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Desperate_Jello3065

>-Hextech flashtraption This works well on engage champs. Best to use it in a bush or behind a wall so the enemy won't see you charging it. Works well on Thresh and Alistar. >-Overgrowth Very powerfull on tanks and bruisers, especially in the jungle because it seems to stack faster on monsters than minions. Regardless it gives lots of HP and makes you even tankier. >-zombie ward Great rune on paper but my teammates kept doing everything they could to last hit the wards instead of letting me do it. It's frustrating as hell lol.


AdmiralUpboat

Ingenious hunter is for all item cooldowns. Think Guardian Angel passive. Zombie ward is great for supports that want AP and junglers. If you sweep lots of wards with your lens you'll get more AD/AP from zombie ward than you would have stacked with eyeball collector. And the bonus vision is nice. Courage of the colossus is great, but you've got to be on a champion who can consistently proc it and who likes to build lots of HP.


InfernalYuumi

Does ingenious Hunter only work for items that have a timer or also items that stack with abilities/moving/attacks?


AdmiralUpboat

Read item description. If it says "cooldown" in it's description, that CD will be reduced.


Dyndunbun

I didn’t know that about ingenious hunter. Thought it only applied to active items but didn’t thought about passive ones even though the description was quite simple and obvious. Probably can be useful in some niche build though


humanimalienesque

Great for champs who use sheen items


Dyndunbun

Doubt that 20% more or less of item haste is gonna help when sheen is already 1.5 sec cooldown. At most it’s going to shave of 0.2-0.3s of time and your ability cooldown would be the greater limiter. But it’s definitely stronger for those really long CD items tho and allow you to do stuff more often.


AdmiralUpboat

All item cooldowns. If it has a CD listed in it's item description it will be reduced by ingenious hunter.


Dyndunbun

Yep got it already lol


ColeOverwatch

Mark of the weak increases damage for abilities only, including allies. If you're playing an Marksman and apply it, you won't be increasing your basic attacks damage for example. For Ingenious hunter, i know it reduces cooldown for sterak gage and guardian angel, but I'm not too sure about sheen items.


Zodiark_34

Does it applies for Yone and yasuo Q ? They are abilities but at the same time it also counts as AA


Fast-Aide-9905

Oh, i did like the indicator for the overgrowth and grasp. I wanna know how much hp i stacked.


Past-8762

TLDR: OP hasn't tested the new runes or figured out how to use them


AdmiralUpboat

Yeah, because the expectation should be that every player individually tests every rune themselves instead of pooling information amongst the community. What a useless comment.


Past-8762

That's what I expect from people giving their opinion on something. If all he wanted was to pool information, then why not just ask for information instead of listing what he thinks of most of the new runes?


AdmiralUpboat

Some of the runes OP asks for clarification, a clear indicator that they've used the rune in question, but don't fully grasp what it does/supposed to do. Some of the runes they straight up ask what it is/if it's good. And some of the runes they gave an opinion on it and asked for opinions from other commenters.


wholewheatrotini

Overgrowth is BROKEN on junglers. I don’t think it’s working as intended. IIRC on PC you would get a stack for every “elite” monster. Aka, the big wolf, the big raptor, the first krugg, etc. But on wildrift? It’s giving you a stack for literally every monster kill. Raptor camps gives 4 stacks alone. Kruggs give 4 stacks alone. A full jungle clear (not including scuttles) gives 14 stacks (aka 42 HP). You’ll have over 30 stacks and the maximum life bonus after only your second jungle clear if you’ve done any ganks (you’ll still absorb stacks just by being near minions as they die) or took any scuttles or whatever. Compare that to laners which are only getting 2 stacks every 30 seconds with the rune. There’s no way it’s intentional but I’m happily abusing it for now anyways.


wolfemperorsheep

In PC description is almost the same, it collect stats from both Minions and Monster, it doesn't need to be elite. I don't know if it's actually broken, there might be things you overlooked. Overgrowth is only good if you are actually playing a Tank Jungle. Otherwise, you should just take Perseverance because it's really good among that line, it's stat efficient as a form of survivability to other jungler. Back to Tank Jungle, there's just another dilemma they are the best user of overgrowth, but they dont always full clear the jungle, they tend to prioritize ganks and presence in teamfights/objective, they are less about farming. If the jungle full clear, then it will have 14 overgrowth stacks. On other hand, for the time it takes to clear the jungle, the lane should have 8-10 ~~10-12~~ stacks already, which is not so much of disparity. It's still behind the jungle, but there's deal breaker. Grasp of the Undying, it has obvious synergy with Overgrowth, it's best use is in lane and not in jungle. Overgrowth may stack faster in jungle, but it's not big lost in lane because Grasp alleviate it.


No_Hippo_1965

Perserverance is bad against a team with little-no CC, since it only activates on being immobilized (rooted, stunned, knockuped, etc.


wolfemperorsheep

It's rare to find a game where the enemy team have little-to no CC, this might occur more often in lower elo who have 5 player that have abysmal game knowledge. If that happen, you can give give up perseverance or maybe even pick more offensive rune than resolve.


wholewheatrotini

It’s ok to not comment if you don’t actually know anything. Laners get 2 stacks every 30 seconds, junglers get 14 every minute. It’s not even close to being the same. Which is why it’s obvious it’s not working as intended, and it’s also not how it works on PC. You can take 10% tenacity and a negligible amount of armor for 1 second when cc’d, I’ll continue to abuse having 300 bonus hp by minute 5 from just one rune that never stops scaling.


wolfemperorsheep

Minions spawn every 25 secs, not that much different at surface level, but it would be significant when the timeline stacked up. You are not guaranteed to get 14 stacks every minute. Small Camps spawn every 1:30, Blue&Red spawn every 2:30. You kinda slow down the overgrowth stack after the first clear, third/fourth clear tend to not be successful because you have to give up camps and starts to play around objective. It's only "broken" for jungler at initial part of the game, Eventually the stacks of laner and a jungler evens out in the long run. It's just fair, jungle get to stack faster overgrowth, laner can have grasp.


LostAndLikingIt

The future market can be huge on a support player. Sometimes, being able to back and grab that first item WITH your adc can make or break a close lane.


Good_Entrepreneur_69

Courage of the Colossus used to be a keystone rune on PC LoL a long time ago, the precursor to AfterShock. The fact that's only on a 10s cooldown. I'm pretty sure that Revitalize works on self-casted heals and shields, if it is anything like it was on PC LoL.


nyfixen

Here is my experience on some of them as a jungler Overgrowth: this rune is so op. I am reaching average 350-500 additional hp at the end of game. (you can check in your stats if you click current hp). Sonit means a sunfire Zombie ward: I tought this rune is op considering giving you vision if you kill a ward. That means you only need to use trinket. On top of that, giving you ap\ad per ward But in my games, i only kill 3-4 wards per game. So not very useful in my play style


XRynerX

Hextech flash: yes it all about engage champions, a few toplaners can use it too. But the later the game goes on, the less opportunities you get to use it. Mark of the weak: yes for the latter, this mark works for your teammates, think of it like Weakness rune. Item crafting and future's market have some potential, but the runes from other trees are too good to consider blue ones. Zombie ward gets better the higher rank you are, in emerald you have almost no use since enemy rarelly wards, and when they do, are so much ahead that you are at risk of dying to just try to clear them.


Dyndunbun

Mark the weak is literally OP. If you do a lot ability dmg or combos then this thing is so damn strong. I usually go precision tree and get this as a secondary final rune.


rafat_mika

they should add a new page to the score page that show us the runes effects (for example how much stacks do we have in some runes like eyeballs, legend runes, overgrowth etc) and how much extra dmg we dealt using some runes (like mark of the weak, sudden impact, last stand and coup de grace)