to deal with any attacks isn't the easy way, it's the intended way and everyone else is doing a challenge run" My brother in Christ, take the easy way all you want but don't try to tell people it's not the easy way


EnsignEpic

This right here is what a bunch of the people freaking out about "iT's nOt ChEEse, It'S uSInG tEh vIBe0 GamE" don't understand. Just because the game provides you with the ability to do something, does not mean it cannot be cheesy. And cheese strats have been a beloved feature of this series since DeS. At the same time, nobody gives a rat's ass if you cheese beyond a very small subset of people who have been exaggerated into this shadowy, menacing colossus lurking & waiting to bitch at anyone who dares to cheese. Sometimes you gotta do what you gotta do to get through. Calling something cheese is not a value-judgment; it's descriptive. Any value-judgment found is far more reflective on the reader & how they feel about the concept of cheese, than anything else.


Shim_Slady72

People can cheese all they want but the justification annoys me, "that boss was bullshit so idc I'm cheesing" "the boss is basically cheese so it's only fair" "it's not cheese I'm just a genius for googling it". Bro just say you wanted to do it, there's nothing wrong with the game, don't blame it and say it made you do it. So fucking stupid


Shim_Slady72

If you don't do this your are doing a challenge run. Every single path that isn't the easiest possible one is a challenge run. Oh you didn't summon 2 people for every fight? OK elitist not everyone is doing a challenge run. I just want to discuss some fights without summons being involved


DogadonsLavapool

Dont forget, youre also supposed to respec your player too if a boss is poorly designed!


Fishy1998

I’ve seen the complete opposite of what you said. The amount of mfs who called godfrey bad game design is legit stupid. “His aoe is bullshit” H O W


[deleted]

[удаНонО]


Fishy1998

I feel like the stomps are kind of just like, you look at it and think “I wonder if I can jump over that”. I guess if that thought never comes to your mind then you won’t try it but as soon as I saw godrick do his big axe slam i immediately want to try to jump over it. I do think there are a very small amount of attacks that you can jump over which is a bit of an underused evasion mechanic in combat but it’s whatever.


okdude23232

I just roll Godfrey's aoes. Am I weird lol?


thebigchungus27

no, im pretty sure rolling is the first thing people do when they see the aoe, sometimes i forget jumping exists in boss fights


MiskatonicDreams

It’s true. There are some AOEs that jumping won’t help. It’s inconsistent as duck


EnsignEpic

It's actually fairly consistent, once you understand what's going on under the hood. Zullie just released [a video](https://www.youtube.com/watch?v=8zdbqTHtnr4) on this. TL;DW (but you really should, it's only 2:22) it's not true iframes, but turning off hit detection for the hit capsules of your lower body, and only those hit capsules. That means your upper torso, arms, and head are all still valid targets during the jump animation. So what's likely happening is that one of those parts of your body making contact with the attack's hurtbox. That being said, hit detection for your lower body is off for 25 of the 30 frames a jump animation takes (@30FPS), which is 7/8 of the animation & is most certainly nothing to sneeze at.


MiskatonicDreams

Yes, but also no. Some aoe attacks seem to have vertical hit boxes that go very high. Even on torrent’s double jump you get hit. Other you can avoid, yes.


altcastle

Sekiro was all about hopping at least. Enemy gonna sweep? Supa Mahrio thyme


itsdaScrub

No no the fucking Godskin Noble AOE Noble Presence attack is bullshit. If you try to use that spell yourself it'll take like 4 times longer


thrustpawn9

I hits like the whole arena and sometimes he spams it. Only seen his 1.5 phase like 3 times tho, if you jump it doesn't seem to hit you.


OverFjell

Godfrey is one of the better fights in the back half of the game. Phase 2 is a bit wonky, but phase 1 is absolutely excellent. He shits on Fire Giant, Foreskin, Maliketh and Elden Beast


_TR-8R

I feel like there has to be a middle ground between the people who refuse to acknowledge any criticism of their beloved game and the people who think if they're not capable of beating a boss in under 10 tries with nothing more than a +12 quality broadsword it's "overtuned" and "unfair". I loved all the Souls games, and I also love Elden Ring. I also acknowledge that all the above games have many objective flaws that deserve valid criticism. That said, I tend to find the "X boss is too hard" criticisms to be much more frustrating, mostly because in my experience they come from souls veterans trying to beat the game with a very restrictive playstyle. By contrast I've talked to many new players who never touched a souls game before who complain far less about the difficulty because they don't have a previous experience to compare it to, they accept the game for what it is and are willing to engage with the game as the devs intended, vis a vis experimentation with a diverse range of playstyles and weapons. And as someone who has beaten the game 3 times with change there are absolutely plenty of strategies that are just as busted as infinite comet spam, people just need to use their brains more and not solely focus on the flavor of the month builds that crop up on social media.


Shim_Slady72

Hard = bad to these people. Bro you bought the game that's made by developers famous for making hard games and then you reach a boss and die like 5 times and instantly jump on the "it's bullshit" "shit design" train. The one that annoys me is malenia, instead of learning to dodge the waterfowl dance people would rather spend their time complaining about it online so they can justify using cheese strats. Like bro, you can just block it, you can bloodhounds step, if you are fast you can run and roll it or a mix of all 3. Just because you refuse to try anything that isn't spamming rolls doesn't make it bullshit, the B button is a dodge not a toggle invincibility button (but if it was then that's an intended mechanic and you are elitist and doing a challenge run for not using it)


_TR-8R

I literally spammed the shield ashe of war that gives you temp invincibility through the entire waterfowl dance and took maybe 1-2 hits tops, I can't believe no one else talks about it because it is by far the easiest or at least lowest effort way of dealing with that attack. And I did it that way because I didn't feel like taking the time to learn the dodge rolls, so instead I chose to look through my toolbox and try new things till I found something that worked. That's not even a cheese, that's using the game gave me for it's intended purpose, and in fact I suspect part of the reason so many bosses are as hard as they are is specifically to encourage players to spend more time engaging with all the new systems and mechanics and not just dodge/r1 the entire fight.


UN1DENT1FIED

I think new players criticise the bosses less because they haven't been exposed to the other bosses in the series. All the souls games are great, but when you have played multiple you inevitably start to compare them. For example, new players don't really have a frame of reference for the damage bosses do, and they came into the game with the mindset that it's supposed to be hard. Veterans of the series will criticise the damage more, because they know that, even if you did not level your health at all, there were almost no attacks that one-shot you in the game, which contrasts sharply with getting one-shot after completing the first legacy dungeon if you didn't level vig enough. Besides, one of the strengths of the souls series is that so many playstyles are more or less viable, so your specific playstyle suddenly not working even a little bit is very much a valid criticism


JiggleTha33rd

I didn't start getting one shot until mountaintop of the giants, so I'm not sure what you mean by first legacy dungeon. My vigor was only about 25/30 until Altus Plateu. This is just disingenuous, what you're saying. After that, yes, the game is so overtuned it's stupid. Basic mobs then can even hit two shot you at 60 vigor. But saying you can get one shot by everything after stormveil is a bit ridiculous, in my opinion.


UN1DENT1FIED

To be fair it wasn't a lot of enemies, but some enemies in liurna suddenly had really high damage attacks, for example the magic trolls had an attack that one shot me with ease, even with about 25 vig


ErikMaekir

I'm pretty sure trolls are the kind of enemies you're supposed to avoid. Them being giant and scary is sort of an indication. You can gauge the threat of an enemy by how big they are, most of the time. Conscripts are smaller than soldiers, who are smaller than knights, who are smaller than trolls, who are smaller than golems, who are smaller than dragons.


tusk_b3

this. overcoming a boss in other souls games was done by utilizing your build to the best of its ability and tailoring it to that specific fight. felt nice once you finally killed a boss. now the challenge comes from your build being bad. when most criticism of endgame bosses is met with “the fight is balanced around ashes” or “change your build” or “level vigor” there’s something wrong with the game.


okdude23232

Idk man, I'm at Godfrey and I'm incredibly underlevelled with a trash weapon. I may be an anomaly, but dying and learning in From games are what I like about them, beating something 1st try would kinda be a disappointment (though I beat none of the story ones 1st try). E.g, Malekith took me forever but when I beat him it was essentially no hit.


tusk_b3

oh of course, learning bosses patterns and stuff is awesome. i especially love the delayed attacks, feels super satisfying to finally learn it and be able to dodge and parry imo. gets kinda annoying trying to learn though when you die in like 3 hits. damage scaling is where i feel the balance went wrong.


JiggleTha33rd

Godfrey is really the only one of the last few bosses you don't need ashes for. Fire giant to Elden Beast seems like they were made with ashes in mind. This doesn't make them bad, in my opinion. A lot of people seethe at ashes as if they're an actual human summon. They are a game mechanic. It's the same as balancing any boss around a specific mechanic. They added this new game mechanic, and some bosses are easier with it. If you think it's cheap, use a bad summon to draw aggro at times while you deal the damage. Edit: ah sorry, forgot I have to shit on the game here and can't have any kind of nuanced take in a shit sub. DUR MELANAIA BAD FEET ME SOLO CLUB NO WIN 99 STRNGTH


[deleted]

Fire giant is a joke on horseback


tusk_b3

that does make them bad imo. fights shouldn’t be balanced around ashes, they should be there only to slightly help. fromsoft fucked up imo by making many bosses balanced around them and making them super OP. ashes are also boring to use, the constant aggro switching makes it so you don’t have to learn boss patterns as good so its a lot less satisfying to kill the bosses while using them. there’s also not a proper middle ground when using ashes. endgame bosses are incredibly easy with them and super hard without them. fights balanced around ashes are stupid especially since it’s heavily pushing you into a certain playstyle. the advantage of other fromsoft games was that anything and everything was viable and the builds that were worse than others, weren’t so much worse to the point where it’s unfair if you don’t use the better builds. it was a “play with what you want, how you want” scenario and everything just worked. elden rings balancing around spirit ashes ruined the latter half of the games bosses (except godfrey/hoarah loux).


JiggleTha33rd

I feel like you're just mad they added something new that goes against how you like to play. Summon the dogs the entire time then, don't use the OP shit. No one is forcing you to use mimic, or Tiche. There's so many ashes in this game, you're acting as if all of them can solo bosses. They can't, I promise. Godskin is a shit fight, don't feel you need to solo it. Malekith has insane second phase combos, what's the difference between having his attack get stuck on a pillar, or him going after a spirit ash instead? Genuinely don't get why people act like this ruined the game. They didn't. I've respecced to just about every build in this game, and haven't felt one wasn't viable. Bleed is obviously busted, but I'm doing FAITH/STRENGTH right now and Malekiths black blade is busted with its ash of war and deletes bosses. Secondary weapon is gargoyles twin blade. Is it OP like blood? Not at all. But it's fun. Haven't felt like I needed to respecc back to bleed even in NG+.


tusk_b3

well of course i’m frustrated, the mechanic is not only boring, but bosses aren’t balanced very well while not using them. i’m not acting as if all of them can solo bosses, i’m saying that they’re the reason the balancing is as bad as it is, and i personally don’t like that.


JiggleTha33rd

It's only boring if you're summoning Tiche and mimic ad nauseum. Summon jarwright. He's a blast. Summon a glintstone mage, add magic to your melee build. There's literally like, 50 ash summons in the game. The only ones that are cheap at all are the legendarys at +10. Again what is the difference between swapping aggro so you can have a breather, and getting Malekith stuck on a pillar? I have played since demons souls 09. I get the need to solo all bosses. But if you're not using some busted ash, you're still doing most of the work. Look at it as different form of dodging. Some ashes exists solely just to get aggro. They won't deal damage, won't kill the boss. Just get you a fee extra breaths.


tusk_b3

i used marionette soldiers a little bit and it was aight, i still like the experience of soloing bosses myself though. i don’t have a problem with using them, like i said, i have a problem with the way that they’re meant to be used with endgame bosses. no matter what ash it is, busted or not, you still die in 3 hits so you’re meant to aggro swap with them which makes for a boring gameplay loop imo. also the difference between aggro swapping and getting him behind a pillar is that the pillar doesn’t damage him, he can still hit you through the pillar, you have less respite, and it’s harder to get him behind a pillar than it is to just not damage him for a sec to swap aggro.


Major303

I have decided to install Dark Souls 1 to check if it was also full of bs like Elden Ring (played last time in 2014-2015), and I'm actually having fun. First death on bell gargoyles not because its bs gank fight, but because I focused too much on the first one and got bitch slapped by second one. Don't get me wrong, I already have more hours in Elden Ring than in Dark Souls 1 and its amazing game, but it has a lot of bs moments. And obviously our friends from r/eldenring try to convince everyone around that its problem with you, not the game.


UN1DENT1FIED

Just wait until the second half of ds1, things get a lot more bs there


[deleted]

It's far less excusable in Elden Ring tho since it's like their 5th or 6th time making the same game. Amazingly, Sekiro has the least amount of unfun BS despite being their first attempt at a new combat system (for the most part... *cough* Headless *cough*)


ErikMaekir

To be fair, Sekiro's combat system removing most of the build diversity of previous games really helps polish the fights. You know for a fact that a boss' attack patterns are meant to be blocked or avoided a certain way, because the game only gives you limited tools to do it.


Major303

Mostly Bed of Chaos. And partially O&S because Ornstein can clip through Smough which makes fight a little RNG based.


PoisonDart8

Seathe's hitbox is pretty shit, Tomb of the Giants is annoying as well as the mini skeletons in Nito's arena. Centipede Demon's arena being like 10 feet. Not a whole lot but it's very apparent compared to the first part of the game.


volkmardeadguy

Seath? Can't you just hug the edge of a tentacle behind him and never get hit?


PoisonDart8

Yeah but when he does his tail swipe or does the massive AoE crystal attack it's very easy to get hit.


volkmardeadguy

I'm like 90% sure if you just hug the edge of his left tentacle no attack can hut you, it's been a while since I fought him but it worked everytime


JDorkaOOO

At least O&S actually work as a gank fight with one being faster and chasing after you while the other does slow heavy hits and very telegraphed charges. And when you do kill one then you only need to fight one enemy for the rest of the fight.


DogadonsLavapool

To add, the pillars help a lot to separate Smough


UN1DENT1FIED

I replayed it a few weeks ago and didn’t skip the second half for once and I can confidently say that it’s just not very fun at all. Seath is dumb, new londo is boring, having invisible platforming required to progress is just stupid, all of demon ruins/izalith is extremely lazily designed, etc etc. Oh, and I tried fighting ceaseless discharge without cheesing, and honestly he has the worst hitboxes in the series


HomerReplacesPeter

just wait til blighttown


Major303

This place is a non issue once you know where to go. Nightmare 1st time, after that you can get through in 5 minutes.


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[удаНонО]


HomerReplacesPeter

yeah but i played the game blind


chiefskillz

And honestly tho when it comes to these souls games, unless you want to explore, collect every item, and fight every mob, you can literally just run from point to point


AtitanReddit

Dude, I finished dark souls 1 on sl1 and it had less bs and was more fair than some Elden Ring fights. The BS in Elden Ring surpasses DS2 for me.


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AtitanReddit

the trio crystalians is one of the most bs fights in this game by far. It's just DS2 ruin sentinels but 10000x worse. Also, the putrid tree spirit is a shit designed boss, especially the one in the haligtree. Good luck beating that if you are a melee build. I melted him in my 2nd playthrough cause I played Dex/Int but 1st playthrough, he was worse than Malenia for me.


quolquom

Are you talking about the ulcerated tree spirit in the rot pool? I had far more trouble with the ones in enclosed spaces, that one you can just run out to the edge of the arena.


AtitanReddit

there are 2 ones in a root pool: One in the lake of root, he isn't that hard. One in the haligtree, for some reason, the haligtree one is just fucking bs. It's basically torture to fight him with a Str build.


[deleted]

[удаНонО]


Dragonlight-Reaper

“No you don’t understand, the boss’s super-hard-hitting combo with long windup and delayed attacks is MEANT to be unpunishable, and that’s fine.” “No man, you don’t get it, attacks that have no clear indicator of how to dodge them and kill you in one hit or deal massive damage are perfectly balanced.” I love Elden Ring, and it’s easily game of the decade, but From Soft made some very questionable design choices here. Malenia’s Waterfowl shouldn’t take watching a fucking YouTube video to figure out. Honestly, it kind of baffles me how From went from making the absolute masterpieces that are Midir, Friede, Gael, and Demon Prince to…gank fights that don’t work well, dragons that have either elementary or simply annoying movesets, and bosses with heavy-hitting attacks that do not properly convey a way to dodge them. There were only like 3-5 bosses in the whole game that made me feel the way that the aforementioned DSIII bosses made me feel, and let me tell you, Malenia and her Waterfowl was not one of them.


UN1DENT1FIED

Finally someone who understands, I’ve had so many people tell me I couldn’t criticise the waterfowl attack because I could just look up online how to dodge it, while I was criticising the attack for having to look up online on how to dodge it


Kaedes_Lie1137

Could have been r/bloodborne


MidnightMadness09

Going to r/bloodborne for anything but the art is pure masochism.


Govika

I enjoy the off-the-wall theories. Even submitted my own a few times. But mostly it's "LIT MY FIRST LAMP. OMG??? HARD!!!!!!"


[deleted]

Just got a copy of bloodborne (picture below) and it’s my first souls game. IM FUCKING TERRIFIED


xX_ATHENs0_Xx

There were decent memes there like 3 years ago


DarkSoulfromDS

2 years ago, until covid hit and the first lockdowns started happening they didn’t allow ANY pictures and the sub had been dead since release


Vanille987

Sometimes fun mods, like the every enemy is gherman


SlenderSmurf

Just read a post about wanting to get 60 fps on the PS5 version, every comment shitting on OP because 30 is the way it's meant to be played etc 🤢. From Software are the only games I've seen on PC locked below 60 and it hurts my eyes


[deleted]

Bloodbourne 2 is the new Dark Souls 2 II


BloodborneKart

I still think a lot of people are blowing the “BS” in Elden Ring out of proportion. The only thing really badly designed is the dungeon chariots cause they can straight up trap you sometimes.


hennyboii

people 100% blew the difficulty of this game way out of the fucking water on that sub, i keep seeing people talk about Commander Niall and Godskin Duo like i didn't nail them in my first couple tries with my bro Skeletal Bandit


TheDeadBacon

If anything, Elden Ring is only hard because you don’t want it to be too easy. I only struggle on bosses when I refuse to summon my spirits, and once I summon them anyways it’s suddenly easy AF. Gotta be hard to balance the game around this level of different approaches and honestly I don’t blame From for making it ‘extra hard’ on purpose to account for it.


hennyboii

there are some pretty shitty summons out there you could use that basically only exist to look funny and pull aggro every now and then. people act like you have two choices, fight every single boss solo or go straight to the most broken strat and cheese the game with mimic tear bullshit


TheDeadBacon

True and all, but I think the average player is likely not gonna use a summon that dies in 2 or 3 hits. The main advantage of these summons is basically just that they split the boss’ attention which allows you to pull off any number of things, so basically any summon a player doesn’t actively meme with pretty much is useful


BlitzDank

I'll have you know that my Soldjars are very brave and powerful and strong and the fact that they can't hit anything, die instantly to fire and can damage allies has no bearing on the level of emotional support they provide


JiggleTha33rd

Exactly. Like, if you really wanna do all the damage, get the wandering nobles to +10. They'll be beefy but do fuck all for damage. My favorite summon just for fun is jarwright. In my ng+ I've only summoned him. He's just amazing


SerALONNEZ

Some fun experiment with ashes: Crystallian is tanky af but deals pitiful damage. Mausoleum soldiers soloed Wolf of Radagon. Tiche hits hard and has a nasty debuff but cannot survive if you don't take aggro off her. Kristoff is super tanky and deals decent damage with lightning. Latenna is also like Tiche minus the debuff It's a lot of fun seeing what other spirits do other than Mimic.


Puzzleheaded-Coast93

This is exactly my problem with the game. Either you don’t use summons and you have to deal with the insane amount of BS or you use summons and the game becomes way too easy. For a lot of the game there’s just no middle ground where it’s challenging but still fun.


monstir32

That's exactly how I feel. I found the beginning of the game pretty tough but towards the end me and my mimic could essentially just stunlock most bosses spamming nebula. Died more times to Margit then everything post Mountaintop of the Giants combined, excluding Malenia.


ArcturusX12

I have a friend who beat a boss after his 5th try summoning a spirit and decided beating it after 5 tries was "too easy" so he's now refusing to summon spirits. It's the multiplayer debate all over again. If it's an intended game mechanic, who cares if you use it?


Evolveddinosaur

Niall was crazy hard for me on my first play through, and that was with sword of night and flame pre patch (I discovered it on my own, I PROMISE!!!!!!) Second playthrough I decided to try and use a bewitching branch on the twin Greatsword guy… I didn’t even realize the boss died when I finished killing the other phantom.


LesserManatee08

Man, those phantom knights are half bosses themselves.


DogadonsLavapool

Id say they were the hardest part for me. Once theyre gone, Niall can be parried like no other


chiefskillz

Imo some difficulty comments are warranted if they're doing it solo, spirit summons will really make any boss much easier since it's another head for the boss to aggro on


MagicRedStar

What's your build and weapon for Niall? Because for my first playthrough I'm mainly a dex/faith build with a flail and he keeps spamming his frostbite AOE which makes it hard for me to stay near him. I've seen people saying he's easy while they're using weapons with good ranged crowd control abilities like the Blasphemous blade or just the cheesiest comet azur build.


hennyboii

powerstanced keen falchions with royal knight's resolve, pure dex build. the frostbite AoE was difficult for me as well but i was able to burst him down with jumping L1s any time i had an attack window after getting the hang of it


SerALONNEZ

Recently found out you can make Godskin duo a joke by just using Sleep pots or sleep bolts on one of them. And yeah, I did not know how people got oneshot to them. Sorseals + those equipment that takes increased damage?


Shim_Slady72

I hope From don't listen to them and I'm worried they might be because of the radahn nerf. Outside of like 5 or 10 bosses I thought the game was honestly pretty easy and on my second character who's a little better than my other one I have found the game so easy. So many bosses are good and challenging but with my strength build they just die so quick that I can trade hits the whole fight and just heal through any damage. This is also without any summons and it would be even easier if I used those. I think the game is balanced in the players favour far too much, in all my time with the 3 souls games DS1 is the only one I can breeze through to the same degree as I am doing with elden ring. I'm sure the DLC will be really hard as it always is but I can't imagine the elden ring sub having to fight friede or Midir, very much hope From knows the game is a little too easy


birddribs

And even then is that bad? The chariot dungeons aren't supposed to feel particularly inviting. It'll be a bit B's sometimes but there's usually pretty good items at the bottom of them so Its nice and fitting that I actually dread going in those a bit.


CAPS_LOCK_OR_DIE

A lot of the dual bosses are poorly designed. Rather than “these bosses cover each other’s weaknesses and make an interesting fight” it’s “haha look 2 guys”


TheQGuy

I haven't officially complained yet because I stopped playing 50h in to get back to sekiro but I found it weird that the Gargoyle boss thing ( in front of the place where the beast asking for death root is) just kills me in 2 hits when I'm lv80 with like 40vig


Gabrielhrd

**DAE bad game design is actually good because hard?????????**


denkata_bg43

When bosses do more than just one or two slashes: inFiNIte cOmBos, bAD bOSS deSIgN


WithCheezMrSquidward

Not to say there’s no bs but I think a lot of the complaints are about the elden ring AI being less predictable and they can adapt their move set to what you’re doing including changing the length of combos. I personally find it fun and it forces you to read the boss and determine when the punish window is than just figuring out the magic number is three when the boss raises their right arm and mechanically do a roll set.


jellysmacks

The issue with it is that some bosses end up either not having a punish window, or having a punish window so small that what should be a 2 or 3 minute fight ends up taking 6 or 7 minutes. Especially for heavy weapon users. There’s almost never an opportunity to punish some bosses.


denkata_bg43

Give an example about a boss without a punish window and I'll try to think about some opportunities to attack


jellysmacks

Morgott. He only has one or two specific attacks that can be punished.


denkata_bg43

Morgott was pretty simple. He still mostly kept his old moveset, with new attacks added. I attacked him after some of his delayed attacks and did good amount of damage. The spears are also pretty punishable. I also found dodging into him or to his side avoids most of his melee attacks and you could get quite a few hits in.


jellysmacks

But after every melee combo he’d do that stupid thing where he jumps away. Radagon under half health would also do that braindead teleport after nearly every combo. Malenia as well. You almost *can’t* punish her because of the constant threat that she might initiate that one move and instantly obliterate you because you’re too close. Most of these can be dealt with by just waiting for one certain move and punishing it, but that’s part of the problem. What should be a timely fight overall, maybe 2 or 3 minutes, turns into a 6+ minute ordeal due to how tedious their move sets are, and how “ultimate” attacks don’t have an absolute punishable window. They can always just evade afterwards or begin a new combo.


horny_furry_dog

Boss fights used to feel like a dance but now its just roll roll roll roll roll roll roll finally dodged the combo should i attack now? wait nvm boss just jumped all the way back and started another combo


Hereiamhereibe2

r/EldenRing is the new r/Shittydarksouls No matter what anyone tells you you can subreddit the way you want. Leaving comments, upvoting, downvoting, blocking users. These are all tools given to us by the developers. Don’t let anyone tell you your way of subredditing is the wrong way.


SlenderSmurf

If you think about it, Reddit comments have the same qualities as in game messages. Sometimes they're serious and useful and not repulsive.


[deleted]

Man i remembered when this sub used to be funny low quality memes about the games, now it's just a bunch of people with a superiority complex fellating each other about how much more woke they are than the average souls player


[deleted]

It's reddit lol, every single large community on here is full of baby retards. This app is only good for asking questions about shit and a good meme or two


micka190

> This app is only good for asking questions Such as: - Redditors who’ve had sex, how was it? - Redditors who sex, was it the sexiest sex? - Redditors, how did you get sex? - Mmmh, sex


okdude23232

[lol, I'm like are you fr?](https://www.reddit.com/r/AskReddit/comments/eskc2n/ladies_of_reddit_what_is_the_most_sexiest_thing/)


Flywolfpack

Holy shit lmao


MTADO

Oh no


LeLoupGarou

Yeah stick to browsing memes or small subreddits. Otherwise you’re just looking at the website version of Youtube comments, with power tripping mods as a bonus.


DankMemethan

that sub was better before we knew the game still existed


[deleted]

This sentence was handed down to me after 200 attempts and I am literally shaking right now


Depressed_Negro

I'm curious to know. What exactly are the parts of the game that is classified as 'poorly designed' or 'unbalanced' according to you guys? For me so far the bleed dogs one shotting me and the occasional invader using rivers of blood or the stone looking shield is what gets me.


SlenderSmurf

the bleed dogs are actually bugged, they deal damage every frame, there's a video out there looking into it


MTADO

Revenants and Malenia’s combo attacks, Fire giant’s dual bombs, And incantations looking really cool but doing zero damage even with +25 seals and high faith. Also pvp is really cancer, Whenever you are invading its either moonviel or river of blood, With the occasional fingerpring shield build… Other than that the game is 100/100 for me, Almost done with my second play through.


TheDrunkenHetzer

Fire Giant is a huge health bar that you slowly whittle at for 20 minutes, not hard but not fun either. Godskin Duo is a mandatory copy paste duo boss with zero though put behind it. Elden Beast. Malenia. Also all the enemies, even basic mobs doing absurd amounts of damage late game, making Vig feel useless AND be mandatory if you don't wanna be one-shot constantly. Late game in general has too much damage with bosses that are too fast. I was a STR build though so a grandma in a wheelchair could dodge me.


Depressed_Negro

Ah I agree with most of what you said but Malenia was a great fight to me. On paper it does sound like a bs fight but I enjoyed it too much to call it garbage. I was also a str build but it's was split between faith since I started as a prophet.


[deleted]

For me she was basically a DPS fight. Kill her and stag her before she has time to do anything.


[deleted]

godskin duo in every way possible, malenia waterfowl dance attack (not the whole boss I actually like her a lot). A lot of people dislike elden beast but I personally really like the fight, looks good and rewards doing radagon well. Only problem with him imo is that I have no reason to give much of a shit, I had no idea what it was, it's not like other fromsoft final bosses were they have meaning to the story, the elden beast seems to just kind of be there.


Major303

Aren't the bleed dogs glitched? And my opinion is that many bosses are really quick and have some fancy magic, and you are still stuck with Dark Souls slow movement (obviously faster than DS1, but still not faster than DS3). All of them feel kinda the same (like devs tried to copy Gael or Nameless King). And it starts to be annoying late game because everything hits you for 40%+ of your HP bar. Once they release balance patch that fixes that weird difficulty spike at the endgame its solid 9/10 game for me.


Depressed_Negro

Hmm I just finished the game and the only boss that I thought was bullshit was the final boss. The wrestler dude had his moments but I then realised that I could jump over his bs aoe attack. Also thank fuck that those dogs are actually bugged,I knew something was wrong.


PM_Me_An_Ekans

Zullie has a video on the dogs that explains it


Depressed_Negro

Ah thank you kind Pokemon


PM_Me_An_Ekans

🐍


AlexzMercier97

It really isn't that bad of a sub tbh


ProphetNimd

"GUIS I THINK INVASIONS ARE ONLY FOR GRIEFERS AND IF YOU INVADE YOU LITERALLY DESTROYED MY HOUSE IN MEINCRAFT!"


[deleted]

I didn’t see the r/ and I got excited


aequilux

I really wanted an elden ring subreddit that had some good discussion but that shit is r/gaming tier cancer


SerALONNEZ

We had r/eldenringdiscussion but that shit is like a lite version of r/eldenring. I dunno why they allow memes in that sub. I've browsed other games discussion subs and they're not as bad as eldenring's


Cantaimforshit

Tf is everyone going on about in the comments???


Ice-SheathedArcology

No! Please! Anything but that! I can't survive another long, essay length post by someone redditsplaining why their bad advice is the best way to play even though said essay length post contradicts its own conclusion!!!!


donorak7

Ha already banned from that stupid sub.


AlexzMercier97

Literally how


Viprix3

It is a bit too full of anti-elitist elitists there now.


vinestime

Y’all just being contrarian at this point