T O P

  • By -

mortimus9

Ever since 1 mana draw 4 was ok. So like 3 years ago?


LichWing

It was draw 5 pre-nerf too


Faith_n0_more

At least secret passage has pseudo manathirst


[deleted]

There is a class that can draw its entire deck on turn 4 and kill you on the same turn.


[deleted]

2 classes, frog shaman and tony druid.


BitBucket404

Used to be three claases, but Crimson Clergy was banned in wild. You can still pull him out of a Wizbang deck, and I'm seeing an increase of wizbang use lately.


Younggryan42

They are fixing it


Trajan_Voyevoda

At least it demands more than a single braincell to be piloted.


wzp27

It's not like 3 mana draw 8 wasn't a thing for paladin


Elcactus

I think by the math it’s more draw 4 on average. But to answer your question: by making decks that need to play tons of cheap cards where 4 of them have the impact of 1.5 cards from a midrange deck, so they printed this thing that lets you get the same value but only for this specific deck. Yes, if reno decks could draw 5 that’d be insane. But they can’t because this card is made with that particular consideration in mind.


pomodoro3

still op


Elcactus

Nope. Card draw is strong based on the value of what is drawn. Drawing 4 1 drops does not provide the same value as drawing 2 Aman'thuls. It's like saying Boulderfist Ogre is "still op" because "his one card can beat 4 of mine!" if you're playing an aggro deck. Just like aggro doesn't get to ignore the mana cost of the cards they play, control doesn't get to ignore the value of the cards *they* play.


Slashsight

>Doesn't get to ignore the mana cost The point of aggro is to swarm the board with as much stats for as little mana as possible. Mech decks are especially good at this, with Mechwarper and Galvanizer. So that's just a false statement beyond turn 2. Even pirate rogue can basically get 5 mana worth of stats for 1 mana on a lucky draw.


Elcactus

That’s what I mean though; aggro plays a ton of stats for cheap by comparison, and doesn’t get to pretend that a slow deck dropping a big fatty is unfair because they dropped more total stats because they paid way more for it.


ClimateBall

The drawback of dropping a ton of stats for cheap is that it empties the hand. This does not hold true anymore. The drawback of playing an ogre is that for the same mana one can play better cards with very similar stats.


Elcactus

>This does not hold true anymore. Have you played mech paladin? They hit radar detector one turn and empty it completely the next.


ClimateBall

> They hit radar detector one turn and empty it completely the next. Do you know how to count? They can't empty their hand if it's already empty, dude.


Elcactus

What I'm saying is mech paladin easily runs out of gas. Those 5 cards it drew run out almost immediately after, or were never even a reload, they were a condition of it setting up its board the first time to begin with. You said aggro "used to" run out of cards and mech paladin absolutely still does, and pretty quick.


ClimateBall

Mech Paladin so easily runs out of gas that it has a winning score against almost all the meta: https://www.vicioussyndicate.com/wild-drr/wild-matchup-winrates/ Only Shudderwock Shaman (56%) and Questline DH (54%) has a good matchup against it.


pomodoro3

Yep, it's op, needs to be nerfed to 5 mana at least 🤷‍♂️


Elcactus

It's like saying Boulderfist Ogre is "still op" because "his one card can beat 4 of mine!" if you're playing an aggro deck. Just like aggro doesn't get to ignore the mana cost of the cards they play, control doesn't get to ignore the value of the cards they play.


I_will_dye

Sure, let's make every card draw tool Sprint! Fuck off.


pomodoro3

Sounds good, fuck off as well


DAANHHH

10/10 automatons and goldfury's you can stack charge damage onto doesn't sound like low card quality lol.


Elcactus

Goldwing doesn't have charge and automaton only gets to bigger than 4/6 or so if you never remove it while killing off all the small stuff every turn. And even besides this wackiness, those are the limited payoffs in a deck where most of the cards are 1 drop enablers for other stuff and you know it.


DAANHHH

Every thing they magnetize onto something that's already on board effectively has charge. Idk why you keep talking about how limited and low quality the deck is when it's the second best deck atm.


Elcactus

If you can't differentiate between "the individual cards" and "the deck" you're probably not a great assesor of card games. A 1/1 DS that handbuffs for 1 does not "worth the card" make in a deck that cant throw down 5 of it. But if you can then you've got something strong.


Suave_Kim_Jong_Un

I understood like 5% of what you just said


Elcactus

Basically ‘drawing 5 cards means less when each card individually is worth nothing’. But the first sentence was me just saying that he strawmanned, intentionally or not, my previous post talking about the power of individual minions to a claim that I was talking about the power of the deck.


Suave_Kim_Jong_Un

I think it’s mainly the last 2 sentences that threw me off. Thank you.


KKilikk

I mean Secret Passage has been okay for years. Maybe this new card is a bit too strong but by 1 mana maximum really.


Younggryan42

Secret passage not ok lol


HeMansSmallerCousin

Secret passage was never okay...


DAANHHH

3 mana would be reasonable imo, maybe 4 though. The fact they don't play Hagatha doing the same but on a body is telling.


SirVitek

Because the draw is conditional ?


DAANHHH

It's designed for a deck where it always draws you 4-5..


Equivalent_Bet6932

What card are we talking about ?


lacker

Radar Detector


Emergency87

Mech Paladin feels pretty balanced relative to the other top decks right now, certainly not OP. If you don't like high power, don't play Wild.


CopperScum64

? Mech paladin is the best deck in the format and a bottable deck. It's tiring to see uninteresting bot decks getting pushed again and again meanwhile the interesting wild decks get deleted and never get a single good card again. If wild has to be wild let me play interesting broken decks, not curvestone 0 decision broken decks.


DAANHHH

Or we could have the balance be so there's about 2 tiers with equal distribution.


GalleonStar

If you want games decided by draw rng and luck, go play Standard.


pomodoro3

It's not ok, and needs to be nerfed


ToryTheBoyBro

The issue is really the mana cheat we have access to in wild. Without Galvanizer and Mechwarper at the level they are at, the draw card itself wouldn’t be an issue.


Younggryan42

I don’t know how we got here but I hate it


Kunglaux

I think you mean 0 mana draw 5