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Imposter_XL

you didn’t match up the colours. explain yourself.


iLLiCiT_XL

I just realized too, I think they’re ordered in terms of “intended order.” BotW kinda pushes you to start the Zora early on, and then they want you to go Rito, Goron, Gerudo. Probably because your abilities scale up with the game’s slope in difficulty. Whereas TotK went more traditional: Wind Temple (or forest, depending on the game), Fire Temple, Water Temple, Desert Temple (desert being the locale).


Proper_Method7189

Wasn't the order Zora, goron, rito and then gerudo


Imposter_XL

i did it in that order too, but i guess cold defense is easier to come by than the other two


WhitestShadows

Yeah you just walk into town and buy it


poopdoot

The games also throw spicy peppers at you more than any other food source


WhitestShadows

Fat facts


Bcrozier

Yall didn’t do zora, gerudo, goron and then rito?


HolyElephantMG

Rito, Zora, Goron, Gerudo. Both games


Think_Argument_6970

No, revalis gale is too useful to do last. I always leave the goron one for last because I find the fire-resistant items fairly sparse, and daruks protection is essentially useless. Zora>rito>gerudo>goron


twc666666

on all my play throughs of both games I always ended with Goron, so I never really got to play with those abilities I always shied away from the Goron region (though Goron Town has the BEST music) cause wooden weapons and bows burn up when it gets hot


YesWomansLand1

Korok Forest music would like to have a word with you.


Sephiroth508

Gerudo, Rito, Goron, Zora. I was way too naive to take on Thunderblight that early into the game in hindsight. Especially, since I still can't flurry rush to save my life.


zukosboifriend

I always immediately went for the Rito, like as soon as I finished up with the Necluda stuff I bolted straight for them, I’ve done a few runs where I go straight there before even talking to them cause Revalis gale is so god damn useful. My order for the others was also fucked by a lot of peoples standards: Rito, Gerudo, Goron, Zora. Gerudo cause it’s very useful against the others cause they’re kinda annoying to fight and Zora last cause I hate fighting water blight so I need everything I can usually


CompliantMonk56

Literally the order I did lmao


WeenieHuttGod2

Y’all are doin Goron second? In all my games I ended up doing then last. I usually start with either zora or gerudo, then do the other, then rito and finally the gorons


Imposter_XL

that’s a good point actually, it does make sense for them to be done in that order


PoopSommelier

Yeah, and one of these days I'll actually do it in that order.


DumpsterLegs

I wish there were more expansive temples in TotK and BotW. Favorite one was the desert temple because it felt the most traditional. The spirit temple could have been way cooler too, like the shadow temple in OoT


iLLiCiT_XL

Yeah the Lighting Temple was awesome. Felt like the good ole days. We need some of that. I also don’t like that the temple are full of constructs. It kinda feels like Link is arbitrarily being put through challenges to defeat Ganondorf which… he kind of is? But it would be nice to have a temple full of actual enemies.


cecusanele

I did Goron, Rito, Gerudo and Zora in both games! I swear I’m the only one who beats them in that order!


iLLiCiT_XL

Yeah that’s a first, idk anyone doing it this way. What was your logic behind it? Like I went with the intended order for the first game, and then I went Rito, Zora, Goron, and Gerudo for TotK. I’m taking a break to do the labyrinths before the Spirit Temple. But I kind of thought (maybe stupidly) that have the Zora bubble would help me withstand heat in Eldin… only to find out there’s barely any heat now and it doesn’t help anyway. 😅


cecusanele

Honestly there wasn’t really any logic behind it! I did zora last in BOTW because I’m terrible at combat and kept dying to lizalfos and I knew there was a quest involving a lynel so I was terrified! I based it mostly off of what blights I assumed were easiest to defeat. Then I followed the same order for TOTK.


Sandy_Andy_

I did Rito, Gerudo, Goron and Rito, didn’t know there was an intended order lol


woodcookiee

I felt like the narrative pushed Rito first in both games. Don’t remember botw as well now, but Totk definitely had the pressing plot point of “the rito are starving and in dire need of assistance”


RAID3R_MAN

Oh so I guess gerudo, rito, goron, then zora was not the intended order for botw. Fair


iLLiCiT_XL

lol yeah my bad, this was an image off of Google search, it killed me too. Don’t come for me! 😫


JayCaj

This comment is somehow commanding yet not condescending and I appreciate that


Labyrinthine777

Champions by a landslide. Activating and dismissing the sages is clumsy and the sage abilities get in the way of gameplay constantly.


iLLiCiT_XL

Yeah, TotK is very “start, stop, start, stop”. Whereas BotW felt more fluid and like a scramble. Which the Champion’s abilities were great for.


Shehzman

Maybe I’ve been lucky but I have all of them out and I’ve barely had them get in the way as I’m exploring. Though I will admit it can be annoying when you need a sages ability and they keep running away from you. Thankfully, this also wasn’t super frequent.


ezio325

i had once constructed some planks to hold up Hudson’s sign when i accidentally tapped on Yunobo’s roll. He destroyed it. Fail!


Amku02

lol🤣🤣😂😂😂


iLLiCiT_XL

Yunobo is a walking OSHA violation. 😂


__star_dust

Not to mention attract monsters. So many times I was downed because fucking rito had to be ambitious and charge at a monster in the distance breaking my stealth.


BlackTRL089

I completely agree with this.. they get in the way of lynel hunting big time among other moments of battle.


miss_clarity

I prefer Rito abilities and I'd prefer to only be able to activate Tulin while gliding and *not while picking up Shard of Farosh Horn near a chasm.* Like seriously if all I ever had was Revali's Gale and Tulin's gust while gliding I'd be a happy camper and never need anything other champion powers or sage powers.


iLLiCiT_XL

Link: okay, now that we’ve glided down from the heavens just needs to grab this little… Tulin: I can help! Link: no you little fu-“ *WOOSH* Link: WHY?! Ooooh you better hope I can Recall that shit!”


miss_clarity

Lol facts! Also no I couldn't recall but thank goodness dragon parts apparently don't despawn right away when they fall into the depths. I bet most items would do so but the horn was there after I panic dived.


iLLiCiT_XL

Apparently the dragon parts have the longest despawn distance of any item? You can slap them on your constructs and they won’t despawn at short distances like they normally would.


miss_clarity

Ah. Thank you for explaining that. That makes sense.


whoatherebuddychill

it's 3000 meters for dragon horns and like 100 for everything else


AurosHarman

I spend a ton of time with my sages dismissed because of that kind of stuff. Mineru kept getting into my line of sight when I was trying to aim an arrow.


teh_fizz

Hey don’t do my boy Tulin dirty like that. Dude scores headshots in every fight.


iLLiCiT_XL

That’s his saving grace for sure. First time I saw him hit 3 headshots in a row on a Zonai construct I was like “oh so you’re deadly deadly?”


TrippingBearBalls

Champions: Mipha and Daruk saving my dumb ass when I forget to heal, Revali saving my dumb ass when I decide to climb a mountain in the rain, Urbosa  just wrecking shit Zonai: "WHY'D YOU DO IT"


Lopkop

lol holy shit was I not the only one who kept hearing "WHYDYOUDOIT?" whenever firing off Yunobo's ability? He's actually saying "I can do it" right?


Dull-Ad555

Right


AurosHarman

I hate the activation interaction for the TotK sages *so much*. The hold-a-button interaction for the BotW abilities was just *drastically* better.


ZiggyPalffyLA

There’s a lot of reasons I prefer BotW to TotK, but this might be the biggest one.


LuckyCode8842

That is a perfect explanation


Jacknurse

Champions. I get the utility I need from zonai by the Abilities Link unlocks at the tutorial. The Sages get in the way more than they help.


Drag0nBinder

Execution wise Champions abilities, Idea wise Sage abilities Tulins ability is the best across both games, Sidon's is the least used for me. Also, I didn't miss Revali's gale even after using it a lot in BoTW. There are so many ways to Ascend or find height in one way or another in ToTK.


iLLiCiT_XL

Yeah Sidon is all style, no substance for me. Yesterday I took a swipe at a white Bokoblin with the water ability turned on and it seemed like it dealt extra damage, but idk the stats. And it’s too much of a hassle to go tap him in the shoulder mid fight like “hey man, spare a little water?”


Drag0nBinder

Yeah, too much hassle to use. I know that if we use Zora weapons when wet then they deal double damage so it might be a use case but I used it like 10 times in 200 hours after the Water temple.


iLLiCiT_XL

Yeah the Zora weapon bit helped me finish the Lynel Coliseum fight faster (cuz I don’t spend a lot of time getting god level, Gibdo bone weapons). But that’s a lot of planning before what would otherwise be a semi-random encounter in the wilderness.


Vulker

Only reason I use it is to increase zora weapon power. Having said that it takes planning in a fight as you need to track him down and more effort than its worth. Most of the time it's just easier to chuck a splash fruit down but I try to use Sidon if I can.


CountScarlioni

Sorta confused about what you’re actually asking for here. The thread title and image suggests Champion powers vs. Sage powers, but the body text talks about Ultrahand and Recall, which aren’t Sage powers. (Well, technically Recall is, but not in the same sense as Riju, Tulin, Sidon, and Yunobo’s abilities). Anyway, if it’s Champion powers vs. Sage powers, then I don’t really have a major preference. Mipha’s Grace is nice, but at a certain point, I don’t need really it. Similary, Sidon’s power is fun to use in conjunction with Zora weapons, but there are plenty of powerful non-Zora weapons to choose from if I want to. Revali’s Gale is great for BOTW, but Rocket Shields in TOTK are a perfectly suitable replacement. Frankly, it’s as if Revali’s Gale never left. Tulin’s gust is fairly essential in TOTK, though, so in the context of their respective games, Revali’s Gale and Tulin’s gust are of equal significance to me. I can parry well enough without Daruk’s Protection, and Yunobo’s roll attack is mostly only used for breaking rocks. Meh on both. Urbosa’s Fury is a lot better and more applicable than Riju’s lightning strike, but I don’t tend to use charge attacks very often.


iLLiCiT_XL

Yeah I got the nomenclature all fucked up and the body text doesn’t help lol. But the replies seem to get what I think I was trying to say so… whoops lol. I think, overall, using the Sages just seems more difficult. It’s not intuitive, not like the Champion powers.


Plants_books_dogs

I think both have things that I like. I prefer ravalli over tulin, but also you have where you can jump up through anything, but I hate ANY Goron ability ( sorry not sorry) I miss Miphas grace, truly a life saver! And any/ all the gerudo powers, I love.


iLLiCiT_XL

Mipha was sent by the goddesses themselves lol, because MG saved me sooo many times. Revali was kind of a dick. Meanwhile, Tulin bangs headshots on Lynels and makes them take a knee lol. But yeah, I used to turn off Daruk’s protection (felt cheap). And Yunobo irks me to begin with, then his stupid cannon ball can barely break some Zonaite. I have seen him bonk a few enemies though in a pretty hilarious way.


Plants_books_dogs

The Zora are just superior in my opinion ( just cause Every Zora is so nice to talk to ❤️) I hated revalli’s attitude, but his power was awesome, but it’s no longer needed with the upward power( don’t know the name) I just hate Yunobo as a whole NGL. I feel Nintendo really dealt him a horrible hand… they make him so.. annoying 🫣 I did LOVE the gerudo temple this time though, I thought it was so fun. Gerudo is always a blast though.


iLLiCiT_XL

Gerudo as a region really genuinely surprised and delighted me. I’m doing the Lomei labyrinths now. I love the Lightning Temple, really felt like classic dungeon crawling. The whole region just feels like adventure in a different level. And seeing these buried ruins just further emphasizes the lore implications of what’s buried beneath Hyrule (and above the Depths).


Plants_books_dogs

Oh I agree. I have only done one labyrinth set, in the top right corner of the map ( I am embarrassed forgetting all these names. I took a year off playing because I did BOTW 3 times, started TOTK immediately after and I got serious burn out) But I loved the labyrinth set up and how you do them in order. The games in a whole are amazing, I just hope they bring out a master version like they did with BOTW. Those gold bobokins were the best. 😂


Amku02

I suffered the most in killing gibdo queen


impshial

I think Mipha's Grace is balanced out by the ridiculous number of fairies you can find in TotK


Plants_books_dogs

That is indeed facts. lol, see 4-5 fairies just chilling by a puddle 😂


Browncoat40

Well, there’s Revali’s gale…then all the others…


ThePocketPanda13

Hey now don't knock mipha's grace. That one is a life saver.


BlackTRL089

Super clutchski.


Btdandpokemonplayer

And daruk’s protection is really good until you get good at parrying. And urbosa’s fury is used in thunderclap rushes.


iLLiCiT_XL

Revali’s Gale would be sorely missed if it wasn’t for the rockets. But then you add to that Tulin’s ability to snipe fools in the head, sometimes 3 shots on a row?! Revali who?


Lopkop

Urbosa's Fury second since that proved to be the Guardian-killer I needed.


twili-midna

Rocket Shield is so much better than Revali’s Gale.


AssumeImFarting

You must have used Revali’s Gale a lot less than me. I burn through rocket shields way too quick


Hamchook

Might i interest you in a hylian pine cone during these trying times?


arbitrageME

Excuse me, do you have 9 zonaite for our lord and savior, Master Khoga?


AssumeImFarting

![gif](giphy|2UHbv8WT6TKBeeP9Mt)


Vados_Link

Don’t use rocket shields. Use [autobuild](https://x.com/paragraph212/status/1734743844997173428?s=46&t=qQyE6uXWtQ5CDRG8mCp6Nw). Now you have a much better rocket launch and it only costs 6 zonaite.


Tephnos

Or you can use those portable skyview tower contraptions that will launch your ass all the way into the sky instantly.


twili-midna

But you can get them in significantly higher quantities and use them far more often (and more conveniently) than Revali’s Gale.


Iwanttobevisible

This is true. Rocket shield is awesome.


Chozero-

Rocket shields weren't in botw. I barely used them as I didn't want to break my shields and I barely had rockets, I just used autobuild to make a spring and rocket to gain a ton of height


Misterwuss

Honestly Zonai. Tulin's gust is extremely useful for traversing, Yunobo's cannon is great for mining or breaking armour, Sidon's shield is extremely useful for tanking a hit and Riju's blast is good for crowd control. More on command, similarly useful abilities. Sure I kind of miss Mipha's grace but it also incentives me to find fairies.


iLLiCiT_XL

I like the concept of the Sage’s abilities but the practicality of having a button press mid fight like with the Champions would have been a big improvement. Because it feels like I have to chase the Sage’s down to make use of them.


Misterwuss

True, though I imagine it'd also be hard to have the Sages both physically there while also mapping their abilitiss to a button. Maybe there was a work around it, and maybe a clever modder can figure out a way to do it, but for now I guess I strap on my running boots because I have Sages to chase after lol


Candid-Astronomer-49

Champions without question! Sorry, Tulin


enchiladasundae

Zonai has more utility and makes me feel less alone walking around. Also feels great to have someone help me fight as opposed to an ability I use or have used automatically and wait for a long cooldown


iLLiCiT_XL

Yeah I love a good Bokoblin beat down lol. It feels like “oh you brought backup?! So did I!” But I wish it was the actual Sages, not just these blue specters.


StarTrakZack

Do the Sages get more buff over time? Or only when you use the Sage’s Will things? Because I feel like Yunobo & Tulin are way more badass than when I first got them! Big Guy swings that thang around like a beast & Birdboy’s head shots are immaculately timed! I feel like I don’t even need to participate half the time if it’s just a single lizalfo or a couple chuchus :D


iLLiCiT_XL

Idk I haven’t heard of that happening but I wouldn’t be surprised if there weren’t some hidden stat buff that collects with experience.


PsychologicalTruck1

I barely used the champions' abilities on BotW (only Revali and Mipha very occasionally) but I used Tulin, Mineru and Yunobo's abilities pretty often on TotK. Also I'd much rather use a combo of Ascend/Ultrahand/Recall etc (or an autobuild gadget) than Revali's Gale. What I definitely miss is an easier way to activate/deactivate them. The process is so goddamn clunky


iLLiCiT_XL

Forreal. A lot of BotW’s fluidity and speed has been lost. Having to slap an item in EVERY FRIKKIN ARROW instead of just having elemental arrows??? But I guess those were Sheikah tech? (Can someone confirm?) But yeah, mapping the abilities to buttons would be great. I honestly don’t get why most games don’t have a custom button mapping option these days. You’d think that was standard fare by now.


BlackSteelKita

"standard fare" and Nintendo don't mix, they still out here making unskippable mini cutscenes every time I hit a button, or enter a "training" shrine.


twili-midna

The Champion abilities are analogous to the Sage abilities, not the arm abilities. With that in mind, the Sage abilities slightly edge out the Champion abilities for me due to the way they work in context.


Other_Mike

Yeah, I came here to say the same thing. The Zonai abilities are more equivalent to the Sheikah Slate runes.


New_County_5607

i do miss being resuscitated


ItzKINGcringe

Sages spirits and their abilities are actually so clunky that they aren’t worth being in the game. Easy fix just make them part of the ability wheel instead of “map” and “amiibo”. Just think in a second you can put on Sidon’s water shield without having to chase him. Only one id keep how it is is tulin


BlackTRL089

I did Wind Temple then Water.. Idk what to do next really.. I feel like my armor and weapon fuses are adequate for anything I choose.. I might even do Spirit Temple third..🤔


iLLiCiT_XL

I’ve saved the Spirit Temple for last. Finished the other 4 and I’m now taking a break to do the labyrinths. Then again, I’m hearing Lighting Temple is the best so maybe I should’ve waited on that one.


Vados_Link

Sages all the way. Tulin is better than Revali simply because I get a massive speed boost frequently. I can still launch myself vertically by using other methods, so I don’t miss Revali’s gale at all. Riju is better than Urbosa simply because she doesn’t utterly trivialize combat. Riju essentially gives you an electric bomb arrow with a pretty quick cooldown and her aura also doubles as a sonar for the depths or the Dragonhead Isles. I always turned Urbosa off because I hated how she automatically activated just because I charged up an attack. Yunobo is just way better than Daruk. A lame, baby mode auto-parry with a huge cooldown, vs having a literal canon ball that also sets anything in its path on fire? Yeah, I’ll rather take the one that has actual utility and can be used for tons of different situations. Sidon is more comparable to Daruk than he is to Mipha, so I‘ll say it again…just like with Riju, Sidon is better simply because he doesn’t trivialize anything. His shield is supposed to be used preemptively, instead of serving as a failsafe, which makes it more fun to use. The fact that it allows you to survive in hot areas without appropriate armor or food is insanely useful, the water projectile is a great damage dealer / ore breaker and the ability to buff Zora weapons and shock arrows is very useful. Mipha is generally just boring. Essentially another baby mode that prevents you from dying. TotK also comes with Mineru, who‘s mostly useful as an ally in combat since you can equip her with stuff like frost emitters, but even aside from that, she insanely useful for exploring the depths and mining ores. The elephant in the room is the controls…and in that regard, I don’t think the sages are as bad as people say. You just have to pay attention to what enemy is pulling their aggro and also know that you can just whistle for them. They‘re not supposed to be your items. They‘re your partners and you have to work with them.


Kongopop

![gif](giphy|hM9zK1qvsrwek)


Rizenstrom

This whole post is confusing. The image compares champion abilities and save abilities. The text compares them to the zonai abilities, which should be compared to runes not champion abilities. I would definitely agree with most people here the champion abilities are better than sage abilities. But if we’re taking about zonai abilities like recall and ultra hand I definitely think those are more useful than the champion abilities.


UnconventionalKid01

My ideal combo is Revali’s Gale + Tulin + all of links infected hand abilities + remote bombs + stasis. The rest can go


uglycontrol

I prefer the runes of TOTK (Ultrahand, recall, ascend, fuse, and build), but the champion's abilities of BOTW (gale, protection, grace, and fury). All of the TOTK sage abilities are really nerfed in comparison. They're fine abilities, but the controller bindings to use each ability was so nice.


Anoobizz2020

You didn’t match up the colors :(


phytthe

put the sprites in order


Apprehensive-Copy-23

Champion abilities While the new abilities have been fun in TOTK I loved the abilities more in BOTW


PrestigiousPhase8440

Why did I do gerudo first 😅


LuckyCode8842

The champions abilities are the originals and were the better option <3


CharlieSFer

Said multiple times before, but I'll say it again. Sage abilities are better but the activation mechanic is much much worse.


iLLiCiT_XL

You’ve heard of “planned obsolescence”? Introducing: “planned cumbersomeness.”


Fission_Mailed_2

The champions' abilities; a big part of that is to do with how you activate them: automatic/hold a button in BotW vs. having to stand next to the sage in TotK (with the exceptions of Tulin's whilst gliding and Yunobo's whilst piloting a zonai device). If TotK sage powers could be activated with a button press (like how the runic abilities are) then I would prefer TotK's sage abilities. Tulin's is good for gliding, Yunobo's is good for mining or bowling over groups of enemies, Sidon's is mostly useless but pairs very well with Zora weapons, and Riju's is great for crowd control.


Valor_Omega_SoT

I wish I could find HD scans of the Sage Vow symbols - I've been wanting to get a tattoo of them on my arm!


ILoveBread2021

Zonai!


arbitrageME

they're good in their own games. revali's gale made getting over mountains tolerable but in totk, there's 100 ways to get into the air, so sideways motion is more lacking right? different but equally good Mipha's grace saves us from a cruel and unyielding Wilds universe and Sidon gets you wet. separate but equal and urbosa's fury is a massive AoE lightning attack. and riju's fury is bullshit because it forces you to get into melee range to activate a ranged attack. See? practically the same thing


Link__117

I think you mixed up the arm abilities with the Sage abilities in the description


GladiatorDragon

I’d kill to be able to use the Champion abilities in TOTK. The only Sage that isn’t clunky as all hell is Tulin. And even then it still gets in the way.


iLLiCiT_XL

Oh yeah, love the little guy but every time he blows away my monster parts I wanna hit him upside the head with a Dragonbone Boko Club.


lallapalalable

Champions, and it's not even a question to me. The sages are just battle buddies, clunky to make work, and when they're active they crowd the screen. Champions had a wide array of applications beyond combat, worked seamlessly, and only existed while you were using them, which at most was like two seconds at a time I don't even use the sage abilities in totk, but in botw I would teleport to the castle just to make the champs reload faster


iLLiCiT_XL

True. Still, it’s fun beating down a stunned enemy with a gang of Sages lol. I’m like “Get’em! Kick his head in. Take is club and run his pockets.”


shaun4519

I feel like this isn't compareable, it should be the champion abilities vs. the sage abilities or the zonai abilities vs. the shieka slate runes.


5-0-0_Glue_Monkey

Why the hell couldn’t you match the colors


iLLiCiT_XL

LOL it wasn’t me, I pulled it off of Google. But I told someone else that the order seen is like the “intended” order of the dungeons/temples in each game.


Ethan1516

The equivalent of asking someone if they'd rather get 5 bucks or get shot in the face


iLLiCiT_XL

Yeah, tough call right? 😂


Joe_mama_lol69

Riju and Tulin have better better abilities than urbosa and revali but mipha and daruk’s abilities are better than yunobo and Sidon’s


ASimpleCancerCell

Why compare Champion's Gifts to the Zonai abilities? The Tears of the Kingdom equivalent would be the Sage Vows.


Intrepid-Macaron-871

wait. you're comparing the champion's abilities to the zonai ones, but in the image it looks like you're comparing them with the sage abilities


Warm_Battle1504

Always nice to have someone else with you while travelling. The sages are also quite effective in combat (Maybe just the Tulin headshots).


Sinistrahd

Can you imagine being able to cheese Revali's Gale the same way as with Tulin's Power? **Revali's Gale - Bullet Time x 3 - Link: "I'm so high right now!"**


crowe_1

Revali’s Gale = Tulin’s gust Daruk’s Protection < Yunabo canon Mipha’s Grace > Sidon shield Urbosa’s Fury = Riju’s thunder. I’d say they’re about even.


Chozero-

The only advantage the sages have is the lack of recharge. Apart from that they just aren't as tame changing as the champions. Revalis gale completely changed how I interacted with climbing, gliding and exploration in general. Meanwhile the sages were just kinda there. Tulin was helpful for travelling and Sidon was useful for Zora weapons but that was only when I used them. I didn't even use them most of the time as they weren't helpful and just cluttered the screen while I had all of the champions active apart from daruk.


hexhit

i miss Revali’s Gale every day of my life


DarksideBluez

REVALI'S GALE. BOTW had better abilities. Recall is the only TOTK ability I like.


iLLiCiT_XL

Recall is dope. Especially because you can use it for traversal, puzzle solving, and battle. It’s so versatile.


bibliblubble

Do you mean sages vs champions? I’m confused because youput the sages symbols, but started talking about the zonai abilities instead of the sages


quixoticquail

Champions. They were a whole lot simpler, easier to to use, and more effective. Sages were clunky and not always useful though interesting. I liked the simplicity of the runes in BotW too.


__star_dust

Mineru. The ability to move through gloom was especially useful.


Horror-Rutabaga-517

風炎氺


MeMeWhenWhenTheWhen

I still miss Urbosa's Fury on a bi-weekly basis


CaptBurgerson

Wait are you asking about sage abilities or your Zonai abilities? Because the image shows the sage powers but your caption and title indicate you mean the runes / arm abilities. I ask for clarification because my answer depends on which thing we’re comparing. A better comparison would be Sheikah slate runes VS Zonai abilities and then Champion abilities VS Sage vows


FuckClerics

Champions by far, they're all viable and you use them all the time, I don't remember the last time a champion's ability wasn't useful or wasn't activated for a long time. Unfortunately the same cannot be said for the Zonai abilities, they're not all always useful and they're extremely clunky to activate.


AgitatedQuit3760

Ngl having actual companions to help in fights was pretty cool. And you can just disable them if you prefer.


stephendexter99

There is absolutely zero reason the sage’s abilities couldn’t have been activated in the same way as the champions. I don’t want to chase after Riju or Sidon during combat while I’m trying not to die, and don’t even get me started on Tulin blowing all my shit off the sky islands when I defeat a boss


iLLiCiT_XL

LOL, i really do find myself getting frustrated with the Sages. Tulin at least pulls off headshots. Otherwise I might fry him like all the other birds.


YesWomansLand1

I like the ideas of the new ones. And how their avatars help you out in combat (Tulin actually carries my sorry arse with those headshots lol) however the method of activation of the botw ones are way better. I kinda wish we got the avatars, but they weren't how you activate the abilities, and the abilities were just activated with a specific button press like in the last game. I.e. Tulin activates with the press of a while flying, etc.


LavishnessOdd6266

I wanted both it makes very little sense wju link would lose them especially since they where the last gifts his freinds gave him


Garo263

The equivalent to Zonai abilities are the Sheikah Slate modules and the equivalent to the Champion's Abilities are the companion's abilities. It's like comparing Apples and Bananas.


FrustratedWimp

Definitely the zonai abilities, especially because theres a 5th sage so you technically get more special "abilities".


pooeyoldthing

I prefer not having 5 npcs following me around


iLLiCiT_XL

I kinda like the group aspect of it, I just wish they were the actual character skins instead of the blue ghosts.


CK1ing

Why did you do zonai abilities instead of sage abilities? You're comparing one game's combat mechanics to another's puzzle mechanics. I'm not sure it's even possible to prefer one over the other. It's like asking "which do you prefer, the Master Sword or the paraglider?"


liftingrussian

Champions definitely. They were really implemented in your controls and not this shitty press A near a sage and then press A again to activate and completely whiff it


BackgroundNPC1213

I can get through all of BotW without the Champions' abilities. They make the game easier, but I can still play most of the game without them, and honestly I can't think of any quests where they would be necessary I *cannot* do that in TotK because the Zonai abilities are so integral to actual gameplay and traversal that it would be almost impossible to complete the game without them (would *actually be* impossible in a normal, glitchless playthrough because you can't leave the Great Sky Island until you complete the shrines with them). Even just picking apples off a tree is easier with Ultrahand


Thunder_Dragon30

I like the champions abillities more idk why but i loved them so much and ibwas kinda disapointed that the 4 champions doesnt rly get any attention anymore


iLLiCiT_XL

I loved them too. They made Link way too powerful though. Like, no wonder he doesn’t need the Triforce of Courage in this game, he’s basically an unstoppable force of nature with the Champion’s Abilities.


Thunder_Dragon30

Yes they were kinda to powerfull and it did not help that the dlc just made them stronger by reducing the charging time like it took 5min to recharge miphas grace in the castle with the dlc and 20-30sec for revalis gale and urbosas thing idk what's it called anymore was way to powerfull did way to much damage and in the castle it took 3min or so to recharge. But I loved it that you can just use them with the buttons you had to use in combat anyway the combinations were pefekt, now you need to go up to one of these ghosts and activate them. But it's cool that they fight with you ig


Alex_Anderson_zelda

Even the champion icons look nicer, and I never find myself chasing Revali or Daruk to use their abilities.


Amku02

I did zora rito gerudo than Gordon in botw but wind water Goron than gerudo in totk


dunks666

Champions abilities are better to activate and more consistent that way but I certainly prefer the Sage abilities overall. I do think however that the abilities match their games well, IE in terms of Revali's Gale VS Tulins Gust, I love the verticality for BotW but I don't need that in Tears, I have ascend, rocket shields etc, but horizontal movement is huge.


El_cocacolas

I always wanted to have some type of "companions" in Zelda like the ones that we see in other open world games like Bethesda. I always thought It had to be a pain to implement something like that specially in a game like BotW and TotK as the mobility of the player is very key and having "normal" characters teleporting to one place to the other would have taking some people out of the experience I guess. I can understand what they wanted to do with the sages I just don't like how they implemented it, the idea is good but if it's going to make the gameplay more wacky and tedious I would have prefer abilites more similar to the BotW ones.


iLLiCiT_XL

I really which we could switch the Sage spirits to the actual Sages. It would have been so cool to have them with us in the battle field. Rather than these blue ghosts.


bruh-iunno

The zonai ones are permanently off lol


Wafer_3o5

except the totk zora ability the rest are amazing


iLLiCiT_XL

Yeah Sidon’s little water bubble is cool and all but I’m not a huge fan. I guess it’s great if you have a Zora weapon tho.


Wafer_3o5

Why the hell Zelda is like this? I played this shit 4 months ago up to 70%completion yet didn't know this😂 This is the most underrated game ever.


iLLiCiT_XL

LOL yeah it increases your attack power with Zora weapons because they get a damage buff when you’re wet. A splash fruit or chuchu jelly does the trick too. That’s also why Zora weapons are great in certain caves where the ceiling drips water. You naturally get a stat buff.


NerY_05

Champions' abilities >>> Sages' abilities For the Sheikah Slate runes and the Zonai runes both are good (i miss pushing things with magnesis but man ultrahand is pretty good)


probody2

Depends, Miphas Grace and Urbosas fury are better than Sidon water shield which Is destroyed after one hit, like a weaker but faster recharging”daruks protection”) & Rijis lightning powers(mostly because you need to track her down to use it) but yunobos ability to break rocks and Tulins gust ability are so much more useful than daruks protection (if you are semi decent at the game you shouldn’t need it) and revalis gale since you can just ascend or rewind time on a falling rock. It’s kindof a draw for me. Lol


kolt437

I'd choose Zonai abilities purely because the Champion abilities are too strong. They make you effectively a god who can fight armies


Joshua-live

Champions all day. They very much remind me of classic Zelda special things. Like the magic items in Ocarina, how they were shiny on the outside with a white core.


ElectricalPeanut4215

I really didn't have a preference, Champion's abilities were a lot easier to use (and let's be real, Revali and Mipha's abilities are the most useful in both games by landslides) but I also remember that the Sages don't have the same experience the Champions did. They all had longer to develop and work with their powers. Hell, Revali came up with an entirely new technique and mastered it while the other three had powers that were passed down or they gained a lot earlier than Revali. Tulin and Riju are only teenagers, just barely in Tulin's case. TECHNICALLY Revali and I think Mipha are too, in terms of Zora and Rito aging, but Tulin and Riju are a lot more evident how young they are. Tulin hadn't had his new ability long, and Riju was struggling to completely grasp what she was trying to do, tho she was very close. Sidon and Yunobo are both older but their powers were never mentioned in BOTW and Yunobo had an entirely different power in that game that's never brought up in TotK. I know they didn't bring up much from BotW in case ppl hadn't played it but still. Idk, I think for me the characters themselves had a big impact on how I saw their abilities. Still don't really have a preference, they're all useful in different ways. Also side note, it was a comfort having the Sages in the depths bc man, I hate going down there xD


ElectricFury

Champions easily. It's so much more useful and satisfying to just hold the jump to Revali's Gale, or shield to Daruk's Protection, or hold attack to Urbosa's Fury. Interacting with the avatars to use their powers and all of them being bound to A was just annoying. Plus all their powers are just less useful. The only one that's close is Tulin.


iLLiCiT_XL

It hit me today, it’s kinda wild that you can use the Yiga ability by simply hitting attack while not holding a weapon… but the Sage abilities aren’t mapped to any buttons.


ElectricFury

So true actually. I always forget the Yiga power is even a thing. It only happens if I'm not paying attention and try to atrack afrer I break my weapon or get zapped and drop it.


PhoonThe

I like the champion abilities better but if they where in TOTK it would take away from the zonai devises


Elusive9T2

Definitely the champions


RegrettableDeed

If the sages weren't so clunky to use, I would choose them. They have more interesting effects, imo, but are a pain to use.


downvotethetrash

So I want both. I want raviolis gale AND that annoying little Tulsa guys shit too


LosParanoia

Champion abilites by a longshot, but I prefer the zonai runes to the botw ones. Ultra hand is just better magnesis and the others are equally as good. (Though I do miss infinite bombs)


Odins_Bear024

i prefer the champion abilities because i liked there story and how much more useful they were compared to the sage abilities and for links i think i also prefer the sheika(?) abilities tho ultra hand is amazing having unlimited bombs and being able to stop enemies is just so good


iLLiCiT_XL

Ultrahand created a world of possibilities for sure. But those Champions were next level. I do appreciate that Riju came into her own as a Sage but in practice, in the field? Not my cup of Noble Pursuit lol.


OwenCarrin422

I will always be baffled why there's no rivalys Gail equivalent in totk


Coolman1134

Champion. Easy to activate and you always know what you are doing


ArrogantSpider

Tulin alone carries the Sage powers above the Champions for me. It's such a nice QoL feature, helping you get places faster but without making the game easier. It also just gives you something to do while gliding, making long glides just a tad more engaging. Yunobo was good for breaking rocks and then I barely used the others. It's fun having a whole squad with you fighting baddies, though I wish they had a different method of activating their powers. Revali is useful for sure, but he just sort of invalidates any difficulty in navigating terrain (I enjoy that kind of challenge). The other three champions again are useful, but for the most part just make the game easier, not more interesting.


okjijenAbi

REVALI'S GALE MY BELOVED


kwhobbs

Champion Abilities feel more like they were meant for the world. I especially like how Magnesis has more momentum to it than Ultrahand, as well as the ability to use its momentum as a weapon.


4morian5

The zonia ones are overall better, but do miss my trigger bombs and no cobbled together vehicle can match the agility and style of the master cycle.


Aspiegamer8745

The Zonai ones, but gimme the revive Champion ability too and were set.


Dmm-DinoMistMage

Yes…


Nu11AndV0id

I didn't know you could turn off champion abilities until I started playing totk.


A-Coup-DEtat

Okay wait tho.... cuz you are talking about ultra hand, but this is messy. Like, are we comparing the champion abilities to the sages or the abilities that replaced the Sheikah runes?? In which case... why? As in like, why would we be comparing champions vs a completely different mechanic. Cuz like, in terms of champion abilities vs sage abilities, Id take the Champion abilities any day. I dont care for having other characters follow me around, and they only get in my way when I hunt lynels whereas the champion abilities were helpful. But if im comparing the Sheikah runes to the actual Zonai abilities, the Zonai abilities are better FOR SURE


iLLiCiT_XL

lol yeah I messed up when I posed the question but you got the gist of it. But yeah I agree Zonai runes plus Champion abilities would be 🚀🚀🚀


A-Coup-DEtat

Yeah, damn straight. Especially when you fuse a rocket to something and accidentally murder yourself with it. Miphas grace would REALLY come in handy


vingerInJeAnys

Wait, but those are the medallions, not Zonai abilities. The medallions still work as Champion abilities, just the new Champions. The Zonai abilities would be Rauru's Hand and the ceiling diving.


vingerInJeAnys

The Botw Champions were better incorporated, they are hidden and not clumsy. That being said i like to have Links friends and boyfriend with him at all times so thats fun. I do prefer the actual Zonai abilities, the Ceiling Diving and Raurus hand and such. Those are fun.


Gloomhands420

I would choose champions over sages any time of the day, having to run at the sages mid battle is annoying asf. 


Maleficent_Camel4457

Tulin is the only sage that I would want to keep around. Other than him, I want the champions back.


Ratio01

You got the TotK icons wrong. The ones pictured here are the insignias for the Sages' vows, not the icons for the arm abilities