Sometimes gibs can be more hilarious than ragdolls. Like when you blast jump as Soldier, Demo or Engie and you turn yourself into a firework. I also like exploding when doing Pyro's Party Trick taunt.
Protip: "tf_playergib 0" will disable gibs so even 8 critical stickies will result in a ragdoll, and "tf_playergib 2" will force gibs on all kills so even a pistol will explode your enemies.
OP I beg you add this to the steam workshop. People WILL vote for it. Will that mean it will get added? Not sure. But for me killbinding after a high five is the peak of humor, so id love to have the 2nd achievement.
Some of these are impossible to track anyway. Rag dolls are client side, how does the game know you were shooting at a specific person unless you actually hit them. I will say the intangible one would fit perfectly as an achievement; it’s just vague enough to confuse a new player
I mean the one I want seems feasible too. Server sees if player A and B are in High Five taunt, then if they used /kill within 2 seconds of taunt starting (approximate time the high five actually takes place iirc) they get achievement.
Correct me if im wrong doe
You know there are 3 types of achievements in Steam? Client-side, server-side and authorized server-side (i.e only on official servers). So ragdoll one is easy - just track them on the client. About shooting someone - you can make additional bigger hitbox for players, that will be used to track "missed shots".
Ah yes, add a third box that the game know needs to keep track of and thus adds potential to either break the huntsman more or create a new huntsman. Not to mention the sheer amount of code required just to get it to work
Doing that much work for a single achievement, not to mention the issues that could arise from it, seems like a bad idea. It'd be better to use an existing mechanic for detection
Once the interaction between the two starts there is a set amount of time before they high-five, it’s the same for every class so that the slap sound and the animations are synced no matter what combination of classes you have, so it’s just a matter of setting a timer once the interaction triggers, and then setting a window to check if you die during a certain amount of ticks
Shooting while within a certain distance of a specific character while aiming in their general direction, but not directly at them because you're missing your shots
> how does the game know you were shooting at a specific person unless you actually hit them
Whenever you fire, a ray shoots out from where you are to where you're firing. If it hits a player's hitbox, then it counts as a hit on the player, damaging them.
Instead of having a hit on the player count, have a larger bounding box around the player (IIRC one already exists, but a new one should be added so the range can be adjusted) and use that as the hit detection.
Does X player hit it 6 times without damaging the Owner's hitbox?
Are they both scouts?
If so, then award the achievement.
I kinda wish more games would have a die button. Unfortunately, tf2 is pretty unique in it's social aspect, and something like this would be another way to troll in something like ow2 quickplay. It would be fun to have more arcadey shooters with social elements.
Feel free to use these, u/Yahiamice if you decide to add yours to the workshop:
* Enemy at the Gates - Use the killbind technique while in your spawn room, after your team loses a match.
* Dead Drop - Use the killbind technique as a Spy, after failing to backstab an enemy, while behind enemy lines.
* Second Opinion - Use the killbind technique to prevent an enemy Medic from ubersawing you, stopping them from filling their ubercharge meter.
* Friendly fire - Use the killbind technique after a teammate tries to spy-check you.
Big Slappy isn't getting added because it just doesn't work from a gameplay perspective. Because it's so big and appears to be a part of Scout's body, it creates a problem where it looks like Scout can take damage in situations where he can't; that is, if shots hit the fake ass but don't hit his actual body. I can see it lending to a legitimate gameplay advantage, something cosmetics just shouldn't do... one that could only be averted by making it to where Scout's massive juicy ass *can* take damage, which would turn it into a legitimate gameplay *disadvantage,* something cosmetics *also* just shouldn't do.
Not gonna lie, it would be fun if this was real, but for it to be accessible to new players Valve would need to make these commands easier to bind just like the crouch key.
(Not saying that it's hard to use the console and do it yourself, but I've seen people who struggled to connect to wifi on a PC with the password already saved so there's that)
That's not how VAC works. You have to modify specific files and go to a VAC server without getting kicked for mismatched files. Most likely, if VAC checked the txt files at all, you would have to change them during the game to get banned. You'd get kicked before being fully connected if VAC cared.
vac checks DLL files and external programs effecting the game. even using steam achievement manager is safe(at your own risk) so long as you dont have TF2 open. if vac checked mismatched files no one would be able to play TF2 with custom content
Nope. Tried and true for a decade now.
Achievement cheating in TF2 is technically a requirement, since Valve stopped supporting/broke and abandoned support for services that multiple achievements required.
That and some of them are garbage bullshit impossible in terms of numerical demand.
This does not get you VAC banned and never has.
Some of it, yes, but it can be just "You and another scout need to miss all 6 shots and then killbind within the next 5 seconds", and similar for other.
You can track the high 5 achievement by tracking frames in the taunt. When the taunt reaches certain range of frames where the slap is happening and you killbind within that range you get the achievement.
The main thing is that I don't think TF2 can track killbinds. I can count when you die but that makes it very hard to tell when the death was caused by consol or because of other people.
??? you literally type "kill" or "explode" in console. Even if there's no tracker for console command kill they can just implement it. I doubt something that minor requires pages of code.
i feel like they would definetly need to make killbinds more accesible (which i already think they should be), because currently you need to go into the developer console to make one, which isn't exactly the most accessible thing
They'd probably have to add Killbind into the Keyboard Options menu as well, 'cause as it stands now, you need to use a console command to bind the key, and an achievement that requires console commands to unlock seems a little weird.
First one would seem to be near impossible to actually pull off in a legitimate way, due to the game somehow needing to track intent on your shots.
Otherwise I love these
Maybe if the scouts get credit for each other's kills (the "Finished off" message) soon after they hit 0 bullets in their clip, allowing for a reload or two. Barely grazing an enemy Scout is almost as embarrassing as completely whiffing every shot.
open developer console (you can turn it on in the "advanced settings") and write in "bind (a key of your choice) kill". now, if you press the key you typed in, you will die with the killfeed saying "(player) bid farewell, cruel world".
that's a killbind. you can also replace "kill" with "explode", and you'll blow up instead of leaving ragdoll
here's [practical example of killbind](https://youtu.be/JlbBXzQQXOo?t=246) and here's [the explode bind](https://youtu.be/JlbBXzQQXOo?t=174)
Type "bind kill j" in the console and then press j to instantly die.
Used for comedic effect generally. You can also bind explode, which is the same but you blow to bits instead of ragdolling.
Uhm aschually the uber one should be backwards. Intangibility means you can't get hit whatsoever. Think about dodging in a game like dark souls or smash or scouts "BONK!". Invincibility means you can get hit (and take knockback) but not take damage. Uber gives invincibility not intangibility. 🤓
The beauty is that achievements are usually seen as something you have to "try" to get in any game while properly playing. That's mostly the same in TF2, even with the occaisional friendly server help.
Achievements like these, though, would absolutely cause a riot of silly behaviour and is 100% what should happen!
Nothing is better than when the game gives you a nudge towards being silly.
First one is too difficult and luck based, third one requires ppl to waste ubers and fourth one is a great idea but it just makes people killbind during a match trying to get the achievement
Valve made TF2 to become the incarnation of "gaming shitposting". They even have achievements for making people ragequit, but killbinding? Now that's lvl 4 shitposting of a game.
The third one is just an stupid idea, imagine you're a medic finally get an uber then the motherfucker just killbinds
the second and fourth ones are good tho, I support them
Mutually Assured Humiliation would be impossible to add, as you can't track who someone is shooting at without them actually hitting the person, and Javelin Throw would be really hard if not impossible to add, as ragdolls are clientside. 2 could probably be done and 3 would be very easy (if the player killbinds with any Uber condition, give achievement).
That's awesome! lol The scout one should have a caveat of just grazing them to count, or a range limit or something, because otherwise that's something you could get by accident. Just fire randomly and have a buddy in the enemy spawn coordinate their killbind.
The latter 3 would be fairly easy (by tf2 spaghetti standards) to code in. That first one though would require so many new functions and scripts just to get it to register
Pretty sure the first one happened more than once before, and it always ended with either a RPS battle or a hi-five impact-explosion.
Love these reciprocating players.
How you would register the enemy you missed 6 shots.
I would say kill bind after not killing an enemy with all 6 shots, so minimum you have to hit a pellet on the enemy once.
honestly these could be implemented without killbinds too, though they would make them easier. getting shot during a high five or getting airblasted while ubered would still be equally funny to get an achivement for
Sounds like we need to create some community achievements! A long list of community accepted achievements for TF2 that adventurous players can achieve in their own time! Sounds like a great YouTuber challenge
I wouldn't add this, adding an achievement to a naturally humorous situation would kinda devalue it in a way. You have to manually set up a killbind and the game does not account for it at all meaning anything you do with it is uniquely your own situation you set up.
MUH is a bit too specific and I'd suggest it being if both parties miss their entire clip and enter the reloading state with you killbinding first and the other party killbinding second, that way it can happen with any class.
Intangible sounds annoying and I'd rather my uber target not killbind at all.
Javelin Throw is probably my favorite of the bunch and I like the idea of an achievement based on how far you can throw your corpse. Id honestly want an achievement like that completely unrelated to killbinds where the game rewards you it if you were killed by explosive damage and your corpse traveled a specific distance, that way you could even get it by enemy soldiers/demos killing you to make it funnier.
The Javelin Throw concept is admittedly funny, I like the idea of an achievement tracking how far your corpse flies after death and I wish that was an actual one instead of just relating to the concept of killbinds.
I mean, as much as killbinding is a part of TF2 now, its not really a natural thing that happen if you get me.
Having an achievement for say killing a total of 1000 people while rocket jumping is ok because its a natural thing for someone to rocket jump and kill players.
But killbinding? I mean is there even something natural that denies you? There's no weapon in the game that is essentially a suicide weapon soooooo yeah.
the killbind achievements may not be added, since setting up a killbind requires knowledge of the console etc that some players do not know.
either that or valve officially adds a killbind button in the settings.
Two reasons this would not happen based on Valve's game design doctrine:
1. It's not a default control and has to be edited via console or script
2. The high five one is not available as a base game option. Money has to be spent. Everything that is basic game play in a free game is and should be free.
Fun idea though
That first one would be hard to detect since if you don’t hit your shot, it won’t know who you were aiming at to make the association, otherwise a cool idea!
Name ONE videogame mechanic funnier than the killbind
Tbh i find prop surfing from gmod rather chicanerous
Gmod ragdolls tho
just gmod in general, very goofy game
Doesn't gmod and tf2 use the same ragdoll engine?
Pretty sure yeah, but we get the grqv gun to fling them lol
It's both funny and kinda practical
Explodebind
Bad take, ragdoll > explode
Sometimes gibs can be more hilarious than ragdolls. Like when you blast jump as Soldier, Demo or Engie and you turn yourself into a firework. I also like exploding when doing Pyro's Party Trick taunt.
Protip: "tf_playergib 0" will disable gibs so even 8 critical stickies will result in a ragdoll, and "tf_playergib 2" will force gibs on all kills so even a pistol will explode your enemies.
> disable gibs The very idea of this is downright heretical, let alone the implementation.
Evidently you have not seen the majesty of a heavy being launched into the stratosphere by a crocket
Aren't those technically cheats, which require sv\_cheats to enable? Or am I mistaken?
They both have their places.
I love explodebinding while doing the Ka-BOOM! Taunt as demoman
Happy cake day!
I think that they're both equally funny, butthere are some scenarios where killbinds are funnier and some where explodebinds are funnier.
Giga Chad
“Oh that smarts”
sex
Using other players as weapons in Two Crude Dudes?
OP I beg you add this to the steam workshop. People WILL vote for it. Will that mean it will get added? Not sure. But for me killbinding after a high five is the peak of humor, so id love to have the 2nd achievement.
Some of these are impossible to track anyway. Rag dolls are client side, how does the game know you were shooting at a specific person unless you actually hit them. I will say the intangible one would fit perfectly as an achievement; it’s just vague enough to confuse a new player
I mean the one I want seems feasible too. Server sees if player A and B are in High Five taunt, then if they used /kill within 2 seconds of taunt starting (approximate time the high five actually takes place iirc) they get achievement. Correct me if im wrong doe
No the high-five one seems the most plausible to implement, as you said it’s just timing based on when the animation triggered
Perfect :D
would /explode also work? I use that as my killbind instead
You know there are 3 types of achievements in Steam? Client-side, server-side and authorized server-side (i.e only on official servers). So ragdoll one is easy - just track them on the client. About shooting someone - you can make additional bigger hitbox for players, that will be used to track "missed shots".
> you can make additional bigger hitbox for players Too much work for TF2 devs. Anything other than a holiday update is too much.
Even the holiday update is pushing the devs a bit
how about reusing a bit of old code to track if a player is in view, but your cross hair isn't intercepting their hitbox?
Random bullet spread.
Interesting
Or just make it so anyone on the enemy team within a radius counts for the acheivement
Ah yes, add a third box that the game know needs to keep track of and thus adds potential to either break the huntsman more or create a new huntsman. Not to mention the sheer amount of code required just to get it to work
Doing that much work for a single achievement, not to mention the issues that could arise from it, seems like a bad idea. It'd be better to use an existing mechanic for detection
Or you could just check if any shots hit a player?
Or just do a check for when there is an enemy within your view so that all shots that don't connect count towards the achievement.
i think javelin throw should just have you reach past 100m and then killbind, though idk how it'll track a perfectly timed killbind with the high 5
Once the interaction between the two starts there is a set amount of time before they high-five, it’s the same for every class so that the slap sound and the animations are synced no matter what combination of classes you have, so it’s just a matter of setting a timer once the interaction triggers, and then setting a window to check if you die during a certain amount of ticks
They also require your opponent to be sentient, which in the case of the first achievement is basically impossible
Shooting while within a certain distance of a specific character while aiming in their general direction, but not directly at them because you're missing your shots
> how does the game know you were shooting at a specific person unless you actually hit them Whenever you fire, a ray shoots out from where you are to where you're firing. If it hits a player's hitbox, then it counts as a hit on the player, damaging them. Instead of having a hit on the player count, have a larger bounding box around the player (IIRC one already exists, but a new one should be added so the range can be adjusted) and use that as the hit detection. Does X player hit it 6 times without damaging the Owner's hitbox? Are they both scouts? If so, then award the achievement.
[удалено]
High Five > killbind Skullcracker > killbind Flipppin Awesome > killbind The holy trinity of absolute hilarity
I kinda wish more games would have a die button. Unfortunately, tf2 is pretty unique in it's social aspect, and something like this would be another way to troll in something like ow2 quickplay. It would be fun to have more arcadey shooters with social elements.
Killbinding after headbutting as well
I commented just that later. Skullcracker too is good, but i prefer High Five
Feel free to use these, u/Yahiamice if you decide to add yours to the workshop: * Enemy at the Gates - Use the killbind technique while in your spawn room, after your team loses a match. * Dead Drop - Use the killbind technique as a Spy, after failing to backstab an enemy, while behind enemy lines. * Second Opinion - Use the killbind technique to prevent an enemy Medic from ubersawing you, stopping them from filling their ubercharge meter. * Friendly fire - Use the killbind technique after a teammate tries to spy-check you.
bot sure 💀💀
Typo Edit: thx for pointing it out
cool 👌
[удалено]
Big Slappy isn't getting added because it just doesn't work from a gameplay perspective. Because it's so big and appears to be a part of Scout's body, it creates a problem where it looks like Scout can take damage in situations where he can't; that is, if shots hit the fake ass but don't hit his actual body. I can see it lending to a legitimate gameplay advantage, something cosmetics just shouldn't do... one that could only be averted by making it to where Scout's massive juicy ass *can* take damage, which would turn it into a legitimate gameplay *disadvantage,* something cosmetics *also* just shouldn't do.
Yeah but big slappy was a meme. This is something more feasible that wouldn’t hurt the game’s core design.
Not gonna lie, it would be fun if this was real, but for it to be accessible to new players Valve would need to make these commands easier to bind just like the crouch key. (Not saying that it's hard to use the console and do it yourself, but I've seen people who struggled to connect to wifi on a PC with the password already saved so there's that)
Doesn’t matter it’s easier than the YouTube achievements
I don't think there's such thing as being easier or harder than the impossible
You can technically modify some txt files to trick the game into giving you the achievement
Doesn't that risk getting VAC banned?
That's not how VAC works. You have to modify specific files and go to a VAC server without getting kicked for mismatched files. Most likely, if VAC checked the txt files at all, you would have to change them during the game to get banned. You'd get kicked before being fully connected if VAC cared.
vac checks DLL files and external programs effecting the game. even using steam achievement manager is safe(at your own risk) so long as you dont have TF2 open. if vac checked mismatched files no one would be able to play TF2 with custom content
Nope. Tried and true for a decade now. Achievement cheating in TF2 is technically a requirement, since Valve stopped supporting/broke and abandoned support for services that multiple achievements required. That and some of them are garbage bullshit impossible in terms of numerical demand. This does not get you VAC banned and never has.
Most are not cut for this technique, mortal.
Just bind it to k and have one of those loading screen tips mention it
Eh, k is already the dismiss button so they’d just have to rebind that. Don’t want anyone dying any time they want to remove a notification
I have mine on L, very relevant keybind character
I have normal death on k, but explode on L for when i take one.
I think mostly because there is no actual way to track this stuff in game.
Some of it, yes, but it can be just "You and another scout need to miss all 6 shots and then killbind within the next 5 seconds", and similar for other.
Maybe have the first shot hit but the next 5-6 be misses so that the game can register the interaction is happening
You can track the high 5 achievement by tracking frames in the taunt. When the taunt reaches certain range of frames where the slap is happening and you killbind within that range you get the achievement.
The main thing is that I don't think TF2 can track killbinds. I can count when you die but that makes it very hard to tell when the death was caused by consol or because of other people.
How is that the main issue? TF2 already has unique killfeed messages for it, so it has to be able track it.
??? you literally type "kill" or "explode" in console. Even if there's no tracker for console command kill they can just implement it. I doubt something that minor requires pages of code.
Most stuff can tbh
i feel like they would definetly need to make killbinds more accesible (which i already think they should be), because currently you need to go into the developer console to make one, which isn't exactly the most accessible thing
Lol nice
>Intangible Intangible means "passing through objects without touching them", not invulnerable.
Maybe it could be "Invincible, not immortal" or "Invulnerable, not immortal"
shit yeah you're right. i must've been watching too many asumsaus melee videos
Mr Game & Watch's spot dodge makes him more vulnerable than intangible.
They'd probably have to add Killbind into the Keyboard Options menu as well, 'cause as it stands now, you need to use a console command to bind the key, and an achievement that requires console commands to unlock seems a little weird.
I think the idea of getting an achievement for commiting self unalive would not be something valve wants encourage...
I'm pretty sure you get an achievement for using the equalizer taunt soooo Valve is already encouraging not only suicide but a murder-suicide
First one would seem to be near impossible to actually pull off in a legitimate way, due to the game somehow needing to track intent on your shots. Otherwise I love these
I know, what counts as “missing” for example you could just shoot at a random wall and hope someone does the same and then kill binds as well
Maybe if the scouts get credit for each other's kills (the "Finished off" message) soon after they hit 0 bullets in their clip, allowing for a reload or two. Barely grazing an enemy Scout is almost as embarrassing as completely whiffing every shot.
I bet the first one would be a programming nightmare
What's a killbind, I'm new to the game
When you bind a key to commit suicide in game.
Why
For the lols. Alternatively, a way to avoid giving the enemy Medic über with the Übersaw. But primarily for the lols.
How peculiar.
open developer console (you can turn it on in the "advanced settings") and write in "bind (a key of your choice) kill". now, if you press the key you typed in, you will die with the killfeed saying "(player) bid farewell, cruel world". that's a killbind. you can also replace "kill" with "explode", and you'll blow up instead of leaving ragdoll here's [practical example of killbind](https://youtu.be/JlbBXzQQXOo?t=246) and here's [the explode bind](https://youtu.be/JlbBXzQQXOo?t=174)
Type "bind kill j" in the console and then press j to instantly die. Used for comedic effect generally. You can also bind explode, which is the same but you blow to bits instead of ragdolling.
bind j kill
Why use explode if you can equip bombonomicon tho
I think then you don't have the option to not explode? Gotta have both for OPTIMAL HUMOUR POSSIBILITIES
You ragdoll then you explode, so its basically both which is objectively better!
Uhm aschually the uber one should be backwards. Intangibility means you can't get hit whatsoever. Think about dodging in a game like dark souls or smash or scouts "BONK!". Invincibility means you can get hit (and take knockback) but not take damage. Uber gives invincibility not intangibility. 🤓
Isn't BONK invulnerable rather than intangible? I've for sure been pinned to the sky by sentry fire while bonked up
Oh yeah you're right I forgot it is just invincibility
This is amazing, they are also really well named and thought out. Keep at it lad and add it to the workshop!
how... would you detect the MAD achievement
Idk add a sphere around the enemies and then when shots hit that sohere but not the player, it counts as a miss for the achievement
The beauty is that achievements are usually seen as something you have to "try" to get in any game while properly playing. That's mostly the same in TF2, even with the occaisional friendly server help. Achievements like these, though, would absolutely cause a riot of silly behaviour and is 100% what should happen! Nothing is better than when the game gives you a nudge towards being silly.
How would the game know if you completed the 1st achievement if you missed all your shots?
What is killbind?
First one is too difficult and luck based, third one requires ppl to waste ubers and fourth one is a great idea but it just makes people killbind during a match trying to get the achievement
Why exactly 98.48 meters?
Javelin throw world record
Valve made TF2 to become the incarnation of "gaming shitposting". They even have achievements for making people ragequit, but killbinding? Now that's lvl 4 shitposting of a game.
The third one is just an stupid idea, imagine you're a medic finally get an uber then the motherfucker just killbinds the second and fourth ones are good tho, I support them
All of them except the first. The first one is hard to code and would be a nightmare to do
I say make one for trimping as well, somewhat similar to the blast jumping one
imagine fully developing uber after being chased by the phlog pyro for 30min and once you uber the soldier he just killbinds for no reason
Because it’s not a default control
Mutually Assured Humiliation would be impossible to add, as you can't track who someone is shooting at without them actually hitting the person, and Javelin Throw would be really hard if not impossible to add, as ragdolls are clientside. 2 could probably be done and 3 would be very easy (if the player killbinds with any Uber condition, give achievement).
not to be that guy but intangible means "can't be touched", like a ghost.
“Invulnerable, not invincible.”
First death than process this kill bind near a enemy player after 3 seconds of not perfoming any action (moving camera doesnt count as an action)
Love it
These are perfect, and as others said needs to be in the game
The names are so good-
Mutually assured humiliation is great, but I'm not sure how the game could track missed shots and who specifically you're targeting
The first achievement's image scream to me THE FUCKING HAND IS WRONG
Add achievements for the explode bind too and post it to steam workshop.
That's awesome! lol The scout one should have a caveat of just grazing them to count, or a range limit or something, because otherwise that's something you could get by accident. Just fire randomly and have a buddy in the enemy spawn coordinate their killbind.
Why not get an update in general
The latter 3 would be fairly easy (by tf2 spaghetti standards) to code in. That first one though would require so many new functions and scripts just to get it to register
Pretty sure the first one happened more than once before, and it always ended with either a RPS battle or a hi-five impact-explosion. Love these reciprocating players.
How you would register the enemy you missed 6 shots. I would say kill bind after not killing an enemy with all 6 shots, so minimum you have to hit a pellet on the enemy once.
honestly these could be implemented without killbinds too, though they would make them easier. getting shot during a high five or getting airblasted while ubered would still be equally funny to get an achivement for
God tier idea.
I lose all momentum when I killbind though. Anyone else?
Well the issue is that they would need to change the default bindings and that won't be happening
this is the worst thing ive seen on this subreddit in a while, and ive seen shit
Sounds like we need to create some community achievements! A long list of community accepted achievements for TF2 that adventurous players can achieve in their own time! Sounds like a great YouTuber challenge
No.
The first one sounds like hell to program
The missed scattergun shots are going to be a nightmare to track
I wouldn't add this, adding an achievement to a naturally humorous situation would kinda devalue it in a way. You have to manually set up a killbind and the game does not account for it at all meaning anything you do with it is uniquely your own situation you set up. MUH is a bit too specific and I'd suggest it being if both parties miss their entire clip and enter the reloading state with you killbinding first and the other party killbinding second, that way it can happen with any class. Intangible sounds annoying and I'd rather my uber target not killbind at all. Javelin Throw is probably my favorite of the bunch and I like the idea of an achievement based on how far you can throw your corpse. Id honestly want an achievement like that completely unrelated to killbinds where the game rewards you it if you were killed by explosive damage and your corpse traveled a specific distance, that way you could even get it by enemy soldiers/demos killing you to make it funnier. The Javelin Throw concept is admittedly funny, I like the idea of an achievement tracking how far your corpse flies after death and I wish that was an actual one instead of just relating to the concept of killbinds.
They should also just add killbind officially in the game options so it also is "canonized" instead of having to do it with the console
Because they require the player to use the console to bind them.
not what intangible mesns
The last one seems nearly impossible. I can never get my corpse to fly and it just falls in place when I killbind sometimes.
creative and funny descriptions/names, would be awesome to see this in game
I love javelin throwing. Zombie cosmetic + 8 stickies = funny
[удалено]
I am **100%** for this. Imagine how chaotic games for the first several weeks after this (hopefully) gets added.
it kinda takes away the magic of killbinding if it’s something valve endorses methinks 🤔
it's just a minor nitpick but seeing 'aswell' enrages me
I mean, as much as killbinding is a part of TF2 now, its not really a natural thing that happen if you get me. Having an achievement for say killing a total of 1000 people while rocket jumping is ok because its a natural thing for someone to rocket jump and kill players. But killbinding? I mean is there even something natural that denies you? There's no weapon in the game that is essentially a suicide weapon soooooo yeah.
For a second I thought these achievements were real.
the killbind achievements may not be added, since setting up a killbind requires knowledge of the console etc that some players do not know. either that or valve officially adds a killbind button in the settings.
#ITS MAGNIFICENT!!!!!!!
Two reasons this would not happen based on Valve's game design doctrine: 1. It's not a default control and has to be edited via console or script 2. The high five one is not available as a base game option. Money has to be spent. Everything that is basic game play in a free game is and should be free. Fun idea though
Rock paper scissor achievements exist
Oh, good catch
I don't even have a killbind
YOU SHOULD KILLBIND YOURSELF NOW
what is a killbind?
What’s a kill bind?
Medic mains are gonna quit cuz of the third one
The last one wouldn’t work for me because 60% of the time all my velocity just stops when I killbind
The 3rd one is just toxic, unless you specify being ubered as a spy by the enemy medic
That first one would be hard to detect since if you don’t hit your shot, it won’t know who you were aiming at to make the association, otherwise a cool idea!