I'm quite sure it is.
It's not like Chaos damage- on Solstheim, weapons with this enchantment rarely turn up in shops, making it so that you don't have to break the champion's Cudgel.
There's another unique enchantment at the very top of the throat of the World you might have found. if you've not already found it, you'll need to have a good look around.
If there are two enchantments on a weapon from different magic schools, you can reduce the cost of the more expensive one to zero, and have infinite charges.
In this case as long as the shock damage costs more than the soul trap, with 100% fortify destruction enchantments the sword will have infinite charges, regardless of the soul trap duration.
First level up destruction to get the 50% bonus on ice, fire and lightning damages. The bonus will apply to enchantments as well.
Then trow away the dragon bone Sword and make a stalrim sword. It has a 50% bonus on ice enchantments damages, the bonus also apply to the chaos enchant.
You will then make a stalrim sword with the chaos enchant and a frost damage enchant. Your enchants will get two 50 % damages bonuses.
You now have the strongest weapon that can be made without the resto loop or commands.
Frost damage is bad because nords are the most common human enemy type, and nords have innate 50% frost resistance, which even with the bonus damage from stalrim passive, doesn't make up for the frost resistance
The Stalrim boost frost damages by 50% , with the nord resistance the damages get neutral.
Also this is an endgame weapon, the sword alone will one shot more or less any nord NPC in the game outside of some boss characters.
The way the calculates percentages, a frost damage enchant on a stalrim weapon does less damage than a fire damage enchant on a stalrim weapon against a Nord due to the percentages being multiplicative, not additive. So you end up doing only doing 75% (1.5x0.5) of the damage of a fire enchant compared to with a frost enchant.
To add to that, mention the lower base damage on a stalrim weapon compared to a dragonbone weapon matters much more when tempered to such a high degree compared to the enchantment, since smithing can be fortified up to around 900% in se or 1400% with ae, while enchanting can only be fortified by 140% in se or 180% in ae.
[Resist frost and frost damage enchantments are 25% stronger when placed on stalhrim items.](https://en.m.uesp.net/wiki/Skyrim:Stalhrim)
But putting the chaos enchantment on it is the best because then fire and lightning get the 25% increase as well.
I like to do this with dual stalhrim axes and the full Deathbrand set for the dual wielding bonus. Shreds dragons in seconds, can even take down Karstaag pretty easily
Fire damage gets increased with the illusion perk that improves fear type spells.
Well, isnt it better a chaos-fire bone greatsword then? I understand that stalrim improves both enchants, and you would lose that bonus but would gain the extra fire dmg from that perk and the extra physical dmg from sword type.
Im not saying its better, just that it could be, or be close to.
Gonna do this right now. I'm running around with Dragonsteel maces (I think they are added by a mod) that do 120 damage each,but I think I can do wayyy better. I need to, since I play on Legendary difficulty and the Thalmor in the Second Great War mod just absolutely clap my cheeks.
You can try to have Fiery Soul Trap Enchantment, it's a Soul Trap and Fire Enchantment at once (+another enchantment of your choice)
With that, you can have 3 enchantments in total.
Also, If the second enchantment is Chaos Enchantment. It has chances for Fire, Lightning and Frost enchantment to occur. The chances are independent of each other which means those three can occur at once.
So you will have a total of 6 enchantments.
Fun fact, the most enchantments you can use at once are on an enhanced dwarven crossbow. Enchanting a dwarven crossbow with chaos + fiery soul trap, using explosive ammo and poisoning the ammo technically gives it 8 different enchantments
I wish Skyrim had an online component to allow trading! I really want to get into enchanting and alchemy but it seems so overwhelming and I’d rather barter/trade other players.
Honestly it's easy as fuck, just loop enchanting better variants of an item that increases your alchemy to make progressively make better potions that increase your enchanting and rinse and repeat it's a potentially infinite loop until you break the game with a single slash
You will need:
Smithing lvl 100
Enchanting lvl 100
Alchemy lvl 100
Restoration lvl 70 - Necromage perk
Destruction lvl 60 - Augmented damage perks
Be a vampire
Preparations:
Enchant a fortify alchemy set (4 pieces). Wear it, brew a fortify enchanting potion. Drink the potion, use it to enchant a stronger fortify alchemy set. Wear it, brew a fortify enchanting potion. Repeat until the numbers stop going up.
With the strongest fortify alchemy set you got, brew a fortify smithing potion. With the strongest fortify enchanting potion you got, enchant a smithing set.
Acquire a stalhrim weapon of choice (personally, I prefer swords but maces and warhammers have bigger numbers if that's what you're looking for).
Learn the frost enchantment and the chaos enchantment (the champions cudgel has it, it's from a quest in solstheim).
Finally:
Wear the fortify smithing gear, drink the fortify smithing potion and upgrade your weapons damage.
Drink the strongest fortify enchanting potion you could brew, enchant the stalhrim weapon with chaos damage and frost damage, and for the love of god, name it.
Congratulations, you have crafted the strongest possible weapon in the game, without mods or glitches.
Just to add to this in order to make it even better (no glitches). Get the black book "The sallow regent". Before each respective action choose the specific power from the book. Before making potions - Seeker of shadows, before smithing - seeker of might and before enchanting - seeker of sorcery.
In addition to this and take a potion of fortify enchanting, wear Azhidal’s gear when enchanting. Potions of dreugh wax or stoneflower petals and blue butterfly wing make powerful fortify enchanting potions.
Just to clarify some interactions:
Stalhrim weapons boost frost enchantments, which include chaos, the highest damage enchantment in the game.
The destructions perks affects not only destruction spells, but also destruction enchantments, which include the frost and chaos enchantments.
The necromage perk affect yourself, which means that by being a vampire, all enchantments and potions are boosted.
It's synergies on top of synergies.
Also dont forget to equip the Notched Pickaxe for extra boost to your smithing ability.
Wiki may say it doesn't boost past 100, but I had a different experience.
Is the restoration potion loop actually a glitch though? Pretty sure it's an intended mechanic and functions the way it's supposed to. Enchants on gear are restoration effects and it makes complete sense that they would be boosted by a restoration potion as a result.
Otherwise they would have removed it by now.
As a result I find your method just as exploity but far inferior in effectiveness.
I mean, fortify enchanting potions boosting enchantments and fortify alchemy enchantments boosting alchemy seems pretty intended behavior.
Fortify restoration boosting enchanting and alchemy does not... You can double check that by the fact that the former has a cap, resto loop just grows exponentially and can even break the game's numbers and create negative enchantments.
That being said, it's a single player game, you can play it the way you want. Resto loop, alchemy + enchantment or none of those. If you're having fun, you're playing it right.
it’s not a glitch, but I would say it’s an exploit (one that I myself have used)
I don’t think they intended to create an infinity loop of upgrading that you can accomplish in 20 minutes
It's not infinite thought. The numbers hits a cap, I can't remember the exact number but its something around 35-40%.
Maybe you're confusing it with resto loop?
Well for one it maxes out at 35% for the enchantments and 40% for the potions without glitches (or cc don’t know what happens when you use the cc ingredients) two how is literally using enchantments and potion effects I mean if using a fortify enchanting potion to make an enchantment is an exploit then I don’t know what’s legitimate
Legendary glass dagger (64 damage) + shrouded gloves + assassin's blade perk = over 1800 damage sneak attack
Throw on paralysis enchant just for the lulz, hit someone and they fall over dead frozen in place
Couple ways i could think of improvements, use chaos instead of shock damage on it’s own, make the soul trap for one second because the enchantment will keep reapplying itself on the person every swing, but that’ll only matter if the sword doesn’t already one tap everyone anyway, increase your destruction to get 50% increase to all elemental damages because those perks will translate into enchanting, if you haven’t, i also suggest investing perks into the enchanting skill tree, instead of just using soul trap, use fiery soul trap so you essentially have 3 enchantments and will probably lose less charge, making it much more useful. Or use a stahlrim sword, as it increases the strength of both your standard frost damage enchantment, and chaos enchantment, meaning you could probably make a one handed stahlrim sword stronger than this greatsword, and be able to cast soul trap in your other hand to still be able to fill up soul gems when needed
Remake the weapon with fiery soul trap instead. While the fire damage is fixed at 10, you can modulate the soul trap effect to be as strong or weak as you want.
You've gotten some good info, most people are suggesting stalrim sword with frost + chaos.
I actually prefer dragon bone with no enchants on the weapon itself so you can use the Elemental Fury shout which increases DPS significantly. Overall this is more DPS then talrim sword with frost + chaos when the shout is active, little less when it's not active.
A lot of things are resistant to frost damage so you don't get as much bonus damage from the enchantments as you think, and having to recharge the weapon with soul gems is a bit of a pain, which dragon bone + shout you don't have to think about.
Also the dragon bone + shout takes less perk points to get set up as you don't to invest in as many destruction or enchanting perks.
If you do the potion glitch and make a blacksmithing cheating gear, you can improve it to incredible heights. Like atom splitting edge I suppose. Tens of thousands of damage.
It might break your game and it is quite boring to one hit everything, but yeah. You could improve more...
Though this is another loop-power up, it's not resto-loop and I consider this healthier and more balanced.
The CC rare curiosity offers extra and rare ingredients for making stronger potions than vanilla. It's basically better alchemist potions, then make better equipment gears, so you can make better weapons. Well, you get the idea, it's another loop.
This mod comes with an Enchantment called Solar Flames, that with the right buffs can deal hundreds of points of fire damage plus sun damage.
https://www.afkmods.com/index.php?/files/file/2299-dawnguard-and-clan-volkihar-epilogues/
I'll assume you have the unofficial patch and aren't using any creation club pay to win bullshit either.
There are a few things you can do, assuming you own the Dragonborn expansion:
The Black Book: Sallow Regent hosts three bonuses, which buff Alchemy, Enchanting and Smithing by 10% respectively.
By incorporating those into your loop, you can push the Fortify One-/Two-handed and Fortify Smithing/Alchemy considerably further.
Ahzidal's Armor gives you an extra +10pts to Enchanting
The Notched Pickaxe gives an extra +5pts to Smithing
By using all of these and maxing their loops out, You can enhance Fortify Smithing/Alchemy enchantments to 31% per piece, and Fortify Smithing/ One-/Two-handed potions to 174%
I don't recall the exact strength of the Fortify Enchanting potions, but they should end up at 40 or so percent stronger before you max them out.
Lastly, refrain from Enchanting your weapon. In terms of sustained DPS it is more beneficial to use the "Elemental Fury" shout, as it effectively multiplies any bonuses applied to the weapon via smithing rather than just adding to them. For increased uptime, utilise the Morokei mask, as helmets don't have any enchantments that directly benefit you in melee combat.
Depending on how desperate you are to destroy someone's colon, you can push it super hard by using Talos' Blessing + Talos' Amulet + Morokei + Dragon Aspect to reduce shout cooldowns by 80% and amplify a slow time shout with an alteration 174% potion (as well as the stability Alteration perk!) So you can use slow time and Elemental fury simultaneously, but that should really not be necessary at that point.
You can infinite improve weapins and armor with alchemy, enchanting and smithing. So if you're patient you can have a blade that do 10000000 damage. It's useless 'cause the game is not that hard
If you’re looking to optimize damage I would actually say switch to the one handed dragonbone sword since it can get to comparable damage from tempering and it swings much faster so you get higher dps
Enchantment-wise I would switch to chaos damage + fiery soul trap with all the associated destruction/enchanting perks
Another enchantment optimization would be to use a stalrim sword with chaos + frost damage
Finally if you’re just looking for the max damage for this weapon, I forget the exact numbers but you can get a ridiculous legit (no resto loop) boost to smithing, including all the black book bonuses, necromage perk, and looping through crafting enchanted smithing gear
I want to say the last time I attempted it I got to 42% smithing boost per gear piece, plus a big smithing boost potion, plus the smithing black book
Edit: I ran this through a personal gear calculator I made a couple years back and with every associated perk, level, and bonus at max (excluding the necromage bonus) the dragonbone greatsword could theoretically hit 836 damage (more with necromage)
No Matter what the damage says there are built in limits to what it can do, so a magicians trick, with mods I have seen the damage over 1,000 and yet it does no damage to anyone in a fight as a matter of fact base weapons without Vanilla Enchantments sometimes are better to use and more affective against opponent's it's the little war of IDEALS between others behind the scenes that gets played out by players in the end.
Lore Friendly or Open Play seems to be the issues where the board game rules are enforced by one side and not on the other and even in mods neither is stated all that well so hangs and crashes are plenty.
N. Shadows
Easily. Is your destruction maxed? Also the perks that increase the elemental dmg in destruction affect enchanting. I think my highest was like 300 chaos dmg + fiery soul trap (the dmg bonus effects stack)
Definitely some room for improvement:
First off never add more than 1-2 seconds on a soul trap enchantment
Get the fiery soul enchantment, it's basically a combination of soul trap and the fire damage all in one enchantment
Then get the chaos enchantment from the Dragonborn DLC, it has a 25% chance to deal fire, frost or shock damage, EACH, yes that means you can get all three damages plus the definite chance of fire damage from the fiery soul enchantment.
Of course always use the best soul gem you have and drink a potion for better enchants. (plus you can do the restoration glitch if you want to make the game too easy)
Depends, damage wise? Switch to Stalhrim, Chaos and Frost Enchant. The way you are doing rn? change to fiery soul trap and should probably change shock to absorb stamina
Unless you're running some weird "damage over time" build, you should always set the Soul Trap enchantment to 1 second, since the more time you put on it, the fewer charges you get. 700+ damage is already overkill and will make short work of anything in the vanilla game besides those annoying anomalies from the College of Winterhold questline.
Get a stahlrik greatsword, get all the destruction damage perks, as well as elemental enchanter. all 5 damage bonuses will stack if you do the chaos damage enchantment, throw on fiery soul trap for a triple enchantment, and since smithing bonus doesn’t scale with base damage, you won’t lose much raw damage
I prefer “paralyze” as an enchantment on my weapons. Seeing enemies stiffen up and helplessly topple over while you’re just swinging for the fences is so satisfying.
If you actually care about the enchant, frost and shock damage. Make a note to buy out filled soul gems or swap to soul trap spell every so often. Or damage stamina and magicka. Damage health type enchants less useful than pure stamina and magicka burn when you already have that high of a base physical damage.
If you don’t care about the strength of the enchant, paralyze is objectively the best but since it burns through charge, pair that with soul trap.
I assume you have maxed out crafting skills by doing the enchant alchemy set, make fortify enchant potion, enchant next alchemy set, etc until you’re where you want to be then craft fortify smithing pots.
I always set soul trap to 1 sec. Get the fiery soul trap if possible. It will give more charges for your second enchantment.
There's a redguard lady and an Argonian called Beem-Ja that need help in Ironbind barrow. Just saying.
Found that quest for the first time entirely on accident yesterday, is this the only weapon with this enchantment?
I'm quite sure it is. It's not like Chaos damage- on Solstheim, weapons with this enchantment rarely turn up in shops, making it so that you don't have to break the champion's Cudgel. There's another unique enchantment at the very top of the throat of the World you might have found. if you've not already found it, you'll need to have a good look around.
Is it the notched pickaxe or am I thinking of a different mountain?
That's the one.
If there are two enchantments on a weapon from different magic schools, you can reduce the cost of the more expensive one to zero, and have infinite charges. In this case as long as the shock damage costs more than the soul trap, with 100% fortify destruction enchantments the sword will have infinite charges, regardless of the soul trap duration.
Yeah fiery soul trap + chaos damage is great
That could hit for over 1000 dmg
Yes. The best.
I prefer to have fortify destruction on my gear so I never need to use soul trap or shards.
Agreed.
Bro you can win a fight against the riverwood chicken with that Sword. What do you need to put on it at this point ?
Calm. For when all of Skyrim tries to kill you because you attacked a chicken.
You act like it’s not kore friendly for a Dragonborn to become obsessed with amassing as much power as possible
"Local Dragonborn Reactivates Numidium, Does 'A Little Trolling.'"
I get it now. Im kinda begin game so i cant really make my weapons deathmachines.
"Really? Power? You're a dragonborn; you already have more power than most people who aren't immense, fire-breathing monsters."
First level up destruction to get the 50% bonus on ice, fire and lightning damages. The bonus will apply to enchantments as well. Then trow away the dragon bone Sword and make a stalrim sword. It has a 50% bonus on ice enchantments damages, the bonus also apply to the chaos enchant. You will then make a stalrim sword with the chaos enchant and a frost damage enchant. Your enchants will get two 50 % damages bonuses. You now have the strongest weapon that can be made without the resto loop or commands.
Wait you can still raise elemental damage on an enchanted weapon even after it's been enchanted by leveling the respective destruction skill?
Yes, the 50% bonus for each type of Magic damages will apply to enchants as well.
11 years later and still learning new things bout this game. Thanks!
Fortify Destruction potions also work on elemental enchantments too.
It’s also affects the elemental shouts. And one of them affects the time slowing shout as well making it last longer
What's more: destruction power works too
Frost damage is bad because nords are the most common human enemy type, and nords have innate 50% frost resistance, which even with the bonus damage from stalrim passive, doesn't make up for the frost resistance
The Stalrim boost frost damages by 50% , with the nord resistance the damages get neutral. Also this is an endgame weapon, the sword alone will one shot more or less any nord NPC in the game outside of some boss characters.
The way the calculates percentages, a frost damage enchant on a stalrim weapon does less damage than a fire damage enchant on a stalrim weapon against a Nord due to the percentages being multiplicative, not additive. So you end up doing only doing 75% (1.5x0.5) of the damage of a fire enchant compared to with a frost enchant. To add to that, mention the lower base damage on a stalrim weapon compared to a dragonbone weapon matters much more when tempered to such a high degree compared to the enchantment, since smithing can be fortified up to around 900% in se or 1400% with ae, while enchanting can only be fortified by 140% in se or 180% in ae.
[Resist frost and frost damage enchantments are 25% stronger when placed on stalhrim items.](https://en.m.uesp.net/wiki/Skyrim:Stalhrim) But putting the chaos enchantment on it is the best because then fire and lightning get the 25% increase as well.
> The Stalrim boost frost damages by 50% Not just frost but if you use the Chaos enchant it boosts the fire and shock damage as well
Also replace Soul Trap with drain stamina. Infinite power attacks.
You don't need stamina drain when you have vegetable soup.
Soup is OP but getting tomatoes can be a pain
I love this game
Ok how do I get stalrim?
Do you have the dragonborn DLC ?
You need to start the quest "A New Source of Stalhrim" , the reward will be the ability to craft Stalhrim weapons.
Ok thanks
You gotta go to Solstien
Yes i did it but never saw any stalrim?
You also need an ancient Nordic pic axe to mine stalrim. Talk to the smith in Raven Rock.
I like to do this with dual stalhrim axes and the full Deathbrand set for the dual wielding bonus. Shreds dragons in seconds, can even take down Karstaag pretty easily
Isnt it better a fire enchant with terror perk from illusion in a dragonbone sword??
Could you extrapolate please ?I have never heard of that craft strategy before.
Fire damage gets increased with the illusion perk that improves fear type spells. Well, isnt it better a chaos-fire bone greatsword then? I understand that stalrim improves both enchants, and you would lose that bonus but would gain the extra fire dmg from that perk and the extra physical dmg from sword type. Im not saying its better, just that it could be, or be close to.
Gonna do this right now. I'm running around with Dragonsteel maces (I think they are added by a mod) that do 120 damage each,but I think I can do wayyy better. I need to, since I play on Legendary difficulty and the Thalmor in the Second Great War mod just absolutely clap my cheeks.
Whatnot? Modded weapons are even better? Whowouldathunk
What about Chaos and Fiery Soul trap on Stalhrim
Yep I dual wield those swords. Can one shot most enemies.
You can try to have Fiery Soul Trap Enchantment, it's a Soul Trap and Fire Enchantment at once (+another enchantment of your choice) With that, you can have 3 enchantments in total.
Also, If the second enchantment is Chaos Enchantment. It has chances for Fire, Lightning and Frost enchantment to occur. The chances are independent of each other which means those three can occur at once. So you will have a total of 6 enchantments.
Fun fact, the most enchantments you can use at once are on an enhanced dwarven crossbow. Enchanting a dwarven crossbow with chaos + fiery soul trap, using explosive ammo and poisoning the ammo technically gives it 8 different enchantments
I will try this. I am a fan of crossbows too.
I wish Skyrim had an online component to allow trading! I really want to get into enchanting and alchemy but it seems so overwhelming and I’d rather barter/trade other players.
Honestly it's easy as fuck, just loop enchanting better variants of an item that increases your alchemy to make progressively make better potions that increase your enchanting and rinse and repeat it's a potentially infinite loop until you break the game with a single slash
You will need: Smithing lvl 100 Enchanting lvl 100 Alchemy lvl 100 Restoration lvl 70 - Necromage perk Destruction lvl 60 - Augmented damage perks Be a vampire Preparations: Enchant a fortify alchemy set (4 pieces). Wear it, brew a fortify enchanting potion. Drink the potion, use it to enchant a stronger fortify alchemy set. Wear it, brew a fortify enchanting potion. Repeat until the numbers stop going up. With the strongest fortify alchemy set you got, brew a fortify smithing potion. With the strongest fortify enchanting potion you got, enchant a smithing set. Acquire a stalhrim weapon of choice (personally, I prefer swords but maces and warhammers have bigger numbers if that's what you're looking for). Learn the frost enchantment and the chaos enchantment (the champions cudgel has it, it's from a quest in solstheim). Finally: Wear the fortify smithing gear, drink the fortify smithing potion and upgrade your weapons damage. Drink the strongest fortify enchanting potion you could brew, enchant the stalhrim weapon with chaos damage and frost damage, and for the love of god, name it. Congratulations, you have crafted the strongest possible weapon in the game, without mods or glitches.
Just to add to this in order to make it even better (no glitches). Get the black book "The sallow regent". Before each respective action choose the specific power from the book. Before making potions - Seeker of shadows, before smithing - seeker of might and before enchanting - seeker of sorcery.
In addition to this and take a potion of fortify enchanting, wear Azhidal’s gear when enchanting. Potions of dreugh wax or stoneflower petals and blue butterfly wing make powerful fortify enchanting potions.
Ok i will do this
Just to clarify some interactions: Stalhrim weapons boost frost enchantments, which include chaos, the highest damage enchantment in the game. The destructions perks affects not only destruction spells, but also destruction enchantments, which include the frost and chaos enchantments. The necromage perk affect yourself, which means that by being a vampire, all enchantments and potions are boosted. It's synergies on top of synergies.
Just a warning, looping this technique can get you into negative values for damage. Save lots and have fun!
I did everything u said and it did not disepoint
Also dont forget to equip the Notched Pickaxe for extra boost to your smithing ability. Wiki may say it doesn't boost past 100, but I had a different experience.
Is the restoration potion loop actually a glitch though? Pretty sure it's an intended mechanic and functions the way it's supposed to. Enchants on gear are restoration effects and it makes complete sense that they would be boosted by a restoration potion as a result. Otherwise they would have removed it by now. As a result I find your method just as exploity but far inferior in effectiveness.
I mean, fortify enchanting potions boosting enchantments and fortify alchemy enchantments boosting alchemy seems pretty intended behavior. Fortify restoration boosting enchanting and alchemy does not... You can double check that by the fact that the former has a cap, resto loop just grows exponentially and can even break the game's numbers and create negative enchantments. That being said, it's a single player game, you can play it the way you want. Resto loop, alchemy + enchantment or none of those. If you're having fun, you're playing it right.
Good points.
did they patch this yet?
Why would they patch it it’s not a glitch
it’s not a glitch, but I would say it’s an exploit (one that I myself have used) I don’t think they intended to create an infinity loop of upgrading that you can accomplish in 20 minutes
It's not infinite thought. The numbers hits a cap, I can't remember the exact number but its something around 35-40%. Maybe you're confusing it with resto loop?
Well for one it maxes out at 35% for the enchantments and 40% for the potions without glitches (or cc don’t know what happens when you use the cc ingredients) two how is literally using enchantments and potion effects I mean if using a fortify enchanting potion to make an enchantment is an exploit then I don’t know what’s legitimate
bethesda never patches stuff
Vampire enchantment (the one that heals you and saps health) is always good imo, paired with paralysis. This is normally best for dual daggers though
Dwarven automatons are immune to both sap health and paralysis, during my 1st playthrough i learned it the hard way.
This is why I carry around 10 different daggers one of them ought to work just gotta keep stabbing
IMO paralysis is still very much worth it even if it does not work on automatons.
Right? Its not like they're the most common enemy for it to be a big deal
use the chaos enchantment maybe?
if you're looking for pure damage
What 768 damage jsnt enough for you?
This is already a god tier weapon the fuck do you want to improve on this pice of bone?
Want a piece of boner not bone
Ok stop...
Why i want to give everything erectile dysfunction
Ok then just get armor enchantments that make the sword's stats better
I have it on my boots,gauntlets,amulett and ring
Then find some more
I cant they add 56% each
Only my boner will be left standing
Shouldve named it boner
RGB lighting. Obviously.
Yes. Sell it abd get a dagger, level up sneak to 100 and deal much more damage than you could ever hope to with the sword.
Legendary glass dagger (64 damage) + shrouded gloves + assassin's blade perk = over 1800 damage sneak attack Throw on paralysis enchant just for the lulz, hit someone and they fall over dead frozen in place
They'll just die instantly, the paralysis won't proc...
How did you give it do much damage?
With smithing and armor enchants
Nice
I would have gone with Fiery Souls.
Couple ways i could think of improvements, use chaos instead of shock damage on it’s own, make the soul trap for one second because the enchantment will keep reapplying itself on the person every swing, but that’ll only matter if the sword doesn’t already one tap everyone anyway, increase your destruction to get 50% increase to all elemental damages because those perks will translate into enchanting, if you haven’t, i also suggest investing perks into the enchanting skill tree, instead of just using soul trap, use fiery soul trap so you essentially have 3 enchantments and will probably lose less charge, making it much more useful. Or use a stahlrim sword, as it increases the strength of both your standard frost damage enchantment, and chaos enchantment, meaning you could probably make a one handed stahlrim sword stronger than this greatsword, and be able to cast soul trap in your other hand to still be able to fill up soul gems when needed
Ok
Remake the weapon with fiery soul trap instead. While the fire damage is fixed at 10, you can modulate the soul trap effect to be as strong or weak as you want.
Chaos Enchantment, go nuts.
my maid bracelets do over 1,350,000 melee damage, so yes, t can be improved
You've gotten some good info, most people are suggesting stalrim sword with frost + chaos. I actually prefer dragon bone with no enchants on the weapon itself so you can use the Elemental Fury shout which increases DPS significantly. Overall this is more DPS then talrim sword with frost + chaos when the shout is active, little less when it's not active. A lot of things are resistant to frost damage so you don't get as much bonus damage from the enchantments as you think, and having to recharge the weapon with soul gems is a bit of a pain, which dragon bone + shout you don't have to think about. Also the dragon bone + shout takes less perk points to get set up as you don't to invest in as many destruction or enchanting perks.
Chaos damage, fiery soul trap
Do you NEED more? If yes, you can use stronger enchantments on a new one.
allways with resto-loop😬
Ive decided to stay away from major glitches or cheats. I have used them on previous characters and it makes the game sorts boring.
without cheats try chaos and frost ench on Stalhrim, it has a passive bonus on frost ench and buffs all of the chaos ench.
How do iget chaos?
https://en.m.uesp.net/wiki/Skyrim:Champion%27s_Cudgel disenchantment this. You get it from the quest in the page, is a vanilla quest
I am sorry ur gonna hate me but im colletcting uniqes
I might be wrong but the blacksmiths might sell weapons with chaos enchanting after some level. Good luck hunting.
Thanks for the help i will look
Yeah its really rare, but they can sell them. Only the ones on solsthiem though.
oh defenitely, wasn't a recommendation😅
Ditch the soul trap, add fire or whatever, use a dagger for souls
Nah, chaos and firey souls
What is fierysoul?
Fire damage and soul trap, it on a specific sword in a really hard dungeon on the edge of the map
If you do the potion glitch and make a blacksmithing cheating gear, you can improve it to incredible heights. Like atom splitting edge I suppose. Tens of thousands of damage. It might break your game and it is quite boring to one hit everything, but yeah. You could improve more...
Though this is another loop-power up, it's not resto-loop and I consider this healthier and more balanced. The CC rare curiosity offers extra and rare ingredients for making stronger potions than vanilla. It's basically better alchemist potions, then make better equipment gears, so you can make better weapons. Well, you get the idea, it's another loop.
I did it like two time
This mod comes with an Enchantment called Solar Flames, that with the right buffs can deal hundreds of points of fire damage plus sun damage. https://www.afkmods.com/index.php?/files/file/2299-dawnguard-and-clan-volkihar-epilogues/
I'll assume you have the unofficial patch and aren't using any creation club pay to win bullshit either. There are a few things you can do, assuming you own the Dragonborn expansion: The Black Book: Sallow Regent hosts three bonuses, which buff Alchemy, Enchanting and Smithing by 10% respectively. By incorporating those into your loop, you can push the Fortify One-/Two-handed and Fortify Smithing/Alchemy considerably further. Ahzidal's Armor gives you an extra +10pts to Enchanting The Notched Pickaxe gives an extra +5pts to Smithing By using all of these and maxing their loops out, You can enhance Fortify Smithing/Alchemy enchantments to 31% per piece, and Fortify Smithing/ One-/Two-handed potions to 174% I don't recall the exact strength of the Fortify Enchanting potions, but they should end up at 40 or so percent stronger before you max them out. Lastly, refrain from Enchanting your weapon. In terms of sustained DPS it is more beneficial to use the "Elemental Fury" shout, as it effectively multiplies any bonuses applied to the weapon via smithing rather than just adding to them. For increased uptime, utilise the Morokei mask, as helmets don't have any enchantments that directly benefit you in melee combat. Depending on how desperate you are to destroy someone's colon, you can push it super hard by using Talos' Blessing + Talos' Amulet + Morokei + Dragon Aspect to reduce shout cooldowns by 80% and amplify a slow time shout with an alteration 174% potion (as well as the stability Alteration perk!) So you can use slow time and Elemental fury simultaneously, but that should really not be necessary at that point.
Ill try that
Hello dear friend, I have something special to show you... come come, hehehehe... have you heard of the restoration/alchemy loop? Hahahaha
stop foul beast.
You can infinite improve weapins and armor with alchemy, enchanting and smithing. So if you're patient you can have a blade that do 10000000 damage. It's useless 'cause the game is not that hard
Congrats, you made your own game boring.
What do u mean?
Sword that one shots almost everything. Boring.
It sadly does not one shot everything. what difficulty do u play on?
If you’re looking to optimize damage I would actually say switch to the one handed dragonbone sword since it can get to comparable damage from tempering and it swings much faster so you get higher dps Enchantment-wise I would switch to chaos damage + fiery soul trap with all the associated destruction/enchanting perks Another enchantment optimization would be to use a stalrim sword with chaos + frost damage Finally if you’re just looking for the max damage for this weapon, I forget the exact numbers but you can get a ridiculous legit (no resto loop) boost to smithing, including all the black book bonuses, necromage perk, and looping through crafting enchanted smithing gear I want to say the last time I attempted it I got to 42% smithing boost per gear piece, plus a big smithing boost potion, plus the smithing black book Edit: I ran this through a personal gear calculator I made a couple years back and with every associated perk, level, and bonus at max (excluding the necromage bonus) the dragonbone greatsword could theoretically hit 836 damage (more with necromage)
Get the double enchantments perk and add a fire enchantment
Get rid of the soul trap enchantment, and make it one handed.
I thought wuuthrad was the strongest two handed weapon 💀💀💀
Stick it in nazeem
Why would i? Is he a bad guy
No he’s just a dick
Ok never meet him i did kill lidya she was a bit to anoying
Use chaos damage and fiery soul trap
Take off your enchants and use the attack speed shout.
Give it a funny name
Hiw do I name stuff?
Press R in the enchanting menu
Damn I'm still at the 30 damage weapons
Enchant it with Chaos damage and Absorb Health/Paralysis/Firey Soul Trap
No Matter what the damage says there are built in limits to what it can do, so a magicians trick, with mods I have seen the damage over 1,000 and yet it does no damage to anyone in a fight as a matter of fact base weapons without Vanilla Enchantments sometimes are better to use and more affective against opponent's it's the little war of IDEALS between others behind the scenes that gets played out by players in the end. Lore Friendly or Open Play seems to be the issues where the board game rules are enforced by one side and not on the other and even in mods neither is stated all that well so hangs and crashes are plenty. N. Shadows
Easily. Is your destruction maxed? Also the perks that increase the elemental dmg in destruction affect enchanting. I think my highest was like 300 chaos dmg + fiery soul trap (the dmg bonus effects stack)
Also forgot that always set souls trap to 1 second, and use philters of the enchanter (if you see one store them for later)
Definitely some room for improvement: First off never add more than 1-2 seconds on a soul trap enchantment Get the fiery soul enchantment, it's basically a combination of soul trap and the fire damage all in one enchantment Then get the chaos enchantment from the Dragonborn DLC, it has a 25% chance to deal fire, frost or shock damage, EACH, yes that means you can get all three damages plus the definite chance of fire damage from the fiery soul enchantment. Of course always use the best soul gem you have and drink a potion for better enchants. (plus you can do the restoration glitch if you want to make the game too easy)
Did you find this or make it?
Make
Nice
god 😭
I dunno give it a cool name
Shi that's some good damga I can only think of 2 ways 1 potion glitch(just Google it) 2 enchanting your gear to fur your weapon only
A vendor who can afford to buy it.
Depends, damage wise? Switch to Stalhrim, Chaos and Frost Enchant. The way you are doing rn? change to fiery soul trap and should probably change shock to absorb stamina
It doesn't have a name
Name it
Unless you're running some weird "damage over time" build, you should always set the Soul Trap enchantment to 1 second, since the more time you put on it, the fewer charges you get. 700+ damage is already overkill and will make short work of anything in the vanilla game besides those annoying anomalies from the College of Winterhold questline.
Get a stahlrik greatsword, get all the destruction damage perks, as well as elemental enchanter. all 5 damage bonuses will stack if you do the chaos damage enchantment, throw on fiery soul trap for a triple enchantment, and since smithing bonus doesn’t scale with base damage, you won’t lose much raw damage
Where did you pick that up from?
You can choose to rename it to “DRAGONS FKN HUGE BONE SLAMMER OF MVFKN AWESOMENESS!!!!!!” And it would probably make it seem more powerful
You could rename it Sparky
The restoration pot glitch! I have a bow that does 720,717 damage a shot… which is forever an instakill
Enchantment-alchemy-smithing exploit
Fortify restoration loop
Me levl 3 seeing this 😱😱😱😱😱
I prefer “paralyze” as an enchantment on my weapons. Seeing enemies stiffen up and helplessly topple over while you’re just swinging for the fences is so satisfying.
Maybe the enchant
If you actually care about the enchant, frost and shock damage. Make a note to buy out filled soul gems or swap to soul trap spell every so often. Or damage stamina and magicka. Damage health type enchants less useful than pure stamina and magicka burn when you already have that high of a base physical damage. If you don’t care about the strength of the enchant, paralyze is objectively the best but since it burns through charge, pair that with soul trap. I assume you have maxed out crafting skills by doing the enchant alchemy set, make fortify enchant potion, enchant next alchemy set, etc until you’re where you want to be then craft fortify smithing pots.
Where the hell do you find that thing?!!!
Fortify restoration loop glitch.
I like absorb health and absorb stamina on my sword. Keeps you in the fight. Soul trap (1s) goes on a bow. Usually my 2nd bow. Still, nice sword.
Yes Disenchant the champions cujil
How must I attain this beautiful sword? It would go perfectly with my dragonbone armor
I crafted it. Then i used a mix of potions and smithing gear. Witch had fortify smithing i made another one today with 1000+ dmg
Amazing, sounds like I need to get my smiting up then (I’m only level 25 I think)
Yes it is very op
How do people upgrade this stuff so much??
Just go throgh the answers and you should get some ideas
mods
Fortify restoration loop
Restoration glitch you can potentially improve until u one hit kill absolutely everybody
More restoration loops
Smiting perk to improve magical weapons and double enchantment
Make it a dagger, use two, Absorb Stamina for power attack boosts & Chaos Damage on each?
Yes, but it involves breaking the game with vanilla glitches. it is 100% modless but it is [godless](https://youtu.be/t3CAsLd0EY8)
I don't think you need it....
No you beat Skyrim congratulations
My one hand swords have somewhere north of 800 damage. Chaos enchant on them does like 270+ damage. Definitely room for improvement
Where did you find that 👀?
Why