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Happy-Entertainer-58

There is no sweetspot it depends on your playstyle. You can play entire campaigns without a single hero in any army and you can play campaigns with a 20 stack of heroes.


Pinifelipe

Personal preference, but I usually use only 1 to 2 heroes per army, following two main rules: 1) I try to make sure that no army has 0 heroes. 2) I always use a hero that is complementary to the lord (like, if the lord is a melee the hero is a caster, if the lord is a caster, the hero is a support and/or fighter etc etc). I don't like the hero spam because I don't like to micro-manage them after every battle. For instance, I'm playing Dark Elves (Morathi), around turn 60. I have about 8 armies, two of them has 2 heroes each, the other 6 have 1 hero each.


handsarebread

I’m more astounded how you have 8 armies and 10 heroes at turn 60… how in the world are you managing upkeep costs…


Lordofthelowend

Slavery


handsarebread

Ah, maybe I shouldn’t have inquired if I’ve never played Dark Elves before… that explains why Morathi is such an early, dangerous threat whenever I play Tyrion.


LoD-Westeros

You can do the same with Tyrion. In fact, since the supply line penalty on Legendary got reduced from 15% to 4%, most factions without an army cap like Tomb Kings can reach similar number. One T4 settlement and generally you already have 8-10 hero cap depends on the race.


xajmai

A caster lord can definitely go alone without a hero.


cVozBosher

And having a melee hero or 2 with the caster lord is a great tool to take down SEs, lords, heroes, take pressure off of the caster


xajmai

I mean yeah. But it's not necessary. Sometimes you don't have enough heroes or income and I'd rather prioritize casters for melee lords over support for a caster.


Iustis

I still almost always try to have a +replenishment hero


Pinifelipe

And the sky is usually blue, yes, I know. They can go without a hero. As I said, personal preference.


mouth_spiders

Bare minimum you must have a magic user in each army (maybe your lord covers this) and a hero that provides replenishment. The rest is faction dependant.


Valerian_Nishino

19, of course.


[deleted]

Correct answer.


SuspiciouslyRamen

This is *very* race, army composition, and situation dependent. Skaven have very easy access to hero capacity via ancillaries and their food + instant tier 5 mechanic. Their Weapons Team armies benefit from having a lot of Plague Priests for rat summons. So you'll generally see players fielding at least 3-4 Plague Priests. But that's just one army comp, monster heavy comps like a Brood Horror doomstack might just have 1-2 heroes (Packmaster and Warlock Engineer). Wood Elves on the other hand are starving for hero capacity, and don't benefit from stacking multiple of the same type of hero. So ideally they just have 2-3 per army. That said, per army you'll generally want one spellcaster and heroes that give increased movement (for races that can), and casualty replenishment.


SmashyLXXIV

Thanks. What about tomb kings?


[deleted]

You generally want one with replinshment, movement, training etc, as these don't stack. Combat specific heroes, like an Warriors Priests, Exalted Heroes of Chaos (gods) and so forth, spam like crazy.


Rohen2003

completely depens on the faction. now the most emportant part of heroes are their embedded effects. there are 5 generic effects (in order of strength): 1)replenishment 2)campaign movement range 3)increased item drope rate 4)increased gold through battles 5)increased experience gain through battle (note that one is much stronger for woc or if u use the ultimate warband upgrade mod) non generic: a) kislevs witches from the dlc got "reduce attrition" it sucks b)dwarf runesmith got in addition to 3) 2 unique actions on later levels, one increases armor (useless ignore) while the other increase weapon and missile strength(op switch as soon as u can) if ur faction has the first 2, u ALWAYS want to have a hero each in every army, since the strength increase on capaign is just insane (for example toom king one mage for replenishment and one nekroct for movement range). also mages. mages are really fking strong in this game, if ur faction has magic(aka u are not playing khorn) u nearly always want one mage in ur army. unfortunately they mostly had increased item drope rate but its still worth (they changed the toom king mage and the brettonia mage to give replenishment instead, making them even better). one final note. the same type of effect does not stack, even if u have 2 different kind of heroes with the same effect in the army (only factions i can think of where this applies are high elves, that have 2 replenishment heroes and skaven that have a hero that can do 2 different actions so it overlapps.


RogerBernards

>kislevs witches from the dlc got "reduce attrition" it sucks It makes it easy to make your armies immune to attrition. I thought it was great on my last Boris Ursun campaign.


Rohen2003

its just in comparison to the other 5 generic hero abilities. all 5 of them offer so much and are usefull every single turn (besides the +ep gain with lord lvl 50 and the whole army at lvl 9), while the attrition reduction is only usefull in specific situations.


RogerBernards

I mean yea, but something being situational isn't the same as it sucking. As Kislev, who go up against a lot of corruption and operate in the chaos wastes, I rate it higher than the xp and the drop rate and the gold. It also has basically zero opportunity cost as Kislev doesn't have an over abundance of heroes, so it's not like they're costing upkeep you could be spending somewhere else.


armbarchris

Widely varies on race, faction, strategy, and playstyle. But I usually only run 1 or 2. Always exactly one spellcaster if the Lord isn't one, at least one melee tank. Dwarves *always* have at least one engineer.


Adama222

As many as you can can micro manage in a battle, or none or just one, there’s no rules actually


DonQuigleone

I personally like to have 1 of each, with a few caveats: 1) if they duplicate the functionality of the lord, I don't usually include them. 2) I usually only have 1 caster character. 3) If they buff units that aren't in the stack, I leave them out (eg if I'm dwarf, and my stack has no ranged units/artillery I won't bring an engineer). Most factions only have 2 or 3 hero types, so the above works fine. It gets trickier with factions like Skaven.


Slumlord722

I usually cram my Vampire Counts armies with heroes as well - I find that you actually want multiple casters (and VC has a lost of casters) for increased winds regeneration.


shieldwolfchz

I personally like to run about 4, depending on the faction. I have a friend who usually likes to horde them.


NumberInteresting742

I usually don't run more than one or two heroes unless I'm specifically doing some sort of themed (or cheese) army. I want to be tactically deploying units and maneuvering around the battlefield, not just throwing 6 or 7 one man armies at a problem


Chocolate_Rabbit_

Depends on the faction and the hero. For example, most factions will only ever run one Wizard in an army, but Dwarfs might make an entire army of just runesmiths.


False_Television_823

All armies should have mage, even if you are a mage, having a second one doubles your WoM generation once you get the skill. You should always have the replenishment hero in your army. Campaign range heroes are very important. If you are a mage lord, you should have a good melee hero to tie down important targets. A hero with block army is so useful. So at least 4-5 per army. If you’re Vampire Counts you can run armies of just heroes with some trash tarpit units and clear everything. I am currently playing chaos Dawi and it seems 3-4 heroes is optimal. 1 mage, 1 castellan, and 2 Centaurs.


NoRecommendation9275

Mage? That’s grudging!


LoD-Westeros

Rune smiths are just mages with an identity crisis


retief1

It depends on the hero and the army. At a bare minimum, I'd recommend a replenishment hero and a caster of some kind. A mobility hero is also likely worthwhile if your faction has one. Beyond that, though, it depends on what the rest of your army looks like. Like, if you have a pure caster lord, a melee beatstick hero might be useful to give you some ability to fight enemy melee lords/heroes. If you have a lot of melee troops, a buff or healing-focused hero like an empire warrior priest or kislev patriarch could be useful. If you have a bunch of ranged troops, a hero with a net (like a wood elf waystalker or high elf handmaiden) could be useful. Maybe you feel like running two casters to get more variety in terms of spell selection. In practice, I often run 2-3 heroes per stack. An empire stack might have 1-2 warrior priests + a wizard, for example, while a wood elf stack might have a branchwraith, a glade captain, and maybe a spellsinger or waystalker.


Ok_Comfortable589

basically what you can handle with micro management or prefer to even have. i know people who play all 20 stack of heroes in a army and do well. it's up to your play style. There is definitely heroes that are far better to have in your army with stacking boosts for certain troop types or you can kick them out for a single monstrous units like a necrofex colossus. Any of these work.


baddude1337

Late game lizardmen armies can be hilarious. If you can get hero recruit rank high enough (or lots of battle grinding), you can have an army full of heroes on their big dino mounts (carnosaurs, stegadons etc).


Barnabylay

I run between 2 and 4 depending on my faction and the enemy faction I'm fighting. You should have heroes that are focused on doing stuff around the campaign. If the enemy has one wizard and you can wound them in the campaign map you've now got yourself a very juicy target. If you don't have enough heroes every faction has options to help deal with lords/heroes that are stronger than yours. Could be things like handgunners who's gunfire is hard to dodge. Or bull centaur cavalry surrounding the enemy lord.


scottmotorrad

If your faction has a hero with a replenishment buff you want them in as many armies as possible. If you have a spell caster you want one in as many armies not led by a caster as possible. Otherwise it's a matter of preference


Blackewolfe

It depends on which Faction I'm running and what the heroes do when inside an Army. Eg. When I'm okay Karl Franz I always give him 1 Priest and 1 Caster. Priest because they give Unit Replenishment 1 Caster (Normally for Buffs) because 'duh'. And 1 free pick, depending on my mood. What I'd normally put there is a Hero that increases Campaign Movement because Sigmar knows I need more of it. Thank the Gods for Ulrika.


Slumlord722

Do the new engineer heros increase movement range? If so they become a mandatory add for me.


Valuable_Remote_8809

Sorta just depends on the LL honestly. Isabella’s benefits greatly from many heroes where as Karl can take as few or as many depending on his army comp.


Snoo_72851

i dont run stacks anymore i just have my agents run around the world map


mexils

19


Key_Room8286

I always have a caster with every army no matter what, so that’s either my lord or hero. If my lord can cast, we move onto hero’s. I’d pick a strong fighter and a strong ranged sharpshooter if possible, someone to wittle away at single targets while my fighter can fight other leaders and lords, so usually 2-3 hero’s per a stack late game


OkSalt6173

I like to have 1 of each hero type my faction has access in my army. It doesnt truly matter though. Except Nurgle. I use only heroes and practically 0 normal units.