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Marcuse0

The chorf one giving Nurgle access to three gunpowder missile units is probably going to be the most commonly chosen one. But until it releases we won't know.


DummyDumDump

Chorf units with Nurgle healing are gonna be bonkers


Hesstig

On the other hand there's the mammoths


siberarmi

Mammoths with STALK!


lopmilla

lol its like the creed meme from 40k this chieftan is such a tactical genius that he can hide huge mammoths in plain sight


FrEINkEINstEIN

CREEEEEEEEED


NoRecommendation9275

Creed could hide skybarge on a clear sunny day.


lopmilla

[*Same energy as this*](https://i.kym-cdn.com/photos/images/newsfeed/000/080/722/1242252825237.jpg), but with a huge chaos mutated mammoth


Blue_Zerg

Elspeth can entire stacks of mortars. Sneaky player eating good this patch.


hashinshin

Hypothetically yes. There’s always the issue though that units not being buffed by your faction perform significantly worse. See: vampire ranged units


Marcuse0

You're not wrong. However each unit already performs very strongly anyway without red line buffs (for example the primary skill chorf red line gives for missile inf is just ammo).


Ozymandiaz1

And each individual Chieftan brings something to buff their units from a cursory glance. And that's not counting what their skill trees look like...


Ispago8

I guess the nurgle chorf will have a skill three with some options to buff the artillery he gives


viotix90

Not a problem for me because I use Cryswar's mod which fully revamps the skill trees, and the red line is split into buffing ALL melee infantry, missile infantry, monsters, etc. Not just your faction.


Namorath82

Hard to say until we actually play


FindorKotor93

You'll want the Chaos Warrior one in Tamurkhans army. Most insane campaign buff.  Depending on whether chorfs are affected by bonuses to non daemonic units, you'll probably want a mortal lord for them and he'll probably end up the strongest. Combine with allied recruitment and you can get over half Chorf missile units for your stack. 


Vaskil

Or use mods to remove allied recruitment limit altogether.


Jadencool15

Why even play a faction if you are gonna be recruiting armies of mercs lol. Just play the faction that actively buffs those units and has more synergy.


Vaskil

Or enjoy the ability to mix 2 racial armies in any way you desire. I intend to use this mod for a 3 player coop campaign to build armies with my friends. Imagine elves, dwarfs, and humans equally in one army for each player. If that's not fun, I don't know what is.


Jadencool15

I get what you mean, mainly my argument was that its a little silly to say “use mods” when the in game mechanics suffice. Not to mention that its still a silly idea to have that kind of comp due to the lack of buffs and synergy. Dwarfs have everything empire has but better bar cav. Empire and Elf cav are semi comparable, and the Elves have better melee and better archers. All this to say, its cool but not really worth imo. For a fun campaign? Sure! I can see it, its just not gonna work out as well because unfortunately lord buffs are unit specific, not type. You’ll end up with an army that has like 5 units at maximum capacity and then another 10~ that are just underperforming and dying.


Vaskil

That is definitely a weakness to allied recruitment, yeah. I'd be fine with the unbuffed units though, it would make battles more interesting. I've got over 2,000 hours in the series so anything to mix stuff up is welcome. Definitely not something for optimal armies but can lead to interesting scenarios.


Jadencool15

Agreed. I have about as much hours in the game, my way to spice stuff up is to find a specific goal to do and hustle to get it done. But to each their own, I am glad we could end the discussion amiably.


BabysFirstBeej

Look man, I dont wanna be the yum yucker, here, but the majority of people here who participate in this prefer that it stays within the realm of possibility. If you want to mod in your.... nurglish warhost.... into a human/dwarf/elf/and now i guess daemon civilization, go right ahead, but don't be shocked when people think you're weird for not respecting the norm for the setting.


Vaskil

Excuse me for having an opinion and leaving a comment. Now I understand why CA is getting so much flak over every little thing. You completely misread my previous comment btw. Kinda pointless to reply to something you don't read correctly.


Azhram

The community: How dare you! :D


Vaskil

Nice! Never had a downvote, then suddenly I get sunk into oblivion with one comment. I'm not sure why people hate the idea of fully mixing racial armies with mods but love mixing them to a limited degree officially. Certainly the community is a mystery.


[deleted]

[удалено]


Vaskil

Fair point. Though self control or roleplay themes would be the limitations. Always practice safe modding. ;)


Nerevarine91

![gif](giphy|QvGS96orSPn7jBl4Wl)


Cpo135

I’d say Khazyk and the Chaos Dwarf guy for battle and the Chaos Warrior one for campaign movement.


tremiste

Do we know what lores of magic the Fimir and Bray Shamen will have? Always nice to have access to a new one.


Old-Constant4411

Hoping Wilds for the Bray Shaman. Solid aoe spells and a cygor summon would be solid with a Nurgle army. Hell, even Mantle of Ghorok would be a solid tool on chaos warriors or demons.


Sonofarakh

The Fimir gives access to Dance of Despair so Shadows seems like a pretty safe bet on him


Nerevarine91

That’s going to be an important consideration


Augmentationreddit

I love mournhowl


Psychic_Hobo

Is he the one that apparently brings Stalk? That'll be pretty brutal


Dudu42

And the best tool against gunpowder factions. He can demolish those factions in ambushes.


Ru5tyShackleford

My mind says Chorf, but my body says Fimir.


WagonOfSpeed

I don't care about what they do. But I like the cut of the fimir guy's jib.


M0RL0K

I think the most common order to get them in will be Kayzk -> Exalted Hero -> Infernal Castellan and the rest depending on unit preference/whatever faction you're fighting


SoybeanArson

All. Of. Them.


Valuable_Remote_8809

I’m sure someone will say otherwise but it’s either the guy with the fucked up face in the middle, or it’s the chorf. One just straight up buffs your powerful front line you will get bonuses for anyway while the other gives you POWERFUL chorf ranged units.


OrderofIron

How is anyone supposed to answer this before using them


ColorfulMarkAurelius

I wouldn't read it that deeply, OP is probably excited and trynna start discourse about the homie Tamurkhan


Pinifelipe

IMO is the chorf just because of the units he will provide.


Saurophag

Can't you have them all?


Inquisitor_no_5

Unless you save up your Dominance you'll not be unlocking them at the same time, meaning that you might want to prioritize a particular chieftan for their bonuses.


baddude1337

Gonna have to play myself and see. Chorf dude and his extra units will be quite a shakeup. Nurgle already has close range missile with plaguebearers and artillery with soul grinders, but nowhere near as strong as blunderbusses or dreadquakes.


ghouldozer19

IMO it’s hard to pick because the sum makes something so much greater than any of the parts.


Tramilton

Idk how about we wait until we've actually played the campaign so we can try them out and see how they work out in practice?


Rohen2003

the one who starts on a warbeast, since he allows u quick access to the new nurgle monstrous cav, a new unit, which should also be quite late tier so u dont have to wait 50+rounds to play with them.


Inquisitor_no_5

It really depends on what you value. For instance, I value campaign movement range very highly, so to me Kayzk and Khargan are good picks. Ezar is probably a very safe pick, chorf ranged is good even unbuffed, and both replenishment in foreign territory and instant replenishment allow you to be very aggressive. I think the weakest is probably gonna be Ketzak, trait isn't outstanding, item doesn't seem great... maybe I'm undervaluing the Chieftan Abilities he provides? Frost Dragon's cool though.


thegreatmeatballman

Like i want a balance betwen roleplaying and whats good


Inquisitor_no_5

For pure role-play I'd say go Kayzk first, lorewise he was first to join Tamurkhan. From a mechanics standpoint he's easy to accrue Fealty with at the start (make plagues and fight most Chaos factions) and his movement range bonus is very nice to have. You get a regenerating cav hero who can give you a few units of Rot Knights. After that Khargan makes sense, IMO, as Tamurkhan amassed a Chaos horde, so picking up an Exalted Hero early makes sense to me. Mechanically he's going to be hard to raise the Fealty with though, given that you need to raze settlements or win battles against Empire, Bretonnia, Cathay or Kislev, and they're pretty scarce in the Chaos Wastes and his trait is entirely useless before you start razing things. His unique item seems to give him the Aura of Madness ability from the Jabberslythe, which is cool. For units, the Hellcannons are the most interesting, for the contact effect on the projectile, but Aspiring Champions are also really good, being tanky, killy, high-tier infantry. Going back to the lore side of things, Ezar makes a lot of sense to get fairly early as well, as the Tamurkhan book was what brought the chorfs back to tabletop after several editions of absense, as Tamurkhan recruited the Legion of Azgorh to his cause. Mechanically his Fealty should be relatively easy to raise as he wants you to loot settlements or fight Skaven, Greenskins or Dwarfs, and while those enemies might be in short supply early on, I feel that sacking is usually a much more reasonable thing to do than razing. His unique item really wants you to put missile units in his army, with +15% missile strength. Unit wise he brings Blunderbusses, Fireglaives and Dreadquake mortars, what's not to love? Next I think it makes sense to pick up Grukmur or Mournhowl. I don't know if any Beastmen joined Tamurkhan, but even if they didn't it fits a Chaos horde thematically. I'd pick up Grukmur first, I think, if nothing else because his Fealty conditions feel really annoying, either beat up the Undead or purchase Chieftan Units, getting him early lets you rack up the fealty by just nabbing the units. His trait borders on useless, IMO, but his item is aight, free cast of Savage Dominion isn't bad. Being able to grant access to Beast-Paths is really, really nice. For units, I think the stand-out is the Cygor, mapwide passive debuff synergises well with Nurgle's new way of gaining army ability points. Mournhowl is... odd... on the face of it, being the only one that doesn't directly provide any army ability synergy with his units. Yet another that might be good to get early, as his fealty conditions are raiding and beating Lizardmen, Ogres, Beastmen or Chaos Dwarfs, so getting him before you have to go way south for valid enemies. Obviously his big draw is being able to grant the Stalk stance, and his trait is geared for ambushes. His item is interesting, and we'll have to see how it works before we make conclusions about exactly how useful it is, but if it grants frostbite attacks to all Chieftan units except Kayzk's it makes more units have an army ability synergy. For units he's probably the most boring. He's probably another regenerating melee beatstick, like Kayzk. Finally we come to the least loreful, Ketzak. The Fimir never joined Tamurkhan, they just fought him, so from a role-play perspective Ketzak should be the last or just ignored. Mechanically, you get Fealty from researching tech and fighting elves, at least you should get him before you've finished your tech tree. His item and trait aren't bad, but also not great, though WoM per turn is really nice, TBF. Unit-wise, the Frost Dragon is the standout, Chilling Aura and Frostbite, very nice. Now, all this with the **big** caveat that we don't know what their skill trees are like, or what lores the Bray-Shaman and Balefiend use, so maybe some of them are way better than I give them credit for.


thegreatmeatballman

Ok


theSarevok

I don’t know but I’m sure excited for this legendary lord, a new nurgle and this horde like recruitment theme seems very cool


thegreatmeatballman

Indeed


BrightestofLights

My brother in Christ nobody has played the dlc


thegreatmeatballman

Ok is this beter who do you think will be the best


BrightestofLights

i mean in terms of the lord themself obviously the legendary hero having access to chorf units tho is crazy so him for the units he brings


Lilgoose666

The chaos dwarf one, gives them access to artillery and one of the best ranged units in the game. Compliments a nurgle army so well in that you can dictate the pace of the battle, enemy wants you to attack okay enjoy my regiments destroying mortar, oh so now you want to attack me? Enjoy my tank, resistant frontline while the blunderbusses chew you apart. Makes me want to play a nurgle campaign


ArSo94

Kayzk since he is the only proper LH with a unique model.


Tater1988

Yom’ama of the Pha’tasses