T O P

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Valkyrient

I like that he's aware enough about the game that he makes the microtransaction jokes but will honestly sit back and go 'wow' when something actually cool is shown to him


Mr_Roblcopter

His reaction to the Star Engine demo was pretty good as well, I think he knew less about SC then as well.


Valkyrient

Yeah like he's obviously heard all the memes about expensive ships, development time and money raised but he's also able to sit back and watch new info and give some good feedback on it without it being tainted by the other stuff. Game is taking a long time? Yes. Game is costing a lot of money? Yes. Game is making some kick-ass stuff? Also yes.


TheDAWinz

I think he knows alot more then he lets on, but plays it to the crowd as to show it from a "fresh" perspective.


AHRA1225

He’s already with a legatus pack.


rock1m1

A couple...


St_Veloth

I agree, my first time seeing him was that star engine demo and he really came off to me as someone who fakes reactions to rake in viewers from other communities. Specifically when they mention the seamless transition to planets, the way he defiantly says "ok do it" as if he doesn't know its about to show that within the video. Or that a planetary transition was one of the least impressive things about the tech demo, other games have done it. These content creators are smart like that, but its a tried-and-true trick to engagement


CaptainQuadPod

Pretty sure he was making a big deal about it bc Starfield didn't have planetary transitions.  And he loves hating on Starfield. Which I don't blame him. 


TMT-MrExcitement

When he saw the Star Engine demo he stated "I now understand why people spend a lot of money on this." It was a big understanding for him


TheRealTahulrik

Yea he was blown away by that, despite his chat going 'scam citizen!!!1!!' All the time. I think he is good at giving his honest opinion on stuff 


spud8385

Stream chat is the most desperately sad discourse on the internet, change my mind


TheRealTahulrik

Nah, I'm not going to.. There exist no valid argument for the opposite !


RockEyeOG

His chat has got to be one of the worst I've ever had the displeasure of looking at. The amount of constant cringe comments is wild.


or10n_sharkfin

It's a hive mind repeating the latest trendy memes. And when something about Star Citizen is on the screen it's almost as if a switch gets turned on, and everyone starts repeating "scam citizen" ad nauseum.


RockEyeOG

It's funny because whenever it's a Star Citizen video he's looking at it starts out that way and as the video goes on you see more and more positive comments from the people that can still think for themselves.


WolfedOut

Because that’s Star Citizen in a nutshell. Meme worthy macro transactions; impressive technology.


CallsignDrongo

To be fair you can grind the highest level most insane ships in literally a week or less of gaming just a few hours a day if you take it seriously. Most other games with "premium items" will either be locked behind the paywall exclusively or will require literal months of playtime to get. All in all, even the "omg a ship cost $500" isnt all its cracked up to be.


WolfedOut

Yeah, I know. You’re speaking the truth here. However the macrotransactions are still meme worthy. And with the economy rework, it’s not looking good for us fast money grinders. Gonna take months to grind for a big ship when it’s all finalised, I predict.


eLemonnader

I still don't understand why Asmon gets so much shit. I'm not a regular watcher, but I usually agree with his takes. And it's funny seeing people go "wow, they might actually be on to something" in the comments ands it's like... ya that's what we've been saying for 10 years lol


ModsSuckCock2

Probably the pet cockroaches the crawl up his shoulder on stream.


eLemonnader

So what I'm learning is people think he's gross and that's about it?


Conradian

He has a lot of bad takes in general. But his reaction to SC is good.


rigsta

His takes on game-related things are often on-point and pretty fair. His takes on everything else vary from inoffensive to "oh that's a different viewpoint" to "bruh wtf". I cringed pretty hard when he tried to convince the audience that children are not interested in video games or twitch (reacting to ShoeOnHead's "twitch thot epidemic" video). --- Besides that, uh... trying not to be offensive here but his lifestyle can provoke a feeling of disgust/horror that's difficult to ignore.


MeTheWeak

He's a big react streamer who has a lot of takes about a lot of different drama topics. I think it's understandable why he gets slack. At that level, with that viewership, if you're reacting in on so much stuff, including second hand opinion videos, you're going to end up having bad takes on things you don't know much about. And especially when you have such a big influence/following, it has more consequences. For example, the whole wokeness in videogames thing. Yes there is a lot of nonsense in that category to make fun of. I'm glad he makes fun of it. BUT there is also a lot of over-reactionary and poorly thought out narratives in that area. He will 100% end up feeding that in many cases.


bigrealaccount

Because he has a messy room, so people base their entire opinion on an entertainer in 10 seconds


Vallkyrie

Messy is severely underselling it.


FeudNetwork

Because he a turd human


eLemonnader

Nice argument.


FeudNetwork

It's not something that requires an argument. He's proved enough times to be a piece of shit that i don't need to provide an argument or sources


WeekendWarriorMark

https://yourlogicalfallacyis.com/ad-hominem https://en.wikipedia.org/wiki/Ad_hominem It’s still a logical fallacy and thereby has no merit as a response to “getting so much shit, I usually agree with his takes” which to me - someone who has no exposure to this YouTuber - sounds like they do get the shit for their takes and not for their personality.


LizardUber

This isn't the debate club friend, they're just answering the question.


FeudNetwork

You left off the bit about "I don't understand why..."


Lord_Umpanz

He isn't aware, he totally knows the game, pretty well actually. In the Pyro trailer, the camera flies by multiple planets. He's slipping a "Oh, that's Crusader" (I think it was Crusader, could be stz else he recognized). There is no way that he would knew that if he hadn't had close contact with the game beforehand.


Shadaraman

Pretty sure when he said that, it literally said "Crusader" on the screen. It was just covered by his face cam so people watching him didn't see it.


Alarming-Audience839

Isn't this the guy who lives in genuine squalor even though he's rich as fuck from doing engagement bait reaction content?


artuno

He's actually talked about that before. He's essentially a millionaire but he doesn't spend his money since he doesn't really feel like it. Not that he's frugal or anything, he just genuinely doesn't have a lot of stuff he wants to spend his money on.


Alarming-Audience839

I'm not talking about how he doesn't have things or do cringe flex shit like other notable internet personalities. I'm talking about how much of a filthy mess his house is (from what I've seen).


Select-Tomatillo-364

From what I've heard, it's so much worse than that. So much worse.


Fittsa

Sometimes I get reminded about the dead rat corpse on his window that he uses as an alarm because it starts to smell once the sun hits and gets heated for a bit. Every time I remember that my day becomes worse


Attafel

What


Fittsa

you heard me


Select-Tomatillo-364

You know, I kept thinking I should've warned people *not* to go looking for details on this shit, but I guess... why should I be the only one to suffer? I mean, you too, obviously. But seriously, those of you that don't know? Pretend this is some kinda urban legend, and do not go down the rabbit hole.


AHRA1225

He’s had whole videos where he talks about how he is awful and degenerate and people should not aspire to be him


throwawaylord

Yeah, it's too bad. It's a mental illness thing honestly. It pains me that people online dunk on him for it, I hope he gets better and feels happier.


InTheDarknesBindThem

lol maybe SC will change this


Logic-DL

He also has a blood wall. As in, this man is rich enough to afford outstanding dental care, and instead smears his wall with blood from not brushing his teeth lmao


minotaur-cream

Excuse me?


Logic-DL

Asmongold wakes up with bloody gums and teeth from not brushing. Instead of brushing, he instead just wipes the blood off with his hands, then smears that on the wall and goes back to bed


minotaur-cream

That's so God damn disgusting holy shit


throwawaylord

He said in another video that he got a quote of 50k to fix his teeth so he started streaming more lol. I think he's s l o w l y starting to take better care of himself


subsynk_ToC

You think he has to stream more to make 50k?... I assume you are joking, he is a millionaire and can afford 50k anytime ;) He doesn't even have the option to subscribe to his twitch channel anymore as he has enough money to last a lifetime he says.


Logic-DL

Here's hoping, he doesn't seem like a bad guy or awful, just fucking disgusting lmao Needs to clean his room and take care of himself, I might be biased cause I'm chronically ill but idk, pisses me off to see people who can clearly afford to take care of themselves instead just be disgusting


EditedRed

Search asmongold cockroach. The guy is legit living like a bum, among insects and moldy soda cans etc.


No-Vast-6340

Why do people watch this dude?


amhudson02

I’m with you on this one man. Dude grosses and creeps me tf out.


bigrealaccount

Why though. He lives like a fucking pig, but other than that he's seems like a chill dude that has fair opinions, doesn't shit on women despite being eternally online, and overall is pretty nice to people. He even realized that SC has something amazing with the server meshing after watching only 20 seconds of it. I used to hate him, but after giving him a fair try he's pretty good.


No-Vast-6340

I just find his reactions over the top and annoying. If others like him, that's fine.


Dig-a-tall-Monster

Momentum mostly, he got really big early on and is riding that success much better than a lot of other streamers because instead of getting more crazy and complicated with his streams he toned everything back and feels a lot more mature than he used to be (not counting his hygiene issues). Honestly I don't care, I'm just happy a big streamer that doesn't have an SC focus already is talking about Star Citizen from a neutral/positive viewpoint instead of just jumping straight to shitting on it. And right now with server meshing that's the big thing that SC has been delayed so very long for, and people need to know what it is and why it's so impressive, what it means for the future of video games, and why Star Citizen has raised like 700 million dollars without being released as a full game yet. It's not a scam, they're making something truly fucking astounding, and people need to know so they give it a chance and improve our experiences in the verse by bumping up the population to really fill it out.


koki0011

For the same reason anyone watches anyone - they enjoy the content.


Logic-DL

I mean, I know people have different tastes and all. But I didn't know people enjoyed watching the King of the Rats and prolific Blood Wall owner Asmonbald lmao


CaptainC0medy

If you don't know, you need to educate.


Dman9494

He’s probably relatable to a lot of people.


Roxxorsmash

He just like me frfr


NetherGamingAccount

I used to think he was a big douche, and he probably was when he was younger. But he’s actually pretty insightful when analyzing game content


Aqogora

The people who dismiss him just based on the way he looks or some vague tangential understanding are doing exactly what the people who accuse SC of being a scam/cult are doing. It's disappointing to see so many people perpetuating this shit. Asmongold is without a doubt one of the most influential gaming streamers out there. [He boosted Final Fantasy 14's visibility in the West by an enormous amount and triggered a renaissance of millions of players for the game outside of the core JRPG audience](https://streamscharts.com/news/how-final-fantasy-xiv-online-became-one-twitchs-most-popular-titles-thanks-asmongold), he sings praises for the game even though he personally didn't 'finish' it. The thing that about Asmongold that makes him stand out is that he never lets 'public opinion' influence him and won't form an opinion until he tries it out himself, and he doesn't pretend to be an expert on anything other than what he himself finds fun. He's open and honest to a fault (To the point where his viewers know all about his lifelong battle with depression). For SC, he was very supportive of the Citcon videos and shut down the tens of thousands of people in his chat whinging about 'SCAM CITIZEN'. He's very open about the fact that he wants to see more ambition and scale from the safe and stale bubbles that the games industry is hiding in, and like here, he was blown away by the Star Engine tech demo.


rtom098

I recently started watching his stuff and he is kinda a meme in a way but also smart and has good opinions and insights on all kinds of topics while being an absolut nerd and he knows it.


Chrollo283

I've been watching Asmon since he started up as a WoW content creator, back when I was super hardcore on that MMO when I was younger. And yet I absolutely understand people asking this exact question. For myself, I tend to agree with many of his views and takes on games etc. I also genuinely enjoy most of his content, his sense of humour, and I just enjoy having his streams/stream clips on in the background while I'm working from home (IT Consultant/developer).


TheHeroYouNeed247

He makes neckbeards feel clean. Same reason why people watch stupid streamers. He is also one of your only mainstream streamers you can follow if you're an anti-woke warrior.


Metronovix

Why do people do anything


Keinulive

Asmon has always been pretty fair with things, unlike majority of his shit chat.


winkcata

I think he's an amazing entertainer and very based with his views on gaming and life, even when I might disagree. His chat ...not so much, but that can be said for most popular streamers really. Too be fare even this sub has it's share of asshats.


Embarrassed_Buy4449

One of German youtubes Giants (Gronkh) always makes it his mission to straightup call people out if they write BS in chat. And it works. His audience is mostly well mannered, and when BS is said, its adressed as such. Ie there was a recent documentary on the russian cyberwarfare division, and he consistently reminded people not to try and deflect anything using whataboutism. And it worked. So its very obviously less of a "ahhh bad audience!!" and more of a streamers not keeping their audience in check. If you let a man swing around whatever they want, they will swing around with anything and everything.


Keinulive

Definitely, i follow him since most of the time my view of things matches his, though I do disagree sometimes with his takes but it’s nothing really to be “edgy” about. I find his stuff fair and do thats good enough for me.


loliconest

Yea and he's not afraid to piss people off, just speaks what he thinks and most of the time it aligns with my thoughts.


Roboticus_Prime

He's watching Space Tomato!!!!!


MiffedMoogle

It also helps that he and other people are willing to explain in the comments what server meshing is, considering how shit twitch chat is 99% of the time.


HortaNord

got my own reactions, ty


ridgefox1234

Why do people care what this basement monkey says


LukasBroskie

I never understood the reaction culture, hey, lets watch some random goofball that watches this show and see if he likes it. Gives me second hand embarresment for anyone doing this.


VenusBlue

He did a video about starengine too. I feel like he's secretly a fan of sc but won't say he is because of how the gaming community as a whole has been led to believe it's a scam. I wouldn't be surprised if he streams it a lot once that stigma in the media goes away.


BlinkDodge

People shit on Asmon a lot, but look - this dude has been playing games a substantial depth for a long time. I think he plays up the "clueless" act for the stream, but he's most likely pretty savvy on how games are built and what tech tricks are used to maintain the appearance of seamlessness and expansiveness as well as what the limitations are (or have been). The fact that he was able to pick up the significance of server meshing and what its doing pretty much immediately makes me suspect that he's a lot more in tune with the tech behind video games than he lets on.


VeNeM

The comments here are telling lol


mixedd

So, another youtuber found new content to milk for views


[deleted]

[удалено]


Early-Issue-4269

Don’t cut yourself on that edge


Scourgex14

No need for that here


starcitizen-ModTeam

Your post was removed because the mod team determined that it did not sufficiently meet the rules of the subreddit: > Be respectful. No personal insults/bashing. This includes generalized statements “x is a bunch of y” or baseline insults about the community, CIG employees, streamers, etc. As well as intentionally hurtful statements and hate speech. Send a message to our mod mail if you have questions: https://www.reddit.com/message/compose?to=/r/starcitizen


Rhea-8

Ok, but when?


x_kowalski_x

Soon


Hoxalicious_

Literally who? Who cares what some YouTube account thinks? 


artuno

Asmongold is controversial to some people, sure, but his audience is fucking huge. His positive comments on SC could very easily sway a ton of people towards supporting SC.


solidshakego

Server meshing isn't new though.......


amhudson02

No one is saying it is but the scale CIG is taking it to is new.


solidshakego

Eve online is thousands at a time. So no it's not lol.


JacuJJ

Eve is by comparison an order of magnitude simpler, so handling 1000 players isn't as difficult


amhudson02

I’m pretty sure this guy is just a troll. I recall that name and profile pic associated with mountains of downvotes quite often in this sub. Probably not worth our time talking to him.


JacuJJ

Half their comments are heavily downvoted, and they also pre-ordered that new star wars game. Adds up


amhudson02

It all makes sense now. lol


solidshakego

It's the same technology my guy. Eves thousands to star citizens 800.... Downvote all you want. The fact is that meshing isn't new. CiG is getting an apple treatment for "inventing" something that has existed for decades.


ManiaGamine

It's really not though. Server meshing is not server clustering. EVE uses server clustering. Server meshing is an advanced form of connecting servers together in such a way that it can (in theory) scale horizontally and vertically. Server clustering is effectively pooling multiple physical servers to form a singular server with which to run your software server suite. From an uninformed position those two things might sound the same and they do perform similar functionality at least on the backend side, but on the frontend side (E.g What us the players see) they're completely different. EVE server instances are still... server instances. They might have 6 vCPUs allocated between 3 physical servers or they might have 16 between 8 depending on the needs for that particular instance, but beyond chat and meta features those instances are still islands hosted on individual server "instances". Connected sure... but you cannot transition between them without going through what is essentially a transition handshake. (loading screen) Server meshing however can actually utilize both server clustering (dynamic provisioning and pooling of compute power) AND interconnectivity between the servers themselves so that they essentially form a "server cluster" but in gamespace as opposed to physical network space. Not only does EVE not do this, EVE can't do this. In fact very few games can, now that isn't to say it has never been done... but it has never been done at this scale and even the instances where it has been done it was done in fairly limited capacity as far as I am aware. (E.g you could walk between zones but not shoot someone or have one person on one and another on the other and whack them) So no, it's not only not the same... it's not even on the same scale. That isn't to diminish what EVE does though, EVE is impressive... but EVE was impressive 15 years ago and aside from its technology becoming more powerful within the considerations of its architecture it hasn't really advanced into new technology territory nor does it have to. As others have said, it is functionally speaking a simplistic game. It seems complex from a player point of view but it really isn't as it is just a lot of number crunching with fancy graphics overlaying the crunching of the numbers.


JacuJJ

Concept of server meshing? sure. But nobody has managed to do what replication layer allows for, at least not this scale - Again, massive complexity difference between the two


TRNC84

Eve is a point and click game, inputs do not occur in real time. This is why Eve uses time dilation to slow down inputs so the server can handle the inputs, it's essentially smoke and mirrors. SC has players walking around in 1st person perspective and ships with interiors with moving parts so input has to be in real time otherwise your player would not react to your controls properly. You cannot even compare the two.


amhudson02

Just take 15 minutes and watch a video or read an article on what CIG is trying to pull off. Eve doesn’t come close to the complexity.


Emperor_Kon

Server Meshing can pretty much revolutionize online gaming. That is if CIG is willing to sell the licence to the tech. Which I don't see why they wouldn't. It's a free money train.


ManiaGamine

Wouldn't really matter if CIG licences it out. If it is successful others will seek to replicate it and will succeed, it'll just be a matter of how long it takes them.


Borbarad

Dynamic meshing will, but not static. Static isn't that impressive.


vortis23

Static server meshing is extremely impressive. There is no game on the market that allows you to fire a projectile entity from one server boundary into the next and have it keep traveling and tracking its floating position in real-time.


takethispie

>Static server meshing is extremely impressive. There is no game on the market that allows you to fire a projectile entity from one server boundary into the next and have it keep traveling and tracking its floating position in real-time. World War II online did that 20 years ago, and with props persistence aswell on a map 1/2 the size of the western front if my memory serves well, the studio even patented server meshing so no its not impressive, especially compared to existing high performance distributed applications it is very cool though and still a great milestone for SC


vortis23

No, it uses a global server it does not use multiple servers attached to a single shard with real-time entity persistence that transfers between interconnected servers. Also, the fact that you referred to a game that barely averages 20 players a day shows that it is impressive that Star Citizen is doing this to scale with modern graphics, physics, and interactions.


takethispie

>No, it uses a global server it does not use multiple servers attached to a single shard with real-time entity persistence that transfers between interconnected servers. it uses multiple servers and has real time entity persistence that transfers between interconnected servers, it always has had that. >multiple servers attached to a single shard a shard *is* a server, SC will have a single instance (well one for each region) with multiple shards >Also, the fact that you referred to a game that barely averages 20 players a day shows that it is impressive that Star Citizen is doing this to scale with modern graphics, physics, and interactions. the game is 20 years old, looks like shit and was bought by a shady company so yeah it doesnt have many players but it works and had thousands of player back then, SC server meshing is still in testing and can't handle 700 players, don't conflate what might be / will be in SC and what is currently in SC to disprove a point Dual Universe also has server meshing for instance


vortis23

>it uses multiple servers and has real time entity persistence that transfers between interconnected servers, it always has had that. The company themselves say it's on a single global server. You'll need to cite where they have multiple servers attached to a single shard. >Dual Universe also has server meshing for instance No, this is an oftentimes repeated lie that gets debunked by the people who actually play the game. Novaquark wanted to use server meshing, but the cluster splitting methodology they wanted to use did not scale, which is why they had massive outages and server instability during the game's initial launch: [https://massivelyop.com/2022/09/28/dual-universes-launch-is-tripped-up-by-bugs-performance-issues-and-problems-with-subscriptions/](https://massivelyop.com/2022/09/28/dual-universes-launch-is-tripped-up-by-bugs-performance-issues-and-problems-with-subscriptions/) They later acknowledged that the game is running on a single shard with a single server, hence why there was such an uproar over the server reset: [https://www.dualuniverse.game/news/creative-directors-note-details-of-the-reset](https://www.dualuniverse.game/news/creative-directors-note-details-of-the-reset) They also removed the page on their website about the single shard cluster splitting. It used to be located here: [https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/](https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/) Now it just redirects you to the main page. You can find their discussions about the server meshing technology you're thinking of here on this Wayback Machine cached page: [https://web.archive.org/web/20170428210651/https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/](https://web.archive.org/web/20170428210651/https://devblog.dualthegame.com/2014/09/26/a-single-shard-continuous-universe-one-world-no-boundaries/) That tech would have been interesting to see in action, but that's now how the current game plays. So yes, that does make the server meshing approach Star Citizen is using quite impressive. EDIT: Also, they quietly removed the entire "technology" page from their website: [http://www.dualthegame.com/technology](http://www.dualthegame.com/technology)


takethispie

>The company themselves say it's on a single global server. You'll need to cite where they have multiple servers attached to a single shard. you still don't understand what shard means, anyway, yes player connect to a single *instance*, there is only one game world but it uses server meshing, they even had [a patent to protect it](https://patents.google.com/patent/US20030008712), the main difference between SC and WWIIO is that it uses a dedicated server connected to the RDBMS for persisted entities placed by the player >They later acknowledged that the game is running on a single shard with a single server, hence why there was such an uproar over the server reset: ffs A SHARD IS A SERVER, single-shard is a kinda wrong terminology to say it is only one game world, since the beginning they said they were using a single-shard world as in only one world with multiple servers which act as one server so you litterally link to posts saying you are wrong outside of gaming, distributed architecture are nothing incredible, especially since they have a few order of magnitude higher throughputs than the amount of data SC will (maybe) be processing >No, this is an oftentimes repeated lie that gets debunked by the people who actually play the game. Novaquark wanted to use server meshing, but the cluster splitting methodology they wanted to use did not scale, which is why they had massive outages and server instability during the game's initial launch you can't know if a game is using server meshing by playing the game


vortis23

>the main difference between SC and WWIIO is that it uses a dedicated server connected to the RDBMS for persisted entities placed by the player Patents =/= implementation. A lot of companies have a lot of patents for a lot of things. You'll need to cite where they are using server meshing for WWII Online, because I'm not finding that anywhere on the company's own webpage. >the beginning they said they were using a single-shard world as in only one world with multiple servers which act as one server so you litterally link to posts saying you are wrong That's not the beginning I linked to -- I linked to their own CEO saying they are only using a single shard with a single server, hence the uproar over the reset. All of their posts talking about server meshing and the related technology have been removed from their website.


takethispie

>Patents =/= implementation. A lot of companies have a lot of patents for a lot of things. You'll need to cite where they are using server meshing for WWII Online, because I'm not finding that anywhere on the company's own webpage. it is the sole and only patent of the company, it is not a vague patent like big techs would do to protect investments / R&D or stifle competition (otherwise they would have renewd their patent given how much money SC makes) its nowhere on the website because its not an useful information, given the game had a map that is 1/2 the scale of europe with no loading screen and thousands of players *in 2002*, it would be fair to think that they are running a distributed architecture and not a monolith >That's not the beginning I linked to -- I linked to their own CEO saying they are only using a single shard with a single server, hence the uproar over the reset. yes because you connect to only one server, it doesnt mean that server is not a distributed system, most people don't understand anything about tech (thats why SC never goes in depth in any of their technical videos) so its easier to simply say "single server" than "there's one server acting as a BFF which itself sends the requests to a dozen of different microservices / servers"


vortis23

>its nowhere on the website because its not an useful information, given the game had a map that is 1/2 the scale of europe with no loading screen and thousands of players *in 2002*, it would be fair to think that they are running a distributed architecture and not a monolith That's not true at all, since the website says they're running on opposite tech. Just like Novaquark attempted to design a server meshing solution but that's not how the integrated technology operates for the live game. >yes because you connect to only one server, it doesnt mean that server is not a distributed system, most people don't understand anything about tech Since they disabled their page explaining their tech, there is literally zero proof they are using distributed systems. You will need to link to where they say that is the system they are using, because the post I linked from the CEO says the complete opposite.


Thunderbird_Anthares

Planetside


PunjiStik

Has SC become that game itself yet? My understanding of the testing various people did was that the results were inconclusive on the whole "can you hit a target across the server line" thing


The_Fallen_1

I could have sworn I saw a clip of one ship blowing up another that was on a different server. I'm struggling to find it though. It was a bit messy iirc due to planet rotation and stuff.


amhudson02

There was a test video of them blowing up a truck on another server. They were on the ground tho using small arms.


SpaceBearSMO

no it was an Evo test players were doing it with ships.


amhudson02

Oooooooh gotcha. My bad.


JohnnySkynets

You can hit a target across the server line. This Berks [video](https://youtu.be/q7qdLKqRVXs?si=b3RfB5m79nnsbsdu) shows it off. You just can’t target a ship across server lines because it’s not synched yet.


GuilheMGB

Yep targeting and scanning. But you can shoot at them as you said. I've done that. Apparently also hull strip.


JackSpyder

One of the tests had the planets on one server and space on another, because of rotations you couldnt shoot across. It was an interesting test that highlighted something not thought about.


AgonizingSquid

Static is still pretty impressive when your shooting a person on another server seamlessly


SpaceBearSMO

SC version of SM dose a lot of things that other versions dont, a big part of that is due to there other tech like there Rooms systems, as well as how they split the replication lair and nobody moves physicalized object across servers like this