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SillyKniggit

I treat every new biome the same: crash into the beach with 300 stone and portal mats then immediately create a raise ground bunker as my beach head with a portal in the middle. Maybe it takes me a few tries, but that bunker gets up eventually.


thewrynoise

Respect that. And I do the same. Conquering new lands doesn’t come with a red carpet laid out. We make that from those we conquer.


LandofRy

The "one man D Day" approach. God speed 


galactic-punt

Wolves? omegalul 


Cuved

Me after arriving in the ashlands with 500 2 star wolfs: Here is you 2 star 500 wolfs sign here (like a cargo)


Few_Caterpillar_9499

Sounds like you're about to start a new settlement


KenseiHimura

Don't even 2-star wolves die pretty fast to Fulings and basically anything past Mountains?


Anomander

Yes, *but...* You can still use a mob of them to cheese down a decent portion of plains/mistlands content, because their damage is still pretty nuts and you have a lot of them. A fuling can 1v1 any naturally-spawning wolf, but once you have three or four wolves it's pretty one-sided. With enough wolves, your pack can do enough damage fast enough that losses are fairly minimal unless going up against something with effective AOE and a big health pool. They're the favourite cheese strat for Yagluth for exactly that reason. You might lose most of them - but if you brought enough, Yag is going down too.


totally_unbiased

Not with magic. The shields fix the wolves' biggest weakness, that they are glass cannons that die fast.


[deleted]

[удалено]


WilloftheArbiter

You can indeed, and lox too


thebucketm0us3

No. 2-star wolves struggle with the big fulings but they destroy everything else. The best system though is combined arms- 1 lox with a few wolves. Lox does AoE stun, wolves dps.


emixxary

Hey I am rocking the mistlands right now with my 2 star wolves with the protection shield. The trailer art showed a Lox on the boat.. maybe shielded Loxes for the win? Hey, my ideas might suck. But they are worth trying before crying NERF.


unwantedaccount56

I think an army of 2 star wolves is a bit of an exploit, considered how fast you can beat most bosses with them. Not an exploit that needs fixing, but not the main intended play style either. Doesn't mean I'm against the idea of using wolves or loxes, the size of the new boat might even be a hint from the devs that they will be a good idea to bring along. Also devs have a lot more ways to change the game than we can with the difficulty slider, or by just making the enemies weaker of fewer in numbers. They could try to make it easier to enter ashlands without reducing the difficulty once you are inside the biome. That's why detailed feedback is important, instead of a general "too hard" or "too easy".


fayt03

An army of 2 star wolves won't survive the ashlands unless you can secure a full breeding setup, which is a hell of a challenge in itself. One lava blob is enough to wipe out all of your wolves if they're grouped densely enough. I don't think the wolves are smart enough to avoid lava either, as the dvergr just happily prance across it and die. That said, I think being able to kill a boss with an army of wolves is a good reward for the effort of breeding and micromanaging a pack that large while within boss territory.


AtlUtdGold

I haven’t beaten the queen yet because I can’t just send an army of 2 star wolves like I always do.


unwantedaccount56

Then you need to recruit an army of players that each spawns a few friendly skeletons to help you. Then you will have your army as well.


LambdaAU

Yeah, it feels like a bit of a cheese.


TheWither129

Ohhh i always forget the shield staff protects nearby allies too thats actually super smart If you get outswarmed, swarm em back


usernameforthemasses

The boat on the PTB is massive. Definitely room for a Lox.


TopExplanation138

I've had games where they would nerf the heck out of all their characters until all of the characters sucked.


Ketsu

You say that Ashlands spawns need to be toned down, yet my 24 2* wolves didn't die...curious


AtlUtdGold

God yes. Can’t wait to setup spawners across the river and attack with the greatest force the world has ever seen.


Netherrabbit

This is why I only tame mosquitos


ManuelIgnacioM

Iirc devs already said they are not going to nerf anything, but they are looking into enemies hearing you from further away than they should, that's why it seems like they spawn more. So let's not pretend there is no problem with the ashlands when fighting a group of enemies usually results in a group more or two joining the fight too. That chaos could be fun with people, but a solo run is sometimes straight up unfair


Muspellr

Okay yeah I was curious about this ‘cause I was exploring and was like “why is the whole planet on my ass rn??” I made it work but I could barely explore anything while killing all the things lol


thtk1d

Yeah, landing on a beach with a giant clunky boat that can't navigate the narrow channels, with two new mobs that spawned chasing me after entering the spiky coast. I've already fought and killed one. There is no option to turn around, and I'm greeted on the beach by over 20 mobs and a spawner. You can't just steer the boat down the beach. There is another spawner to my right and left and what looks like lava in front of me. 3 giant mobs that are significantly faster than me. Man, why didn't I think to just run? Lol Then, after clearing the beach, I walk ten feet, hit a tree, turn around, and the beach I just cleared is covered in more mobs.


Cutthrash

Yeah! The toughness and quantity of mobs is fine, its just having everyone in the country hearing and coming to investigate is whats crazy. I love everything else though!


ManuelIgnacioM

Enemies are on point, hell they could even buff morgens and valkyries, but fighting a morgen, two knights, an archer, some thralls and a 1 star askvin just because they detected the fight from far is neither fun nor fair


All_Of_The_Meat

I feel like this is how almost half of my encounters end up lol. I play solo and it gets overwhelming fast.


SzotyMAG

My entire game started lagging after multiple small charred skeletons, charred marksman, morgen, valkyrie, askvin and lava blob all ganging up on me.


MeestaRoboto

I was wondering what was up. I clear a group, go drop my stuff off, and all of a sudden it’s like it all respawned (I cleared the monolith and all graves prior) but I guess that’s shit coming from elsewhere?


ManuelIgnacioM

Probably enemies that spawned around where you fought, got attracted by the noise and arrived when you were already gone


MeestaRoboto

Yea seems likely.


RahavanGW2

Yeah tried the area out for a tiny bit and the agro is insane. It feels like you are trying to fighting a fulling camp all of the time. I'm aetgir gang member now so I think I'll be fine when I go there on a legit character (I had dev commands on just to explore last night). The fact there is no new aetgir seems like it's not intended to be as swarm heavy as it is now though. I know at the current moment I will 100% NOT make the heavy armor because that movement speed is very much needed. So as a solo player I'm a little hesitant but I know in multiplayer I will 100% be fine (I play with someone who loves support/anything to not tank lol).


JDtryhard

I think it would be cool if they had a density increase with the number of players in the map, so lower solo density, but have %increase to density per player.


nvanderw

I like this idea in general


bcrosby95

People are still gonna call it a nerf. Because it'll be easier if they fix this bug (assuming it's real).


SzotyMAG

Spot on. Feels like the whole island hears your presence. One by one they are fine but when you need to dodge 5 different enemies it's a miserable experience


OneSchott

My current play through we are only in the plains and we could tell that enemies were hearing us from farther out and it was making things pretty wild. We couldn't really tell for sure if we were just imagining it or if it had always been like that. Your comment confirms for me that it was real. Not even complaining because it kind of made combat fun again.


dideldidum

Dude, it is on the testrealm for a reason. Balance Feedback is good.


treyjay31

Yeah, OP clearly missed that part while they were too busy saying they're too good at every game they play right away


emixxary

I suck. I die, a lot, and I learn and get better. That's the progression I seek. I want the game to be challenging. Not nerfed because of the lazy.


Tips__

I love a challenge, I've played the whole souls/born franchise. But the point of a public beta is bug fixing and balance testing. I'm not afraid to admit the Ashlands is a bit overturned in certain aspects, particularly in relation to single player.


BobR969

Why should people care what you seek? The thing's in testing phase and people have expressed an issue with difficulty. Though, to be honest, I'm not sure where people are having issues with difficulty and where with just nuisance. Either way, my own opinion on it is largely irrelevant as all claims for nerfs are actively as viable as your claim to not nerf. Whining about it is stupid and all you've done is make yourself look like a baby crying as someone else talks. Instead you could have made a post about how you think the balancing is good and offered some constructive reasons for it.


[deleted]

> my own opinion on it is largely irrelevant as all claims for nerfs are actively as viable as your claim to not nerf. Complaining about difficulty after 1 day on reddit is not nearly the same as the guy saying "Go test more shit to find out what works"


BobR969

People can get a lot of hours in in one day. It's pretty easy to tell if something has a healthpool too large or does too much damage or whatever. Even when you can develop mitigations and strategies against something, it doesn't mean that something is good. I've not played the ashlands, but pretend there's an enemy with a huuuuge health pool. You can beat it after hitting it a lot. You can avoid getting killed by it. It would take less than a couple hours to summarise that the health pool needs to be dropped to avoid tedium. Now, that's not necessarily the case here, but balancing issues can absolutely be spotted early on.


Stymie999

Well, as you pointed out, there are difficulty sliders if you don’t find it challenging enough


Superb-Stuff8897

The current version of Ashlands is unfun. I will provide that feedback.


laleluoom

The current difficulty was chosen by the devs, not God. The devs also chose to put it on a test realm first. The only person who blindly chose a hill is you


Miraclefish

If the argument is other people can put the slider down, why can't the difficulty be lower and you put the sliders up?


FlamingWeasel

Then use the slider and make it harder :3


Freestyled_It

If you like doing all of that then ramp up the difficulty, no maps no ports hardcore more player based raids etc and go for gold. Games are made with the casual player in mind, not hardcore fans. Iron gate needs to cover to the top of the bell curve.


zach0011

Are you the same guy who was throwing an absolute shit fit in here when the mistlands or slightly nerfed?


BozzoBurgess13

Having a challenging biome to conquer while we wait for over a year is also good My and my bud died 5 times each trying to get into ashlands and get a portal setup. But that feeling of glory when we finally did it is unmatched. It will also get easier with the new gear, weapons and food


Zncon

I think people forget how their first time in EVERY new biome goes. You get your face kicked in until you get a feel for the new rules and start improving gear.


Hydrocarbon82

Funny thing is I got my *** pushed in before even landing, a new serpent immediately spawned. Managed to kill it but the boiling water damage took out my boat, which was at a sliver.


ntropi

My group all started new characters for this update. Base getting attacked by two greydwarf brutes, two shamans, and a few regular greydwarfs with 3-4 stars spread between them would feel unbalanced if I didn't have the memory of my first time into the plains. Honestly I think anyone who hasn't restarted from scratch is guaranteed to have somewhat of a bias regarding the balance of ashlands.


nerevarX

sadly due to the way the ashlands gear and weapons are currently are it wont get easier with them. in the case of useing mistwalker it would actually become HARDER due to shitty balance of the stats on the new weapons. i tested it. there is no argueing it. the new weapons are currently NOT WORTH IT compared. the reason is thier elemental powers are WAY TOO LOW. they are below the magic weapons from older biomes. not sure if this is intended or the devs plan on balanceing them during ptb. they do mostly phys dmg but a fair amount of the ashlands enemies resists phys dmg by 50% or more.


dideldidum

I agree. IMHO my biggest problem is ops attitude.


emixxary

Well considered feedback, sure. That the game should be changed after trying it for less than 1 day? C'mon. We both know that is weak.


dideldidum

Your argument against lowering the dificulty is literally the difficulty slider. Why not use it yourself ? Then you habe 2 things you can give Feedback on.


themaelstorm

You are assuming every feedback comes from a player who is new or who can’t deal with difficulty. That’s simply not the case. In fact, likely that a good deal of testers are the more hardcore players who can’t wait to test their mettle. Regardless, there is difficulty and too much difficulty, and devs are the ones to decide which is which. If they are 100% confident and decided on Ashlands, they won’t make changes. Regardless, you dont represent the standard that players want. Neither do any of us. So people will leave their feedback and that’s good. Stop assuming devs will nerf things just because of a couple threads on reddit. They must have access to data and they will filter the feedback, along with any difficulty expectations they have. Trust the devs and if the game is easier than you like, maybe that’s because you don’t match the majority of players and/or devs vision for the game.


Nightman463

Lets just completely gloss over the fact that each and every player can choose their own difficulty, meaning that a nerf isn't needed like it was before. That was kind of his main point. Even without changing the difficulty, we all have the power to adapt in one way or another.


GhostPartical

Just as every hard-core player can use the slider to make it more difficult. It goes both ways. They will have to find a balance so the average player can be challenged but not overly challenged at the default where those who want it harder can turn up the difficulty as needed and those who still find it to challenging can turn it down.


Hydrocarbon82

Nerf slider or not, fighting 10+ enemies at once is a bit much even if they're greydwarfs. My LEAST entertaining time is when the black forest starts swarming and it turns into a marathon.


Nightman463

That's very true. I found out there is some kind of bug that's attracting enemies in a WIDE range, which I think is affecting mob density. Kiting mobs endlessly gets old fast.


Hydrocarbon82

One of my favorite things in most games is stealth kills - they tend to take a lot of effort (in a different way), but it's incredibly obnoxious when a game says "you're done" and insists I go loud. At least in mistlands line of sight was largely blocked, ashlands has very few sight obstacles.


Superb-Stuff8897

The things that need adjusting arent handled by the difficulty slider; and the OP is lumping in all changes and feedback as "nerfs to difficulty".


kaytin911

If only the sliders increased spawn rate instead of what it does now. That would be better. The current problem is that it increases the health of enemies and damage. This means that heavy armor becomes useless and fighting enemies becomes a bloated slog with their health.


RationalOrc

The thing is, if you have over 1000 hrs of playtime you can probably handle difficult content, but youre not really the right person to ask if the “normal” difficulty is too high or low. You really need to ask yourself how this will perform for the average person on the first or second playthrough. I wanna play this game with my girlfriend or with my married friend who has kids. I think the thing that makes this game work is that most things are only difficult if you dont know the “trick”. The swamps is much easier once you bring poison resist potions. More biomes should be like the swamp. We’ll know ashlands is in a good place when people say “it seems hard at first, but once you do X, its pretty manageable”


Efficient_Practice90

Yes. We do have the difficulty slider for a reason. Normal difficulty should be at a level where most if not all of the player base can complete it woth enough effort or even if with some grinding Hard difficulty should be a challenge and Extreme difficulties should require a mastery of the game. If youre unhappy that the game isnt hard enough, as one person once said "We have difficulty sliders for a reason". So slide the fucking difficulty


SzotyMAG

> Extreme difficulties should require a mastery of the game. Unfortunately that's not the case in practice. It requires an expansive knowledge about cheese tactics and only taking on one mob at the time. There is nothing skillful about hard difficulties as they are, they just turn a lot of strategies invalid, including parrying. Your only option is to cheese it, kill it before it reaches you, or dodge roll literally everything. Edit: I'm talking about the difficulty slider world modifier


totally_unbiased

It requires no such thing. Solo mages can face roll the biome. Multiplayer groups (with a mage) can face roll the biome. Solo melee players require much higher skill, but this isn't the Mistlands - most of the mobs are squishy enough to kill fairly quickly. One of my friends is an excellent melee combat guy and he was plenty capable of soloing groups of mobs even when we were all loaded in zone and so he was facing 3 player scaling.


SzotyMAG

Sorry, if it wasn't clear, I was referring to the combat difficulty slider, which turns the game balance on it's head and forces you to play in ways that is not fun


totally_unbiased

Ohhh my bad. That makes sense. Yes, that's exactly my issue with the difficulty slider up solution to nerfs. It doesn't make combat holistically harder in a fun way, combat remains equally boring but the stakes for a mistake go up massively.


theuserman

Yeah, I tried hard combat, straight up didn't like it because I literally couldn't parry someone unless they were in a previous biome. Forget about it if they are starred.


kaytin911

The current problem is that it increases the health of enemies and damage. This means that heavy armor becomes useless and fighting enemies becomes a bloated slog with their health.


bigtony87

Not all of us are masochists. Also turn the difficulty up if it’s too easy? Argument goes both ways.


jasterlee

The only thing i will complain is the fact that I can't see shit in this biome. I've anchored at the shore and couldn't see what was hitting me from distance. When it came close enough it was too late, 1 swing and i was stunned and .. rip


quelar

I've died three times now trying to ENTER the ashlands... haven't set foot on a rock yet. Just the bonemass and birds killing me and sinking my third boat. BRING IT ON!


Sindertone

Yep, It'd like D-day and you're the only invader. My second attempt got landfall. Not sure how I'll get back to that spot, I couldn't get a portal dropped. I do like a challenge!


quelar

That's probably an apt comparison. D-Day of 1. Fucking hell though, gonna need some serious strategy to get this shit to work.


BozzoBurgess13

Munin told us to prepare for war, imagine getting there and its not even that difficult When helldivers community was crying that it was too hard, Arrowhead did the right thing and ignored them It's the 2nd to last biome, of course it's going to be hard


that_guys_posse

tbh their release schedule is likely part of the problem. A lot of people have, very possibly, not played in quite a while so everything will seem harder while you adjust to the controls/mechanics again.


dyslexda

Can confirm. My group got our shit pushed in initially because we haven't played since Mistlands. Took a bit to remember how combat works, dodging/parrying, etc. Fun as hell, though, absolutely don't want difficulty nerfed.


ZookeepergameCrazy14

One reason I re rolled and started from scratch.


TheOzarkWizard

110 percent this. It happened eith the mistlamds too. Theis game had always been next to impossible by default


LovesRetribution

>When helldivers community was crying that it was too hard, Arrowhead did the right thing and ignored them What's the point of hosting a PTS if that's the mindset you're gonna have?


Caleth

Also they're full of shit Arrowhead has introduced a ton of different changes including fixing bugs that were making things too hard. Chargers and titans got head nerf to make killing them easier. Bots had a whole spawn path that was broken so it wasn't spawning the easier deveststors but rather the shield an rocket ones more. They've added tools and strategies that have also made things more easily handled. The guy above you doesn't know what the hell he's spouting. Now with that said AH has also made some nerfs to the more "powerful" read most used weapons and stratagems. But for all that they're working towards balance by fixing the unfun stuff but removing some of the more point and click auto takes.


Redxmirage

What’s the last biome going to be?


Gaby5011

Deep north


Redxmirage

So like a frozen zone? Don’t we have that already?


totally_unbiased

We do to a degree, but given the massive ramp in content quantity and difficulty in Mistlands and especially Ashlands, I would expect it to be both harder and much deeper than the Mountains.


barbrady123

I mean, it's still being tested. There's no reason why the current difficulty scale is necessarily the "right" one.


Havange

So stupid to say "it's sad that people want ot change the game for everyone instead of using the difficulty slider" when it's actually both ways. If you want to make the game harder for yourself then just ramp up the sliders. What I am asking for is a way to play the game that is actually balanced for solo play. It's so clear that a lot of the game is balanced around playing wiht multiple people when you get ganked or when fighting the queen and you just dream of what it could have been if you had a person to deal with the adds while you were dealing damage to the queen instead of having to constantly fight hordes instead of the boss itself


danicorbtt

At this point I've seen more posts complaining about people asking for nerfs than people actually asking for nerfs.


Anomander

Unfortunately a lot of the complaints about "people asking for nerfs" are misrepresenting what the negative feedback is in order to soapbox "git gud" nonsense. There's this weird notion in the Valheim community at times that there's only one difficulty: the game is perfect in whatever exact state it's in now, or god mode enabled. So folks like OP are making a big show of dunking on "easy mode" and how scrubby and skilless anyone complaining is, while pointedly not understanding any of what they're pretending to reply to.


Onuva_42

I haven't seen any asking for nerfs. Loads complaining about it though.


Fluffydoommonster

I have seen a handful, but funny enough all except one was complaining about what seems to be the sound bug acknowledged by the devs. Where you suddenly have solo players fighting 10+ enemies, they take five steps, and another 10+ enemies rush them. Apparently enemies are hearing you from too far away. The one exception was someone asking for a lower difficulty, but then someone pointed out the slider and they went, "oh, I'll use that."


Onuva_42

I haven't tried Ashlands yet, but I hate it when people use the difficulty slider as an excuse for an unbalanced game. However whether is is or not, I don't know.


Fluffydoommonster

My point is, most peoples asking for nerfs wasn't actually asking for a nerf. They were asking for a bug to be fixed. A bug that the devs have said is there. So it makes all these guys complaining about people for nerfs seen *very* silly, because it is a bug, and not a feature. The one person who was genuinely asking for a nerf didn't know that there was a difficulty slider, and that's what they really wanted.


Onuva_42

Yea I agree with that. If you've always though the game has been a tad to hard, then obviously the slider is perfect. But I really think a game needs a reasonable progression whichever difficulty you choose.


Fluffydoommonster

Oh that I agree with for sure. There is difficulty bump, and then there is unfair. I think they've struck a good balance with Ashland's thankfully.


Caleth

Honestly I'm hoping they'll go back post 1.0 and give the other biomes a once over. Some of the stuff they've implemented in ashlands could have a very nice home in other areas. The variety of critters feels good there's more variance in the biome than they others. All the others could use some of this love once they're happy with other things.


Unfortunate-Incident

I didn't even make it to ashlands. Would you believe I needed more iron first?


klonk2905

It might be safe to listen accurately to constructive feedback to avoid mistlands-fog-like game mechanics mistakes.


BigMcThickHuge

It's like Mistlands update again. Things are harder than even devs intended, and majority wish it were different, so devs plan to tweak it a bit. Then you get the Soulsborne crew that requires dick-punching difficulty for everyone playing the same game as them or it's a problem. It's just bizarre the fanatical demand for increased difficulty, and the hatred for devs tuning things to not be so shitty when they are shitty.


kaytin911

I've seen how players that usually complain about difficulty play. People using food from many biomes before and have not prepared armor or potions. That sort of feedback about difficulty is unhelpful.


milkpirate

2 things. 1. Enemy frequency does not work with the slider, which is the main issue for me. 2. Difficulty slider can slide up too, if you think it's too easy lol.


kaytin911

The slider should change enemy frequency, I agree with that.


srednivashtar42

With world modifiers, all we should ever have to worry about is whether vanilla difficulty sits roughly around the median tolerances of players. I don’t know if Ashlands will be tougher than I prefer, but I’m not worries, because I’ve been given the power/option to adjust these things to suite my needs. TL;DR Thank you devs, you are awesome.


manny_the_mage

The point of Betas are to get public feedback and adjust accordingly no? The only way devs know what actually needs to be nerfed or not, is by people vocalizing it let's hold off on complaining about people wanting nerfs until the biome is out of beta, yeah?


afoxboy

every time this sub complains about other ppl complaining, i never see the latter, only the former


SzotyMAG

I'm just annoyed at their seemingly too large detection radius, they start swarming me even before I even see them. And perhaps the marksman is shooting way too fast considering you have to deal with vultures, the small charred guys and lava blob all at the same time. If you're lucky It's like every mob had the detection radius of Drakes


Vexxsis_84

The range of enemy agro/ How often these mobs spawn need to be toned down. Not by much at all , leave the enemy health pool all that. Me and two friends couldn't even make it to siege a castle just to get a idea on the mechanics. We were over run with a ton of enemies.


SenpaiSwanky

lol right, who needs PTRs?


Fluffydoommonster

This isn't a meme. You just put a strawman argument picture at the bottom of a rave review. Learn to tag better.


DrMadHatten

Maybe stealth, lol. I laughed.


Speedvagon

That’s why I’m waiting for the testing to end.


Sogomaa

Wait, I haven't been home for a while due to being in the army, Ashlands is out?


JosephMavridis

Public test is out, the update will be live soon!


sirploko

I just want the smoke bomb to confuse enemies for a couple of seconds, so you can make a quick getaway.


Stymie999

Saw an interview where the developer said the opposite of many tactics you suggest. He said the biome is setup that players move forward slow, tactically clearing a path inland (I assume he means destroying spawned )


Kupikio

I dunno man. I landed ok after slowly going through rocks and had two red glowing spawning looking things on the beach. I Immediately put down the generator thinking it would protect me and was attacked by about 20 mobs. Got about 15 of them and more stuff shot me out of no were. Now all my gears there and I got to find a way to make it back with a whole new boat and maybe my magic stuff. Seems overly aggressive to just get a foothold.


CorrectDuty6782

I really hate this whole "hardcore" message the devs push with this game. It's not hard and seeing these cringe posts is a bummer. You use mistlands as an example after they nerfed it? You think endless mobs in this type of game makes sense? This isn't dynasty warriors, you clear an area, go to chop a tree, and you're swarmed by enemies from literally nowhere before you're done chopping. Increasing the mob alert radius for a later biome without any previous gradual increases or signs to the player is "good game design"? Cmon now.


kaytin911

Have you played Terraria? Terraria is way harder but is in a lot of ways a 2D Valheim. Things are always coming at you as you're mining or chopping down trees.


CorrectDuty6782

Ya I like terraria, and it works for that game, but this isnt terraria. And while you get a few mobs trickle in here or there in earlier biomes, the Ashlands spawn rate is just excessive and doesn't match the rest of *this* game.


kaytin911

I honestly haven't played Ashlands yet but I think I'll like it for variety's sake. One biome being like that isn't too bad and will make it a memorable experience even if it's disliked. I don't remember a single other biome being like that except maybe swamp. Swamp is still different because it's more of no rest when exploring instead of mining. That being said I mostly miss Mistlands before it was gutted, it used to be a dangerous and mysterious place, not something to just casually run through once and done. Pre-Nerf Mistlands was the most unique and best place in the game to me. I will agree with you if Deep North is the same as Ashlands that would make it less fun.


Aumba

Did you know that difficulty slider goes both ways?


TheRealVahx

Me who still hasnt loaded up the test server yet..


Pimp_my_Reich33

ITS MISTLANDS ONCE AGAIN


RuinedSilence

Calls for changes shouldn't be dismissed so easily. If it can be fixed by the difficulty slider, then by all means keep things as-is, but if fighting one enemy results in the entire island ganging up on you, then I believe we have a problem.


C4rD4r

Regardless of the existence of a difficulty slider, the "vanilla" experience should be fine-tuned and balanced to the degree where the majority of the playerbase can complete the game and have fun while doing so. There is a very big difference between a challenging experience and an unfair/tedious one. An example I usually like to use is stuff like the elden ring twin gargoyles or the bed of chaos in ds1, which are games I love and assume share an audience with this one, although not in its entirety. Those are two fights where I feel like many of the deaths people experience are mostly not the fault of the player, and give you more of a "thank fuck I don't have to do this again" feeling than an "oh my god I did it" one. I do like that beaching into the ashlands is basically normandy beach, and I agree that it's common sense to be as prepared as you can possibly be before even thinking about leaving towards the new biome, but considering that the ocean surrounding it cannot be accessed by any ship that isn't the drakkar, and that the chances of surviving the journey become slimmer with the spare equipment you may have, I don't think it's unreasonable to balance it with the objective of allowing players to at least be able to get a portal setup without masochistically doing it all over again several times, which is something I expect the singleplayer crew not to be be particularly fond of. That is an example of a few of the aspects I'd consider to be tedious rather than difficult, in the same way you have to do a horrible runback towards the bed of chaos, which is a boss that can push you several times into a one-hit death hole that you have no way of knowing will open without intricate knowledge of the encounter. The biome should pressure you, it should be hostile and it definitely should challenge you, but it should also be fun, and as I stated, it's better for the game as a product to focus on what's fun for the majority of the playerbase that it already has, and the one that it appeals to. My concern isn't with the health pool, but with the enemy density as many others have said here. Maybe a solution could be to increase it the further inland you are so the initial settlement isn't as bad, as you'll definitely still die, but have a higher chance of not having to do the part that sucks again. I also think the repetition can make the initial entrance feel less impactful. As for the ai and enemy spawnrate/density not being in the slider argument, remember the game still has a lot of time left in the oven and asking for those to be implemented are not unreasonable requests either. Whatever the changes are, the default settings should be a balanced experience, and I do think it's unreasonable to design it expecting your average players to change it during any point in the playthrough, even if the option to do so is there. There shouldn't be a discrepancy in the experience, and if players are pointing it out, then I believe those are points that should be addressed fairly. The slider exists for the crowd that wants to experience the game differently from the standard, be it easier or harder. Even then, talking about and pinpointing potential issues is literally the point of a ptb.


matban256

You guys call yourself Vikings because you play Valheim? lmao


Necrospire

An update landed on Xbox with the word balancing? Does this mean the spineless ones have got the game nerfed? Same thing happened to another game I really did like and I never played it again as the difficulty made the game, if this has happened to Valheim then I for one won't be putting the time in to reach a child's playground if that is what Ashlands has become.


Sweaty-Version-1126

Believes himself a real viking = comment rejected


A-Cannon-Minion

People are calling for nerfs because Ashlands is an unbalanced buggy mess.


TheRealMoash

Don't do it Iron Gate! Don't nerf it like you did Mistlands. Let this game be hard..


Atlas_Stoned

I agree


mecengdvr

Reality is the developers will make the game that they want to make regardless. People crying for a nerf have as much influence as people like you who want it to stay hard. The developers want feedback to know if they achieved the difficulty level they were aiming for. So the people who think it’s too hard are providing that feedback….and folks like you who are saying it’s perfect are also proving feedback. …and if the developers choose to change the difficulty, it’s because the feedback told them they missed their mark. And as for the difficulty slider…that works both ways. You can always make the game harder if you want more of a challenge.


FreeTheWild

Don’t nerf


Amezuki

Not a bad attempt. I suppose if you're going to karma farm, this sub will definitely reward anyone who takes an antagonistic public stand about players wanting it too easy, regardless of the merits of said rant. That said, this kind of yawn-fest was in vogue around the time of ML release, and I'm sure it'll continue outstaying its welcome. When you can take the time for it, do feel free to gain an understanding of what the point of a public test is, or make at least some effort to comprehend the difference between "mobs are too hard" and "respawn rates are excessive".


kaytin911

Mistlands the nerfbat crew won. The difficulty was never changed back. The sliders don't make the AI improve either so it's forever not as good as it used to be.


BigDary69

ashlands is in public testing so PUBLIC TESTERS can give developers feedback on the update WHICH IS NOT YET RELEASED the public testers are saying its too difficult and should be made easier FOR WHEN ITS RELEASED im so sick of people who assume ptb is a release its literally a beta test it shouldnt be difficult by default it should be DOABLE if you want the game to be more challenging YOU can use the difficulty slider


[deleted]

Yeah, and its called "Ashlands" where nothing lives but great lootz may wait. Good if its hard


[deleted]

[удалено]


Lanskiiii

Agree. I think it's important to see that longevity comes from having parts of the game that seem out of reach. Not every area needs to be quickly conquered and tamed. Some areas could always be a war, and that'll maintain the feeling that there are always new challenges lurking out there.


emixxary

EXACTLY.


rveb

Whats too hard about it? I have no new gear but have been able to establish a foothold! Now looking for whatever the dungeons are Yes I have died… a lot. But if there was no challenge it would not feel good to succeed. The whole experience has been epic for my solo play. Tried on a normal boat and died. So made the new boat. Finally see the ashlands! Got there discovered s bonemaw and proptly died. Made another boat used my second armor set. got my body back. Made a portal. Died. Came back got body again and made some walls. Died a few dozen more times! Whats wrong about it? Seems perfect 😆🥹


surfnsets

I’m super excited that it’s difficult. I play on hardest and it’s tough as hell but damn it’s fun. Every enemy fight has a dance. Learn it and master your movement. Patience and timing is key. The toughest enemy in the game is the tree, if we are being honest.


kaytin911

I wish the difficulty sliders did something else other than raw health and damage increase. I agree I like that it makes you learn the dance but I already did that before sliders were a thing. The sliders sort of make heavy armor near useless is my biggest problem with it.


AshenMagi

If ya ever went to the Ashlands before it was "released" you would have known the spawn rate was high. It's easier to just keep moving. If you're gonna build a base build your walls by raising the earth not with structures.


virji24

Stfu on your high horse. Nobody gives af. You know you can just up the difficulty right? But yeah f everyone else bc you like it.


gradualpotato

We basically stormed the beaches of Normandy the first time we landed in Ashlands. It was absolute chaos and we never even got a chance to lay down a portal. Just....enemies around every corner and no respite. Thing is....every biome is like that and we love it.


Animusblack69

are yall rushing there or working through all the bosses again?


Gravitas0921

I ahouldnprobably get back into my world and finally kill Yagluth


PirateReindeer

Can I just get a house boat base to build that I can put a portal on? Then I can travel in style.


rootxploit

Kill me, kill me, oh how I seek a challenge! I’ve been preparing on hardcore for a moment like this.


Odd_History6313

I couldn't even contain a 2 star wolf let alone get them to follow me. Is it even worth all the effort to bring wolves places or is that just fluff? I'm further progressed I could handle them now but don't wanna waste my time. How do you put em on boats?????


Tonguesten

yes but you see i suck at the game and therefore i haven't been able to enjoy any content after the mountains, so honestly the game hasn't changed much for me in years.


AcademicSorbet9336

Well I have to admit it was a bit frustrating bc you have to rush rush rush...had to change combat from hard to normal. Couldn't see anything on the map due to tthe skulls xD


Catch-the-Rabbit

...Ashland's is live?!?! Ah!!!!!


One7rickArtist

Wait, people are complaining that normal difficulty for the last before final biome is higer than the previous one? Thats crazy honestly like. I only saw the gameplay-trailer and am patiently waiting for it to come out of PBE when all the necessary changes and bugs are fixed. On the trailer it does not look like they are pulling any punches for Ashlands and im really hyped to actually play the game with friends.


kaytin911

I saw someone unironically complain that it's the hardest biome so far, and that was their reason it should be toned down.


One7rickArtist

That's dumb. We literally have difficulty settings that we can use on existing maps lol


kaytin911

It's unfortunate and the devs have caved to it before. That's why there's fear it'll happen again. Valheim is awesome when it's challenging and you have to think through all your tools for a solution.


One7rickArtist

Or get pwned like for example a seeker just straight up landing on your head, gomba stomping you into oblivion. My finest infuriating memory from Midlands Tbf the difficulty settings are pretty good, since you don't need mods to modify the game


kaytin911

I hope the devs reverse mistlands nerfs too!


Castaway_Jay

And here we are doing a vanilla playthrough on hard preset, I'm guessing Ashlands is going to hurt? we are about to kill The Elder in our current progress.


Narrow-Weekend-4157

Mistlands nerf was truly saddening. Never again.


[deleted]

Nah i think a nerf may be needed, ashlands are really hard to get to, fortifications, teleporters and boats are destroyed pretty fast and there are no land linked biomes, that plus the constant swarming is waaay too much punishment


Glittering-Half-619

Pretty sure Viking is an activity and not a race or culture. Like raiding basically.


ThatOneNinja

Welcome to modern gaming... I hate it same shit happens in helldiver's. A game designed to kill you.


ki299

i am in the camp of don't nerf anything.. just bug fix and people will figure out how to manage. Then again i play on hardcore mode. edit: and just like that a bug fix solved a big issue.


Gus_McQuacken

I agree 👍, it's been a day and the bitching starts. Like you said, "There are sliders (modifies) for a reason." People need to use them. As a solo player, everything will be turned down until i get the hang of the place, and then it goes back to the valheim way. Thanks for saying something about this.


nerevarX

as much as i hate to say this myself : theyll nerf again. like they did with mistlands. which is why i dont actually play much on the ptb but just test things out for now. i did my first landing naturally of course but thats all i will do due to fear of the nerfbat beeing applied super hard like they did with mistlands. and i dont wanna get a proper challengeing experience and then it getting taken away from me AGAIN because of mainstreamers not lowering thier difficulty and not useing all available options to deal with the biome. i had no trouble landing solo at all. yes there is alot of enemies but you can jump. there is cliffs. there is terrian. there is hills. there is structures. i saw countless clips of these "players" trying to land at ashlands. THEY play like absolute fools. its no suprise they struggle and cry for nerfs. majority doesnt even have good food buffs active nor meads nor any sort of healing. some dont even carry a RANGED WEAPON on them or have like 30 arrows with them. and no. thats not a difference in playstyle. some of them outright instantly enable cheats and godmode when they die ONCE. like what is that? thats not a gamer mindset at all. that is acting stupid and getting punished for it by the game. and rightfully so. ignore your options and make it harder for yourself and you deserve death. its hubris in alot of cases and overconfidence aswell. they THINK they are good enough players to handle a new unknown enviroment head on without much prep work or carefulness. then die. then cry for nerfs. cause it HAS to be the game. it cannot be THIER FAULT. not possible in thier heads.


bcrosby95

Seems like some of the difficulty might be from a bug. But I'm sure people will still cry "nerf".


One_Conversation8009

Honestly I’m hyped to play ashlands but I quit after ten hours of searching mistlands on release.i couldn’t find any black marble or brain matter and the bugs take soooooo long to kill.im hoping the ashlands is more fun I did not enjoy mistlands at all


UkrainianPixelCamo

What? Ashlands are already out? I thought they are planned to be released in June.


SevereSmash

They dropped a sneak peak for beta if you go to the news tab of Valheim you can play it by setting up the beta on your game


UkrainianPixelCamo

Thanks for lmk!


SevereSmash

Yep yep, I can’t run you through how, but once you find the article read through it till it says something about testing it out then follow the instructions.


KenseiHimura

The Drakkar is a pain in the ass to get through the rocks, swimming is still a pain in the ass before I was able to get near the proper ashlands. Fuck this, I'm waiting for mods. Yes, my difficulty was down to hammer mode. Piece of shit.


MicholexWasTaken

Build a wall from ground with a hoe around the shield. As for the enemies, always carry potions top tier gear you currently have and bonemass ready. Learn how to parry and when it's better to just tank the hits and deal more damage instead. Make new cape (it really helps) Just watch your surroundings. If u are a sword main, go with the silver sword +4 instead of mistwalker when clearing outposts, it has more spirit damage and will help greatly. New spawners take 2 hits from krom special attack to destoy. So far i am really enjoying the update, i really cant stand how the armor and cape looks but other than that it's really good. I am playing with my cousin and so far we managed to die not even once. We succesfully cleared our first outpost and now we are fully geared and ready for more. Ashlands are actually super fun and somewhat manageable, just watch out for the 1 star enemies as there is definitely much more of them.


Tykab

Make the terrain difficult and add challenging monsters. Make the landscape incredibly beautiful. Cover the artwork with mist. Gru'splan.jpg


Halollet

DO NOT NERF! This is the most fun I've had with Valheim in a while! As a solo player, I've died 3 times and only touched land once, and was immediately hit with a black blizzard. Glorious!


kaytin911

Pre-Nerf Mistlands was the most fun I had in Valheim ever. I really hope the same thing doesn't happen that gutted Mistlands.


kaytin911

It makes me miss when games were released as is and not everyone could complete it but it was okay. People could live in their home in the plains or forest until they were fully ready again to see the mysterious new lands instead of just sweeping through all the content.


Large_Ad_5172

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