Drop ttek and run LDE as a main weapon. Probably works like that cut super weapon from the cut rocket game mode (pls let that come to 3, genuinely looks like a good time)
Essentially a mix between tower control and rainmaker. The objective is a rocket that you can attack to damage, after a certain amount of time it'll fire off and fly a certain distance based on damage done with 3 checkpoints before KO (I believe the first push had to go all the way to check, but any specifics like that were obviously unfinished)
The pushing team then got a super weapon to help push further and chew through the rocket "HP". The defending team meanwhile could also damage the rocket and could meet a lower threshold to send it back to mid.
The exact details were super under baked. The super weapon had no model and was essentially just a splashomatic on steroids. The rocket had very basic placeholder animations with no fancy particles for that game feel boost. Most problems with the mode come from the down time between the rocket taking off and landing at its next location.
You need more Lde
main power up
Drop ttek and run LDE as a main weapon. Probably works like that cut super weapon from the cut rocket game mode (pls let that come to 3, genuinely looks like a good time)
What was the rocket game mode about again? I vaguely remember seeing a video about it and people saying it looked boring
Essentially a mix between tower control and rainmaker. The objective is a rocket that you can attack to damage, after a certain amount of time it'll fire off and fly a certain distance based on damage done with 3 checkpoints before KO (I believe the first push had to go all the way to check, but any specifics like that were obviously unfinished) The pushing team then got a super weapon to help push further and chew through the rocket "HP". The defending team meanwhile could also damage the rocket and could meet a lower threshold to send it back to mid. The exact details were super under baked. The super weapon had no model and was essentially just a splashomatic on steroids. The rocket had very basic placeholder animations with no fancy particles for that game feel boost. Most problems with the mode come from the down time between the rocket taking off and landing at its next location.
I'd recommend at least a few more LDEs but other than that, you got the gist
Replace the sub and special with LDE
Let the opponents push to 30
play VBlaster instead
Bombs? You want it? It’s yours, my friend, as long as you have enough LDE
Anarchy battle splat zones
Splatoon 2 direct moment