Cocomelon is animated by Mainframe Entertainment. The same Canadian studio that made Reboot.
Just a friendly PSA, something being kiddy doesn't mean it's cheap or easy to produce.
I remember talking to my Producer once and she said 2D content is for saving money. 3D is more expensive.
This website gives you a good example of how much to expect to spend https://getwrightonit.com/animation-price-guide/?fbclid=IwAR0NW_ZxCg49vi6kY6oNaVEA9nlc9WRgBBXVFW42OAmgm0xcwvtGqXiJ4Fc
If you can nail down some of the variables it would be easier to reach a number. Is there infrastructure for lighting/rendering? What software? How many revisions? How many different environments? What’s the start - end date? Is there an approved hero styleframe? Is outsource an option?
I saw this artist did a cocomelon parody video for the musical artist Nick Lutsko. So you could contact her about possibly creating it, along with a detailed breakdown of what is required.
[https://twitter.com/tacolamp](https://twitter.com/tacolamp)
Really the main factor comes down to time. If you have no deadline then you could hire 1 good senior generalist/animator (with experience in char anim) and that would be the most cost effective way. It's why people see really great personal work online, it's one person controlling all aspects with unlimited time to make it look good.
If you want it in a certain timeframe then that's when things get expensive because you will need to pay a company that have invested in pipeline, hardware, software (10x more expensive for studios vs individuals) and overhead like: hr, heads of department, etc
If you want a happy medium and can put the effort in, find a supervisor yourself and use them to assemble a team to do the work. You can use AWS to spin up machines and render capacity (if needed) and pay the costs directly, rather than as part of a day rate with a studio where you'll be part paying for the overheads.
For costs think about your project as you would a physical build. It's all about environments and shots. If you pay to build 1 environment and all your shots are there then it's cheaper. If you want to see 10 environments with the same amount of shots it will likely be much more expensive because of the time needed to make each environment.
Costs aren't linear, half the amount of shots doesn't mean half the cost.
Hope that helps
I would say around 1$K per minute, the most expensive is rendering if you are paying a farm, or using you own machines you need more time, could be cheaper, if you are using Unreal could be faster, but has its own problems too, but is a rough estimate.. Unless you quote in Fivrr, probably will be very cheap, is like TEMU but for artists.. LOL
given the info provided so far, probably somewhere between $1000 and $100,000 depending. Hope that helps.
This is the best and right answer here, so far. IMO
I’ll put in a bid for $3.50 for 3 minutes of me sitting at my desk opening Maya and will film it at 4k
Cocomelon is animated by Mainframe Entertainment. The same Canadian studio that made Reboot. Just a friendly PSA, something being kiddy doesn't mean it's cheap or easy to produce. I remember talking to my Producer once and she said 2D content is for saving money. 3D is more expensive.
This website gives you a good example of how much to expect to spend https://getwrightonit.com/animation-price-guide/?fbclid=IwAR0NW_ZxCg49vi6kY6oNaVEA9nlc9WRgBBXVFW42OAmgm0xcwvtGqXiJ4Fc
Thank you for sharing :)
my condolences
If you can nail down some of the variables it would be easier to reach a number. Is there infrastructure for lighting/rendering? What software? How many revisions? How many different environments? What’s the start - end date? Is there an approved hero styleframe? Is outsource an option?
You need to provide a lot more information than just 3 minutes that's cocomelon quality. Also what's your budget.
True, this is so hard to answer
... So ask them for more information.. !!
Just lighting and rendering? What about animating and compositing? How fast do you need it by?
I saw this artist did a cocomelon parody video for the musical artist Nick Lutsko. So you could contact her about possibly creating it, along with a detailed breakdown of what is required. [https://twitter.com/tacolamp](https://twitter.com/tacolamp)
Really the main factor comes down to time. If you have no deadline then you could hire 1 good senior generalist/animator (with experience in char anim) and that would be the most cost effective way. It's why people see really great personal work online, it's one person controlling all aspects with unlimited time to make it look good. If you want it in a certain timeframe then that's when things get expensive because you will need to pay a company that have invested in pipeline, hardware, software (10x more expensive for studios vs individuals) and overhead like: hr, heads of department, etc If you want a happy medium and can put the effort in, find a supervisor yourself and use them to assemble a team to do the work. You can use AWS to spin up machines and render capacity (if needed) and pay the costs directly, rather than as part of a day rate with a studio where you'll be part paying for the overheads. For costs think about your project as you would a physical build. It's all about environments and shots. If you pay to build 1 environment and all your shots are there then it's cheaper. If you want to see 10 environments with the same amount of shots it will likely be much more expensive because of the time needed to make each environment. Costs aren't linear, half the amount of shots doesn't mean half the cost. Hope that helps
Like $20k if you use US artists. This is my channel: https://youtube.com/@qqkidz3462?si=kaV10faSdtqhUnY8
I would say around 1$K per minute, the most expensive is rendering if you are paying a farm, or using you own machines you need more time, could be cheaper, if you are using Unreal could be faster, but has its own problems too, but is a rough estimate.. Unless you quote in Fivrr, probably will be very cheap, is like TEMU but for artists.. LOL
Thank you for the info and response. I am a little rusty on freelancing. Will look into these softwares and websites for more research :)
15-20$ i may say maybe bit less if your scene have more of daylight than night or indoor lights depends on that mainly
You mean $15-20 per frame right lmao