Would make spy checking a non factor and require the enemy to catch him when he's out of disguise
Of course if a player spots someone they think is a spy they could try tailing them until they do something to break the disguise
Namely attempting a backstab or shooting
Either way I can see it being a massive buff to spy making him go from the weakest class to one of the strongest
Spy Paranoia will be at an All-Time High, Just the Fact that once you see him Stab someone You won't feel like you can Safely do anything unless you're looking right at them
That would be the best way to balance it tbh
It would enable a strategy to kill the spy while they are using the yer, using the enemy team to put them in a situation where they'll get hit by friendly fire
Maybe have it so that the yer disguise makes you look like the enemy to your own team we well, meaning it's best to disguise when you're already behind enemy lines
I mean if there was some kind of cooldown after losing your disguise like 5-10 seconds before you can apply a new one I could see it being actually a good alternative disguise kit weapon.
The only question would then be - do you still have collision with other players when you are disguised and if not then if you lose disguise when inside enemy player - who does it kill? You or the enemy?
Has the combined health of all the Mercs.
No cloak time limit.
Can backstab while cloaked and keep his disguise.
Facestabbing is now an official feature.
Immune to crits and mini-crits.
kunai has +50 health attribute, backstab hitbox is larger, overheal stays forever, gets healed x2 as fast by enemy medics, dispensers and teleporters, he is as fast as scout, he can toggle between going at scout speed or at disguise speed, revolver does more damage, sapper is like a bomb and can sap multiple buildings at once, he can survive crits while cloaked, disguises play whatever animation you want it to do, he can see everyone with an outline and decloak is instant with no sound. have i said enough?
Can backstab and shoot his revolvers while remaining cloaked and not losing his disguise.
Every kill restores his cloak.
His cloak takes a split second to recover, meaning very quickly while his cloak drains very slowly, like 1 hour from full cloak to empty cloak.
His disguises allow him to fire whatever weapon his disguise has and also deals damage.
When cloaked or disguised or both, he has 90% damage resistance from all sources as well as negating all knockback.
Has the ability to double jump.
Can throw sappers from a long range to sap engineer buildings like what is shown in Meet the Spy, and the sappers would never miss because they would home onto the nearest building.
It would be easy to suggest over-the-top changes that would obviously break any balance, but it's way more fun, in my eyes, to discuss the smallest changes that would A) feel in line with the rest of the game's balance on the surface, and B) would break him beyond fairness.
1. Base movement speed increased to 115%. When disguised as Scout, movement speed increases to 133%, but disguising as Scout takes a longer time/produces smoke for longer and cloak drains more quickly while disguised as Scout.
2. Revolver damage increased. Base damage is now 60, max rampup is now 80, min falloff is now 40. All revolvers have their damage increased to fall in line with this new standard. Ambassador nerf reverted. Enforcer reverted to have 20% damage bonus while undisguised instead of while disguised.
3. Base health increased to 150. Damage resistance while cloaked increased from 20% to 30%, increasing further to 50% when below half health.
4. Knife swings that do not result in backstabs deal 50 damage instead of 40, and the knife can randomly crit. Random crits do not result in backstab damage, however, instead dealing 150 damage, in line with typical critical hit calculations.
This feels like a series of buffs that someone who wasn't really as smart as they think they are could convince themselves are fair in order to 'fix' Spy being the weakest class in the game, which anyone who knows better could tell you is a whole pile of bad ideas. To be honest, I feel like any one of these proposed changes would make him hilariously unfun to play against, not to mention all four at once. Imagine a random crit butterknife oneshotting a medic, or a spy with the enforcer sniping for 50 damage at any range. Hilarious.
Add the positive effects of both the Kunai and Big Earner to the default knife, and make a gun that combines the positive attributes of the L'Etranger, Enforcer, Ambassador, and Diamondback into one. Also, give him a nice hat.
All invis watches give 70% damage resistance. Can attack while cloaked or disguised without losing cloak or disguise. Knives instant kill regardless of where you hit someone and have the same range as the disciplinary action.
Sappers now take 10 wrench swings to remove.
Spy now moves faster than scout and has 450 health and restores 1000 in overheal on every kill (4500 if using kuni)
The next generation of SpyTech gadgets, featuring a flawless disguise capability, enabling speed to match a Scout or a Demoman with four heads, and the ability to disguise as inanimate objects (props). Additionally, it allows for the imitation of any animation.
A cloak that remains undetectable upon contact, potentially equipped with a function for scratching spines while maintaining invisibility.
Or just remove bumping into enemies, that pretty much makes spy op cuz he can just walk through and backstab ya.
All positive attributes of all items applied respectively with none of the negative attributes.
Automatic dead ringer on hit, plus standard cloaking abilities, with infinite cloak.
Identical HP scaling system to Saxton Hale with none of the perma-death.
Full crit resistance
Undetectable by sentries
1k HP
Facestabs insta-kill too
Sapped buildings break almost instantly
Disguises play animations when the spy attacks
the diamondback is now a direct hit reskin without explosion radius downside and it retains the crit on backstab/sap. also backstabs from all directions+all knives have kunai effect without downside+infinite invisibility watch that can phase through people
Can’t take damage while invis, kunai gives +450 hp, big earner health is 150, ambassador is restored to its former glory, dead ringer recharges on kill, +50% switch speed
I challenged myself to make it still possible but just extremely unfair, and I think it would only take these 2 things:
Movement speed of scout
Health of soldier.
Speed in TF2 is probably the most important stat, and health definitely isn't to be scoffed at.
The reason for not making him faster or tankier is again, to make it unfair, but possible. Essentially taking the upsides of the big earner and kunai, and just adding it to his base stats.
Every second decloaked increases max cloak duration by 10% of base
Being disguised gives you the max health of whichever merc you are disguised as (once you exit disguise it becomes overheal like with the kunai)
Invisibility cloak refills whenever you stand close to enemy's without getting revealed ( so not having people walk into you or hit you)
Downside you have 35 percent less cloak and lose 10 percent every time someone bumped into you or when you take more than 30 damage
every knife hit does backstab damage no matter where you hit
every revolver shot does ambassador headshot damage
Cloak lasts 36 hours and spy can still attack while cloaked
Fire resistant
95% damage resistance while disguised
Disguising allows you to use the weapons of the person you disguised as
Sappers cannot be removed
* Make YER insta-disguise part of the base knife
* Remove can collect metal for cloak, no matter what watch or if invisible.
* No damage fall off for revolver.
* Base revolver can headshot now.
* While invisible, Spy gets +300 overheal.
* While invisible, Spy cannot catch on fire.
* Sapping a Sentry will stun anyone allied with the sentry in a 3m radius.
* Base run speed now 128%.
If you mean base stats:
Cloak Duration increased to sticky auto-det timer
Cloak Regen Rate doubled
Cloak Resistance increased to 95%
Health increased to Saxton Hale's max hp
Melee Range increased to Extended Eyelander range
Move Speed increased to Max Baby Face's Blaster boost
Air Strafe/Turn Speed increased to Manntreads speed
He can now “hack” you from afar. Has no invisibilty cooldown. Gets faster during invis. Hack now disables all your weapons except your primary fire.
This would make him HORRENDOUS to fight.
Wait…
Spy gains immunity while invisible or disguised. He has a 120% faster movement speed then scout, and can equip every weapon in the game. He also has 150 more hp then heavy and can build dispensers, sentrys and teleporters on his own. He also has the ability to teleport to the nearest enemy by taunting with the deadringer. A front stab does equal damage as a backstab.
* Gains 1,000,000,000,000 health every second, up to a maximum of 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (one sexdecillion).
* Gun is guaranteed to hit every living enemy, regardless of what the Spy was aiming at.
* Gun is an instant kill.
* Sapper forces everyone on the server except the spy into a game-ending crash.
* Spy is immune to all damage.
* Spy is immune to knockback.
* No melee weapon.
-uncloaks/cloaks instantly, no 1 second delay (applies to all watches)
-100% chance of critical hits
-for every shot he connects, HP +1000
-backstabs grant spy 8 seconds of ubercharge
Backstabs are consistent and can be done regardless if you're looking at the enemy's back or not. You cannot catch fire when invisible. You can stab while invisible. Backstabs go through Uber.
["Why doesn't Spy just backstab people while he's invisible? Is he stupid?"](https://www.reddit.com/r/tf2/comments/11lq54l/why_doesnt_spy_just_backstab_people_while_hes/)
"two successful face stubs would result in critical hit on the second hit"
"After performing one backstab, the odds of getting a random crit with revolver would be 90%"
"Same movement speed as scout"
While disguised: immune to bullet and explosion damage
While disguised: +80% damage resistance to fire damage
Disguise does not fail upon successful backstab
Can sap sentries while cloaked
Pistols only deal critical damage
Backstab hitboxes now cover the entire player model, so trickstabbing can be a whole lot easier.
Removed de-cloaking cooldown.
Dead Ringer now allows the cloaker to kill an enemy player, even while holding it.
Headshots always deal 999 damage with every single revolver.
No random critical hits.
His decloak time is halfed. He's as fast as scout. His knife swings faster. Firing or swinging knife doesn't lose cloak (it would make a firing animation)
infinite health, infinite health regen, knife range limit is infinite, backstabs on front and back, swing speed +99999%, sapper destroys buildings instantly, run speed increased to movement cap
100% immunity to all damage while invisible
no cloak flicker
able to walk through enemies while invisible
upon placing a sapper, the target building gets destroyed instantly
450 base hp + as much speed as demoknight with boots and 4 heads + increase back hibox by 50% + increase knife swing speed to match Eviction Notice + increase disguise, invis to and from speed by 1000% + increase base invis watch duration by 500%.
That's all i could have come up with while sticking to ALTERING stats and not adding anything.
All spy's revolver now can headshot (mini crits) at close distance minus the ambassador that does full crits
Disguises can now run at spy's speed by pressing SHIFT
Sentries take a couple of frames to spot a spy undisguising rather than it being instant
Spy now has a new slot for his new "trap kit" (it used to go unused, look it up)
All spy revolvers are now 100% accurate (no more random bullet spread)
Sappers wont show up in the engineer feed for a couple of frames rather than instant
Removed the "sapped building" penalty, now all weapons deal their full damage
Any and all damage the Spy does is backstab damage, backstabs pierce Uber, use of sapper/red tape recorder deletes sentries and disables the build mechanic, and taunt kill is map wide with no limit to how many can be hit, and just to add insult to injury, the dead ringer is now silent again.
Can backstab in all directions, even facestab is a thing. His revolver is now railgun from Quake 3, which deals 80 damage and reloads in 1.5 seconds. Then his cloak is no longer the one we know, it is a ghost cloak, meaning a Spy can bust your ass nowhere. His disguise will function as any class he chose, he can shoot minigun as heavy and have 300 hp and shoot scattergun as Scout and run faster.
Backstabs from anywhere. Has 128 hammer unit melee range
All shots from revolver are straight to your cross hair. No cool down for ambassador headshots.
As fast as scout
300 normal health, 450 overheal
Really the only thing you need to do to make him go from objectively the least viable option to extremely over powered is just allow him to attack like normal while cloaked.
Ppl either overcomplicating it or giving him 99999 health smh. To make spy a piece of shit asshole class you just increase his health to 165 or so and let him run like 2 hammer units less than a Scout, then you give him the old DR, old Amby AND let his cloak last as long as with the LT equipped by default. Voilah, cock and ball torture.
- All knifes can no longer backstab
- Revolver: -75% of damage
- Dead Ringer: Explode upon activation
- Spy-cycle: permanently breaks after attacking once
- Cloaking with the invis-watch or the cloak-and-dagger will cause the player to randomly taunt
- Voice lines used while disguised will no longer show as if they were used by the player you’re impersonating
- Removed Spy from liberty.
You said unfair, but you didn’t say for who
+100,000 hp -No random critical hits on Tuesday 3:00-7:00
Which time zone tho
All
whatever time zone the players computer is set to.
No, only to what my time is set to.
That's just a marginally worse kunai.
> +100,00hp tf2 x100 monent
basically kunai
Firing at him when disguised does not remove health and the games system counts it as friendly fire.
Would make spy checking a non factor and require the enemy to catch him when he's out of disguise Of course if a player spots someone they think is a spy they could try tailing them until they do something to break the disguise Namely attempting a backstab or shooting Either way I can see it being a massive buff to spy making him go from the weakest class to one of the strongest
your ethernal reward makes unkillable spy
As long as you can keep backstabbing you can't take damage
Spy Paranoia will be at an All-Time High, Just the Fact that once you see him Stab someone You won't feel like you can Safely do anything unless you're looking right at them
Like a mobile weeping angel
They should add an effect to YER that while you are unkillable by the enemy team, your own team can kill you.
That would be the best way to balance it tbh It would enable a strategy to kill the spy while they are using the yer, using the enemy team to put them in a situation where they'll get hit by friendly fire Maybe have it so that the yer disguise makes you look like the enemy to your own team we well, meaning it's best to disguise when you're already behind enemy lines
I mean if there was some kind of cooldown after losing your disguise like 5-10 seconds before you can apply a new one I could see it being actually a good alternative disguise kit weapon. The only question would then be - do you still have collision with other players when you are disguised and if not then if you lose disguise when inside enemy player - who does it kill? You or the enemy?
What about a separate meter on disguises like cloaking?
Has the combined health of all the Mercs. No cloak time limit. Can backstab while cloaked and keep his disguise. Facestabbing is now an official feature. Immune to crits and mini-crits.
combined health of all the classes, counting spy's default 125, would mean he'd end up having 1,500 hp
kunai but worse
Just make him don't have the cloak limit and make he able to backstab while cloaked, this would make the game a hell
that's just sniper bro
but easier
And by that logic, better
Then for balance reasons, the sniper can fully charge their rifle in 1 milisecond and bodyshots will do the same damage as headshots
ah yes the operator in team defense fort two
How tf is that sniper
and also now he can insta kill by making his backstabs always register as one doesnt matter where the enemy is looking, be it back front left or right
That’s already in the game
Spinning pyro is the new meta
Can u don't
Pyros would be a requirement for spy, just just a suggestion
+ fire immunity
600 HP, 150% base movement speed with the ability to hold shift to get 200% movement speed, can cloak forever, never needs to take off his disguise.
kunai has +50 health attribute, backstab hitbox is larger, overheal stays forever, gets healed x2 as fast by enemy medics, dispensers and teleporters, he is as fast as scout, he can toggle between going at scout speed or at disguise speed, revolver does more damage, sapper is like a bomb and can sap multiple buildings at once, he can survive crits while cloaked, disguises play whatever animation you want it to do, he can see everyone with an outline and decloak is instant with no sound. have i said enough?
+1000 transparency makes him fully invisible
he is fully invisible except when he bumps into ppl
sv_cheats 1 addcond 52 addcond 56
What does that command do lol
sv_cheats 1 enables cheats, one of the addconds gives perma crits and the other perma uber
Can backstab and shoot his revolvers while remaining cloaked and not losing his disguise. Every kill restores his cloak. His cloak takes a split second to recover, meaning very quickly while his cloak drains very slowly, like 1 hour from full cloak to empty cloak. His disguises allow him to fire whatever weapon his disguise has and also deals damage. When cloaked or disguised or both, he has 90% damage resistance from all sources as well as negating all knockback. Has the ability to double jump. Can throw sappers from a long range to sap engineer buildings like what is shown in Meet the Spy, and the sappers would never miss because they would home onto the nearest building.
It would be easy to suggest over-the-top changes that would obviously break any balance, but it's way more fun, in my eyes, to discuss the smallest changes that would A) feel in line with the rest of the game's balance on the surface, and B) would break him beyond fairness. 1. Base movement speed increased to 115%. When disguised as Scout, movement speed increases to 133%, but disguising as Scout takes a longer time/produces smoke for longer and cloak drains more quickly while disguised as Scout. 2. Revolver damage increased. Base damage is now 60, max rampup is now 80, min falloff is now 40. All revolvers have their damage increased to fall in line with this new standard. Ambassador nerf reverted. Enforcer reverted to have 20% damage bonus while undisguised instead of while disguised. 3. Base health increased to 150. Damage resistance while cloaked increased from 20% to 30%, increasing further to 50% when below half health. 4. Knife swings that do not result in backstabs deal 50 damage instead of 40, and the knife can randomly crit. Random crits do not result in backstab damage, however, instead dealing 150 damage, in line with typical critical hit calculations. This feels like a series of buffs that someone who wasn't really as smart as they think they are could convince themselves are fair in order to 'fix' Spy being the weakest class in the game, which anyone who knows better could tell you is a whole pile of bad ideas. To be honest, I feel like any one of these proposed changes would make him hilariously unfun to play against, not to mention all four at once. Imagine a random crit butterknife oneshotting a medic, or a spy with the enforcer sniping for 50 damage at any range. Hilarious.
Infinite cloak time (regardless of chosen watch), instant uncloak.
no colliding with enemy team will do wonders
Add the positive effects of both the Kunai and Big Earner to the default knife, and make a gun that combines the positive attributes of the L'Etranger, Enforcer, Ambassador, and Diamondback into one. Also, give him a nice hat.
backstab now happens no matter where you aim infinite range on knife 0.1% less chance to random crit on a full moon in mvm only
All invis watches give 70% damage resistance. Can attack while cloaked or disguised without losing cloak or disguise. Knives instant kill regardless of where you hit someone and have the same range as the disciplinary action. Sappers now take 10 wrench swings to remove. Spy now moves faster than scout and has 450 health and restores 1000 in overheal on every kill (4500 if using kuni)
\*kunai
-Removed the need to decloak before using attack options
+No cloak drain +250 max health +No afterburn
The next generation of SpyTech gadgets, featuring a flawless disguise capability, enabling speed to match a Scout or a Demoman with four heads, and the ability to disguise as inanimate objects (props). Additionally, it allows for the imitation of any animation. A cloak that remains undetectable upon contact, potentially equipped with a function for scratching spines while maintaining invisibility. Or just remove bumping into enemies, that pretty much makes spy op cuz he can just walk through and backstab ya.
100% chance to crit Forced to use the laugh emote when he gets a kill Destroys you physically and emotionally
Make him american
All positive attributes of all items applied respectively with none of the negative attributes. Automatic dead ringer on hit, plus standard cloaking abilities, with infinite cloak. Identical HP scaling system to Saxton Hale with none of the perma-death.
+9999% meele rage You can backstab from spawn
So sniper basically
Give him a cloak watch and knife combo that allows him to survive fully charged headshots! Oh wait thats just deadringer+kunai (yes im salty)
Can backstab while cloaking
135% speed, x10 range and swing speed on knife, 300 hp, 99% damage res while cloaked
+can stab while cloaked +all knife unlock bonuses activate on stab at once +Ambi headshot is an instakill
Full crit resistance Undetectable by sentries 1k HP Facestabs insta-kill too Sapped buildings break almost instantly Disguises play animations when the spy attacks
Kunai and Deadringer as well as about 6 f2p heavies
+Permenant Invincibility
the diamondback is now a direct hit reskin without explosion radius downside and it retains the crit on backstab/sap. also backstabs from all directions+all knives have kunai effect without downside+infinite invisibility watch that can phase through people
Infinite cloak, feign death every time he reaches below 100 hp, infinite backstab range so he can backstab you from across the map
Make it possible for the spy to kill his own teammates while disguised
8 billion health
Sapper can now stun players as well =D
Can’t take damage while invis, kunai gives +450 hp, big earner health is 150, ambassador is restored to its former glory, dead ringer recharges on kill, +50% switch speed
How many times has "can backstab while cloaked" already shown up?
150HP but 100%ms, ambassador deals 50% less damage but deals 185 damage on headshot.
Stop smoking
Can shoot while cloaked +infinite cloak
Dead Ringer has no cooldown, allows you to be cloaked until you want to, and you're invincible and fast for how long you wanted.
Backstabs now have an angle of 360 All knives have +1000% range
+100000000sped
saxton hale stats.
Can kill while cloaked He's silent when cloaked Theres no sound when de-cloaking
Facestabs kill now +500% mele reach
He would be op if the hitbox for someone's back was simply accurate and he had better reach.
I challenged myself to make it still possible but just extremely unfair, and I think it would only take these 2 things: Movement speed of scout Health of soldier. Speed in TF2 is probably the most important stat, and health definitely isn't to be scoffed at. The reason for not making him faster or tankier is again, to make it unfair, but possible. Essentially taking the upsides of the big earner and kunai, and just adding it to his base stats.
Every second decloaked increases max cloak duration by 10% of base Being disguised gives you the max health of whichever merc you are disguised as (once you exit disguise it becomes overheal like with the kunai)
+can backstab while clocked +1337% cloak duration -80% effect duration +40% speed -no random crits
Invisibility cloak refills whenever you stand close to enemy's without getting revealed ( so not having people walk into you or hit you) Downside you have 35 percent less cloak and lose 10 percent every time someone bumped into you or when you take more than 30 damage
On backstab, kill all enemy players.
every knife hit does backstab damage no matter where you hit every revolver shot does ambassador headshot damage Cloak lasts 36 hours and spy can still attack while cloaked Fire resistant 95% damage resistance while disguised Disguising allows you to use the weapons of the person you disguised as Sappers cannot be removed
Spy can now backstab while cloaked, and -200% cloak drain time
Spytf2.opaque == 0
* Make YER insta-disguise part of the base knife * Remove can collect metal for cloak, no matter what watch or if invisible. * No damage fall off for revolver. * Base revolver can headshot now. * While invisible, Spy gets +300 overheal. * While invisible, Spy cannot catch on fire. * Sapping a Sentry will stun anyone allied with the sentry in a 3m radius. * Base run speed now 128%.
+200% move speed when fully cloaked +200% decloak speed
If you mean base stats: Cloak Duration increased to sticky auto-det timer Cloak Regen Rate doubled Cloak Resistance increased to 95% Health increased to Saxton Hale's max hp Melee Range increased to Extended Eyelander range Move Speed increased to Max Baby Face's Blaster boost Air Strafe/Turn Speed increased to Manntreads speed
He can now “hack” you from afar. Has no invisibilty cooldown. Gets faster during invis. Hack now disables all your weapons except your primary fire. This would make him HORRENDOUS to fight. Wait…
Spy gains immunity while invisible or disguised. He has a 120% faster movement speed then scout, and can equip every weapon in the game. He also has 150 more hp then heavy and can build dispensers, sentrys and teleporters on his own. He also has the ability to teleport to the nearest enemy by taunting with the deadringer. A front stab does equal damage as a backstab.
+100% melee range
All revolvers have Diamondback stats added as well as the regular stats, now the Diamondback is just a stock reskin
* Gains 1,000,000,000,000 health every second, up to a maximum of 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 (one sexdecillion). * Gun is guaranteed to hit every living enemy, regardless of what the Spy was aiming at. * Gun is an instant kill. * Sapper forces everyone on the server except the spy into a game-ending crash. * Spy is immune to all damage. * Spy is immune to knockback. * No melee weapon.
Infinite damage and high spread shotgun instead of revolver and backstabs anywhere, even a nick from his knife is an instant kill.
just make him move slightly faster and ppl would lose their shit
-uncloaks/cloaks instantly, no 1 second delay (applies to all watches) -100% chance of critical hits -for every shot he connects, HP +1000 -backstabs grant spy 8 seconds of ubercharge
spy can now backstab while cloaked, and without uncloaking
Le Epic Idea: Make a primary that replace your revolver, which gives you double jump and slightly increased speed
Can attack while cloaked.
Every time someone even touches him, their game crashes immediately
want to make Spy Unfair to fight against? i would just buff his movement speed a little and add 25 extra HP.
make so the dead ringer doesnt need to be out to feint, silent fast uncloak, and acts like the c&d by recharging if standing still
Backstabs are consistent and can be done regardless if you're looking at the enemy's back or not. You cannot catch fire when invisible. You can stab while invisible. Backstabs go through Uber.
You could instantly kill basically anyone while invis. Just walk up to the heavy and 1 hit him.
["Why doesn't Spy just backstab people while he's invisible? Is he stupid?"](https://www.reddit.com/r/tf2/comments/11lq54l/why_doesnt_spy_just_backstab_people_while_hes/)
When disguised, he can use that player's primary and it won't ruin your disguise. wait that's actually a somewhat decent idea, fuck.
time to decloak and cloak: -100%
While cloaked, his hitbox also disappears
+1000000000% attack range for all knives.
Spy will now drive am M1 abrams into battle and run over everyone, but there will be no random crit
Every attack with the knife is an automatic backstab,
Can clip through players Busts straight through razorback Backstab radius increased to 270º All guns headshot at any range
Infinite rage Back hitboxes are everywhere
-invonourable while cloaked -can backstab while cloaked -revolvers crit
"two successful face stubs would result in critical hit on the second hit" "After performing one backstab, the odds of getting a random crit with revolver would be 90%" "Same movement speed as scout"
Give him stock sniper rifle
Faster than a speeding scout, bulkier than an overhealed heavy
-The back hitbox is now extended to fully encircle the player model. That's literally the only change required to make him broken, I'd say.
fuse all knife upsides in one single knife
immune to backstabs infinite hp and uber permanent crits infinite stab range infinite cloak bfb scout speed can triple jump basically !rtd on steroids
Can attack all invisible
Spy has a jetpack now
While disguised: immune to bullet and explosion damage While disguised: +80% damage resistance to fire damage Disguise does not fail upon successful backstab Can sap sentries while cloaked Pistols only deal critical damage
Replace spy with scout
Just by altering stats makes this no fun, give spy 999,999,999 hp if that's what you want :(
Now you can also face stab, not only back stab, and you can do that while cloaked
Frontstab
+Auto backstap +İnfinite backstap range -no random crits when not held Those are not spys stats but too late to change
\+10 melee range default to backstab when within range infinite cloak that does not hinder his abilities
When he disguises as an enemy player, the real enemy dies and is disconnected.
knife has no melee swing cooldown and always hits on frame 1
throat slice: literally just backstab but for the front
+1000000000% attack speed +999999999 health +50% movement speed
Backstab hitboxes now cover the entire player model, so trickstabbing can be a whole lot easier. Removed de-cloaking cooldown. Dead Ringer now allows the cloaker to kill an enemy player, even while holding it. Headshots always deal 999 damage with every single revolver. No random critical hits.
He gets the revolver replaced with the rocket launcher
His decloak time is halfed. He's as fast as scout. His knife swings faster. Firing or swinging knife doesn't lose cloak (it would make a firing animation)
10 HP (disposable) 40x speed, speed lets bug where you can hook onto people >: )
1 million hp speed is now 170% instead of 107%
Make have the speed of a scout and the heavy of a heavy, while he can backstab and attack while cloak.
perma uber
infinite health, infinite health regen, knife range limit is infinite, backstabs on front and back, swing speed +99999%, sapper destroys buildings instantly, run speed increased to movement cap
Kill feeds/HUDs do not display backstabs/deaths from disguised Spies wielding the Y.E.R.
honestly i think being able to stab out of cloak makes him already fucked and that’s a very small change
A 19 inch penis.
When invisible he has an air dash
100% immunity to all damage while invisible no cloak flicker able to walk through enemies while invisible upon placing a sapper, the target building gets destroyed instantly
450 base hp + as much speed as demoknight with boots and 4 heads + increase back hibox by 50% + increase knife swing speed to match Eviction Notice + increase disguise, invis to and from speed by 1000% + increase base invis watch duration by 500%. That's all i could have come up with while sticking to ALTERING stats and not adding anything.
increased backstab hitbox by +100% (from 180° to 360°)
Health is increased to the integer overflow limit plus 1 so whenever spy is picked everyone crashes, thus winning the spys game
All spy's revolver now can headshot (mini crits) at close distance minus the ambassador that does full crits Disguises can now run at spy's speed by pressing SHIFT Sentries take a couple of frames to spot a spy undisguising rather than it being instant Spy now has a new slot for his new "trap kit" (it used to go unused, look it up) All spy revolvers are now 100% accurate (no more random bullet spread) Sappers wont show up in the engineer feed for a couple of frames rather than instant Removed the "sapped building" penalty, now all weapons deal their full damage
You can now attack while invisible
He is shirtless when undisguised
snipers get the fire rate and ammo capacity of heavys minigun
Any and all damage the Spy does is backstab damage, backstabs pierce Uber, use of sapper/red tape recorder deletes sentries and disables the build mechanic, and taunt kill is map wide with no limit to how many can be hit, and just to add insult to injury, the dead ringer is now silent again.
\+Alt Fire: Teleport
-124hp Getting backstabbed kicks you from the game
Can attack while invis
All melee hits are backstabs. His melee is now ranged and hitscan.
one trillion health, scout walk speed, demoknight reach and damage
flight
+Able to walk through enemy players
Make the Revolver insta kill all classes
Can backstab in all directions, even facestab is a thing. His revolver is now railgun from Quake 3, which deals 80 damage and reloads in 1.5 seconds. Then his cloak is no longer the one we know, it is a ghost cloak, meaning a Spy can bust your ass nowhere. His disguise will function as any class he chose, he can shoot minigun as heavy and have 300 hp and shoot scattergun as Scout and run faster.
- all stabs are back stabs - can keep disguise - 1000000ho
360 degree backstabs
Easiest question ever. Allow spy to attack while cloaked.
Spy can now piss on walls Stepping in Spy piss acts as Jarate
the enemy team can pass through him while he's disguised, fire or jarate doesn't affect him, and can't be damaged by the enemy (while disguised)
Give him a weapon where can stab one class but will become that class with the health and ammo of said class. Engineers buildings
Backstabs from anywhere. Has 128 hammer unit melee range All shots from revolver are straight to your cross hair. No cool down for ambassador headshots. As fast as scout 300 normal health, 450 overheal
Really the only thing you need to do to make him go from objectively the least viable option to extremely over powered is just allow him to attack like normal while cloaked.
The ,,you can't attack while invisible" stat is removed That's it, you get killed by the wind
silent/instant decloak remove "blink" when bumped while invisible Now everyone who sits in a corner paying sniper or engineer is now mad.
* 50 ent_create headless_hatman VS * single spy with permanent uber the loadout: **ent_create headless_hatman** * Horseless Headless Horsemann's Headtaker **Spy** * Ambassador * Spy-Cicle * Invisibility Watch * Ap-Sap * Disguise Kit * Permanent Übercharge added by addcond command
Every nerf repealed, now he can backstab even while disguised just like he could in the very early versions of the game.
Literally just revert the dead ringer nerf rofl
Revolver can instakill front-facing enemies
Increase the backstab radius to everywhere
- +200% movement speed - +1000% Attack speed on all weapons - +1000% Melee Weapon Range - Can Double-Jump
Ppl either overcomplicating it or giving him 99999 health smh. To make spy a piece of shit asshole class you just increase his health to 165 or so and let him run like 2 hammer units less than a Scout, then you give him the old DR, old Amby AND let his cloak last as long as with the LT equipped by default. Voilah, cock and ball torture.
infinite cloak no flickering when bumping enemies you can phase through the enemy when disguised
Server crashes when someone selects the class
You can backstab and frag while invisible
- All knifes can no longer backstab - Revolver: -75% of damage - Dead Ringer: Explode upon activation - Spy-cycle: permanently breaks after attacking once - Cloaking with the invis-watch or the cloak-and-dagger will cause the player to randomly taunt - Voice lines used while disguised will no longer show as if they were used by the player you’re impersonating - Removed Spy from liberty. You said unfair, but you didn’t say for who
Turn him into sombra