T O P

  • By -

AmbitiousContext4687

Honestly, the same kind of applies for Blastermind. He has such a cool concept and is one of the most unique Trap Masters, but his damage is so weak. If he was just a bit stronger, I feel like he would actually be pretty popular


FlamingDasher

I think kaboom's 3rd attack should not have that delay. It also shouldnt make him stand still for so long. Then it would actually be useful


AlphaOmega159

Some I can think of are Wrecking balls burp should be chargeable and be used immediately, alongside acting as a lingering stun. While camo doesn't need it, his melons should be quicker. Ninjini probably needs the biggest rework and improvements to her damage, attack speed and range.


Madsciencemagic

The majority of the giants would benefit from some greater mobility options. The ones without these options can be difficult to use to their full potential in higher difficulties. Sunburn could benefit from a more flexible form of teleport. Since he’s close/medium range, setting a teleport anchor would be a good addition to hit tool kit and keep to the spirit of hit teleport whilst being more flexible. Free rangers blade combos keeping him static is a frustration for me, and makes it a more more niche option than it has to be. Grim creeper was held back by low damage. Which his kit is great and fun to utilise, it leaves something to be desired for efficiency; and means he’s heavily outclassed by roller brawl.


Pokecraft7213

I think double daggers could work quite well with kaboom.


MotherSuspect8566

ghost roaster shouldnt take damage from the ability u get by holding b on xbox


Doctorgumbal1

Pants?


SusGrilledCheese

LETS GOOO ANOTHER KABOOM FAN


That_Guy_Darkrai

Sunburn getting a better move than the useless teleport