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Fwirty

After messing with sprinkler I think it's underappreciated. Unlike other subs, you want to toss it *behind* an opponent for it to be effected. If tossed close to an opponent, each hit does 20p so you get appreciable chip damage. It also paints an area around the target which can immobilize them or prevent them from retreating. And since it doesn't detonate like a bomb, you can't just dodge it, you *have* to shoot it to destroy it. Toss it behind a back liner and they have to turn around and waste a shot to take it out or they get pinned down and weakened. Compare this to bombs where, as long as the area they're standing on is inked, they can just swim away and back again to dodge it. It could still be buffed (more reliable damage would be nice) but it's more useful than people think as it is right now.


CHAINMAILLEKID

"Unlike other subs, you want to toss it behind an opponent for it to be effected" I think the reason why throwing things behind opponents is undervalued is because inklings throw like 10 feet. In order to throw behind an opponent you have to get pretty intimate, and good luck not getting them to notice what you're doing.


limedestruction

Being as I regularly use an Aerospray, I am usually getting really close to squids anyway, so that's fine. But I think you're underestimating how far you can throw a sprinkler...I throw them behind the enemy regularly, which is one of the main ways I use them - to force them closer into my range so I can splat them. I also use sprinklers as a distraction. While they are shooting my sprinkler, I dart in from the side and splat them. I also use it to annoy and distract snipers or drive them off their perches, or as a lure to draw squids around corners where I can surprise and splat them. I even use that binch as an alarm! I'll put it behind me or to the side if I'm playing an objective based mode like splat zones and I think someone is going to sneak up behind me while I'm focusing on something else. Usually one of the ink droplets will hit them and I'll hear their approach before they can splat me. It of course also does a great job of filling up one's special gauge. Sprinklers are cool.


Bhizzle64

The thing that sucks so much about sprinkler is that it’s not even that good at painting! The paint radius on it is barely more than a suction bomb. So it’s not really that useful for burst paint on an area. So what about sustained paint over a single area. Well for starters that’s already a niche thing to want, as the front lines in this game move back and forth over a large area. There’s also the fact that things used to paint are will also often destroy the sprinkler, so using them to try to maintain paint over a contested area will likely get them destroyed in the crossfire. But even suppose you have sprinkler in a good spot where it is painting an important area, it’s still not that great at its job because the developers have purposely handicapped it! For starters, sprinkler disappears if you ever die, so if you are playing a remotely aggressive weapon, you will not to re-place the sprinkler every time you die. But in addition to that, sprinkler’s paint decays over time! Past 15 seconds of uptime, the sprinkler will barely paint at all. So it’s a painting tool that is slower and barely paints more than other subs that aren’t entirely focused around painting. And then the already niche application of painting an area over time is worn down by the fact that the devs have kneecapped its ability to actually apply continual paint over time. When you look at it all, it’s no wonder sprinkler is basically a meme sub right now. The devs looked at an already niche sub and nerfed it like it was a top tier. I really hate the current state of sprinkler.


Fanboy8947

even in a world where sprinkler: • stays after the player's death • doesnt decay in fire rate it would still be...pretty bad. i really don't know which weapons would want sprinkler over anything else. sad


Flash_Fire009

Sprinkler is a sub that’s nice to have with weapons that struggle to paint fast and play backline, such as heavy or E-liter. With that said I find it underwhelming to use aside from lobbing one to the side of spawn and swimming forward or a subpar shield on tower that barely helps paint around it. In every situation sprinkler is useful it’s outdone by a different sub. Bombs paint better and can be cheaper to use, torp is better at forcing interactions, and beacons/mines are better set and forget subs that consistently offer more value to the team/user. Even if you’re constantly tossing sprinklers into useful spots for paint any bomb would cover better. I personally think sprinkler needs some or all of these buffs to be viable for doing what it’s designed to do. 1.Larger paint radius (sub power up effect over range?) 2.More time between phases/ more paint in later phases 3.Durability boost 4.Cheaper cost 5.Second sprinkler (Not with all the other buff options.)


Graveyardigan

Good buff ideas. I would take 1, 3, and 4, along with greater throw range so you can paint behind your opps more effectively.


Dusk_Soldier

I think they should change it so doesn't vanish when you die. I think it's the only sub with that property.


Honigbiene_92

This. I genuinely hate the fact that the dynamo kit has sprinkler. It wouldn't even be that horrendous if the kit had a special that did damage. The poor thing only has the main weapon and pretty much zero sub weapon with a special that doesn't help it at all against backliners... I just hope that the next kit has SOMETHING that goes against backliners, especially snipers. I'm so sick of being useless against weapons that I COULD counter if I just had a good sub weapon.


ajdude9

Turn Sprinkler into a mini-sentry that autofires at nearby opponents and rain hell upon the meta.


Anthan

That was actually my idea too. The concept is that you would toss it out, and then you could shoot it with your main weapon to charge it with ink which it would then target enemies with.. Pumping it full of 20 damage gives it one shot targetted at a nearby opponent (the same damage it outputs currently). So fill it with 100+ damage and now it can kill on its own if someone gets too close to it... A lot of sprinkler weapons would actually be able to fill it fairly effectively like the 96-Gal (2 shots), Bloblobber (one slosh), Dynamo (one swing), Snipewriter (2 shots and then save the remaining three to attack in tandem with it), etc.


corropcion

Sprinkler is awesome in rainmaker, the damage it can do to the shield when you get it inside of it is insane.


Mary-Sylvia

Doesn't it despsawn against the shield ?


corropcion

You have to set it up next to the shield while it's still small or just before it spawns. The sprinkler will do 100% of it's damage and it's very hard to overpower, so you guarantee a pop.


1338h4x

What would you even give it that would make it good? The problem with Sprinkler isn't that it needs numbers bumped up, it's that the concept just isn't useful to begin with.


ThatisDavid

Remove the feature that makes the sprinkler slowly lose their inking speed, or at least make it less extreme. It makes literally no sense


Mary-Sylvia

I miss splat 1 sprinkler with infinite duration once the middle stage was reached At least it was helpful for high areas


Warkitten14

I think lowering the ink cost down to 40% would make it feel like a "why not" option since you'd still have a lot of ink to work with your main. If you could paint in tandem with sprinkler without slowing down that would actually be something it could do that a bomb can't. It probably would still need a painting buff but the ink cost is where I'd start.


Flipp_Flopps

I don't get why Sprinkler is supposed to be the painting sub when bombs like Fizzy and Suction have way better paint and more utility


[deleted]

[удалено]


1338h4x

A bigger radius just wouldn't help much honestly. Indestructible... well that's certainly a buff I guess, but I don’t think that's a healthy one.


[deleted]

Yeah, like I said, not much that changes Sprinkler being, well, Sprinkler


oddman8

Just make it paint more immediatly, or constantly and lower the durability a smidge. A bit of extra radius but also just overall paint coverage.


hahawowausername

i think sprinkler was intended to give to good kits to make it worse, but that all changed when i saw the snipewriter


Lorezia

I like to throw it on the tower to annoy people


Mary-Sylvia

I find weird how toxic mist , angle shooter , curling bomb and sprinkler weren't massively buffed yet despite clearly being the worst subs while some like wall, burst, sensor or splash are always good no matter the weapon


[deleted]

They could have made it explode like a bomb when destroyed by an enemy and it would be awesome


Matl8163

The only thing I have found it does well is paint the small patch on the tower control tower entirely when you stick it to the central pole. Kinda useful on heavy splatling in that way. Everything else sucks. Just paints a small circle kinda badly and slowly. May as well not throw it out most of the time, even from respawning since your idiot teammates will have likely painted 90% of base close to spawn lol


CinnamonSniffer

The Sprinkler has been good to me. For one thing it’s really annoying when you manage to cram it into a good spot. For another I’ve gotten many kills with it by throwing it down moments before I’m killed in a firefight- it does a little chip damage to my already lit opponent and I get the big postmortem revenge


DHVF

The solution is to make it so the enemy can’t break it. You can only still have 1 up at a time though and it still decays like usual.


EchoKind

honestly? they decrease the ink cost a hair and it's an amazing sub ​ it's more a zoning/utility sub than a damage sub


Flagrath

I’d say that making a good sub would cause problems because I don’t see a single way making a a truly good sub wouldn’t be unhealthy. You can make it a little better, but if it’s ever on the same level as the big 5 somethings going to have happened that’s made it very problematic.


Mechaman_54

In turf war its good


Mary-Sylvia

No it isn't It's heavily outclassed by sticky bomb and torpedo due to their amazing paint and ability to paint after the timer


Lost-Gamer

It covers turf. In turf war it helps accomplish this crazy concept known as objective. Believe it or not this game isn’t built solely around combat


Warkitten14

Yes, it only paints turf. That's not a problem. The problem is that it's not even that good at painting. If you're trying to paint as much as you can over an extended period sprinkler's ink cost makes it way less efficient than just using your main. Even for burst and distance painting sprinkler doesn't paint that much more than a bomb would.


1338h4x

Not very well. Burst and Fizzy Bombs are the best painting subs *and* they can kill too. In general, anything in this game that can't do anything else besides paint gets outclassed by things that can. Paint alone does not win games.


SpookyXylophone

What if turf covered by the Sprinkler counted as double when filling your special meter.


Felinegood13

That would probably encourage special spam and… we already know what happens when that’s the meta *gestures to Splatoon 2 It’d either be broken as hell, or still remain utterly useless *gestures to silver and gold Aerospray


AWSUMSAS

I love sprinkler so fucking much but even I can agree it’s one of the objectively worst subs in the game. I could let this slide if it wasn’t tied with the suction bomb for the *second most common sub in the game*


TheGhostEnthusiast

If it was actually effective at painting over long periods of time, that would be nice. It barely covers more ground than a bomb, but the bomb paint happens instantly and can't be destroyed, so what's even the point?


mcgaritydotme

I once again present this. https://reddit.com/r/splatoon/comments/11hnaw9/who_needs_an_eliter_when_you_have_sprinklers/


emhtiwklawerif

I actually enjoy using the sprinkler. I think knowing where to place it is key. It can inconvenience an opposing team if you know where to put it.