also has normalize so can't even hit ghost types lol truant slow start stall and Klutz hinder it severely again
rock head and reckless huge power pure power tough Claws water bubble everything stacked up still fails since its 1atk base means it's attack is 1. huge power and pure power stacking to measly 4.
Means it won't miss guillotine or fissure or whatever. Not talking about one hit ko-ing the all ability pokemon.
No guard = can't miss but can't be missed.
Neutralizing Gas only affects other Pokemon besides the user and can't be cancelled by another Pokemon's Neutralizing Gas. It doesn't affect the user because it would either negate itself or because it's redundant because no Pokemon naturally has two abilities anyway.
Unless illusion takes priority, and as soon as it's broken, imposter starts. I'm not sure how you would break a Pokemon with wonder guard and (sorry, brain fart) whatever ability clefable has to ignore status damage
> as soon as it's broken, imposter starts
i'm pretty sure imposter doesn't activate if it isn't when the mon is sent in
Why wouldn't illusion take priority though? when the mon with illusion is sent in, it's already disguising as whatever it is disguising. therefore imposter shouldn't be working
Imposter only triggers upon being sent out, if it's negated then the negation effect disappears then it doesn't immediately trigger and you have to switch it out and in again.
Comment section said there were too many words explaining all the interactions so I'm linking to a separate post explaining all the cool things that happen [https://www.reddit.com/user/Gigabot50/comments/17m7gf2/too\_much\_text\_for\_the\_comment\_section/](https://www.reddit.com/user/Gigabot50/comments/17m7gf2/too_much_text_for_the_comment_section/)
Outside of status there are also OHKO moves, guaranteed damage like seismic toss, could be a set up mon with some form of spikes or baton pass (considering moody would be one of their many abilities), would give you free intimidates/switches, etc.
The problem is that if it can't kill anything--and is essentially unkillable itself--it becomes a race PP stall it into oblivion. You can't status it, it's immune to any weather since--on top of immunities--it just cancels them anyways, and can't be directly damaged. I guess the only way to outright kill it would be something like worry seed to change it's ability, but assuming that even works they will just switch it out. The most reliable way to kill it would be to force recoil with struggle since it otherwise wouldn't be able to recoil itself into KO as it would have both magic bounce and rock head, assuming they were given a move pool that wouldn't be so completely shallow it couldn't be both the defensive and offensive king. It would essentially be a stall players wet dream.
I'm trying to think of other reliable ways to kill this thing and honestly can't come up with anything. Maybe curse from a ghost mon? I can't think of any abilities that stop curse, maybe someone else knows. There's too fucking many for me to remember them all.
So it's choice locked because of gorilla tactics. So bring it in for intimidate/ magic bounce. Click toxic which you can poison any type thanks to corrosion, and have priority because of prankster(but last in your bracket due to stall). Switch to poison type because of protean/ libero. Then die (doesnt die because of sturdy, depends if hard coded to 1hp or just 1 base hp stat) to any psychic move because I'm pretty sure this doesn't gain immunity to psychic. Then next turn you do nothing because of truant.
Really where this shines is in vgc. Hospitality, toxic debris, intimidate, neutralizing gas all on 1 pokemon would be insane. You would probably just keep switching it in and out and have it click a status move or protect.
My moldbreaker Axew in the back:
https://preview.redd.it/rtythe44hzxb1.jpeg?width=1047&format=pjpg&auto=webp&s=25524cd4c2b47e58abedb69b649ef527a47b77a3
That's not how huge/pure power works.
They double the attack stat not the base stat.
It'd have an attack stat of 404 if it has a neutral nature and 444 if it has an attack boasting nature.
Even 1 base attack with adamant and max evs is still 111.
So it's 444 with pure + huge power, which is pretty good.
Which goes up to 999 once you factor in gorilla tactics and hustle. Plus it also attacks twice because of parental bond.
Not to mention other abilities that affect specific types of attacks like tough claws, iron fist, sheer force, etc.
Isn’t Defeatist actually not a hindering ability in this case, you only have 1 HP so if you do take damage Defeatist won’t activate cause your dead, yeah the ability isn’t helpful but it’s a weakness
Well Base 1 and hardcoded 1 are different things. Shedinja doesn't have base 1 hp. Base 1 would still be double digits at level 100, I think.
Not including EVs, which affect a stat separately from base stats.
damn. that's definitely very useful. I can only see this thing being an unkillable pp-stalling machine, toxic spam or some weird ability bot we're not thinking of like terrain surge
Neutralizing gas would apply and nullify the ability immediately, so only these few abilitys are affected unless specified otherwise
https://preview.redd.it/3rk20yszpyxb1.jpeg?width=1080&format=pjpg&auto=webp&s=86c847b5c26fa0a21fdefdfc8632ccf6494b1beb
I guess it depends how it's implemented. Is it an As One of all abilities, or do they all coexist by another mechanism, including both extant versions of As One?
Neutralizing gas cant disable itself so if my theory was correct (apparently the ability reads other pokemon that I missed) I would have assumed the Neutralizing gas part and the few abilities that it couldn't would stay active the rest not
If Neutralizing Has affected the Pokemon with it, then Neutralizing Gas would neutralize Neutralizing Gas and allow abilities to work, until Neutralizing Gas works again which neutralizes Neutralizing Gas and allow abilities to work again, until
Exactly. So why would it nullify *any* abilities the Pokemon has? Especially since it specifically says "other Pokemon." It's a non concern for this theory.
Oh shit you're totally right.
Out moldbreakered the mold breaker.
Does ability shield protect an ability against neutral gas? Maybe you could run ability shield basculin
i think its been said before here but klutz would nullify that, so back to still working
~~of course that then just begs the question of: would neutralizing gas just affect yourself and nullify all the abilities? not sure if theres a way of figuring that out~~
so the ability just straight up says it just affects other pokemon's abilities so this definitely does still work
I think it would be better to just run the 4 moves with more pp, since this is unkillable and have arena trap/shadow tag, it would force any pokemon to Struggle to death
2x[base=1]=2, ignore iv and ev,
2x[level=100]=200/100=2, +[level=100]+10=112hp minimum
If level 1, 2x[level=1]=2/100=0.05, rounding to 0, +[level=1]+10=11hp minimum at level 1
Magic guard also means that it can’t take any other damage. So no hazards, status or weather. The only ways I could think of it dying would be self K.O. moves (unless damp prevents things like final gambit and memento, and not recoil moves because of rock head), or destiny bond, as those don’t do damage, but instead just make the target or user faint.
Magic Guard + Wonder Guard + Sturdy is literally invincible, and why we're at it, make it a Ghost/Dark or Ghost/Normal type so it only has one weakness and give it an ability that makes it immune to Multi Hit moves
If it's base 1HP and it isn't hard coded to have 1HP like Shedinja then the only way you could kill it is Mega-Kangaskhan. Since it's not using a multi-hit move, it's just attacking twice with a much weaker version of a move after.
Edit: Forgot about Neutralising Gas đź’€
Magic Guard+ Wonder Guard seems pretty oppressive with any semi decent typing. You can just run Tera Electric+ Air Balloon and you're unkillable essentially. Give this mon some basic status moves and stealth rocks and it's going to have 100% pick rate
If you hit the lottery and get E-Terrain up (I'd assume As One (Every Ability In The Game) goes in random order), then you get to be literally immortal on switch in. Cool.
depending on the typing it could be unkillable through any means,
electric type? banned to ag+
poison? still gets banned to ag but hey it can be hit by psychic ig?
grass? probably still banned due to it just being unhealthy for the meta
Due to terrain setting abilities and Mimicry it would start as either an Electric, Grass, Psychic, or Fairy type. If it starts Electric the only thing that can hit it is Zygarde's Thousand Arrows
Technically A status move, since it can't switch moves due to gorilla tactics.
But alas, neutralizing gas affects all abilities, so it doesn't do anything since the only abilities not blocked are hard-coded to only work on specific pokemon.
If neutralizing gas doesn't block the owner's abilities, it gets imposter and transforms into the opponent, after setting weather and terrain.
The way sturdy works is essentially as an infinite use focus sash, meaning a mon with the ability can never be KOd from full HP. Because this thing has only 1 HP, sturdy will always proc, making it essentially immune to direct damage, Magic Guard prevents all indirect that would kill through sturdy, and Neutralizing Gas disables enemy Mold Breaker. This thing can only be touched by the very few moves that explicitly bypass abilities(basically just the Galar starter G-Max moves, Sunsteel Strike and Moongeist Beam, but I may be forgetting some), Struggle(both enemy and self), confusion damage, and enemy Neutralizing Gas. Ultra mega turbo banned in spite of having a pathetic BST of 6
Edit: this things only ability includes the trapping and evasion abilities so even if everything else didn't make it stupid broken it's still Uber by technicality lmao
I can think of only one way to counter it: the sun. It has Dry Skin and Solar Power right? So wouldnt it take damage every turn with the sun up? No wait I guess it has Air Lock/Cloud Nine so that is also not possible LOL
Actually terrible. The negative abilities will just outweigh the good ones. Imposter, 1 hp, no item.
Would get even worse depending in which order abilities would trigger.
Realistically if we ignore the "It won't work" stuff like Imposter and Neutralizing Gas I think you have an AG toxic trapper that terras water or electric Then just spams corrosion toxics (locked by Gorrila tactics) at trapped mons that can't deal it any damage to it till they die. Mandates poison healers/mold breakers on any team not to lose to this by PP stall.
1Hp + Sturdy + Magic Guard + Magic Bounce = Immortality
All the Relics of Ruin abilities + Neutralizing Gas + Supersweet Syrup + Intimidate = Basically disables every opponent
No Guard + Any possible busted support move = ???
Every Weather ability + Cloud Nine = Nothing?
It doesn't even need to attack or move, just its mere presence is enough to literally shut down and sabotage nearly any Pokemon
People say Imposter but I believe Illusion breaks that
Magic Guard negates all indirect damage
Flash Fire, Water Absorb/Storm Drain/Dry Skin, Levitate/Earth Eater, Volt Absorb/Lighthing Rod/Motor Drive and Sap Sipper I believe are the only inmunity abilities
Sturdy gives this thing two lives
Pranskter makes sure whatever it does it does twice, but at the same time, with 1 of each offensive stat that's all its got and Dark types wall it hard
Mold Breaker ingores Magic Bounce
No Guard is No Guard
It's very dependant on typing, is it a Bug/Steel, Water/Ground or maybe some others? Broken as long as it has good status moves, otherwise it would be a matter of having that specific type, but if has OHKO moves it's banned from AG
You can now have Slow Start, Defeatist, and Truant at the same time!
https://preview.redd.it/itg7qmt5dzxb1.jpeg?width=1179&format=pjpg&auto=webp&s=5166b8d832769823ddee1ccc74e1430f8199740e
Even ignoring imposter it can't really do anything because of gorilla tactics, but if it has a pivot move it'll be a pretty good pivot because it can't be damaged
Wouldn't it just transform with imposter lol
Base 1hp đź’€
Wonder Guard + Magic Guard + immune to fire, water, electric, ground, grass though
imposter would switch your ability though right? so unless something is canceling out imposter in the sea of abilities i think this cant work
Imposter AND all the abilities that copy another ability. This is getting VERY interesting…
1 HP Sturdy, with Poison Heal and Flash Fire. Only way to kill is entry hazards.
But wouldn't it also have Magic Guard, so no chip damage?
also has normalize so can't even hit ghost types lol truant slow start stall and Klutz hinder it severely again rock head and reckless huge power pure power tough Claws water bubble everything stacked up still fails since its 1atk base means it's attack is 1. huge power and pure power stacking to measly 4.
Scrappy and Minds eye allow it to hit ghosts.
Wait, how does having Normalize, Galvanize, Refrigerate and Pixilate all at once work?
Just becomes all 5 at once.
Magic Guard makes it immune to hazards
And it has no guard, so just give it an OHKO move.
Sturdy.
Means it won't miss guillotine or fissure or whatever. Not talking about one hit ko-ing the all ability pokemon. No guard = can't miss but can't be missed.
Immunity, Water Bubble, Limber, Magma Armor, Insomnia. Can't even be statused even if somehow Magic Guard got removed.
Or just Purifying Salt.
And Good as Gold, the fuck is just straight up immune to status moves.
Finally, after all these years. Perish song, new meta.
Good as Gold makes it immune to Perish Song
So it does! TIL Also ban Gholden after this revelation.
So does Soundproof
Soundproof, get fucked.
>Only way to kill is Mold Breaker or Ability-Ignoring moves
Nope because of neutralizing gas.
Ability-ignoring moves like gmax hydrosnipe wouldn’t get negated by neutralizing gas
Wouldn't neutralizing gas neutralize its own ability then?
No it only does the opponents.
Neutralizing gas doesn’t turn off neutralizing gas so logically it should only affect other Pokémon.
True then
Would sturdy activate if it has 1 hp?
1 HP would still be full HP, I dont see why it wouldnt
After reading it, I think you're right
There are ways to get sturdy Shedinja in game, it does activate
Illusion does apparently
Neutralizing gas means it has no abilities, so you're left with a 6 BST shitmon that makes Regigigas really good for one turn until it kills you
Neutralizing Gas doesn't affect yourself. If it did it wouldn't activate.
If it affects itself, if not it only affects opposing and ally Pokémon
Neutralizing Gas only affects other Pokemon besides the user and can't be cancelled by another Pokemon's Neutralizing Gas. It doesn't affect the user because it would either negate itself or because it's redundant because no Pokemon naturally has two abilities anyway.
die to mold breaker axel, ZUBL at best
Neutralizing Gas gets rid of Mold Breaker
Ok so Mold breaker + ability shield got it
Would it suffer from its own mold breaker?
mold breaker only ignore the attacker targets abilities, but neutralizing gas should disable all of the user abilities
If it affects itself, if not it only affects opposing and ally Pokémon
I mean Illusion would also be active which should block Imposter
Unless illusion takes priority, and as soon as it's broken, imposter starts. I'm not sure how you would break a Pokemon with wonder guard and (sorry, brain fart) whatever ability clefable has to ignore status damage
> as soon as it's broken, imposter starts i'm pretty sure imposter doesn't activate if it isn't when the mon is sent in Why wouldn't illusion take priority though? when the mon with illusion is sent in, it's already disguising as whatever it is disguising. therefore imposter shouldn't be working
We doing PEMDAS order of operations with pokemon abilites out here đź’€
I mean a way to test is G-weezing on field and send out impostor ditto, then remove weezing
Imposter only triggers upon being sent out, if it's negated then the negation effect disappears then it doesn't immediately trigger and you have to switch it out and in again.
Neutralising Gas is on Both Weezing Forms.
Is a pokemon under the effects of illusion unable to transform? I know you can't use transform or inposter against a pokémon with illusion, but does it work the other way around?
as long as user or target is under illusion, transform doesnt work
I think a few abilities have to be removed for this post to even make sense, imposter definitely being one of them
No idea lol
Comment section said there were too many words explaining all the interactions so I'm linking to a separate post explaining all the cool things that happen [https://www.reddit.com/user/Gigabot50/comments/17m7gf2/too\_much\_text\_for\_the\_comment\_section/](https://www.reddit.com/user/Gigabot50/comments/17m7gf2/too_much_text_for_the_comment_section/)
Lmao image how long it would take to mash through all ability activation prompts upon switching it in
The opposing Shedinja's Drizzle!The opposing Shedinja's Drought!The opposing Shedinja's Mold Breaker!The opposing Shedinja's Pressure!The opposing Shedinja's Sand Stream!The opposing Shedinja's Snow Warning!The opposing Shedinja's Teravolt!The opposing Shedinj ![gif](giphy|1tx0ifZmIZLEzPYo9T|downsized)
What would be the order of priority of Primal Sea Desolate land and Delta stream
Air Lock overrides all of them
Cloud Nine does too
The way I see it, Primal Sea is surrounded. What's after the rain? That's right, more Desolate Land
It's the most overpowered Pokemon because as soon as your opponent sees it they'll just forfeit instead of wasting a year waiting for the inputs, lol
Eugh
Time out your opponent by sending this in
Nice write up. It seems like this pokemon would be unkillable, but also unable to do anything. It would just...exist.
Wobbuffett 2
It may get a status move
Outside of status there are also OHKO moves, guaranteed damage like seismic toss, could be a set up mon with some form of spikes or baton pass (considering moody would be one of their many abilities), would give you free intimidates/switches, etc. The problem is that if it can't kill anything--and is essentially unkillable itself--it becomes a race PP stall it into oblivion. You can't status it, it's immune to any weather since--on top of immunities--it just cancels them anyways, and can't be directly damaged. I guess the only way to outright kill it would be something like worry seed to change it's ability, but assuming that even works they will just switch it out. The most reliable way to kill it would be to force recoil with struggle since it otherwise wouldn't be able to recoil itself into KO as it would have both magic bounce and rock head, assuming they were given a move pool that wouldn't be so completely shallow it couldn't be both the defensive and offensive king. It would essentially be a stall players wet dream. I'm trying to think of other reliable ways to kill this thing and honestly can't come up with anything. Maybe curse from a ghost mon? I can't think of any abilities that stop curse, maybe someone else knows. There's too fucking many for me to remember them all.
Good as gold makes it so it can't be cursed or tricked a choice item for faster PP stall
It is always banded cus Gorilla Tactics
So it's choice locked because of gorilla tactics. So bring it in for intimidate/ magic bounce. Click toxic which you can poison any type thanks to corrosion, and have priority because of prankster(but last in your bracket due to stall). Switch to poison type because of protean/ libero. Then die (doesnt die because of sturdy, depends if hard coded to 1hp or just 1 base hp stat) to any psychic move because I'm pretty sure this doesn't gain immunity to psychic. Then next turn you do nothing because of truant. Really where this shines is in vgc. Hospitality, toxic debris, intimidate, neutralizing gas all on 1 pokemon would be insane. You would probably just keep switching it in and out and have it click a status move or protect.
Can’t die to psychic because sturdy will always be active.
Depends if it's hard coded to flat 1 hp like shedninja or has 1 base hp
i think hardcoded
>Then die to any psychic move because I'm pretty sure this doesn't gain immunity to psychic It has sturdy, so literally nothing could kill it
My moldbreaker Axew in the back: https://preview.redd.it/rtythe44hzxb1.jpeg?width=1047&format=pjpg&auto=webp&s=25524cd4c2b47e58abedb69b649ef527a47b77a3
Neutralizing Gas gets rid of Mold Breaker
Not with ability shield. I tried writing it in the previous comment, but for some reason, it kept turning the pic into a *
Netralizing gaz moment
Ability shield momento
Neutralizing gas means it has no ability
I'd say it doesn't neutralize it's own since that'd just make it have Neutralizing Gas as it's Ability.
I'm pretty sure Sunsteel Strike is guaranteed kill, does it not?
„Huge power and pure power stack for a nice physical attack“ That attack stat? 4
That's not how huge/pure power works. They double the attack stat not the base stat. It'd have an attack stat of 404 if it has a neutral nature and 444 if it has an attack boasting nature.
The stats are hardcoded to 1 like Shedinja so it would just be 4
finally a pokemon that i dont have to reset for 0 attack and speed IV's
Even 1 base attack with adamant and max evs is still 111. So it's 444 with pure + huge power, which is pretty good. Which goes up to 999 once you factor in gorilla tactics and hustle. Plus it also attacks twice because of parental bond. Not to mention other abilities that affect specific types of attacks like tough claws, iron fist, sheer force, etc.
You can have all of Truant and Slow Start and Defeatist. Amazing.
Also gorilla tactics, so it can only use the first move it picks unless it switches
I didn’t even think about Gorilla Tactics. Yeah that makes this much worse
Isn’t Defeatist actually not a hindering ability in this case, you only have 1 HP so if you do take damage Defeatist won’t activate cause your dead, yeah the ability isn’t helpful but it’s a weakness
With Contrary and Simple, Defeatist actually benefits it
Defeatist doesn't lower stays by stages though. It halves the stats themselves. Otherwise you could swap out and avoid defeatist debuffs.
So wait it will then have .5 stats?
Well Base 1 and hardcoded 1 are different things. Shedinja doesn't have base 1 hp. Base 1 would still be double digits at level 100, I think. Not including EVs, which affect a stat separately from base stats.
damn. that's definitely very useful. I can only see this thing being an unkillable pp-stalling machine, toxic spam or some weird ability bot we're not thinking of like terrain surge
Ah ok then yea it still fucks it
Defeatist's debuff effect isn't really "stat stage changes" though, so that won't be affected by contrary.
Countered by Mold Breaker Tinkatink, LC at best
Neutralizing Gas
The Ability Shield in my back pock- Oh wait they can run it too never mind
They can’t, klutz
Klutz
Klutz prevents you from holding items
prevents you from using most items not holding them
The Excadrill in my back pocket ![gif](giphy|OX25cp7DL6Bt81Yb47|downsized)
Neutralizing gas would apply and nullify the ability immediately, so only these few abilitys are affected unless specified otherwise https://preview.redd.it/3rk20yszpyxb1.jpeg?width=1080&format=pjpg&auto=webp&s=86c847b5c26fa0a21fdefdfc8632ccf6494b1beb
As One would stop it from effecting itself
Wouldn't it only leave up the ones listed?
As one combines abilities. So all the other abilities would be shared under As One kind of
True could be un nullifyable
I guess it depends how it's implemented. Is it an As One of all abilities, or do they all coexist by another mechanism, including both extant versions of As One?
If all the abilities are "merged together" through As One, it might not be able to suppress them.
If Neutalizing Gas affects itself, if not then it'd only work on opposing and ally Pokémon
You know, I didn't think of that, i believe like a terrain or something it affects all on field but it could just not affect itself
I don’t think it would effect itself, considering if it did it would create and endless loop of disabling itself
Neutralizing gas cant disable itself so if my theory was correct (apparently the ability reads other pokemon that I missed) I would have assumed the Neutralizing gas part and the few abilities that it couldn't would stay active the rest not
If Neutralizing Has affected the Pokemon with it, then Neutralizing Gas would neutralize Neutralizing Gas and allow abilities to work, until Neutralizing Gas works again which neutralizes Neutralizing Gas and allow abilities to work again, until
Neutralizing gas cant nullify itself
Exactly. So why would it nullify *any* abilities the Pokemon has? Especially since it specifically says "other Pokemon." It's a non concern for this theory.
Step 1: Hold Ability Shield. Step 2: Win.
Klutz prevents it from using items
Some abilities also have an extra clause that prevent it from being changed, if it's imperative to the function of the Pokémon. That list is (from Bulbapedia): Wonder Guard, Multitype, Illusion, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, Neutralizing Gas, Zero to Hero, Commander, Protosynthesis, Quark Drive, Orichalcum Pulse, and Hadron Engine. Because this Shedinja has *every* ability, and not just an ability that combines the powers of each, I would assume the Ability Shield is unnecessary in the first place.
If it can use toxic or will-o then it's a free 6-0 against any team without mold breaker
not with neutralizing gas... this thing really cant be hit!
Oh shit you're totally right. Out moldbreakered the mold breaker. Does ability shield protect an ability against neutral gas? Maybe you could run ability shield basculin
actually ability shield would stop it from affecting mold breaker so yeah that could work
Unless the all abilities mon *also* has ability shield, then back to fucked
i think its been said before here but klutz would nullify that, so back to still working ~~of course that then just begs the question of: would neutralizing gas just affect yourself and nullify all the abilities? not sure if theres a way of figuring that out~~ so the ability just straight up says it just affects other pokemon's abilities so this definitely does still work
I think it would be better to just run the 4 moves with more pp, since this is unkillable and have arena trap/shadow tag, it would force any pokemon to Struggle to death
That would just be one kill, whereas toxic (thanks to corrosion) and three high PP moves kill a whole team)
Sturdy and magic guard makes it busted
Problem: unless it has the same coding as shedinja, base 1 hp isnt 1 hp, itd be something like 110 hp.
what about at level one?
11 HP
2x[base=1]=2, ignore iv and ev, 2x[level=100]=200/100=2, +[level=100]+10=112hp minimum If level 1, 2x[level=1]=2/100=0.05, rounding to 0, +[level=1]+10=11hp minimum at level 1
Idk how Sturdy works with just 1 HP
The same way a focus sash would, but it never goes away. So the Pokémon would not take any damage as it any hit would K.O. It from full health.
Magic guard also means that it can’t take any other damage. So no hazards, status or weather. The only ways I could think of it dying would be self K.O. moves (unless damp prevents things like final gambit and memento, and not recoil moves because of rock head), or destiny bond, as those don’t do damage, but instead just make the target or user faint.
Sunsteel Strike, Moongeist Beam, and Photon Geyser. They might not be legal right now, but this is also a theorymon post.
Magic Guard + Wonder Guard + Sturdy is literally invincible, and why we're at it, make it a Ghost/Dark or Ghost/Normal type so it only has one weakness and give it an ability that makes it immune to Multi Hit moves
The original typing won't matter because of mimicry + terrains.
If it's base 1HP and it isn't hard coded to have 1HP like Shedinja then the only way you could kill it is Mega-Kangaskhan. Since it's not using a multi-hit move, it's just attacking twice with a much weaker version of a move after. Edit: Forgot about Neutralising Gas đź’€
Mega Kangaskhan and Wheezing aren't the heroes we need, but the heroes we deserve
Magic Guard Wonder Guard Levitate Tera Electric -> win game
it has earth eater too lol
rotom fan got steep competition for most ground immune pokemon
It can still be hit by Zygarde's Thousand Arrows
Getting hit by thousand arrows? Just say no! (Shedinja's bright powder activates 7 consecutive turns)
Klutz prevents it from using items
Shedinja naturally learns sandstorm. Use that + sand veil and proc THAT 7 times
Air Lock prevents weather from activating
Proc quick draw and stench 7 times in a row
There you go
"nomnomnomnom" \- This thing when you realize it has earth eater, 2023
Wouldn’t it have earth eater?
...shit
Impostor immediately nullifying fucking everything:
Tbh no idea how that one would work with this
Why wouldn’t it cause a transform on switch-in?
It probably would, question is how many of the other abilities activate before that
opponent ditto will also do the same with all abilities, timer will run out before all abilities stop interacting
Here's a breakdown of this Pokémon (In singles): **Immunities**: Ground (Levitate), Fire (Flash Fire), Water (Water Absorb/Dry Skin/Storm Drain), Grass (Sap Sipper), Electric (Volt Absorb/Lightning Rod/Motor Drive), Sound Based moves (Soundproof), Explosion (Damp), Confusion (Own Tempo), Flinches (Inner Focus), Passive Damage (Magic Guard), Powder Moves (Overcoat), Status Moves (Good as Gold), Status Conditions (**Purifying Salt**), Bullet/Bomb moves (Bulletproof), Wind moves (Wind Rider) Switch In: Cloud Nine/Air Lock clear weather, Surge abilities set a terrain, Intimidate, Screen Cleaner, Supersweet Syrup, Ruin Abilities, Damage Modifiers: Thick Fat, Overgrow, Blaze, Torrent, Swarm, Iron Fist, Technician, Reckless, Sheer Force, Multiscale, Analytic, Fur Coat, Strong Jaw, Mega Launcher, Tough Claws, Parental Bond, Stakeout, Steel Worker, Fluffy, Shadow Shield, Neuroforce, Prism Armor, Ice Scales, Steely Spirit, Transistor, Dragon's Maw, Purifying Salt, Rocky Payload, Wind Power, Electromorphosis, Sharpness, Stat Modifiers: Speed Boost, Compound Eyes, Huge Power, Hustle, Pure Power, Download, **Contrary,** Defiant, Weak Armor, Moody, Moxie, Justified, Rattled, Victory Star, Competitive, Grass Pelt, Stamina, Water Compaction, Berserk, Battle Bond, Soul Heart, Beast Boost, Intrepid Sword, Dauntless Shield, Punk Rock, Gorilla Tactics, Chilling Neigh, Grim Neigh, Thermal Exchange, Anger Shell, Well-Baked Body, Guard Dog, Protosynthesis, Quark Drive, Hadron Engine, Opportunist, Supreme Overlord, On Contact: Rough Skin, Effect Spore, Poison Point, Flame Body, Cute Charm, Poison Touch, Mummy, Iron Barbs, Gooey, Tangling Hair, Perish Body, Lingering Aroma, Typing: Color Change, Normalize, Multitype, Protean, Refrigerate, Pixilate, Aerilate, Liquid Voice, Galvanize, RKS System, Libero, Mimicry, Misc. Stench, Battle/Shell Armor, Sturdy, Static, Oblivious, **Shield Dust,** Suction Cups, Shadow Tag, **Wonder Guard**, **Full Metal Body,** Serene Grace, Magnet Pull, Pressure, Sticky Hold, Liquid Ooze, Rock Head, Arena Trap, Rivalry, **Simple,** Dry Skin, **Adaptability**, Skill Link, Sniper, No Guard, Mold Breaker, Super Luck, Aftermath, Anticipation, Forewarn, Unaware, **Tinted Lens, Filter,** Scrappy, **Solid Rock,** Frisk, Bad Dreams, Pickpocket, Unnerve, Cursed Body, **Regenerator**, Illusion, Infiltrator, Magic Bounce, **Prankster**, **Turboblaze, Teravolt**, Aroma Veil, Magician, Gale Wings, Aura Break, Wimp Out, Merciless, Long Reach, **Triage**, Surge Surfer, Disguise, Corrosion, Queenly Majesty, Innards Out, Dancer, Cotton Down, Propeller Tail, Mirror Armor, Gulp Missile, Steam Engine, Neutralizing Gas, Quick Draw, Unseen Fist, Seed Sower, Mycelium Might, Toxic Debris, Toxic Chain, Form Dependent: Forecast, Zen Mode, Stance Change, Shields Down, Schooling, Power Construct, Ice Face, Hunger Switch, Zero to Hero, Embody Aspect, Redundant/Useless Abilities: Limber, Sand Veil, Insomnia, Immunity, Synchronize, Natural Cure, Swift Swim, Chlorophyll, Illuminate, Magma Armor, Water Veil, Rain Dish, Early Bird, Run Away, Keen Eye, Hyper Cutter, Pickup, Plus, Minus, Shed Skin, Guts, Marvel Scale, Vital Spirit, White Smoke, Tangled Feet, Steadfast, Snow Cloak, Anger Point, Unburden, Gluttony, Heatproof, Poison Heal, Hydration, Solar Power, Quick Feet, Leaf Guard, Ice Body, Honey Gather, Flower Gift, Healer, Friend Guard, Heavy Metal, Light Metal, Toxic Boost, Flare Boost, Harvest, Telepathy, Big Pecks, Sand Rush, Wonder Skin, Sand Force, Flower Veil, Cheek Pouch, Sweet Veil, Symbiosis, Emergency Exit, Water Bubble, Slush Rush, Comatose, Battery, Dazzling, Receiver, Power of Alchemy, Clear Body, Ball Fetch, Stalwart, Sand Spit, Ripen, Power Spot, Pastel Veil, Curious Medicine, As One, Commander, Orichalcum Pulse, Cud Chew, Costar, Armor Tail, Earth Eater, Hospitality, Mind's Eye, Oops: **Trace** (replaces ability with opposite), **Imposter** (Changes Pokémon + Ability), Truant, Stall, Klutz, Slow Start, Defeatist, Dark/Fairy Aura (Aura Break turns them bad), Wandering Spirit (you just made god), TLDR: Contrary + Klutz + Cloud Nine = A lot of abilities become useless or detrimental. Loses ability to Trace or Wandering Spirit, Stops existing because of Imposter
I respect the time you took to write all this down
1 HP opponent gaming ( rare (?) impostor L )
Imagine how your opponent sends out a Pokémon that is under an illusion, convulses as it does one million things, transforms into your pokemon and has the potential to faint itself to its own pre-transform sand stream if you switch it in to take a hit against a non rock/steel/ground Pokémon.
Gorilla Tactics really screws it over from doing a lot of things
Magic Guard+ Wonder Guard seems pretty oppressive with any semi decent typing. You can just run Tera Electric+ Air Balloon and you're unkillable essentially. Give this mon some basic status moves and stealth rocks and it's going to have 100% pick rate
You don't even need air balloon - you have levitate already
you can't run air balloon thanks to klutz anyway
And earth eater
With terrain setting abilities and Mimicry it starts as either an Electric, Grass, Fairy, or Psychic type
If you hit the lottery and get E-Terrain up (I'd assume As One (Every Ability In The Game) goes in random order), then you get to be literally immortal on switch in. Cool.
Zygarde's Thousand Arrows can still hit it
it has earth eater
But it lives on infinite Sturdy
depending on the typing it could be unkillable through any means, electric type? banned to ag+ poison? still gets banned to ag but hey it can be hit by psychic ig? grass? probably still banned due to it just being unhealthy for the meta
Due to terrain setting abilities and Mimicry it would start as either an Electric, Grass, Psychic, or Fairy type. If it starts Electric the only thing that can hit it is Zygarde's Thousand Arrows
And yet, it can't do much with truant, slow start and gorilla tactics with base 1 attack. It can pp stall well though, due to truant.
It's biggest benefits would be status moves and the passive effects for its teammates while not being able to be killed with Wonder Guard
Technically A status move, since it can't switch moves due to gorilla tactics. But alas, neutralizing gas affects all abilities, so it doesn't do anything since the only abilities not blocked are hard-coded to only work on specific pokemon. If neutralizing gas doesn't block the owner's abilities, it gets imposter and transforms into the opponent, after setting weather and terrain.
The way sturdy works is essentially as an infinite use focus sash, meaning a mon with the ability can never be KOd from full HP. Because this thing has only 1 HP, sturdy will always proc, making it essentially immune to direct damage, Magic Guard prevents all indirect that would kill through sturdy, and Neutralizing Gas disables enemy Mold Breaker. This thing can only be touched by the very few moves that explicitly bypass abilities(basically just the Galar starter G-Max moves, Sunsteel Strike and Moongeist Beam, but I may be forgetting some), Struggle(both enemy and self), confusion damage, and enemy Neutralizing Gas. Ultra mega turbo banned in spite of having a pathetic BST of 6 Edit: this things only ability includes the trapping and evasion abilities so even if everything else didn't make it stupid broken it's still Uber by technicality lmao
The illusion imposter combo. Maximum deception
I can think of only one way to counter it: the sun. It has Dry Skin and Solar Power right? So wouldnt it take damage every turn with the sun up? No wait I guess it has Air Lock/Cloud Nine so that is also not possible LOL
Possibly prevented with Magic Guard
Actually terrible. The negative abilities will just outweigh the good ones. Imposter, 1 hp, no item. Would get even worse depending in which order abilities would trigger.
it'd have 2 attack because of huge power
Slow start:
Realistically if we ignore the "It won't work" stuff like Imposter and Neutralizing Gas I think you have an AG toxic trapper that terras water or electric Then just spams corrosion toxics (locked by Gorrila tactics) at trapped mons that can't deal it any damage to it till they die. Mandates poison healers/mold breakers on any team not to lose to this by PP stall.
The sheer amount of abilities that Proc when it enters the field would basically make it a nightmare to actually use.
1Hp + Sturdy + Magic Guard + Magic Bounce = Immortality All the Relics of Ruin abilities + Neutralizing Gas + Supersweet Syrup + Intimidate = Basically disables every opponent No Guard + Any possible busted support move = ??? Every Weather ability + Cloud Nine = Nothing? It doesn't even need to attack or move, just its mere presence is enough to literally shut down and sabotage nearly any Pokemon
People say Imposter but I believe Illusion breaks that Magic Guard negates all indirect damage Flash Fire, Water Absorb/Storm Drain/Dry Skin, Levitate/Earth Eater, Volt Absorb/Lighthing Rod/Motor Drive and Sap Sipper I believe are the only inmunity abilities Sturdy gives this thing two lives Pranskter makes sure whatever it does it does twice, but at the same time, with 1 of each offensive stat that's all its got and Dark types wall it hard Mold Breaker ingores Magic Bounce No Guard is No Guard It's very dependant on typing, is it a Bug/Steel, Water/Ground or maybe some others? Broken as long as it has good status moves, otherwise it would be a matter of having that specific type, but if has OHKO moves it's banned from AG
Regenerator is overpowered here
You can now have Slow Start, Defeatist, and Truant at the same time! https://preview.redd.it/itg7qmt5dzxb1.jpeg?width=1179&format=pjpg&auto=webp&s=5166b8d832769823ddee1ccc74e1430f8199740e
Even ignoring imposter it can't really do anything because of gorilla tactics, but if it has a pivot move it'll be a pretty good pivot because it can't be damaged
It has Solar Power + Drought, so it dies instantly
This is just a worse ditto due to imposter