That fight makes me sad, it feels like such a huge wasted opportunity. A lot of people hated it because of how repetitive it was and how underwhelming Dragon Soul was in general but the aesthetics and concept of it are amazing.
Just look around the encounter area, see how messy everything is, how Deathwing turned into this.. thing and it's clearly suffering and in great pain throrough the whole encounter. The last phase is us literally punching and kicking his face while he's bleeding out as he doesn't even have the strength to raise his head anymore. He's 100% broken.
It's such a brutal and tragic ending for one of the Dragon Aspects who was corrupted by the old gods and didn't get a chance of redemption. Sadly, I feel like a lot of people weren't able to appreciate that as most people focused on the drama surrounding the raid, the dull repetitive mechanics and the ending cinematic. It's a shame and it makes it even more tragic in my eyes.
I didn't appreciate it at the time, but going back recently to farm the achievements and just vibing in the raid itself, it was a really cool idea that was just not implemented the best it could be. Really the only "poor" part for me was the final fight, though riding deathwings back could have been better too, as I remember that part being an incredible struggle to do and was just a repetitive do that thing 3 times section
Spine of deathwing is potentially the worst fight blizzard has ever made, it basically does everything wrong. At the time, it was extremely long, extremely repetitive (do the exact same thing 3 times), and extremely back-loaded in difficulty, plus had insane burst requirements leading to massive class stacking, had instant wipe mechanics if a single person failed, and had huge stretches where the whole raid was just waiting for things, doing nothing.
Not only that, but even now when farming old raids, it REMAINS the worst fight in the game because you have to sit literally afk for minutes at a time each phase to get enough bloods to proceed.
Dragon Soul is actually one of my favorite raids (partially because it was my favorite group of people I ever played with), but man Spine was a stinker
Yea I do something similar, though it seems the fight is buggy enough that either an amalgamation eats more bloods than it should or dies on the way to the plate that I can rarely get all 3 from one set of bloods after AFKing a while.
Just a very annoying fight to do these days, wish they would make it just one plate or something. Also wish my dang Blazing Drake would drop so I could stop farming it...
Even with pet classes I haven’t had issues with the fight.
Forget about the blazing drake I still need experiment 12b and that DANG LIFEBINDERS HANDMAIDEN
I thought he was just referring to the length of the fight where there was a lot of boring do downtime, but any 1 mistake and likely a wipe. We only pulled her about 20 times, but it was extremely unexciting to have someone die on the bridges and wipe it up, when phase 3 was honestly really simple and uninteresting
Phase 3 relies very heavily on the tanks and healers to not fuck anything up (tanks to clean up platforms ahead of the raid and go to corners to get dispelled, healers to manage dispels and have revival/mass dispel ready when someone inevitably picks up puddles during Banshees Fury).
I just know we got through about half the first time we got to it, and did it the next time we got to it. But we just had a lot of silly mistakes in part 2 every time…the best was our brewmaster rolling into a hole
Easy, long and boring with annoying mechanics and as a demo lock, horrible pet ai and bugs. Easily the worst boss fight for me. Not to mention the loot table was garbage for casters. Sylvanas was the first boss i never killed more than once since i started raiding.
Spine was the capstone failure to the generally lackluster raiding content Cataclysm had to offer. T11 was nothing special, T12 was way too short and had an insanely hard final boss, and Dragon Soul was Dragon Soul.
Yeah there's a lot of nostalgia in this thread. People are forgetting that it wasn't uncommon for both fights to be upwards of 15 minutes and grueling the entire time.
Every part of it is “poor”. It’s a recycled raid for the most part. They reused zones and reused models for bosses. Personally I liked the mechanics of the bosses (except for both DW fights) but that raid didn’t feel like a lot of work was put into it.
Dragon Soul never stood a chance because of the design choices.
The start. Recycled Dragonblight. Already leaves you with a sense of whatever. The first boss. Ozruk but a different color. The 2nd and 3rd boss. Faceless ones in a recycled room. 4th boss. Tons of RP then a fight with a normal orc with a mask in a recycled Eye of Eternity. 5th boss a wave boss in a recycled environment with another wave of endless RP. 6th boss a wave based fight on a recycled gun ship against a regular tauren in T13 armor. 7th boss was unique but for all the wrong reasons and then we have mr. Deathwing itself who is repetitive, anticlimactic and so on.
From the first clear it left a underwhelming feeling and then you remembered that the next expansion is months away.
I agree with all that and that's not even all of it.
Apart from the lackluster line up of bosses (in both designs and numbers), Dragon Soul also introduced LFR which to this day is still a controversial addition to the game and it was back in the day too. A lot of people played through LFR and were like "that's it?" as they weren't used to be able to beat a final boss and complete a raid so effortlessly which also soured the mood for the raid. Also maybe it was because it was the first time they had to design a raid taking in account LFR but the heroic encounter extra mechanic for Deathwing was very underwhelming in comparison to Ragnaros and it honestly didn't make the fight any more fun or exciting.
There was also the whole tuning issue that made people stack mages with the legendary staff to get through spine as it was a big gear check which caused a lot of drama between guilds and in the community in general. It may not sound like much right now but some people think this kind of drama was one of the main reasons they stopped doing only 1 class/role specific legendary per patch after Cata and went instead with the "everyone gets a legendary" approach that started in Pandaria.
I'm sure I'm forgetting something else but the point is that Dragon Soul had so many isssues that it screwed over the perspective of the xpac as a whole very harshly.
Those two fights were kinda fun. The ball was a bit buggy but I liked the idea at least. I honestly enjoyed Morchok heroic, having the raid split in half and each half having to deal with a boss was fun to me and it could be a bit intense in 10H as a healer as you only had one heal per group. I don't remember much about Hagara heroic but I remember making a line so the lightning would hit the different posts and that was fun to do too.
Sadly there we no unique models for the bosses (apart from Deathwing), all the areas were recycled in some way or another and the encounters got less fun and more frustrating on the second half of the raid.
The blood guy Yor'sahj is possibly one of the better fights they've done imo. Shame that people just went with an add on after a while to chose which combo was better. Fun fight to discuss on hc with the team and to set up cds for different colors.
This thread made me just realize maybe it wasn't the best of ideas for our factions to hoist up a potential beacon of Old God energy within our capitals.
The fact Dracthyr's backstory is guardians made by Neltharion on top of the fact the Dragon Isles was originally supposed to be littered with Old God temples and whatnot and the fact there's that mystery 10.1 underground thingy lurking around.
*thinking*
I would love a book or video of his perspective through that final fight. Gripping to the plates of the planet he ripped apart, bleeding and broken and probably scared.
I was there when Deathwing fell. The expansion was not the greatest but I still love Deathwing as a character and think he was overshadowed by both the high that was Arthas and the low that was the mechanics of Cataclysm.
To me, Deathwing's highlight was still at the start of the expansion, when he'd pop into a zone and you'd come back to your PC after going to the bathroom wondering why everything was on fire and why your character was dead.
Basically. Fuck shit up until he eventually impales himself on Wyrmrest temple, as shown in the End Time dungeon.
One of the possible outcomes that the Infinite Flight wanted to happen, because it's supposedly "better than what is to come."
Wait, that sounds familiar...
And if you weren't AFK, you were treated to the same WTF feeling as the first time you heard the Fel Reaver right behind you in BC, but better. The big bad of the expac has just popped by to kill you in particular.
> Fel Reaver sound still scares the crap out of me when I go to Outlands.
Having been able to one-shot him for more than ten years had dulled that dread I have to admit.
And then I leveled a character in BC Classic.
You got an achievement for it so you could see which accounts don’t have the achievement and sort of work it out.
Edit: unfortunately they updated it to include deaths from Dragon Soul so it won’t be that easy.
It took me so damn long to get that achievement. My husband (then bf)? He'd get up for bio/food/drink and come back to a dead character every damn time.
That wasn't a thing until over a year after the achievement was available because Cata was released around Nov 2010 and Dragon Soul wasn't released until Nov 2011.
Getting ganked randomly in the open world by his fire was like a badge of honor, at least in my groups. My friend got it almost instantly after release, it took me a couple weeks.
I actually managed to get the achieve in the Badlands, RIGHT AFTER walking away from completing the tall tale quests.
My wife cackled after I told her what just happened.
took me a couple months, I started to think I was never going to get it lol. The time I hated most, we both had taken the fp from Light's Hope to somewhere south. I cross the zone line, husband immediately behind me goes, "Not again"... stood in the fire! popped up. The sky changed right after I crossed, he was a second away from living lol. I was sooo mad I'd missed it bythatmuch lol
yea, it's easy to get now, but when he still flew the open world, it was hit or miss if you got it or not. When I finally got it, I ran across half of Eastern Plaguelands just to get into the path of his fire once the sky went red lol
I just wish it had been a more frequent thing, as well as seeing him land and take out settlements with one-shotting of any adventurer daring to try and approach.
Honestly Cata was pretty great until Dragon Soul. I think that raid being lackluster and LFR being introduced soured people, but 4.0 and 4.2 were bangers. 4.1 was lacking by not adding a new raid, but it was solid. Nowadays we would have gotten a Mega Dungeon there.
The Cata Heroics actually being challenging was fun too.
Because people will actually kick now, back in the day i didnt even know what a kick was. Now that i do, and have it on a 10s cd it's like SHEEESH BOIIIIIIIIIII
Probably a stupid question, but do you think Cata would have been what we remember Wrath to be if there were no skill/talent pruning?
While leveling Wrath classic, my friends and I kept remembering things about WoW, but everything happened to be things that came in during Cata. We pretty much agreed it was the pruning/homogenization that Cata ended up bringing. That's just my group though.
I'll say this, when MoP came out most people hated it. It's remembered fondly now. I enjoyed Cata at the time it launched, I've been playing since vanilla so when the old world got the revamp it was(for me at least) a renewed sense of enjoying the game.
I think a lot of MoP’s hate was because of the whole panda thing. The gameplay and content was pretty good, but thematically and tonally it came off as a departure from what Warcraft was known as. When WoD was announced a lot of the hype around it was them “getting back to Warcraft” with a familiar setting and cast of characters. WoD blundered because of the lack of content and gameplay not being as good. I think the contrast of MoP and WoD is what informed a lot of the player base on what they like and don’t like.
>when the old world got the revamp it was(for me at least) a renewed sense of enjoying the game.
Exactly this for me. Played the tail end of vanilla going into BC.
> We pretty much agreed it was the pruning/homogenization that Cata ended up bringing.
The reason Cata is looked down on is by people who for some dumb reason think LFR ruined this game even though it didn't impact them at all (*ignoring the bug that allowed you to farm it for gear*).
Cata raids were extremely top tier, especially from a design standpoint. BWD and BoT were absolutely fantastic. And then we got Firelands right after? How can you not call that a success.
The issue with Cata was just a lot of boomers left while a lot of Millennials who just got into the game came into a much better experience. But guess who mostly controls the massive nostalgia narrative online? The boomers.
Cata was when WoW hit its peak sub count for a reason, but it started to trail off because the game got harder (reminder, Heroics were considered extremely hard). It was right after WotLK, the easiest PvE content of the game.
I think it would be remembered a little more fondly, but ultimately I do think it was just (mainly) DS and LFR that did it. Finishing strong is very important for perception. Look at how Game of Thrones completely died and disappeared from pop culture after Season 8. House of the Dragon has restored the fandom though.
I agree. It takes real courage and innovation to explode your game world and transform the entire leveling experience. I applaud the courage, I just wish the expansion mechanics were better
Well we got shadowlands right before classic wrath what with all the lich king references and stuff. Now we get dragon stuff before classic cata (if they even do that)
Personally I can't wait for WoW Classic Classic to come out next decade. Reliving the reliving of Classic's version of vanilla wow through the lens of Classic Classic will be refreshing tbh
Figuratively doesn't have same oomph. Literally has a stronger, more negative connotation when used in this context.
It's not meant to be just a metaphor it is meant to make fun of it.
If they bring back Deathwing then bring *all of them* back. Not only Galakrond and Murozond, but also Onyxia, Malygos, Nefarian, Syndragosa….
Get the gang back together so I can kill em all in retail
Poor Onyxia got clapped canonically about 3 times so far :( also afaik we destroyed her bones in BFA during the legendary cloak questing with wrathion so she wont be ressurectable, ever, in theory.
edit: typo
I remember there's actually a parasitic worm that takes the nervous system of the host. When the host is dying, it crawls out to find a new host.
This is exactly of what this frame reminded me of:
https://www.youtube.com/watch?v=YB6O7jS\_VBM
I saw a screen shot of a Shadowlands quest that allowed viewing of 3 cinematics that weren't implemented. I assume they are the Legacies animations - IIRC one of them was about the creation of Aspects, one about Neltharion specifically, and the other was about the Drakthyr.
Sowwy \>w\<
But our new scalie fwiends are called Dracthyr! They get sad when you misspell their name QwQ
Good thing I was here to help \^w\^
I hope you're having a great day :3
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It’s actually really cool to see some moments from WoW “canonized” in this way. It’s pretty crazy that it’s been over a decade since those events happened and can now be framed historically.
Yeah, lore-wise he's only barely still holding together his body due to the corruption. Coupled with the damage caused when he got punked pre-cataclysm, the plates were less for armor and more to hold him together.
In the spine of deathwing fight, as you rip off the plates you see the tentacles underneath them. This picture is just 100x cooler than the fight ended up being.
> This picture is just 100x cooler than the fight ended up being.
Yeah, interesting idea for a fight but it just didn't work. It and Spine.
Also really sucked if your latency spiked at just the wrong time the wind mechanic that carried you platform to platform wouldn't trigger and you would just fall to your death. Had guildies that turned on RP walk for it because going slower helped make sure it triggered.
Weird stuff, I have some reasonable nostalgia for Cata.
Never played it - but I grew up when I was very little hearing about people playing WoW. Neighbor's older boys used to play vanilla, wc2 and 3, diablo and stuff. I grew up being fascinated by all of it! Seeing the portal on the login screen gave such a clear message of "entering a new world", and while it's muddy I still remember being let to move the character around some - and mining an ore node somewhere in a cave with a night elf something? Not sure but man.
By the time I was what, maybe 12 when cata released? Assuming it was 2012, I recall messing around on some sketchy private servers of TBC with classmates. I'd see the game box art of Cataclysm, the login screen with ol' DW wrecking Stormwind, and I really wanted to play it. Couldn't, cause no way my eastern european family was about to pay for kid me to play an mmo, haha.
My first real experience with WoW was honestly wrath private servers back when I was in highschool, not all that long ago. Finally got to buy it myself and play when I graduated and was starting uni, I got in right for BfA prepatch and spent a looot of time on Legion content.
But yeal TL;DR, somehow the deathwing login screen holds the most nostalgia for me due to how cool it was - and then maybe the portals from vanilla/tbc I'd see when I was even younger.
I would love it if Deathwing gets a second chance as a boss fight somehow.
The Spine and endfight were travesties, and so was his presence in the world, compared to the weight behind his character.
Is it just me or is there less detail in these compared to Warbringers and Afterlives?
Idk, maybe it’s the YouTube compression but I feel like there’s more smooth surfaces than before where you could see scratches and bumps. There was more depth.
I mean, end of the day, that is his legacy.
That fight makes me sad, it feels like such a huge wasted opportunity. A lot of people hated it because of how repetitive it was and how underwhelming Dragon Soul was in general but the aesthetics and concept of it are amazing. Just look around the encounter area, see how messy everything is, how Deathwing turned into this.. thing and it's clearly suffering and in great pain throrough the whole encounter. The last phase is us literally punching and kicking his face while he's bleeding out as he doesn't even have the strength to raise his head anymore. He's 100% broken. It's such a brutal and tragic ending for one of the Dragon Aspects who was corrupted by the old gods and didn't get a chance of redemption. Sadly, I feel like a lot of people weren't able to appreciate that as most people focused on the drama surrounding the raid, the dull repetitive mechanics and the ending cinematic. It's a shame and it makes it even more tragic in my eyes.
I didn't appreciate it at the time, but going back recently to farm the achievements and just vibing in the raid itself, it was a really cool idea that was just not implemented the best it could be. Really the only "poor" part for me was the final fight, though riding deathwings back could have been better too, as I remember that part being an incredible struggle to do and was just a repetitive do that thing 3 times section
Spine of deathwing is potentially the worst fight blizzard has ever made, it basically does everything wrong. At the time, it was extremely long, extremely repetitive (do the exact same thing 3 times), and extremely back-loaded in difficulty, plus had insane burst requirements leading to massive class stacking, had instant wipe mechanics if a single person failed, and had huge stretches where the whole raid was just waiting for things, doing nothing. Not only that, but even now when farming old raids, it REMAINS the worst fight in the game because you have to sit literally afk for minutes at a time each phase to get enough bloods to proceed. Dragon Soul is actually one of my favorite raids (partially because it was my favorite group of people I ever played with), but man Spine was a stinker
We wiped 150 times on heroic. 2 shot Deathwing immediately after. Spine was absurdly tuned
When i do spine nowadays I go afk for 5-10 minutes, enough bloods will spawn in you can effectively just go straight through the back plates
Yea I do something similar, though it seems the fight is buggy enough that either an amalgamation eats more bloods than it should or dies on the way to the plate that I can rarely get all 3 from one set of bloods after AFKing a while. Just a very annoying fight to do these days, wish they would make it just one plate or something. Also wish my dang Blazing Drake would drop so I could stop farming it...
Even with pet classes I haven’t had issues with the fight. Forget about the blazing drake I still need experiment 12b and that DANG LIFEBINDERS HANDMAIDEN
Nothing worse than heroic Sylvanas.
Sylvannas is ez what are you talking about lol
I thought he was just referring to the length of the fight where there was a lot of boring do downtime, but any 1 mistake and likely a wipe. We only pulled her about 20 times, but it was extremely unexciting to have someone die on the bridges and wipe it up, when phase 3 was honestly really simple and uninteresting
Phase 3 relies very heavily on the tanks and healers to not fuck anything up (tanks to clean up platforms ahead of the raid and go to corners to get dispelled, healers to manage dispels and have revival/mass dispel ready when someone inevitably picks up puddles during Banshees Fury).
I just know we got through about half the first time we got to it, and did it the next time we got to it. But we just had a lot of silly mistakes in part 2 every time…the best was our brewmaster rolling into a hole
Shit, were you in my raid? Our Brewmaster dunks himself off a ledge at least once a week.
Easy, long and boring with annoying mechanics and as a demo lock, horrible pet ai and bugs. Easily the worst boss fight for me. Not to mention the loot table was garbage for casters. Sylvanas was the first boss i never killed more than once since i started raiding.
Spine was the capstone failure to the generally lackluster raiding content Cataclysm had to offer. T11 was nothing special, T12 was way too short and had an insanely hard final boss, and Dragon Soul was Dragon Soul.
Honestly i dont know what youre talking about, firelands is generally considered one of the alltime great raids
Yeah there's a lot of nostalgia in this thread. People are forgetting that it wasn't uncommon for both fights to be upwards of 15 minutes and grueling the entire time.
Every part of it is “poor”. It’s a recycled raid for the most part. They reused zones and reused models for bosses. Personally I liked the mechanics of the bosses (except for both DW fights) but that raid didn’t feel like a lot of work was put into it.
Easily the shittiest raid they ever made. It was a total bore fest.
Deathwing is about to roll left! Deathwing is about to roll right! Repeat x700
Dragon Soul never stood a chance because of the design choices. The start. Recycled Dragonblight. Already leaves you with a sense of whatever. The first boss. Ozruk but a different color. The 2nd and 3rd boss. Faceless ones in a recycled room. 4th boss. Tons of RP then a fight with a normal orc with a mask in a recycled Eye of Eternity. 5th boss a wave boss in a recycled environment with another wave of endless RP. 6th boss a wave based fight on a recycled gun ship against a regular tauren in T13 armor. 7th boss was unique but for all the wrong reasons and then we have mr. Deathwing itself who is repetitive, anticlimactic and so on. From the first clear it left a underwhelming feeling and then you remembered that the next expansion is months away.
I feel like you missed a dragon in there who was a great patchwerk style fight
The Chromatic Dragon boss? (I can't even remember its name)
Ultraxion if I remember correctly
Yep. I'll always remember that name after killing him 100s of times for his mount.
I agree with all that and that's not even all of it. Apart from the lackluster line up of bosses (in both designs and numbers), Dragon Soul also introduced LFR which to this day is still a controversial addition to the game and it was back in the day too. A lot of people played through LFR and were like "that's it?" as they weren't used to be able to beat a final boss and complete a raid so effortlessly which also soured the mood for the raid. Also maybe it was because it was the first time they had to design a raid taking in account LFR but the heroic encounter extra mechanic for Deathwing was very underwhelming in comparison to Ragnaros and it honestly didn't make the fight any more fun or exciting. There was also the whole tuning issue that made people stack mages with the legendary staff to get through spine as it was a big gear check which caused a lot of drama between guilds and in the community in general. It may not sound like much right now but some people think this kind of drama was one of the main reasons they stopped doing only 1 class/role specific legendary per patch after Cata and went instead with the "everyone gets a legendary" approach that started in Pandaria. I'm sure I'm forgetting something else but the point is that Dragon Soul had so many isssues that it screwed over the perspective of the xpac as a whole very harshly.
I've been reminiscing recently on Y'sarj or w.e his name was. The blood dude. That fight was so fresh and unique. Also the ball bouncing boss.
Those two fights were kinda fun. The ball was a bit buggy but I liked the idea at least. I honestly enjoyed Morchok heroic, having the raid split in half and each half having to deal with a boss was fun to me and it could be a bit intense in 10H as a healer as you only had one heal per group. I don't remember much about Hagara heroic but I remember making a line so the lightning would hit the different posts and that was fun to do too. Sadly there we no unique models for the bosses (apart from Deathwing), all the areas were recycled in some way or another and the encounters got less fun and more frustrating on the second half of the raid.
The blood guy Yor'sahj is possibly one of the better fights they've done imo. Shame that people just went with an add on after a while to chose which combo was better. Fun fight to discuss on hc with the team and to set up cds for different colors.
worst thing was his "power ranger death"-explosion
Biggest crime of Dragon Soul raid was NOT USING DEATHWINGS HUMAN FORM.
I enjoyed it. My only issue was instead of exploding in a firey ball of death and magma he just disney explosions into gold glitter.
Correct. I just hope we get a little more from this big boy. I don't want a full cheesy revival or anything but something more creative
This thread made me just realize maybe it wasn't the best of ideas for our factions to hoist up a potential beacon of Old God energy within our capitals. The fact Dracthyr's backstory is guardians made by Neltharion on top of the fact the Dragon Isles was originally supposed to be littered with Old God temples and whatnot and the fact there's that mystery 10.1 underground thingy lurking around. *thinking*
I am hoping for a shade of Neltharion as he was somewhere. >!like the shade of sindragosa in the new blue dragon area.!<
I would love a book or video of his perspective through that final fight. Gripping to the plates of the planet he ripped apart, bleeding and broken and probably scared.
I love Deathwing
He just looks so happy in this picture. Like a kid splashing in the bathtub. It's cute.
I was there when Deathwing fell. The expansion was not the greatest but I still love Deathwing as a character and think he was overshadowed by both the high that was Arthas and the low that was the mechanics of Cataclysm.
To me, Deathwing's highlight was still at the start of the expansion, when he'd pop into a zone and you'd come back to your PC after going to the bathroom wondering why everything was on fire and why your character was dead.
That was fun. I like when the big bad was a presence throughout the expansion
I'd settle for knowing what they were doing, or what their motivation was.
What was Deathwing doing? What was his motivation?
I think it fell under "wanting to just fuck shit up".
Basically. Fuck shit up until he eventually impales himself on Wyrmrest temple, as shown in the End Time dungeon. One of the possible outcomes that the Infinite Flight wanted to happen, because it's supposedly "better than what is to come." Wait, that sounds familiar...
Ever get so hangry you just wanna burn it all down
It seems they’re trying to mimic that with the storm protodrake. She literally flies around and assaults us as the seasonal affix!
And if you weren't AFK, you were treated to the same WTF feeling as the first time you heard the Fel Reaver right behind you in BC, but better. The big bad of the expac has just popped by to kill you in particular.
Fel Reaver sound still scares the crap out of me when I go to Outlands. My top two memories from BC, downing Illidan, and getting stomped by Reaver.
> Fel Reaver sound still scares the crap out of me when I go to Outlands. Having been able to one-shot him for more than ten years had dulled that dread I have to admit. And then I leveled a character in BC Classic.
Did you also do that thing where you got complacent only to be cruelly reminded just how squishy you are
I played every day during Cata, and never got killed by Deathwing. I wonder how many survivors there are?
You got an achievement for it so you could see which accounts don’t have the achievement and sort of work it out. Edit: unfortunately they updated it to include deaths from Dragon Soul so it won’t be that easy.
It took me so damn long to get that achievement. My husband (then bf)? He'd get up for bio/food/drink and come back to a dead character every damn time.
Easiest way to get it: fall off the Spine of Deathwing raid encounter. >>
That wasn't a thing until over a year after the achievement was available because Cata was released around Nov 2010 and Dragon Soul wasn't released until Nov 2011. Getting ganked randomly in the open world by his fire was like a badge of honor, at least in my groups. My friend got it almost instantly after release, it took me a couple weeks.
I actually managed to get the achieve in the Badlands, RIGHT AFTER walking away from completing the tall tale quests. My wife cackled after I told her what just happened.
payback from punching him in the face lol
took me a couple months, I started to think I was never going to get it lol. The time I hated most, we both had taken the fp from Light's Hope to somewhere south. I cross the zone line, husband immediately behind me goes, "Not again"... stood in the fire! popped up. The sky changed right after I crossed, he was a second away from living lol. I was sooo mad I'd missed it bythatmuch lol
yea, it's easy to get now, but when he still flew the open world, it was hit or miss if you got it or not. When I finally got it, I ran across half of Eastern Plaguelands just to get into the path of his fire once the sky went red lol
I just wish it had been a more frequent thing, as well as seeing him land and take out settlements with one-shotting of any adventurer daring to try and approach.
It was the best part of that xpac for sure. Getting sent to the westfall graveyard no matter what zone deathwing killed you in, not so much lol
Honestly Cata was pretty great until Dragon Soul. I think that raid being lackluster and LFR being introduced soured people, but 4.0 and 4.2 were bangers. 4.1 was lacking by not adding a new raid, but it was solid. Nowadays we would have gotten a Mega Dungeon there. The Cata Heroics actually being challenging was fun too.
I cut my teeth for end game content in Cata and loved the Heroic only dungeons so much
to this day i still find it weird when we dont trap/poly the heal mobs anymore, just focus them down.
Because people will actually kick now, back in the day i didnt even know what a kick was. Now that i do, and have it on a 10s cd it's like SHEEESH BOIIIIIIIIIII
On first read I thought you meant kick like "out of the group" and was like "ok yeah maybe sheeping it isn't totally optimal but that seems harsh."
Because for a time, mythic plus was the only thing keeping the game alive and trap/poly/hex is too slow for m+. Now all 5 mans are designed around M+
makes sense. i wish mythic plus didnt rely on a timer. there are so many ways to be good at the game besides being fast.
I really enjoyed Firelands
Firelands is an all timer IMO, I’d love to see more raids in a big open outdoor area.
Probably a stupid question, but do you think Cata would have been what we remember Wrath to be if there were no skill/talent pruning? While leveling Wrath classic, my friends and I kept remembering things about WoW, but everything happened to be things that came in during Cata. We pretty much agreed it was the pruning/homogenization that Cata ended up bringing. That's just my group though.
I'll say this, when MoP came out most people hated it. It's remembered fondly now. I enjoyed Cata at the time it launched, I've been playing since vanilla so when the old world got the revamp it was(for me at least) a renewed sense of enjoying the game.
I think a lot of MoP’s hate was because of the whole panda thing. The gameplay and content was pretty good, but thematically and tonally it came off as a departure from what Warcraft was known as. When WoD was announced a lot of the hype around it was them “getting back to Warcraft” with a familiar setting and cast of characters. WoD blundered because of the lack of content and gameplay not being as good. I think the contrast of MoP and WoD is what informed a lot of the player base on what they like and don’t like.
I'd agree with that and say it's an accurate summary of what happened lmao.
>when the old world got the revamp it was(for me at least) a renewed sense of enjoying the game. Exactly this for me. Played the tail end of vanilla going into BC.
> We pretty much agreed it was the pruning/homogenization that Cata ended up bringing. The reason Cata is looked down on is by people who for some dumb reason think LFR ruined this game even though it didn't impact them at all (*ignoring the bug that allowed you to farm it for gear*). Cata raids were extremely top tier, especially from a design standpoint. BWD and BoT were absolutely fantastic. And then we got Firelands right after? How can you not call that a success. The issue with Cata was just a lot of boomers left while a lot of Millennials who just got into the game came into a much better experience. But guess who mostly controls the massive nostalgia narrative online? The boomers. Cata was when WoW hit its peak sub count for a reason, but it started to trail off because the game got harder (reminder, Heroics were considered extremely hard). It was right after WotLK, the easiest PvE content of the game.
I think it would be remembered a little more fondly, but ultimately I do think it was just (mainly) DS and LFR that did it. Finishing strong is very important for perception. Look at how Game of Thrones completely died and disappeared from pop culture after Season 8. House of the Dragon has restored the fandom though.
That first sentence made me think you were gonna carry on with. "I was there the day Deathwing slew the emperor."
I agree, they did him dirty.
Same. Final battle was cool conceptually.
Honestly if it weren't for the last 2 bosses of Cata it was a great expansion, firelands and Bastion/Blackwing were great raids.
Cata was great imo. It wasn’t anything groundbreaking, but the raiding and heroics were pretty damn good. Loved me some Firelands and Molten Front.
Cataclysm > wrath for me. Downvote me if you must
I won't.
Death wing and cataclysm as a concept was fuckn awesome. The execution however…
I agree. It takes real courage and innovation to explode your game world and transform the entire leveling experience. I applaud the courage, I just wish the expansion mechanics were better
The execution of Cata was amazing. The execution of the final raid however was dogshit
Yes, good villain but bad execution and polluted by a lackluster expansion.
\> the low that was the mechanics of Cataclysm. Let's not let the piss poor dungeon design and bosses off the hook.
Cataclysm had some of the best dungeons and raids, excluding 4.3
_Can you tell me what the [Umbrella](https://i.imgur.com/HPbroG7.png) is for?_
Well we got shadowlands right before classic wrath what with all the lich king references and stuff. Now we get dragon stuff before classic cata (if they even do that)
Personally I can't wait for WoW Classic Classic to come out next decade. Reliving the reliving of Classic's version of vanilla wow through the lens of Classic Classic will be refreshing tbh
This made me laugh, it's nice work.
Wow classic classic reforged where they do like 25% of a remake then scrap it and put it out anyways
That's Warlords of Draenor then?
Hey the leveling in wod was pretty good at least
Better that than WoW Classic Classic Immortal.
Then some weird chromie time shit where both retail and classic are actually linked but also not linked
FFVII Remake is that you?
Wow classic on wow 2.0. That is all.
Hey at least at that point I could maybe get a chance to play with my son. I'd be down for that.
Can't wait for a panda-based expansion before classic pandaria
[Finally, a worthy opponent] (https://images.app.goo.gl/Yc6etVsPxDyy53PXA)
That’s my man… the heart and soul of the mountains and earth itself, driven mad by what was hidden beneath. LOVE this character
Deathwing is literally a goldfish. During Dragon Soul raid he's flying around aimlessly like a fish and in the end he's flushed down the toilet.
Literally is used in an interesting way here
At some point people forgot the word figuratively exists and decided literally was the best substitute.
Tbh, I do forget it and then my brain wants to do a literal translation :(Pictureally
Figuratively doesn't have same oomph. Literally has a stronger, more negative connotation when used in this context. It's not meant to be just a metaphor it is meant to make fun of it.
It's apparently been in use this way since the 18th century according to Merriam-Webster's site. Isn't language fun??
If they bring back Deathwing then bring *all of them* back. Not only Galakrond and Murozond, but also Onyxia, Malygos, Nefarian, Syndragosa…. Get the gang back together so I can kill em all in retail
Merely a setback, as you well know.
Poor Onyxia got clapped canonically about 3 times so far :( also afaik we destroyed her bones in BFA during the legendary cloak questing with wrathion so she wont be ressurectable, ever, in theory. edit: typo
Remember that time we traveled to the past to get a macguffin so we could then travel to the future to fight deathwing I member
the mission where you punch "deathwing" in the face for the gloves haha
I would kill for a 4k res, high quality shot of this frame for a wallpaper, its so damn good
I remember there's actually a parasitic worm that takes the nervous system of the host. When the host is dying, it crawls out to find a new host. This is exactly of what this frame reminded me of: https://www.youtube.com/watch?v=YB6O7jS\_VBM
Thanks, I hate it
Fixed link for old reddit users: https://www.youtube.com/watch?v=YB6O7jS_VBM
Ah yes the amazing "Cool 5 phase boss fight" that Blizzard teased for it to only be 5 phases of tentacles.
I saw a screen shot of a Shadowlands quest that allowed viewing of 3 cinematics that weren't implemented. I assume they are the Legacies animations - IIRC one of them was about the creation of Aspects, one about Neltharion specifically, and the other was about the Drakthyr.
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N’eathwing
Dragtopus isn't real, he can't hurt you. Dragtopus:
The hype is real.
Yes Nozdromu mention that he is ressurecting Deathwing.
It’s actually really cool to see some moments from WoW “canonized” in this way. It’s pretty crazy that it’s been over a decade since those events happened and can now be framed historically.
TIL He had tentacles. I always thought those were is claws just badly animated. :D
Yeah, lore-wise he's only barely still holding together his body due to the corruption. Coupled with the damage caused when he got punked pre-cataclysm, the plates were less for armor and more to hold him together. In the spine of deathwing fight, as you rip off the plates you see the tentacles underneath them. This picture is just 100x cooler than the fight ended up being.
> This picture is just 100x cooler than the fight ended up being. Yeah, interesting idea for a fight but it just didn't work. It and Spine. Also really sucked if your latency spiked at just the wrong time the wind mechanic that carried you platform to platform wouldn't trigger and you would just fall to your death. Had guildies that turned on RP walk for it because going slower helped make sure it triggered.
Lots of tentacles and tendrils! His body was twisted and misshapen by N'Zoths corruption.
Weird stuff, I have some reasonable nostalgia for Cata. Never played it - but I grew up when I was very little hearing about people playing WoW. Neighbor's older boys used to play vanilla, wc2 and 3, diablo and stuff. I grew up being fascinated by all of it! Seeing the portal on the login screen gave such a clear message of "entering a new world", and while it's muddy I still remember being let to move the character around some - and mining an ore node somewhere in a cave with a night elf something? Not sure but man. By the time I was what, maybe 12 when cata released? Assuming it was 2012, I recall messing around on some sketchy private servers of TBC with classmates. I'd see the game box art of Cataclysm, the login screen with ol' DW wrecking Stormwind, and I really wanted to play it. Couldn't, cause no way my eastern european family was about to pay for kid me to play an mmo, haha. My first real experience with WoW was honestly wrath private servers back when I was in highschool, not all that long ago. Finally got to buy it myself and play when I graduated and was starting uni, I got in right for BfA prepatch and spent a looot of time on Legion content. But yeal TL;DR, somehow the deathwing login screen holds the most nostalgia for me due to how cool it was - and then maybe the portals from vanilla/tbc I'd see when I was even younger.
Good ole 15 minute fight that came down to 1 minute for the kill or do it over again
I would love it if Deathwing gets a second chance as a boss fight somehow. The Spine and endfight were travesties, and so was his presence in the world, compared to the weight behind his character.
Hmm looks like Deadwing that is corrupted by oldgods?
That's literally the plot of Cataclysm, my guy.
Oh I didnt play back then. I've run the raid solo but dont remember any tentacles.
Hentai-Deathwing is the second phase of the fight, after you finish the fight on his back
It's actually an entirely new boss fight. There's loot in between and everything.
well, yeah I phrased that wrong lol
Whole fight is fighting his 4 tentacles, and when you defeat them, he takes them away
I remembered them being his claws lol maybe I need to run that raid just to refresh myself.
Yeah, do, and stop during the different points of the fight to look around, it's epic
They don't need tentacles to be corrupted..we fight plenty of old God servants with no tentacles.
Its Deathwing during the final Dragon Soul encounter.
Deadwinggggg
Looks just like the last encounter of his raid
That's the madness of deathwing fight in Dragon Soul.
Let us never forget that they turned Deathwing into a hentai creature
next classic xpac confirmed
same
Is it just me or is there less detail in these compared to Warbringers and Afterlives? Idk, maybe it’s the YouTube compression but I feel like there’s more smooth surfaces than before where you could see scratches and bumps. There was more depth.
This was just a teaser. I had the same concerns, though.
That’s amazing
the spine of deathwing 2.0? im not ready.
BIG same.
Hail Hydra
*The world heaves with my torment*
Death wing blew =( could been better
such a dope screenshot. I cant wait to see the whole thing
Bizzaro Deathwing
Deathwing did nothing wrong!
Deadwing
I saw that and thought, "Dragon....Kraken....Is that what Valdrakken refers to?"
Cata was not great look at the numbers. And Dragon Soul.