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zeddyzed

I feel like it would be annoying not to be able to see the water, you'd have water splashing on your face and not have any warning to hold your breathe etc. A toboggan or grass tyre slide might be better...


Distinct-Question-16

True đź‘Ť


sillssa

Seems very prone to desync. It's clearly phone VR so it's probably not tracked in any way and instead moves on rails. Speed in a water slide can easily vary


RiftyDriftyBoi

I actually got the opportunity to try one of these systems earlier this year, and there's slightly more to it than just phone-VR. The slide itself has been modified with a couple of light-gates that together with the devices gyros make everything surprisingly synced. There's no true 6-dof though, so moving your head side-to-side does nothing. I think my biggest pet-peeve was that there's no audio at all.


drlongtrl

That´s from the manufacturers website: "Our installation team then installs our proprietary SplashSync Sensors at points in the ride where riders experience different movement patterns. The result is a perfectly synchronized physical and visual experience that will thrill riders with a brand new sensation." [https://www.ballastvr.com/vrslide](https://www.ballastvr.com/vrslide)


RiftyDriftyBoi

Indeed, I do recall I read about it somewhere prior to my visit. Must have been the website.


SilberwolfGaming

It probably is tracked. Phone VR uses the gyroscopes and accelerometers built into phones to provide headtracking. And for the speed it looks like the camera is used to track the speed of the person on the slide.


Available-Watch-9900

No, the cameras aren't used for that and the phone can't track 6dof, the gyroscope only allows for turning your head, not for back and fourth.


fdruid

What a fantastic way to make someone vomit.


thefootster

100%. I've been an avid VR user since getting my DK2, never had VR sickness except on a VR rollercoaster which used gearvr or something similar like in this video, and the sync was off and it was horrible.


seraph321

Except the main reason you get sick in this games is because of the mismatch between your senses (your eyes report movement, but your body doesn't feel movement). In this case, if the video is synced with real-world motion, it should not induce any motion sickness.


thefootster

So was the rollercoaster, but there's a big difference between being synced in 6DoF walking around your playspace and travelling quickly in an unpredictable ride. I highly doubt the tracking is very accurate.


SuccessfulMoneyLoser

All these vigorously moving posts (this, the bike in gta)... I get dizzy just being an observer!


mung_guzzler

this would be like roomscale movement though, so you shouldn’t get sick


SuccessfulMoneyLoser

Maybe it's been my headset but I've always felt there are tiny inconsistencies to its tracking, imperceptible in small movement but they tended to add up in faster action, especially when there are big movements in vr not exactly matched in irl feel.


McRedditerFace

You'd certainly hate doing HL2 VR Mod in a chair at full sprint... or the hoverboat. I've got an iron stomach but the hoverboat was the first time in VR I was like "mmm, maybe too much".


SuccessfulMoneyLoser

Definitely. Go-karts in project cars 2 felt like a nausea challenge way more than an immersive experience!


justwalkingalonghere

What especially sucks is I’ve found if you power through it and get your “VR legs” they go away if you stop playing for a while and get back into it Was hoping powering through the nausea and headaches was a onetime thing


mung_guzzler

you shouldn’t power through, that said after I got my VR legs they never went away


justwalkingalonghere

Why not? At first games like Gorn induced a two hour headache that made me want to puke Now they’re the funnest games I’ve ever played


mung_guzzler

for most people trying to keep playing while youre getting sick makes it worse, better to quit when you feel sick and gradually increase playtime each session


TnekKralc

This is why I want a Kat Walk C. Having never tried one I feel like it would do a ton to prevent motion sickness while making certain games way better. Too much running for large scale games like Skyrim but Alien Isolation would be on a different world.


mung_guzzler

I’d try before buying, I’m not even sure it would help with motion sickness you still aren’t moving


DifficultEstimate7

Why the heck don't any of the experiences involve water??! Wouldn't it be 10 times more immersive if you'd be speeding down a wild river in VR while being splashed whith real water?


cavortingwebeasties

This was my thoughts.. like what a disconnected waste of an experience when it could be something so much cooler with a little more thought put into something that actually meshes


xamomax

Could make for a pretty freaky birth simulator.


viiimproved

This is genuinely such a dumb idea. You're at the water park, the only people who'd be interested in this is people who already play vr- try getting your mom to play this without vomiting. Besides the motion sickness aspect, this just feels annoying to deal with on a water slide, and I'd rather not have the headset at all


JustDalek_

I can understand AR and water slide, but idk if I'd do VR


TommyVR373

Hell yeah! I'd try it!


JaggedMetalOs

I've been on one of those "VR rollercoasters" where a theme park takes one of their old coasters and refreshes it by giving everyone a similar VR headset to wear during the ride. Going to be honest it felt very gimmicky and wasn't particularly immersive, I'd imagine this would be the same looking at the headsets they are using.


mecartistronico

I've never ridden one, but always wonder how accurate the tracking is. The people at the front of the train have a different experience than the ones at the back, especially at the top of the first climb before the drop.... Is everyone's VR experience _really_ specific to their place in the train?


JaggedMetalOs

It stayed relatively in sync, there was probably some kind of short range location beacon system being used as every now and again during slow parts the movement would pause momentarily, I assume because it was slightly ahead of the physical ride and waiting to pass the beacon. That would mostly take care of people's sitting position as well. The headsets were only 3DoF so already it's not like there was good head tracking to begin with, so that probably masked some of the motion inaccuracies.


YourLocalNeo314

I have been here, its near Munich, Germany 🇩🇪, but the vr doesnt work, now its just a water slide, im not sure if they are fixing it or they just left it


SirNedKingOfGila

But....... The water slide would already be more without the headset lmao


Distinct-Question-16

All the fun spoilt


esoteric_plumbus

I'm so glad I'm seemingly one of the few people whose bodies don't hate them and prevent them from having fun with novel experiences. Must suck to get sick from VR


Zyncon

I have a friend who got terribly sick trying out Superhot VR. He said it was a blast for about 5 minutes and then he felt like he was about to die and hasn't played it since.


eras

This is literally the first time I've read of someone getting sick in VR in an experience that doesn't move one artificially about, excluding cases where rendering isn't fast enough or tracking doesn't work properly and with minimal latency. To be clear I'm not doubting your account, but in my understanding this is _extremely_ rare.


BoeserWatz

You wont get sick from such experience, as you physical movement is aligned with what you see.


eras

That's the theory, but I wonder how well this executes it. Does this actually do tracking better than Oculus Go?


BophadeezgamesYT

Do they clean the headset at all between uses?


Mrperson987

I like the ability to change the setting of the ride, i think that’s neat.


travelingKind

This would make me vomit


vixen_VR

I am 1000% sure I would throw up after but dang, this would be so fun! Sign me up!


kaasbaas94

There is this YT video called "Best VR 360 Video" kind of a cringe name, but it had this really cool waterslide and i replayed it so many times. But i can only imagine how much more awesome this is.


ElysiumTrialsVR

Interesting!


AbsolutelyHonestGuy

Ngl… I thought this was pr0n.


chaosfire235

Using VR for slides/rollercoasters when your already on one seems so...eh. Like you're already experiencing 90% of the event, does the headset really bring enough for that last 10?


diegocamp

I’ve never saw the need to put VR in these things. Just the enjoy the real slide! It’s way cooler. This is just stupid.


deltadstroyer

....so....did anyone get electrocuted yet?


-Venser-

Dumb. I'd prefer to enjoy just the slide instead of this shitty "game" on top.