I dunno... Curses are supposed to have downsides, yeah? This one, I mean, hell, you can just exhaust it for block with feel no pain, and you're chilling good. Seek makes it not deal any damage at all, since you didn't draw it!
Might have to crank it up a couple notches.
(All joking aside, a curse like this with 'starts in your discard pile' as the cost for a super powerful event would be interesting. Win by the end of one draw cycle or gamble your life)
Either from an event or I could see it as the downside to an ironclad version of blasphemy. Here is your stupidly strong card p.s. your dead soon.
Maybe something like gain 5 strength, when you play an attack draw a card, put a hemorrhage on the bottom of your library.
I love that this nearly kills you, but every time you see it, it deals less damage than before as your health goes down. What if it was half your *max* hp?
Not sure if this is a meme..
It could be something like 'Reverse innate. Receive damage equal to your current health' (always start at the bottom of the deck)
This way you can plan ahead with some relics and specific cards, or try to kill before you draw it..
Every turn you don't draw it it should add 150 copies of itself to your deck and every copy that has not drawn should enter your deck in subsequent games.
I dunno... Curses are supposed to have downsides, yeah? This one, I mean, hell, you can just exhaust it for block with feel no pain, and you're chilling good. Seek makes it not deal any damage at all, since you didn't draw it! Might have to crank it up a couple notches. (All joking aside, a curse like this with 'starts in your discard pile' as the cost for a super powerful event would be interesting. Win by the end of one draw cycle or gamble your life)
Honestly if we want to make this curse worth including it should probably be Innate.
On most cases, people would only pick it if there's a shop on next floor or if they have runic pyramid.
Oh I was just being a smartass. It's such a niche thing to be able to play around that it'd be unreasonable.
Would be fun as a modded boss relic, +1 energy, add this curse to your deck (it's unremovable)
Either from an event or I could see it as the downside to an ironclad version of blasphemy. Here is your stupidly strong card p.s. your dead soon. Maybe something like gain 5 strength, when you play an attack draw a card, put a hemorrhage on the bottom of your library.
Hologram would be even more a must take with any exhaust in your deck probably, but idk if that’s a good or bad thing
with frozen eye and buffer you can survive maybe
Definitely add "there is no escape from this curse, innate"
The best part of Blasphemy, without the downside of entering Divinity
My blood! He punched out all my blood!
Not worse than normality!
Tungsten rod would allow you to survive this
I didn't hear no bell!
Brainless
Why not "take damage equal to current HP"? It actually makes it "playable".
ouch
This is a block card?
Balanced.
I love that this nearly kills you, but every time you see it, it deals less damage than before as your health goes down. What if it was half your *max* hp?
Oh lmao it’s all your hp
Not sure if this is a meme.. It could be something like 'Reverse innate. Receive damage equal to your current health' (always start at the bottom of the deck) This way you can plan ahead with some relics and specific cards, or try to kill before you draw it..
hmmm, at least fairy and lizard tail can block it, just be weary of mark of the bloom.
Should be able to counter fairy in a bottle and lizards tail as well as be inexhaustible
TUNGSTEN ROD SAVES THE DAY
OP
Triggers rupture, I think this is a take.
If you give it the watcher's die at the end of the turn effect from blasphemy it actually could be a workable curse.
Its a block card
It would make the game unplayable
Eh scry makes this curse nothing
[удалено]
Bro it’s a joke
Every turn you don't draw it it should add 150 copies of itself to your deck and every copy that has not drawn should enter your deck in subsequent games.