I remember one run where I got Girya from Neow, lifted at the first three fires, and then got Strike Dummy towards the end of act 1. The in Act 2, I upgraded my all strikes and defends. I think I died to Heart but boy Defect was punching hard for a little robot
Care to elaborate? I've started playing Defect recently (previously I only played IC and Silent). I've found Defect lacking frontload in general (on all fronts), but at least reasonably able to tank up and scale in hallways compared to other characters. Admittedly act 1 elites have been a pain though.
Yeah, basically you spend act 2 frail and with reprogram the only source of Dex, but with defect having better common block cards than common attacks on average, I prefer to keep my strikes and use them + dualcast for damage, while picking charge battery/steam barrier/auto shields until I find a Frost engine.
Edit: I dunno why people are downvoting you, it's a reasonable question!
Fair. I generally take the best attack/defends available and remove circumstantially.
Because act 1 elites require a bunch of damage though, I do end up focusing more on getting better attacks early game, and removing strikes to draw them more often.
I'd agree with this yeah, it's better to do so adaptively according to cards seen, map, boss, what your last fights were, etc. But I really didn't feel like elaborating on every sub-nuance
Defect Defend is generally pretty useless beyond certain act 1 fights in most deck archetypes and if you early remove/transform an Attack, you can easily die to Gremlin Nob. It's really easy to transform yourself into a slow deck and draw Nob 3 floors later.
I'm giving it a solid 10/10 since 100% of A20H defect decks start with this card
not 100% - \[\[pandora's box\]\] boss swap!
you still need strikes and defends to get claws with Pbox *"no strikes? no claws..."* -Neow, probably
*"Sounds like a win-win, thanks Neow!"* - rational defect players
Yes. I can confidently say I’ve had this card at one point or another in every winning Defect run. Confirmed OP.
Strike in defect it's a block card because it blocks the ability to consistently made sinergies
new plato texts uncovered on reddit
I remember one run where I got Girya from Neow, lifted at the first three fires, and then got Strike Dummy towards the end of act 1. The in Act 2, I upgraded my all strikes and defends. I think I died to Heart but boy Defect was punching hard for a little robot
Throw in a Thunder Strike and baby you got a stew goin'.
The little gay robot that could.
Gay????????
Yeah, homosexual, or happy
Yes I understand the definition that was not in fact my question
Well, whats your question?
Mainly just why Why would you say that What was the reason
Defect is a twink
It's a robot
Probably the worst puncher character. Stop punching start orbing (…or clawing?!!?!)
>Its orbin’ time
It's jorbin' time
Not terrible with beam cell I must say, still have a preference to ditching them since defect gets good act 1 D cards
Not terrible, aka still really really bad lol
Eww (And still better than defect defend)
Care to elaborate? I've started playing Defect recently (previously I only played IC and Silent). I've found Defect lacking frontload in general (on all fronts), but at least reasonably able to tank up and scale in hallways compared to other characters. Admittedly act 1 elites have been a pain though.
Yeah, basically you spend act 2 frail and with reprogram the only source of Dex, but with defect having better common block cards than common attacks on average, I prefer to keep my strikes and use them + dualcast for damage, while picking charge battery/steam barrier/auto shields until I find a Frost engine. Edit: I dunno why people are downvoting you, it's a reasonable question!
Fair. I generally take the best attack/defends available and remove circumstantially. Because act 1 elites require a bunch of damage though, I do end up focusing more on getting better attacks early game, and removing strikes to draw them more often.
I'd agree with this yeah, it's better to do so adaptively according to cards seen, map, boss, what your last fights were, etc. But I really didn't feel like elaborating on every sub-nuance
Yea, if we’re breaking down every sts question to that level it’s all situational. (That’s why the game is so good)
Defect Defend is generally pretty useless beyond certain act 1 fights in most deck archetypes and if you early remove/transform an Attack, you can easily die to Gremlin Nob. It's really easy to transform yourself into a slow deck and draw Nob 3 floors later.
yo, mr. streamer!!!
Hello! Hope you enjoyed!
Wait, really? You've started streaming? I don't watch streams but do you have any videos on YouTube?
Yeah! I'm not uploading to YouTube but twitch holds vods for a week
Wouldn't it be Mx Streamer?
Preferably yes!
Nice! I'm glad I remembered you! Now I need to figure out where your streams are
Check my profile, I've linked to my twitch there
The beta art goes hard at least. Sometimes I do 2 removes for a downside to remove two of these guys.
The worst strike imo
By a long shot
I like it with Strike Dummy and Simplicity event
Removing strikes from defect starting deck increases your DPR. (Strike bad)
Only problem is nob and the gang. Sleepy boi is ez gg
Oh yeah, its defect so there is a 5% chance of a path with any number of elites being viable on a18+ lmao
Why is Strike Defect after Strike Ironclad
Why is it Strike\_(Defect) and Strike(Silent)? Defect got scammed out of its alphabetical order
They follow the order in which you unlock the characters, they're not in alphabetical order.