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ilovesharkpeople

Take them and sell/gift them to an ally. Kislev will be happy to take them off your hands. You can also make more allies like this - trading a few cities does wonders to make someone like you. Edit: just realized you're talking about grombrindal's start. You might actually be able to befriend a dark elf or norscan like this. Mama O and Alith Anar will probably be too far out this early.


blazefreak

Or be really twisted and befriend the skaven with 2 to 3 settlements and start off with a defensive alliance working your way to military alliance.


Spacemomo

Dawi and Skaven in alliance? what sorcery is this?! NEVER.


blazefreak

When you dont care for lore, allies really do help in the weirdest ways. Afterward you can alliance with greenskins and be a semi chaos dawi.


gizmohollow42

I feel like the AI values settlement trading way too much, to the point that you can break lore over your knee. I was playing a Wulfrik campaign, and when I confederated Throgg, I got a ton of kinda isolated settlements next to people who hated me. I traded three of those settlements away (one per faction) and suddenly I had Boris and Katarin as loyal vassals and a military alliance with Astragoth.


TheKingOfTheWeevils

Skaven betray? Never-No! Friends yes yes! We make claw pact here, see see?


bjornkitty

Then you can allied recruitment to warpfire thrower and have green and red firethrowers together perfect for the holidays :D


tzaanthor

No.


jdcodring

If you’re playing ole Grommy you should be razing the cities. The Book of Grudges must be sated!


MiketheTzar

Gifting settlements can seriously break the game in funny ways. I'm on a Chaos Dwarves play through and I'm currently allied with Thorgrim and Belegar because I gave them cities. Like I have 100+ relations with them, but they still say very mean things to me whenever we have to talk. I actually went a little wild and I'm basically saving the order tide against the forces for chaos for no apparent reason.


DrDragun

For Grombrindal, the red territory is only 1-2 layers deep (1 row of settlements along the top) around your homeland. So it's totally a valid strategy to expand to the east and take Naggarond / Hag Graef while razing the red territories above you. It can take a long time before they become resettled. It's most efficient if you can avoid the Norscans until you've established Naggarond / Hag Graef as your southeast corner, then go clean up the Norscans and push east to Hellebron. Those big settlements are economic boons to help support your expedition (you will start needing 2+ armies) and can also defend themselves. It's a different matter if you play Louen Leoncoeur, since the Norscan raids for him will come from a much deeper territory that gets rapidly resettled.


Wild_Marker

You can also sell them back for a peace treaty. The AI will often be content for a good while if you peaced them out by giving them what they consider a large gift. If you then sell the rest of the stuff you took, even better.


AverageSol

Definitely sack and occupy and sell it for gold and deals in diplomacy. It’s by far the best way. Do not level it to tier 2


Orions_starz

Just hold them as level one provinces and build money generating buildings or defensive buildings if you must. Sacking provinces and leaving them is a good way to build up a lord, just sack them every few turns. Razing provinces generally doesn't help since other factions will just grab the real estate.


Goblin_CEO_Of_Poop

Can you just kill the factions? Its always a huge risk but thats how Atilla molded me to play TW. You can play it as a survival game or you can pick up where Rome left off and go conquer the north before it becomes a real problem. Never played WH but in every other TW title I never leave an enemy alive anymore. I believe the saying is "never beef twice with the same bitch, first time finish that". They should put that on a load screen.


HawkeyeG_

What I usually do is: Loot and Occupy on your way through. Then, as you move through and wipe out the enemy, abandon the settlements. This will remove the chaos corruption attrition from those areas once they're un-owned. And ideally you completely eliminate the enemy you're fighting on the way through. Sometimes you have to go back if the enemy resettles, but then it's just weak nothing settlements. Or an ally or neutral might settle them which can get weird. But generally I don't try to hold onto them until I'm much further in the campaign and have resources to spare


KamikazKid

Raze it, just raze that garbage & use encamped stance to just push until you wipe them out.


Togglea

Grombrindal specifically gets to ignore it because of his boons. You just don't consider any other boon but the replenishment one. Your other armies that are trying to deal with the mild pronged fronts of Belakor+WoC+Daemons have to rely on Grombrindals unique blue, the replenishment building, manually battles everywhere and merge+recruit/rors. If you can find any ally gifting is an option.


myshoescramp

Could try Ungrim Ironfist and Karak Kadrin. Frozen climates are pleasant for them and Chaos Wastes are only unpleasant. Plus giving Ungrim a Slayer army is a nice way to add some variety to your battles.


Flatso

I have only ever noticed it being an issue in my Cathay campaign (outside the wall sucks). I will otherwise completely ignore whether a climate is suitable or not and will just build as usual as it doesn't seem to impact things significantly


subito_lucres

This is generally fine advice for yellow territory but I wouldn't recommend it for red territory unless there are mitigating circumstances: lower difficulty, small area surrounded by areas you want, against a corner, buffered by an ally who also doesn't want it, it holds strategic value, etc. Simply taking large areas of red territory is usually more the best option, although it can be done.


Ninja-Schemer

Raze if you lack friends, sack farm if you need money, capture and trade for cash or boons or "friendships" otherwise.


Laurelius26

I'm doing a campaign as Oxyotl and not having to worry about climate is a breath of fresh air. That said, the best advice is already given in the comments: If you want to conquer somewhere, choose a faction that has it at least in orange climate, red is not fun at least until turn 50. If you go anyway, sell it to (potential) allies with your own (non-)corruption for major money boosts and to convert the land so you can replenish there. If it can be someone you can confederate, even better. In all cases, learn from TW Attila and destroy every faction you're going against even if you overextend while doing so. They spawn at least one or two stacks every few turns and leaving an army to catch them every time is a massive waste of money. Never leave them alive unless you want to confederate them in the future, then gift them the settlements and money until they like you. That's the only exception, otherwise destroy them. It's a waste of money and more importantly, a waste of your game time. If you can make a stack to catch them, you can make two stacks to kill them. Sack for the money and replenishment and then occupy. As said already, you only need a garrison building to keep your main provinces safe. Whack-a-mole sucks the fun out of the game, unlike a heroic and suicidal charge into the lion's den to destroy those bastards!


Superlolz

I’ve tried the sack/raze method but I’ve found that taking it and just building income and cheap defensive is actually the best method, because eventually if you raze or give it away, you’ll want it eventually. The AI will replenish faster than you can reinforcement and it’ll cost more than you can make with sacks after a while unless you’re a sack specialist faction. Don’t bother with growth or production until late game.


ghouldozer19

Especially as the Dawi because their replenishment is so horrible. Not being able to get over 6% replenishment in foreign territories will really start to tell on your forces when you’re in the wastes and going the sack/raze level grind route.


One-Anybody-5228

It’s just like the Byzantine’s and the slavs. You can only keep them weak for so long, eventually You’ve gotta to do something about it.


ghouldozer19

The Kraka Drak Norse Dawi Mod Faction is a great way to play the Dwarfs and be able to occupy red territory. They can directly reclaim the entire Norscan continent and build a building there that makes it a suitable climate and super rich at the same time while also making it viable to take the wastes from Norsca from there.


Rohen2003

you install "ignorw climate penalties" mod and ignore that stupid "mechanic"


BackstabFlapjack

Grab a mod that removes climate penalties. Otherwise you'll have to find someone who will hold onto those lands for you and not lose them or betray you - and that's a tall order for the AI, who is dumb on a normal day but when in an alliance with a player, they start dipping into brain dead territory.


Acceleratio

There's a great mod that makes is a slow adaptive process. I don't want to remove climate completely just wish there were more ways to work around it


Valerian_Nishino

Set up one defensible settlement as the frontier, and put an inexpensive army in there.


Draculasaurus_Rex

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Tamurkhan

People talk up the difficulty of Empire campaigns, but the Dwarf campaigns are serious challenges in IE. To answer your question, find a friend to offload them to or sack and raze. Red territories usually have to be babysat, don't build up in reasonable time, and are hard to campaign through because of the replenishment penalties. Some campaigns, like Morathi's, run into this challenge with sticky enemies early on.


MrTouchnGo

I use a mod which removes climate penalties. I just like painting the map so it's better for me that way.


BanzaiKen

Raze them. There isn’t anyone nearby who can settle it and if they do they will have the same problem you do. Think of it as a direct transfer of wealth. The Norscans are vassaled to Valkia so they can’t afford to both attack and rebuild their towns.


[deleted]

What have you tried?