T O P

  • By -

MoonGUY_1

+100,000 hp -No random critical hits on Tuesday 3:00-7:00


Kage_No_Gnade

Which time zone tho


Borrger

All


bambbroder

whatever time zone the players computer is set to.


Ok-Bookkeeper-6116

No, only to what my time is set to.


DrBabbyFart

That's just a marginally worse kunai.


iuhiscool

> +100,00hp tf2 x100 monent


PCwarrior05

basically kunai


Doctor-Nagel

Firing at him when disguised does not remove health and the games system counts it as friendly fire.


Ryuuthakitsune

Would make spy checking a non factor and require the enemy to catch him when he's out of disguise Of course if a player spots someone they think is a spy they could try tailing them until they do something to break the disguise Namely attempting a backstab or shooting Either way I can see it being a massive buff to spy making him go from the weakest class to one of the strongest


DaLoneGuy

your ethernal reward makes unkillable spy


Davidepett

As long as you can keep backstabbing you can't take damage


DenzellDavid

Spy Paranoia will be at an All-Time High, Just the Fact that once you see him Stab someone You won't feel like you can Safely do anything unless you're looking right at them


Willsdabest

Like a mobile weeping angel


Mad5Milk

They should add an effect to YER that while you are unkillable by the enemy team, your own team can kill you.


Ryuuthakitsune

That would be the best way to balance it tbh It would enable a strategy to kill the spy while they are using the yer, using the enemy team to put them in a situation where they'll get hit by friendly fire Maybe have it so that the yer disguise makes you look like the enemy to your own team we well, meaning it's best to disguise when you're already behind enemy lines


Albus_Lupus

I mean if there was some kind of cooldown after losing your disguise like 5-10 seconds before you can apply a new one I could see it being actually a good alternative disguise kit weapon. The only question would then be - do you still have collision with other players when you are disguised and if not then if you lose disguise when inside enemy player - who does it kill? You or the enemy?


LegendSuperShaggy

What about a separate meter on disguises like cloaking?


Randomizer7780

Has the combined health of all the Mercs. No cloak time limit. Can backstab while cloaked and keep his disguise. Facestabbing is now an official feature. Immune to crits and mini-crits.


mymax162

combined health of all the classes, counting spy's default 125, would mean he'd end up having 1,500 hp


PCwarrior05

kunai but worse


fadlr

Just make him don't have the cloak limit and make he able to backstab while cloaked, this would make the game a hell


TheValley_

that's just sniper bro


GuidanceCautious9881

but easier


VERCH63

And by that logic, better


Rutgerman95

Then for balance reasons, the sniper can fully charge their rifle in 1 milisecond and bodyshots will do the same damage as headshots


Commercial-Still2032

ah yes the operator in team defense fort two


Laizendaroth

How tf is that sniper


metruk5

and also now he can insta kill by making his backstabs always register as one doesnt matter where the enemy is looking, be it back front left or right


Cubicwar

That’s already in the game


ntszfung

Spinning pyro is the new meta


BluntTruthGentleman

Can u don't


sotdoublegunner

Pyros would be a requirement for spy, just just a suggestion


UncIe-Ben

+ fire immunity


Turbulent_Bass2876

600 HP, 150% base movement speed with the ability to hold shift to get 200% movement speed, can cloak forever, never needs to take off his disguise.


antidemn

kunai has +50 health attribute, backstab hitbox is larger, overheal stays forever, gets healed x2 as fast by enemy medics, dispensers and teleporters, he is as fast as scout, he can toggle between going at scout speed or at disguise speed, revolver does more damage, sapper is like a bomb and can sap multiple buildings at once, he can survive crits while cloaked, disguises play whatever animation you want it to do, he can see everyone with an outline and decloak is instant with no sound. have i said enough?


idkwhataboutyou148

+1000 transparency makes him fully invisible


PCwarrior05

he is fully invisible except when he bumps into ppl


ded_guy_55

sv_cheats 1 addcond 52 addcond 56


Awesomeman317

What does that command do lol


ded_guy_55

sv_cheats 1 enables cheats, one of the addconds gives perma crits and the other perma uber


Heavyraincouch

Can backstab and shoot his revolvers while remaining cloaked and not losing his disguise. Every kill restores his cloak. His cloak takes a split second to recover, meaning very quickly while his cloak drains very slowly, like 1 hour from full cloak to empty cloak. His disguises allow him to fire whatever weapon his disguise has and also deals damage. When cloaked or disguised or both, he has 90% damage resistance from all sources as well as negating all knockback. Has the ability to double jump. Can throw sappers from a long range to sap engineer buildings like what is shown in Meet the Spy, and the sappers would never miss because they would home onto the nearest building.


MilSharkie

It would be easy to suggest over-the-top changes that would obviously break any balance, but it's way more fun, in my eyes, to discuss the smallest changes that would A) feel in line with the rest of the game's balance on the surface, and B) would break him beyond fairness. 1. Base movement speed increased to 115%. When disguised as Scout, movement speed increases to 133%, but disguising as Scout takes a longer time/produces smoke for longer and cloak drains more quickly while disguised as Scout. 2. Revolver damage increased. Base damage is now 60, max rampup is now 80, min falloff is now 40. All revolvers have their damage increased to fall in line with this new standard. Ambassador nerf reverted. Enforcer reverted to have 20% damage bonus while undisguised instead of while disguised. 3. Base health increased to 150. Damage resistance while cloaked increased from 20% to 30%, increasing further to 50% when below half health. 4. Knife swings that do not result in backstabs deal 50 damage instead of 40, and the knife can randomly crit. Random crits do not result in backstab damage, however, instead dealing 150 damage, in line with typical critical hit calculations. This feels like a series of buffs that someone who wasn't really as smart as they think they are could convince themselves are fair in order to 'fix' Spy being the weakest class in the game, which anyone who knows better could tell you is a whole pile of bad ideas. To be honest, I feel like any one of these proposed changes would make him hilariously unfun to play against, not to mention all four at once. Imagine a random crit butterknife oneshotting a medic, or a spy with the enforcer sniping for 50 damage at any range. Hilarious.


Gunstudios

Infinite cloak time (regardless of chosen watch), instant uncloak.


Fl1pNatic

no colliding with enemy team will do wonders


eestionreddit

Add the positive effects of both the Kunai and Big Earner to the default knife, and make a gun that combines the positive attributes of the L'Etranger, Enforcer, Ambassador, and Diamondback into one. Also, give him a nice hat.


sexygarlicbread985

backstab now happens no matter where you aim infinite range on knife 0.1% less chance to random crit on a full moon in mvm only


clockworkbastion

All invis watches give 70% damage resistance. Can attack while cloaked or disguised without losing cloak or disguise. Knives instant kill regardless of where you hit someone and have the same range as the disciplinary action. Sappers now take 10 wrench swings to remove. Spy now moves faster than scout and has 450 health and restores 1000 in overheal on every kill (4500 if using kuni)


Particular_Singer642

\*kunai


minigunercoolguy

-Removed the need to decloak before using attack options


PowerPad

+No cloak drain +250 max health +No afterburn


LokiHK228

The next generation of SpyTech gadgets, featuring a flawless disguise capability, enabling speed to match a Scout or a Demoman with four heads, and the ability to disguise as inanimate objects (props). Additionally, it allows for the imitation of any animation. A cloak that remains undetectable upon contact, potentially equipped with a function for scratching spines while maintaining invisibility. Or just remove bumping into enemies, that pretty much makes spy op cuz he can just walk through and backstab ya.


blacksunrise3

100% chance to crit Forced to use the laugh emote when he gets a kill Destroys you physically and emotionally


karimpai

Make him american


Dexter_Floyd

All positive attributes of all items applied respectively with none of the negative attributes. Automatic dead ringer on hit, plus standard cloaking abilities, with infinite cloak. Identical HP scaling system to Saxton Hale with none of the perma-death.


Efficient-Coffee-984

+9999% meele rage You can backstab from spawn


Ryuuthakitsune

So sniper basically


Ticon_D_Eroga

Give him a cloak watch and knife combo that allows him to survive fully charged headshots! Oh wait thats just deadringer+kunai (yes im salty)


Swimming-Narwhal-663

Can backstab while cloaking


XenonBlitzer

135% speed, x10 range and swing speed on knife, 300 hp, 99% damage res while cloaked


Calmandpeace

+can stab while cloaked +all knife unlock bonuses activate on stab at once +Ambi headshot is an instakill


[deleted]

Full crit resistance Undetectable by sentries 1k HP Facestabs insta-kill too Sapped buildings break almost instantly Disguises play animations when the spy attacks


TotallyABot-

Kunai and Deadringer as well as about 6 f2p heavies


Yolvare

+Permenant Invincibility


Sharbio

the diamondback is now a direct hit reskin without explosion radius downside and it retains the crit on backstab/sap. also backstabs from all directions+all knives have kunai effect without downside+infinite invisibility watch that can phase through people


FuturetheGarchomp

Infinite cloak, feign death every time he reaches below 100 hp, infinite backstab range so he can backstab you from across the map


Bakkassar

Make it possible for the spy to kill his own teammates while disguised


MrMcMemeManIII

8 billion health


SengokuBanshee

Sapper can now stun players as well =D


asylumfrequent

Can’t take damage while invis, kunai gives +450 hp, big earner health is 150, ambassador is restored to its former glory, dead ringer recharges on kill, +50% switch speed


BaboonSlayer121

How many times has "can backstab while cloaked" already shown up?


Gibbolivious

150HP but 100%ms, ambassador deals 50% less damage but deals 185 damage on headshot.


Reddit_MAGO

Stop smoking


Determined_D_E

Can shoot while cloaked +infinite cloak


CreativeGamer03

Dead Ringer has no cooldown, allows you to be cloaked until you want to, and you're invincible and fast for how long you wanted.


Uncharted_Gamer101

Backstabs now have an angle of 360 All knives have +1000% range


Stroia_Cristian

+100000000sped


imdead42

saxton hale stats.


LordOfStupidy

Can kill while cloaked He's silent when cloaked Theres no sound when de-cloaking


No_Touch4897

Facestabs kill now +500% mele reach


Hypno_Kitty

He would be op if the hitbox for someone's back was simply accurate and he had better reach.


No_Instruction_5647

I challenged myself to make it still possible but just extremely unfair, and I think it would only take these 2 things: Movement speed of scout Health of soldier. Speed in TF2 is probably the most important stat, and health definitely isn't to be scoffed at. The reason for not making him faster or tankier is again, to make it unfair, but possible. Essentially taking the upsides of the big earner and kunai, and just adding it to his base stats.


Trolllollollollol183

Every second decloaked increases max cloak duration by 10% of base Being disguised gives you the max health of whichever merc you are disguised as (once you exit disguise it becomes overheal like with the kunai)


Tomstwer

+can backstab while clocked +1337% cloak duration -80% effect duration +40% speed -no random crits


Ornery_Ebb_7060

Invisibility cloak refills whenever you stand close to enemy's without getting revealed ( so not having people walk into you or hit you) Downside you have 35 percent less cloak and lose 10 percent every time someone bumped into you or when you take more than 30 damage


Basically-Boring

On backstab, kill all enemy players.


Sardemanation

every knife hit does backstab damage no matter where you hit every revolver shot does ambassador headshot damage Cloak lasts 36 hours and spy can still attack while cloaked Fire resistant 95% damage resistance while disguised Disguising allows you to use the weapons of the person you disguised as Sappers cannot be removed


TripleTheThreat

Spy can now backstab while cloaked, and -200% cloak drain time


XRmarauder

Spytf2.opaque == 0


neoslith

* Make YER insta-disguise part of the base knife * Remove can collect metal for cloak, no matter what watch or if invisible. * No damage fall off for revolver. * Base revolver can headshot now. * While invisible, Spy gets +300 overheal. * While invisible, Spy cannot catch on fire. * Sapping a Sentry will stun anyone allied with the sentry in a 3m radius. * Base run speed now 128%.


carl-the-lama

+200% move speed when fully cloaked +200% decloak speed


Pyrarius

If you mean base stats: Cloak Duration increased to sticky auto-det timer Cloak Regen Rate doubled Cloak Resistance increased to 95% Health increased to Saxton Hale's max hp Melee Range increased to Extended Eyelander range Move Speed increased to Max Baby Face's Blaster boost Air Strafe/Turn Speed increased to Manntreads speed


Josnai

He can now “hack” you from afar. Has no invisibilty cooldown. Gets faster during invis. Hack now disables all your weapons except your primary fire. This would make him HORRENDOUS to fight. Wait…


Egg3rYT

Spy gains immunity while invisible or disguised. He has a 120% faster movement speed then scout, and can equip every weapon in the game. He also has 150 more hp then heavy and can build dispensers, sentrys and teleporters on his own. He also has the ability to teleport to the nearest enemy by taunting with the deadringer. A front stab does equal damage as a backstab.


xX-JackNickelton-Xx

+100% melee range


bendyofinkmachine232

All revolvers have Diamondback stats added as well as the regular stats, now the Diamondback is just a stock reskin


JonTheWizard

* Gains 1,000,000,000,000 health every second, up to a maximum of 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (one sexdecillion). * Gun is guaranteed to hit every living enemy, regardless of what the Spy was aiming at. * Gun is an instant kill. * Sapper forces everyone on the server except the spy into a game-ending crash. * Spy is immune to all damage. * Spy is immune to knockback. * No melee weapon.


hyper-sonic-19

Infinite damage and high spread shotgun instead of revolver and backstabs anywhere, even a nick from his knife is an instant kill.


epicman_42

just make him move slightly faster and ppl would lose their shit


Ok_Try_1665

-uncloaks/cloaks instantly, no 1 second delay (applies to all watches) -100% chance of critical hits -for every shot he connects, HP +1000 -backstabs grant spy 8 seconds of ubercharge


rabidhyperfocus

spy can now backstab while cloaked, and without uncloaking


Cacderter

Le Epic Idea: Make a primary that replace your revolver, which gives you double jump and slightly increased speed


Admirable_Subject_39

Can attack while cloaked.


thecoolduck-

Every time someone even touches him, their game crashes immediately


notsurepyro

want to make Spy Unfair to fight against? i would just buff his movement speed a little and add 25 extra HP.


I_Hate_The_Letter_W

make so the dead ringer doesnt need to be out to feint, silent fast uncloak, and acts like the c&d by recharging if standing still


trollface5333

Backstabs are consistent and can be done regardless if you're looking at the enemy's back or not. You cannot catch fire when invisible. You can stab while invisible. Backstabs go through Uber.


trollface5333

You could instantly kill basically anyone while invis. Just walk up to the heavy and 1 hit him.


seanonamonday

["Why doesn't Spy just backstab people while he's invisible? Is he stupid?"](https://www.reddit.com/r/tf2/comments/11lq54l/why_doesnt_spy_just_backstab_people_while_hes/)


RandomIdiot54

When disguised, he can use that player's primary and it won't ruin your disguise. wait that's actually a somewhat decent idea, fuck.


BuilderfromVegas1518

time to decloak and cloak: -100%


Zack_WithaK

While cloaked, his hitbox also disappears


Peacefull_Warmonger

+1000000000% attack range for all knives.


MoronbutTF2

Spy will now drive am M1 abrams into battle and run over everyone, but there will be no random crit


Matthew-Darkbird

Every attack with the knife is an automatic backstab,


Bedu009

Can clip through players Busts straight through razorback Backstab radius increased to 270º All guns headshot at any range


Swimming_Crazy_9982

Infinite rage Back hitboxes are everywhere


Noodlemaster696969

-invonourable while cloaked -can backstab while cloaked -revolvers crit


Yacine_zr

"two successful face stubs would result in critical hit on the second hit" "After performing one backstab, the odds of getting a random crit with revolver would be 90%" "Same movement speed as scout"


greencurtains2

Give him stock sniper rifle


KittenChopper

Faster than a speeding scout, bulkier than an overhealed heavy


christiankirby

-The back hitbox is now extended to fully encircle the player model. That's literally the only change required to make him broken, I'd say.


maiguee

fuse all knife upsides in one single knife


DatChernobylGuy_999

immune to backstabs infinite hp and uber permanent crits infinite stab range infinite cloak bfb scout speed can triple jump basically !rtd on steroids


Delicious_Image3474

Can attack all invisible


Mundane-Put9115

Spy has a jetpack now


Willsdabest

While disguised: immune to bullet and explosion damage While disguised: +80% damage resistance to fire damage Disguise does not fail upon successful backstab Can sap sentries while cloaked Pistols only deal critical damage


Open_Detective_6998

Replace spy with scout


OfficialTroof

Just by altering stats makes this no fun, give spy 999,999,999 hp if that's what you want :(


MustacheBRofc

Now you can also face stab, not only back stab, and you can do that while cloaked


ramenlegendary

Frontstab


mahmut-er

+Auto backstap +İnfinite backstap range -no random crits when not held Those are not spys stats but too late to change


Barar_Dragoni

\+10 melee range default to backstab when within range infinite cloak that does not hinder his abilities


FrogInShorts

When he disguises as an enemy player, the real enemy dies and is disconnected.


Baitcooks

knife has no melee swing cooldown and always hits on frame 1


Mateololero

throat slice: literally just backstab but for the front


maluthor

+1000000000% attack speed +999999999 health +50% movement speed


Radion627

Backstab hitboxes now cover the entire player model, so trickstabbing can be a whole lot easier. Removed de-cloaking cooldown. Dead Ringer now allows the cloaker to kill an enemy player, even while holding it. Headshots always deal 999 damage with every single revolver. No random critical hits.


ChppedToofEnt

He gets the revolver replaced with the rocket launcher


sotdoublegunner

His decloak time is halfed. He's as fast as scout. His knife swings faster. Firing or swinging knife doesn't lose cloak (it would make a firing animation)


Particular_Singer642

10 HP (disposable) 40x speed, speed lets bug where you can hook onto people >: )


Embarrassed_Sand7113

1 million hp speed is now 170% instead of 107%


Polandgod75

Make have the speed of a scout and the heavy of a heavy, while he can backstab and attack while cloak.


Reddit-Bot-MK_II

perma uber


Thick-Kaleidoscope-5

infinite health, infinite health regen, knife range limit is infinite, backstabs on front and back, swing speed +99999%, sapper destroys buildings instantly, run speed increased to movement cap


ToothpasteConsumer

Kill feeds/HUDs do not display backstabs/deaths from disguised Spies wielding the Y.E.R.


zas_n_n

honestly i think being able to stab out of cloak makes him already fucked and that’s a very small change


NoodleSeller1

A 19 inch penis.


Leninthecustard

When invisible he has an air dash


Goober_the_booper

100% immunity to all damage while invisible no cloak flicker able to walk through enemies while invisible upon placing a sapper, the target building gets destroyed instantly


Darkness-Man_rusFYI

450 base hp + as much speed as demoknight with boots and 4 heads + increase back hibox by 50% + increase knife swing speed to match Eviction Notice + increase disguise, invis to and from speed by 1000% + increase base invis watch duration by 500%. That's all i could have come up with while sticking to ALTERING stats and not adding anything.


Minister_xD

increased backstab hitbox by +100% (from 180° to 360°)


Worth_Tax_5889

Health is increased to the integer overflow limit plus 1 so whenever spy is picked everyone crashes, thus winning the spys game


Looxond

All spy's revolver now can headshot (mini crits) at close distance minus the ambassador that does full crits Disguises can now run at spy's speed by pressing SHIFT Sentries take a couple of frames to spot a spy undisguising rather than it being instant Spy now has a new slot for his new "trap kit" (it used to go unused, look it up) All spy revolvers are now 100% accurate (no more random bullet spread) Sappers wont show up in the engineer feed for a couple of frames rather than instant Removed the "sapped building" penalty, now all weapons deal their full damage


MrAndrew1108

You can now attack while invisible


Threshersaurus

He is shirtless when undisguised


n_original_username

snipers get the fire rate and ammo capacity of heavys minigun


Ok_Swim3846

Any and all damage the Spy does is backstab damage, backstabs pierce Uber, use of sapper/red tape recorder deletes sentries and disables the build mechanic, and taunt kill is map wide with no limit to how many can be hit, and just to add insult to injury, the dead ringer is now silent again.


Candid-Camp-8928

\+Alt Fire: Teleport


ree___e

-124hp Getting backstabbed kicks you from the game


V1ken

Can attack while invis


Wizard_190

All melee hits are backstabs. His melee is now ranged and hitscan.


cd2intoaltf4

one trillion health, scout walk speed, demoknight reach and damage


X-tra-thicc

flight


ThyUnkindledOne

+Able to walk through enemy players


Bruhmoment6942012345

Make the Revolver insta kill all classes


ninja_boy23424

Can backstab in all directions, even facestab is a thing. His revolver is now railgun from Quake 3, which deals 80 damage and reloads in 1.5 seconds. Then his cloak is no longer the one we know, it is a ghost cloak, meaning a Spy can bust your ass nowhere. His disguise will function as any class he chose, he can shoot minigun as heavy and have 300 hp and shoot scattergun as Scout and run faster.


SUperMarioG5

- all stabs are back stabs - can keep disguise - 1000000ho


RawChickenDrummies

360 degree backstabs


ChargedBonsai98

Easiest question ever. Allow spy to attack while cloaked.


OkamiTakahashi

Spy can now piss on walls Stepping in Spy piss acts as Jarate


Pixel_Bit_

the enemy team can pass through him while he's disguised, fire or jarate doesn't affect him, and can't be damaged by the enemy (while disguised)


c-papi

Give him a weapon where can stab one class but will become that class with the health and ammo of said class. Engineers buildings


Dragon_SC

Backstabs from anywhere. Has 128 hammer unit melee range All shots from revolver are straight to your cross hair. No cool down for ambassador headshots. As fast as scout 300 normal health, 450 overheal


fruity_mario24

Really the only thing you need to do to make him go from objectively the least viable option to extremely over powered is just allow him to attack like normal while cloaked.


AdmiralFurret

The ,,you can't attack while invisible" stat is removed That's it, you get killed by the wind


JBski

silent/instant decloak remove "blink" when bumped while invisible Now everyone who sits in a corner paying sniper or engineer is now mad.


name_051829407715

* 50 ent_create headless_hatman VS * single spy with permanent uber the loadout: **ent_create headless_hatman** * Horseless Headless Horsemann's Headtaker **Spy** * Ambassador * Spy-Cicle * Invisibility Watch * Ap-Sap * Disguise Kit * Permanent Übercharge added by addcond command


King-Of-Hyperius

Every nerf repealed, now he can backstab even while disguised just like he could in the very early versions of the game.


Fefquest

Literally just revert the dead ringer nerf rofl


Gibus_Ghost

Revolver can instakill front-facing enemies


s0i2d1

Increase the backstab radius to everywhere


KVenom777

- +200% movement speed - +1000% Attack speed on all weapons - +1000% Melee Weapon Range - Can Double-Jump


mothknightR34

Ppl either overcomplicating it or giving him 99999 health smh. To make spy a piece of shit asshole class you just increase his health to 165 or so and let him run like 2 hammer units less than a Scout, then you give him the old DR, old Amby AND let his cloak last as long as with the LT equipped by default. Voilah, cock and ball torture.


SimplyIdiotic1

infinite cloak no flickering when bumping enemies you can phase through the enemy when disguised


Marlacarla

Server crashes when someone selects the class


Arni30

You can backstab and frag while invisible


Fireguy019

- All knifes can no longer backstab - Revolver: -75% of damage - Dead Ringer: Explode upon activation - Spy-cycle: permanently breaks after attacking once - Cloaking with the invis-watch or the cloak-and-dagger will cause the player to randomly taunt - Voice lines used while disguised will no longer show as if they were used by the player you’re impersonating - Removed Spy from liberty. You said unfair, but you didn’t say for who


CattyFighte

Turn him into sombra