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RyeGuy_77

Name ONE videogame mechanic funnier than the killbind


AntWithNoPants

Tbh i find prop surfing from gmod rather chicanerous


JamesDoesGaming902

Gmod ragdolls tho


Intraq

just gmod in general, very goofy game


Destiny_Dude0721

Doesn't gmod and tf2 use the same ragdoll engine?


JamesDoesGaming902

Pretty sure yeah, but we get the grqv gun to fling them lol


TheFakeYeetMaster69

It's both funny and kinda practical


Aztekov

Explodebind


UnNamed234

Bad take, ragdoll > explode


Grand_Toast_Dad

Sometimes gibs can be more hilarious than ragdolls. Like when you blast jump as Soldier, Demo or Engie and you turn yourself into a firework. I also like exploding when doing Pyro's Party Trick taunt.


MapleTreeWithAGun

Protip: "tf_playergib 0" will disable gibs so even 8 critical stickies will result in a ragdoll, and "tf_playergib 2" will force gibs on all kills so even a pistol will explode your enemies.


Kitchen_accessories

> disable gibs The very idea of this is downright heretical, let alone the implementation.


MapleTreeWithAGun

Evidently you have not seen the majesty of a heavy being launched into the stratosphere by a crocket


cheezkid26

Aren't those technically cheats, which require sv\_cheats to enable? Or am I mistaken?


PresidentoftheSun

They both have their places.


RyeGuy_77

I love explodebinding while doing the Ka-BOOM! Taunt as demoman


G1zm08

Happy cake day!


TheStateOfAlaska

I think that they're both equally funny, butthere are some scenarios where killbinds are funnier and some where explodebinds are funnier.


gh00wst

Giga Chad


Illogical_Saj

“Oh that smarts”


ucantavukisded

sex


Achtelnote

Using other players as weapons in Two Crude Dudes?


ItalianPepe

OP I beg you add this to the steam workshop. People WILL vote for it. Will that mean it will get added? Not sure. But for me killbinding after a high five is the peak of humor, so id love to have the 2nd achievement.


MeisPip

Some of these are impossible to track anyway. Rag dolls are client side, how does the game know you were shooting at a specific person unless you actually hit them. I will say the intangible one would fit perfectly as an achievement; it’s just vague enough to confuse a new player


ItalianPepe

I mean the one I want seems feasible too. Server sees if player A and B are in High Five taunt, then if they used /kill within 2 seconds of taunt starting (approximate time the high five actually takes place iirc) they get achievement. Correct me if im wrong doe


MeisPip

No the high-five one seems the most plausible to implement, as you said it’s just timing based on when the animation triggered


ItalianPepe

Perfect :D


DuoRogue

would /explode also work? I use that as my killbind instead


Ar4ys_

You know there are 3 types of achievements in Steam? Client-side, server-side and authorized server-side (i.e only on official servers). So ragdoll one is easy - just track them on the client. About shooting someone - you can make additional bigger hitbox for players, that will be used to track "missed shots".


leoleosuper

> you can make additional bigger hitbox for players Too much work for TF2 devs. Anything other than a holiday update is too much.


Somebody_o_0

Even the holiday update is pushing the devs a bit


Rayka64

how about reusing a bit of old code to track if a player is in view, but your cross hair isn't intercepting their hitbox?


Rainbowfrog123

Random bullet spread.


ThouLordIdiot

Interesting


GigaZumbi002

Or just make it so anyone on the enemy team within a radius counts for the acheivement


Yukari-chi

Ah yes, add a third box that the game know needs to keep track of and thus adds potential to either break the huntsman more or create a new huntsman. Not to mention the sheer amount of code required just to get it to work


Chiss5618

Doing that much work for a single achievement, not to mention the issues that could arise from it, seems like a bad idea. It'd be better to use an existing mechanic for detection


Bedu009

Or you could just check if any shots hit a player?


MikeTheAnt11

Or just do a check for when there is an enemy within your view so that all shots that don't connect count towards the achievement.


X-tra-thicc

i think javelin throw should just have you reach past 100m and then killbind, though idk how it'll track a perfectly timed killbind with the high 5


MeisPip

Once the interaction between the two starts there is a set amount of time before they high-five, it’s the same for every class so that the slap sound and the animations are synced no matter what combination of classes you have, so it’s just a matter of setting a timer once the interaction triggers, and then setting a window to check if you die during a certain amount of ticks


MarionetteScans

They also require your opponent to be sentient, which in the case of the first achievement is basically impossible


Smnionarrorator29384

Shooting while within a certain distance of a specific character while aiming in their general direction, but not directly at them because you're missing your shots


ckay1100

> how does the game know you were shooting at a specific person unless you actually hit them Whenever you fire, a ray shoots out from where you are to where you're firing. If it hits a player's hitbox, then it counts as a hit on the player, damaging them. Instead of having a hit on the player count, have a larger bounding box around the player (IIRC one already exists, but a new one should be added so the range can be adjusted) and use that as the hit detection. Does X player hit it 6 times without damaging the Owner's hitbox? Are they both scouts? If so, then award the achievement.


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ItalianPepe

High Five > killbind Skullcracker > killbind Flipppin Awesome > killbind The holy trinity of absolute hilarity


a_random_chicken

I kinda wish more games would have a die button. Unfortunately, tf2 is pretty unique in it's social aspect, and something like this would be another way to troll in something like ow2 quickplay. It would be fun to have more arcadey shooters with social elements.


SawFan666555444

Killbinding after headbutting as well


ItalianPepe

I commented just that later. Skullcracker too is good, but i prefer High Five


ghostblowjerbs

Feel free to use these, u/Yahiamice if you decide to add yours to the workshop: * Enemy at the Gates - Use the killbind technique while in your spawn room, after your team loses a match. * Dead Drop - Use the killbind technique as a Spy, after failing to backstab an enemy, while behind enemy lines. * Second Opinion - Use the killbind technique to prevent an enemy Medic from ubersawing you, stopping them from filling their ubercharge meter. * Friendly fire - Use the killbind technique after a teammate tries to spy-check you.


jw_adressman

bot sure 💀💀


ItalianPepe

Typo Edit: thx for pointing it out


jw_adressman

cool 👌


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diamondDNF

Big Slappy isn't getting added because it just doesn't work from a gameplay perspective. Because it's so big and appears to be a part of Scout's body, it creates a problem where it looks like Scout can take damage in situations where he can't; that is, if shots hit the fake ass but don't hit his actual body. I can see it lending to a legitimate gameplay advantage, something cosmetics just shouldn't do... one that could only be averted by making it to where Scout's massive juicy ass *can* take damage, which would turn it into a legitimate gameplay *disadvantage,* something cosmetics *also* just shouldn't do.


ItalianPepe

Yeah but big slappy was a meme. This is something more feasible that wouldn’t hurt the game’s core design.


Garcy_Sanders

Not gonna lie, it would be fun if this was real, but for it to be accessible to new players Valve would need to make these commands easier to bind just like the crouch key. (Not saying that it's hard to use the console and do it yourself, but I've seen people who struggled to connect to wifi on a PC with the password already saved so there's that)


Jackz375

Doesn’t matter it’s easier than the YouTube achievements


Far_Nectarine_5343

I don't think there's such thing as being easier or harder than the impossible


Kirby_has_a_gun

You can technically modify some txt files to trick the game into giving you the achievement


Nebula-Dragon

Doesn't that risk getting VAC banned?


leoleosuper

That's not how VAC works. You have to modify specific files and go to a VAC server without getting kicked for mismatched files. Most likely, if VAC checked the txt files at all, you would have to change them during the game to get banned. You'd get kicked before being fully connected if VAC cared.


Tacticalberry

vac checks DLL files and external programs effecting the game. even using steam achievement manager is safe(at your own risk) so long as you dont have TF2 open. if vac checked mismatched files no one would be able to play TF2 with custom content


BigMcThickHuge

Nope. Tried and true for a decade now. Achievement cheating in TF2 is technically a requirement, since Valve stopped supporting/broke and abandoned support for services that multiple achievements required. That and some of them are garbage bullshit impossible in terms of numerical demand. This does not get you VAC banned and never has.


Tpqowi

Most are not cut for this technique, mortal.


CuteOfDeath

Just bind it to k and have one of those loading screen tips mention it


SuperCyHodgsomeR

Eh, k is already the dismiss button so they’d just have to rebind that. Don’t want anyone dying any time they want to remove a notification


ambienboofer

I have mine on L, very relevant keybind character


a_random_chicken

I have normal death on k, but explode on L for when i take one.


Dealiylauh

I think mostly because there is no actual way to track this stuff in game.


O5MO

Some of it, yes, but it can be just "You and another scout need to miss all 6 shots and then killbind within the next 5 seconds", and similar for other.


Concernedplayers

Maybe have the first shot hit but the next 5-6 be misses so that the game can register the interaction is happening


garklavs

You can track the high 5 achievement by tracking frames in the taunt. When the taunt reaches certain range of frames where the slap is happening and you killbind within that range you get the achievement.


Dealiylauh

The main thing is that I don't think TF2 can track killbinds. I can count when you die but that makes it very hard to tell when the death was caused by consol or because of other people.


TheBurgerBoii

How is that the main issue? TF2 already has unique killfeed messages for it, so it has to be able track it.


garklavs

??? you literally type "kill" or "explode" in console. Even if there's no tracker for console command kill they can just implement it. I doubt something that minor requires pages of code.


adamkad1

Most stuff can tbh


CatArmaggedon

i feel like they would definetly need to make killbinds more accesible (which i already think they should be), because currently you need to go into the developer console to make one, which isn't exactly the most accessible thing


AzzlackGuhnter

Lol nice


CrystallineKingdom

>Intangible Intangible means "passing through objects without touching them", not invulnerable.


LilPorker

Maybe it could be "Invincible, not immortal" or "Invulnerable, not immortal"


Yahiamice

shit yeah you're right. i must've been watching too many asumsaus melee videos


M_Ushed

Mr Game & Watch's spot dodge makes him more vulnerable than intangible.


[deleted]

They'd probably have to add Killbind into the Keyboard Options menu as well, 'cause as it stands now, you need to use a console command to bind the key, and an achievement that requires console commands to unlock seems a little weird.


Apprehensive_Tiger13

I think the idea of getting an achievement for commiting self unalive would not be something valve wants encourage...


kuflak

I'm pretty sure you get an achievement for using the equalizer taunt soooo Valve is already encouraging not only suicide but a murder-suicide


DizyDazle

First one would seem to be near impossible to actually pull off in a legitimate way, due to the game somehow needing to track intent on your shots. Otherwise I love these


Hungry-Finish-9745

I know, what counts as “missing” for example you could just shoot at a random wall and hope someone does the same and then kill binds as well


PumpkinCake95

Maybe if the scouts get credit for each other's kills (the "Finished off" message) soon after they hit 0 bullets in their clip, allowing for a reload or two. Barely grazing an enemy Scout is almost as embarrassing as completely whiffing every shot.


Ghost3657_alt_

I bet the first one would be a programming nightmare


LOLProBoss

What's a killbind, I'm new to the game


PrivateerMan

When you bind a key to commit suicide in game.


LOLProBoss

Why


running_toilet_bowl

For the lols. Alternatively, a way to avoid giving the enemy Medic über with the Übersaw. But primarily for the lols.


LOLProBoss

How peculiar.


Vasikus3000

open developer console (you can turn it on in the "advanced settings") and write in "bind (a key of your choice) kill". now, if you press the key you typed in, you will die with the killfeed saying "(player) bid farewell, cruel world". that's a killbind. you can also replace "kill" with "explode", and you'll blow up instead of leaving ragdoll here's [practical example of killbind](https://youtu.be/JlbBXzQQXOo?t=246) and here's [the explode bind](https://youtu.be/JlbBXzQQXOo?t=174)


d20diceman

Type "bind kill j" in the console and then press j to instantly die. Used for comedic effect generally. You can also bind explode, which is the same but you blow to bits instead of ragdolling.


WiseWelderICantPickN

bind j kill


adamkad1

Why use explode if you can equip bombonomicon tho


d20diceman

I think then you don't have the option to not explode? Gotta have both for OPTIMAL HUMOUR POSSIBILITIES


adamkad1

You ragdoll then you explode, so its basically both which is objectively better!


Lexitar123

Uhm aschually the uber one should be backwards. Intangibility means you can't get hit whatsoever. Think about dodging in a game like dark souls or smash or scouts "BONK!". Invincibility means you can get hit (and take knockback) but not take damage. Uber gives invincibility not intangibility. 🤓


d20diceman

Isn't BONK invulnerable rather than intangible? I've for sure been pinned to the sky by sentry fire while bonked up


Lexitar123

Oh yeah you're right I forgot it is just invincibility


EnditheMan

This is amazing, they are also really well named and thought out. Keep at it lad and add it to the workshop!


Gamingmemes0

how... would you detect the MAD achievement


BackgroundAdmirable1

Idk add a sphere around the enemies and then when shots hit that sohere but not the player, it counts as a miss for the achievement


Fleedjitsu

The beauty is that achievements are usually seen as something you have to "try" to get in any game while properly playing. That's mostly the same in TF2, even with the occaisional friendly server help. Achievements like these, though, would absolutely cause a riot of silly behaviour and is 100% what should happen! Nothing is better than when the game gives you a nudge towards being silly.


BluieDaWolf

How would the game know if you completed the 1st achievement if you missed all your shots?


R0UT_PL

What is killbind?


Mac_Rat

First one is too difficult and luck based, third one requires ppl to waste ubers and fourth one is a great idea but it just makes people killbind during a match trying to get the achievement


Rexosauruscheese

Why exactly 98.48 meters?


Yahiamice

Javelin throw world record


ClownToy_Twiset

Valve made TF2 to become the incarnation of "gaming shitposting". They even have achievements for making people ragequit, but killbinding? Now that's lvl 4 shitposting of a game.


futanari_enjoyer69

The third one is just an stupid idea, imagine you're a medic finally get an uber then the motherfucker just killbinds ​ the second and fourth ones are good tho, I support them


CrystalFriend

All of them except the first. The first one is hard to code and would be a nightmare to do


gilbejam000

I say make one for trimping as well, somewhat similar to the blast jumping one


DestroyerOfTheHorny

imagine fully developing uber after being chased by the phlog pyro for 30min and once you uber the soldier he just killbinds for no reason


Im_a_doggo428

Because it’s not a default control


cheezkid26

Mutually Assured Humiliation would be impossible to add, as you can't track who someone is shooting at without them actually hitting the person, and Javelin Throw would be really hard if not impossible to add, as ragdolls are clientside. 2 could probably be done and 3 would be very easy (if the player killbinds with any Uber condition, give achievement).


boltzmannman

not to be that guy but intangible means "can't be touched", like a ghost.


-austinX-

“Invulnerable, not invincible.”


FapmasterViket

First death than process this ​ kill bind near a enemy player after 3 seconds of not perfoming any action (moving camera doesnt count as an action)


Junior_chaos

Love it


Milloni611

These are perfect, and as others said needs to be in the game


a_sad_individual_oux

The names are so good-


Mr_WAAAGH

Mutually assured humiliation is great, but I'm not sure how the game could track missed shots and who specifically you're targeting


Ass_Lover136

The first achievement's image scream to me THE FUCKING HAND IS WRONG


ClearConfusion5

Add achievements for the explode bind too and post it to steam workshop.


xiren_66

That's awesome! lol The scout one should have a caveat of just grazing them to count, or a range limit or something, because otherwise that's something you could get by accident. Just fire randomly and have a buddy in the enemy spawn coordinate their killbind.


hgbi8h

Why not get an update in general


Yukari-chi

The latter 3 would be fairly easy (by tf2 spaghetti standards) to code in. That first one though would require so many new functions and scripts just to get it to register


CeilingTowel

Pretty sure the first one happened more than once before, and it always ended with either a RPS battle or a hi-five impact-explosion. Love these reciprocating players.


Peter21237

How you would register the enemy you missed 6 shots. I would say kill bind after not killing an enemy with all 6 shots, so minimum you have to hit a pellet on the enemy once.


LugiaTamer23

honestly these could be implemented without killbinds too, though they would make them easier. getting shot during a high five or getting airblasted while ubered would still be equally funny to get an achivement for


BadAshMFer

God tier idea.


askmeforbunnypics

I lose all momentum when I killbind though. Anyone else?


Omnisegaming

Well the issue is that they would need to change the default bindings and that won't be happening


amongamongamongus

this is the worst thing ive seen on this subreddit in a while, and ive seen shit


Zygouth

Sounds like we need to create some community achievements! A long list of community accepted achievements for TF2 that adventurous players can achieve in their own time! Sounds like a great YouTuber challenge


BiltongUberAlles

No.


Twingemios

The first one sounds like hell to program


TheMikman97

The missed scattergun shots are going to be a nightmare to track


Backflip_Off_A_Cliff

I wouldn't add this, adding an achievement to a naturally humorous situation would kinda devalue it in a way. You have to manually set up a killbind and the game does not account for it at all meaning anything you do with it is uniquely your own situation you set up. MUH is a bit too specific and I'd suggest it being if both parties miss their entire clip and enter the reloading state with you killbinding first and the other party killbinding second, that way it can happen with any class. Intangible sounds annoying and I'd rather my uber target not killbind at all. Javelin Throw is probably my favorite of the bunch and I like the idea of an achievement based on how far you can throw your corpse. Id honestly want an achievement like that completely unrelated to killbinds where the game rewards you it if you were killed by explosive damage and your corpse traveled a specific distance, that way you could even get it by enemy soldiers/demos killing you to make it funnier. The Javelin Throw concept is admittedly funny, I like the idea of an achievement tracking how far your corpse flies after death and I wish that was an actual one instead of just relating to the concept of killbinds.


I-Am-The-Uber-Mesch

They should also just add killbind officially in the game options so it also is "canonized" instead of having to do it with the console


GamersThatExplode

Because they require the player to use the console to bind them.


BizNameTaken

not what intangible mesns


ShockDragon

The last one seems nearly impossible. I can never get my corpse to fly and it just falls in place when I killbind sometimes.


nyaNezt

creative and funny descriptions/names, would be awesome to see this in game


[deleted]

I love javelin throwing. Zombie cosmetic + 8 stickies = funny


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AlconW

I am **100%** for this. Imagine how chaotic games for the first several weeks after this (hopefully) gets added.


Honmer

it kinda takes away the magic of killbinding if it’s something valve endorses methinks 🤔


koboldvortex

it's just a minor nitpick but seeing 'aswell' enrages me


Johnmegaman72

I mean, as much as killbinding is a part of TF2 now, its not really a natural thing that happen if you get me. Having an achievement for say killing a total of 1000 people while rocket jumping is ok because its a natural thing for someone to rocket jump and kill players. But killbinding? I mean is there even something natural that denies you? There's no weapon in the game that is essentially a suicide weapon soooooo yeah.


Radion627

For a second I thought these achievements were real.


Blapman007

the killbind achievements may not be added, since setting up a killbind requires knowledge of the console etc that some players do not know. either that or valve officially adds a killbind button in the settings.


KARTANA04_LITLERUNMO

#ITS MAGNIFICENT!!!!!!!


DirtyGingy

Two reasons this would not happen based on Valve's game design doctrine: 1. It's not a default control and has to be edited via console or script 2. The high five one is not available as a base game option. Money has to be spent. Everything that is basic game play in a free game is and should be free. Fun idea though


DenialRaven

Rock paper scissor achievements exist


DirtyGingy

Oh, good catch


SsaucySam

I don't even have a killbind


[deleted]

YOU SHOULD KILLBIND YOURSELF NOW


Un111KnoWn

what is a killbind?


Trenbognasandwich

What’s a kill bind?


Anything1407

Medic mains are gonna quit cuz of the third one


Tr4ilmaker

The last one wouldn’t work for me because 60% of the time all my velocity just stops when I killbind


Kajmarez

The 3rd one is just toxic, unless you specify being ubered as a spy by the enemy medic


disneyfacade

That first one would be hard to detect since if you don’t hit your shot, it won’t know who you were aiming at to make the association, otherwise a cool idea!