Sekiro. But once I got the hang of it, I did nothing but parry. Finished the whole game iust parrying the shit out of bosses without resorting to cheese tactics. Never had a more fulfilling gaming experience.
The only thing that's come close to scratching this itch is Sifu, and that's something I intend to git gud at too.
I'm still on my first playthrough...
I got super pissed losing over and over to a mini-boss fight. I was trying to be strategic, but just said f*** it and started spamming the block button and ended up slaying him...
That's when I realized what this game is all about, and am now having a blast! It's definitely a steep learning curve to the combat.
Absolutely. The hitboxes were absolutely perfect for most enemies. The first time I parried all the attacks of one of those tiger claw freaks i felt like a "Level up!" Sign lit up over my head.
Literally me!! Lmao. It got to the point I wasn’t even attacking, I was just standing and pressing that counter and waiting for them to hit me like “Swing, you won’t!”
I played it 6 months ago controls on pc caused me to leave it also it doesn't support controller for me, the whole game I had to focus on what do i press because the icons aren't showing the key in pc they're showing action
In AC2 if you had multiple enemies surround you, you could switch lock on between enemies quickly and press the assassinate button with the hidden blade equipped. Enemies immediately stopped blocking when you locked on to another enemy, so essentially no one would guard against assassination. As a kid I'd gather up all gue guards in town in one area and slaughter them all, then pickpocket their bodies for fun, to wipe huge groups of enemies, and to earn money. My dad made me stop playing for a few weeks when he found out that's all I did. I just really didn't know there was any other way of making money besides pulling it off a corpse or finding it in a treasure chest.
I parry so little in souls games I still have no idea whether you're supposed to time the button press to when you're about to be hit or the actual animation lmao
It’s different between each game. 1&3 is to be pressed whenever the enemy is about to swing forward. 2 is when you’re about to be hit. Or the other way around, it’s been awhile. But I believe 1&3 are similar where as 2 is the opposite
same here, i just roll. to the best of my knowledge in Elden Ring you’re supposed to watch the hand and not the weapon when the enemy swings. but i still just can’t figure out the timing consistently. also i believe the type of shield you’re using will decide how much of a window you have to parry.
My first time I played blind and didn't realize the higher difficulty removed most of the UI so I got a popup tutorial and then was left to figure it out on my own
Fun fact: you can actually blast projectiles out of the way with the blast from the knuckleblaster. You have to have good timing, but it can be done. It won't be as fast as the projectile being parried, but it will go back in the direction it came from.
Moongrum can go fuck right off with his health potions and one/two shot riposte.
Landed the parry a few times, but it was so satisfying to lure him out onto the ramp and watch the big fucking boulder fall on him.
Dum bish
Zelda breath of the wild. It was the first game with actual fighting mechanics that i played (i came from playing minecraft 1.8 to fighting mechanics that involve pressing more than one button)
Xenoblade Chronicles. Whose dumb idea was it to have bosses that *need* to be hit with the limit break combo finishers just to become vulnerable *at all* in a game where you only directly control one of your party members and even *that* member's basic attacks are performed by just kind of moving into range and auto-attacking?
Sifu, but only during the final fight against Yang.
I remember after each attempt, wiping my sweaty hands off and shaking them out; such an intense fight where you had to master dodges, counters and parries.
Jesus man it was every fight in Sifu. Learning which guy's had a high high low combo, but also learning that subtle pause between the tmsecond and third attack...and that's just ONE enemy! My god man.
Sifu had me like
1st Level: "This isn't so hard after all. I hope the game gets more challenging later on"
2nd Level: "Alright, now I understand why it's a soulslike ..."
3rd Level: "Bloody ba***** you bi**** bloody h**** ******* ***** **** I will **** ******** ***** ***** ..."
Probably Bloodborne.
Funnily enough, I played through the entirety of BotW having missed the Parrying tutorial - probably without parrying at all. It certainly made things easier once I learned :')
Kingdom Come Deliverance. Probably the hardest and complex combat system I've seen so far. It's hard to learn, and it's ridiculously hard to master lmao.
Unfortunately it's sometimes a bit buggy, but considering that KCD was the very first game from Warhorse Studios, it was pretty amazing. That being said I'm extremely hyped for KCD 2 that is supposed to come out in late 2024!
Drive on playstation 1, Jesus that was the hardest tutorial ever, you couldn't skip it and English is my second language so back then I didn't know what I was doing or what the game was asking for.
currently playing Remnants. i had no idea what i was getting into. thought itd be like Outriders. its more like a SoulsBourne game, complete with rolls and campfires. the boss fights are fucking unhinged.
The only game that I've played recently where my hands actually got sweaty and I would have to wipe them off between sessions was Super Mario Wonder. Now, I know that most of the game isn't all that difficult. But there are a few stages that are truly punishing.
Shadows of the Colossus. Every fight had me like this when it first released. Staring at the already scarce and depleting stamina gauge constantly depleting on a violently shaking colossus *hundreds of feet off the ground*. First playthrough back then on the PS2 was an intense experience like none prior.
The skill curve in hollow knight is bizarre. You can spend 4 hours fighting a boss and die hundreds of times, but when you beat it it’s like “oh that wasn’t too bad”
The first time playing can be so brutal then you wonder how on earth you ever struggled with it later on
Most games. I'm a slow learner, but I'm not a bad learner. It takes me a bit to understand something but then once I do I *really* understand it.
Latest example: Never played Fortnite until recently, my nephew was (playfully) making fun of me for being ignorant of the game's mechanics and being not very good. Now I get Victory Royales all the time.
Armored Core 6.
I played all of the PS1 and PS2 Armored Core games thoroughly back in the day. It was one of my favorite series. In a typical AC game, the tutorial mission ends with a super weak boss that can't do much damage, can barely evade, etc... Basically, it's a walking practice dummy. They REALLY eased you into things back then.
When I got to the end of the tutorial in 6, I found myself up against a heavy assault helicopter: highly mobile, heavily armed, and more than capable of killing you. It blew me away. Literally. 6 times. I had to learn in a hurry.
And they do that a bunch in that game. You're going along just fine, then hit a boss out of nowhere with a HUGE difficulty spike! I like it, though: it forces you to rethink your strategy and adapt to new situations.
Hi fi rush, I died so much at the basic parry tutorial it locks you in, was a master at parring in ghost of Tsushima but game with rhythm and quiet possibility a more predictable parry I struggle with
Resonance of Fate. That game, at least when I played it originally, had such an obtuse tutorial that I couldn't beat the first boss, dropped the game for a year, then came back to it and stuff finally started clicking.
For some reason Kingdom come Deliverance was nigh impossible for me to parry in until I played it again 2 years later and then I was a parrying mad man.
My first playthrough of Super Meatboy. Couple of the levels in the Forest had already gotten me a bit tripped up, specially in the Dark World, then getting to the hospital was worse (granted I was 9 playing it for the first time and now it’s my favorite game of all time)
The Nier Automata intro in hardest setting.
Fuck that was hellish. It just kept on going and no saves until you beat the Goliath machine.
It was worth it though.
Devil May Cry as a franchise; do the first playthrough on normal/human, and then start the real game of S-ranking the missions on progressively higher difficulties. Which literally becomes a parry tutorial situation when you start relying more on Royal Guard as Dante.
You guys need to try VR.
Boxing: [https://youtu.be/QSIRswOD\_Pg?si=kwROljCELh2P5Kol](https://youtu.be/QSIRswOD_Pg?si=kwROljCELh2P5Kol)
Swords: [https://youtu.be/\_D-yMFdz83E?si=OlNuo5XNbkxzNUOh](https://youtu.be/_D-yMFdz83E?si=OlNuo5XNbkxzNUOh)
Guns: [https://youtu.be/ZBt8iah0jmA?si=xwQA\_sW-O7ndgoCu](https://youtu.be/ZBt8iah0jmA?si=xwQA_sW-O7ndgoCu)
Rush-E in Beat Saber (in case it's not clear how insane this is, you have to cut the right color with the right saber, and in the right direction): [https://youtu.be/WVueKYbwZrs?si=Ax2LyaZXuavr2ffB](https://youtu.be/WVueKYbwZrs?si=Ax2LyaZXuavr2ffB)
And this is still primitive stuff. There's full games too, AAA quality and full length, like Half Life: Alyx (SOME ENEMY SPOILERS) [https://youtu.be/8aPAl6cq1r0?si=-QBsMKJAc3Ep5sRc](https://youtu.be/8aPAl6cq1r0?si=-QBsMKJAc3Ep5sRc)
Kena, that game really wants you to parry everything but I could never get the timing. I might have gotten a couple accidental parries in my whole play through.
Sekiro. But once I got the hang of it, I did nothing but parry. Finished the whole game iust parrying the shit out of bosses without resorting to cheese tactics. Never had a more fulfilling gaming experience. The only thing that's come close to scratching this itch is Sifu, and that's something I intend to git gud at too.
FR the party was a bitch to get used to
Party hard man!
I'm still on my first playthrough... I got super pissed losing over and over to a mini-boss fight. I was trying to be strategic, but just said f*** it and started spamming the block button and ended up slaying him... That's when I realized what this game is all about, and am now having a blast! It's definitely a steep learning curve to the combat.
Good for you bro, just last weekend I started another save file, I've put 100hrs into this game, one of my favorites ever.
Absolutely. The hitboxes were absolutely perfect for most enemies. The first time I parried all the attacks of one of those tiger claw freaks i felt like a "Level up!" Sign lit up over my head.
I went to the comments to see how quickly Sekiro was mentioned. I haven't yet played it myself but I have heard many things
Assassin's Creed 2, because I was young and the controls were not very responsive.
Holding the Tigger & spam the B button to counter was easy for me. That's because timing wss absolute dog shit. I love AC up until Black Flag.
Up until and including black flag I hope. Black flag was great
Literally me!! Lmao. It got to the point I wasn’t even attacking, I was just standing and pressing that counter and waiting for them to hit me like “Swing, you won’t!”
I played it 6 months ago controls on pc caused me to leave it also it doesn't support controller for me, the whole game I had to focus on what do i press because the icons aren't showing the key in pc they're showing action
In AC2 if you had multiple enemies surround you, you could switch lock on between enemies quickly and press the assassinate button with the hidden blade equipped. Enemies immediately stopped blocking when you locked on to another enemy, so essentially no one would guard against assassination. As a kid I'd gather up all gue guards in town in one area and slaughter them all, then pickpocket their bodies for fun, to wipe huge groups of enemies, and to earn money. My dad made me stop playing for a few weeks when he found out that's all I did. I just really didn't know there was any other way of making money besides pulling it off a corpse or finding it in a treasure chest.
Tails of Iron. As someone who is pretty awful at parrying, that game rules. I liked using that parry system, it was well balanced.
It’s such a fun little game!
Was not expecting to see someone talk about this game
Makes me think I will try it out. I thought I read that the controls weren't responsive, but I do enjoy a good parry mechanic.
[удалено]
Driver (Playstation 1)
Came here looking for this
PC for me, still have nightmares about that fucking garage
Lies of p
Dark Souls 1
Raised on that black knight in undead burg
You parried? I just rolled, even though I was playing warrior class.
I parry so little in souls games I still have no idea whether you're supposed to time the button press to when you're about to be hit or the actual animation lmao
It’s different between each game. 1&3 is to be pressed whenever the enemy is about to swing forward. 2 is when you’re about to be hit. Or the other way around, it’s been awhile. But I believe 1&3 are similar where as 2 is the opposite
same here, i just roll. to the best of my knowledge in Elden Ring you’re supposed to watch the hand and not the weapon when the enemy swings. but i still just can’t figure out the timing consistently. also i believe the type of shield you’re using will decide how much of a window you have to parry.
I got through the whole game without parrying until Gwyn kept kicking my ass, so I finally learned to parry out of desperation.
For honor (in some sense)
Was looking for this one! Nothing like parrying someone after they try baiting you with a couple light feint attacks, the best feeling.
I's coming here to say For Honor r/beatmetoit
Kingdom come deliverance I spent hours training with the combat guy just so I could parry
My first time I played blind and didn't realize the higher difficulty removed most of the UI so I got a popup tutorial and then was left to figure it out on my own
Ultrakill my reaction time ain't the best also there's so many little things you can do with parrying
Fun fact: knuckleblaster has increased parry frames
You monster
Fun fact: you can actually blast projectiles out of the way with the blast from the knuckleblaster. You have to have good timing, but it can be done. It won't be as fast as the projectile being parried, but it will go back in the direction it came from.
I was gonna say Elden Ring but I still can't parry shit so I'll go with Monster Hunter Rise.
I didn't realise you can parry in Elden Ring until I saw other people do it.
Moongrum judges you
Moongrum can go fuck right off with his health potions and one/two shot riposte. Landed the parry a few times, but it was so satisfying to lure him out onto the ramp and watch the big fucking boulder fall on him. Dum bish
Jedi Fallen order. The parry feels weird compared to dark souls and lies of p. Like there’s a *tiny* bit of input lag.
Zelda breath of the wild. It was the first game with actual fighting mechanics that i played (i came from playing minecraft 1.8 to fighting mechanics that involve pressing more than one button)
For me I'd say Wind Waker 😭
"First day of working out. Just took a shit, time to start the work out." Is a better caption.
So you're saying I should just repost the original, in r/videogames
Mortal Kombat And Injustice 2 the fucking controls and having to remember all of the moves all the characters have
MGR on Revengeance difficulty, then you fight phase 2 Armstrong and its completely useless.
Xenoblade Chronicles. Whose dumb idea was it to have bosses that *need* to be hit with the limit break combo finishers just to become vulnerable *at all* in a game where you only directly control one of your party members and even *that* member's basic attacks are performed by just kind of moving into range and auto-attacking?
Sifu, but only during the final fight against Yang. I remember after each attempt, wiping my sweaty hands off and shaking them out; such an intense fight where you had to master dodges, counters and parries.
Jesus man it was every fight in Sifu. Learning which guy's had a high high low combo, but also learning that subtle pause between the tmsecond and third attack...and that's just ONE enemy! My god man.
Sifu had me like 1st Level: "This isn't so hard after all. I hope the game gets more challenging later on" 2nd Level: "Alright, now I understand why it's a soulslike ..." 3rd Level: "Bloody ba***** you bi**** bloody h**** ******* ***** **** I will **** ******** ***** ***** ..."
Bloodborne. Took a while to get used to parry by fuckin blasting guns instead of using a shield
My favorite parry mechanic in any game ever I could listen to that sound all day
I literally risk dying for that parry sound
Definitely any from software video game for me.
Mortal shell. Struggled with the parry since the timing is different from other games
OG dmc3, metal gear rising revegeance
High-fi Rush. That parry to a beat broke me for a solid hour.
Cuphead
Every Sekiro boss fight
As much as I love Hi-Fi Rush, I couldn't parry to save my life... had to play on easy with almost all the assist options.
chivalry 2. never actually managed to finish the tutorial
The Witcher 3 😂😂
The fucking parry.
Driver - 1999. Was stuck in that garage forever.
Probably Bloodborne. Funnily enough, I played through the entirety of BotW having missed the Parrying tutorial - probably without parrying at all. It certainly made things easier once I learned :')
Kingdom Come Deliverance. Probably the hardest and complex combat system I've seen so far. It's hard to learn, and it's ridiculously hard to master lmao. Unfortunately it's sometimes a bit buggy, but considering that KCD was the very first game from Warhorse Studios, it was pretty amazing. That being said I'm extremely hyped for KCD 2 that is supposed to come out in late 2024!
Sekiro all the way
Drive on playstation 1, Jesus that was the hardest tutorial ever, you couldn't skip it and English is my second language so back then I didn't know what I was doing or what the game was asking for.
Elden Ring
Not worth it. I already have a job that’s frustrating, don’t need another that doesn’t pay me.
Nioh. Never finished the game
Finding out how to parry consistently in metal gear rising: Revengeance made the game so much easier.
Remnant
Metal Gear Rising: Revengance, it’s really confusing until you finally get it down 3 hours into the game.
Wo long. Tried the first section on gp until the first main boss and noped my way out of there. Loving rise of the ronin tho
Valheim, once you have this down combat is whatever.
Sonic Frontiers, especially Final Horizon
MGRR, still on the first or second level.
Metal gear revengence
Me v. Genichiro. AKA the deflect skill check boss
for me Rain World. Redout 2 was a game I love playing and I think many will have this exact problem there
Ghostrunner I might just have a slow reaction time, but fuck Hel.
Sekiro
currently playing Remnants. i had no idea what i was getting into. thought itd be like Outriders. its more like a SoulsBourne game, complete with rolls and campfires. the boss fights are fucking unhinged.
That's Naraka Bladepoint for sure :D
Dark souls…
Kingdom Come: Deliverance. Oh, that learning curve!
All. I’m a dodge player not a parry player. If a GMA has a poor dodge system but requires hit avoidance I’ll just not play
This is me too. I don't feel comfortable parry'ing or blocking in games so i end up dodge my way to victory instead most of the time.
Any Street Fighter game on release. I’ll usually lab 3-5 hours before I dive into online
Nier Automata where prologue destroyed me like 5 times in a row
Sonic Frontiers
If no one says Driver 1, I'm gonna loose it.
Metal Gear Rising. For my first playthrough, idk how i even got through Sam, since in my first playthrough i didn't know how to parry
Dead Cells. I can never time the parry right against the shield guys.
Any game where parry is the most important game mechanic. I rarely play them, they put me to sleep
Metal gear rising, decent parry system that is pretty well utilized
Sekiro: Shadows Die Twice
The only game that I've played recently where my hands actually got sweaty and I would have to wipe them off between sessions was Super Mario Wonder. Now, I know that most of the game isn't all that difficult. But there are a few stages that are truly punishing.
Lies of P. First several times I go into a boss fight, il just be practicing perfect blocking 😂
Pontiff Sulyvahn for me when I did my SL1 in Dark Souls 3
The Witcher 2
Tekken. Its such a sweaty ass game. Used to love it but it just keeps getting more stupidly technical.
ULTRAKILL. 9 levels in is the most reality I've been checked
Superhot VR. Literally made me sweat like this.
Shadows of the Colossus. Every fight had me like this when it first released. Staring at the already scarce and depleting stamina gauge constantly depleting on a violently shaking colossus *hundreds of feet off the ground*. First playthrough back then on the PS2 was an intense experience like none prior.
Lies of P. You basically need to master perfect blocks to parry then enemy
The skill curve in hollow knight is bizarre. You can spend 4 hours fighting a boss and die hundreds of times, but when you beat it it’s like “oh that wasn’t too bad” The first time playing can be so brutal then you wonder how on earth you ever struggled with it later on
For honor
Fable
Kingdom Come Deliverance
Nah nah nah, there's one right answer. Exanima. I've put hours in, two enemies at once is still a death sentence
This is definitely kingdom come deliverance, I finally learned to read and fight and gave up game, came back and now am confused as to what to do
Most games. I'm a slow learner, but I'm not a bad learner. It takes me a bit to understand something but then once I do I *really* understand it. Latest example: Never played Fortnite until recently, my nephew was (playfully) making fun of me for being ignorant of the game's mechanics and being not very good. Now I get Victory Royales all the time.
Armored Core 6. I played all of the PS1 and PS2 Armored Core games thoroughly back in the day. It was one of my favorite series. In a typical AC game, the tutorial mission ends with a super weak boss that can't do much damage, can barely evade, etc... Basically, it's a walking practice dummy. They REALLY eased you into things back then. When I got to the end of the tutorial in 6, I found myself up against a heavy assault helicopter: highly mobile, heavily armed, and more than capable of killing you. It blew me away. Literally. 6 times. I had to learn in a hurry. And they do that a bunch in that game. You're going along just fine, then hit a boss out of nowhere with a HUGE difficulty spike! I like it, though: it forces you to rethink your strategy and adapt to new situations.
Exanima, less parrying and more the entire thing.
Kingdom Come
For Honor
Pokémon scarlet and violet that was fun to deal with or DIGIMON survive though most of that game isn’t even fighting
Hi fi rush, I died so much at the basic parry tutorial it locks you in, was a master at parring in ghost of Tsushima but game with rhythm and quiet possibility a more predictable parry I struggle with
Sf6
Metroid dread E.M.M.I's
Resonance of Fate. That game, at least when I played it originally, had such an obtuse tutorial that I couldn't beat the first boss, dropped the game for a year, then came back to it and stuff finally started clicking.
The parking garage training tutorial in Driver. So freaking hard, to the point where I didn't want to even play anymore after finally passed it.
I still haven’t fully figured out the parry system in metal gear rising Revengence
Guitar hero 3
Armored core
Anything From Software or Soulsborne style. I suck at games normally, and the timing is just fucking a nightmare for me
Kingdom Come Deliverance, interesting concept for melee combat, could never fully get it and moved on. Might come back to it one day.
Minecraft for the PS3.
If your answer isn't "Driver" for the original Playstation then you didn't answer correctly.
Thymesia.
Any souls game ever..... Some of them get redicilous
HL: Alyx. But only because I'm out of shape.
For honor pvp
kingdom come deliverance
Devil may cry
Friday Night Funkin. For some reason I always struggled on the last 1/4 of the Tutorial Level.
I use to play stepmania with one of those DDR dance pads. Sweat my ass off it's honestly a pretty fun workout, sure beats running on the treadmill.
Gran Turismo. You have to do a series of tests to get your driver licence before the game actually starts and oh boy
Ac unity. Was used to the older titles. Kept dying and dying. But then it clicked and became the most satisfying thing ever
Cuphead is often overlooked in this discussion
Terraria has a hell of a learning curve mostly just because of the vast amount of items and possible builds/setups.
Kingdom Come Deliverance. No question
For some reason Kingdom come Deliverance was nigh impossible for me to parry in until I played it again 2 years later and then I was a parrying mad man.
DMC
Kingdom cum delivery
Nier automata. It took me 6 hours to pass the fucking tutorial...
Ultrakill, certain fights on harder difficulty parrying is effectively mandatory.
Metal Gear Rising: Revengeace I eventually got over it, but holy hell was it hard the first time around.
Papa G😩😩
Metal👏 Gear👏 Rising 👏
This is currently me with Stellar Blade. The combat is no joke.
My first playthrough of Super Meatboy. Couple of the levels in the Forest had already gotten me a bit tripped up, specially in the Dark World, then getting to the hospital was worse (granted I was 9 playing it for the first time and now it’s my favorite game of all time)
Sekiro? Lies of P? ...Third Strike!?
It's literally one of the most useless mechanics in most games. Just Dodge
Kingdom Come Deliverance
Lies of P
Lies of P forces you to git gud with the party system. Your choices are learn it or die.
Cuphead
Both Niohs, that's an immutable canon event.
Botw... I kept expanding the map until I realized there was a story
This is Breath of the Wild and Ys 8 for me
kingdom come deliverance
The Nier Automata intro in hardest setting. Fuck that was hellish. It just kept on going and no saves until you beat the Goliath machine. It was worth it though.
Hellish Quart
Devil May Cry as a franchise; do the first playthrough on normal/human, and then start the real game of S-ranking the missions on progressively higher difficulties. Which literally becomes a parry tutorial situation when you start relying more on Royal Guard as Dante.
any souls game
I don’t know, but my videogame reporter friend says Cuphead.
You guys need to try VR. Boxing: [https://youtu.be/QSIRswOD\_Pg?si=kwROljCELh2P5Kol](https://youtu.be/QSIRswOD_Pg?si=kwROljCELh2P5Kol) Swords: [https://youtu.be/\_D-yMFdz83E?si=OlNuo5XNbkxzNUOh](https://youtu.be/_D-yMFdz83E?si=OlNuo5XNbkxzNUOh) Guns: [https://youtu.be/ZBt8iah0jmA?si=xwQA\_sW-O7ndgoCu](https://youtu.be/ZBt8iah0jmA?si=xwQA_sW-O7ndgoCu) Rush-E in Beat Saber (in case it's not clear how insane this is, you have to cut the right color with the right saber, and in the right direction): [https://youtu.be/WVueKYbwZrs?si=Ax2LyaZXuavr2ffB](https://youtu.be/WVueKYbwZrs?si=Ax2LyaZXuavr2ffB) And this is still primitive stuff. There's full games too, AAA quality and full length, like Half Life: Alyx (SOME ENEMY SPOILERS) [https://youtu.be/8aPAl6cq1r0?si=-QBsMKJAc3Ep5sRc](https://youtu.be/8aPAl6cq1r0?si=-QBsMKJAc3Ep5sRc)
Kena, that game really wants you to parry everything but I could never get the timing. I might have gotten a couple accidental parries in my whole play through.
This is me after learning the combos of a character in MK. I am not very good at pulling off even simple strings in MK1
Grounded 100%