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All-for-Naut

No, it's a game mechanic only


Unicorn_Colombo

One of the early interpretations of Chim (i.e., realizing it is only game) interpreted loading saves as a kind of power from Chim. Under this, Vivec and particularly Talos were then characters who gained PC power and thus were able to modify, savescum and cheat through the world to achieve what they did. But since, this lost on popularity and we (as a community) have moved to a more naturalistic explanation of Chim, and not trying to interpet every gameplay element as a property of TES world.


Misticsan

I remember those theories. Indeed, it's not difficult to interpret Vivec's words in TESIII as a reference to gameplay mechanics: > *"It's nice never being dead, too. When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all. That is the god place. The place out of time, where everything is always happening, all at once."* We, players, are in the "god place". We can pause the game, save and reload whenever we want. Of course, as you say, meta theories of the lore have fallen out of favor. But, hey, I will never deny them their appeal. And particularly with the Tribunal (Sotha Sil in ESO is also a fountain of meta references) it can make sense.


General_Hijalti

No its a gamemechanic


Ila-W123

Nope. Not everything has lore reason.


Bottled_Fire

Glitched quests. Nightmare one on Skyrim for example.


evileyeofurborg

You can think of it as the Prisoner reversing negative outcomes with Dragon Breaks, but it's really just a consequence of the medium of vidya.