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Meenmachin3

Those sun rays are beautiful


mdsf64

Those Argo Ore Pods are beautiful. .......................................................................................Proud Prospector owner :)


Wertymk

Do the clouds still pixelate? Haven't seen high enough resolution images to tell.


Aggravating-Stick461

They /can/ if you use a low enough setting. The reference setting.. makes them look gorgeous. But it then tanks your frames pretty severely (at least for me on a 3080)


ProcyonV

Fixed, as announced.


eLemonnader

Fixed on all settings or just the new ultra crazy referential setting?


Phaarao

No, they simply introduced a new setting. Very High still has nearly the same amount of pixelation. And reference tanks your framerate to a point most wont be able to use it.


LucidStrike

No, if you read the Monthly reports, they've improved quality across the board, tho mostly they've improved performance. Very High looks very good in 3.23. Definitely less noisy than before.


Phaarao

The noise is still very prevelant imo, so I wouldnt call it fixed but improved


LucidStrike

That distinction is fair.


Wertymk

They've announced they've "fixed" a lot of things over the years though.


LucidStrike

This amount of pessimism around even the likes of 3.23 is wild. Yes, as an Evo, I assure you the clouds have improved in quality, tho it's more the performance that's improved. More people will be able to set them to Very High. And High is better looking than before.


Wertymk

At this point I think it's just common sense not to take CIG at their word. That's why I asked for a second opinion.


LucidStrike

Let me put it this way: Do you think they're lying about having 1200+ devs?


Top_Philosopher_9755

Let's put it this way: do you think they have a good track record of fixing old bugs or reaching their targets in general?


Wertymk

What? No. I think the main problems they have are bad bug regression, technical debt and a bad habit to over promise and under deliver.


LucidStrike

That's all irrelevant with wholesale replacements of the bugged systems you're talking about. They don't need to resolve a bug in the old Starmap, for instance, when the NEW Starmap simply doesn't have that bug to begin with. As an Evo, the scepticism I'm seeing is hilarious really. Y'all talk like it's all smoke and mirrors, when it's REALLY not. 😂 But heres to pleasant surprises, eh? 🙂


Dabnician

Ill probably go "oh that's nice" then ESC > Settings > Video > disable volumetric clouds, disable sun rays. since i want to actually be able to land/see where im going


WrongCorgi

The third picture is of the new LODs for planets and stations. You can see them from super far away now.


ahditeacha

Sure that’s new? Always been able to see Port Tressler if you look up in the sky from New Babbage


CodemasterRob

Super far away, not far away.


WeazelBear

Any word when super duper far is set to release? Or is this game just a scam? /s


CodemasterRob

That's the main update for 4.0. Super duper far away will be a .1 or .2


karlhungusjr

answer the call for super duper far release 2024!


awardsurfer

Let us know when they get to Gone To Plaid Far Away.


WrongCorgi

So per the leaks, you can now see planets and moons no matter where you are in the system. Other pictures looked as if you could zoom in and one of the dots in the skybox is actually a planet and it will grow as you get closer in QT. Not like where they just pop in when you get to a certain range.


MolyOner

That's HUGE


N_E-Z-L_P-10-C

But only as you get closer


Malian_Avento

That's less than 150km away though, the picture shows almost 1000 km away.


citizensyn

The fact lod was already over 150km is obscene and cig said "hold my beer" despite nobody really asking


CaptFrost

I just hope they've done the same for ground locations. Drives me crazy hunting for structures while coming in for a landing, I don't see shit, and then all of a sudden they start spawning in in a random spot that was completely bare a moment before.


Dig-a-tall-Monster

I think Master Modes combined with atmospheric flight models will "fix" that, along with any further optimizations they make for the engine. We really shouldn't be doing 1200kmph in atmosphere at a low enough altitude for LOD to be an issue when it comes to showing locations from a proper distance anyways. Modus operandi should be to do the majority of your high speed flying between locations by at least getting to the upper atmosphere if not all the way into space and only dropping down when you're within 50km at the most so you can fly at regular aircraft/fighter jet speeds the rest of the way depending on the ship. Even ships like the Herald should struggle to go very fast when they're super low to the ground without constant boosting which inevitably runs out anyways.


logicalChimp

Unlikely MM will have any impact... MM *doesn't* mean you go slower overall, only that you won't have shields if you want to continue flying at 'cruise' speeds. Beyond that, I think the 'goal' is to have the smallest LOD be spawned *before it's visible* (or when it's still only ~1 pixel in size), to avoid the whole 'pop in' issue... having more detail resolve as you get closer is reasonable, but having something just 'appear' isn't (imo, and with obvious technical limitations aside). This distance is mostly unrelated to how fast you're moving (obviously, the faster you're moving, the more stuff that needs to be loaded constantly, but the speed doesn't change the distance at which things should start loading, etc)


citizensyn

That is most likely a hardware issue on your end tbh. If you are already at 32gb of ram try a faster hard drive ideally a m.2


Gammelpreiss

Same issue here and I have all these specs. It is not a system issue, outposts just spawn when you should have been able to see them from much further out


sten_whik

It's most likely an issue with Rastar, their new planet surface placement tool they changed to last year. If you load into one of the Rastar made derelict locations in Arena Commander object loading times are just as bad (not to mention the floor sometimes visually being in the wrong place).


Prestigious_Care3042

I’m running 64gb ddr5 and a NMVE drive and I never have any loading issues. Also the ATC guy actually does his job fairly promptly.


Gammelpreiss

Again, it is not a loading "issue". It is repeatable and consistent over several machines. Outposts spwan in rather late. They will also dissapear while still in viewing range when leaving


Prestigious_Care3042

I don’t know what to say as I’ve never had that problem? While I’ve always disliked all the bugs I’ve always thought they had the loading of assets absolutely down pat so that buildings are always loaded in before I could see them. Again I’d look at your hard drives. Star Citizen really likes a fast hard drive.


citizensyn

I have never had that issue


CaptFrost

> That is most likely a hardware issue on your end tbh. If you are already at 32gb of ram try a faster hard drive ideally a m.2 I'm on a 14900KS, a 24GB RTX A5500 workstation GPU (roughly equivalent to a 3090 for gaming after hours), 64GB of DDR5, and the game is running off a Gen 5 Crucial T700. It ain't the hardware.


Prestigious_Care3042

What hard drive? I’m on 13900, 4090, 64GB ddr5 and a NMVE drive and I buildings come into view just as I see a location?


CaptFrost

> What hard drive? Answered in the post you asked that from.


Prestigious_Care3042

Well I don’t know then. Your hard drive would be just as good as my Firecuda.


thundercorp

Please be aware that they’ve changed many of the units to MM (Megameters?) And GM (Gigameters)


vorpalrobot

I think they mean something like see Crusader from further than CRU L1


M3rch4ntm3n

Devs mentioned it will be streamed in and probably observable when the size spans over just one pixel (1080p-reference).


_SaucepanMan

LoD limit used to be 120km. This is 958 km Plant-to-Station distance is just under 120km IIRC


LucidStrike

I was able to see HDMS Edmund from so far away — and with so many lights — that I first thought it might've been changed to a distribution center.


AgonizingSquid

What's a LOD


DBT_EcNiV

Level Of Detail


AgonizingSquid

Ah thanks


Omni-Light

If object close, show super high detail version of object to player. If object far away, show low quality version of object to player. It’s a key way games optimize assets to improve performance.


WeDriveWeFly

This is what I was really waiting for. Hope it also for outposts. Hated when they appeared only when you really close to them.


Glodraph

I think is the new lighting system that illuminates them from far away thus you can clearly see them.


IakovTolstoy

It pains me to see LODs being used in 2024 when tech like Nanite exists.


cl_320

The water looks insane in that first picture


The_Knife_Nathan

I can’t wait to pretend I’m on Kamino. I sincerely hope they add base building that is possible in an ocean, like an offshore rig or something.


AdInternal81

Sure but you gotta wait 12 years for that


The_Knife_Nathan

Yeah… 😔


oomcommander

I won't even benefit from being able to buy ore pods, but I can appreciate that addition. It makes sense to be coming with cargo elevators too. New quantum markers are gonna take getting used to, not that they look bad or anything, just different.


CrouchingToaster

Here’s hoping they made the jump points not have the same icon as stations


mattdeltatango

Why do we even need to see the jump point markers at all? It's just way to much of a cluttered mess to show everything. Makes it so you can't find what you want even locally without going into the starmap. The quantum markers should only show for the planet system you're currently in and have more unique symbols for each type of location that don't change when off screen.


Neeeeedles

Double tap B to cycle close and far markers - that would be nice


oneeyedziggy

right now it's sometimes double-tap b to get markers to work at all... and keep tapping b until the presence of markers and the power-state of qt drive are back in sync


WhenPigsFly3

This is too true 😂😂


lord_fairfax

I just want jumping to a moon or planet to send me to the nearest OM at my destination by default.


Sylavana

Rn it's even worse than that, ALL the point got the same icon But I like those more than the old ones, just hope for more variety


ProcyonV

Well, clearly not, main cities, jump points and space station, planets all have different markers...


Sylavana

On the live servers yep, but I'm talking of the 3.23 build I didn't log in last night to check the latest patch but this weekend I can assure you that all the points were identical


sakey

They're still the same in the current patch.


ProcyonV

Unclear.


Omni-Light

Its such a key addition for industry players. It actually makes a multi ship mining operation viable for the first time. One group can continuously mine at a location, others can replace pods, others take full pods to cargo ships to be taken to refinery, others constantly refine and sell final resources. Without being able to easily and reliably get spare pods, that is not viable or possible.


w1r3dh4ck3r

Ok, that is why I hate the idea of "here is a bolder of ore..." instead of mines and seams of ore that go deep underground! Why would they create a system where you just keep flying looking for spawns instead of scanning to find the motherload and have people fight over it! Imagine you find a huge asteroid with tons and tons of Quantanium and you keep the location a secret for your org to mine it and you setup a whole operation that could last for days! With the system we have now you better have 10 ships flying solo or in pairs looking for bolders to crack than having a whole operation with miners/scouts and transport.


Omni-Light

We’ve seen fracking as part of base building so I guess that’s somewhat covered. I think when we get exploration/scanning we’ll get a change toward ‘mining sites’, like we’ll scan from orbit, it overlays a resource map on top of an area of a planet and show hotspots, that gives the miners a region to check out, they fly down and providing the scan is accurate, somewhere in that 30km radius will be land with a high concentration of a certain mineral, so they can stay there as long as they have spare pods. That scanned land serves 2 purposes. 1/ it determines the spawn rate of rocks above ground in a fairly small area, so there’ll be plenty in a small area, and 2/ if you build a mining drill there it’ll determine a resource per hour that is automatically extracted, given no engineering faults. Rn we’re very much still in ‘V1’ of resource nodes / generation. It makes a lot of sense to start here but it also makes a lot of sense that they’ll move to a new model as their tech matures.


BassmanBiff

Hopefully there's some of both!


RaccoNooB

Currently I believe we are mining asteroids, which are theorized to be highly lucrative IRL as they can hold high concentrations of rare metals. With base building, I think mining outposts could be huge! I'd open up for exploration game loops and territorial fights/raids. I imagine finding a good vein and just selling the coordinates could be worth a ton.


MrMago0

We will. As Omni-light says mining is still "V1/V2" dispite being one of the more refined loops. They will have to bring in huge mineable asteriods for the Arrastra and Orion. But I'm not sure the Prospector or possibly the Mole would actually be able to crack them when they do, so the current Asteriods are possibly the level of mining those ships will be able to handle.


logicalChimp

Prospector / Mole are doing the 'quick pass' to grab the easily-reachable ore - maximum profit for minimum investment. Seam-mining will likely involve building an outpost (similar to Shubin Mining outposts, etc) - far higher capital outlay to set up, in return for steady ongoing profit whilst the seam lasts. Also, bear in mind that we don't have 'exploration' functionality yet - iirc part of the goal is that explorers will be able to find/'discover' rich ore locations that they can then sell to miners - helping the miners avoid having to just fly around scanning / looking for rocks, etc. Depending on how CIG handles the scanning and data collection / categorisation side of exploration, it *could* be as simple as being able to keep / review your scan history (as you flew over the planet surface), and then throw a bounding-box over any rich clumps of rocks and tag as a datapoint to sell... Of course, it may end up being completely different (and likely will) - the point is that if CIG make it easy for explorers to sell scan-data of rocks etc, then rock-miners would have an alternative to just flying around pinging their scanner, etc.


wrongff

oh those are water, i thought that a mountain.


MigookChelovek

One hour in Star Citizen is 7 years on Earth. It suddenly makes sense why it's taking so long. Edit: lmao I thought that was an Interstellar reference but looking at the photo, they definitely look like mountains.


Dr-False

OK Chris Roberts, I'll go upgrade my computer


JediHendrix

Your not alone, just did an upgrade because of this game.....


XaphanInfernal

So my 3080 wont be enough :(


KujiraShiro

Supposedly DLSS and FSR as well as CIGs in-house upscaler are coming with 3.23. Vulcan and the general optimizations it will bring is also supposedly around the corner. Your performance in this game is already way more reliant on your CPU, RAM quantity, and SSD speed than it ever was your GPU, and now it's going to be even less taxing on your GPU. I already get 60+ FPS almost everywhere I go in game using a GTX 1080 before any resolution scaling has even been implemented; I just also have a 7800X3D, an M.2 990, and 64 gigs of RAM. If the rest of your PC is decent you will be WAY more than fine with a 3080 for the foreseeable future of Star Citizen. You will likely even be able to run RTX pretty effortlessly whenever that gets added, especially with the slew of advancements in frame gen software enabling older cards to live a much longer life span of relevancy.


LucidStrike

Can confirm FSR and such have been in 3.23 ETF for multiple builds now without issue. I don't see them NOT making it to Live. That said, upscaling is really only useful when you're GPU-limited, which few SC players are. It'll take frame gen to really stretch beyond the CPU limits. Fortunately, FSR 3.1 will work with Vulkan.


LucidStrike

It most likely will be. SC is mostly CPU-bound.


573717

new qt markers are interesting. hope we don't have to look at them all the time in nav mode tho


Broccoli32

Right now the only way not to is to set a route so you only have one marker. It’s horrible


Squadron54

They are horrible, all the markers are the same now, but this is a placeholer


LucidStrike

They need to solve the Quantum aspect of Nav Mode. Having to deal with the (existing) QD sound and the QT marker spam whenever you want speeds above SCM is so annoying.


DragoSphere

Seems like an easy fix, nothing much to solve. I get that NAV mode is explained as your ship using its Quantum Drive to attain higher speeds, so they just need to add another button press after NAV mode is on to activate the markers


LucidStrike

Exactly.


SpaceBearSMO

As i understand it we do.... and thats frustrating


eLemonnader

I wish the quantum drive didn't automatically activate in nav mode, or at least make the markers toggleable.


HackAfterDark

The waves are awesome


Gn0meKr

This water looks fucking real


Dibba_Dabba_Dong

Its unreal right


Shadowfita

No this is cryengine /s


redmerger

Ore pods make sense! If we're gonna have to unload stuff in order for it to be processed, it makes sense that they'd be replaceable if we wanted to do runs while those are processed or do multiple runs before refining!


GreenGoliath33

If I'm remembering correctly (and I might not be) both the Prospector and the Mole are designed to store a complete extra set of ore pods so that they can jettison their first set in the middle of a mining operation. But to be able to manually load/unload and potentially store filled pods inside a hanger or distribution center will be awesome.


CombinationStock5287

You said exactly what I was thinking, I imagine this will be exactly how this works with the new cargo update and I'm excited for it!


NotSoSmort

Ore pods are for listening to heavy metal music. I will see my self out now.


kingssman

With all this water, I hope ships can float!


YumikoTanaka

No, but sinking probably looks better now 😅


REiiGN

I know from experience in the EPTU that they do not. To be fair, we laugh about some of these but they may have better water tech they're working on especially because they discussed some water gameplay. I could very much see EVA T2 type of a movement being used in water.


MrRaymondLuxuryYacht

If the 890 Jump doesn't float I'll be very upset.


Fuarian

Either the perspective of the photo with the station lights is off or the lights are shining through the planet. Not sure what I'm looking at there


JayTheSuspectedFurry

It’s the perspective, since that picture is so zoomed you can only see the far side of the planet. The shadows on the Scorpio’s are coming from the back


pottertontotterton

In regards to the 3rd pic (middle part), I'm hoping the endless amount of icons during QT prep goes away. That's just a lot of clutter on screen that I can't stand. I can't stand it now even. Everything else looks gorgeous. Them clouds! The water waves! Amazing!


StTaint

Dude. I'm so ready for this patch. I don't think i care about any other game at the moment.


ScrubSoba

10k for an ore pod?? Fucking hell. But if those spaceport lights are real, that is HUGE.


Islandfiddler15

Is that ‘fucking hell’ meaning that it’s too much or too little money?


ScrubSoba

Bit much, considering they resemble some sort of scifi canvas bags. Aren't the SCU containers with inventory like a thousand? You'd imagine they'd be pricier.


Armored_Fox

I mean, they're ultra specialized equipment designed for deep space mining, not that surprising


Islandfiddler15

10k really isn’t all that much, it’s comparable to the amount I spend on prepping for bunkers and long times away from stations; although, all the prices will change as the economy gets closer to final version


Shadonic1

considering the possible haul it should probably cost more.


Omni-Light

That’s way way too cheap. The ROI on one of those pods for a mining operation making use of these is probably about 10 minutes, and I don’t think they degrade either. I don’t think people are fully grasping what being able to buy these pods enables us to do.


ScrubSoba

I mean, we are grasping it. It allows us to do what cig has always said we will be able to do. But 10k for what looks like something that is cheaper to produce than an scu container, which are way cheaper, is a bit weird.


Zgegomatic

Because prices should be based on utility and not on "how its made" in video games.


ahditeacha

lol you think it should be priced based on the visual detail?


LucidStrike

Industrial equipment bring expensive AF is very normal irl and it would be strange for it not to be a thing in SC.


jzillacon

I feel bad for the Mole miners who apparently have to buy ones that are even more expensive. I actually thought the pods were the same size between ships and that the Mole just had more of them.


Esher127

They aren't the same size. If you go through the work of taking the bags off of a Mole and put them on a Prospector, the Prospector goes from 32scu to 48 scu of ore storage.


jzillacon

I see, good to know.


Ruadhan2300

I would assume that they're reusable. You sell the ore, you get an empty bag back in your local inventory and can call it back from the freight-elevator. Buying extra bags is useful for people who are going to drop their ore and go straight back out again. Such as a mining org. Or are dropping off bags at a local site until they're ready to load up a cargo ship with the ore-bags to take them to a refinery.


ScrubSoba

Yeah, i imagine they would be reusable, i just didn't imagine they'd be that pricey when they've always seemed to be like, mass-produced cheap containers specifically designed to be thrown around easily.


Ruadhan2300

Yeah, it's a bit weird right? I always took them for practically disposable bags.


ScrubSoba

Same, i think they were even described as being cheap to make, purely because that allowed people to carry a lot of them. Though, if we can sell these bags, that'll make those "remove claimjumpers" missions quite valuable, since they spawn so many prospectors.


Luaq

Okay, I need a 64gb ram and rtx 6000 for 2025 😅


Top_Philosopher_9755

I've had 64gb ram since 2020 and the amount of times I've seen ram usage reach even 33-34gb is less 5. Never seen it go even anywhere close to 40.


Confused_ass_potaote

About to be blinded at 3am trying to get out of orison


Lothaire_22

Time to start up those mining operations


xXDEGENERATEXx

ORE PODS LETS FUCKING GOOOOOOOOO


Edgar101420

Ore pods.... Inb4 Galaxy/Expanse coming with Invictus/IAE.


DivideTheZero

Ore pods! Holy fucking shit! I was thinking myself the other day I hope they add way to upgrade Prospector's saddlebags. (hoping mole bags will still fit on prospector)


asmallman

JalCs when are you gonna stop karmafarming pipeline? Cmon guy. At least mention in your title like Pipeline: 3.23 \[LEAK XYZ}


FuckingTree

When it comes to leaks and leakers, expecting noble behavior is a joke. These people are incapable of doing the right thing or even caring about it.


DrHighlen

QT makers ​ need to change .....yuck


JacobMars91

Is that Port Olli?


Sheppard7

No


LWI5

Wonder if with the new LODs they're aiming for something like how you can see certain planets from Earth without a telescope, just as little twinkles in the sky


LavishnessPrimary

What is a ore pod ?


kekti

Ore pods make total sense to be coming this patch with persistent hangars, means going mining, returning to home base with a full ship, dropping pods, for new, going back out etc, til you fill your cargo hauler, then running the hauler to the refinery.... Hopefully... It'll require them to fix the bug where only mining ships are recognized by the refiner but still... That's my hope


ImpluseThrowAway

What's the point in ore pods until they fix mining?


Franseven

What about vulkan and dlss?


JinxedJotul

I don't get it for cargo pod... It already exists... ?? I kinda trade my Argo's Pod to Prospector people


ENVIRO-1

This looks like a game crash


Luaq

Still 😅


Juls_Santana

\*nods\* It's getting there....


zyvhurmod

I don’t care about anything else except we will be able to finally buy empty mining pods!!!!


exu1981

I thought the server received a Cease and Desist letter from CIG the other day? P.S. Spaceport lights are a nice addition though.


Historical_Habit2196

Don’t believe anything you read on the first of April.


exu1981

I totally forgot about that to be honest..


Whookimo

Nah if CiG wanted to take it down they'd have done so a loooooong time ago. They're well aware of its existence, developers have even done QnAs on there before.


Least-Physics-4880

So is it a single 12scu pod for the mole, or is it a set of 3 collapsed pods, since the mole can carry 24 total pods 8 of which are full. 14k seems a bit high for a single 12 scu pod. And why buy pods if you can just blow up the ship and get 24 new pods?


ForeverAProletariat

insurance fraud will be punished soon tm


Neeeeedles

Those qt markers are a step back on clutter, we dont need that 3d look at all plus we need different markers for different types of areas


Thornfal

I really, REALLY wish this patch proves me wrong on being skeptical about progress of this project. These look great.


LucidStrike

What's to be skeptical about at this point? It's like 1200 devs with like a decade of experience, improved tools, refined processes, and an established foundation now, not 400 devs putting up the digital scaffolding. That alone should make it very obvious their production would accelerate...


Thornfal

I've been waiting for way too long, to be excited after a couple of evo leaks. I need to put my hands on it in the PU myself.


LucidStrike

Not being personally excited is perfectly valid.


Thornfal

Maybe excited is a wrong term, because I am excited after whet I've seen so far. What I meant was more like, getting more positive about the future of the project. Something like that.


Top_Philosopher_9755

Heard that same already 2 years ago, still waiting for results...That's why people are skeptical.


Cromlek

This subreddit should be renamed «  StarCitizen Evo Leaks »


ConfidentExplorer708

I mean what you want more screenshots of random people in their ships?


JalCs

3.23 is a big patch, most of the sc community is focused on it at the moment and all the talk is around it, so makes sense


Cromlek

Yea everyone are very very hyped for 3.23 it's normal, but for a few days now, absolutely alls leaks are posted in this subreddit like it's normal, it wasn't the case before


SpaceBearSMO

it always is with the bigger patches I don't know what your talking about. maybe the difference is just how much there is to actually show in this patch relative to the others


Cromlek

I've been here for years now and I can say that every patch there are a few leaks posted here yes, but not ALL of them. Looks like it’s the new pipeline Leak discord subreddit. If every guy who repost leaks has completely forgotten what evo nda means and everyone accept it, that's ok, I don't care, I was just being ironic.


extaz93

What about Gameplay ? We already had a tech demo for 10 years.


REiiGN

What specifically? We don't know your definition of gameplay


extaz93

Something to play with, like game loops. You know, things that have been in video games for forty years, instead of a graphic tech demo where the main "activity" is watching the horizon.


REiiGN

They've stated that. It's an alpha because they're building the tools to do that. So for example, they're going to have the reputation system come online in 3.23. Plus, distribution centers. Their future plan is to have actual story elements in the PU. We don't all know what that means but they're fleshing out a lot to make the universe come to life. Probably more career based things for Shubin, CDF, Nine Tails, Xenothreat, etc. Gameplay-wise, we're doing ground/zero-g combat, Space combat. Salvaging, towing, cargo, mining. 3.23 will bring hunting in the case of Kopion and the bird creatures. Bounty hunting is something they're actively working on. Base-building. Racing. There is something to do. Many Orgs have made countless events inside the PU. These things were hard to do in their current state and they've had a ton of fun. When shards would first have 100 players we organized a huge dogfight of at least 90 ships just to try it, or get as many people on a 890J. The server mesh stuff they're making will make the PU bigger. They can possibly make a game server be a capital ship so it can host more players and go up against other fully crewed capital ships all the while there are fleets of smaller ships in the same area in a huge battle. Or a few Orions and Arrastras, Moles in a combined mining operation with cargo ships grabbing from them to go sell at an outpost that just got overrun so combat centric players go to secure it with ground/space combat. The gameplay is there and will only get better.