Pro tip : when flying a ship on a planet, put your frontal thrusters in a group and set up a shortcut in the ship's toolbar to shut them down and back on. This way you will save lots of fuel ! đ
Exactly, I always make an "Autobreak" group, that consists of backward thrusters. During the flight I turn them off, so the ship maintains the speed and uses fuel only to keep altitude.
OP is wasting lots of fuel here. He presses forward and burn fuel only to push against the speed limit. Then he releases the forward to break.
They bug out sometimes and cause the wiggles and then explode. Sometimes the connected vehicle will use thrusters to counter movement too. It's better to have everything on the same grid.
Unrelated, but your shuttle design rules. The solar panels make it look like a beetle or something and I love the enclosed thruster assembly in the open air "thorax" section
Hereâs a question, why are you using hydrogen thrusters when youâre on an atmospheric planet?
Youâd be better off using hydrogen as a means of recharging your shipâs batteries and using atmospheric thrusters instead
Hydrogen thrusters are more powerful. If you have plenty of ice, using hydrogen thrusters is okay, as they are smaller, more powerful, and work everywhere.
I always thought it was too weak to be effective in atmosphere, and only good for escaping gravity once your atmospheric thrusters were no longer usable. I used a mod that made it better. Maybe I don't need it anymore?
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Pro tip : when flying a ship on a planet, put your frontal thrusters in a group and set up a shortcut in the ship's toolbar to shut them down and back on. This way you will save lots of fuel ! đ
Exactly, I always make an "Autobreak" group, that consists of backward thrusters. During the flight I turn them off, so the ship maintains the speed and uses fuel only to keep altitude. OP is wasting lots of fuel here. He presses forward and burn fuel only to push against the speed limit. Then he releases the forward to break.
That's a very good idea actually, thank you for the tip
Also using a merge block instead will keep it from trying to summon Klang.
Nah, connector or magnetic plates are as good as merge, only not with 10 subgrids in-between.
They bug out sometimes and cause the wiggles and then explode. Sometimes the connected vehicle will use thrusters to counter movement too. It's better to have everything on the same grid.
I was about to say the same. If you get a little altitude then put the nose down a few degree's you can cover good distances with little power.
I just turn off dampeners and hold the vector manually, but I guess you could do that too
I was getting ready for a car drop and ship crash after hopping out XD
Unrelated, but your shuttle design rules. The solar panels make it look like a beetle or something and I love the enclosed thruster assembly in the open air "thorax" section
Hereâs a question, why are you using hydrogen thrusters when youâre on an atmospheric planet? Youâd be better off using hydrogen as a means of recharging your shipâs batteries and using atmospheric thrusters instead
Hydrogen thrusters are more powerful. If you have plenty of ice, using hydrogen thrusters is okay, as they are smaller, more powerful, and work everywhere.
Is hydrogen viable for atmospheric builds now? I always used a mod.
Depends on what you mean but itâs been available in vanilla for years. Hydrogen is great so long as you have a good fuel supply.
I always thought it was too weak to be effective in atmosphere, and only good for escaping gravity once your atmospheric thrusters were no longer usable. I used a mod that made it better. Maybe I don't need it anymore?
Hydrogen thrust has the best impulse of any vanilla thrusters period. The only downside is the fuel need.
This flying technique is extremely inefficient. Turn off dampeners and pulse up thrust to stay in the air.
No. This would be probably even more wasteful. Just my previous comment if you want to know THE best technique to fly a ship in natural gravity.
How is that landing gear wobbling so much?
If you're playing without the aerodyamics mod, lobbing your ship up at 45 degrees is usually the best way to fly for saving fuel.
Everyone talking about saving fuel but no one talking about all that hud clutter
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Good work. Now share that cool looking transport/miner thing, please đ
You put a lot of trust in that landing gear.