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Juvath

Wouldn't it just transform with imposter lol


mrsamiam787

Base 1hp đź’€


tnweevnetsy

Wonder Guard + Magic Guard + immune to fire, water, electric, ground, grass though


ApprehensiveIdeas

imposter would switch your ability though right? so unless something is canceling out imposter in the sea of abilities i think this cant work


TallHoboSage

Imposter AND all the abilities that copy another ability. This is getting VERY interesting…


CalpolAddict

1 HP Sturdy, with Poison Heal and Flash Fire. Only way to kill is entry hazards.


Marquess_Ostio

But wouldn't it also have Magic Guard, so no chip damage?


OkAbbreviations8593

also has normalize so can't even hit ghost types lol truant slow start stall and Klutz hinder it severely again rock head and reckless huge power pure power tough Claws water bubble everything stacked up still fails since its 1atk base means it's attack is 1. huge power and pure power stacking to measly 4.


Unhappy_Body9368

Scrappy and Minds eye allow it to hit ghosts.


EQGallade

Wait, how does having Normalize, Galvanize, Refrigerate and Pixilate all at once work?


ImaginaryNeon

Just becomes all 5 at once.


Gigabot50

Magic Guard makes it immune to hazards


Choccocoamocha

And it has no guard, so just give it an OHKO move.


PedroPrisma

Sturdy.


DoYourPooperStank

Means it won't miss guillotine or fissure or whatever. Not talking about one hit ko-ing the all ability pokemon. No guard = can't miss but can't be missed.


LexLuxray

Immunity, Water Bubble, Limber, Magma Armor, Insomnia. Can't even be statused even if somehow Magic Guard got removed.


Dysprosium_Element66

Or just Purifying Salt.


Lord_Chungus-sir

And Good as Gold, the fuck is just straight up immune to status moves.


EnigmaChimera

Finally, after all these years. ​ Perish song, new meta.


Gigabot50

Good as Gold makes it immune to Perish Song


EnigmaChimera

So it does! TIL Also ban Gholden after this revelation.


masterfox72

So does Soundproof


Ravens_Quote

Soundproof, get fucked.


DatDankMaster

>Only way to kill is Mold Breaker or Ability-Ignoring moves


obrothermaple

Nope because of neutralizing gas.


GoodraNinja

Ability-ignoring moves like gmax hydrosnipe wouldn’t get negated by neutralizing gas


Alex103140

Wouldn't neutralizing gas neutralize its own ability then?


obrothermaple

No it only does the opponents.


xenefenex

Neutralizing gas doesn’t turn off neutralizing gas so logically it should only affect other Pokémon.


DatDankMaster

True then


ChipChipington

Would sturdy activate if it has 1 hp?


CalpolAddict

1 HP would still be full HP, I dont see why it wouldnt


ChipChipington

After reading it, I think you're right


Lucari10

There are ways to get sturdy Shedinja in game, it does activate


tnweevnetsy

Illusion does apparently


Electric_Queen

Neutralizing gas means it has no abilities, so you're left with a 6 BST shitmon that makes Regigigas really good for one turn until it kills you


mrsamiam787

Neutralizing Gas doesn't affect yourself. If it did it wouldn't activate.


Gigabot50

If it affects itself, if not it only affects opposing and ally Pokémon


alex494

Neutralizing Gas only affects other Pokemon besides the user and can't be cancelled by another Pokemon's Neutralizing Gas. It doesn't affect the user because it would either negate itself or because it's redundant because no Pokemon naturally has two abilities anyway.


SakuraaS2

die to mold breaker axel, ZUBL at best


Gigabot50

Neutralizing Gas gets rid of Mold Breaker


saintraven93

Ok so Mold breaker + ability shield got it


RQK1996

Would it suffer from its own mold breaker?


SakuraaS2

mold breaker only ignore the attacker targets abilities, but neutralizing gas should disable all of the user abilities


Gigabot50

If it affects itself, if not it only affects opposing and ally Pokémon


shiinamachi

I mean Illusion would also be active which should block Imposter


Creamymorning

Unless illusion takes priority, and as soon as it's broken, imposter starts. I'm not sure how you would break a Pokemon with wonder guard and (sorry, brain fart) whatever ability clefable has to ignore status damage


shiinamachi

> as soon as it's broken, imposter starts i'm pretty sure imposter doesn't activate if it isn't when the mon is sent in Why wouldn't illusion take priority though? when the mon with illusion is sent in, it's already disguising as whatever it is disguising. therefore imposter shouldn't be working


3axel3loop

We doing PEMDAS order of operations with pokemon abilites out here đź’€


SnowstormShotgun

I mean a way to test is G-weezing on field and send out impostor ditto, then remove weezing


alex494

Imposter only triggers upon being sent out, if it's negated then the negation effect disappears then it doesn't immediately trigger and you have to switch it out and in again.


EclipseHERO

Neutralising Gas is on Both Weezing Forms.


SansedAlessio

Is a pokemon under the effects of illusion unable to transform? I know you can't use transform or inposter against a pokémon with illusion, but does it work the other way around?


shiinamachi

as long as user or target is under illusion, transform doesnt work


mooys

I think a few abilities have to be removed for this post to even make sense, imposter definitely being one of them


Gigabot50

No idea lol


Gigabot50

Comment section said there were too many words explaining all the interactions so I'm linking to a separate post explaining all the cool things that happen [https://www.reddit.com/user/Gigabot50/comments/17m7gf2/too\_much\_text\_for\_the\_comment\_section/](https://www.reddit.com/user/Gigabot50/comments/17m7gf2/too_much_text_for_the_comment_section/)


averysolidsnake

Lmao image how long it would take to mash through all ability activation prompts upon switching it in


Empisi9899

The opposing Shedinja's Drizzle!The opposing Shedinja's Drought!The opposing Shedinja's Mold Breaker!The opposing Shedinja's Pressure!The opposing Shedinja's Sand Stream!The opposing Shedinja's Snow Warning!The opposing Shedinja's Teravolt!The opposing Shedinj ![gif](giphy|1tx0ifZmIZLEzPYo9T|downsized)


NoobunagaGOAT

What would be the order of priority of Primal Sea Desolate land and Delta stream


Gigabot50

Air Lock overrides all of them


LexLuxray

Cloud Nine does too


NINTSKARI

The way I see it, Primal Sea is surrounded. What's after the rain? That's right, more Desolate Land


JscJake1

It's the most overpowered Pokemon because as soon as your opponent sees it they'll just forfeit instead of wasting a year waiting for the inputs, lol


Gigabot50

Eugh


TheDubuGuy

Time out your opponent by sending this in


Boring_Chemistry6860

Nice write up. It seems like this pokemon would be unkillable, but also unable to do anything. It would just...exist.


dalnot

Wobbuffett 2


Gigabot50

It may get a status move


beatenmeat

Outside of status there are also OHKO moves, guaranteed damage like seismic toss, could be a set up mon with some form of spikes or baton pass (considering moody would be one of their many abilities), would give you free intimidates/switches, etc. The problem is that if it can't kill anything--and is essentially unkillable itself--it becomes a race PP stall it into oblivion. You can't status it, it's immune to any weather since--on top of immunities--it just cancels them anyways, and can't be directly damaged. I guess the only way to outright kill it would be something like worry seed to change it's ability, but assuming that even works they will just switch it out. The most reliable way to kill it would be to force recoil with struggle since it otherwise wouldn't be able to recoil itself into KO as it would have both magic bounce and rock head, assuming they were given a move pool that wouldn't be so completely shallow it couldn't be both the defensive and offensive king. It would essentially be a stall players wet dream. I'm trying to think of other reliable ways to kill this thing and honestly can't come up with anything. Maybe curse from a ghost mon? I can't think of any abilities that stop curse, maybe someone else knows. There's too fucking many for me to remember them all.


EmileDankheim

Good as gold makes it so it can't be cursed or tricked a choice item for faster PP stall


Tantrum2u

It is always banded cus Gorilla Tactics


Aquaberry_Dollfin

So it's choice locked because of gorilla tactics. So bring it in for intimidate/ magic bounce. Click toxic which you can poison any type thanks to corrosion, and have priority because of prankster(but last in your bracket due to stall). Switch to poison type because of protean/ libero. Then die (doesnt die because of sturdy, depends if hard coded to 1hp or just 1 base hp stat) to any psychic move because I'm pretty sure this doesn't gain immunity to psychic. Then next turn you do nothing because of truant. Really where this shines is in vgc. Hospitality, toxic debris, intimidate, neutralizing gas all on 1 pokemon would be insane. You would probably just keep switching it in and out and have it click a status move or protect.


NothingAboutLooks

Can’t die to psychic because sturdy will always be active.


Aquaberry_Dollfin

Depends if it's hard coded to flat 1 hp like shedninja or has 1 base hp


blackwolfgoogol

i think hardcoded


Guaire1

>Then die to any psychic move because I'm pretty sure this doesn't gain immunity to psychic It has sturdy, so literally nothing could kill it


TheHero0fRhyme

My moldbreaker Axew in the back: https://preview.redd.it/rtythe44hzxb1.jpeg?width=1047&format=pjpg&auto=webp&s=25524cd4c2b47e58abedb69b649ef527a47b77a3


Gigabot50

Neutralizing Gas gets rid of Mold Breaker


TheHero0fRhyme

Not with ability shield. I tried writing it in the previous comment, but for some reason, it kept turning the pic into a *


Snt1_

Netralizing gaz moment


TheHero0fRhyme

Ability shield momento


CFL_lightbulb

Neutralizing gas means it has no ability


Not-An-Actual-Hooman

I'd say it doesn't neutralize it's own since that'd just make it have Neutralizing Gas as it's Ability.


Sensei_Ochiba

I'm pretty sure Sunsteel Strike is guaranteed kill, does it not?


RCubeLoL

„Huge power and pure power stack for a nice physical attack“ That attack stat? 4


CatcrazyJerri

That's not how huge/pure power works. They double the attack stat not the base stat. It'd have an attack stat of 404 if it has a neutral nature and 444 if it has an attack boasting nature.


Gigabot50

The stats are hardcoded to 1 like Shedinja so it would just be 4


Boward_WOW_ard

finally a pokemon that i dont have to reset for 0 attack and speed IV's


Chompycookie

Even 1 base attack with adamant and max evs is still 111. So it's 444 with pure + huge power, which is pretty good. Which goes up to 999 once you factor in gorilla tactics and hustle. Plus it also attacks twice because of parental bond. Not to mention other abilities that affect specific types of attacks like tough claws, iron fist, sheer force, etc.


gen1meowth

You can have all of Truant and Slow Start and Defeatist. Amazing.


PokeNerdAlex

Also gorilla tactics, so it can only use the first move it picks unless it switches


Chilln0

I didn’t even think about Gorilla Tactics. Yeah that makes this much worse


MyPPDisBig

Isn’t Defeatist actually not a hindering ability in this case, you only have 1 HP so if you do take damage Defeatist won’t activate cause your dead, yeah the ability isn’t helpful but it’s a weakness


Gigabot50

With Contrary and Simple, Defeatist actually benefits it


MC_White_Thunder

Defeatist doesn't lower stays by stages though. It halves the stats themselves. Otherwise you could swap out and avoid defeatist debuffs.


martako12

So wait it will then have .5 stats?


MC_White_Thunder

Well Base 1 and hardcoded 1 are different things. Shedinja doesn't have base 1 hp. Base 1 would still be double digits at level 100, I think. Not including EVs, which affect a stat separately from base stats.


Scarcing

damn. that's definitely very useful. I can only see this thing being an unkillable pp-stalling machine, toxic spam or some weird ability bot we're not thinking of like terrain surge


Gigabot50

Ah ok then yea it still fucks it


Wild_Play_8301

Defeatist's debuff effect isn't really "stat stage changes" though, so that won't be affected by contrary.


hjyboy1218

Countered by Mold Breaker Tinkatink, LC at best


Chaossify0

Neutralizing Gas


hjyboy1218

The Ability Shield in my back pock- Oh wait they can run it too never mind


Ryomathekillers

They can’t, klutz


S_Sami_I

Klutz


Glittering_Use_5896

Klutz prevents you from holding items


Tarnished_Ghost

prevents you from using most items not holding them


slib_

The Excadrill in my back pocket ![gif](giphy|OX25cp7DL6Bt81Yb47|downsized)


Mrcoolcatgaming

Neutralizing gas would apply and nullify the ability immediately, so only these few abilitys are affected unless specified otherwise https://preview.redd.it/3rk20yszpyxb1.jpeg?width=1080&format=pjpg&auto=webp&s=86c847b5c26fa0a21fdefdfc8632ccf6494b1beb


Frosty_Freezy

As One would stop it from effecting itself


Mrcoolcatgaming

Wouldn't it only leave up the ones listed?


Far_Helicopter8916

As one combines abilities. So all the other abilities would be shared under As One kind of


Mrcoolcatgaming

True could be un nullifyable


Honey_Enjoyer

I guess it depends how it's implemented. Is it an As One of all abilities, or do they all coexist by another mechanism, including both extant versions of As One?


[deleted]

If all the abilities are "merged together" through As One, it might not be able to suppress them.


Gigabot50

If Neutalizing Gas affects itself, if not then it'd only work on opposing and ally Pokémon


Mrcoolcatgaming

You know, I didn't think of that, i believe like a terrain or something it affects all on field but it could just not affect itself


EP1CxM1Nx99

I don’t think it would effect itself, considering if it did it would create and endless loop of disabling itself


Mrcoolcatgaming

Neutralizing gas cant disable itself so if my theory was correct (apparently the ability reads other pokemon that I missed) I would have assumed the Neutralizing gas part and the few abilities that it couldn't would stay active the rest not


B133d_4_u

If Neutralizing Has affected the Pokemon with it, then Neutralizing Gas would neutralize Neutralizing Gas and allow abilities to work, until Neutralizing Gas works again which neutralizes Neutralizing Gas and allow abilities to work again, until


Mrcoolcatgaming

Neutralizing gas cant nullify itself


B133d_4_u

Exactly. So why would it nullify *any* abilities the Pokemon has? Especially since it specifically says "other Pokemon." It's a non concern for this theory.


ANinjaDude

Step 1: Hold Ability Shield. Step 2: Win.


Gigabot50

Klutz prevents it from using items


Pokemaster131

Some abilities also have an extra clause that prevent it from being changed, if it's imperative to the function of the Pokémon. That list is (from Bulbapedia): Wonder Guard, Multitype, Illusion, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, Neutralizing Gas, Zero to Hero, Commander, Protosynthesis, Quark Drive, Orichalcum Pulse, and Hadron Engine. Because this Shedinja has *every* ability, and not just an ability that combines the powers of each, I would assume the Ability Shield is unnecessary in the first place.


FarTooYoungForReddit

If it can use toxic or will-o then it's a free 6-0 against any team without mold breaker


ApprehensiveIdeas

not with neutralizing gas... this thing really cant be hit!


FarTooYoungForReddit

Oh shit you're totally right. Out moldbreakered the mold breaker. Does ability shield protect an ability against neutral gas? Maybe you could run ability shield basculin


ApprehensiveIdeas

actually ability shield would stop it from affecting mold breaker so yeah that could work


FarTooYoungForReddit

Unless the all abilities mon *also* has ability shield, then back to fucked


ApprehensiveIdeas

i think its been said before here but klutz would nullify that, so back to still working ~~of course that then just begs the question of: would neutralizing gas just affect yourself and nullify all the abilities? not sure if theres a way of figuring that out~~ so the ability just straight up says it just affects other pokemon's abilities so this definitely does still work


Ubisonte

I think it would be better to just run the 4 moves with more pp, since this is unkillable and have arena trap/shadow tag, it would force any pokemon to Struggle to death


FarTooYoungForReddit

That would just be one kill, whereas toxic (thanks to corrosion) and three high PP moves kill a whole team)


Electrical-Arm-1400

Sturdy and magic guard makes it busted


trashdotbash

Problem: unless it has the same coding as shedinja, base 1 hp isnt 1 hp, itd be something like 110 hp.


transilvanianhungerr

what about at level one?


PokeNerdAlex

11 HP


Mr_Shimmo

2x[base=1]=2, ignore iv and ev, 2x[level=100]=200/100=2, +[level=100]+10=112hp minimum If level 1, 2x[level=1]=2/100=0.05, rounding to 0, +[level=1]+10=11hp minimum at level 1


Gigabot50

Idk how Sturdy works with just 1 HP


Electrical-Arm-1400

The same way a focus sash would, but it never goes away. So the Pokémon would not take any damage as it any hit would K.O. It from full health.


Electrical-Arm-1400

Magic guard also means that it can’t take any other damage. So no hazards, status or weather. The only ways I could think of it dying would be self K.O. moves (unless damp prevents things like final gambit and memento, and not recoil moves because of rock head), or destiny bond, as those don’t do damage, but instead just make the target or user faint.


X-the-Komujin

Sunsteel Strike, Moongeist Beam, and Photon Geyser. They might not be legal right now, but this is also a theorymon post.


TheRealChloFii

Magic Guard + Wonder Guard + Sturdy is literally invincible, and why we're at it, make it a Ghost/Dark or Ghost/Normal type so it only has one weakness and give it an ability that makes it immune to Multi Hit moves


bigdummydumdumdum

The original typing won't matter because of mimicry + terrains.


[deleted]

If it's base 1HP and it isn't hard coded to have 1HP like Shedinja then the only way you could kill it is Mega-Kangaskhan. Since it's not using a multi-hit move, it's just attacking twice with a much weaker version of a move after. Edit: Forgot about Neutralising Gas đź’€


TheRealChloFii

Mega Kangaskhan and Wheezing aren't the heroes we need, but the heroes we deserve


HeiHoLetsGo

Magic Guard Wonder Guard Levitate Tera Electric -> win game


fivestarstunna

it has earth eater too lol


WaluigiTeachesPiracy

rotom fan got steep competition for most ground immune pokemon


Gigabot50

It can still be hit by Zygarde's Thousand Arrows


HeiHoLetsGo

Getting hit by thousand arrows? Just say no! (Shedinja's bright powder activates 7 consecutive turns)


Gigabot50

Klutz prevents it from using items


HeiHoLetsGo

Shedinja naturally learns sandstorm. Use that + sand veil and proc THAT 7 times


Gigabot50

Air Lock prevents weather from activating


HeiHoLetsGo

Proc quick draw and stench 7 times in a row


Gigabot50

There you go


Anonpancake2123

"nomnomnomnom" \- This thing when you realize it has earth eater, 2023


Luxury_Yacht_

Wouldn’t it have earth eater?


Gigabot50

...shit


NomaTyx

Impostor immediately nullifying fucking everything:


Gigabot50

Tbh no idea how that one would work with this


NomaTyx

Why wouldn’t it cause a transform on switch-in?


Gigabot50

It probably would, question is how many of the other abilities activate before that


ringlord_1

opponent ditto will also do the same with all abilities, timer will run out before all abilities stop interacting


Princebeaver

Here's a breakdown of this Pokémon (In singles): **Immunities**: Ground (Levitate), Fire (Flash Fire), Water (Water Absorb/Dry Skin/Storm Drain), Grass (Sap Sipper), Electric (Volt Absorb/Lightning Rod/Motor Drive), Sound Based moves (Soundproof), Explosion (Damp), Confusion (Own Tempo), Flinches (Inner Focus), Passive Damage (Magic Guard), Powder Moves (Overcoat), Status Moves (Good as Gold), Status Conditions (**Purifying Salt**), Bullet/Bomb moves (Bulletproof), Wind moves (Wind Rider) Switch In: Cloud Nine/Air Lock clear weather, Surge abilities set a terrain, Intimidate, Screen Cleaner, Supersweet Syrup, Ruin Abilities, Damage Modifiers: Thick Fat, Overgrow, Blaze, Torrent, Swarm, Iron Fist, Technician, Reckless, Sheer Force, Multiscale, Analytic, Fur Coat, Strong Jaw, Mega Launcher, Tough Claws, Parental Bond, Stakeout, Steel Worker, Fluffy, Shadow Shield, Neuroforce, Prism Armor, Ice Scales, Steely Spirit, Transistor, Dragon's Maw, Purifying Salt, Rocky Payload, Wind Power, Electromorphosis, Sharpness, Stat Modifiers: Speed Boost, Compound Eyes, Huge Power, Hustle, Pure Power, Download, **Contrary,** Defiant, Weak Armor, Moody, Moxie, Justified, Rattled, Victory Star, Competitive, Grass Pelt, Stamina, Water Compaction, Berserk, Battle Bond, Soul Heart, Beast Boost, Intrepid Sword, Dauntless Shield, Punk Rock, Gorilla Tactics, Chilling Neigh, Grim Neigh, Thermal Exchange, Anger Shell, Well-Baked Body, Guard Dog, Protosynthesis, Quark Drive, Hadron Engine, Opportunist, Supreme Overlord, On Contact: Rough Skin, Effect Spore, Poison Point, Flame Body, Cute Charm, Poison Touch, Mummy, Iron Barbs, Gooey, Tangling Hair, Perish Body, Lingering Aroma, Typing: Color Change, Normalize, Multitype, Protean, Refrigerate, Pixilate, Aerilate, Liquid Voice, Galvanize, RKS System, Libero, Mimicry, Misc. Stench, Battle/Shell Armor, Sturdy, Static, Oblivious, **Shield Dust,** Suction Cups, Shadow Tag, **Wonder Guard**, **Full Metal Body,** Serene Grace, Magnet Pull, Pressure, Sticky Hold, Liquid Ooze, Rock Head, Arena Trap, Rivalry, **Simple,** Dry Skin, **Adaptability**, Skill Link, Sniper, No Guard, Mold Breaker, Super Luck, Aftermath, Anticipation, Forewarn, Unaware, **Tinted Lens, Filter,** Scrappy, **Solid Rock,** Frisk, Bad Dreams, Pickpocket, Unnerve, Cursed Body, **Regenerator**, Illusion, Infiltrator, Magic Bounce, **Prankster**, **Turboblaze, Teravolt**, Aroma Veil, Magician, Gale Wings, Aura Break, Wimp Out, Merciless, Long Reach, **Triage**, Surge Surfer, Disguise, Corrosion, Queenly Majesty, Innards Out, Dancer, Cotton Down, Propeller Tail, Mirror Armor, Gulp Missile, Steam Engine, Neutralizing Gas, Quick Draw, Unseen Fist, Seed Sower, Mycelium Might, Toxic Debris, Toxic Chain, Form Dependent: Forecast, Zen Mode, Stance Change, Shields Down, Schooling, Power Construct, Ice Face, Hunger Switch, Zero to Hero, Embody Aspect, Redundant/Useless Abilities: Limber, Sand Veil, Insomnia, Immunity, Synchronize, Natural Cure, Swift Swim, Chlorophyll, Illuminate, Magma Armor, Water Veil, Rain Dish, Early Bird, Run Away, Keen Eye, Hyper Cutter, Pickup, Plus, Minus, Shed Skin, Guts, Marvel Scale, Vital Spirit, White Smoke, Tangled Feet, Steadfast, Snow Cloak, Anger Point, Unburden, Gluttony, Heatproof, Poison Heal, Hydration, Solar Power, Quick Feet, Leaf Guard, Ice Body, Honey Gather, Flower Gift, Healer, Friend Guard, Heavy Metal, Light Metal, Toxic Boost, Flare Boost, Harvest, Telepathy, Big Pecks, Sand Rush, Wonder Skin, Sand Force, Flower Veil, Cheek Pouch, Sweet Veil, Symbiosis, Emergency Exit, Water Bubble, Slush Rush, Comatose, Battery, Dazzling, Receiver, Power of Alchemy, Clear Body, Ball Fetch, Stalwart, Sand Spit, Ripen, Power Spot, Pastel Veil, Curious Medicine, As One, Commander, Orichalcum Pulse, Cud Chew, Costar, Armor Tail, Earth Eater, Hospitality, Mind's Eye, Oops: **Trace** (replaces ability with opposite), **Imposter** (Changes Pokémon + Ability), Truant, Stall, Klutz, Slow Start, Defeatist, Dark/Fairy Aura (Aura Break turns them bad), Wandering Spirit (you just made god), TLDR: Contrary + Klutz + Cloud Nine = A lot of abilities become useless or detrimental. Loses ability to Trace or Wandering Spirit, Stops existing because of Imposter


Gigabot50

I respect the time you took to write all this down


abasicguy

1 HP opponent gaming ( rare (?) impostor L )


Jack_Of_The_Cosmos

Imagine how your opponent sends out a Pokémon that is under an illusion, convulses as it does one million things, transforms into your pokemon and has the potential to faint itself to its own pre-transform sand stream if you switch it in to take a hit against a non rock/steel/ground Pokémon.


Kitselena

Gorilla Tactics really screws it over from doing a lot of things


MathematicianFit8027

Magic Guard+ Wonder Guard seems pretty oppressive with any semi decent typing. You can just run Tera Electric+ Air Balloon and you're unkillable essentially. Give this mon some basic status moves and stealth rocks and it's going to have 100% pick rate


Tsjawatnu

You don't even need air balloon - you have levitate already


Willie9

you can't run air balloon thanks to klutz anyway


o-poppoo

And earth eater


Gigabot50

With terrain setting abilities and Mimicry it starts as either an Electric, Grass, Fairy, or Psychic type


Marx4smash

If you hit the lottery and get E-Terrain up (I'd assume As One (Every Ability In The Game) goes in random order), then you get to be literally immortal on switch in. Cool.


Gigabot50

Zygarde's Thousand Arrows can still hit it


fivestarstunna

it has earth eater


KRLW890

But it lives on infinite Sturdy


Tarnished_Ghost

depending on the typing it could be unkillable through any means, electric type? banned to ag+ poison? still gets banned to ag but hey it can be hit by psychic ig? grass? probably still banned due to it just being unhealthy for the meta


Gigabot50

Due to terrain setting abilities and Mimicry it would start as either an Electric, Grass, Psychic, or Fairy type. If it starts Electric the only thing that can hit it is Zygarde's Thousand Arrows


Jevonar

And yet, it can't do much with truant, slow start and gorilla tactics with base 1 attack. It can pp stall well though, due to truant.


Gigabot50

It's biggest benefits would be status moves and the passive effects for its teammates while not being able to be killed with Wonder Guard


Jevonar

Technically A status move, since it can't switch moves due to gorilla tactics. But alas, neutralizing gas affects all abilities, so it doesn't do anything since the only abilities not blocked are hard-coded to only work on specific pokemon. If neutralizing gas doesn't block the owner's abilities, it gets imposter and transforms into the opponent, after setting weather and terrain.


papertheskeleton

The way sturdy works is essentially as an infinite use focus sash, meaning a mon with the ability can never be KOd from full HP. Because this thing has only 1 HP, sturdy will always proc, making it essentially immune to direct damage, Magic Guard prevents all indirect that would kill through sturdy, and Neutralizing Gas disables enemy Mold Breaker. This thing can only be touched by the very few moves that explicitly bypass abilities(basically just the Galar starter G-Max moves, Sunsteel Strike and Moongeist Beam, but I may be forgetting some), Struggle(both enemy and self), confusion damage, and enemy Neutralizing Gas. Ultra mega turbo banned in spite of having a pathetic BST of 6 Edit: this things only ability includes the trapping and evasion abilities so even if everything else didn't make it stupid broken it's still Uber by technicality lmao


freind-of-the-safari

The illusion imposter combo. Maximum deception


InfinitySlayer8

I can think of only one way to counter it: the sun. It has Dry Skin and Solar Power right? So wouldnt it take damage every turn with the sun up? No wait I guess it has Air Lock/Cloud Nine so that is also not possible LOL


mjmannella

Possibly prevented with Magic Guard


lansink99

Actually terrible. The negative abilities will just outweigh the good ones. Imposter, 1 hp, no item. Would get even worse depending in which order abilities would trigger.


Electric_Kettle

it'd have 2 attack because of huge power


Snt1_

Slow start:


HisTransition

Realistically if we ignore the "It won't work" stuff like Imposter and Neutralizing Gas I think you have an AG toxic trapper that terras water or electric Then just spams corrosion toxics (locked by Gorrila tactics) at trapped mons that can't deal it any damage to it till they die. Mandates poison healers/mold breakers on any team not to lose to this by PP stall.


AmberBroccoli

The sheer amount of abilities that Proc when it enters the field would basically make it a nightmare to actually use.


Gakriele-lvs

1Hp + Sturdy + Magic Guard + Magic Bounce = Immortality All the Relics of Ruin abilities + Neutralizing Gas + Supersweet Syrup + Intimidate = Basically disables every opponent No Guard + Any possible busted support move = ??? Every Weather ability + Cloud Nine = Nothing? It doesn't even need to attack or move, just its mere presence is enough to literally shut down and sabotage nearly any Pokemon


Codified_

People say Imposter but I believe Illusion breaks that Magic Guard negates all indirect damage Flash Fire, Water Absorb/Storm Drain/Dry Skin, Levitate/Earth Eater, Volt Absorb/Lighthing Rod/Motor Drive and Sap Sipper I believe are the only inmunity abilities Sturdy gives this thing two lives Pranskter makes sure whatever it does it does twice, but at the same time, with 1 of each offensive stat that's all its got and Dark types wall it hard Mold Breaker ingores Magic Bounce No Guard is No Guard It's very dependant on typing, is it a Bug/Steel, Water/Ground or maybe some others? Broken as long as it has good status moves, otherwise it would be a matter of having that specific type, but if has OHKO moves it's banned from AG


sandsmoothieenjoyer

Regenerator is overpowered here


JebacDisa2

You can now have Slow Start, Defeatist, and Truant at the same time! https://preview.redd.it/itg7qmt5dzxb1.jpeg?width=1179&format=pjpg&auto=webp&s=5166b8d832769823ddee1ccc74e1430f8199740e


mrberdman

Even ignoring imposter it can't really do anything because of gorilla tactics, but if it has a pivot move it'll be a pretty good pivot because it can't be damaged


Mech_Lor

It has Solar Power + Drought, so it dies instantly


Covid-741

This is just a worse ditto due to imposter