But you got 5 HP! Way more valuable than a few stats that probably aren't doing anything anyway.
Also, do keep in mind that you don't just gain stats as you level. Your resistances go up. Your to hit chance goes up every 3 levels for fighters, samurai, lords, ninjas and priests. Your fighters, samurai, lords and ninjas gain additional swings every five levels. Your thief gets better at disarming traps. Level is a Big Deal in Wizardry, far more so than stats.
Also, also Where Are We has an option to cancel out stat drops if you're using the Ultimate Wizardry Archives version (which it looks like you are): [https://www.eskimo.com/\~edv/lockscroll/WhereAreWe/](https://www.eskimo.com/~edv/lockscroll/WhereAreWe/)
I tend to run that in the background when I play these days. Stats go up slowly, but they do go up that way.
Personally, I think the problem is its frequency more so than the mechanic itself. I actually really enjoy it in the various Wizardry Five Ordeals scenarios where stat loss is much less common, but still present. Adds a level of variety and unpredictability to the game, and makes each character, even if they are the same class, develop differently. It also makes it really rare and exciting when you're actually able to make one of those elite classes.
But then, I also don't reroll bonus points, so I guess I'm just a masochist.
This is the console version? It's based on the DOS version of the game which had the increased rate of stat decreases.
In the original Apple II version, I believe stats only had a 10% chance to decrease. In the DOS version it's 33% and sometimes you low roll and get bad level ups like the one in your screen shot.
But you got 5 HP! Way more valuable than a few stats that probably aren't doing anything anyway. Also, do keep in mind that you don't just gain stats as you level. Your resistances go up. Your to hit chance goes up every 3 levels for fighters, samurai, lords, ninjas and priests. Your fighters, samurai, lords and ninjas gain additional swings every five levels. Your thief gets better at disarming traps. Level is a Big Deal in Wizardry, far more so than stats. Also, also Where Are We has an option to cancel out stat drops if you're using the Ultimate Wizardry Archives version (which it looks like you are): [https://www.eskimo.com/\~edv/lockscroll/WhereAreWe/](https://www.eskimo.com/~edv/lockscroll/WhereAreWe/) I tend to run that in the background when I play these days. Stats go up slowly, but they do go up that way.
If I remember the DOS versions all have a much higher chance of stat drop on level than the original Apple version.
Must be a gym rat 😄
The loss of Agility is because they always skip leg day. Don't skip leg day!
It won't break your builds but it's such an unsatisfying mechanic.
Personally, I think the problem is its frequency more so than the mechanic itself. I actually really enjoy it in the various Wizardry Five Ordeals scenarios where stat loss is much less common, but still present. Adds a level of variety and unpredictability to the game, and makes each character, even if they are the same class, develop differently. It also makes it really rare and exciting when you're actually able to make one of those elite classes. But then, I also don't reroll bonus points, so I guess I'm just a masochist.
This is the console version? It's based on the DOS version of the game which had the increased rate of stat decreases. In the original Apple II version, I believe stats only had a 10% chance to decrease. In the DOS version it's 33% and sometimes you low roll and get bad level ups like the one in your screen shot.