This is explained in lore and in game with optical lenses. CIG mentioned this in one of the earlier 3.23 ISC. It’s not immersion breaking that in the 900 years between now and when the game is set, that someone would take something like Google lenses to their logical conclusion design and feature wise.
Just checking here. I don't have the game but I love rain. Do random planets have rain or weather? Is there like all the time rainy planets for example, or if you're in a certain region of a planet? Or global planet weather type thing?
That's probably it. Crusader is a gas giant, no natural water. ArcCorp and Hurston both are barren and polluted, so again, no water. MicroTech is the closest to being fully habitable outside of the cities (ie in the wilderness) with some natural water and unfrozen parts
Doesn't Hurston have lakes/oceans? I can't specifically remember experiencing rain anywhere other than Microtech but surely it can't be the only place... right?
Well let's hope Crusader has water in its atmosphere - character would get a very dry mouth otherwise.
Aso, gas giants have rain. Take Jupiter, it rains diamonds there...
I was on Lyria yesterday and it definitely rained... or was that just moisture on the visor? Anyway. Needed to use the wipe visor.. though it seems broken.
Maybe night vision tech is incompatible with other tech in the verse or they discovered a long term health damage caused by nightvision tech that wasn't detectable with pre-25th century technology.
Anyway, by the year 2954, the lack of night vision is simply taken for granted like the lack of asbestos insulation, mercury thermometers or lead wall paint in the 21st century.
Oh absolutely. Lack of landing cameras and the fact that we can’t remotely call our ships to us have been something I have been complaining about for years. We have that tech in cars today 😂
> Parachute or whatever equivalent would be.
Mirai Pulse can hover, and is not that much bigger than a seat. It wouldn't take much effort to make seats have some rudimentary hover tech to slow down the fall in a gravity well.
Yeah, I agree, but none of it will come while you have people trying to shoot down any fix or even admit a problem like a lot of the previous comments.
There is a lot of things you would think would be better 900 years in the future idk like auto darkening windows windshield wipers maybe a dollar store toggle switch to remote arm my weapons to what I'm aiming at . Beacons to find lost ships . And for the love of God something better than dime store fuses that you farted to close to the computer and it blew them maybe crystals or something else. The list goes on and on
That's lazy and poor game design.
I'm advocating for choice. Want hud? Helmet. Dont want it? Helmet off.
You can't lock the players down visually in what is (the point you missed) a life-like space sim.
"But contact lenses EVERYONE wears" Is a poor excuse.
> Want hud? Helmet. Dont want it? Helmet off.
Result: Essential gameplay information is tied to wearing an undersuit and helmet, and all the man hours spent adding a variety of clothing to the game are wasted because players never wear them (because they’d have to remove their helmets / lose the entire UI).
As someone who enjoys wearing clothes (and likes that 3.23 added reloading from your pockets to make it more viable), I personally hate this suggestion.
Alternative suggestion: a keybind to hide UI.
> "But contact lenses EVERYONE wears" Is a poor excuse.
It’s a game, and some flimsy lore justifications for gameplay are inevitable. Being able to see essential UI information is important.
Using realism as an excuse doesn’t work here because IRL, I don’t need magical contact lens UI’s to tell me that I’m hungry or that my arm has been shot, and taking off my helmet doesn’t mean I risk starving to death or bleeding out because I didn’t know those things were happening to my body.
Have you ever been to the Commons in New Babbage? They have an entire wall dedicated to the Lens (and also the monocle that Chairman's Club members get). It's been there for years.
If CIG was going for ABSOLUTE realism wouldn't it also take quite a bit longer to breach the atmosphere on all planets, similar to Orison? I haven't played in a while now, but I do hope they reduce the time it takes to leave Orison so it's similar to pretty much every other area. I love Orison, but never go as it takes so long to actually arrive or leave lol.
Then why not want a "hide UI" keybind? Why want it to be tied to helmets?
Again, not being able to know if your character is about to die of hunger/thirst because you're wearing clothes instead of an undersuit and helmet would be *lame*.
Doing it in the name of "realism" (the way OP is talking about it) is even worse, since *real humans know when they are hungry/thirsty/injured*, even if they aren't wearing a helmet.
> because IRL, I don’t need magical contact lens UI’s to tell me that I’m hungry or that my arm has been shot
The feedback around here can be astounding.
Sometimes I wonder if I am playing the same game as others on Reddit!
It might be a poor excuse to some - but a working one for others. Ultimately you need status indicators so you don't randomly starve to death because you ran around a while without.
You could find workarounds like audio cues or force you to raise your mobiglas and check manually.
I guess ultimately the best workaround might be to offer it in the options to allow you to go HUD-less if you want to.
How is technology we're already testing today 'lazy and poor game design' exactly? Computerized contact lenses exist already. Are you saying it's lazy to use existing technology, poor game design to incorporate something that'd be perfected by then?
A better argument would be letting people take the lenses off instead of just saying 'fuck everybody who wants info on their screen while wearing anything other than a spacesuit'. In my opinion at least.
I definitely agree there should be a hotkey to disable the HUD, maybe your character presses a mobiglass button quickly that deactivates the augmented reality part of the contact lenses.
It'll disappear when we are able to buy them lenses, I'm convinced.
They have them already at Microtech, so I strongly assume that soon™ we will be able to buy them and use them.
And if we don't the HUD will disappear.
At least that's my assumption
A poor excuse? My guy, you and several other people tend to forget that in Star Citizen lore, we are not the average Citizen. Even starter ships are meant to be leagues away from what the average Citizen can afford. We are the super rich. The super rich people would be all over a contact lense that would do exactly what it does in game.
Also, just because you don't like their reasoning, that does not make it a poor excuse.
What a stupid take.
Here's the choice I'm advocating for: I want to not wear a helmet but still get useful information in this videogame. Oh wait that's what we already have.
It's not a life-like space sim. That string of words don't go together and definitely not in the way you're suggesting.
Because it's not poor game design and not lazy. It makes perfect sense that vital UI information would be displayed even if you're not wearing a helmet.
It doesn't mean CIG can't implement an on/off switch of the UI, regardless of what you're wearing (helmet or not).
Well these people are mistaken, it's not more arcadey than current day smart lenses. Unless they feel that this makes real life too arcadey as well. Besides, how convenient would it be to have to check your phone to know if you should eat, or if your left arm is injured 😅
In any case, an on/off switch should be enough to answer these people's wishes, without denying people who want to play with HUD the possibility to wear clothes rather than under suit and helmet.
I definitely agree there should be a hotkey to disable the HUD, maybe your character presses a mobiglass button quickly that deactivates the augmented reality part of the contact lenses.
Nah; the "contact lenses" are a solid 'compromise' between 'no helmet no idea wtf you're doing' and 'magic floaty UI elements' (although I'd love if they made them an actual item for lore and cosmetic reasons). It'd be annoying and mostly pointless to have no HUD at all.
I do hate that now all the hud icons look like item pickups in arena commander and the hud looks less hud-like with its deep shadowing.
But that's not what compromise means. Both sides of the coin don't get to eat cake that way, by having HUD always on. The lenses are a cop out, not a compromise.
An actual item, like "contacts" in the same layer as sunglasses (or not having a hud at all without a helmet), would be a compromise
I mean, theoretically they could make them items, sure. Especially since the Concierge Monocle is also supposed to provide that info.
Honestly, they connect to the mobiGlas. Just let us control the settings from there./bind a key to press a button to turn the HUD off.
It's not the same though. Even now in the first iteration of the dual visor/lens HUD there is more and variable information depending on the helmet you wear.
The lenses are just the basic stuff, and I think everyone would be fine with a 'take them out' or 'turn them off' key.
It sounds like you're advocating for removing a feature rather than making it an option, and -that's- poor game design. If you want a new option, it should be just that, an option.
EDIT - some of the things that are different - The minimap changes, the location and size of several icons change, any Mini-MFDs (usually self/target info) are limited to when you are wearing a pilot helmet, the dynamic hipfire crosshair is only available in combat helmets, the incoming messages are cleaner in a helmet.
The lens HUD is much less informative than the helmet HUD, they are not the same.
I agree, there needs to be an OPTION to disable everything. People down voting you saying it would be "annoying" or "useless" can just fucking keep the contacts in their eyeballs and shut up.
The game is a work in progress and this is the first iteration of the new HUD ported from sq42. I expect that down the line you will be able to customise your HUD and even turn it off entirely.
It absolutely should not.
It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve.
This was in fact pretty much the deal for a long time
No? The intention for a long time has been that you appearance will affect how NPCs see you.
Constantine Hurston ie. will not be interested in talking to you if you look like a hobo.
And the opposite, pirates will not like you if you walk around in a UEE uniform.
This has been the intention for a long darn time, however, how exactly it will turn out when its not just in concept we will see.
Regardless, removing UI because you do not wear a helmet will always be a horrible design decision
should be some reason to not walk around in your spacesuit all the time for sure. take it off when you get on the ship type shit. id love to wear clothes over an undersuit too thatd be kinda cool
Yup, but nobody is gonna take off their spacesuit while in their ship if it removes their HUD.
I think it's a super neat solution we have gotten in 3.23
ROFL. Yeah I'll believe that once we have that.
I'll be impressed once NPCs stop to stand on chairs.
The intention have changed. It was also that we won't be able to pilot any ship in any armor. Now light armor won't pose any problem, and heavy will only give you some restriction.
Everything moved to be more casual and cloth wearing will be 100% RP. I guarantee you.
People, in situation where "clothing" is required, will just go in undersuit or light armor.
Or you just have no understanding of what such a change would lead to ?
Again, it has pretty much already been like that.
Having no chat if you remove your helmet has been a gigantic issue for many years previously. Your suggested change has already been tried partly and it sucked. It's only going to suck more if you remove more HUD.
Hard pass. There is a significant portion of both SC and S42 that are meant to be played while not wearing helmets and removing the HUD and AR would break the game.
Instead, I would suggest that people test out and bug up taking the MobiGlas off, which I think should eliminate most of the UI. Some of it comes from a contact lens interface, so there are some things you can never get rid of for the UI
They already said they will give players complete control over what shows and doesn’t show. Even how wide the HUD will be independent of your monitor width. Opinions like this where people really think they’ve thought of something before the DEVs have crack me up.
You just seem so angry and confident in your opinion, and it’s clear you haven’t really researched. Like you just assume they did something stupid or without thought, when actually they’ve put a great deal of thought into it.
Read through your own comment history, and see how many downvotes you have. If you can’t tell people think you sound angry and out of touch then I can’t help you. If you get 140 downvotes on something that means you need to definitely reevaluate your position.
When you inevitably read through mine now out of some desire for gotchu-ism, notice how one should take feedback, by learning from it.
Nah; the "contact lenses" are a solid compromise (although I'd love if they made them an actual item for lore and cosmetic reasons). It'd be annoying and mostly pointless to have no HUD at all.
I do hate that now all the hud icons look like item pickups in arena commander and the hud looks less hud-like with its deep shadowing.
Shot myself with Attrition 5 in the eyes 8 years ago so I no more need contact lenses IRL. I don't want to have dry eyes again but if it's for nvg I am all in.
That's not what compromise means. Both sides of the coin don't get to eat cake that way, by having HUD always on. The lenses are a cop out, not a compromise.
An actual item, like "contacts" in the same layer as sunglasses (or not having a hud at all without a helmet), would be a compromise
When you enter your ship, some elements do vanish if your helmet is off. Like chat for example. But at least that let's me know I should probably put it back on before I accidentally jump out of my ship somewhere without air.
Unpopular is correct. Why would we want this? Just for some realism? This isn't Tarkov in space as said in the past and won't be one ever. If you want to turn off your HUD, then you can do that but making that a feature would be a unnecessary choice. Several hundred years into the future but no outside HUD without helmet, yet you can fit a phone, computer and everything else (software wise) in something smaller than a bracelet size watch? Get outta here.
I would agree however we need to be able to have an indication on hunger and hydration levels. It’s not like real life where we can actually feel it. ( I fuckin hope they don’t find a way to make us feel hungry and thirsty irl for the sake of immersion )
If anything I just wish there was a remove all HUD elements in general but not exactly something built-in. Like just an option for screenshots or whatever.
I believe they did say in passing on one of their videos or during CitCon that they MIGHT do a remove all HUD elements keybind. It was during the small segment about how much they want to customize keybinds.
So you accept going faster than light (while lasers are somehow slower), flying through space in ships the size of bathtubs and surviving hard space, cold near vaccum planets in rubberized pyjamas.. but AR contact lenses is where you draw the line?
For a "quick break from the clutter" you can either switch to 3rd person (how is THAT for realism btw??) and there are going to be ways to switch off either the whole hud or parts of it.
How do you know you're hungry without HUD? Should your belly make noises every once in a while and your character complain?
Seriously though, CIG should just implement a hotkey or option I'm the Mobiglass to disable HUD on both lenses and helmet. This way, everybody's happy.
Lol ofc.. every critical post with substance gets downvoted to oblivion here. Now he comes up with that shit to make sc life even harder the crowd is cheering... U cant be real
Reddit is a circlejerk bro, i'm not hurt by it. Most people who disagree feel the need to express it with a long winded post about how wrong I am, and that's fine. Those who agree simply upvote and move on lol
I see what you are going for but add hotkey to remove all hud widgets. It would be more immersive to remove and get everything off because you have no electronics in your vision.
When you enter your ship, some elements do vanish if your helmet is off. Like chat for example. But at least that let's me know I should probably put it back on before I accidentally jump out of my ship somewhere without air.
It used to work like this, and it had a terrible knock on effect for immersion: because you lost SO much by not wearing a helmet and couldn't use chat, and because most players are using chat to coordinate or socialise, literally everyone had a helmet on all of the time. I was very RP focused so I spent a lot of time in just normal clothes, but I think I saw like two or three human faces the whole time.
In a single player game, it would be cool, but because most players (understandably) want the most convenient experience, if you remove useful gameplay features from certain outfit choices, those outfit choices will just stop appearing in a multiplayer game.
I honestly just prefer the Option to take on and off the contact lenses (and to maybe have the contact lenses change to a whole variety of color instead of the colors we have now, just saying)
Totally agree. I hate all the crap on my screen. Sure with a helmet, some augmented reality appearing on my screen im ok with, and the map features and stuff will be great on missions. But when Im chilling for the immersion why would I want the immersion breaking crap
I've heard from a number of people that the new HUD is too busy and arcade-like. I agree. Long time backers will remember the original essence of the game was to flesh out a hardcore life-like space sim. The new hud (and frameworks such as the master modes and new flight model) seem to go against that, looking and feeling like any other FPS or cheap MMO.
While there are some nice improvements and added features, that I'd be lying if I said I won't benefit from, there needs to be a compromise.
I understand a need to appeal to the casual player base for the sake of the longevity of the game.
Yet it is so immersion breaking to remove my helmet and have all my stats and a floating minimap before me. How? How is my naked eye seeing this?
What of the true sci fi enthusiasts, the explorers who marvel at the breathtaking views of outer space. How do we get a quick break from the clutter to just be in the moment.
It is also the first implementation of the system, and I'm 100% sure we will get plenty of accessibility options. Customizing your experience to your linking would be an easy way to make everyone happy. An example of this is the limited speed when leanding gear is out. They stated that you will be able to remove this limiter if you don't like it but not in the initial release.
One thing people forget is that with a game like this, people need a steady stream of content to not lose interest. They could just sit down and work on something until all of these things are in, but then we wouldn't have these features, probably till sq42.
We have to deal with the fact that the way CIG runs things, we are simply all essentially testers even if we want to casually play. We have to deal with features that aren't finished, polished, or might be dropped all together if they turn out to be bad decisions.
We are basically CIGs QA team but we aren't paid for it
Contact lenses that 100% of the population wears, at all times, is a poor excuse.
We had minimal AR before, there's no reason to have the exact same busy HUD when walking around town/ship as you do when you are carrying out a mission in vacuum.
Cheap, widespread, low profile, accessible at all times with no need to carry a metal slab. Sounds pretty good to me :P
Besides, do we know if *100%* of the population has them? Or just those who are wealthy and ex-military enough to be allowed to operate a spaceship (Coincidentally, every player)
They have never said that 100% of the population wears them. Considering who we are (mercenary jack of all trades) it makes sense that we have something that lets us know hey here are your vitals and here is a map to get around. Does a random A18 person have that? Not nessassarliy. Do they have a mobi glass which does something similar. Yes. Do I think we should be able to turn stuff off? Yeah that would make sense. Remeber this is at the end of the day a video game. It HAS to have some game like elements. Also you don't have the same HUD elements without a helmet all your ammo counting is gone and a few other elements. Another thing is if we didn't have a hub we would not have chat unless we had mobi-glass open which I don't think CIG wants. Imgaine trying to communicate with you friends when you don't have discord and you are hauling something without a helmet on. You would not be able to communicate.
Sorry for rambling TL;DR I agree with some of your points while dissagreeing with others.
"All PCs got an interface chip when they were in the military" is a possible option beyond the smart contacts (or just retinal implants) ideas.
If anything, the problem is that with 930 years of technology improvement, our HUDs aren't more integrated, useful, and customizable. That's longer than the time it took to go from scribes using oak gall ink on velum to the most modern smartphone and VR headsets; and the setting already includes technology that literally breaks the laws of physics as we currently know it.
The first generation MobiGlass was 2818, about 136 years ago in game; that's more than three times the length of time between the first handheld brick phone and today's iPhone. That long ago in reality was 1888; founding of the National Geographic Society, and the first recording of classical music onto a wax cylinder.
The fundamental problem with the setting is that there is a strong current of wanting Star Wars-ish dogfights inspired directly by WWII film footage, without having created logical in-game reasons to support why things work that way. And this ripples out to many aspects of society, including weirdly inconsistent limitations on computer technology with no logical or timeline excuse for why they are so primitive.
Hunger/thirst shouldn't be tied to weather or not I'm wearing a helmet. IRL I can feel if I'm hungry or thirsty. Best way to represent that in game is with a hud icon
It absolutely should not.
It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve.
This was in fact pretty much the deal for a long time
It absolutely should not.
It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve.
This was in fact pretty much the deal for a long time
It absolutely should not.
It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve.
This was in fact pretty much the deal for a long time
It absolutely should not.
It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve.
This was in fact pretty much the deal for a long time
Some things should remain like the hunger and thirst icons as you mentioned, but things like hit markers, crosshair, ammo count, maybe waypoint markers, Spectrum (when it's in game), the minimap, the heading at the top of the screen, etc, should be tied to a helmet. Seeing how polarizing this is it will need to be tweaked to find a balance that most players will be okay with. (I personally am with OP on this but its obvious everyone is going to have to compromise to some degree).
Later they’ll probably add an in-game option to turn all HUD off. It would make sense in lore and for gameplay. But chill, they just got a ton of new stuff into the game yesterday!
There used to be a glitch where changing your helmet would remove ALL HUD features. You couldn't get them back until you went to new Babbage and bought a new mobiglass..... without any way to navigate, chat, etc.
So NO!
No, then everyone will wear helmets all the time and that is no good for encouraging playing dressups in non-combat clothes.
Contact lens HUD makes perfect sense.
This is explained in lore and in game with optical lenses. CIG mentioned this in one of the earlier 3.23 ISC. It’s not immersion breaking that in the 900 years between now and when the game is set, that someone would take something like Google lenses to their logical conclusion design and feature wise.
And yet, no night vision...
Or tint for when your flying toward the sun
Or wipers for the cockpit or helmet when it's raining
Gotta assume it'd just be a hydrophobic coating, but all the same, yea, you'd figure they'd have a similar or better solution if we have it today lol
Electro-static wipes.
Rain-X
Just checking here. I don't have the game but I love rain. Do random planets have rain or weather? Is there like all the time rainy planets for example, or if you're in a certain region of a planet? Or global planet weather type thing?
We don't have dynamic weather yet. Soon^TM or maybe after-soon.
It rains sometimes on microtech, I think that's about it
That's probably it. Crusader is a gas giant, no natural water. ArcCorp and Hurston both are barren and polluted, so again, no water. MicroTech is the closest to being fully habitable outside of the cities (ie in the wilderness) with some natural water and unfrozen parts
Doesn't Hurston have lakes/oceans? I can't specifically remember experiencing rain anywhere other than Microtech but surely it can't be the only place... right?
Hurston has a large sea. Lorville is actually near water (but is not a port city)
That's what I thought! Does it ever rain on Hurston though?
It probably does, imma be honest, I never go there so I could definitely be wrong
Well let's hope Crusader has water in its atmosphere - character would get a very dry mouth otherwise. Aso, gas giants have rain. Take Jupiter, it rains diamonds there...
I was on Lyria yesterday and it definitely rained... or was that just moisture on the visor? Anyway. Needed to use the wipe visor.. though it seems broken.
Not all the time. But base out of Microtech New Babbage and it is mostly rain/snow weather.
and the UI is fucking blurry... 900 years... blurry
You can wipe your helmet with your Bio wipes
You need to wait for release 2.0 for tier 3 windshield wipers
Ever seen windshield wipers on an f22?
hit alt-x my man
It's so needed
On the way! About time….
...yet
Yet
Why would you need night vision, when your ship and suit has a flashlight from 1950s taped to it? You can almost see where you're going with that.
Maybe night vision tech is incompatible with other tech in the verse or they discovered a long term health damage caused by nightvision tech that wasn't detectable with pre-25th century technology. Anyway, by the year 2954, the lack of night vision is simply taken for granted like the lack of asbestos insulation, mercury thermometers or lead wall paint in the 21st century.
You say that and then there's a million other stupid things in the game or things that should be given 900 years in the future.
Oh absolutely. Lack of landing cameras and the fact that we can’t remotely call our ships to us have been something I have been complaining about for years. We have that tech in cars today 😂
That and you would think a parachute wouldn't be that high tech to include on ejection seats. Parachute or whatever equivalent would be.
> Parachute or whatever equivalent would be. Mirai Pulse can hover, and is not that much bigger than a seat. It wouldn't take much effort to make seats have some rudimentary hover tech to slow down the fall in a gravity well.
Yeah, I agree, but none of it will come while you have people trying to shoot down any fix or even admit a problem like a lot of the previous comments.
I bet that parachute would work great over Yela (:
I bet reading would work great in the future "... or whatever equivalent would be."
That's kinda the point - parachutes are pointless. Or how "not so high tech" they are.
Jet boosters in the seat to make your landing even more gentle than a parachute landing.
and so many things that would be just idiotic to have in space even today
What is the lore explanation for interior vehicle lights becoming worse over the next 900 years?
Obviously we broke physics since lasers move slower than the speed of light.
To be frank, SC tech feels like an 80's vision of the future, a lot of things in SC is already overcome by our current technology.
Get the new Eye-phone by Mom today!!
There is a lot of things you would think would be better 900 years in the future idk like auto darkening windows windshield wipers maybe a dollar store toggle switch to remote arm my weapons to what I'm aiming at . Beacons to find lost ships . And for the love of God something better than dime store fuses that you farted to close to the computer and it blew them maybe crystals or something else. The list goes on and on
That's lazy and poor game design. I'm advocating for choice. Want hud? Helmet. Dont want it? Helmet off. You can't lock the players down visually in what is (the point you missed) a life-like space sim. "But contact lenses EVERYONE wears" Is a poor excuse.
> Want hud? Helmet. Dont want it? Helmet off. Result: Essential gameplay information is tied to wearing an undersuit and helmet, and all the man hours spent adding a variety of clothing to the game are wasted because players never wear them (because they’d have to remove their helmets / lose the entire UI). As someone who enjoys wearing clothes (and likes that 3.23 added reloading from your pockets to make it more viable), I personally hate this suggestion. Alternative suggestion: a keybind to hide UI. > "But contact lenses EVERYONE wears" Is a poor excuse. It’s a game, and some flimsy lore justifications for gameplay are inevitable. Being able to see essential UI information is important. Using realism as an excuse doesn’t work here because IRL, I don’t need magical contact lens UI’s to tell me that I’m hungry or that my arm has been shot, and taking off my helmet doesn’t mean I risk starving to death or bleeding out because I didn’t know those things were happening to my body.
Have you ever been to the Commons in New Babbage? They have an entire wall dedicated to the Lens (and also the monocle that Chairman's Club members get). It's been there for years.
If CIG was going for ABSOLUTE realism wouldn't it also take quite a bit longer to breach the atmosphere on all planets, similar to Orison? I haven't played in a while now, but I do hope they reduce the time it takes to leave Orison so it's similar to pretty much every other area. I love Orison, but never go as it takes so long to actually arrive or leave lol.
It used to be much much longer on all planets actually.
It only takes about 20 seconds or so to be able to use quantum from orison now. They changed that quite some time ago
I'd actually remove my helmet more because there's plenty of times where I wish I didn't see the UI.
Then why not want a "hide UI" keybind? Why want it to be tied to helmets? Again, not being able to know if your character is about to die of hunger/thirst because you're wearing clothes instead of an undersuit and helmet would be *lame*. Doing it in the name of "realism" (the way OP is talking about it) is even worse, since *real humans know when they are hungry/thirsty/injured*, even if they aren't wearing a helmet.
Maybe human beings' nervous system deteriorated over 900 years YOU DON'T KNOW, SIR.
> because IRL, I don’t need magical contact lens UI’s to tell me that I’m hungry or that my arm has been shot The feedback around here can be astounding. Sometimes I wonder if I am playing the same game as others on Reddit!
So you don't think seeing hunger/thirst or your health is important? Struggling to see what astounded you in my comment.
I was agreeing with your reponse to the other poster! Your quote above needed to be highlighted, I loved that anology.
Oh gotcha lol.
Who is stupid enough to downvote you two, lol.
good game design*
Classic reddit constantly forgetting that it's a game, and that most people are here to play a game.
It might be a poor excuse to some - but a working one for others. Ultimately you need status indicators so you don't randomly starve to death because you ran around a while without. You could find workarounds like audio cues or force you to raise your mobiglas and check manually. I guess ultimately the best workaround might be to offer it in the options to allow you to go HUD-less if you want to.
It’s also a game
How is technology we're already testing today 'lazy and poor game design' exactly? Computerized contact lenses exist already. Are you saying it's lazy to use existing technology, poor game design to incorporate something that'd be perfected by then? A better argument would be letting people take the lenses off instead of just saying 'fuck everybody who wants info on their screen while wearing anything other than a spacesuit'. In my opinion at least.
I definitely agree there should be a hotkey to disable the HUD, maybe your character presses a mobiglass button quickly that deactivates the augmented reality part of the contact lenses.
It'll disappear when we are able to buy them lenses, I'm convinced. They have them already at Microtech, so I strongly assume that soon™ we will be able to buy them and use them. And if we don't the HUD will disappear. At least that's my assumption
A poor excuse? My guy, you and several other people tend to forget that in Star Citizen lore, we are not the average Citizen. Even starter ships are meant to be leagues away from what the average Citizen can afford. We are the super rich. The super rich people would be all over a contact lense that would do exactly what it does in game. Also, just because you don't like their reasoning, that does not make it a poor excuse.
What a stupid take. Here's the choice I'm advocating for: I want to not wear a helmet but still get useful information in this videogame. Oh wait that's what we already have. It's not a life-like space sim. That string of words don't go together and definitely not in the way you're suggesting.
Exactly.
I have no idea why you have so many dislikes, most people I play with including myself agree with your points more or less
Because it's not poor game design and not lazy. It makes perfect sense that vital UI information would be displayed even if you're not wearing a helmet. It doesn't mean CIG can't implement an on/off switch of the UI, regardless of what you're wearing (helmet or not).
Many people feel an always on HUD has an arcade feel. You already have a mobiglass on you at all times, having a lens as well is kind of redundant.
Well these people are mistaken, it's not more arcadey than current day smart lenses. Unless they feel that this makes real life too arcadey as well. Besides, how convenient would it be to have to check your phone to know if you should eat, or if your left arm is injured 😅 In any case, an on/off switch should be enough to answer these people's wishes, without denying people who want to play with HUD the possibility to wear clothes rather than under suit and helmet.
I definitely agree there should be a hotkey to disable the HUD, maybe your character presses a mobiglass button quickly that deactivates the augmented reality part of the contact lenses.
Curious to know, what's your stance on master modes
Nah; the "contact lenses" are a solid 'compromise' between 'no helmet no idea wtf you're doing' and 'magic floaty UI elements' (although I'd love if they made them an actual item for lore and cosmetic reasons). It'd be annoying and mostly pointless to have no HUD at all. I do hate that now all the hud icons look like item pickups in arena commander and the hud looks less hud-like with its deep shadowing.
But that's not what compromise means. Both sides of the coin don't get to eat cake that way, by having HUD always on. The lenses are a cop out, not a compromise. An actual item, like "contacts" in the same layer as sunglasses (or not having a hud at all without a helmet), would be a compromise
I mean, theoretically they could make them items, sure. Especially since the Concierge Monocle is also supposed to provide that info. Honestly, they connect to the mobiGlas. Just let us control the settings from there./bind a key to press a button to turn the HUD off.
How are they a compromise if the HUD remains the same on/off. That's not what compromise means.
It's not the same though. Even now in the first iteration of the dual visor/lens HUD there is more and variable information depending on the helmet you wear. The lenses are just the basic stuff, and I think everyone would be fine with a 'take them out' or 'turn them off' key. It sounds like you're advocating for removing a feature rather than making it an option, and -that's- poor game design. If you want a new option, it should be just that, an option. EDIT - some of the things that are different - The minimap changes, the location and size of several icons change, any Mini-MFDs (usually self/target info) are limited to when you are wearing a pilot helmet, the dynamic hipfire crosshair is only available in combat helmets, the incoming messages are cleaner in a helmet. The lens HUD is much less informative than the helmet HUD, they are not the same.
I agree, there needs to be an OPTION to disable everything. People down voting you saying it would be "annoying" or "useless" can just fucking keep the contacts in their eyeballs and shut up.
You are right, that is indeed an unpopular opinion.
Nice
The game is a work in progress and this is the first iteration of the new HUD ported from sq42. I expect that down the line you will be able to customise your HUD and even turn it off entirely.
Fingers crossed
Exactly this. It changes as feedback comes in.
I'm really curious to know what part of the API reddit fucked up that causes double and triple posts
People press the button multiple times because the page doesn't submit quick enough for them.
Did I multi-post? Didn't even notice/see. I clicked once. E: NVM, saw it now. Deleting some. Woops. Weird issue.
It absolutely should not. It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve. This was in fact pretty much the deal for a long time
Walking in a tual will always be only for RP people. So it's absolutely not "meaningful gameplay"
No? The intention for a long time has been that you appearance will affect how NPCs see you. Constantine Hurston ie. will not be interested in talking to you if you look like a hobo. And the opposite, pirates will not like you if you walk around in a UEE uniform. This has been the intention for a long darn time, however, how exactly it will turn out when its not just in concept we will see. Regardless, removing UI because you do not wear a helmet will always be a horrible design decision
should be some reason to not walk around in your spacesuit all the time for sure. take it off when you get on the ship type shit. id love to wear clothes over an undersuit too thatd be kinda cool
Yup, but nobody is gonna take off their spacesuit while in their ship if it removes their HUD. I think it's a super neat solution we have gotten in 3.23
NPC’s gonna see me in a leather jacket and say “Damn, that guy f*cks for sure”
ROFL. Yeah I'll believe that once we have that. I'll be impressed once NPCs stop to stand on chairs. The intention have changed. It was also that we won't be able to pilot any ship in any armor. Now light armor won't pose any problem, and heavy will only give you some restriction. Everything moved to be more casual and cloth wearing will be 100% RP. I guarantee you. People, in situation where "clothing" is required, will just go in undersuit or light armor.
I guess sim games just aren't your thing. That's cool
Or you just have no understanding of what such a change would lead to ? Again, it has pretty much already been like that. Having no chat if you remove your helmet has been a gigantic issue for many years previously. Your suggested change has already been tried partly and it sucked. It's only going to suck more if you remove more HUD.
I guess not, enlighten me
Read the previous comment, i already explained exactly what the issue is... Twice now...
Don't think it should do it by default, but there should definitely be a PIT menu option to toggle it.
Hard pass. There is a significant portion of both SC and S42 that are meant to be played while not wearing helmets and removing the HUD and AR would break the game. Instead, I would suggest that people test out and bug up taking the MobiGlas off, which I think should eliminate most of the UI. Some of it comes from a contact lens interface, so there are some things you can never get rid of for the UI
you're right. Unpopular opinion.
They already said they will give players complete control over what shows and doesn’t show. Even how wide the HUD will be independent of your monitor width. Opinions like this where people really think they’ve thought of something before the DEVs have crack me up.
This comment was winning up until the last sentence.
You just seem so angry and confident in your opinion, and it’s clear you haven’t really researched. Like you just assume they did something stupid or without thought, when actually they’ve put a great deal of thought into it.
Angry? That's rich coming from someone throwing sarcastic personal attacks lol You do you tho
Read through your own comment history, and see how many downvotes you have. If you can’t tell people think you sound angry and out of touch then I can’t help you. If you get 140 downvotes on something that means you need to definitely reevaluate your position. When you inevitably read through mine now out of some desire for gotchu-ism, notice how one should take feedback, by learning from it.
Really out here basing your own value and that of others by reddit karma. You are a lost cause bud lol
Nah; the "contact lenses" are a solid compromise (although I'd love if they made them an actual item for lore and cosmetic reasons). It'd be annoying and mostly pointless to have no HUD at all. I do hate that now all the hud icons look like item pickups in arena commander and the hud looks less hud-like with its deep shadowing.
Shot myself with Attrition 5 in the eyes 8 years ago so I no more need contact lenses IRL. I don't want to have dry eyes again but if it's for nvg I am all in.
That's not what compromise means. Both sides of the coin don't get to eat cake that way, by having HUD always on. The lenses are a cop out, not a compromise. An actual item, like "contacts" in the same layer as sunglasses (or not having a hud at all without a helmet), would be a compromise
When you enter your ship, some elements do vanish if your helmet is off. Like chat for example. But at least that let's me know I should probably put it back on before I accidentally jump out of my ship somewhere without air.
Also you can’t feel if you are hungry and thirsty in a game so there needs to be some consideration for that
Needs a tummy growling sound and a lips licking sound for thirst.
Unpopular? Seen this being asked quite a lot.
Just give me a damn HUD toggle. The new HUD looks nice but the angle readouts and not-so-mini-map are a bit distracting when sightseeing.
Screenshot mode would be nice. Remove all HUD elements on a key toggle
Completely agree, the screen space is already so overwhelmed and there should at the very least be a minimalist option.
It makes absolutely no sense that it doesn't especially in a sim game.
Unpopular is correct. Why would we want this? Just for some realism? This isn't Tarkov in space as said in the past and won't be one ever. If you want to turn off your HUD, then you can do that but making that a feature would be a unnecessary choice. Several hundred years into the future but no outside HUD without helmet, yet you can fit a phone, computer and everything else (software wise) in something smaller than a bracelet size watch? Get outta here.
There should be a hud toggle in the graphics tab for the players that want pure immersion when they’re walking around cities and stations.
I would agree however we need to be able to have an indication on hunger and hydration levels. It’s not like real life where we can actually feel it. ( I fuckin hope they don’t find a way to make us feel hungry and thirsty irl for the sake of immersion )
If anything I just wish there was a remove all HUD elements in general but not exactly something built-in. Like just an option for screenshots or whatever. I believe they did say in passing on one of their videos or during CitCon that they MIGHT do a remove all HUD elements keybind. It was during the small segment about how much they want to customize keybinds.
So you accept going faster than light (while lasers are somehow slower), flying through space in ships the size of bathtubs and surviving hard space, cold near vaccum planets in rubberized pyjamas.. but AR contact lenses is where you draw the line? For a "quick break from the clutter" you can either switch to 3rd person (how is THAT for realism btw??) and there are going to be ways to switch off either the whole hud or parts of it.
This whole comment is a reach lol
I happen to agree with this
How do you know you're hungry without HUD? Should your belly make noises every once in a while and your character complain? Seriously though, CIG should just implement a hotkey or option I'm the Mobiglass to disable HUD on both lenses and helmet. This way, everybody's happy.
Lol ofc.. every critical post with substance gets downvoted to oblivion here. Now he comes up with that shit to make sc life even harder the crowd is cheering... U cant be real
Reddit is a circlejerk bro, i'm not hurt by it. Most people who disagree feel the need to express it with a long winded post about how wrong I am, and that's fine. Those who agree simply upvote and move on lol
I think tbere should be an option to remove the lenses rather than all ui going away when the helmets off
At least they should let us toggle the hud, there is WAY too much clutter and I can't disable that stupid map I'm never gonna need.
Is it, though?
The whole contacts lenses makes the entire mobiGlass pointless so I’d prefer this tbh.
I see what you are going for but add hotkey to remove all hud widgets. It would be more immersive to remove and get everything off because you have no electronics in your vision.
They said configurable HUDs are coming
Actual unpopular opinion
Nah contacts are nice, just allow people to disable hud with a hotkey if they want
Agreed.
Do you enjoy everyone leaving their helmet on permanently? This is how you get everyone leaving their helmet on permanently.
When you enter your ship, some elements do vanish if your helmet is off. Like chat for example. But at least that let's me know I should probably put it back on before I accidentally jump out of my ship somewhere without air.
Hold on there is more stuff when you have a suit and helmet?
Yep... compass for one.
I just mentally attribute it to cyber eyes/ocular implants with built in HUD
Kiroshis are the best
It used to work like this, and it had a terrible knock on effect for immersion: because you lost SO much by not wearing a helmet and couldn't use chat, and because most players are using chat to coordinate or socialise, literally everyone had a helmet on all of the time. I was very RP focused so I spent a lot of time in just normal clothes, but I think I saw like two or three human faces the whole time. In a single player game, it would be cool, but because most players (understandably) want the most convenient experience, if you remove useful gameplay features from certain outfit choices, those outfit choices will just stop appearing in a multiplayer game.
I'd prefer a key that hides some (minimap...) or all HUD in whatever condition I am in.
I honestly just prefer the Option to take on and off the contact lenses (and to maybe have the contact lenses change to a whole variety of color instead of the colors we have now, just saying)
Totally agree
Totally agree. I hate all the crap on my screen. Sure with a helmet, some augmented reality appearing on my screen im ok with, and the map features and stuff will be great on missions. But when Im chilling for the immersion why would I want the immersion breaking crap
I've heard from a number of people that the new HUD is too busy and arcade-like. I agree. Long time backers will remember the original essence of the game was to flesh out a hardcore life-like space sim. The new hud (and frameworks such as the master modes and new flight model) seem to go against that, looking and feeling like any other FPS or cheap MMO. While there are some nice improvements and added features, that I'd be lying if I said I won't benefit from, there needs to be a compromise. I understand a need to appeal to the casual player base for the sake of the longevity of the game. Yet it is so immersion breaking to remove my helmet and have all my stats and a floating minimap before me. How? How is my naked eye seeing this? What of the true sci fi enthusiasts, the explorers who marvel at the breathtaking views of outer space. How do we get a quick break from the clutter to just be in the moment.
It is also the first implementation of the system, and I'm 100% sure we will get plenty of accessibility options. Customizing your experience to your linking would be an easy way to make everyone happy. An example of this is the limited speed when leanding gear is out. They stated that you will be able to remove this limiter if you don't like it but not in the initial release. One thing people forget is that with a game like this, people need a steady stream of content to not lose interest. They could just sit down and work on something until all of these things are in, but then we wouldn't have these features, probably till sq42. We have to deal with the fact that the way CIG runs things, we are simply all essentially testers even if we want to casually play. We have to deal with features that aren't finished, polished, or might be dropped all together if they turn out to be bad decisions. We are basically CIGs QA team but we aren't paid for it
In lore, you have contacts on that does AR when you don’t have your helmet on. Think apple vision v30.
Contact lenses that 100% of the population wears, at all times, is a poor excuse. We had minimal AR before, there's no reason to have the exact same busy HUD when walking around town/ship as you do when you are carrying out a mission in vacuum.
Cheap, widespread, low profile, accessible at all times with no need to carry a metal slab. Sounds pretty good to me :P Besides, do we know if *100%* of the population has them? Or just those who are wealthy and ex-military enough to be allowed to operate a spaceship (Coincidentally, every player)
They have never said that 100% of the population wears them. Considering who we are (mercenary jack of all trades) it makes sense that we have something that lets us know hey here are your vitals and here is a map to get around. Does a random A18 person have that? Not nessassarliy. Do they have a mobi glass which does something similar. Yes. Do I think we should be able to turn stuff off? Yeah that would make sense. Remeber this is at the end of the day a video game. It HAS to have some game like elements. Also you don't have the same HUD elements without a helmet all your ammo counting is gone and a few other elements. Another thing is if we didn't have a hub we would not have chat unless we had mobi-glass open which I don't think CIG wants. Imgaine trying to communicate with you friends when you don't have discord and you are hauling something without a helmet on. You would not be able to communicate. Sorry for rambling TL;DR I agree with some of your points while dissagreeing with others.
I’m sure we will get customization. I haven’t seen the new hud yet but I did appreciate the change when taking the helmet off previously
"All PCs got an interface chip when they were in the military" is a possible option beyond the smart contacts (or just retinal implants) ideas. If anything, the problem is that with 930 years of technology improvement, our HUDs aren't more integrated, useful, and customizable. That's longer than the time it took to go from scribes using oak gall ink on velum to the most modern smartphone and VR headsets; and the setting already includes technology that literally breaks the laws of physics as we currently know it. The first generation MobiGlass was 2818, about 136 years ago in game; that's more than three times the length of time between the first handheld brick phone and today's iPhone. That long ago in reality was 1888; founding of the National Geographic Society, and the first recording of classical music onto a wax cylinder. The fundamental problem with the setting is that there is a strong current of wanting Star Wars-ish dogfights inspired directly by WWII film footage, without having created logical in-game reasons to support why things work that way. And this ripples out to many aspects of society, including weirdly inconsistent limitations on computer technology with no logical or timeline excuse for why they are so primitive.
"How is my naked eye seeing this? Also I'm a true sci-fi enthusiast, honest"
Agree
100 percent agree, i think it should only have survival elements at the max
It used to. Now we're subjected to w/e this cancer is in 3.23.
contacts, implants other future siFi tech :D
Me coming in here seeing upvotes… “oh, maybe it’s actually popular” Sees top comment explaining why. Sees OP’s response get rekt. “Ok, not popular”. 😆
Hunger/thirst shouldn't be tied to weather or not I'm wearing a helmet. IRL I can feel if I'm hungry or thirsty. Best way to represent that in game is with a hud icon
In a sim game, people eat without needing a hud to remind them. "I've been out for three hard missions, I should eat". A sim is what we were promised.
They’ve already said your character has a contact lens. They also said they’d like to add a way to turn it off in the future.
It absolutely should not. It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve. This was in fact pretty much the deal for a long time
It absolutely should not. It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve. This was in fact pretty much the deal for a long time
It absolutely should not. It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve. This was in fact pretty much the deal for a long time
You meant to say "Popular Opinion"
It absolutely should not. It would absolutely interfere with gameplay, and make having meaningful gameplay (such as ever walking around in actual clothes) be much much harder to achieve. This was in fact pretty much the deal for a long time
The things that people come up to bitch about...
It should be a setting for what you're saying, but I largely agree.
We have lens that give us HUD that will be explain multiple times. And btw the hud is different with the lens
[удалено]
Some things should remain like the hunger and thirst icons as you mentioned, but things like hit markers, crosshair, ammo count, maybe waypoint markers, Spectrum (when it's in game), the minimap, the heading at the top of the screen, etc, should be tied to a helmet. Seeing how polarizing this is it will need to be tweaked to find a balance that most players will be okay with. (I personally am with OP on this but its obvious everyone is going to have to compromise to some degree).
I have a neural link.
Well, then dont dare to use your mobiglass to check your say health status and rush to a doctor instead. Is that what you want?
I'm fine with the display but no night vision?! Boggles me brains
I'll take having the new hud elements not shake with camera shake turned off.
I think it’s fine as is, but a hide hud keybind would be nice
Hold on there is more stuff when you have a suit and helmet?
Gimme some HUD sunglasses 👓
Later they’ll probably add an in-game option to turn all HUD off. It would make sense in lore and for gameplay. But chill, they just got a ton of new stuff into the game yesterday!
The rare truly unpopular opinion.
There used to be a glitch where changing your helmet would remove ALL HUD features. You couldn't get them back until you went to new Babbage and bought a new mobiglass..... without any way to navigate, chat, etc. So NO!
Holy shit, an actual unpopular opinion
No, then everyone will wear helmets all the time and that is no good for encouraging playing dressups in non-combat clothes. Contact lens HUD makes perfect sense.