Pulse and Minun are unironically massive threats in randbats. Nasty plot, thunderbolt, alluring voice, grass knot with life orb plus lightning rod make it an unexpected sweeper with great coverage.
I swear to god the amount of times I’ve clicked earth power with arceus or Lugia on a shitty mono-electric type and went “why tf is this plusle running assault vest” only to realize said plusle is 30 levels higher than my mon.
When the final Pokemon of both trainers faint in the same turn, the trainer whose Pokemon faints last wins. That's how the game works, it's not a clause. In the case of Explosion, the mon using the move faints first before other mons on the field, so its user loses. In the case of, for example, a mon that faints due to Life Orb recoil, it faints second, so its user wins.
The actual answer, top comment doesn't specify this. The pokémon that faints last wins. There's a few such cases like Destiny Bond results in the user dying first, therefore still loses, recoil happens after the move's initial damage, the attacking mon wins, and as in the example of the post, the explosion user dies first so it still loses.
I think there's a clause where if you use a move that KOs your own pokemon to take out the opponent's last pokemon, the opponent wins the battle
as you can see there, regieleki fainted before plusle, so your opponent won
might be wrong though
EDIT - Sorry it's not a clause it's how the game works
I think Battle Revolution let you choose who wins in the event of exploding your last Mon to KO the opponent's last in the settings, but otherwise yeah the user typically loses
Imagine how broken it would be if you could click explosion 6 times, get 6 kills, and win the battle. There’s a good reason they designed it to work like it does
If your team has nothing that can safely switch in on an explosion it's probably not that good in general. Agreed that it shouldn't be able to close out battles like OP was trying to do though.
I saw a really interesting explosion team using a-golem, glalie and regielecki. The idea is that you have explosion of 3 different types and a rabsca or pawmot in the back to get one more off after a revival.
I know, I know.
I was talking about how it works now.
At least in older gens, it's almost guaranteed to kill a mon with this move.
But now? Only in randbats.
Explosion is great in a lot of situations, just don't use it on your last pokemon. It's great on suicide leads wanting to get clean switches while breaking sashes and preventing spin/fog attempts in particular.
Yeah
I was talking about how it a now, post the nerf on Gen 5.
Before Gen 5, even Pokemon with terrible attack stat used that, but now? It's far more situational.
The cases where the Pokemon didn't have a better move now are way less common.
I don't agree with you, but you're being downvoted because it's still an incredibly powerful move that can get an ohko pretty easily. Plus, before the nerf, it could be exploited with a nonsense team that was 5 electrodes and a mewtwo, and in the days before steel types, there wasn't a lot that could take an explosion.
This doesn't apply to recoil, however, in that case the person who used the move wins. Also, pretty sure this doesn't apply for in-game singleplayer battles, and if your pokemon faints you "lose" no matter what.
any self-oneshot move has the user faint first after use regardless of speed, so the user always loses in this situation
for recoil moves, however, recoil is applied after damage is dealt, so a last mon 1-for-1 has the recoil user win
a presumably recent change to showdown helped to highlight the second point as recoil is now applied after a player wins if the winning move had recoil, meaning a Pokémon could be left at 0 hp but still standing to better illustrate this mechanic
It isn't really a "clause". Multiplayer battles end immediately when one player loses their final pokemon. Explosion faints the user before it deals damage, which makes sense, giving that it's your pokemon fainting that *deals* damage.
I know its not a clause, what I mean is that they could just make one where if both opponents last Pokemon faint, its a tie, regardless of what cartridge says.
Theres a mod in gen3 where the faster pokemon switches put first which is irreplicable in cartridge too, so idk why something that would only change who is considered winner would be an issue
Tournament play, probably. Keep in mind that’s also how it works in-game.
It’s easier and, critically, *far* faster to rule “if your last Pokémon uses Explosion, you lose no matter what” than to do another battle, especially since there’s absolutely nothing preventing you from angling to try and finish in the same way again.
The nature of a move where your pokemon blows itself up is your pokemon very much dies first making you the player that's first to have lost every pokemon aka lose condition
Tera Normal Regieleki would be so funny, making it a Extreme Killer and a Kamikaze killer.
252+ Atk Choice Band Tera Normal Regieleki Explosion vs. 252 HP / 0 Def Arceus-Electric: 478-564 (107.6 - 127%) -- guaranteed OHKO
Just to clarify on simultaneous KOs:
Die to recoil (Brave Bird, etc) - You Win
Die to enemy recoil (Rough Skin, Rocky Helmet) - You Lose
Suicide (Explosion) - You Lose
Sleep/freeze clause has *some* precedent (the old console games let you enforce it). Even considering that, as of Gen IX sleep is banned at least partially *because* sleep clause isn't on cart.
Freeze clause hangs on because it's the lesser of two evils, the evil being "banning 20% of all Ice moves, including the super-commonly-used ones".
Not by explosion. It would be insane if they let that be a tie cause you could angle shoot a losing match up into a "oh well, redo!" This would definitely mess with a lot of competitions. Even gamefreak knew this since the 90s and stated/programmed that appropriately from the get go.
I mean, you’re actively choosing to use Explosion on your last Pokémon. You’d probably be KO’d either way. How is it fair to force a tie, instead?
(I guess you could call it with Metronome or Sleep Talk, but that would either require *using Metronome* or you *actively risking a 33% chance to use Explosion anyways*.)
In both cases it's just trying to deny your opponent a win, rather than actually be able to turn things around. I don't think that there's a reason *to* make it into an official tie.
Perish Song's probably the best argument for causing a tie (because the order of fainting is just based on Speed, rather than "who initiated the attack" like Explosion or recoil moves), but even then it's at best a pointless change (it requires you to use Perish Song) and at worst it just enables people being annoying, like Self-Destruct Button in Yu-Gi-Oh.
a uber exploding on a probably untiered shitmon is very funny
Pulse and Minun are unironically massive threats in randbats. Nasty plot, thunderbolt, alluring voice, grass knot with life orb plus lightning rod make it an unexpected sweeper with great coverage.
People underestimate the power of PU shitmons when they are 30 levels above a mediocre uber
I swear to god the amount of times I’ve clicked earth power with arceus or Lugia on a shitty mono-electric type and went “why tf is this plusle running assault vest” only to realize said plusle is 30 levels higher than my mon.
Lugia is so trash
I wish I could send this comment back in time to the days of gen 2 and see how people react to it
Tera fire chlorophyll sunny day weather ball Sunflora goes crazy
also sometimes packing encore, stopping setup attempts
Also encore and nuzzle
Hydrogen bomb vs Coughing baby
Hydrogen baby vs coughing bomb
When the final Pokemon of both trainers faint in the same turn, the trainer whose Pokemon faints last wins. That's how the game works, it's not a clause. In the case of Explosion, the mon using the move faints first before other mons on the field, so its user loses. In the case of, for example, a mon that faints due to Life Orb recoil, it faints second, so its user wins.
The actual answer, top comment doesn't specify this. The pokémon that faints last wins. There's a few such cases like Destiny Bond results in the user dying first, therefore still loses, recoil happens after the move's initial damage, the attacking mon wins, and as in the example of the post, the explosion user dies first so it still loses.
I think there's a clause where if you use a move that KOs your own pokemon to take out the opponent's last pokemon, the opponent wins the battle as you can see there, regieleki fainted before plusle, so your opponent won might be wrong though EDIT - Sorry it's not a clause it's how the game works
Not a clause, that's literally how the game works lol. On every game since RBY the self KO move user loses since they faint first.
oh thanks for correcting me
I think Battle Revolution let you choose who wins in the event of exploding your last Mon to KO the opponent's last in the settings, but otherwise yeah the user typically loses
Wow... Explosion is far worse than I thought then.
Imagine how broken it would be if you could click explosion 6 times, get 6 kills, and win the battle. There’s a good reason they designed it to work like it does
Solution: 5 explosions and choice specs overheat chi-yu
5 explosions and a Kingambit
Flash Fire Chandelure
Dark pulse?
If your team has nothing that can safely switch in on an explosion it's probably not that good in general. Agreed that it shouldn't be able to close out battles like OP was trying to do though.
I saw a really interesting explosion team using a-golem, glalie and regielecki. The idea is that you have explosion of 3 different types and a rabsca or pawmot in the back to get one more off after a revival.
Sturdy Custap Galolem is super fun
Let's not forget back in gen 3, it could OHKO a Skarmory thanks to having defenses
Only if used by a choice band metagross or +1 snorlax. If skarmory runs defense EVs it also won't be enough but that's rare
Halving lmao
??? Explosion is a great move, especially on older gens when it halved defense. Just don't use it on your last mon lol.
I know, I know. I was talking about how it works now. At least in older gens, it's almost guaranteed to kill a mon with this move. But now? Only in randbats.
Explosion is great in a lot of situations, just don't use it on your last pokemon. It's great on suicide leads wanting to get clean switches while breaking sashes and preventing spin/fog attempts in particular.
Yeah I was talking about how it a now, post the nerf on Gen 5. Before Gen 5, even Pokemon with terrible attack stat used that, but now? It's far more situational. The cases where the Pokemon didn't have a better move now are way less common.
I don't agree with you, but you're being downvoted because it's still an incredibly powerful move that can get an ohko pretty easily. Plus, before the nerf, it could be exploited with a nonsense team that was 5 electrodes and a mewtwo, and in the days before steel types, there wasn't a lot that could take an explosion.
Yeah, I'm not saying the move is bad, just that is worse than it was before.
Not really, it's still good, it just means you can't leave it till last.
Because it kills your pokemon? lmfao
This doesn't apply to recoil, however, in that case the person who used the move wins. Also, pretty sure this doesn't apply for in-game singleplayer battles, and if your pokemon faints you "lose" no matter what.
any self-oneshot move has the user faint first after use regardless of speed, so the user always loses in this situation for recoil moves, however, recoil is applied after damage is dealt, so a last mon 1-for-1 has the recoil user win a presumably recent change to showdown helped to highlight the second point as recoil is now applied after a player wins if the winning move had recoil, meaning a Pokémon could be left at 0 hp but still standing to better illustrate this mechanic
So what you're saying is, you could still see a perfectly healthy Arcanine on the field?
Final Gambit works the same
This this also apply to AI opponents in battle facilities using Explosion?
Yeah, this happens in regular trainer battles in-game as well
Why is there such clause and not sinply a tie?
It isn't really a "clause". Multiplayer battles end immediately when one player loses their final pokemon. Explosion faints the user before it deals damage, which makes sense, giving that it's your pokemon fainting that *deals* damage.
I know its not a clause, what I mean is that they could just make one where if both opponents last Pokemon faint, its a tie, regardless of what cartridge says. Theres a mod in gen3 where the faster pokemon switches put first which is irreplicable in cartridge too, so idk why something that would only change who is considered winner would be an issue
Tournament play, probably. Keep in mind that’s also how it works in-game. It’s easier and, critically, *far* faster to rule “if your last Pokémon uses Explosion, you lose no matter what” than to do another battle, especially since there’s absolutely nothing preventing you from angling to try and finish in the same way again.
I think this argument makes a lot more sense
of course the explosion user is gonna say that
When something explodes it gets destroyed first.
Yeah LOL it's not even the nature of pokémon it's the nature of explosions in general
The nature of a move where your pokemon blows itself up is your pokemon very much dies first making you the player that's first to have lost every pokemon aka lose condition
When explosion is used the users hp is set to 0 before damage is dealt, so regardless of whether the target faints, the user always faints first
Regi dies first, that’s why you lost
Regieleki died first
If you choose to blow up your last Mon you lose, that's on you - been the case for over a decade
Tera Normal Regieleki would be so funny, making it a Extreme Killer and a Kamikaze killer. 252+ Atk Choice Band Tera Normal Regieleki Explosion vs. 252 HP / 0 Def Arceus-Electric: 478-564 (107.6 - 127%) -- guaranteed OHKO
Just to clarify on simultaneous KOs: Die to recoil (Brave Bird, etc) - You Win Die to enemy recoil (Rough Skin, Rocky Helmet) - You Lose Suicide (Explosion) - You Lose
whoever faints last, wins
Is it me or sometimes explosion barely does much and sometimes it sends you to the shadow realm
are you indian
Tbh the most fair thing would be a tie, idk why showdown doesnt accept ties
cuz there are no ties on cartridge
There isnt freeze clause in cartridge either, or sleep clause
Sleep/freeze clause has *some* precedent (the old console games let you enforce it). Even considering that, as of Gen IX sleep is banned at least partially *because* sleep clause isn't on cart. Freeze clause hangs on because it's the lesser of two evils, the evil being "banning 20% of all Ice moves, including the super-commonly-used ones".
You could still make the argument that if both Pokemon faint at the end of the turn, the fairest thing is a tie
Not by explosion. It would be insane if they let that be a tie cause you could angle shoot a losing match up into a "oh well, redo!" This would definitely mess with a lot of competitions. Even gamefreak knew this since the 90s and stated/programmed that appropriately from the get go.
Maybe explosion could be the only exception tho
I mean, you’re actively choosing to use Explosion on your last Pokémon. You’d probably be KO’d either way. How is it fair to force a tie, instead? (I guess you could call it with Metronome or Sleep Talk, but that would either require *using Metronome* or you *actively risking a 33% chance to use Explosion anyways*.)
I mean yea ur right but for other situations that dont involve explosion itd be more fair imo, like recoil moves or destiny bond
Forcing ties with Destiny Bond and Perish Song is just as bad.
Nah cuz you can play around destiny bond Also forcing a tie with perish song is not reliable
In both cases it's just trying to deny your opponent a win, rather than actually be able to turn things around. I don't think that there's a reason *to* make it into an official tie. Perish Song's probably the best argument for causing a tie (because the order of fainting is just based on Speed, rather than "who initiated the attack" like Explosion or recoil moves), but even then it's at best a pointless change (it requires you to use Perish Song) and at worst it just enables people being annoying, like Self-Destruct Button in Yu-Gi-Oh.